The classic Gauntlet 4-player co-op action gameplay returns in a completely new experience! Battle the endless hordes of foes as you and your friends fight for treasure and glory via both local and online co-op multiplayer. Invade the Darkness this Summer on PC and Steam Machines!
User reviews: Mostly Positive (1,959 reviews)
Release Date: Sep 23, 2014

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Recent updates View all (3)

October 10

Gauntlet v1.03 (Patch 3) is live!

Hello fellow adventurers,

Thanks to your valuable feedback we have been able to keep working on making Gauntlet the best gaming experience. With Gauntlet v1.03 (Patch 3) we have addressed many of your remarks. Rest assured we are still reviewing more community input and will keep you posted on future patches. Please find the patch notes below.

Bug Fixes
• Heroes are no longer able to fall into lava in Labyrinth of the 3rd Door of the Temple of Dur.
• Solo heroes will no longer be brought back to the main menu when their internet connection is lost.
• Heroes will now see the controller swap button even if their GamePad isn’t connected/supported and be given a pop-up with supported controller information.
• The title shall now launch on the last selected display screen.
• The title should no longer launch minimized and will detect the monitor’s current resolution
• All heroes will be awarded their mastery after defeating Morak.
• We believe that we have identified and implemented a fix for the ‘Gauntlet.exe has stopped working’ error, at launch. If this issue is still observed please report.
• Heroes shall no longer be stuck behind metal doors in the Crypts of the Sun King

Patch 3 Additional changes:
• Subtitle text will no longer clutter the Hero’s shop and pause menu.
• Heroes shall no longer encounter private matches when searching for public matches.
• Several Key binding and Text issues have been addressed and fixed
• Leaderboards: In order to level the playing field we have reset the leaderboards with this patch. Happy high score hunting!

65 comments Read more

October 2

Gauntlet v1.02 (Patch 2) Out Now

Hello fellow adventurers!

Thank you for your continuing feedback on Gauntlet. With Gauntlet v1.02 (Patch 2) we have addressed the most urgent topics like the addition of key bindings and previously hidden resolution settings. Please find the full patch notes below and don’t shoot the food!

Gauntlet v1.02 (Patch 2) 10-02-14

* Key binding settings now available for Keyboard and Mouse Controls.

* All Resolution Options should now be displayed in the Settings UI.

* The Spider Queen will no longer spawn hatchlings behind the entrance gate in ‘The Caverns of Mag’Ash.

* Our heroes can now successfully navigate through the Chasm in ‘The Burning Temple of Dur’ where they previously encountered issues.

* User will no longer be blocked by Grabbing the Block before it
explodes in Cavern of Mag'Ash.

* Previously 1 local save file was being used regardless of number of steam accounts used on a PC in this Patch, local save files will be unique to the different Steam users that created them.

* Heroes can now successfully traverse the ‘Crypts of the Sun King’ even in rooms with 3 locked doors.

* Undying Heroes will now be awarded their Masteries upon completing the chapter.

* The user will no longer fall out of world when respawning in the area near the
first block to push down in Caverns of Mag’Ash.

* Life bar no longer overlaps ‘Enemy Encountered’ text in Beast of Orox boss battle.

* Various overlapping and cut off text fixes have been addressed in different languages.

50 comments Read more


“Arrrowhead has beautifully restored Gauntlet to its former glory.”
4.5/5 – Hardcore Gamer

“Gauntlet is the perfect party game. It brings people together while tearing them apart.”
8/10 – Shacknews

“Arrowhead hits its mark”
8/10 – Destructoid

Play Gauntlet™ in STEAM Big Picture Mode

About This Game

The classic Gauntlet 4-player co-op action gameplay returns in a completely new experience! Play as one of four distinct heroes in an intense monster filled dungeon brawler with a combination of both uniquely built and randomly generated levels to explore. Battle the endless hordes of foes as you and your friends fight for treasure and glory via both local and online co-op multiplayer. Invade the Darkness this Summer on PC and Steam Machines!

New Gauntlet Experience
Classic dungeon crawling action is melded with innovative new features for the ultimate Gauntlet challenge.

Online and Couch Co-op Multiplayer
Explore on your own if you dare or play with friends in 4-player same-screen and online co-op. Your friends can become foes as you compete to see who can claim the most kills and the most gold.

Four Classic Characters
Gauntlet’s four classic characters: Warrior, Valkyrie, Elf, and Wizard return but with more distinctive play styles and their own unique skills.

Discover New Powers
Players can scour the dungeons for gold and loot to unlock mystical Relics that grant the holder deadly new abilities. But beware – if used incorrectly they can be detrimental to your party’s health!

How Will You Die?
Fiendish traps, monstrous hordes, epic bosses and even your own friends will cause you to die in confounding and extraordinary ways.

  • “An idealized reboot of the series – immediately familiar yet totally fresh.” – Digital Trends
  • “You haven’t needed food this badly since the 1980’s” – Gamespot
  • “Just the way fans would want it” - Destructoid
  • "Fans of the classic 80s game have nothing to worry about." - PrimaGames
  • "This classic quarter-muncher consumed a lot of my own money during summers as a kid, so it's nice to see the fantasy gameplay live on this latest incarnation." - Fortune
  • "With its simple, streamlined controls and the compatibility with SteamOS, 'Gauntlet' is clearly nostalgic for the living room-centric gaming of the early 90s. And it succeeds." - Tom's Guide

System Requirements

    • OS: Windows Vista / Windows 7
    • Processor: 2.4 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • OS: Windows Vista / Windows 7
    • Processor: 2.4 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB NVIDIA 460 / AMD Radeon 5870
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
54 of 64 people (84%) found this review helpful
6.9 hrs on record
Posted: October 1
Personal Rating: "Worth playing"
Traditional Rating: 7/10
Genre: Isometric dungeon crawler for up to 4 players

Revisiting classics from the past can often be a tricky business. For each successful reboot (take the new Tomb Raider for example) there are more often than not a host of clunkers. Conker Locked and Reloaded, Golden Axe - Beast Rider, Shadowrun the RPG that morphed into a terrible multiplayer FPS and the Bomberman reboot are just some of the failures that failed to capture the imagination and the magic in the same way the originals did. Where Gauntlet manages to fit into all of this depends on how rosey those nostalgia-tinted glasses of yours have become. Gauntlet has seen its fair share of reincarnations over the years since the classic 4 player co-op arcade game debuted in 1985 with not all of them being entirely successful at achieving what they set out to do.

This latest incarnation by Arrowhead Game Studios , the guys that already made another Gauntlet type game called Magika, are on hand to give us a modern day remake of the original arcade classic giving players the chance to revisit the spoils of the often fettered and restrictive dungeons from the original as hoard's of fantasy-based monsters swarm your character in ever increasing numbers the further down the line you progress. As a modern day game, Gauntlet may appear almost archaic to the gamer who has little or no connection to the series. There are no RPG builds here to tinker with as each character from Thor the Warrior, Merlin the Wizard, Thyra the Valkyrie, or Questor the Elf each have their own unique strength and weaknesses. The player is given no option, just like the original, to play mix and match with their character builds.

Some things have been tinkered with and changed for a modern day audience. In the original, if any of the players died they could immediately insert another coin to rejoin their friends in the adventure. This allowed players to continue on provided they had enough coins in their purse. In the remake the party is started off with five skull coins which any player can use should they meet their end. More coins are slowly built up through a progress bar onscreen which does mean all parties playing together need to be a bit more tactical and keep an eye on each others health since this sharing of coins can often have the unintended effect of having your weakest player consume all the coins thereby ending the games playthrough. The original Gauntlet featured no bosses but since boss-battles have become such a staple of the RPG cannon in recent years the three bosses that bookend each of the three short chapters can often be grueling and tough fights as enemies are spawned to aid the particular boss in battle.

Like the original some things do make a welcome return. One of these being the sharing of food. Food increases health for the wounded but also increases the health bar of the unaffected provided they collect a certain amount of it. Like the original, depending on the willingness of the players to co-operate by sharing food and luring monsters into places where they can be engaged and slaughtered more conveniently will greatly enhance your parties chances of success. If you have a stubborn player on board who is there to "troll the food" you may be in for a bit of a rough ride (although there is an option to kick the player from the game provided you are the host). Once again it is possible like in the original to accidentally damage the food available in each level so that no one can consume it (thanks to one of Questor's, Valkyrie's, Merlin's or Thor's rouge arrow, shield, fireball or spin-attack's) which can have the drastic effect of changing the tides very quickly on the more harder difficulty settings. Death, and its icy grasp, also makes an appearance and while practically impossible to kill is best avoided by staying out of his radius (a blue haze that emanates outwards) as coming into direct contact with this will result in instant death. The original Gauntlet is also noted for its narrator so it was great to see him make a comeback with most of his original quips intact such as "Remember, don't shoot the food!", "Elf – shot the food!", and "Warrior needs food – badly!"

Gauntlet is an incredibly short adventure but given its current price that argument does become rather moot. Three chapters with four acts that take no more than 45 minutes to clear should see most parties finishing the game in just under five hours. One can progress further on with the party by simply upping the difficulty level to the next tier. If I have some complaints it's that there is very little enemy variety on display during each chapter and until that chapter closes and you move onto the next you will be fighting spawns of the same enemy over and over again. Also the games camera is drawn so far out of the action that during some 4 player co-op mayhem it becomes very difficult to distinguish what the hell is going on when the screen is literally swamped with enemies because everything appears so tiny. Graphically Gauntlet is rather underwhelming relying yet again on many of the genres environmental tropes such as musty cavernous trap-riddled tombs or fiery lava pits of fire and brimstone. Nothing here that you would have not already seen countless times if you are a fan of the Diablo series. My major gripe with the game is probably the multiplayer lobby, which must filled with all four players, if you want the full experience. There is no drop-in, drop-out functionality here and often you can create a game in the lobby and wait eons for other interested parties to join you provided you haven't already sent out invites to play to your friends.

Gauntlet is a simple hack and slash fantasy game that would be pretty much unremarkable if it were not for its 4 player co-op. As a single player game it's a bit of a tiresome chore (even with its short length) but add three friends into the mix and it can often be blast to play. Gauntlet doesn't redefine the way we play co-op games but it does ensure those who tag along for its incredibly short ride - do have some element of fun!
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10 of 13 people (77%) found this review helpful
44.1 hrs on record
Posted: October 7
If you played and loved Gaunlet on GameCube, do not expect the same type of game here. This game is much more challenging and expect failure at first on higher difficulties. This game is designed with team coordination in mind. At Normal or Easy difficulties, the game is easy once you get the hang of it. But at Hard and Unfair, it becomes very challenging to play solo or with an uncoordinated team members since you have limited lives. This game is best played with friends or other people. Though it is doable even on Unfair difficulty, I would not recommend playing this game solo.

There seems to be some imbalance amongst the classes. Archer and Wizard are arguable the most reliable classes on Hard or Unfair difficulty due to their ability to kite. Valkyrie would be a close third with his overpowered spammable lance thrust and shield block. And Warrior is definitely the runt of the liter due to damage and survivability issues.

Warrior offers the least overall damage and the most difficulty avoiding damage while in combat. His weak attack is appalling and his strong attack is comparable to the Valkyrie's while being slower and having a smaller area of effect. The only redeemable quality about the Warrior is he unlocks a low-hp regeneration perk and he has the simplest control design.

Wizard has the most complex kit design requiring 2 button combinations between 3 buttons to determine your spell cast. (XX, XY, XA, YY, YX, YA, AA, AX, AY). They offer a lot of utility, have comparable sustained damage and a decent kit to kite once you get used to switching spells on the fly, and unlock a shield that blocks damage after 16-20 seconds of being untouched. Wizard has essentially no burst but plenty of ways to dish out damage over time.

Archer is in my opinion the easiest to use with high burst damage from his bombs, low sustained damage, and a nice roll dodge; just imagine playing a MMO and mobbing monsters.

Valkyrie like I mentioned earlier has a ridiculously power strong attack which offers high amounts of sustained damage; the tradeoff is he's vulnerable to getting hit if he just spams the attack. The Valkyrie unlocks a powerful perk which makes him very durable at low health.

The leveling and gold system definitely seems a bit bland. You can buy relics which are temporary perks you can use with potions and new gear but the gear is purely aesthetic. I do find it interesting that you "level up" by unlocking achievements (eg. killing 10,000 monsters, breaking 500 props, etc) which will give you various benefits. It seems kind of silly that you unlock some perks for dying. Some perks have 3 tiers, Bronze Silver and Gold. Each is just a slight upgrade over the previous perk. The time it takes max out all the perks is at least 30 hours on a single class.

I would estimate the average playtime will be around 20-40 hours for a person who enjoys this game. After 40 hours of personal gametime, I would say the game is definitely better played with friends. Though public rooms are available, the experience is nowhere as fun. My biggest concern is that the game will lose replayability once you become better at it and master every level on Unfair difficulty since there is a limited amount of actual content (you can speed run through everything on Easy in probably 2 to 4 hours).

Overall, I would give this game a 7 out of 10. I would say the game's good, but not great, and very fun while chatting with friends over voip.
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5 of 6 people (83%) found this review helpful
14.6 hrs on record
Posted: October 20
I played the original Gauntlet local co-op with my brother regularly as a child. I find that this remake has stayed true to the concept and I have enjoyed it now twice all the way through. First time was normal mode solo, and then hard mode with my brother (ah, the nostalgia of playing the original!). This game is fairly short - about 5-6 hours. There is a lot of reason to replay this game though: you can level up each of the four classes, upgrade items and gear for up to all four classes, have fun playing with friends and even try to break the speed run records and score records. There are also 5 skill modes ranging from easy to unfair!

On the downside, there is absolutely no text or voice chat within the game so it can be annoying if you ever need to talk to a party member, especially if by allowing public to join your lobby. If you plan to co-op with friends steam chat and/or steam voice chat (or 3rd party software) are the only ways to communicate without any chat functions in-game.

All in all, I really enjoyed playing this game twice and would play it again if another friend wants to co-op through it.
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5 of 6 people (83%) found this review helpful
26.2 hrs on record
Posted: October 25
Oh my word. Such purity of content. Such gore. Such fun.

It's even great to play alone, and has flawless controller support.

The game is atmospheric, hectic, rough, and rewarding. I wish there were more of it, but playing old levels on harder difficulties is fun, and it all gets amplified when you bring friends into the mix.

I don't play with randos online though. With food and potion destruction, I imagine that becomes an exercise in anger management.

This game is golden. Go for it.
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7 of 10 people (70%) found this review helpful
25.8 hrs on record
Posted: October 6
I grew up with Gauntlet, but alas.... this version has sadly mucked with the formula a bit and made it a bit more like Diablo and other grinders, as to be nearly unrecognisable. In fact, it's probably closer to the classic "Smash TV" in gameplay - which is not bad, per se, but it doesn't resemble Gauntlet much.

Most of the classic gameplay elements are there, but some have been meddled with while others are notorious by their absence. The characters play far differently now - to be completely different from the arcade original. The warror and valkyrie can't shoot, and the wizard has a bunch of spells which can be selected by confusing street-fighter-like button combinations. Also the way magic works in game is not like the original, owing to a relic system that lets you buy types of magic for in-game gold. The enemy generators are fewer but now take excessive hits to damage. Death is more of a nuisance than he ever was, and now ALL the food is vulnerable to being shot.

As for level design, the rooms are rather too large and you can avoid most of the nasties by running in circles. It's not very claustrophobic and Gauntlet-like at all. Also granted that the game likes to lock you in arena battles is where this game borrows more closely from Smash TV than Gauntlet.
The inclusion of the crown is a welcome addition (like classic Gauntlet II's "it" creature), as are the exploding barrels. Some of the other room elements (moving blocks, lava cranks) don't add much to the game at all and just get in the way of the fun.

I understand the desire to update an old game, but sometimes going crazy and introducing a bunch of cool new things that don't really work together can really imbalance the fundamental gameplay, and that's what's happened here. As it stands as a game in it's own right, it's certainly fun during multiplayer -- if you can bear being the slow old wizard while everyone grabs the gold before you do. Also the boss fights are a bit of a let down... I had to figure out how to kill the first one, and having to solve room puzzles isn't really what Gauntlet is supposed to be about. Just let me hack'n'slash them, thanks.

My fear is that the game will not have much lasting appeal - save for those who love grinders. There are not so many levels and there are no infinitely generated ones like the arcade game. It's just going to become a grindfest for masteries, new character clothes and relics pretty quickly. To top it off, the character speech in-game gets really REALLY repetitive, and the score leaderboards have been plauged by cheats.

It's not a bad game,... in fact it's fun for a while, and will grow on you if you give it a chance .... but it's just not a great game.
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4 of 5 people (80%) found this review helpful
96.6 hrs on record
Posted: October 1
I'm old enough to have played the original Gauntlet arcade game, back in ~1985. This new steam version, is based on that, rather than the newer versions that came out in the 1990's.

I never liked the original arcade game. The repetition of spamming the fire button, while you fed the machine quarters, to increase your slowly, yet inevitably draining life, never appealed to me. I loved the music and digitized speech though.

Arrowhead, the developers of this new game also created the game, Majicka. I found the demo of Majicka mediocre.

I do love this new version of Gauntlet. Let me start with the negatives:

- There is no lobby chat, in-game chat or world chat. There's no chat period. It is strange, noticeable and frustrating.

- The game is not properly integrated into Steam, so there's no way to add players that you played with. Social networking is a pain and something that is done in the community hub.

- The game will randomly disconnect you from a game, due to some kind of flaw in the networking code. The game does have a "rushed-out-the-door" feeling to it.

- Some people who played the game on easy or normal complain at the "lack of content", since they finished the game in 3 - 7 hours. I have only only ever played the game on Hard and Unfair.

- A couple of days ago, I saw my first hacker. The game had high score hacks, on day zero. That did not matter to me. However, I recently played with a warrior, with no cooldown on his abilities, which is a huge cheat! A friend also saw a valkyrie using an infinite health hack. I'm seeing more people talking about hackers in the community forum and I think that eventually, this game might end up the same way that Max Payne 3 multiplayer did ( overrun by hackers ). I don't think that developers care about hackers, to be honest ( they got their money ). Somebody mentioned on the forum, that saves are client side, therefore hacks were inevitable:

- The population is rapidly dropping to less than 3,000 players, from a peak of 12,669:

The positives:

- I love the challenging combat and AI on Hard and Unfair. The melee characters are fairly basic. Warrior has a heavy cleave attack, a 360 degree spin attack and dash, which knocks over enemies. Valkyrie has: a spear thrust; a shield defence, that renders her immune to attacks; a shield throw, where she uses her shield as a killer frisbee ( like in the 1980's movie, Krull ). Elf is a dynamic bowman that can tumble, drop bombs and snipe at long ranges. He can also attach bombs to his arrows, which is an excellent game mechanic. Wizard, my favourite character, has to juggle 9 spells: light fireball, heavy fireball, teleportation, spherical shield, ice freeze, area effect ice slow, short range electric shotgun arc, long range electric shock. Wizard alone, makes having an XBOX controller for PC, a must.

- I love the orchestral music, which seems to change depending on what is going on in the environment.

- I really enjoy the level design. I think that a lot of thought was put into the aesthetics. There's a stereotypical temple setting, a scary, cavernous, spider crypt and a fiery, lava realm.


Using a level 49 Wizard, I have solod the harder realms, on the hardest difficulty level. There are about 10 levels per realm, for a total of roughly 30 levels. The developers could have added another 3 - 6 realms but at the same time, the game was available for $20 and through trading, I actually paid $10. It's hard to say how much value you will get out of the game because it depends on what difficulty level you play and which, ( if any ) characters appeal to you. I enjoy playing the valkyrie, elf and wizard. I find the warrior painfully boring but will play him occasionally.
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5 of 7 people (71%) found this review helpful
54.6 hrs on record
Posted: October 19
fun for a few til you discover the horrible lack of content even for a $20 game. very disappointed but the reason i recommend it lol is because for previous gauntlet players it is fun for a little while. i might change my opinion if theres any good dlc soon and how much $ if they dare to charge for it.
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7 of 11 people (64%) found this review helpful
4.5 hrs on record
Posted: October 1
Gauntlet was an underwhelming experience. Here are some more points that should reinforce my statement:

1. The game is around 5 hours long.

2. There are approximately 4 mobs that you fight that look slightly different every level or so. Combat boils down to destroying summoning stones. You'll be doing this for every single level. Have fun!

3. Relics are utterly useless. Gold doesn't really matter. It doesn't matter if you die either. In fact, you get rewarded for dying. The game is very forgiving.

4. The last boss just sucked. Besides having to wait until you can actually kill him, you get to fight all those fun and varied mobs that you fought all game. The only thing that was missing was even more summoning stones.

5. For me, the game has absolutely no replayability. Once you've done it all, what else is there to do?

6. The ending is a slideshow of 3 pictures with some guy talking in the background. No, really.

7. The characters talk way too much. You'll be hearing the same lines over and over. Enjoy.
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2 of 2 people (100%) found this review helpful
5.7 hrs on record
Posted: October 11
Is it old gauntlet? No. Is it a decent modern revision? Yes. Its a great game to play with friends but any passionate old-school gauntlet fans will find things to gripe about. Even still, the game is great and lots of fun with friends.

Also, play on Hard or Unfair. The game feels too easy on the earlier levels of difficulty.
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2 of 2 people (100%) found this review helpful
6.9 hrs on record
Posted: September 30
This is a modern take on Gauntlet from the Nintendo Entertainment System released in 1987, a game which was also very fun and if you have an NES, might be worth looking for.

You play as one of four classes (Valkyrie <3) , alone or with up to 3 friends, and make your way through difficult hordes of enemies in dungeons and fight massive bosses. Dodge traps, discover secret rooms, gain new spells and armor through a shop at the main hub, and more.

This game definitely has some flaws. The video settings are a bit lacking. Also my computer has a hard time running it in certain areas, even though it doesn't look like a very demanding game. However my enjoyment of the game has surpassed my annoyance of any problems it has, and I am hoping they are working hard to fix them. It's definitely worth playing.
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3 of 4 people (75%) found this review helpful
116.3 hrs on record
Posted: September 30
Gauntlet was not among the arcades that I played at during the dieing days of the arcade golden age. I've no idea what I would have thought about it then, either, but I absolutely love the idea of the genre. Monster spawners. Keys. Traps. Treasure. Hack & slash action. It all makes for a great dungeon crawler. However, Gauntlet games by modern standards are decidedly shallow and monotonous (proceedural levels withstanding, it's always been that way in my opinion). Arrowhead seized the opportunity to quicken the series and elaborate it for modern gamers and expectations, and who better than the creators of 'Magicka' to do it. Arrowhead has indeed elaborated upon everything seen in the classic games. Or have they?

One absolutely critical thing is nowhere to be found (barely, anyway). Proceedural level design. You know, the reason most people could continue to enjoy the originals time and again? Gauntlet™ offers a fairly modest selection of mostly static levels, 9 in total, each with several floors, and 3 more levels reserved for boss fights. Honestly, the design Arrowhead went with doesn't do the gameplay any justice. While they are nice to look at, they will eventually become mind-numbing to run through continually, (sooner rather than later for Gauntlet purists) especially since there are only three dungeon themes. Here's hoping for big DLC in the future.

There's also a modest amount of other content such as the gold shop that sells Relics which are powerful, limited-use specials that require potions found within maps, and interchangeable aesthetics that serve no practical purpose. There's also character bonuses known as 'Masteries' which you unlock by performing certain tasks. The bonuses are not very noticeable at first but they really add up the more you unlock. The Elf and the Warrior particularly need the damage masteries for their Light Attacks to retain practicality on higher difficulties. Masteries are not shared and must be unlocked on each champion, as such, it's best to focus on one or two, maximum.

If there's is one reason to play it's for the coop experience. If there's two it's for the coop and the gameplay the classes offer (the combination of the two can be oh so magnificent, especially on a couch with buddies). Each class is solid (not counting balance issues) and has distinctive abilities. I, myself love the wizard so much I can see past the negatives of the game because the experience is such a rush once you've learned his spells. One final reason to play: for the challenge of it! Unfair difficulty allows very few mistakes as there are no heal items, beyond Relics.

Blatant Negatives:
- No lobby or in-game chat (this can be seriously frustrating when someone obviously needs something explained)
- Cheat Engine and Trainer users ruining coop/competition
- Bad optimization

If you can stomach the fact that this is a Gauntlet game with mostly static levels, you may accidentally enjoy yourself! Static or proceedural, this Gauntlet is a dungeon-crawler and has fine coop and hack & slash style gameplay and possesses a decent challenge for higher level players (but perhaps could use a 'Nightmare' difficulty).

The archtypical melee class. Thor's style is brutish and wreckless, requiring the him to always be up close.
- Light Attack: a two combo arcing swing with his axe; each swing covers roughly 180 degrees
- Cleave: a lengthy but powerful leaping overhead chop; it's possible but difficult to hit more than one enemy with it
- Rush: dashing attack that bashes enemies from your path and knocks them down; takes a moment to charge and deals no damage unless you have the mastery which allows you to attack during the charge; thor seems to be invincible during the charge
- Spin Attack: Thor makes several quick 360 sweeps and ends with a long-range slash; invincible while active.

Thyra is a more defensive, finesse-based fighter but can put out a truckload of damage in a short time
- Light Attack: Similar to Thor's but noticably faster (hence safer).
- Spear Thrust: after a brief delay, Thyra rushes forward, lungeing her spear; very powerful and mows through anything in the way; Thrya blocks all damage roughly 180 degrees in front during the start of the attack;
- Shield Block: Thyra guards with her shield blocking all damage very close to if not 180 degrees; Thyra will retaliate against melee strikes with a shield bash; will even block AoE attacks as along as she is facing the center; can move while blocking.
- Shield Throw: Thyra tosses her shield forward a moderate distance; can bounce to nearby enemies roughly 2 dozen times before returning; harms enemies in the way of its return; high damage!

The token magic-user. Merlin's versatility and raw power allow him to be both a powerhouse and a life-saver.
- Cast Spell: Casts whatever spell Merlin currently has invoked
- Conjure Fire: spells include a fire arrow; an explosive, lobbed fireball; a teleport which sets enemies in Merlin's path ablaze
- Conjure Lighting: spells include a static, protective globe that blocks most damage and knocks enemies back; a melee-ranged, conical force blast; arcing lightning which can jump nearly a dozen times if enemies are lined up
- Conjure Ice: spells include an ice beam; a static, chilling orb which slows enemies in a large radius; a conical, short-ranged freeze.

The token ranger. Questor is straight-forward and by far the easiest class to play (discounting Valkyrie's spear spam of Win). Mastering Sniper Shot and his manueverability are key to getting the most out of him.
- Light Attack: Questor fires rapid but short-ranged snap-shots (fairly useless on higher difficulties)
- Sniper Shot: Questor fully draws his bow for a shot that instantly kills most enemies in the game, has seemingly unlimited range, but is low damage otherwise; fires an explosive arrow if Bomb is activated while Sniper Shot is toggled (shorter fuse but deals less damage than a dropped bomb and sacrifices blast radius)
- Dodge Roll: Questor leaps forward a huge distance; fast and is unimpeded by enemies; partial invincibility
- Bomb: Questor drops an explosive which detonates after a couple seconds
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3 of 4 people (75%) found this review helpful
1.1 hrs on record
Posted: October 24
It's a really good 2D dungeon game. I would recommend this game to your friends since it's more fun to play with your friends. Hint: Wizard class is hella fun.
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4 of 6 people (67%) found this review helpful
29.4 hrs on record
Posted: October 1
If you played the arcade game and/or Gauntlet Legends for the Nintendo 64, you will love this. Its a great addition to Gauntlet thats super fun dungeoneering, mob killing coin stealing and food destroying.

A warrior was about to die and was going for some food that was in the middle of a mob so I zapped the mob and the food and he died. 11/10
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4 of 6 people (67%) found this review helpful
13.8 hrs on record
Posted: October 6
As you can see, I recommend this game, but it comes with a few caveats.

If you're wanting an experience similar to the classic Gauntlet games, or even like the newer 3D versions like Dark Legacy, this is probably not the game you're looking for. You want to go look at Hammerwatch instead. Trust me.

That's not to say this is a bad game, but it has a lot of short comings, and many gameplay elements of Gauntlet have been dropped, some new ones added, and it just doesn't really feel like the Gauntlet I grew up with. Which to be fair, is one of my favorite games of all time. Both the classic versions and the 3D ones.

Dungeon floors aren't randomized, and while I know this wasn't a feature in the other games in this series, in the current game market this just feels lazy. I'm already getting sick of running the same (very few) levels over and over with the only change being which character I play as. Secrets and the like are also mysteriously lacking.

We might as well talk about those characters, actually. Each one plays differently, and not just in regard to how they attack or what skills they use. They fundamentally control different from each other. The Wizard, for instance, mixes two elements together to create one of a number of spells. The Elf plays similar to a twin stick shooter character, akin to Smash TV or Beat Hazard. The Warrior and Valkyrie are kind of similar, but the Valkyrie has the ability to tank, and defend the party with her shield.

She's also very overpowered compared to the other characters (in my opinion at least) once you learn to use her effectively. A lot of people don't even play her as a tank, and instead spear rush nonstop, which does a lot of damage very quickly. This makes it easy to lead a game in points from having a really high kill score compared to the other players. This is especially true if they haven't learned how to use their character yet.

Each character also has a set of challenges that come with them, which unlock little passive buffs when you complete them. Kill 2000 mummies, get +10% damage against them. Things like this. Progress is not shared across characters, so if you have been mainly playing as one class, then join a multiplayer game where that class is already taken, you'll be missing all the unlocked bonuses for that character, as well as any relics they have bought.

There are a couple minor bugs and AI quirks (enemies can't walk under bridges that are on a higher level than them?), but nothing that is a huge issue. I've only had one instance of the game bugging out and putting me in a state where I could not progress because of a gate not opening as it should have.

It's a co-op game, but not really. What I mean is that it is in your best interest (even if it's not the parties best interest) to hog everything for yourself, let other people die so you can steal the gold they drop, and generally act like an ♥♥♥♥♥♥♥ to people you don't know. While I really don't have a problem with the game allowing that, it has never been how I played Gauntlet with my friends. You always do a lot better if you work as a damn team, even if your score won't be as high from being selfish.

Joining online games is a real chore, and it usually takes me upwards of ten attempts before it finally joins a game without either giving me a timeout error or saying the game is already full.

There's no way to communicate with the other players, outside of four nearly useless emotes that are mapped to the D-pad. Maybe this was the intent, but when I can just shift+tab to talk to the people via Steam's built in chat, this just feels like an oversight and creates an extra step (and one that takes me out of the game) to offer advice. The biggest problem with not being able to communicate, to me at least, is that it is really bothersome to try to figure out which level everyone wants to do when starting a multiplayer game.

Again, this isn't a bad game, but if you really want something like Gauntlet, go pick up Hammerwatch instead. Otherwise, I'd really wait for a sale for this one.
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4 of 6 people (67%) found this review helpful
3.4 hrs on record
Posted: October 18
4 player coop dungeon runs are fun. Classes are equally fun to play. 7.5/10
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4 of 6 people (67%) found this review helpful
17.6 hrs on record
Posted: October 13
I hesitate to select "no" on this, but I guess I wasn't sure what to expect before I began playing it. Needless to say, I approached with optimism.

I played the hell out of Gauntlet Legends way back on my N64 with my brother and sister, as well as some of Dark Legacy. Although this game has upgrades you can buy ("relics", kind of like constant passives) and a small amount of persistence, there's a lot that doesn't work in this iteration of a classic.

-This game is short.

-The bosses are easy.

-Teamwork is non-existent in most PUG scenarios (and anti-team actions are even actively encouraged...).

-The latter fire/hell-themed dungeons are depressingly boring and empty; devoid of even minor details.

-There's literally nothing to unlock as you progress except for ugly skull-obsessed cosmetics and minor passives: no new hero classes (jester?) or full reskins (like the minotaur from Legends, for instance)... not even the ability to change your colour. Maybe a skull helm though; well done, hero.


My biggest gripe though: there is literally no reason this game had to strip out the numerous advancements of the formula established in Dark Legacy and Legends. Those were damned good games (but nostalgia may be strong with this one), and in their place we get a shallow experience wearing the skin and spinning the axe of Gauntlets of yesteryear. It had some potential but feels like the ball was dropped.

It's still a decent arcadey chop-em-up, but I'm left feeling like I got (another) half-finished Kickstarter project which promised big and delivered nothing. Legends and Dark Legacy moved the formula forward, to great success. This one has moved the ball back to the 50-yard line for no conceivable reason. I can't figure out what the idea was, here. If it was intended to be most like the old Gauntlets, why don't you constantly lose health? Make up your mind!
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1 of 1 people (100%) found this review helpful
3.2 hrs on record
Posted: October 14
multiplayer didn't work on the pirated version so I bought it
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1 of 1 people (100%) found this review helpful
95.8 hrs on record
Posted: October 4
preddy gud m8 rate 8/8
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1 of 1 people (100%) found this review helpful
8.5 hrs on record
Posted: October 5
Has a feel like the old games while introducing plenty of new features.

It's Unique. Infuriating. Fun.

Reminds me of the 8-bit days.
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1 of 1 people (100%) found this review helpful
28.4 hrs on record
Posted: October 6
This is a fun frolic, worth the reasonable price. I'd say it's more Gauntlet-themed than Gauntlet, but that's no bad thing. Replayability is pretty limited and the very sparse implementation of multiplayer lobbies is a frustration, but compared to some of the Early Access horrors out there, this is fairly polished.
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