It seems when you set out to make a point and click game, there are several characteristics your game must have. It must have visual and audio effects that reflect a relaxing atmosphere. It must have a simple interface that makes you feel like a complete dullard when you inevitably fail to understand what you're supposed to do. Each solution must incorporate a logic that is completely unique to the creator and makes everyone else say, "Umm okay... I guess that makes sense..." when/if they find the correct solution. And finally, it must have gameplay that encourages the player to rub every item in their inventory against every interactive surface in the game, in hopes they'll get lucky and stumble onto the creator's train of logic.
So with that in mind, let's go down Fondling Teddy's checklist.
-Calming visuals? Check.
-Soothing ambient music and sound effects? Check.
-Ridiculously simple interface? Check.
-Puzzles who's train of logic just pulled in from the twilight zone? Double check.
-Gameplay and level design that makes the player wander aimlessly back and forth throughout the game, mashing random objects together like a confused, alcoholic alzheimer's patient that just pulled themself from a car crash? Ultra check.
In fact, backtracking is such a huge part of Finding Tiddy that it should be one of it's big selling points. "Now with 75% more backtracking!", the store page would say. "Do you enjoy seeing the same 8 screens over and over? Too bad!", the store page would exclaim.
But all the backtracking pales in comparison to the absurd "solutions". The breaking point for me occurred when I eventually got sick of the usual, "mash item X against surface Y in a vain attempt to understand what I'm supposed to do" technique and committed the ultimate and most dishonorable sin of all: looking up a walkthrough. As it turns out, I was supposed to play a series of notes from my newly acquired sheet music notepad thing to make a rock happy. Which would make sense, but here's the catch, over half of the music notes were missing from the sheet music notepad thing and I had no donkey punching idea how I was supposed to get the rest of music notes. Or what order I was supposed to play them in. Or even if I was supposed to play music at all. None of this is explained. Even after I copy-pasted the solution from the walkthrough, nothing is explained. There wasn't any sort of message saying something like "hey you figured out the right music notes by giving a sensual massage to the tree of pounding" or "it's a good thing you booty bumped the stone of throbbing cause he had right idea" or anything at all to show what planet the developer was on when they made that puzzle. All I can assume is that I was supposed
to look up a walkthrough. As far as I can tell, that was the developer's intended
In short, Fondling Tiddy is your typical, mundane, nothing special, point and click game. Much like a stripper, it's fun to look at but once you get down to business, you'll see why looks aren't everything.
If you want a good point and click game, then check out Machinarium and Return to Mysterious Island. Those games do point and click right.
Return to Mysterious Island:http://store.steampowered.com/app/277110/