3079 is a futuristic, open-world action first-person role playing game. All areas, buildings, items, quests and characters are randomly generated. You will find unique lands & challenges. I hope you enjoy it!
User reviews:
Mixed (355 reviews) - 46% of the 355 user reviews for this game are positive.
Release Date: Oct 25, 2011

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Buy 3079 -- Block Action RPG

Packages that include this game

Buy 3079/3089/4089 Triple Pack

Includes 3 items: 3079 -- Block Action RPG, 3089 -- Futuristic Action RPG, 4089: Ghost Within


Recent updates View all (46)

March 14

What do you want the robots to say in 5089?

Let me know! They might say you favorite quote in a future update :)


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March 9

Celebrating 5089 with a big discount for the first: 3079!

5089 is doing great with your support & feedback -- thank you!

To celebrate some important updates & its success, I've made the first commercial game that started it all less than $1! I hope you enjoy it & check out the latest creation!

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“This is an amazing game! I love the combination of a procedurally generated voxel world with intense action & RPG elements. The grappling hook and anti-gravity pack are a lot of fun and add an interesting dynamic to the game. I love exploring the seemingly infinite world to find new items and situations.”
10/10 – Swawa3D @ IndieDB

“Just want to say again that this is a great game! For those of you who feel like its a minecraft copy just beacuse of the cube textures used you really need to rethink what a game is about! The game play of 3079 is nothing like minecraft it is pretty unique as well as how the weapons all have diffrent stats and colors kind of reminds me of Borderlands. However it is still an original idea for a game and i still play it from time to time. You should at least try the demo and if you like it please buy it and support fruit! :D Still give it a 9/10 ! Best Regards, Adam”
9/10 – SeaNanners

“After playing this game all day, all i can think about is playing it more. It has an insane amount of replayability and the difficulty is random. Which is refreshing. Some enemies are difficult to kill and some are easy. The way the difficulty gets higher is based off the distance from where you start. Which is great.”
10/10 – Blackop2 @ IndieDB

Steam Greenlight

About This Game

3079 is a futuristic, open-world action first-person role playing game. All areas, buildings, items, quests and characters are randomly generated. You will find unique lands & challenges. I hope you enjoy it![/b]

Please follow Phr00t's Software for giveaways, updates & more! https://www.facebook.com/phr00ts.software

You arrive on a planet experiencing constant war. It is your duty to find out why the warring factions cannot find peace on their own & hopefully restore it yourself.

Java Requirement

Make sure you have Java 7 Update 45 (or better) installed!
On Windows, if you have trouble, you may need to uninstall other versions of Java.
You can get Java from: http://www.java.com/getjava

Key Features

  • Trading Cards are here!
  • Practically endless, open-world exploration
  • Futuristic weapons and items procedurally generated for endless character equipment
  • Difficulty that increases as you explore further (don't worry, items get better too!)
  • Fully functional Multiplayer with Twitter integration
  • Procedurally generated quests for rewards and story advancement
  • Fortress building using a construction tool
  • Body-part specific damage calculation and dismemberment: Head Shot!
  • Skill system for things like engineering, charisma and camouflage
  • Different biomes (grassland, mountains, snow, poison, desert, sea etc.)
  • Complete storyline that has a start, middle and end
  • Sloped surfaces and higher polygon models gives the world a new, less "blocky" look
  • Challenging artificial intelligence -- enemies and allies will dodge, follow, inspect sounds etc.
  • 3D effects like anti-aliasing, damage & underwater blurring
  • Soft ray-traced lighting (makes for nice shadows to hide in)
  • A very fast, efficient multithreaded engine for smooth, high FPS gameplay almost completely free of "lag"

Recommended Guides

Community Hub: http://steamcommunity.com/app/259620/guides/

Game Series


System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP+
    • Processor: Dual-core
    • Memory: 1 GB RAM
    • Graphics: Dedicated 3D Hardware
    • Storage: 100 MB available space
    • Sound Card: OpenAL Support
    • Additional Notes: Java 7+ from www.java.com (uninstall old versions)
    • OS: 10.7.3+
    • Processor: Dual-core
    • Memory: 1 GB RAM
    • Graphics: Dedicated 3D Hardware
    • Storage: 100 MB available space
    • Sound Card: OpenAL Support
    • Additional Notes: Java 7+ (the JRE) must be installed from www.java.com
    • OS: All distributions that support Java 7+
    • Processor: Dual-core
    • Memory: 1 GB RAM
    • Graphics: Dedicated 3D Hardware
    • Storage: 100 MB available space
    • Sound Card: OpenAL Support
    • Additional Notes: OpenJDK also supported for Java 7+
Helpful customer reviews
4 of 4 people (100%) found this review helpful
1 person found this review funny
20.9 hrs on record
Posted: April 25
3079 is an Open World FPS set on an alien planet where you are sent in to stop a never ending war between two species. At least that's what you’re told to do but upon landing you instantly pick a side of the conflict and work as a mercenary for hire. The species friendly to you at the beginning are the humanoid looking aliens but you can switch sides by killing enough of them to please the other side. It may seem like a good idea to immediately head out of the city and hunt some aliens but as you will soon find out they are soldiers that only know war while you on the other hand are the space equivalent of some random dude running off to the battlefield with a Nerf gun. You will immediately realize how useless you are at fighting at the beginning and it is an important lesson to learn since dying means losing a random item. I say random but most of the times they seem to take away your grappling hook or your most used weapon.

It is a really rough introduction to the game and even if you manage to knick a weapon off of an enemy killed by someone else you will not be able to use it. There is no ammo in this game, instead everything relies on your energy meter and the more powerful a weapon is, the more it uses. At first you may as well be carrying a broken gun as you will not be able to fire off a single round without it overdrawing your energy and harming your health. This game features skills like stealth, energy and charisma to name a few, which get more effective as you use them in a certain manner. Unfortunately the way to improve them are usually insanely tedious. You'd think that by using energy its stat will go up but the way it works in this game is that by using more energy than you have and harming your own health it will eventually increase. Since in the beginning you can barely fire off any rounds at all that means you will spend most of your early adventures staring at a wall and repeatedly firing just to get your energy up. Enemies regenerate health so by the time you have enough to fire again they will be mostly healed meaning you must use the better weapons with heavy energy usage.

Honestly, this energy thing is what harms the game the most and will be a problem for the entire game as you need more and more energy. Stealing is pure RNG and requires you to get caught in order to increase its stats while being hit when you are camouflaged makes you better at Stealth. The progression system is a complete, nonsensical mess sadly and by that logic I'll become a mathematician by failing my math tests. Seems like a petty thing to complain about it but it is honestly no fun and means you only get better by either doing tedious things or getting shot in the face. The only thing you really get for killing enemies is their weapons to sell to a vendor later on. Vendors are the same as any other alien but with a ”$” symbol on their shirt. You could buy useful objects from them like grappling hooks, armor or generators that increase your stats while active. These generators can have some rather cool effects such as increasing your jump height enough to be able to jump houses and walls which makes you feel pretty awesome as you take down several enemies midair.

You can tell any none busy ally to follow you around and gather up your own posse to hunt down the enemy if you so please. It is a really handy feature, especially early in the game when you are pathetically weak. The AI is not all that great so they are only useful in open fields, don't expect to be rescued while in buildings. AI is embarrassingly bad for the spacecraft that fight like if you had a giant magnet to your face and will stick right on you until one of you is dead. You can attempt to hijack which is a pretty cool feature and lets you zoom around the skies though it is rather weak and likely to get you killed if used in a fight. It's also a bad idea to go too far out as the further you go the stronger the enemies are. Along with the two species at war there are also demons that look like red gummy bears out to kill everything. These are a very annoying as they will pull you in near them no matter the distance between you two. They are not rare and it is not unusual that you have to fight with the controls just to escape their gravitational pull any time you want to go somewhere.

Demons can only be killed by a very specific kind of sword which brings me with another issue. You can only equip 4 weapons or items to the hot-keys at any one time. The rest of your number keys are useless and you will always want to have the demon sword and grappling hook equipped so you only have two hotkeys to work with. This adds completely unnecessary micromanagement whenever you need something else like a satchel charge, your drill or your construction tool. You can mine the randomly generated world for gems though they offer very little money compared to simply scavenging guns from a battlefield. This game does feature destructible environments but only with the satchel charge unfortunately. Building your own base is possible but ultimately pointless as the point of the game is to move further and further out into the map while staying in a low level area is useless.

Grappling hooks in this game are a ton of fun to use and have a pretty long range making you feel like a mix of Spider Man and Rambo as you quickly navigate the environments. There is an anti-gravity device that allows you to float around at the cost of not being able to recharge your energy. It is really useful for reaching the floating buildings and did lead to an insanely awesome moment where I was near death & surrounded at the edge of a cliff, jumped off and managed to activate it a few feet from the ground. 3079 does have its moments and incredible potential but seems to sabotage itself at every turn. Like the previously mentioned grappling hooks an anti-gravity device can only support a certain amount of weight from your inventory. It sounds reasonable enough but as you head to a higher level area which happens quite often, everything starts weighing more and more. That's not anything unusual in video games but it feels so artificial here where even the health packs start weight over 30 pounds. One area will have a grappling being sold with up to 400lbs usability and the next one will have one with 440lbs. You don't think “Wow, I can carry more now!” instead you're feel the need to facepalm as everything suddenly gets heavier in order to make your gear obsolete time and time again.

You receive missions from allies with stars on their chest but they are rarely worth the price. There are main missions that revolve around the fight against demons and you will need to do at least one of those to get yourself a demon slaying sword. At the end of the day 3079 implements a ton of ideas into one package but fails to make the overall product fun. As an example you turn on your night vision and grapple onto the top of a tall tree with a sniper rifle to take down some enemies. Multiple things keep this from being fun. For one your night vision goggles only pick up enemies of a certain level so you will have to keep buying new ones every time you enter another area until you can't be bothered. Second your sniper uses up a ton more energy while using the scope yet has no added damage, so you may as well use it without the scope which defeats the purpose of a sniper. And finally, it is not unlikely there will be a demon in sight that will cause you to fight with the controls just to keep your footing in the tree even if it is far away and unaware of you. 3079 has a ton of ideas and a ton of heart no doubt but I'm afraid its progression system, annoying mechanics and combat heavily hampered by energy make this a game I simply can't recommend.
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6 of 8 people (75%) found this review helpful
5.4 hrs on record
Posted: January 9
If you like futuristic games, shooters, etc, this is the game for you. It's a pretty quick game, I finished it in about 5 hours. But it was worth the $5. If you want, you can play the game more than once; each game is different. Your character is always different, the map is always different, there's always something to do. It should provide a week or so of fun, for sure.
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4 of 6 people (67%) found this review helpful
12.2 hrs on record
Posted: March 12
Its Simple but Enjoyable, especially with a Friend.
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: March 18
It's been a long time since I've played this game, but when I first bought it on Desura I logged many hours. This game is really great in that it keeps getting harder and harder, but at the right pace. I think it could theoretically stay challenging forever.

Tons of fun with friends, I highly recommend!
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3 of 5 people (60%) found this review helpful
2.7 hrs on record
Posted: March 29
AIr dropped in a procedurally generated world with political factions at each other's throat, a blend between a cool sci fi vibe and a heavy dose of minecraft aesthetics throw in. FIrst person shooter with plenty to shoot at. I launched this game and just after looking at the handy keyboard map for key bindings I was hyped. However, probably because of of the procedural nature of this game's core design. I just ended up being air dropped shooting clumsily and running out of stamina and getting killed quickly. What I am getting at is, barrier of entry to this game is very high in terms of commitment to get to the good stuff, and after running around in circles, getting killed and restarting the game because I did not want to suffer a permanent disadvantage long term for a game while I am still learning how it works, I ended up quickly burning myself out and wondering why this felt like such a chore. Then I tuned off...

I recommend easy mode. Unless you have a very limited library, lots of time on your hand... I would also appreciate tips in comments to this review on how to overcome the shortcomings this game has, and wheter or not its worth bothering.
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