The classic Gauntlet 4-player co-op action gameplay returns in a completely new experience! Battle the endless hordes of foes as you and your friends fight for treasure and glory via both local and online co-op multiplayer. Invade the Darkness this Summer on PC and Steam Machines!
User reviews: Mostly Positive (1,930 reviews)
Release Date: Sep 23, 2014

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""YOU DESTROY THE THING, I'LL FOCUS ON THE DUDES.""
Read the full review here.

Recent updates View all (3)

October 10

Gauntlet v1.03 (Patch 3) is live!

Hello fellow adventurers,

Thanks to your valuable feedback we have been able to keep working on making Gauntlet the best gaming experience. With Gauntlet v1.03 (Patch 3) we have addressed many of your remarks. Rest assured we are still reviewing more community input and will keep you posted on future patches. Please find the patch notes below.

Bug Fixes
• Heroes are no longer able to fall into lava in Labyrinth of the 3rd Door of the Temple of Dur.
• Solo heroes will no longer be brought back to the main menu when their internet connection is lost.
• Heroes will now see the controller swap button even if their GamePad isn’t connected/supported and be given a pop-up with supported controller information.
• The title shall now launch on the last selected display screen.
• The title should no longer launch minimized and will detect the monitor’s current resolution
• All heroes will be awarded their mastery after defeating Morak.
• We believe that we have identified and implemented a fix for the ‘Gauntlet.exe has stopped working’ error, at launch. If this issue is still observed please report.
• Heroes shall no longer be stuck behind metal doors in the Crypts of the Sun King

Patch 3 Additional changes:
• Subtitle text will no longer clutter the Hero’s shop and pause menu.
• Heroes shall no longer encounter private matches when searching for public matches.
• Several Key binding and Text issues have been addressed and fixed
• Leaderboards: In order to level the playing field we have reset the leaderboards with this patch. Happy high score hunting!

63 comments Read more

October 2

Gauntlet v1.02 (Patch 2) Out Now

Hello fellow adventurers!

Thank you for your continuing feedback on Gauntlet. With Gauntlet v1.02 (Patch 2) we have addressed the most urgent topics like the addition of key bindings and previously hidden resolution settings. Please find the full patch notes below and don’t shoot the food!


Gauntlet v1.02 (Patch 2) 10-02-14

* Key binding settings now available for Keyboard and Mouse Controls.

* All Resolution Options should now be displayed in the Settings UI.

* The Spider Queen will no longer spawn hatchlings behind the entrance gate in ‘The Caverns of Mag’Ash.

* Our heroes can now successfully navigate through the Chasm in ‘The Burning Temple of Dur’ where they previously encountered issues.

* User will no longer be blocked by Grabbing the Block before it
explodes in Cavern of Mag'Ash.

* Previously 1 local save file was being used regardless of number of steam accounts used on a PC in this Patch, local save files will be unique to the different Steam users that created them.

* Heroes can now successfully traverse the ‘Crypts of the Sun King’ even in rooms with 3 locked doors.

* Undying Heroes will now be awarded their Masteries upon completing the chapter.

* The user will no longer fall out of world when respawning in the area near the
first block to push down in Caverns of Mag’Ash.

* Life bar no longer overlaps ‘Enemy Encountered’ text in Beast of Orox boss battle.

* Various overlapping and cut off text fixes have been addressed in different languages.

49 comments Read more

Reviews

“Arrrowhead has beautifully restored Gauntlet to its former glory.”
4.5/5 – Hardcore Gamer

“Gauntlet is the perfect party game. It brings people together while tearing them apart.”
8/10 – Shacknews

“Arrowhead hits its mark”
8/10 – Destructoid

Play Gauntlet™ in STEAM Big Picture Mode

About This Game

The classic Gauntlet 4-player co-op action gameplay returns in a completely new experience! Play as one of four distinct heroes in an intense monster filled dungeon brawler with a combination of both uniquely built and randomly generated levels to explore. Battle the endless hordes of foes as you and your friends fight for treasure and glory via both local and online co-op multiplayer. Invade the Darkness this Summer on PC and Steam Machines!

New Gauntlet Experience
Classic dungeon crawling action is melded with innovative new features for the ultimate Gauntlet challenge.

Online and Couch Co-op Multiplayer
Explore on your own if you dare or play with friends in 4-player same-screen and online co-op. Your friends can become foes as you compete to see who can claim the most kills and the most gold.

Four Classic Characters
Gauntlet’s four classic characters: Warrior, Valkyrie, Elf, and Wizard return but with more distinctive play styles and their own unique skills.

Discover New Powers
Players can scour the dungeons for gold and loot to unlock mystical Relics that grant the holder deadly new abilities. But beware – if used incorrectly they can be detrimental to your party’s health!

How Will You Die?
Fiendish traps, monstrous hordes, epic bosses and even your own friends will cause you to die in confounding and extraordinary ways.

Accolades:
  • “An idealized reboot of the series – immediately familiar yet totally fresh.” – Digital Trends
  • “You haven’t needed food this badly since the 1980’s” – Gamespot
  • “Just the way fans would want it” - Destructoid
  • "Fans of the classic 80s game have nothing to worry about." - PrimaGames
  • "This classic quarter-muncher consumed a lot of my own money during summers as a kid, so it's nice to see the fantasy gameplay live on this latest incarnation." - Fortune
  • "With its simple, streamlined controls and the compatibility with SteamOS, 'Gauntlet' is clearly nostalgic for the living room-centric gaming of the early 90s. And it succeeds." - Tom's Guide

System Requirements

    Minimum:
    • OS: Windows Vista / Windows 7
    • Processor: 2.4 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows Vista / Windows 7
    • Processor: 2.4 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB NVIDIA 460 / AMD Radeon 5870
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
1,009 of 1,119 people (90%) found this review helpful
94.6 hrs on record
You've already read the other reviews. You already know this is supposed to be an updated and modernized verion of the arcade classic. You already know how they tried to make each character unique, with new elements: twin-stick shooting, MMO tactics, RPG progression, element-mixing magic. You already know there's both couch and online co-op.

And you know the other reviews aren't answering the one, fundamental question. One that's hard to vocalize without sounding trivial. It's about something that can't be measured, can't be analyzed or quantified. It's about a feeling, a memory.

Is this Gauntlet? Is this *really* Gauntlet?

And the answer involves a flashback. Sorry in advance.

1985 -- A group of 15 and 16 year-olds hits the arcade to get their videogame fix. They were a standard 80s group of teens -- the preppie, the punk, the jock, the girl. It was a group that didn't outwardly have much in common. But not long ago, they discovered by accident two shared passions among them: video games, and Dungeons and Dragons.

That day in the arcade, they saw something. Something new, something different, a game that spoke to both gamers in each of them. Pixellated swords and sorcery. Four, count 'em, four players at once. Four characters, four classes, four roles. All working towards a common goal: the next level.

These four unlikely friends each took a spot before the grand machine, somehow choosing characters in coordinated silence. No discussion, just unspoken agreement. The girl became Warrior, strongest of all. The punk became Valkyrie, protector of the group. The preppie became Elf, rogue and rebel. The jock became Wizard, cerebral and calm.

The next hours were epic.

Fast-forward to 2014. An old gamer sees an updated Gauntlet. He sighs, remembering Dark Legacy and other kind-of fun but failed attempts to update and recreate the arcade classic. But the reviews look positive, and YouTube videos show fun-looking gameplay. What the heck, there's even a sale on 4-packs.

The next hours were epic ...

The answer is yes.

Yes, this is Gauntlet.

(first Steam review ever, thanks for reading)
Posted: September 27
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88 of 113 people (78%) found this review helpful
30.5 hrs on record
The original Gauntlet from 1985 was one of those genre defining games, that was not only one of the first really fun co-op games I ever played, but also was the predecessor to many classic dungeon crawlers we know today like Diablo, Sacred, Path of Exile, Magicka, Baldur's Gate, Dungeon Defenders or even instance dungeons of World of Warcraft. Spawning a classic sequel & several modern remakes on the consoles, Gauntlet has endured the decades, although the modern 3D versions failed to capture the feel from the originals for me. So here we are in 2014 with another remake, one making the bold claim to the title, simply 'Gauntlet', has a lot to live up to!

For those familiar with the original games, first time you start you will be hit with a good dose of nostalgia. Retro sounds from the original are remixed into the modern music & effects, the logo & look all feels familiar but fresh. Great sound really sets the scene & gets you pumped! I liked the graphics look & the lighting, not super HD but clean and easy to see what is going on. Monster designs were also well done.

All the trademark Gauntlet features you expect are included, ranging from the 4 well defined character classes, the puzzle like mazing map designs, lotsa gold!, keys, turkeys (& friends to steal them :p), potions, jump platforms, spawners, grim reaper & the awesome narrator telling the classics like “Warrior needs food .. badly!” & “Wizard is about to die!”. All this feels authentic & refined, honouring the originals faithfully, but there is also many new features & enhancements.

Besides the obvious move into 3D, all the characters have got new moves & upgrades. Each has 3 attack types, plus ability for 2 Relics (basically power-moves), each using unique controller configurations. You can combine your attacks in different ways, & also with other classes based on the situation. Most moves have both strengths & weaknesses so the right selection (plus aiming & timing) is key to survival.

http://steamcommunity.com/sharedfiles/filedetails/?id=318842086 Basic character class are as follows:

* Warrior (Thor) is great in mowing down large groups, although weaker against ranged, hard to excel at but tough overall.

* Valkyrie (Thyra) is good defender with shield, also versatile & powerful offensive moves, but weak destroying spawners.

* Elf (Questor) is fast & nimble able to attack from almost any range, good AoE bomb damage for groups but needs space to operate effectively.

* Wizard (Merlin) is the most complex, yet highly adaptable class, with 9 spell combinations both offensive & defensive, it can be seen as over-powered but requires a lot more skill to play.

(There is more to each class but it gives you a rough outline.)

Adapting to the battle is fluid & fun to control though & when mastered, combat can become epic! The combat control system is simple by many modern game standards, but it’s really exceptionally balanced, intuitive & accessible – one of the strongest features of the game!

Each character class independently can gain 72 Mastery Levels (XP levels) which will unlock perks & upgrades to progress further on the Hard or Unfair difficulty. Each difficulty level needs to be unlocked for each character & higher levels do offer a really intense challenge. This adds a lot of replayability as does the many in-game ‘grindy’ achievements you can earn at the end of each level that give you buffs or boosts. There are some cosmetic items you can purchase for the coins you earn in the dungeons, to change the look of your character. There aren’t very many though. Likewise, there are some (few more) Relics, but overall there isn’t a lot of selections for those wanting high level of customisation.

Despite all the positive design choices, the authentic feel & just plain enjoyable co-op gameplay, Gauntlet has one fatal flaw … the lack of content, specifically the number of dungeon levels.

There is 3 zones each with 4 dungeons, some multiple levels, but overall only 30ish levels in total. This includes 3 boss arenas that have no exploration. This will only take 4-5hrs to play through Solo @ Normal. The original Gauntlet I/II had 100s of levels (if memory serves), practically endless random dungeons to conquer. See how far you could survive with your buddies, but you just don't get that feeling here.

Replaying levels for each character & difficulty level is fine, but with so few levels I have already started to memorise the layouts. I fear this lack of variety will make this a short lived experience with many gamers, when I could have seen it be my go-to favourite game for a while. I really hope to see lots of new dungeons or at the least support for community workshop maps or a random generated endless mode (100s of increasingly difficulty & larger dungeons) to provide a real hardcore on-going challenge to work with your friends towards. More items, perks, customised looks would all be welcome too!

Although I agree with having no chat in the game, having text chat in the lobby &/or hub would be most helpful. Currently, there is no way to communicate at all with other team mates if not in your friends’ list. Also, it is very limiting in public games when players cannot join in mid-level, you can only join when in a lobby – but who wants to wait in a lobby for that elusive 4th player to drop in, or to go back to lobby every time to find another player when someone drops mid-level? It’s not a smooth experience & comes off as rather basic, along with making it very hard to get a full team together. Matchmaking does seem to work well at least.

Playing with friends is an absolute blast & with so much else done right the limited content can be ignored (for a while) along with the online multiplayer limitations I mentioned above. It's a supremely enjoyable experience. Whether you have played the originals or not, this is a solid action dungeon crawler that succeeds in recreating that uniquely 'Gauntlet’ experience.

Find some friends & have some fun! Dibbs on Valkyrie .. and … No destroying the food! :)
Posted: September 27
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46 of 53 people (87%) found this review helpful
6.9 hrs on record
Personal Rating: "Worth playing"
Traditional Rating: 7/10
Genre: Isometric dungeon crawler for up to 4 players

Revisiting classics from the past can often be a tricky business. For each successful reboot (take the new Tomb Raider for example) there are more often than not a host of clunkers. Conker Locked and Reloaded, Golden Axe - Beast Rider, Shadowrun the RPG that morphed into a terrible multiplayer FPS and the Bomberman reboot are just some of the failures that failed to capture the imagination and the magic in the same way the originals did. Where Gauntlet manages to fit into all of this depends on how rosey those nostalgia-tinted glasses of yours have become. Gauntlet has seen its fair share of reincarnations over the years since the classic 4 player co-op arcade game debuted in 1985 with not all of them being entirely successful at achieving what they set out to do.

This latest incarnation by Arrowhead Game Studios , the guys that already made another Gauntlet type game called Magika, are on hand to give us a modern day remake of the original arcade classic giving players the chance to revisit the spoils of the often fettered and restrictive dungeons from the original as hoard's of fantasy-based monsters swarm your character in ever increasing numbers the further down the line you progress. As a modern day game, Gauntlet may appear almost archaic to the gamer who has little or no connection to the series. There are no RPG builds here to tinker with as each character from Thor the Warrior, Merlin the Wizard, Thyra the Valkyrie, or Questor the Elf each have their own unique strength and weaknesses. The player is given no option, just like the original, to play mix and match with their character builds.

Some things have been tinkered with and changed for a modern day audience. In the original, if any of the players died they could immediately insert another coin to rejoin their friends in the adventure. This allowed players to continue on provided they had enough coins in their purse. In the remake the party is started off with five skull coins which any player can use should they meet their end. More coins are slowly built up through a progress bar onscreen which does mean all parties playing together need to be a bit more tactical and keep an eye on each others health since this sharing of coins can often have the unintended effect of having your weakest player consume all the coins thereby ending the games playthrough. The original Gauntlet featured no bosses but since boss-battles have become such a staple of the RPG cannon in recent years the three bosses that bookend each of the three short chapters can often be grueling and tough fights as enemies are spawned to aid the particular boss in battle.

Like the original some things do make a welcome return. One of these being the sharing of food. Food increases health for the wounded but also increases the health bar of the unaffected provided they collect a certain amount of it. Like the original, depending on the willingness of the players to co-operate by sharing food and luring monsters into places where they can be engaged and slaughtered more conveniently will greatly enhance your parties chances of success. If you have a stubborn player on board who is there to "troll the food" you may be in for a bit of a rough ride (although there is an option to kick the player from the game provided you are the host). Once again it is possible like in the original to accidentally damage the food available in each level so that no one can consume it (thanks to one of Questor's, Valkyrie's, Merlin's or Thor's rouge arrow, shield, fireball or spin-attack's) which can have the drastic effect of changing the tides very quickly on the more harder difficulty settings. Death, and its icy grasp, also makes an appearance and while practically impossible to kill is best avoided by staying out of his radius (a blue haze that emanates outwards) as coming into direct contact with this will result in instant death. The original Gauntlet is also noted for its narrator so it was great to see him make a comeback with most of his original quips intact such as "Remember, don't shoot the food!", "Elf – shot the food!", and "Warrior needs food – badly!"

Gauntlet is an incredibly short adventure but given its current price that argument does become rather moot. Three chapters with four acts that take no more than 45 minutes to clear should see most parties finishing the game in just under five hours. One can progress further on with the party by simply upping the difficulty level to the next tier. If I have some complaints it's that there is very little enemy variety on display during each chapter and until that chapter closes and you move onto the next you will be fighting spawns of the same enemy over and over again. Also the games camera is drawn so far out of the action that during some 4 player co-op mayhem it becomes very difficult to distinguish what the hell is going on when the screen is literally swamped with enemies because everything appears so tiny. Graphically Gauntlet is rather underwhelming relying yet again on many of the genres environmental tropes such as musty cavernous trap-riddled tombs or fiery lava pits of fire and brimstone. Nothing here that you would have not already seen countless times if you are a fan of the Diablo series. My major gripe with the game is probably the multiplayer lobby, which must filled with all four players, if you want the full experience. There is no drop-in, drop-out functionality here and often you can create a game in the lobby and wait eons for other interested parties to join you provided you haven't already sent out invites to play to your friends.

Gauntlet is a simple hack and slash fantasy game that would be pretty much unremarkable if it were not for its 4 player co-op. As a single player game it's a bit of a tiresome chore (even with its short length) but add three friends into the mix and it can often be blast to play. Gauntlet doesn't redefine the way we play co-op games but it does ensure those who tag along for its incredibly short ride - do have some element of fun!
Posted: October 1
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19 of 24 people (79%) found this review helpful
3.1 hrs on record
You either die a hero, or live long enough to shoot the food.
Posted: September 30
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34 of 51 people (67%) found this review helpful
8.8 hrs on record
One of the best coop play experiences I've ever had. This is a fantastically fun and solid game, which will only benefit from even more content in no-doubt future DLC. The best part is even though you have to work together and coordinate, you're still trying to backstab one another to steal gold, steal crowns, shoot food, or screenkill someone to Death - all to get a high score and more bonus golds or level up points for your greedy self.

It seems bizarre to say so, but I think the closest thing I can compare this game to is Super Mario 3D world - which has a similar 'steal the crown' mechanic and passive-aggressive points-battles. Like Super Mario 3D world, it also has fantastic coop and solidly executed core gameplay that will keep me coming back as they add new levels in expansions.

Everyone on my friends list should own a copy of this game so they can invite me to play it at any time, which I generally will. Just know that the crown is mine. MINE. *Shoots a pot roast and roars all kingly like.*
Posted: September 26
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13 of 16 people (81%) found this review helpful
13.2 hrs on record
Genre - Fantasy Dungeon Birds Eye Action with Co-op
Okay so I am old enough to played most of the games in the Gauntlet series at their time of release so I pre-ordered this one too. So what do I think? Well it is a tricky one, I think if you hold it up against the early games in the series this seems the next logical step. Keep to the 4 character format, and make use of co-op (No Diablo players running off like kids on drugs grabbing loot, you are all stuck in the same area!). The 4 characters are varied but only have one primary skill each, I think there should be some options here. There are 3 zones, with 10 levels each. Not a vast amount, but enough until they release some DLC (I guess they plan to, depending on popularity).
You can pay for cosmetic costumes with in-game cash (why these couldn't add minor stat perks is anyone's guess) and you get relics that act as specials for potions (these can be levelled up and are quite varied). There are also perks you unlock by completing achievements and this is where my main criticism comes in. This is a great idea and would keep you coming back, but their should be more and evenly spaced. You get some for dying once, others for killing thousands of monsters!
I find this game fun, and will play it more in small doses chasing some achievements and harder modes. I completed normal mode in a few hours but then you have hard and unfair to go at, where good teammates are a required (let's hope there are enough active players later on). Plus I should have earned a few more perks by then. I think the price is a bit steep for what you get (I think it should be about 1/3 cheaper). Also as I said at the start it ignores some of the advances made by some of the newer Gauntlet games such as more character choices and a 3D perspective, but for us old boys it mostly ticks the nostalgic box. I give it a thumbs up, but it is a bit of a *shrug* too.
Posted: September 30
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8 of 9 people (89%) found this review helpful
44.1 hrs on record
If you played and loved Gaunlet on GameCube, do not expect the same type of game here. This game is much more challenging and expect failure at first on higher difficulties. This game is designed with team coordination in mind. At Normal or Easy difficulties, the game is easy once you get the hang of it. But at Hard and Unfair, it becomes very challenging to play solo or with an uncoordinated team members since you have limited lives. This game is best played with friends or other people. Though it is doable even on Unfair difficulty, I would not recommend playing this game solo.

There seems to be some imbalance amongst the classes. Archer and Wizard are arguable the most reliable classes on Hard or Unfair difficulty due to their ability to kite. Valkyrie would be a close third with his overpowered spammable lance thrust and shield block. And Warrior is definitely the runt of the liter due to damage and survivability issues.

Warrior offers the least overall damage and the most difficulty avoiding damage while in combat. His weak attack is appalling and his strong attack is comparable to the Valkyrie's while being slower and having a smaller area of effect. The only redeemable quality about the Warrior is he unlocks a low-hp regeneration perk and he has the simplest control design.

Wizard has the most complex kit design requiring 2 button combinations between 3 buttons to determine your spell cast. (XX, XY, XA, YY, YX, YA, AA, AX, AY). They offer a lot of utility, have comparable sustained damage and a decent kit to kite once you get used to switching spells on the fly, and unlock a shield that blocks damage after 16-20 seconds of being untouched. Wizard has essentially no burst but plenty of ways to dish out damage over time.

Archer is in my opinion the easiest to use with high burst damage from his bombs, low sustained damage, and a nice roll dodge; just imagine playing a MMO and mobbing monsters.

Valkyrie like I mentioned earlier has a ridiculously power strong attack which offers high amounts of sustained damage; the tradeoff is he's vulnerable to getting hit if he just spams the attack. The Valkyrie unlocks a powerful perk which makes him very durable at low health.

The leveling and gold system definitely seems a bit bland. You can buy relics which are temporary perks you can use with potions and new gear but the gear is purely aesthetic. I do find it interesting that you "level up" by unlocking achievements (eg. killing 10,000 monsters, breaking 500 props, etc) which will give you various benefits. It seems kind of silly that you unlock some perks for dying. Some perks have 3 tiers, Bronze Silver and Gold. Each is just a slight upgrade over the previous perk. The time it takes max out all the perks is at least 30 hours on a single class.

I would estimate the average playtime will be around 20-40 hours for a person who enjoys this game. After 40 hours of personal gametime, I would say the game is definitely better played with friends. Though public rooms are available, the experience is nowhere as fun. My biggest concern is that the game will lose replayability once you become better at it and master every level on Unfair difficulty since there is a limited amount of actual content (you can speed run through everything on Easy in probably 2 to 4 hours).

Overall, I would give this game a 7 out of 10. I would say the game's good, but not great, and very fun while chatting with friends over voip.
Posted: October 7
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75 of 136 people (55%) found this review helpful
9.5 hrs on record
Less content than a game released in 1985. If you're going to do a reboot, at least try to reach parity with the original. Difficulty levels add absolutely nothing to the equation, merely increasing enemy health (which is lazy and definitely not content.) Enemy spawners have inflated health to begin with. Snatching gold and items before the other players is part of the charm of Gauntlet, but some of the masteries and achievements encourage bad play. Like you really want to team up with someone looking to grind their death count. There are no doodads to speak of - no teleport tiles, invisibility, or if you're familiar with the NES port, reflective shot - nothing of the sort. Some of the relics replicate those features, but you've got to grind gold to get them and fuel them with potions. The problem with potions is that they're rare, you have to share and you can't buy them in the shop. So most boss fights see zero relic use. Then there's the length: 12 areas, consisting of 36 levels and 3 bosses. In other words, an indefensible joke. The artists got their palette from a bowl of gumbo. The game looks like one of those souvenir Wild West photos you get at the boardwalk. Enjoy your stay in Brown Town. It's going to be extremely uneventful.
Posted: September 27
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34 of 61 people (56%) found this review helpful
4.3 hrs on record
So 3 of my friends and myself gave the game a go last night. For $15 bucks (each) and based on past Gauntlet games {Legends and Legacy} we figured it was worth a go. Traditional Gauntlet games get a ton of replay value so the $15 should merit that. In either case let me break into the actual review

Gauntlet starts you off by having you play each class; Warrior, Valkyrie, Elf/Archer and Wizard.

Warrior plays like in the typical hack and slash style. Valkyrie feel very Captain America'esc but still hack and slashy. Elf/Archer plays like a character from Smash TV. Lastly Wizard plays like Invoker from Dota 2 (to elaborate you have 9 spells and based on what elements you combine {Lightning, Fire, Ice} you get a different spell with each spell having its own cooldown). With each unique character you sort of get a different button schema. Where Warrior and Valkyrie (I might need clarification on this) smash buttons. The Elf/Archer and Wizard utilize the right analog.

Once you go through the tutorial you have the ability to start a game or begin a lobby. The lobby system is fantastic. There's no shift tabbing into the steam community to select a person's profile to invite them into a game. You simple click the button to open lobby (for me it was 'Y' on the Xbox control or 'X' on the PS3 based on the conversation software). and it brought up a list of friends currently playing Gauntlet who I could invite. The only gief is I wish it only brought up friends who have / are playing Gauntlet. I still get my full list of steam list friends which I think is silly.

Each selection is unique so can't have two Warriors or Valkyries etc. Once your in the game you have worlds to choose from... there's only 3 worlds with 4 levels so that was sort of a let down from the get go.

Also in the lobby you decide on your difficult. Easy is like a light version of Normal so you have more health and monsters are not as strong. Normal you get infinite number of re-spawns. Hard requires that you have tokens to re-spawn other players and Unfair you simply don't re-spawn and food rarely/never(?) exist. We went with Normal for our play-through.

There's also a shop that sells artifacts however to use the artifacts you must use potions you find in the level. So potions are no longer a generic AOE effect but are used in conjunction with artifacts. Shops items can also be upgraded and few items no longer have the 'one time use' feel. This gives potions sort of a customized feel however ultimately make them useless on boss as no potions spawn on those fights.

Another thing that doesn't exist in the shop now is 'stats'. 'Stats' or any sort of character enhancement is gained by spamming a specific character skill (typically bound to a button or in the Wizards case combine two buttons to make a spell). Other character enhancements (which are called Masteries) are gained through eating food, dying and collecting gold provide a passive bonus rather than active.

As to the actually game play...it felt super linear at first and unfortunately stayed that way for most of the game. There was very few 'whoops we went the wrong way' or 'did we miss something'. If such situations occurred it was a result of a bad camera angle hiding a wall that wasn't visible rather than a puzzle to figure out.

There's of course game elements to try to lighten the mood like players can light barrels of TNT on fire and throw it at friends or destroy food that a friend is about to pick up. There's also preset emotes that players can spam at each other. While were on emotes the characters periodically compliment each other when they get a long kill streak...this is 'cute' at first but due to its frequency gets old fast. The last sort interactive element was the crown which when worn gives the player at the end a gold bonus. However if they get hit the crown drops and another player can pick it up.

Level 1 and 2 of each world was typically presenting the theme. Level 3 was typically a small boss battle arena and level 4 was purely focused on the boss. Bosses were a hybrid of spamming the attack key and figuring out puzzles.

So general flow of the game was 'pick a world' -> 'pick a level' -> 'playthrough it' -> 'return to town' -> 'debating on buying artifacts' -> 'pick a world' repeat.

Now with all that said would I recommend picking up the game... probably not at it's current release price or I would definitely split the $15 bucks among several people and play it via Local. Even then not enough bang for the buck for me to recommend it.

As a group of 4 players we beat the game in about 4.3 hours. It really emphasizes on 'party play' and I could see it getting frustrating solo. There's no 'true' leveling system so you don't really feel the progression. You get a new skill to spam or your cool downs on a spell are reduced but your overall power still feels 'fixed'. As I mentioned before there are 'artifacts' that you can buy with gold earned in game but they are nothing game breaking.

Once you complete the game you do unlock cosmetic items however they require that you use in-game gold to buy them... so your reward for completing the game on a certain difficulty is unlocking an item in which you have to grind the levels you just beat to get the gold to buy the cosmetic item....yeah...no.

On a few minor notes there's a few times where death shows up which leads to comical deaths (Death no longer drains he simple kills you) but is quickly forgotten. There's no alternative classes like Tigress, Jester, Minotaur and etc. After we finished playing we expected that they would be DLC or something silly. Pojo (aka EGG911) is not in the game as well as 'X IS NOW IT' system is out as well.

The novelty and hopefully nostalgia you hope to draw out the game is typically gone after the first few hours. At its core it took what made the Gauntlet series unique and made it feel like a generic hack and slash.

Oh one last thing before I close this out...the soundtrack is okay but nothing stellar or to write home about.

Edits below (due to comments section limitation of 1,000 characters or less)

Response to Jareth Gawain on 09/28/2014:

Correct Jareth Gawain however I find that overall it pulls more aspects from Legends and Legacy then the original Gauntlet.

The original Gauntlet arcade aspects that differed it from other hack and slash/beat-'em-up arcade games at that time was the concept of a time limit. Players health totals constantly dropped and there weren't many/any titles prior to this that forced players to find a way to conclude the level in an effective manner. This game mechanic at the time was complimented by a labyrinth-esc design which futher penalized player for making an incorrect choice for not finding the right way out. Am I saying that such a mechanic(s) should have been implemented into Gauntlet™?

Absolutely not or rather if they did so perhaps it happens on a higher difficulty. As I stated I did not play on anything higher than 'Normal' so this may already maybe implemented in the game. The above game mechanic(s) I didn't feel in Gauntlet™. The game felt very linear and more Legends/Legacy then the arcade versions.

To the point regarding Legends and/or Legacys I felt Gauntlet™ drew more from these mondern versions than its predecessors. Concepts of character progression, item shops, boss battles, quotes such as 'needs food badly' and many others pull from the days of Legends and/or Legacy. Which to me as a individual playing the game I think is a good thing that they didn't try to keep the pure rustic feel of the past in Gauntlet™. For these above reasons I feel Gauntlet™ feels more like Legends and/or Legacy than the original arcade boot.
Posted: September 27
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4 of 4 people (100%) found this review helpful
3.4 hrs on record
4 player coop dungeon runs are fun. Classes are equally fun to play. 7.5/10
Posted: October 18
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12 of 20 people (60%) found this review helpful
3.7 hrs on record
Shooting summoning stones for 4 hours, the game. Every conflict is summoning stones. Harder conflicts are multiple stones. I have nightmares of summoning stones. Summoning stones ruined my life. Avoid this game unless you like rectangular stones that summon zombies until destroyed. And if you like summoning stones, email me and I will make you a videogame featuring summoning stones for 20$. Kickstarter Summoning Shoujo today
Posted: September 25
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3 of 3 people (100%) found this review helpful
1.1 hrs on record
It's a really good 2D dungeon game. I would recommend this game to your friends since it's more fun to play with your friends. Hint: Wizard class is hella fun.
Posted: October 24
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57 of 108 people (53%) found this review helpful
5.9 hrs on record
Never was the biggest fan of Gauntlet, but played my fair share of Gauntlet II on the Gameboy and plenty of Tengen Gauntlet on the Mega Drive. That being said, I don't feel like this reimagining of Gauntlet does a good job at being a good Gauntlet-game or a very exciting arcade-game.

The reasons for this assessment are manyfold. My main gripe is that they kind of broke the classic Gauntlet formula in a poor attempt at modernizing the game to appeal to 2014 audiences. What do I mean by that? Well, new Gauntlet SHOULD have been a twinstick-shooter with a melee component - instead we get a rather dull hack'n'slay were fifty percent of the cast suffer from not having their ranged attacks anymore. In fact, only the Elf plays anything like the Gauntlet I remember - the wizard, being all Magicka-like, is actually completely screwed and way too fiddly for my taste. Melee classes are all about kiting hordes and then killing a whole bunch in one fell swoop. The game kinda sits between two chairs, they wanted to make the characters more diverse than they were before - but in doing so they broke the subtle balancing of the original. At the same time, unfortunately, combat isn't quite as awesome as say something like Sacred 3 or Iron Fisticle, two games which kind of do the Gauntlet-thing but are so much more exciting and really make you feel powerful. Gauntlet just doesn't have much impact and seems kinda wimpy.

Next up; the stages are extremely boring. The original Gauntlet had like a hundred different mazes, that were so much more interesting than the entirety of this reboot. You know, there were teleporter pads, hidden walls, warpzones and all kinds of other stuff along some very interesting and sometimes even quite clever layouts. Some of the labyrinths had such striking layouts that you would remember them - in the 2014 reboot everything blurs together. New Gauntlet is mostly letting you repeat the same ♥♥♥♥ over and over again. Each of the three "worlds" is split into 3x3 segments that are basically: Stage I: dungeon crawling, Stage II: flee/survive either Death, darkness or fireballs and Stage III: arena-battles. The forth segment is usually an uninspired boss fight. Which are not very exciting in multiplayer and downright tedious in single player. Reminding me more about the average MMO than proper Arcade-stuff.

The problem is that the very few elements that are in the game (monster spawners, locked doors) are so basic that they get old incredibly fast. And new Gauntlet has no idea how to mix it up and keep you interested for longer periods of time (as a reminder: spawners in the old game would be tents or piles of bones, fitting style-wise to the monsters they would spawn) . Frankly, once you beaten the very first stage you have seen about 75% of what the rest of the game has to offer. Pushing blocks or pulling levers doesn't exactly knock me off my feet.

It also doesn't help that the game is visually bland and only has three tilesets (brown dungeon, dark-greyish underground caverns, fiery-red temple complex). The original Gauntlet may not have been the prettiest game around, but it did mix up the colors and tilesets a whole lot more. The tilesets are well done in new Gauntlet, but they are also super-generic and you will be stuck with them for extended periods of time. The abstract nature of the visuals in combination with the much more interesting layouts of the mazes kept the olden Gauntlets stay fresh for much longer than the reboot, which suffers from a bad case of "didn't we just play this exact stage some minutes ago?". Repetition is kind of a big deal in Gauntlet 2014, and I don't like that.

Another big flaw is the introduction of stat boosts for "achieving" a ton of "masteries" which turn the game into something of a grindfest (and yes, I am aware of the irony considering we are talking Gauntlet here). This is the "kill 15.000 enemies to gain 25% more damage" deal. Personally, I always feel that stuff like this is basically the dev cutting down on proper balancing and really crafting a challenge with a proper learning curve and instead offers a solution to "outlevel" content if the player sucks. Wanna tackle those higher difficulties, better grind to make that secondary attack of yours recharge a lot faster, get more HP from food and all those other kind of significant upgrades. The thing with Gauntlet is, none of these changes would have been necessary. In fact, they kill my motivation to ever touch this game again - want to hang with the cool kids and try a new character? Well, you better start grinding to have a fighting chance on hard- or unfair-mode.

Talking of difficulty settings, I was hoping for some "hard" or "unfair" levels - like those warpzones back in the day that instantly brought you to some really tough places. Instead they just fiddled with the amount of life enemies can take as well as the amount of damage they shell out. Instead of offering me 27 levels to replay over and over again on all 4 difficulties, I would have rather liked some actual handcrafted/unique challenges instead of just changing enemy stats. In my opinion, making 100 different levels and split them into four difficulty categories would have been much more interesting - I can remember games like Trog or Lemmings doing that, and always thought it was a clever way at keeping things entertaining. Because, once you figure out the strategies needed for a level in Gauntlet, all you need to endure is the raised stats of your enemies - which means more kiting, but ultimately offers very little change from what you did before.

Honestly, I am a bit underwhelmed by the stuff new Gauntlet brings to the table. Chances are that I am spoiled by both Sacred 3 and Iron Fisticle, which I would personally recommend over Gauntlet any day. Not only is Sacred 3 a stunning looking game with an amazing color palette and beautiful tech, it is also awesome in 4 player mode when the entire screen explodes once everyone unleashes their full combat potential. Iron Fisticle on the other hand is just pure & perfect arcade action, light on the level ups and stats and instead focusing on fast reactions and cool, screen-clearing bonus weapons. Both games feel great and so much more on point than Gauntlet, which is highly unremarkable in almost all things imaginable (the weird camera and the rather tiny player characters / monster sure add to the fact) that the well done 80ies Dungeons & Dragons atmosphere can't win me over. So-called improvements just don't help Gauntlet in my book. This is unfortunate, but luckily we got good alternatives on Steam right now - hopefully, future DLC will fix the lack of variety in Gauntlet.
Posted: September 26
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4 of 5 people (80%) found this review helpful
2.9 hrs on record
I've been waiting for this to release from the day I heard it announced! I remember going over to my friends house and spending hours in front of the screen; laughing, crying, screaming... trying so hard to get to the next level, despite there being no way to propley save!

Although this game is VERY updated and modernized compared to the original Gauntlet; it still brings back the memories and same emotions.

Love playing this game with my girlfriend :)
Posted: September 30
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4 of 5 people (80%) found this review helpful
29.4 hrs on record
If you played the arcade game and/or Gauntlet Legends for the Nintendo 64, you will love this. Its a great addition to Gauntlet thats super fun dungeoneering, mob killing coin stealing and food destroying.

A warrior was about to die and was going for some food that was in the middle of a mob so I zapped the mob and the food and he died. 11/10
Posted: October 1
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4 of 5 people (80%) found this review helpful
13.8 hrs on record
As you can see, I recommend this game, but it comes with a few caveats.

If you're wanting an experience similar to the classic Gauntlet games, or even like the newer 3D versions like Dark Legacy, this is probably not the game you're looking for. You want to go look at Hammerwatch instead. Trust me.

That's not to say this is a bad game, but it has a lot of short comings, and many gameplay elements of Gauntlet have been dropped, some new ones added, and it just doesn't really feel like the Gauntlet I grew up with. Which to be fair, is one of my favorite games of all time. Both the classic versions and the 3D ones.

Dungeon floors aren't randomized, and while I know this wasn't a feature in the other games in this series, in the current game market this just feels lazy. I'm already getting sick of running the same (very few) levels over and over with the only change being which character I play as. Secrets and the like are also mysteriously lacking.

We might as well talk about those characters, actually. Each one plays differently, and not just in regard to how they attack or what skills they use. They fundamentally control different from each other. The Wizard, for instance, mixes two elements together to create one of a number of spells. The Elf plays similar to a twin stick shooter character, akin to Smash TV or Beat Hazard. The Warrior and Valkyrie are kind of similar, but the Valkyrie has the ability to tank, and defend the party with her shield.

She's also very overpowered compared to the other characters (in my opinion at least) once you learn to use her effectively. A lot of people don't even play her as a tank, and instead spear rush nonstop, which does a lot of damage very quickly. This makes it easy to lead a game in points from having a really high kill score compared to the other players. This is especially true if they haven't learned how to use their character yet.

Each character also has a set of challenges that come with them, which unlock little passive buffs when you complete them. Kill 2000 mummies, get +10% damage against them. Things like this. Progress is not shared across characters, so if you have been mainly playing as one class, then join a multiplayer game where that class is already taken, you'll be missing all the unlocked bonuses for that character, as well as any relics they have bought.

There are a couple minor bugs and AI quirks (enemies can't walk under bridges that are on a higher level than them?), but nothing that is a huge issue. I've only had one instance of the game bugging out and putting me in a state where I could not progress because of a gate not opening as it should have.

It's a co-op game, but not really. What I mean is that it is in your best interest (even if it's not the parties best interest) to hog everything for yourself, let other people die so you can steal the gold they drop, and generally act like an ♥♥♥♥♥♥♥ to people you don't know. While I really don't have a problem with the game allowing that, it has never been how I played Gauntlet with my friends. You always do a lot better if you work as a damn team, even if your score won't be as high from being selfish.

Joining online games is a real chore, and it usually takes me upwards of ten attempts before it finally joins a game without either giving me a timeout error or saying the game is already full.

There's no way to communicate with the other players, outside of four nearly useless emotes that are mapped to the D-pad. Maybe this was the intent, but when I can just shift+tab to talk to the people via Steam's built in chat, this just feels like an oversight and creates an extra step (and one that takes me out of the game) to offer advice. The biggest problem with not being able to communicate, to me at least, is that it is really bothersome to try to figure out which level everyone wants to do when starting a multiplayer game.

Again, this isn't a bad game, but if you really want something like Gauntlet, go pick up Hammerwatch instead. Otherwise, I'd really wait for a sale for this one.
Posted: October 6
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5 of 7 people (71%) found this review helpful
2.4 hrs on record
It's okay.

It's not Gauntlet, but it's fun enough.

There are some customer-care issues, like no key-rebindings, using the arrow keys to "communicate" with the team (all of four messages) but WASD for movement, some damn instructions (no, don't make me "guess" the wizard's other spells in order to the complete the tutorial, especially when he has radically different controls to the others), etc.

But, really, it's just a 4-player co-op hack-'n'-slash. The only things "Gauntlet" are the camera-fights where you all run in different directions and jam each other against the edges of the screen, the four characters (note: not their abilities), and the running away from Death...

This should have been a "Gauntlet-like" game, not carry the name Gauntlet. If you've ever played Get Medieval - that's what this is.
Posted: September 25
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5 of 7 people (71%) found this review helpful
12.2 hrs on record
Super disapointing game. And somehow inferior to its previous versions. The game is very short to play through and after that it's just a boring, pointless grind that only rewards you with achievements and vanity gear that you can't really see in game that well anyway.

Pros
+ Can be fun to play (for a few hours anyway) with a group of friends
+Some humorous aspects
+The graphics are decent

Cons
-Not fun to play alone.
-Not fun in random groups (people can and will screw you over).
-You share a screen with your whole group (which causes multiple issues)
-Not possible to join a game in progress. If you get dc'd you cant rejoin your friends and they will have to finish without you.
-Not much variation in difficulties. Except Unfair which is just stupid.
-Most characters have only a couple attacks. Except the wizard which is a weird pain to switch between his spells on the keyboard.
-Nothing good to spend your gold on. The gear is all vanity items which is so bad because it doesn't look that special.
-You can beat this game in about 5-6 hours and then wish you hadn't bought the game.
-Weird bugs where I would randomly fall through the floor or just spontaneously die with no enemies around.
-The story is really basic and only really applies to the start and end of the game. All the middle bosses have no meaning. And then of course the ending was predictable and the last boss was easy. To reward you for finishing the game you get to see a slideshow of 3 paintings.

Its a very short simple game and it isn't worth more than $5. I wouldn't recommend paying anything more than that for it.
Posted: September 27
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7 of 11 people (64%) found this review helpful
10.5 hrs on record
I died because I yaaawned!

I wanted to love this, but I can't now...

The game is BUGGED LIKE HELL: Wallglitches, doors that don't open, clipping, food disappearing.
The relic and equipment system (I felt totally trolled by the developers when I noticed that my preorder items don't give me any stat upgrades at all, but only cosmetics) is totally useless and there is NO MOTIVATION at all to grind gold. Additionally, the 4 classes are totally UNBALANCED (Valkyr/Warrior < Rogue < Wizzard) and the content is played through in 4!!! hours, which is quite ridiculous for that price.
The game needs drop in - drop out implementation quick. It's obsolete to let players only enter matches while others have to wait in the Lobby. It's COOP! COOOOOP! ...ah well, I forgot: The game has NO INGAME CHAT! SRSLY?!?
Mission design lacks variety and is tedious. After the fifth or sixth mission I just wanted it to be over.

...and it breaks my heart! 20 bucks out of the window! Never will preorder of this company again... Nostalgia destroyed!

3/10, because I had fun in voicechat (ofc external, because this game doesn't offer any options) and the soundtrack wasn't annoying in comparison to every other aspect of the game! This is just a shame!
Posted: September 25
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7 of 11 people (64%) found this review helpful
4.5 hrs on record
This is the kind of game that I wish that I'd have a Neutral Selection here. Like, not a yes, or no.

I had fun with Gauntlet, don't get me wrong, but if you're buying it, I don't think it holds up. There's a lack of customization options for the user, especially if you're someone who doesn't have 3 friends to play with right away with the game. The lack of customization of games to find to play, lack of customization of controls, and lack of options in general, and the game feels like a game that was made for the developers to play, not for the masses to play.

The developer is apparently working on those features in question, and I highlight the lack of them here: http://youtu.be/vn3Zt704AWA. This willl turn to a recommendation if it's done in a timely matter. But otherwise, I can't recommend it.
Posted: September 26
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