We are currently working on Finding Teddy 2 !! Stay tuned, we are currently sending confidential preview versions to journalists Special Offer : Buy Finding Teddy and get Free OST ! In Brief The revival of Point'n-Click. Graphics completely handmade, realized pixel by pixel.
User reviews: Very Positive (656 reviews) - 85% of the 656 user reviews for this game are positive.
Release Date: Dec 3, 2013

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Recommended By Curators

"Works perfectly with the touchscreen."

About This Game

We are currently working on Finding Teddy 2 !!
Stay tuned, we are currently sending confidential preview versions to journalists

Special Offer : Buy Finding Teddy and get Free OST !

In Brief
  • The revival of Point'n-Click.
  • Graphics completely handmade, realized pixel by pixel.
  • An adventure divided into three chapters including dozens of riddles with multiple side quests.
  • No dialogues. Riddles and Music are the main point of the game.

PC/MAC/Linux Versions Bonus
  • Game in HD. We reworked all the backgrounds.
  • Newgame+ : Two ways to restart the game. With the colored Girl and with a Tarant Mask. You can see the fireflies with the mask.
  • Added a bonus scene after the endings. Find how to get it.
  • Added an alternative endings in a newgame+. Be attentive during your newgame+, you can find a hint that tell you how to get it.


A little girl was sleeping peacefully with her Teddy bear, when suddenly, a monster popped out from her cupboard then stole her favorite plush.
When closing the door, the little girl awoke then got inside the cupboard. and was projected into a magical world, full of monsters and oddities.
She must now explore this strange land and help its inhabitants in order to rescue her Teddy.

Still one question remains : will she be able to go back to the real world ?

  • The little girl : She's the main character, she's looking for her Teddy bear.
  • Mister Fly : Very useful fly to access some items where the little girl can't go. Very courteous.
  • Mister Cat : Has a bad temper, nevertheless useful to access small places and narrow galleries. Just need to scratch its back.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7+
    • Processor: Dual Core CPU
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compliant video card
    • Storage: 90 MB available space
    • OS: Mac OS X 10.6
    • Processor: Dual Core CPU
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compliant video card
    • Storage: 90 MB available space
    • OS: Ubuntu Linux 12.10
    • Processor: Dual Core CPU
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compliant video card
    • Storage: 90 MB available space
Helpful customer reviews
33 of 35 people (94%) found this review helpful
2.6 hrs on record
Posted: May 31
I hesitate to recommend this, however the entire game is such a labour of love that I could not bring myself to press that Thumbs Down.
This is a game that is almost worth your patience, and if you somehow make it through you'll find that it has a great ending to accompany its neat art style and solid sound direction.

However, the game falls apart in the gameplay department.
There is absolutely zero handholding in this game, which some might think to be a good thing. I do not think that myself.

You click to move the unnamed protagonist to various points of interest on the screen and to navigate between screens, the core loop is simple. Find a place you can't get through yet, find the correct thing to open that passage and then go through that passage. The required items aren't even that much of a stretch, you get past the web of a giant spider by releasing ants into it to distract it, for example.
However, there are two exceptions, one is small, the other gigantic.

The smaller one is that you gain several companions over the course of your journey and they can help you with certain puzzles. The first time this happens you actually get a helpful arrow that explains this, but later times you're just left guessing whether you're missing the item or need to select your companions to help. There are about four times where this is needed over the course of the game though, so it's not that critical.

What really slows down the progress in the game though, is the music note system.
Now, I love the concept behind this, picking up clues from characters you meet to slowly learn a musical alphabet that you then use to convey messages to others. A great example of a moment where this works well is that you encounter a mole about halfway through the game, minding its own business but singing the notes D, I and G (spelling 'dig') as it's digging. Then, a few screens further, you find a sleeping mole. Reciting the DIG notes wakes up the mole, and causes it to dig a new passage for you to explore.
Unfortunately many of the messages you encounter are audio-only, leaving you to match and then memorize the correct notes without necessarily knowing yet which letters they correspond to or what you might need the message for. At the start of the game when the music system is introduced it isn't even clear that they correspond to letters yet...
I can imagine that some players love piecing this system together, but to me it felt clunky and detracting from the fun.

If you feel like piecing together a challenge, sometimes not a very logical one, then this little adventure game might be a good fit for you. Don't say I didn't warn you though.
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8 of 12 people (67%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: June 11
Finding Teddy is a mercifully short, deeply mediocre game with no idea what it is doing, backed by a very strong aesthetic that makes its numerous faults more or less tolerable for the scant one and a half hour it takes to play through it as long as you don't kid yourself and get a walkthrough immediately.

The game begins with the titular Teddy being taken away by some manner of monster in the unnamed girl's closet. Thus begins the quest to retrieve the stuffed toy and immediately problems with both the narrative and gameplay present themselves.

From the moment controls are handed over to the player, nothing whatsoever is explained. Some random clicking around the screen will likely reveal the basic controls, and soon thereafter the deeply uninspired, vapid point-and-click gameplay becomes apparent. The rest of the game consists of finding the single thing in a screen which matters to the rest of the game and using the correct item collected from a previous screen to interact with it. Intermittently, sound puzzles present themselves and do as such things usually do, cause progress to grind to an absolute halt.

Now in and of itself, the point-and-click gameplay isn't horrid, however it has several major flaws that pushes it from mildly obnoxious to outright annoying. It has no comprehension of "quality of life" improvements to gameplay, such as minimizing backtracking, the puzzles are more or less all either blindingly obvious or painfully obtuse, and the controls are minimal and surprisingly annoying.

Even this could have been but a stumbling block, older games have certainly had all these problems and worse besides. However to compound all this, the story - such as it is - is frankly not even remotely as clever as it seemingly likes to think it is.

It consists of essentially five segments, of which only three are actually relevant to the "story", and of those, one is the introduction, and the other is the very final scene. Of the meat of the game, two of three "chapters" are essentially completely pointless. They add nothing, not even contributing in any real sense to an "Alice in Wonderland" atmosphere, because the insipid puzzles and the half-random, incoherent design ruin any such attempts. The attempt at purely environmental storytelling is in a sense admirable, but that still requires there to be an actual story! You cannot simply string together elements and pretend it makes sense!

Additionally, the finale completely breaks with its own thematics and mood. The aesthetics and the progression through the environments had a steady darkening of tone, and the brutal deaths the unnamed protagonist might suffer during the game imply that the otherworld she travels through is a fundamentally hostile and dangerous place inhabited by enigmatic and unnatural creatures that make no attempts to communicate. Yet the final puzzle has more in common with a quaint children's picturebook than what the game was seemingly trying to be.

The only verdict I can give is that the developers had no idea what they were actually trying to do, with their complete failure to understand how narrative structure and adventure game mechanics should actually work.

Still. While incredibly flawed, it is not a bad purchase if the price is hanging around a single euro. If nothing else, the art itself is rather well done.
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12 of 20 people (60%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: May 30
Not a bad game, but it really hurts trying to solve those sound-based puzzles for somebody who isn't especially well with the sound. It made me to use a guide, and using a guide kills, like, 75 % of pleasure. So, I vote "no."
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2 of 2 people (100%) found this review helpful
6.0 hrs on record
Posted: November 4
Have you ever met a really pretty girl that you wanted to get to know better, but once you actually started talking to her you realised she was in fact bloody awful and all you wanted to do was get as far away from her as possible and never talk to her again? That's almost exactly what playing this game is like. I had really high hopes for it as I loved the art style and the trailers made it look fun and interesting, but playing it turned into a massive disappointment.

You play as a little girl whose teddy has been kidnapped by a scary monster in the closest. You follow it through and find yourself transported to a strange world with odd creatures that will either help you or kill you depending on your interaction with them. Half of this interaction is done merely by giving them an item you've found at some point, while the other half comes in musical form as you sing notes to them. There are 26 notes in all, each corresponding to a letter of the alphabet which, when played in the right order, will spell out a word or phrase pertinent to the situation and allow you pass. The trouble is, getting to grips with the musical aspects of the game is such an infuriating chore that it grinds any fun to a complete halt and kills any enthusiasm you may have otherwise had.

There's no instructions given at any point, and aside from the spelling puzzles, no dialogue shared between characters. So the fact that the sounds are tied to letters is never expressly explained and leaves you with a massive amount of head scratching as you try to figure out what to do and where to do it. There is some attempt to teach the player this mechanic shortly after it starts, but it just felt too vague to make the connection the game wants you to make. Once you actually realise how it works it isn't entirely so bad for the rest of the game, but for me it was a huge misfire that rubbed me up the wrong way from the off then never won me back around. But even had this been handled better it still wouldn't have saved the game from the rest of its issues.

It's absolutely riddled with bugs. My own personal list of problems includes losing my save data when I exited the game, losing an essential item from my inventory that meant I couldn't pass through a door, restarting the game, reaching the same door again, walking through it, then being sent back to the start before then being unable to click on an exit to go any further, I also had puzzles glitch and become impassable as well as some characters or items not responding when I clicked on them, and that's all on top of the terrible UI and hugely restrictive traversal (you can't move around freely, but rather can only click on exits or interactive objects within each screen). It's like the last 30 or 40 years of game design never happened, it's just all so shoddy and ill-conceived. I had to restart my game several times as a result of all these bugs and began to increasingly resent the game with each instance of me having to retrace my steps over and over due to its own faults. Some of the game's defenders will say it's so short (probably takes about an hour to complete the first time around) that it doesn't matter and you can easily get back to the same spot again pretty quickly, but that's a pretty p*ss poor argument and there's no excuse for having to restart any game from scratch due to its own technical failings. Once or twice is bad enough, but multiple times is just unforgivable incompetence.

I really can't see how this has received so many positive reviews, as checking out the game's discussion board it mostly seems to be filled with people reporting bugs and looking for solutions. And looking up the achievement stats, as of time of writing, only 22% of players have actually finished the game, and fewer than 43% of players would appear to have even completed the first chapter... two years after its release! When not even half the people who play your incredibly short game can pass the first area then I think that can only be an indication not of bad players but of poor design.

There's a good idea at the heart of this game, but it's so badly managed that I think most players are driven away by it. I would have loved it if these notes you sing were the entire language of the game, and as you learned new notes it would give you a greater range of vocabulary to solve problems. Maybe it could have played more along the lines of something like Scribblenauts where multiple solutions to a puzzle could be possible depending on how many notes/letters of the alphabet you had learned and how imaginative they could be with the problem. To me that seems like a greater refinement of the idea that still would have easily allowed the developers to maintain the artistic integrity of the core concept whilst also opening it up for greater possibilities. But, instead, it's just something that looks great but is actually pretty bad, a girl whose messages I'll be deleting and number I'll be blocking.
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3 of 4 people (75%) found this review helpful
5.5 hrs on record
Posted: July 7
Finding Teddy is what I would describe best for myself as a hidden gem. I honestly did not know what I was getting myself into. All I knew was that it was a point and click adventure game. The setup is very simple and the implementation is beautiful to say the least. The aesthetics are what drew me in and I loved every second of solving the puzzles. The artwork and the drawings and the animation are all fun and cute and you can easily tell this had a lot of effort put into it. I blindly recommend this great work of art. One of the few indie games out there that turn a simple concept into an unforgettable experience. Who can't say no to cat companions and flies with top hats? XD

10/10 this game taught me the alphabet better than elementary school
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