We are currently working on Finding Teddy 2 !! Stay tuned, we are currently sending confidential preview versions to journalists Special Offer : Buy Finding Teddy and get Free OST ! In Brief The revival of Point'n-Click. Graphics completely handmade, realized pixel by pixel.
User reviews: Very Positive (681 reviews) - 85% of the 681 user reviews for this game are positive.
Release Date: Dec 3, 2013

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About This Game

We are currently working on Finding Teddy 2 !!
Stay tuned, we are currently sending confidential preview versions to journalists


Special Offer : Buy Finding Teddy and get Free OST !

In Brief
  • The revival of Point'n-Click.
  • Graphics completely handmade, realized pixel by pixel.
  • An adventure divided into three chapters including dozens of riddles with multiple side quests.
  • No dialogues. Riddles and Music are the main point of the game.

PC/MAC/Linux Versions Bonus
  • Game in HD. We reworked all the backgrounds.
  • Newgame+ : Two ways to restart the game. With the colored Girl and with a Tarant Mask. You can see the fireflies with the mask.
  • Added a bonus scene after the endings. Find how to get it.
  • Added an alternative endings in a newgame+. Be attentive during your newgame+, you can find a hint that tell you how to get it.

Story

A little girl was sleeping peacefully with her Teddy bear, when suddenly, a monster popped out from her cupboard then stole her favorite plush.
When closing the door, the little girl awoke then got inside the cupboard. and was projected into a magical world, full of monsters and oddities.
She must now explore this strange land and help its inhabitants in order to rescue her Teddy.

Still one question remains : will she be able to go back to the real world ?

Characters
  • The little girl : She's the main character, she's looking for her Teddy bear.
  • Mister Fly : Very useful fly to access some items where the little girl can't go. Very courteous.
  • Mister Cat : Has a bad temper, nevertheless useful to access small places and narrow galleries. Just need to scratch its back.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7+
    • Processor: Dual Core CPU
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compliant video card
    • Storage: 90 MB available space
    Minimum:
    • OS: Mac OS X 10.6
    • Processor: Dual Core CPU
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compliant video card
    • Storage: 90 MB available space
    Minimum:
    • OS: Ubuntu Linux 12.10
    • Processor: Dual Core CPU
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compliant video card
    • Storage: 90 MB available space
Helpful customer reviews
29 of 31 people (94%) found this review helpful
3 people found this review funny
6.0 hrs on record
Posted: November 4, 2015
Have you ever met a really pretty girl that you wanted to get to know better, but once you actually started talking to her you realised she was in fact bloody awful and all you wanted to do was get as far away from her as possible and never talk to her again? That's almost exactly what playing this game is like. I had really high hopes for it as I loved the art style and the trailers made it look fun and interesting, but playing it turned into a massive disappointment.

You play as a little girl whose teddy has been kidnapped by a scary monster in the closest. You follow it through and find yourself transported to a strange world with odd creatures that will either help you or kill you depending on your interaction with them. Half of this interaction is done merely by giving them an item you've found at some point, while the other half comes in musical form as you sing notes to them. There are 26 notes in all, each corresponding to a letter of the alphabet which, when played in the right order, will spell out a word or phrase pertinent to the situation and allow you pass. The trouble is, getting to grips with the musical aspects of the game is such an infuriating chore that it grinds any fun to a complete halt and kills any enthusiasm you may have otherwise had.

There's no instructions given at any point, and aside from the spelling puzzles, no dialogue shared between characters. So the fact that the sounds are tied to letters is never expressly explained and leaves you with a massive amount of head scratching as you try to figure out what to do and where to do it. There is some attempt to teach the player this mechanic shortly after it starts, but it just felt too vague to make the connection the game wants you to make. Once you actually realise how it works it isn't entirely so bad for the rest of the game, but for me it was a huge misfire that rubbed me up the wrong way from the off then never won me back around. But even had this been handled better it still wouldn't have saved the game from the rest of its issues.

It's absolutely riddled with bugs. My own personal list of problems includes losing my save data when I exited the game, losing an essential item from my inventory that meant I couldn't pass through a door, restarting the game, reaching the same door again, walking through it, then being sent back to the start before then being unable to click on an exit to go any further, I also had puzzles glitch and become impassable as well as some characters or items not responding when I clicked on them, and that's all on top of the terrible UI and hugely restrictive traversal (you can't move around freely, but rather can only click on exits or interactive objects within each screen). It's like the last 30 or 40 years of game design never happened, it's just all so shoddy and ill-conceived. I had to restart my game several times as a result of all these bugs and began to increasingly resent the game with each instance of me having to retrace my steps over and over due to its own faults. Some of the game's defenders will say it's so short (probably takes about an hour to complete the first time around) that it doesn't matter and you can easily get back to the same spot again pretty quickly, but that's a pretty p*ss poor argument and there's no excuse for having to restart any game from scratch due to its own technical failings. Once or twice is bad enough, but multiple times is just unforgivable incompetence.

I really can't see how this has received so many positive reviews, as checking out the game's discussion board it mostly seems to be filled with people reporting bugs and looking for solutions. And looking up the achievement stats, as of time of writing, only 22% of players have actually finished the game, and fewer than 43% of players would appear to have even completed the first chapter... two years after its release! When not even half the people who play your incredibly short game can pass the first area then I think that can only be an indication not of bad players but of poor design.

There's a good idea at the heart of this game, but it's so badly managed that I think most players are driven away by it. I would have loved it if these notes you sing were the entire language of the game, and as you learned new notes it would give you a greater range of vocabulary to solve problems. Maybe it could have played more along the lines of something like Scribblenauts where multiple solutions to a puzzle could be possible depending on how many notes/letters of the alphabet you had learned and how imaginative they could be with the problem. To me that seems like a greater refinement of the idea that still would have easily allowed the developers to maintain the artistic integrity of the core concept whilst also opening it up for greater possibilities. But, instead, it's just something that looks great but is actually pretty bad, a girl whose messages I'll be deleting and number I'll be blocking.
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1 of 1 people (100%) found this review helpful
4.1 hrs on record
Posted: January 27
Finding Teddy is an Indie adventure through a magical world filled with creatures and curiosity. The little girl (the main character) travels through this world in search of her stolen Teddy bear, solving puzzles, riddles, and quests inspired by music elements. An amazing Point & Click tied together by a nostalgic pixel ride with a childhood vibe.

+ Nostalgic pixel story
+ Unique puzzles and riddles
+ Interesting way of incorporating music elements
+ Touchscreen compatible
+ Easy Achievements
+ Trading Cards (Emotes/Backgrounds)
- Lack of a friendly UI and tutorial
- Music elements lack any kind of explanation


Personal Ranking: 6.5/10
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2 of 3 people (67%) found this review helpful
3.5 hrs on record
Posted: December 27, 2015
I write this having gotten through the majority of the game. I already started over once when I learned there's fireflies you're supposed to catch, but there's no way of reloading old saves to go back for them. The final straw was meeting the final boss, but not having all the keys mapped out with, again, NO WAY of going back to get them.

I don't know how someone could get through this without a walkthrough. I spent most of the time guessing which keys to press solely by experimentation and running back and forth. Clearer instructions and a manual save device would improve the game immensely.
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93 of 104 people (89%) found this review helpful
2 people found this review funny
3.6 hrs on record
Posted: September 29, 2014
Finding Teddy is one of those games in which I walked in not expecting anything at all, and came out completely awed by what the developers were able to accomplish with this little adventure title. There's a saying that simplicity is the key to brilliance, and that completely applies here. Everything from the story and gameplay to graphics and music is very minimal, but all come together to create something more magical than flashier games are able to achieve.

Our story is fairly basic, a little girl sleeps soundly in her room when a monstrous spider sneaks in through the wardrobe and steals her teddy bear. Venturing into the wardrobe to a dream-like world full of dangerous creatures and beautiful landscapes, she must find the spider and rescue teddy. That's all we are given to lead us through the game, and despite the very simple premise, it works.

The mechanics is your basic adventure puzzle fair of finding items and using them on objects and creatures to further your progression through the game world. There is no written dialogue or item descriptions, so a bit of trial and error willl be needed for some puzzles. Despite not having anything spelled out for you, there is a logic at play in specifically the music puzzles; as you slowly figure out the method, everything begins to make sense and the dream world in which you're lost doesn't seem quite as enigmatic as before. This unveiling is accomplished so deftly, it's difficult to explain without destroying the sense of discovery in figuring it out yourself, so I will just leave the point here.

Musically, the soundscape is atmospherically ambient with subdued melodies that resonate an ethereal, dream-like quality. This complements the strange and mysterious game world and creates a base for the melodies in the music puzzles.

Hand-made pixel graphics make up the world you explore. Knowing that the artists designed every image pixel by pixel is awe inspiring. The colorful palette and gorgeous visual style incorporates impressionistic geometrical elements that give off an otherworldly feel. Everything from the landscapes to character and creature designs are imaginatively conceived, with the final world featuring some of the most creative imagery I've seen from pixel graphics. And to think this game was developed in only 4 months time...

I have very little to complain about as I feel the design is perfect for what it accomplishes. Some may find the lack of instruction or direction to be frustrating, but I believe this was a design choice meant to enhance gameplay and impress upon the player a sense of being lost in a strange world. I came across a few bugs in which the game froze or crashed, but didn't seem to be able to recreate those situations after coming back to it later. Outside of those few bugs, there's not much I consider at fault with the game.

All said, I feel every element of Finding Teddy comes together so perfectly that it elevates the game to a digital work of art. $6.99 for 3+ hours of immense enjoyment seems very fair to me, although it has been featured in numerous bundles for a fraction of that cost and sees frequent sales. Either way, if you are looking for a beautiful game with a simple yet unique take on the adventure genre, I highly recommend picking this one up.
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34 of 37 people (92%) found this review helpful
2.6 hrs on record
Posted: May 31, 2015
I hesitate to recommend this, however the entire game is such a labour of love that I could not bring myself to press that Thumbs Down.
This is a game that is almost worth your patience, and if you somehow make it through you'll find that it has a great ending to accompany its neat art style and solid sound direction.

However, the game falls apart in the gameplay department.
There is absolutely zero handholding in this game, which some might think to be a good thing. I do not think that myself.

You click to move the unnamed protagonist to various points of interest on the screen and to navigate between screens, the core loop is simple. Find a place you can't get through yet, find the correct thing to open that passage and then go through that passage. The required items aren't even that much of a stretch, you get past the web of a giant spider by releasing ants into it to distract it, for example.
However, there are two exceptions, one is small, the other gigantic.

The smaller one is that you gain several companions over the course of your journey and they can help you with certain puzzles. The first time this happens you actually get a helpful arrow that explains this, but later times you're just left guessing whether you're missing the item or need to select your companions to help. There are about four times where this is needed over the course of the game though, so it's not that critical.

What really slows down the progress in the game though, is the music note system.
Now, I love the concept behind this, picking up clues from characters you meet to slowly learn a musical alphabet that you then use to convey messages to others. A great example of a moment where this works well is that you encounter a mole about halfway through the game, minding its own business but singing the notes D, I and G (spelling 'dig') as it's digging. Then, a few screens further, you find a sleeping mole. Reciting the DIG notes wakes up the mole, and causes it to dig a new passage for you to explore.
Unfortunately many of the messages you encounter are audio-only, leaving you to match and then memorize the correct notes without necessarily knowing yet which letters they correspond to or what you might need the message for. At the start of the game when the music system is introduced it isn't even clear that they correspond to letters yet...
I can imagine that some players love piecing this system together, but to me it felt clunky and detracting from the fun.

If you feel like piecing together a challenge, sometimes not a very logical one, then this little adventure game might be a good fit for you. Don't say I didn't warn you though.
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