I hesitate to recommend this, however the entire game is such a labour of love that I could not bring myself to press that Thumbs Down
This is a game that is almost worth your patience, and if you somehow make it through you'll find that it has a great ending to accompany its neat art style and solid sound direction.
However, the game falls apart in the gameplay department.
There is absolutely zero handholding in this game, which some might think to be a good thing. I do not think that myself.
You click to move the unnamed protagonist to various points of interest on the screen and to navigate between screens, the core loop is simple. Find a place you can't get through yet, find the correct thing to open that passage and then go through that passage. The required items aren't even that much of a stretch, you get past the web of a giant spider by releasing ants into it to distract it, for example.
However, there are two exceptions, one is small, the other gigantic.
The smaller one is that you gain several companions over the course of your journey and they can help you with certain puzzles. The first time this happens you actually get a helpful arrow that explains this, but later times you're just left guessing whether you're missing the item or need to select your companions to help. There are about four times where this is needed over the course of the game though, so it's not that critical.
What really slows down the progress in the game though, is the music note system.
Now, I love the concept behind this, picking up clues from characters you meet to slowly learn a musical alphabet that you then use to convey messages to others. A great example of a moment where this works well is that you encounter a mole about halfway through the game, minding its own business but singing the notes D, I and G (spelling 'dig') as it's digging. Then, a few screens further, you find a sleeping mole. Reciting the DIG notes wakes up the mole, and causes it to dig a new passage for you to explore.
Unfortunately many of the messages you encounter are audio-only, leaving you to match and then memorize the correct notes without necessarily knowing yet which letters they correspond to or what you might need the message for. At the start of the game when the music system is introduced it isn't even clear that they correspond to letters yet...
I can imagine that some players love piecing this system together, but to me it felt clunky and detracting from the fun.
If you feel like piecing together a challenge, sometimes not a very logical one, then this little adventure game might be a good fit for you. Don't say I didn't warn you though.