Before I get started with this review, I should probably mention that I never grew up with first-person RPGs (or Western RPGs for that matter) like most PC gamers did as I was more of a Japanese RPG person. Still, of the very few I had played, Deus Ex, Arx Fatalis and Oblivion always struck me as some of the best in the sub-genre.
3079 is exactly what it says on the tin, an action RPG. Many people may dismiss it at first as another competitor in the myriad of Minecraft clones that have been released so far, but in reality, the Minecraft aspect (crafting) of this one is nothing but a small slice of a much bigger cake, a cake with too much sugar.
The problem with 3079 you see, is that it's never clear on what you have to do. Sure, the game tells you to do as much side-quests as possible but that's about it, and even for some of them it's never quite clear where you have to perform them as if the game were expecting you to know the whole world map (and a randomly generated one at that) like the palm of your hand. The biggest gripe however comes down to the gameplay mechanics, as it doesn't provide the player with a manual or tutorial to learn and make proper use of them, and this game is literally filled with a ton of mechanics whose use is essential in order to properly progress through the game.
Due to these faults, I find it hard to appreciate 3079 no matter how many times I try to play it. Looking back, even Morrowind, a game I left behind in favor of Oblivion seemed much more accessible in the way it presented the player with its goals and mechanics than this game in particular.
I have a brother that tends to say that indie games are too pretentious for not being able too fulfill the ambitions they sought to achieve. In 3079's case, I find it too pretentious because it fullfilled its ambitions on a scope so large that the player can barely contain it.