We are currently working on Finding Teddy 2 !! Stay tuned, we are currently sending confidential preview versions to journalists Special Offer : Buy Finding Teddy and get Free OST ! In Brief The revival of Point'n-Click. Graphics completely handmade, realized pixel by pixel.
User reviews:
Overall:
Very Positive (712 reviews) - 84% of the 712 user reviews for this game are positive.
Release Date: Dec 3, 2013

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About This Game

We are currently working on Finding Teddy 2 !!
Stay tuned, we are currently sending confidential preview versions to journalists


Special Offer : Buy Finding Teddy and get Free OST !

In Brief
  • The revival of Point'n-Click.
  • Graphics completely handmade, realized pixel by pixel.
  • An adventure divided into three chapters including dozens of riddles with multiple side quests.
  • No dialogues. Riddles and Music are the main point of the game.

PC/MAC/Linux Versions Bonus
  • Game in HD. We reworked all the backgrounds.
  • Newgame+ : Two ways to restart the game. With the colored Girl and with a Tarant Mask. You can see the fireflies with the mask.
  • Added a bonus scene after the endings. Find how to get it.
  • Added an alternative endings in a newgame+. Be attentive during your newgame+, you can find a hint that tell you how to get it.

Story

A little girl was sleeping peacefully with her Teddy bear, when suddenly, a monster popped out from her cupboard then stole her favorite plush.
When closing the door, the little girl awoke then got inside the cupboard. and was projected into a magical world, full of monsters and oddities.
She must now explore this strange land and help its inhabitants in order to rescue her Teddy.

Still one question remains : will she be able to go back to the real world ?

Characters
  • The little girl : She's the main character, she's looking for her Teddy bear.
  • Mister Fly : Very useful fly to access some items where the little girl can't go. Very courteous.
  • Mister Cat : Has a bad temper, nevertheless useful to access small places and narrow galleries. Just need to scratch its back.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7+
    • Processor: Dual Core CPU
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compliant video card
    • Storage: 90 MB available space
    Minimum:
    • OS: Mac OS X 10.6
    • Processor: Dual Core CPU
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compliant video card
    • Storage: 90 MB available space
    Minimum:
    • OS: Ubuntu Linux 12.10
    • Processor: Dual Core CPU
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compliant video card
    • Storage: 90 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (712 reviews)
Recently Posted
RemusDark
( 1.6 hrs on record )
Posted: July 14
A short and relatively straighforward point-and-click adventure game.
The music communication mechanic is fairly interesting, but maybe not quite as intuitive as it could be.

Nice art design.

7/10. Buy it on sale.
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LoneWolf
( 7.7 hrs on record )
Posted: July 8
A fun, but short Point & Click game, where u play as a little girl who's trying to find her Teddy, after it was stollen in the middle of the night by a spider that came from her closet.

Graphics & Music are both quite good, although fairly simple.
The puzzles aren't difficult at all. Mainly common sense & remember directions to return to where u were upto.

It's not hard to get all of the achevo's, maybe in 2hrs, & the install size is very small, under 100mb's.
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ThePensiveApothecary
( 2.4 hrs on record )
Posted: June 30
Quick play-through, but not so quick that it seemed hollow. Absolutely worth buying. I really enjoyed it. Uncomplicated, whimisical, and well made. Very much looking forward to the next one.
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lokethecheetah
( 5.0 hrs on record )
Posted: June 17
Before you buy this game, you need to know that it relies heavily on audio puzzles. Many of the puzzles require an English alphabet to music code. It can be extremely frustrating if you don't know that the sounds relate to the alphabet or if you can't tell many similarly sounding notes apart. I do not recommend this game to anyone with audial difficulties.

That said, this game is a cute, magical adventure full of death. It has the usual pitfalls of point and click adventure games - repetition, back-tracking, "why do I have this object?", use everything with everything, etc. - but it also has frustrating sound puzzles. Honestly, I almost gave up on this game because of the musical code puzzles. It does have this odd charm about it. Once I got past the frustrating bits, I ended up enjoying it. This is a game that takes a lot of time and thought. Unless you use one of the community guides.
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I'm Not Sue
( 3.3 hrs on record )
Posted: June 16
Ultimately a bit of an unsatisfying game. I gave up and started using a guide the moment the game expected me to match musical notes by ear against a note-to-alphabet cipher, and I did 8+ years of band in school + university. I'm someone who is familiar with music, but tone matching is not something I'm good at doing without some effort and people without music experience are typically much worse. Its a pain in the butt at first and becomes more obvious and easy as the game goes on but I just didn't want to deal with the hassle. You have to use the music-to-note cipher to say simple phrases to creatures in the game, and then complex ones at the end very. Its kind of weird because the game doesn't give you the whole alphabet cipher by the end and you ARE expected to use letters you dont know (you can sing them by clicking on their empty space on your cipher sheet). I can see where from the developer side of things this makes sense, but from the player side its not so straightforward. Its just not good game design and player confusion like this is something where point-and-click adventure games can suffer the most.

Lets assume I didnt find the music-alphabet cipher to be a problem, and look at the rest of the game. Unfortunately, its just not that great. There's more or less no dialogue until the very end of the game. The creatures you encounter serve no purpose except to kill you King's Quest style unless you use the correct item on them. They aren't really characters at all, they're just roadblocks. The puzzles aren't that meaningful either, being both limited in number and scope, and they dont really feel like they contribute to a complete package.

The aesthetic is passable. Graphics serve their purpose but dont amaze, and the music is a bit too light to be thematic or enjoyably ambient. There's also a serious sound balance problem where the 'open inventory' sound is someting like 2 to 3 times as loud as the background music, causing some unfortunate earblasting. Characters again, aren't characters. Only the last encounter in the game has much depth or charm. You also can't position yourself onscreen, only move to transitions, so a feature of the game where some onscreen invisible blobs have to be revealed by sonar mouseclicks gets more bothersome than needs be due to clicking on a transition and being unable to cancel moving to it.

With the Steam guide leading me after my initial foray, I finished the game in 75 minutes. Given that there is no dialogue or cutscenes to skip this would only be padded by exploring / headbanging against some of the puzzles, some of which I am certain would have been unintuitive without the external assistance. Normal for the genre in some ways, but as many recent amazing games by Wadjet Eye and Daedalic have shown point-and-clicks dont have to be that way. Anyway, my additional listed hours in the game was merely to collect the trading cards before uninstalling. The game has very minor replay value, in the form of an NG+ with a memetic alternate ending themed after nyancat. I wouldn't recommend this game, even on sale. There's just not enough content present to justify a purchase even at a low price, and whats present is neither particularly inspiring, charming, or entertaining. The credits say that the game was completed in just 4 months, but perhaps some additional time spent on the game would have made it more worthwhile.

The game does contain failstates. Most monsters in the game will kill the player while they are unsatisfied (colored grey), resulting in a reset to the moment immediately prior to the death and an unlocked achievement for dying in that way. Deaths are not particularly gruesome aside from the one by the very first grey creature you encounter, but they don't really add much to the game as well and I would just as much prefer they not be there.
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Obey the Fist!
( 0.9 hrs on record )
Posted: June 9
This one is a complete abortion - it's an iOS game ported to PC and then flogged on Steam by some very entitled feeling hipsters who feel they deserve some money from PC gamers for performing ablutions on the gaming industry.

Gameplay - ported from iOS, it has a terrible UI, barely playable on PC, designer for hipsters, not humans. At best, it's reminiscient of games that did very badly on the C64, but with worse gameplay.

Graphics - Developer didn't bother, why should I? Oh yes, because writing this review is more involved than the effort those guys put in. Retro pixel rubbish, except they couldn't even maintain the fake accent properly, so from time to time they forget to use pixel graphics. Lazy, halfarsed mess.

Technical aspecs - graphics and sound are terrible because it's an iOS game. Doesn't run properly in any resolution over 1080p - even iPads do that - how bad are these developers?

My advice? Only buy this game if you can be sure you get the only copy, then shoot it, burn it, collect the ashes, shoot them, stir up the ashes with some petrol so you can burn them, then find the McDonalds the developer is working at and make him eat them. It's the only way to be sure.

I'm kidding of course - McDonalds would never hire anyone this incompetent.
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Superbeef ᕙ༼ಠ͜ʖಠ༽フ
( 0.1 hrs on record )
Posted: June 5
Donaldo Trums promises he will build a wall to keep out the anchor babies. But what physical wall can keep those smooth talking mexicans from invading our sleeping dreams?

Finding Teddy asks you these difficult questions -- and more.

I play video games to avoid reality. Not to have its terrible truths shoved in my face. THUMBS DOWN and I encourage you all to join me in my THUMBS DOWN campaign. Let's send a strong message to these developers that political messages like this are not welcome in the video game medium.

Thank you
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SneakyAgent
( 2.8 hrs on record )
Posted: May 17
Nice soundtrack and interesting pixel graphics and puzzles to solve but very short. Very very short. Takes about 2 hours to beat and another hour to get the rest of the achievements. So only buy on sale but don't pay more than $2.
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Bluemoon_lobo
( 5.7 hrs on record )
Posted: May 15
It was a fun and imaginative point and click with adorable and colorful pixel graphics that really suited the game and with the music set a nice tone for it overall, the puzzles were fun and not too horribly challenging save for maybe two, one of which is the last boss (I'm saying boss because I'm not sure what else to call him) it would have been very helpful to be able to go to a previous save as for the final confrontation you'll have to remember solutions to puzzlesfrom the begining of the game (which honestly, the game is so short that if you've been blazing through it won't seem so bad, but if you had to cut your session short for ny reason or have been taking a while like on your first time, you'll probably get pretty peeved like I did) but, other than that gripe, I'd say it's a good game overall, it's short, but well worth the price, I'd recommend it
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Quint the Globular Springtail
( 2.5 hrs on record )
Posted: May 2
A rather neat and pretty decently-designed point-and-click adventure. The solutions to puzzles are fairly straightforward, as are the achievements (which can be completed rather reasonably).

A relatively short game but this means that you should have time left over to explore the game's new-game-plus features -- including an easier way to find the collectibles and an alternative ending clued in by one of the NPCs.

The story is very atmospheric, with some horror elements, but challenges the usual association of antipathy with the grotesque -- just because something's ugly and scary-looking may not mean that it hates you and means you harm. But you must figure out how to communicate with it, and what to say to it.

The game also has a distinctive way of "communicating" -- a "musicom" that lets you type out a message letter by letter using musical tones. It's fun to use.

Apparently the musicom also features in this game's sequel, Finding Teddy 2. And this game does have a scene at the end that ties into FT2. FT2 is a metroidvania, though, and I'm even more excited about that game.

(Disclosure: I bought this game on the Humble Store, while it was discounted.)
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Most Helpful Reviews  In the past 30 days
12 of 12 people (100%) found this review helpful
Recommended
7.7 hrs on record
Posted: July 8
A fun, but short Point & Click game, where u play as a little girl who's trying to find her Teddy, after it was stollen in the middle of the night by a spider that came from her closet.

Graphics & Music are both quite good, although fairly simple.
The puzzles aren't difficult at all. Mainly common sense & remember directions to return to where u were upto.

It's not hard to get all of the achevo's, maybe in 2hrs, & the install size is very small, under 100mb's.
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1 of 1 people (100%) found this review helpful
Recommended
2.4 hrs on record
Posted: June 30
Quick play-through, but not so quick that it seemed hollow. Absolutely worth buying. I really enjoyed it. Uncomplicated, whimisical, and well made. Very much looking forward to the next one.
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Most Helpful Reviews  Overall
99 of 112 people (88%) found this review helpful
3 people found this review funny
Recommended
3.6 hrs on record
Posted: September 29, 2014
Finding Teddy is one of those games in which I walked in not expecting anything at all, and came out completely awed by what the developers were able to accomplish with this little adventure title. There's a saying that simplicity is the key to brilliance, and that completely applies here. Everything from the story and gameplay to graphics and music is very minimal, but all come together to create something more magical than flashier games are able to achieve.

Our story is fairly basic, a little girl sleeps soundly in her room when a monstrous spider sneaks in through the wardrobe and steals her teddy bear. Venturing into the wardrobe to a dream-like world full of dangerous creatures and beautiful landscapes, she must find the spider and rescue teddy. That's all we are given to lead us through the game, and despite the very simple premise, it works.

The mechanics is your basic adventure puzzle fair of finding items and using them on objects and creatures to further your progression through the game world. There is no written dialogue or item descriptions, so a bit of trial and error willl be needed for some puzzles. Despite not having anything spelled out for you, there is a logic at play in specifically the music puzzles; as you slowly figure out the method, everything begins to make sense and the dream world in which you're lost doesn't seem quite as enigmatic as before. This unveiling is accomplished so deftly, it's difficult to explain without destroying the sense of discovery in figuring it out yourself, so I will just leave the point here.

Musically, the soundscape is atmospherically ambient with subdued melodies that resonate an ethereal, dream-like quality. This complements the strange and mysterious game world and creates a base for the melodies in the music puzzles.

Hand-made pixel graphics make up the world you explore. Knowing that the artists designed every image pixel by pixel is awe inspiring. The colorful palette and gorgeous visual style incorporates impressionistic geometrical elements that give off an otherworldly feel. Everything from the landscapes to character and creature designs are imaginatively conceived, with the final world featuring some of the most creative imagery I've seen from pixel graphics. And to think this game was developed in only 4 months time...

I have very little to complain about as I feel the design is perfect for what it accomplishes. Some may find the lack of instruction or direction to be frustrating, but I believe this was a design choice meant to enhance gameplay and impress upon the player a sense of being lost in a strange world. I came across a few bugs in which the game froze or crashed, but didn't seem to be able to recreate those situations after coming back to it later. Outside of those few bugs, there's not much I consider at fault with the game.

All said, I feel every element of Finding Teddy comes together so perfectly that it elevates the game to a digital work of art. $6.99 for 3+ hours of immense enjoyment seems very fair to me, although it has been featured in numerous bundles for a fraction of that cost and sees frequent sales. Either way, if you are looking for a beautiful game with a simple yet unique take on the adventure genre, I highly recommend picking this one up.
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47 of 55 people (85%) found this review helpful
8 people found this review funny
Not Recommended
6.0 hrs on record
Posted: November 4, 2015
Have you ever met a really pretty girl that you wanted to get to know better, but once you actually started talking to her you realised she was in fact bloody awful and all you wanted to do was get as far away from her as possible and never talk to her again? That's almost exactly what playing this game is like. I had really high hopes for it as I loved the art style and the trailers made it look fun and interesting, but playing it turned into a massive disappointment.

You play as a little girl whose teddy has been kidnapped by a scary monster in the closest. You follow it through and find yourself transported to a strange world with odd creatures that will either help you or kill you depending on your interaction with them. Half of this interaction is done merely by giving them an item you've found at some point, while the other half comes in musical form as you sing notes to them. There are 26 notes in all, each corresponding to a letter of the alphabet which, when played in the right order, will spell out a word or phrase pertinent to the situation and allow you pass. The trouble is, getting to grips with the musical aspects of the game is such an infuriating chore that it grinds any fun to a complete halt and kills any enthusiasm you may have otherwise had.

There's no instructions given at any point, and aside from the spelling puzzles, no dialogue shared between characters. So the fact that the sounds are tied to letters is never expressly explained and leaves you with a massive amount of head scratching as you try to figure out what to do and where to do it. There is some attempt to teach the player this mechanic shortly after it starts, but it just felt too vague to make the connection the game wants you to make. Once you actually realise how it works it isn't entirely so bad for the rest of the game, but for me it was a huge misfire that rubbed me up the wrong way from the off then never won me back around. But even had this been handled better it still wouldn't have saved the game from the rest of its issues.

It's absolutely riddled with bugs. My own personal list of problems includes losing my save data when I exited the game, losing an essential item from my inventory that meant I couldn't pass through a door, restarting the game, reaching the same door again, walking through it, then being sent back to the start before then being unable to click on an exit to go any further, I also had puzzles glitch and become impassable as well as some characters or items not responding when I clicked on them, and that's all on top of the terrible UI and hugely restrictive traversal (you can't move around freely, but rather can only click on exits or interactive objects within each screen). It's like the last 30 or 40 years of game design never happened, it's just all so shoddy and ill-conceived. I had to restart my game several times as a result of all these bugs and began to increasingly resent the game with each instance of me having to retrace my steps over and over due to its own faults. Some of the game's defenders will say it's so short (probably takes about an hour to complete the first time around) that it doesn't matter and you can easily get back to the same spot again pretty quickly, but that's a pretty p*ss poor argument and there's no excuse for having to restart any game from scratch due to its own technical failings. Once or twice is bad enough, but multiple times is just unforgivable incompetence.

I really can't see how this has received so many positive reviews, as checking out the game's discussion board it mostly seems to be filled with people reporting bugs and looking for solutions. And looking up the achievement stats, as of time of writing, only 22% of players have actually finished the game, and fewer than 43% of players would appear to have even completed the first chapter... two years after its release! When not even half the people who play your incredibly short game can pass the first area then I think that can only be an indication not of bad players but of poor design.

There's a good idea at the heart of this game, but it's so badly managed that I think most players are driven away by it. I would have loved it if these notes you sing were the entire language of the game, and as you learned new notes it would give you a greater range of vocabulary to solve problems. Maybe it could have played more along the lines of something like Scribblenauts where multiple solutions to a puzzle could be possible depending on how many notes/letters of the alphabet you had learned and how imaginative they could be with the problem. To me that seems like a greater refinement of the idea that still would have easily allowed the developers to maintain the artistic integrity of the core concept whilst also opening it up for greater possibilities. But, instead, it's just something that looks great but is actually pretty bad, a girl whose messages I'll be deleting and number I'll be blocking.
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39 of 45 people (87%) found this review helpful
Recommended
2.6 hrs on record
Posted: May 31, 2015
I hesitate to recommend this, however the entire game is such a labour of love that I could not bring myself to press that Thumbs Down.
This is a game that is almost worth your patience, and if you somehow make it through you'll find that it has a great ending to accompany its neat art style and solid sound direction.

However, the game falls apart in the gameplay department.
There is absolutely zero handholding in this game, which some might think to be a good thing. I do not think that myself.

You click to move the unnamed protagonist to various points of interest on the screen and to navigate between screens, the core loop is simple. Find a place you can't get through yet, find the correct thing to open that passage and then go through that passage. The required items aren't even that much of a stretch, you get past the web of a giant spider by releasing ants into it to distract it, for example.
However, there are two exceptions, one is small, the other gigantic.

The smaller one is that you gain several companions over the course of your journey and they can help you with certain puzzles. The first time this happens you actually get a helpful arrow that explains this, but later times you're just left guessing whether you're missing the item or need to select your companions to help. There are about four times where this is needed over the course of the game though, so it's not that critical.

What really slows down the progress in the game though, is the music note system.
Now, I love the concept behind this, picking up clues from characters you meet to slowly learn a musical alphabet that you then use to convey messages to others. A great example of a moment where this works well is that you encounter a mole about halfway through the game, minding its own business but singing the notes D, I and G (spelling 'dig') as it's digging. Then, a few screens further, you find a sleeping mole. Reciting the DIG notes wakes up the mole, and causes it to dig a new passage for you to explore.
Unfortunately many of the messages you encounter are audio-only, leaving you to match and then memorize the correct notes without necessarily knowing yet which letters they correspond to or what you might need the message for. At the start of the game when the music system is introduced it isn't even clear that they correspond to letters yet...
I can imagine that some players love piecing this system together, but to me it felt clunky and detracting from the fun.

If you feel like piecing together a challenge, sometimes not a very logical one, then this little adventure game might be a good fit for you. Don't say I didn't warn you though.
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48 of 62 people (77%) found this review helpful
Recommended
1.9 hrs on record
Posted: December 5, 2013
A beautiful. if short, point and click adventure game that will win you over with its charm, and stump you with its puzzles. The game is ripe with gorgeous artwork and phenomenal music. Don't let the simple plot lure you away; Finding Teddy is every bit as wonderful as it is beautiful.
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37 of 46 people (80%) found this review helpful
Recommended
2.4 hrs on record
Posted: December 20, 2013
As a young child losing something as seemingly trivial as a stuffed animal can be devastating. So imagine the shock of waking up in the middle of the night to see a monster climbing out of your wardrobe and making off with your teddy bear. Finding Teddy is the journey of a little girl off to reclaim what is most valuable to her, plunging headfirst into an uncanny dreamscape full of bizarre creatures and even stranger sounds in a lightweight point and click adventure.

Navigating the world by simple presses to the edge of the screen, you travel though nonlinear levels collecting items and solving basic puzzles. Many of these revolve around forming odd musical messages, in a bit of a call back to Close Encounters of the Third Kind, by which you communicate with the inhabitants of the strange world you find yourself in. As a musician I personally found these fun to solve and more original than the simple "bring object A to point B" that otherwise make up the bulk of the puzzles, but it should be noted that those with less of an ear for music or are even tone deaf will likely find them infuriating, perhaps even impossible. This is not to say only musicians and the like will be able to enjoy the game, but I feel it is wroth mentioning for those that find it difficult to pick out distinct notes, as this is likely not something for you.

Despite its initially dark appearance it is actually very sweet, with a charming cast and a fantastic ending that left me feeling warm and smiling through the credits. The pixel artstyle is quite lovely to look at despite a few jerky animations, and the soundtrack while generally just ambient noise is quite good when it decides to take more of a center role. The one thing that might turn people off is that it is very short, as I finished it in just under two and a half hours despite getting stuck at several areas. Veteran adventure game players will almost surely burn through it in even less, and aside from a few secret achievements there isn't any reason to return.

If you are not turned away by the somewhat frustrating musical puzzles and brief playtime, I would definitely recommend Finding Teddy to any fan of classic adventure games. It wasn't the least what I expected, but turned into something I grew quite fond of over my brief tour and expect many will find a relaxing and welcome change of pace to most modern gaming fare
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56 of 81 people (69%) found this review helpful
3 people found this review funny
Recommended
1.6 hrs on record
Posted: May 18, 2015
Nice game. Reminds me of Sword & Sworcery
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47 of 68 people (69%) found this review helpful
Not Recommended
3.9 hrs on record
Posted: December 16, 2013
Finding Teddy is a great cute little game, unfortunately a slew of glitches and poor design decisions makes me caution purchasing this game (ah, for want of a better scoring grade!)

The good: The art in this game is beautiful and atmospheric, both when it comes to backgrounds and to characters. There is little in the way of dialogue, but well-directed cutscenes do a great job of telling the (admittedly rather simple) story line. The protagonist is a girl looking for her kidnapped teddy in a strange dreamscape of monsters and spiders (arachnophobes beware). She comes across as very competent, and the game never overly sexualizes her or belittles her for being a girl, which is a huge plus for me. If I had kids I could definitely see myself playing this game with them.

The bad: The game is short, many of the high points are already given away in the trailer. Interface is somewhat lacking and difficult to navigate. New game+ switches to old art in animations. More damning, there being no option to save means it is easy to get stuck at some places in the game by advancing before solving puzzles vital to finishing the game. The inability to travel back to previous levels again means you can get stuck and be forced to replay the game from the start. This game requires a very good ear for pitch as most puzzles contains a step (or several) in which you must echo a sequence of high-pitched notes. This is a great gameplay element, but if you have less of an ear for music this game becomes a lot less enjoyable (this was the case for me) -- something that could easily be mitigated by giving players the option to show the letter-notes in every puzzle, and in any case ought to be better advertised before purchase. For the most part the music is great, but the high-pitched tunes can sometimes become a bit hard on your ear, which is a problem since the sound is too important to the solving of puzzles for turning the sound off for a bit to rest your ears to be an option.

In sum, this is a beautiful but short game with some innovative gameplay thet should have seen more work on the bugs and bottlenecks I mentioned above. I look forward to more games from this studio when they've found their proper sea legs.
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26 of 35 people (74%) found this review helpful
Recommended
4.2 hrs on record
Posted: June 21, 2014
Background/Story
You awaken in the middle of the night, only to find that your precious teddybear has been stolen by some monster in cupboard, so you set on a journey with haste to find your teddy and bring it home, on the way you discover marvelous things, uncover secrets, find hidden paths and make new unexpected friends.
Finding teddy is a small, simple but cute adventure, point and click, puzzle game. It’s cleverly thought through, and while you at no point were stuck on a level without a clue how to get past it, the puzzles weren’t far too easy either, I think the devs did a good job balancing it

Soundtrack
Finding Teddy has a nice little soundtrack, even though it is limited to only a few tracks, I feel like those tracks managed to create an inspiring mood and a lust for adventure, just a shame they didn’t take the time to create a larger library of music since they did so good with everything else

Achievements and whatnots
Aside from the main game content, and it’s limited world, this game had a lot of things to be done, and a lot of achievements to be gotten, compared to other games I think this game is fairly easy to be 100%’ed for anyone out there who might care, however to 100% this game may take several playthroughs (most people can do it in 2) as you randomly get in-game artwork while playing through the main story

Controls and mechanics
As stated previously this game is a point and click game, meaning you will be using your mouse for basically anything in this game, one of the mechanics in this game (if you can call it that) that I found really cool, is the fact that it uses various small melodies to unlocks paths and whatnots, you basically get a sheet of paper with 26 nodes, all representing a letter, and throughout the game you get small hints on messages that you have to carry back and forth in order to solve puzzles. So if you are having trouble hearing nodes, you might have a hard time finishing this game

All in all I quite enjoyed this game, it took me about 3 hours to 100%, and then an extra hour for a last playthrough, it ran very smooth and lived up to my expectations, I give this an 8/10
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