3089 is a futuristic, procedurally generated, open-world action role-playing game. All terrain, enemies, weapons, items, quests & more are uniquely generated. Please follow Phr00t's Software for giveaways, updates & more! https://www.facebook.com/phr00ts.
User reviews: Mostly Positive (381 reviews)
Release Date: Jan 10, 2014

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January 21

4089 Free Key Giveaway

Phr00t's Software is running a quick quiz where you can enter to win a "4089: Ghost Within" key (ends 1/24/2015 @ 9am EST):

http://tab.fo/4cpcvyr

Good luck & thank you for your support!

- Phr00t

0 comments Read more

January 13

4089 released & updated on Steam!

http://store.steampowered.com/app/329770

This game is more focused & designed to get players into the action quicker & easier than ever before. Also, please follow Phr00t's Software for more updates & giveaways!

http://www.phr00t.com/

1 comments Read more

Reviews

“This game is a grand experiment in random/procedural open world generation. Worlds are beautifully generated with oceans, cliffs, canyons, fields, deserts, buildings, fog, weather, and a smooth day/night cycle. As your stats improve you will encounter cooler and tougher enemies, and difficulty scales (infinitely?) from the center. At it's core 3089 is an open-world FPS RPG in the style of Borderlands, with tons of stats that can be increased manually to support different play styles. But the procedural generation and bold, polygonal visual style provide an endless supply of unique, immersive, unpredictable new worlds to learn and explore.”
10/10 – Burtz87 @ IndieDB

“The game has procedurally generated... well, pretty much everything. Missions, weapons, terrain, buildings... you never know exactly what you're in for, although you can be sure it'll be a great ride. Your choice of gameplay styles is limitless - are you a walking tank or a ninja assassin? Diplomatic schemer or ace fighter pilot? There are no hard-and fast roles, and you can mix and match and make it up as you go along.”
10/10 – YetiChow @ IndieDB

“It... Is... Strange... But it makes me feel oddly nostalgic... It is by far extremely well done. But again, it's very strange... I love it :3”
10/10 – UlteriorPanzie @ IndieDB

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About This Game

3089 is a futuristic, procedurally generated, open-world action role-playing game. All terrain, enemies, weapons, items, quests & more are uniquely generated.

Please follow Phr00t's Software for giveaways, updates & more! https://www.facebook.com/phr00ts.software

You are a promising robotic android design, made by the Overlord, placed on planet Xax. Your performance in common combat, support & intel scenarios is being closely evaluated. However, will you become too much for them to handle? What else on planet Xax exists that the Overlord doesn’t know about?

Java Requirement

3089 requires Java 7 Update 45 (or later) to run.
On Windows, if you have issues, you may need to uninstall other versions.
You can get Java here: http://www.java.com/getjava

Features of 3089

  • Limitless terrain is smoothly generated in all directions
  • Unique quests made from individually generated task lists
  • Weapon construction & customization based on individual parts
  • 2-player co-op multiplayer; join up with your buddy to make a super-robot!
  • Interesting storyline with multiple endings
  • Cool abilities like gravity guns, time stopping, cloaking, short-range teleporting & more
  • Unique building features that allows blocks to be placed of any size or rotation
  • Friendly & aggressive robots that range from small to very large
  • Varied combat scenarios mixing stealth, melee and projectile weapons
  • Exceptional draw distance with low computer requirements
  • Dynamic lighting & smooth day / night transitions
  • Smooth weather system including dangerous lightning & realistic rain
  • Dynamic shadows being cast by the sun
  • Integrated physics engine
  • Compatible with Windows, MacOSX & Linux

Game Series

http://store.steampowered.com/app/329770
http://store.steampowered.com/app/259620/

3089 on Twitter

3089's Servers Twitter: https://twitter.com/3089game
Developer's Twitter: https://twitter.com/phr00t_

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Dual-core Processor
    • Memory: 2 GB RAM
    • Graphics: Dedicated 3D Hardware
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL Compatible
    • Additional Notes: Java 7+ Required (uninstall old versions)
    Minimum:
    • OS: OSX 10.7.3+
    • Processor: Dual-core Processor
    • Memory: 1 GB RAM
    • Graphics: Dedicated 3D Hardware
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL Compatible
    • Additional Notes: Java 7+ Required (from http://www.java.com/getjava)
    Minimum:
    • OS: Any distribution supporting Java 7+
    • Processor: Dual-core Processor
    • Memory: 1 GB RAM
    • Graphics: Dedicated 3D Hardware
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL Compatible
    • Additional Notes: OpenJDK 7+ or Java 7+ Required
Helpful customer reviews
48 of 59 people (81%) found this review helpful
1 person found this review funny
19.1 hrs on record
Posted: August 2, 2014
Sneak, steal, hide, teleport, sword charge, rip time, kill the target, sneak again.

Form a crew, take on quets, complete them to gain notoriety, recruit a tougher crew, take on tougher quests.

Find a plane, strafe across enemies, dogfight, get shot down, find an enemy plane behind enemy lines, get back to shooting.

Build up your arsenal, grab a board, blast some baddies, get better gear to upgrade your arsenal, blas more baddies.

Find a nice place, fend off nearby threats, build up some walls and a floor, set down some systems and storage, and defend your new home.

Track down bosses, conquer enemy bases, complete content, discover the history of Xax, try to learn more about the goal of the Overlord.

3089 gives players truly open choices for various styles of gameplay. This world is whatevere you make of it, from espionage to military contest to thrillseeking deeper into high-difficulty territory!
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31 of 38 people (82%) found this review helpful
1.1 hrs on record
Posted: October 23, 2014
While I do appreciate what the developer is attempting to do in this game, there's just not enough substance for me to actually recommend this game. I love the leveling system and how you can get good at just about everything, but the entire game is just one big grind. There is very little story or plot to the entire game, and at least to me, in a game like this, there needs to be a driving force to continue on or a reason to be doing what you are doing. The quests that are given have no bearing whatsoever on anything besides the fact that they are fetch quests that give you skillpoints.

The graphical style, while interesting, turns stagnant very quickly, and the same goes for the weapons as a whole. They all generally look the same. Not a bad deal at the low price point I picked the game up for, but even then I wouldn't consider it worth it.
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18 of 22 people (82%) found this review helpful
5.0 hrs on record
Posted: October 2, 2014
3089 is an interesting concept and is fairly well executed with the exception that there could be more content. Basically, you're a robot thrown onto this alien world that is inhabited by only other robots. It's always Red vs Blue with you being on Red's side. You start with nothing and have to go buy your own guns and armor. You can also obtain parts by killing other robots or by stealing off of your teammates. This allows you to come up with different combinations that can increase your stats in different ways. One piece of armor might give you increased health, defense, and flying skills, while another can give you gun, melee, and agility.

Another thing is the quest system. It allows you to pick your own quests from these stations in buildings. There are always 13 quests at one time, and they increase in level as you filter through them. The further out you go from the starting point also increases the level of the quest, but also the reward. You can earn credits and skill points through these. While the quests are pretty basic, e.g. go here and disarm this bomb, spy on this robot without being detected, and go kill these robots. The problem with this as thats about the extent of the quests.

Aside from that there are the occasional bosses that show up on your map. They provide a substantial challenge and unless you have some other robots following you around, it can be almost impossible. There's also a building aspect to the game but it's pretty hard to understand. Sometimes you'll build a teleporter and it won't work. You can also build storage boxes to keep some of your things in.

All in all though, I would say it's a fairly fun game to just play for a bit. It's nothing spectacular graphics wise, but it makes up for it by just being fun and interesting in general. I think the developer is working on a sequel, 4089 is what I believe it's called and I hope he'll expand on the already implemented ideas.
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7 of 7 people (100%) found this review helpful
40.4 hrs on record
Posted: January 23
The 4th game in the series, 3089 has the player take control of an experimental combat droid, placed amongst a perpetual war on the planet Xax that serves as a testing ground for your efforts.

Gameplay involves traversing an open world, completing "quests" & challenges, getting into fights with enemy robots, collecting loot, and increasing skills. The world itself is procedurally generated, and the further from the starting point the player travels the higher in level enemies & items are. There are also no boundaries to the world map; as long as you can survive, you can keep travelling further out.

Quests are randomly generated and are effectively infinite in number. Because your role is to test an experimental combat technology, the quests are very straight-forward and - occasionally - don't make sense. This isn't an issue as there aren't any real lives going on here. Completing set challenges will unlock new enemies; these challenges can be thought of as the main quest-line as they (usually) lead to an end-game scenario.

The robots themselves (your character included) are assigned to either the red team or blue team. Your robot is assigned to the red team, and you'll start in a red base along with various other red robots and buildings. Other red robots can be befriended if the player's Prestige is high enough, with no limit on the number of followers you can have.

Items are modular in design; all weapons & armours are built from segments that can be interchanged at a Workstation. This allows - for example - upgrading a "favourite" gun, building a better sword from 2 others that have good parts, or just simply replacing an existing rifle with a better one. There are also utility devices such as grappling hooks, telelocators (weapon-style teleporter), hoverboards, decoy generators, and building tools. Various things can be built, from a simple wall, to a teleporter.

The player's character has various skills (including Agility, Energy, Stealth, Melee) which are increased by assigning points gained by completing quests, challenges, or clearing enemy towers. There is no limit to how high a skill may be, and if you so wish, every point can be added to a single skill. The skill-set is diverse enough to specialise as a sniper, commander, pilot, tank, sword-bot, etc., as well as developing a more balanced robot.

Another ability the player has access to is "time-ripping". When this is turned on, the entire world stops except for you; even new projectiles you generate (from firing your gun) will remain stationary until time-ripping ceases. Grappling hooks will still function as normal though. The player's robot can store up to 15 seconds of time-rip; this can be replenished by collecting donut-shaped pick-ups scattered around the landscape.

Pros:
*Open world; virtually unlimited in size
*No skill limits
*Diverse abilities & items
*AI is challenging
*Game's source code can be altered for advanced modding
*Playable on 8 year old laptops

Cons:
*Multi-play is limited to 2-player co-op
*Main quest-line is very short
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11 of 15 people (73%) found this review helpful
13.7 hrs on record
Posted: October 18, 2014
One of the best randomly generated games I've ever played. I had lowered my expectations to be honest and they would've been blown out of the water regardless. The gunplay is a bit tricky to get a grip on, but very fun. Has companions, quests, weapon/armor crafting, and piloting! got it 3 days ago, already clocked in 12 hours!
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9 of 12 people (75%) found this review helpful
1.9 hrs on record
Posted: November 14, 2014
I recommend this game, but really only as a multiplayer SHMUP rather than a single-player adventure. The solo adventure really hinges on a lot of randomly-generated quests, followed by a drip-fed plot, where nothing really feels coherently tied-together. Complete random tasks, acquire stuff, kill boss, difficult ramps up, rinse and repeat ad infinitum. So I must say I didn't spend very long there before my patience grew a little thin.

As a multiplayer game, this really shines. Crafted weapons and armour, great vehicles, a brilliant open-ended adventure, or just a slaughterfest. Up to you, really! So grab some chums and give this a try - just don't expect the single-player mode to do anything new or exciting.
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5 of 6 people (83%) found this review helpful
5.6 hrs on record
Posted: August 21, 2014
Very fun, i got it to play with friends but then ran into some problems, every 3 minuites the server resets or game crashes and it sais that sometthing broke. You also have to enter in the ip every time you want to play, would recomend if theese problems where fixed. But if You want to play it single player, i highly recomend this.
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6 of 9 people (67%) found this review helpful
12.3 hrs on record
Posted: August 27, 2014
- The RPG side is limited to acquiring random weapons of higher stats. Your character earns three points each level, however this is ridiculous compared to the dozen of points a gadget adds to your stats.
- Weapons are composed of three elements, but same level elements have the same stats given or taken some points.
- Combat is a drag. NPC movements are random and quick and bullets travel slowly, to compensate the impossibility to aim properly, you can slow down time. However flying NPC are always too far and move before the bullet reaches them.
- Explosions hid enemy NPCs during combat, obviously enemy NPC can see and shoot you through the smoke.
- Gathering followers to fight enemy NPCs is fun the first time. You lose all your followers loading a savegame.
- Landscape is formed by flat surfaces connected at 30°, 45°, or 90°. You can climb any surface but the vertical ones. Landscape is terrible.
- Weapons, armor, ammunition, energy, life, repair, they all have their own station. These stations are scattered all over the place. You'll spend half your time looking and running from a station to the other.
- Ghosts appear and disappear, move on a zigzag pattern and a general nuisance.
- Swawa3D improved the textures, and the UI now looks like something useful.
- The story is forgettable.
- Though missions are generated randomly, they become fairly repetitive quickly.
The developer put many good ideas into this game to make it more interesting, I had fun while discovering how the game works, this game would have been a classic 20 years ago. However the simplistic game mechanics, the bare environment, the lack of a decent AI and the shallowness of the plot prevent me to play this game again.
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6 of 9 people (67%) found this review helpful
0.3 hrs on record
Posted: November 27, 2014
I played more than 0.3 hours on the non-Steam version.

It's not really finished. The dev seems to have gotten bored with it, called it a final release and moved onto something else. I was hoping it would improve but it never really did beyond a few tweaks. I foolishly assumed that the assests were placeholders and would eventually be replaced by something better. I'm not talking realistic as I can appreciate simple, attractive design. This looks like temporary dev art. It lacks the depth it promises. 3089 could have turned into something more interesting but the dev gave up.

4089 looks better but I won't be putting any money towards it. I'm afraid the dev will get bored with that as well and leave it half finished.

Pros: Had potential.

Cons: That potential will never be realised.
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3 of 4 people (75%) found this review helpful
11.1 hrs on record
Posted: November 4, 2014
Two thumbs up from me! 3089 reminds me of deus ex, borderlands, just cause 2, and even elements of minecraft added together with huge, old school styled, randomly generated terrain and missions. The only downside is that the combat could be a tad smoother, but its still a must have game!
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3 of 4 people (75%) found this review helpful
17.1 hrs on record
Posted: November 5, 2014
I'm hooked with this game and although it has an apparently simple design, it's quite complex and fun.

I'll be playing it for a while.

Who would want this game:

* People who like retro, fps and rpg games.
* People who like a complex skill system to control their gameplay style.
* People who like a challenge. It's not an easy game, specially in its early stages.

I think it's amazing that it was mainly developed by one person. It's kinda inspiring.
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4 of 6 people (67%) found this review helpful
24.1 hrs on record
Posted: October 15, 2014
For a game that looks like it was made on a budget of absolutely nothing, its bizarrely pleasant looking and very fun to play, not in a so-bad-its-good way either, I have no idea how the developer managed to get achieve that quality, but it certainly makes for a unique game.


Also, you can destroy aircraft easier by using a sword, yeah.
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4 of 6 people (67%) found this review helpful
1.9 hrs on record
Posted: October 30, 2014
What he HELL can I say about this game. Woah. It's.... Kind of amazing? And really ugly. And yet at times can be very pretty. It's a rpg, with elements of deus ex, and it's open world and randomly generated. Sometimes it feels clunkly, yet the ambition of this contraption constantly makes you want to keep playing.

Well now that I haver gotten that out of the way, let's take a few steps back here. Where does this game come from? Well it was based on a prequel that I did not know about, called 3079. Once I saw the ambition of this game, I immediately grabbed it at full price. No way was I missing a game by this developer. And unfortunately I found that the prequel was more an evolution of minecraft than the crazy discription I gave above. So this sequel, is what you should grab. I would almost go as far as to say 3079 is a bad game, and this is a great game. The reason? Well because 3079 lacks the ambition of this project, you can see it wholesale takes from minecraft. Not in the sense that it's a brick digging game, but rather the engine and look of the thing makes you feel like you are playing a cheap minecraft clone. 3089, is nothing like that. It's wholly original. --- It's amazing what improving something can do to it. Yes, technically 3079 has some ambitions, but they are lost in a messy execusion that is less than the sum of it's parts.

Back to the game at hand. Once you grasp how the game works, it's systems, and wrap your head around a complex game running on a simple engine --- you discover that it's actually a very simple game. Objectives are too simple, the advantage is that they are randomly assigned and generated. Which is always a good thing and gives the game it's replayability.

On one hand you have loot, character stats, and a rougelike death system. On the other hand you have a world that is nearly endless. Kind of like the random generation from 7 days to die. You can travel in one direction for a very long time. The difference between this and 7 days to die, is that this game is about simplistic rpg combat and objective taking, like a lite rpg. Whereas 7 days to die currently has very few rpg elements, and is more about survival --- although it intends to introduce rpg elements.

So both of these games have something that the other should develop. This game needs more things to do, survival, etc. Whereas 7 days to die needs random objectives intricate rpg systems. Like this game has.


Anyway, I wholly recommend this original beast of a game. The hardware level anti aliasing does not work, and it has some kind of temorary resolve filter, however if you have nividia DSR i suggest using that.
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1 of 1 people (100%) found this review helpful
5.4 hrs on record
Posted: December 31, 2014
Its a really good fun rpg

only issue is some enemies have shotguns that shoot bullets that stun you...so its basically impossible to fight them because if you jump around to avoid it you wont be accurate enough to shoot and you cant stand still and shoot becuase you will be stunned.
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1 of 1 people (100%) found this review helpful
89.6 hrs on record
Posted: January 4
Fun! Never gets boring for me, though I'd try and pick it up on sale. Worth it either way though.
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1 of 1 people (100%) found this review helpful
1.9 hrs on record
Posted: January 9
Fantastic.
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1 of 1 people (100%) found this review helpful
10.8 hrs on record
Posted: January 23
I love 3089. It's described as a 3D Roguelike, and that does well enough to describe it. The story sounds like it comes out of an 80's B-liner; you're a robot dropped on a planet in an endless red vs. blue fight, as the 'Overlords' watch both sides, with the planet's natives hiding underground, a few of their vengeful spirits roaming the overworld.

Each story mission is fighting a giant robot. Each time you destroy it, larger mobs spawn across the map.

The creator, Phr00t, has moved onto 4089 and other works, though I don't think I'll ever get tired of 3089, just for the sake of using the sword to chase fighter jets across the sky. That's always a fun time.
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2 of 3 people (67%) found this review helpful
1.5 hrs on record
Posted: December 11, 2014
After I got my first gun, I like this game. Before getting a gun, nah.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: January 14
This slight move away from blocks is a bad decision. I can't stand behind it. More blocks make things better, less blocks makes them worse. This is why old videogames are best because they were made entirely out of blocks. You even had floppies that are square shaped. Square like blocks. Modern videogames just can't compete, smash them and return to the good old days.
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2 of 4 people (50%) found this review helpful
5.0 hrs on record
Posted: October 13, 2014
It's indie Borderlands, and I'm more than ok with that.
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