La cumbre de la evolución alienígena, Maw es una bola de grasa cobarde preocupada únicamente de descansar y consumir refrigerios. Sin embargo, Maw también puede absorber las características de todo lo que come, es virtualmente indestructible, y puede crecer hasta un tamaño ilimitado.
Análisis de usuarios: Muy positivos (107 análisis)
Fecha de lanzamiento: 9 de Mar, 2009
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Comprar The Maw

Paquetes que incluyen este juego

Comprar The Mawesome Pack

Incluye 4 artículos: The Maw, The Maw: Brute Force, The Maw: River Redirect, The Maw: Speeder Lane

 

Análisis

The Maw is a wonderful display of good level design and great character development with fresh new characters.
— 92/100, Modern-Gamer.com

The Maw will have you giggling till you pee your pants...
— 87/100, Editor's Choice Award, Game Focus

The Maw delivers that kind of wholesome, fuzzy charm that leaves you smiling and completely satisfied.
— 80/100, Giant Bomb

Acerca de este juego

La cumbre de la evolución alienígena, Maw es una bola de grasa cobarde preocupada únicamente de descansar y consumir refrigerios. Sin embargo, Maw también puede absorber las características de todo lo que come, es virtualmente indestructible, y puede crecer hasta un tamaño ilimitado. Si no fuera un peligro para toda la vida del universo, debería ser la mascota ideal. En este juego de acción y aventura Maw es el mejor amigo de nuestro héroe Frank y únicamente trabajando juntos podrán lograr que Maw devore su camino hacia la libertad. The Maw fue galardonado con el premio "Audience Choice Award" en la muestra de juegos independientes de 2008 "PAX-10" y fue finalista en el festival de juegos independientes para la excelencia técnica de 2009.

  • ¡Desbloquea todos los logros de Steam!
  • Completo juego en 3D de acción y aventura
  • Ganador del premio "Audience Choice Award" del PAX-10 de 2008
  • Finalista en el festival de juegos independientes de 2009
  • Un imparable e insaciablemente hambriento Maw que crece hasta proporciones ilimitadas
  • Secuencias cinemáticas con mucha personalidad y humor a lo largo de toda una historia de amistad y situaciones cómicas
  • Sistema versátil de manipulación de criaturas y objetos
  • Ocho niveles con diversos rompecabezas y trampas que superar
  • Cinco criaturas únicas que otorgan a Maw cinco poderes singulares
  • Banda sonora interactiva creada por el galardonado compositor Winifred Phillips
  • Niveles adicionales disponibles como contenido descargable

Requisitos del sistema

    • SO: Microsoft® Windows® XP / Vista
    • Procesador: AMD® Athlon® 64 a 2.2 GHz o equivalente
    • Memoria: 1 GB de RAM
    • Disco Duro: 300 MB de espacio libre
    • Gráficos: nVidia® GeForce® 7600 con 256 MB o equivalente (la ATI® 2400 funciona igual de bien)
    • Sonido: Compatible con DirectX®
    • Versión de DirectX®: DirectX® 9.0c
    • Controladores: Controlador de Xbox 360 y otros controladores DirectInput soportados
    • SO: Microsoft® Windows® XP / Vista
    • Procesador: Intel® Pentium® Core 2 Duo a 2.2 GHz o equivalente
    • Memoria: 2 GB de RAM
    • Disco Duro: 300 MB de espacio libre
    • Gráficos: nVidia® Geforce® 8800 GT con 512 MB o equivalente (ATI® 3870 en el caso de ATI)
    • Sonido: Compatible con DirectX®
    • Versión de DirectX®: DirectX® 9.0c
    • Controladores: Controlador de Xbox 360 y otros controladores DirectInput soportados
Análisis útiles de usuarios
A 1 de 3 personas (33%) les ha sido útil este análisis
1.5 h registradas
Publicado: 4 de Octubre
Piece of ♥♥♥♥
¿Te ha sido útil este análisis? No
A 0 de 2 personas (0%) les ha sido útil este análisis
0.1 h registradas
Publicado: 25 de Octubre
Only a short review this time around.

I have only played for a few minutes, and I am giving up, simply because I cannot turn up mouse sensitivirty enough to be able to enjoy this game. i have to sweep my mouse across my desk 3 times to turn 360 deg. I have a small desk, but not that small.
I have played FPS games for 25 years. I think I know how to mess with mouse sensitiity. I have a 2000DPI mouse. Don't bother insulting me with "did you turn you mouse up" or "did you change the ingame settings".

Seems like a cutesy, kid-friendly puzzler.
For the game size and look, it's a very compact download (350mb) which shows excellent coding by the programmers.
¿Te ha sido útil este análisis? No
A 0 de 3 personas (0%) les ha sido útil este análisis
0.8 h registradas
Publicado: 5 de Octubre
Maw <3
¿Te ha sido útil este análisis? No
4.0 h registradas
Publicado: 4 de Octubre
al principio pense que era un tipico juego de disney y cuando estubo en rebaja me lo compre junto a las DLC ( que son niveles eliminados de la campaña XD) solo jugar los primeros niveles te vuelve adicto jajajaja es un juego de puzzles y exploracion donde descubriras nuevos y divertidos poderes para nuestro amigo maw lo recomiendo enormemente

mi guia : https://www.youtube.com/playlist?list=PLtEWc05HlQeGUBSL1DEQWfPvRLsTXyzuL
¿Te ha sido útil este análisis? No
0.4 h registradas
Publicado: 29 de Octubre
What promises to be an entertaining game is ruined by the most frustrating camera angles and there is no way to move the camera except for running in incredibly wide arcs to finally face the way you want it to.
¿Te ha sido útil este análisis? No
A 28 de 30 personas (93%) les ha sido útil este análisis
4.1 h registradas
Publicado: 20 de Junio
A cute little puzzle/action game where you play an escaped alien convict and befriend a blob that will eat everything else. I found the controls a bit loose but still very playable. Virtually no story, no real depth and cartoony graphics may make this one better suited for the younger crowd but it's a decent game to kick back with after an aggravating day for the older folks.
¿Te ha sido útil este análisis? No
A 38 de 57 personas (67%) les ha sido útil este análisis
1.4 h registradas
Publicado: 28 de Agosto
I had no idea this game even existed, or what it was, until Steam had it on sale.
I read some of the reviews, and downloaded the demo to give it a try, still not really knowing what this game was.
Turns out, it's kind of a puzzle game. I say "kind of" because the puzzles aren't particularily puzzling. It's just various ways that the Maw can eat things.
You play as sort of an escaped alien convict, and the Maw is like your pet. You feed him, he gets bigger. You feed him special creatures, he gets special powers. Use the special powers to get to things to eat, so he can get bigger, get big enough and he can finish the level. It's not overly complicated, but it's fun. It reminds me a little of Katamari, only with eating, instead of rolling around.

The good:
-Adorible graphics that aren't really out-dated, even though the game is old
-Simple game design/game play if you're looking for a very casual game
-Eat various creatures and see how large the Maw can get

The bad:
-Clunky controls. Half the time it feels like you're trying to wade through molasis. And the other half you're wondering why the mouse is so sensitive.
-Too much hand-holding AND not enough. Sometimes it'll tell you the stupidest things (like press "space" to dodge) and keep throwing it in your face. Other times you'll have no idea what to do (like press "space" to use Maw's ability) and you'll be struggling to figure out what to do, not because the puzzle is hard, but because you didn't know what key to press. When in doubt, press space.
-Camera angles..... the camera angles are just SOOOO frustrating sometimes. When you turn, the camera decides to turn in random directions, and you can move the mouse to turn the camera, but it only moves about a centimeter at a time, more often than not it'll take you more time to turn the camera than it will to complete the puzzle.

All-in-all it's not a bad game. But it's certainly not worth it at full price. I got it on sale for $2.39 (including the DLCs) and that's around what this game is worth. It's fun, but it's not very engaging. And if the controls were less infuriating I would probably be feeling differently about it, but as it stands, I would not recommend this game at full price. Buy it on sale, and it'll be worth your few dollars.
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
4.8 h registradas
Publicado: 30 de Agosto
You are basically leading an eating machine around puzzle maps and point it at something. It is really simple. Just do not buy any DLC. Every bit of it is horrible inter-genre ♥♥♥♥ery and the Maw has trouble doing simple things.
¿Te ha sido útil este análisis? No
A 2 de 4 personas (50%) les ha sido útil este análisis
2.5 h registradas
Publicado: 2 de Septiembre
Nice idea, but poorly executed. The porting is dreadful and the game ends in 1-2 hours (maybe for good since is too repetitive) ,buy only during sales if you are curious
¿Te ha sido útil este análisis? No
A 0 de 3 personas (0%) les ha sido útil este análisis
0.9 h registradas
Publicado: 2 de Septiembre
This games camera angle is so bad.
¿Te ha sido útil este análisis? No
A 1 de 7 personas (14%) les ha sido útil este análisis
0.5 h registradas
Publicado: 29 de Agosto
20/10
¿Te ha sido útil este análisis? No
A 1 de 14 personas (7%) les ha sido útil este análisis
10.4 h registradas
Publicado: 8 de Mayo
Old game now. kind of fun the first hours because of how unusual it is. Not particularly pretty. Don't buy it unless it 3 dollars or so. 6/10
¿Te ha sido útil este análisis? No
A 6 de 30 personas (20%) les ha sido útil este análisis
0.4 h registradas
Publicado: 23 de Junio
Meh. Not giving this a thumbs down or anything, but it's a little too cutesy kid like for me. Probably pretty entertaining for a 10 year old if they want to drag around a strange purple gellatenous carnivore alien while it eats everything in sight. Not for me though. All I care about is Dark Souls! Have you heard about Dark Souls? Let me tell you about Dark Souls!

It's hard to describe why Dark Souls is so, so good.
Yet, it's so incredibly easy.

Why? We just need to look at the core attitude of Dark Souls, from a design-to-player perspective.
Dark Souls is challenging. Yes, that much is clear. But it's not to laugh at you or to discourage you.
It's hard because it knows what you're capable of, and it believes in you. It does't want you to give up.

Despite killing you all the time, it respects your intelligence and holds you of the highest regard. Dark Souls wants you to succeed, and this gives it the framework to do so many things right.

In that regard, Dark Souls does absolutely no hand holding in almost every aspect. The story and lore of the world will completely pass you by if you don't take the time to read item descriptions, examine the world, and talk to every NPC you meet. You will be torn apart if you don't take the time to familiarize yourself with your weapon and shield. Most of all, if you don't take your time, you will be seeing YOU DIED a lot as well. The game grounds itself in patient manner when it comes to enemies and bosses: it wants you to slow down, weigh all of your options, experiment, and most importantly do whatever it takes to survive.

Combat is slow, but weighty; everything about the fighting is spot on. Small weapons swing fast like they should. Large weapons swing slow, and when they hit the ground they emit satisfying "clunk" sounds. Every swing depletes a certain amount of stamina. It's a simple mechanic but it puts so much choice and consequence on the player. You can try to attack like a madman to burn your enemies down as fast as you can, but you won't be able to hold a block with your shield if you run low on stamina. All of this goes double for the intense boss fights - most of the bosses won't hold anything back and they will be a true test of applying everything you've learned thus far. You will die, a lot, but finally defeating one of these bosses grants you such an immense feeling of accomplishment, because YOU DID IT ALL WITH YOUR OWN SKILL!

The world of Dark Souls is completely open. There are very few loading screens, there are no transitional airlocks between areas; everything is seamlessly connected to each other. At times, the geography will seem strange but once you take a look around and realize that you can actually see areas from other places, suddenly everything feels natural. Dark Souls' atmosphere is done with careful and precise attention. At times you'll be exploring dark, moody caverns, other times you'll be wading through a dense, moonlit forest with nothing but the ambience to accompany you. Sometimes you'll even find yourself deep in the middle of a trap filled fortress. Make sure you always have your wits about you and you're actively paying attention. The world is just flat out beautiful and knowing that the game is one big connected overworld makes it feel so real and alive, and it really drives home the sense that this world is huge and it brings back that "adventure" experience I've come to miss so bad. The world is yours, and you're free to go wherever you please. At times, you might feel like you're a bit lost, and I do admit the game is sometimes a little obscure with the regard of pointing you towards the right direction, but there are subtle clues and hints. Are the enemies too hard in a certain area? Is there a locked door? There's probably another way you haven't explored yet.

The world is also home to many NPCs. I mentioned before that if you don't take the time to talk to the NPCs you meet and try to piece together who they are, what they're doing, and how they got where they are, you're going to miss out of a lot of Dark Souls' story. This is where I feel Dark Souls' thematic focus comes full strength. The entire game is about overcoming, and fighting through your own struggles. In that same sense, all of the characters you meet along the way are also fighting for something. Something they thought was important, or something they hold dear. Really, take the time to get to know these people and pay attention as well. You won't know where they go next if you don't listen! With that said, if you make the effort to witness each of these stories, you'll watch them struggle along with you, fighting their own battles. Yes, Dark Souls is rich with lore and backstory, but I think the real beauty is watching these characters fight for what they believe in, while you yourself are fighting your own battles too.

Dark Souls also has a very unusual multiplayer system. At all times, your character will be in either one of two forms: hollowed, or human. You spend a somewhat uncommon item called "Humanity" to turn from hollow to human. This enables you to partake in jolly co-operation! If you're in an area where you haven't beaten the boss yet, you can summon fellow players to your world who are also in the same area, as long as they're relatively near your soul level. Sounds good right? Just like the combat, there's another consequence you might have to face when you turn human. Dark Souls allows players to "invade" the worlds of other human players. They will appear as red phantoms, and they will hunt you down and kill you on sight, essentially marking this game's version of PvP.

Now, this is where I feel Dark Souls' biggest community strength comes from. You see, once a player invades you, all bets are off. They might be insanely twinked out. They might be a fair fight. They might want to honor duel you. You might even have a couple friends already summoned to help you out. Some players have taken it upon themselves to create a sort of "honor" code when it comes to PvP. They like to designate certain areas of the game for official dueling, with no help from other players or no healing, stuff like that. Some players agree with doing this. Some players prefer the chaotic nature of invading in random places, not knowing what either party will be up against. Some players are firmly rooted in the idea that PvE and PvP should not intertwine. They'll even go as far as to never turn human. What "honor" or "etiquette" should be included in Dark Souls' PvP, if any, is still being debated today. I feel like there will never be one solid answer but I think that's okay. It allows for more discussion and I think there's something inherently beautiful about a community being on two complete opposite sides of how an in-game mechanic should work. Bottom line: try, at least a couple times, to play through the game in human form. The invasion mechanic is a part of the game, and even though sometimes you'll get ganked, it's an experience quite like no other.

Dark Souls is challenging, but not unfair. To be honest, the difficulty this game is notorious for isn't as bad as a lot of people make it out to be. Don't get me wrong though, there is still a lot of obstacles you'll have to overcome and at times it'll feel like you're stuck. But don't give up. Never give up.

In today's world of modern game development, it's very pleasant to play a game that actually holds you with a high regard and respects your ability to think, perceive, and act. Dark Souls is a hallmark of intelligent and masterful gameplay design, and it stands as one of my all time favorite games. Highly recommended. Well, now you know... and I can die with hope in my heart.
¿Te ha sido útil este análisis? No
2.5 h registradas
Publicado: 31 de Agosto
Spanish:
Es un juego entretenido y agradable, dibujo de la apreciacion de disney (claros, nitidos y de colorido). Gustaria que se pudiera jugar con gamepad genericos.
Inglish:
It´s a fun and enjoyable game, drawing appreciation of disney (clear, sharp and colorful). Like that you could play with generic gamepad.
¿Te ha sido útil este análisis? No
7.2 h registradas
Publicado: 31 de Agosto
Divertido y diferente, pero muy corto...
¿Te ha sido útil este análisis? No
7.1 h registradas
Publicado: 1 de Septiembre
Entretenido, me gustan los juegos de exploracion y resolucion de puzles. No se necesitan 10 gigas para divertirse :3
¿Te ha sido útil este análisis? No
5.7 h registradas
Publicado: 16 de Septiembre
The Maw is a fun little game and probably very enjoyable for a young audience. The levels are straightforward and the puzzles simple. If you like the colorful and cartoonish graphics, then you can get about 6 hours of relaxing amusement out of it. Also, it's great for achievement hunting!

The controls are a bit clunky when it comes to camera movement and sometimes it's hard to tell your purple little friend in which direction you want to go with the beetull ability, but those are minor flaws.

I would recommend to buy it on sale as the full price seems a bit too high for the little amount of content you get.
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22.1 h registradas
Publicado: 21 de Junio
Simple fun game for the kids
¿Te ha sido útil este análisis? No
0.4 h registradas
Publicado: 21 de Junio
I first played this a few years ago on xbox and recently bought it again for around a dollar. (this review is based about 70% from when I originally played it) Though this is a kids game, some of the objectives are barely clear what you need to do. I've spent a good amount of time wandering around looking for a solution for the puzzle they've put forth and have found nothing, forcing for me to look up a guide or video. With that being said, I did really enjoy it back then, and I've had a pretty good experience with it my 2nd time around. Though there are some times when I wish the character you played ran a little faster.
¿Te ha sido útil este análisis? No
1.2 h registradas
Publicado: 1 de Julio
This adventure game is pretty interesting. You have a pet called the Maw and you assist eachother to explore an alien planet.
The game mechanics require you to feed the Maw smaller creatures, grow bigger and even obtain powers to traverse obstacles.
It's worth a play but can get repetitive.

62/100
¿Te ha sido útil este análisis? No