The classic Gauntlet 4-player co-op action gameplay returns in a completely new experience! Battle the endless hordes of foes as you and your friends fight for treasure and glory via both local and online co-op multiplayer. Invade the Darkness this Summer on PC and Steam Machines!
User reviews: Mostly Positive (3,060 reviews)
Release Date: Sep 23, 2014

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"The PC Master Race knows no limits, and this game is a strong representation of it. It's bringing back couch co-op to the PC."

Recent updates View all (8)

January 21

Gauntlet v1.12 and Season 2 is Live Now!

Colosseum SEASON 2 has been unleashed! Jump in now to face new challenges and earn brand new rewards. As a reminder, Season 3 will start April 1st.

The Gauntlet has been thrown down, are you tough enough to survive?

Bug Fixes

• Heroes who lost connection from a match after the Host was disconnected will be able to smoothly reconnect to the same lobby.

• This one is for all you Wizard’s out there! There should no longer be any risk of Merlin becoming stuck in midair if he is knocked into his own ‘Lightning Shield’ during combat.

• Heroes can retry the Colosseum until they are successful without fear of stability issues.

• Lilith’s ‘Heavy Skeleton Slam’ should always hit its mark accurately and will remain visible throughout the length of the attack.

• The Heroes have cried out and once again the god’s have answered! The visibility of the in game cursor has been improved so all heroes can see clearly during the mayhem of the Gauntlet!

• All Heroes rejoice! There is no longer semitransparent text present behind the Colosseum scoring prompt.

• Character art should no longer flicker in the Colosseum setup screen, while another character is posing in character select.

13 comments Read more

January 14

Gauntlet Coliseum Season 2 Announcement

Hello adventurers!

As we've watched countless heroes slain and slaughtered by Season 1 of the Gauntlet Coliseum, we wondered if we should ask Morak to perhaps tone down the mayhem in order to let the less hardcore of combatants have a chance. Well we did and he promptly spit in our face and kicked us into a deep pit filled with undead orcs. He then announced that Season 2 of the Gauntlet Coliseum was going to start as soon as next week with even more devious challenges.

Once we managed to escape by climbing on top of the dead bodies of all the others he kicked down there, we raced back home to inform everyone that Season 1 is ending next Tuesday night, Jan. 20th! What that means is if you want to get your special capes AND rank among the best Gauntlet players out there, you should jump into the Coliseum now before it’s too late. Because once Season 2 starts, those capes will never be seen again.

But even if you miss out on Season 1, you can still jump into the Coliseum and earn brand new rewards coming next week. And we managed to steal Morak's notes for when future seasons of the Coliseum will begin: Season 2 will start Wed. Jan. 21st and Season 3 will start April 1st.

So hop to it heroes! Join up with your fellow adventurers and conquer Season 1 before it's too late!

7 comments Read more


“Arrrowhead has beautifully restored Gauntlet to its former glory.”
4.5/5 – Hardcore Gamer

“Gauntlet is the perfect party game. It brings people together while tearing them apart.”
8/10 – Shacknews

“Arrowhead hits its mark”
8/10 – Destructoid

Play Gauntlet™ in STEAM Big Picture Mode

Just Updated

Morak has called forth all Gauntlet adventurers to his newest and deadliest creation: The Gauntlet Coliseum.

Six horde-mode style arenas will test players’ endurance and combat skills against increasingly more difficult waves of enemies in this brand new game update. Victors will receive a new cosmetic item for their efforts, capes custom-designed for all characters, as well as bragging rights on the leaderboards.

All Gauntlet adventurers, regardless if they purchase the Lilith the Necromancer Pack DLC, will receive this game update for free on Dec. 11th. Additional challenges will be added in future seasons of The Gauntlet Coliseum to be released on a semi-regular basis.

About This Game

The classic Gauntlet 4-player co-op action gameplay returns in a completely new experience! Play as one of four distinct heroes in an intense monster filled dungeon brawler with a combination of both uniquely built and randomly generated levels to explore. Battle the endless hordes of foes as you and your friends fight for treasure and glory via both local and online co-op multiplayer. Invade the Darkness this Summer on PC and Steam Machines!

New Gauntlet Experience
Classic dungeon crawling action is melded with innovative new features for the ultimate Gauntlet challenge.

Online and Couch Co-op Multiplayer
Explore on your own if you dare or play with friends in 4-player same-screen and online co-op. Your friends can become foes as you compete to see who can claim the most kills and the most gold.

Four Classic Characters
Gauntlet’s four classic characters: Warrior, Valkyrie, Elf, and Wizard return but with more distinctive play styles and their own unique skills.

Discover New Powers
Players can scour the dungeons for gold and loot to unlock mystical Relics that grant the holder deadly new abilities. But beware – if used incorrectly they can be detrimental to your party’s health!

How Will You Die?
Fiendish traps, monstrous hordes, epic bosses and even your own friends will cause you to die in confounding and extraordinary ways.

  • “An idealized reboot of the series – immediately familiar yet totally fresh.” – Digital Trends
  • “You haven’t needed food this badly since the 1980’s” – Gamespot
  • “Just the way fans would want it” - Destructoid
  • "Fans of the classic 80s game have nothing to worry about." - PrimaGames
  • "This classic quarter-muncher consumed a lot of my own money during summers as a kid, so it's nice to see the fantasy gameplay live on this latest incarnation." - Fortune
  • "With its simple, streamlined controls and the compatibility with SteamOS, 'Gauntlet' is clearly nostalgic for the living room-centric gaming of the early 90s. And it succeeds." - Tom's Guide

System Requirements

    • OS: Windows Vista / Windows 7
    • Processor: 2.4 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • OS: Windows Vista / Windows 7
    • Processor: 2.4 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB NVIDIA 460 / AMD Radeon 5870
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
127 of 157 people (81%) found this review helpful
3 people found this review funny
10.3 hrs on record
Posted: November 8, 2014
So Posted a review for Gauntlet a while back but it wasn't received to well, and they are now putting this game on sale for daily deals so I made a few changes and reposted. hope this one is more helpful. It has no issues or bugs that I have experienced. I have only played a little bit on my own most of my time spent in game was co-op with my wife. For me the entire reason to even play Gauntlet is to do it co-op. In co-op even though you are working together to complete the level there is also a bit of competiton. You strive to get highest kills, most gold, and also to obtain and keep the golden crown which flies off every time you take damage(and I mean flies off, sometimes across the screen). Each character has a unique and individual feel to their combat and attacks. My only regret is that it's not longer(beat the game in about 7 hours). However replay value comes into play with completing different difficulties and experiencing the combat and skills of the other characters. I definetly see myself playing through the game two to three more times.
I don't regret spending $20 on this but %50 off would make it about right I think.

Oh and I could probably live longer and complete the levels with more ease if my wife didn't love being the archer, shooting every piece of food that shows up, stealing all the gold, and using all the revive tokens! She is lucky I love her!!!!

Gauntlet- 7/10
wife- for better or worse, richer or poorer, food or no food!
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76 of 94 people (81%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: November 8, 2014
If you can remember this game the first time around you're probably like me; couple of kids (in thier bed right now), a penchant for all things mystically nostalcic and incredibly thinning hair. Not 40 yet though ...

In short the original was awesome. I remember it taking an age to load (on the speccy) and then spending HOURS with my best mate killing ghosts, skeletons etc. etc.

The reboot definitely lives up to the playability of the original, though times have changed. I'm running it on a machine that makes my 128k speccy look like the first wheel and my partner in rendering 'bum kicking destruction' is my good lady wife.

To be honest, we're not that far in to the game, having only completed the first two scenarios but we've experienced, in no particular order; edge of the seat tension (thanks Death!), tactical analysis, acute tactical deficiencies, where the hell is the next chicken dinner?, smoke breaks, dying (a lot), spamming the B button to do Thor's whirly thing, shouting, heatedly debating, the children, halfway through play, spilling juice all over their bedroom and an EPIC amount of GOLD. This is what a game should be all about :)

Being a Diablo III player I thought that this would be the usual kinda romp through a dungeon with no particular level of difficulty, however, I was totally wrong. This game is hard - playing it solo on normal with Thor will get you killed fairly quickly. Like other games of yesteryear you had to learn them especially when soloing, so I was pretty chuffed when the missus stopped on WoW and decided to have a bash. Better. Much Better.

You really get the benefit of the differing abilities of the characers when you play as a team. We were playing as Thor & Questor (Tank & Damage respectively) and were pretty effective at knocking out the generators/portals or whatever you want to call them.

Hard on two player, No. Challenging, Yes. but that doesn't mean it's not FUN. I've thorougly enoyed the last 3 hours of play and if it wasn't for my eyes about to dry out, I'd probably be on it for a few more tonight.

By comparison Diablo is a bit of a cake walk, if you really want something to get your teeth into, then give this a go, I double dares ya!!!

P.S. I bought the 4 pack which I think is really good value for money. If you're gifting, you'll have a lot of fun with whomsoever you send it to.

P.P.S The kids bedroom carpet is ok ;)

Merry looting!

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99 of 138 people (72%) found this review helpful
1 person found this review funny
17.6 hrs on record
Posted: October 13, 2014
I hesitate to select "no" on this, but I guess I wasn't sure what to expect before I began playing it. Needless to say, I approached with optimism.

I played the hell out of Gauntlet Legends way back on my N64 with my brother and sister, as well as some of Dark Legacy. Although this game has upgrades you can buy ("relics", kind of like constant passives) and a small amount of persistence, there's a lot that doesn't work in this iteration of a classic.

-This game is short.

-The bosses are easy.

-Teamwork is non-existent in most PUG scenarios (and anti-team actions are even actively encouraged).

-The latter fire/hell-themed dungeons are depressingly boring and empty; devoid of even minor details.

-There's literally nothing to unlock as you progress except for ugly skull-obsessed cosmetics and minor passives: no new hero classes (jester?) or full reskins (like the minotaur from Legends, for instance)... not even the ability to change your colour. Maybe a skull helm though; well done, hero.


My biggest gripe though: there is literally no reason this game had to strip out the numerous advancements of the formula established in Dark Legacy and Legends. Those were damned good games (but nostalgia may be strong with this one), and in their place we get a shallow experience wearing the skin and spinning the axe of Gauntlets of yesteryear. It had some potential but feels like the ball was dropped.

TL;DR: It's still a decent arcadey chop-em-up, but I'm left feeling like I got (another) half-finished Kickstarter project which promised big and delivered nothing. Legends and Dark Legacy moved the formula forward, to great success. This one has moved the ball back to the 50-yard line for no conceivable reason. I can't figure out what the idea was, here. If it was intended to be most like the old Gauntlets, why don't you constantly lose health? Make up your mind!

EDIT: You can get new characters... in DLC! Frabjous day!

EDIT 2: I should note that some dude got mad about my review, saying "it was supposed to be like the first Gauntlet", as if that somehow excuses it from being boring or feeling barebones. If it could be better, then it could be rated down, period. I'll use this as an example: a bunch of my friends own it, and I have the most time in the game, by at least a dozen hours. This should probably be something a game tries to avoid.
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97 of 135 people (72%) found this review helpful
1 person found this review funny
7.0 hrs on record
Posted: November 4, 2014
I wont recommend this game to someone looking for a Gauntlet game, but if it's on sale for like $10, id say go for it.

On one hand, the game isn't a "bad game," except for the fact that there are only three areas, which was an enormous disappointment to me when i walked forqard and back thinking i had just missed them. On the other hand, this game is not the Gauntlet you probably know and love. The whole new character design thing is lame, Gauntlet didn't need that type of gameplay.

Then theres the part where there really aren't any items because you get these sort of bonus skills (which are the only thing you use gold for) which are activated by potions (which is the only thing you use potions for). Keys don't roll over after you've completed a level, and neither do potions, and theres really no reason to ever worry about having the exact number of them, you might just miss one or two doors with some gold behind them, which is relatively pointless and not even remotely exciting anyways.

It feels like someone who hasn't played Gauntlet much just took the project and went "Hey, guys, hear me out, I think people want this kind of game!"

All things considered, I didn't go through it hating my life, but I would give it a better ratying if it didn't pretend to be a Gauntlet game. And, again, why so few areas, that really bugs me. I feel like if I paid $10, or $15 i would be okay with it, but I didn't, so I'm not.
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112 of 159 people (70%) found this review helpful
1 person found this review funny
29.1 hrs on record
Posted: October 6, 2014
I grew up with Gauntlet, but alas.... this version has sadly mucked with the formula a bit and made it a bit more like Diablo and other grinders, as to be nearly unrecognisable. In fact, it's probably closer to the classic "Smash TV" in gameplay - which is not bad, per se, but it doesn't resemble Gauntlet much.

Most of the classic gameplay elements are there, but some have been meddled with while others are notorious by their absence. The characters play far differently now - to be completely different from the arcade original. The warror and valkyrie can't shoot, and the wizard has a bunch of spells which can be selected by confusing street-fighter-like button combinations. Also the way magic works in game is not like the original, owing to a relic system that lets you buy types of magic for in-game gold. The enemy generators are fewer but now take excessive hits to damage. Death is more of a nuisance than he ever was, and now ALL the food is vulnerable to being shot.

As for level design, the rooms are rather too large and you can avoid most of the nasties by running in circles. It's not very claustrophobic and Gauntlet-like at all. Also granted that the game likes to lock you in arena battles is where this game borrows more closely from Smash TV than Gauntlet.
The inclusion of the crown is a welcome addition (like classic Gauntlet II's "it" creature), as are the exploding barrels. Some of the other room elements (moving blocks, lava cranks) don't add much to the game at all and just get in the way of the fun.

I understand the desire to update an old game, but sometimes going crazy and introducing a bunch of cool new things that don't really work together can really imbalance the fundamental gameplay, and that's what's happened here. As it stands as a game in it's own right, it's certainly fun during multiplayer -- if you can bear being the slow old wizard while everyone grabs the gold before you do. Also the boss fights are a bit of a let down... I had to figure out how to kill the first one, and having to solve room puzzles isn't really what Gauntlet is supposed to be about. Just let me hack'n'slash them, thanks.

My fear is that the game will not have much lasting appeal - save for those who love grinders. There are not so many levels and there are no infinitely generated ones like the arcade game. It's just going to become a grindfest for masteries, new character clothes and relics pretty quickly. To top it off, the character speech in-game gets really REALLY repetitive, and the score leaderboards have been plauged by cheats.

It's not a bad game,... in fact it's fun for a while, and will grow on you if you give it a chance .... but it's just not a great game.
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62 of 82 people (76%) found this review helpful
10.8 hrs on record
Posted: October 31, 2014
It's alright, maybe worth getting on the cheap, but I think my friends and I were a little underwhelmed and lost interest quickly.

We'd all played Gauntlet back in the 80's, and while this does generally stay true to the basics (characters, keys, potions etc), the level design just seems lazy and linear. Linear's not a bad thing in games, but in this instance it takes an already simple game and points you forward. With limited character attacks that soon become repetitive, and only the illusion of character skill trees/progression, it all adds up to you thinking you could spend your time better elsewhere.

The levels are split into 3 sets of 4, with each of those 3 sets having it's own theme. One of those themes is mostly dark caves where the only light source is a slight glow around your character, which doesn't really add to the atmosphere, it just makes it annoying to navigate. Each themed set is also very samey.. I think they've been a bit lazy and could have not only put ALOT more levels in, but also more variety. Kinda feels like a tablet game in that respect.

On the plus side, it's a bit of fun with friends, especially with the difficulty up when in rooms where you get swarmed, but unfortunately it mostly lacks any real frantic play.

If you like working on Achievements, you'll find a third of the achievements are for playing very badly, another third for progress, and the last third for playing way more than you really want to.

I'd give the game a neutral rating if I could, but in honesty I don't think it has enough to recommend it.. seems like development was a bit lazy, although it's not buggy or anything.. just design choices really.
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64 of 91 people (70%) found this review helpful
6.9 hrs on record
Posted: October 1, 2014
Sir Faulty's Scorecard

Personal Rating: "Worth purchasing"
Traditional Rating: 7 out of 10
Genre: Isometric Action Role Playing Game for up to 4 players

Don't shoot the food!

Revisiting classics from the past can often be a tricky business. For each successful reboot (take the new Tomb Raider for example) there are more often than not a host of clunkers. Conker Locked and Reloaded, Golden Axe - Beast Rider, Shadowrun the RPG that morphed into a terrible multiplayer FPS and the Bomberman reboot are just some of the failures that failed to capture the imagination and the magic in the same way the originals did. Where Gauntlet manages to fit into all of this depends on how rosey those nostalgia-tinted glasses of yours have become. Gauntlet has seen its fair share of reincarnations over the years since the classic 4 player co-op arcade game debuted in 1985 with not all of them being entirely successful at achieving what they set out to do.
This latest incarnation by Arrowhead Game Studios , the guys that already made another Gauntlet type game called Magika, are on hand to give us a modern day remake of the original arcade classic giving players the chance to revisit the spoils of the often fettered and restrictive dungeons from the original as hoard's of fantasy-based monsters swarm your character in ever increasing numbers the further down the line you progress. As a modern day game, Gauntlet may appear almost archaic to the gamer who has little or no connection to the series. There are no RPG builds here to tinker with as each character from Thor the Warrior, Merlin the Wizard, Thyra the Valkyrie, or Questor the Elf each have their own unique strength and weaknesses. The player is given no option, just like the original, to play mix and match with their character builds.

Some things have been tinkered with and changed for a modern day audience. In the original, if any of the players died they could immediately insert another coin to rejoin their friends in the adventure. This allowed players to continue on provided they had enough coins in their purse. In the remake the party is started off with five skull coins which any player can use should they meet their end. More coins are slowly built up through a progress bar onscreen which does mean all parties playing together need to be a bit more tactical and keep an eye on each others health since this sharing of coins can often have the unintended effect of having your weakest player consume all the coins thereby ending the games playthrough. The original Gauntlet featured no bosses but since boss-battles have become such a staple of the RPG cannon in recent years the three bosses that bookend each of the three short chapters can often be grueling and tough fights as enemies are spawned to aid the particular boss in battle.
Like the original some things do make a welcome return. One of these being the sharing of food. Food increases health for the wounded but also increases the health bar of the unaffected provided they collect a certain amount of it. Like the original, depending on the willingness of the players to co-operate by sharing food and luring monsters into places where they can be engaged and slaughtered more conveniently will greatly enhance your parties chances of success. If you have a stubborn player on board who is there to "troll the food" you may be in for a bit of a rough ride (although there is an option to kick the player from the game provided you are the host). Once again it is possible like in the original to accidentally damage the food available in each level so that no one can consume it (thanks to one of Questor's, Valkyrie's, Merlin's or Thor's rouge arrow, shield, fireball or spin-attack's) which can have the drastic effect of changing the tides very quickly on the more harder difficulty settings. Death, and its icy grasp, also makes an appearance and while practically impossible to kill is best avoided by staying out of his radius (a blue haze that emanates outwards) as coming into direct contact with this will result in instant death. The original Gauntlet is also noted for its narrator so it was great to see him make a comeback with most of his original quips intact such as "Remember, don't shoot the food!", "Elf – shot the food!", and "Warrior needs food – badly!"

Gauntlet is an incredibly short adventure but given its current price that argument does become rather moot. Three chapters with four acts that take no more than 45 minutes to clear should see most parties finishing the game in just under five hours. One can progress further on with the party by simply upping the difficulty level to the next tier. If I have some complaints it's that there is very little enemy variety on display during each chapter and until that chapter closes and you move onto the next you will be fighting spawns of the same enemy over and over again. Also the games camera is drawn so far out of the action that during some 4 player co-op mayhem it becomes very difficult to distinguish what the hell is going on when the screen is literally swamped with enemies because everything appears so tiny. Graphically Gauntlet is rather underwhelming relying yet again on many of the genres environmental tropes such as musty cavernous trap-riddled tombs or fiery lava pits of fire and brimstone. Nothing here that you would have not already seen countless times if you are a fan of the Diablo series. My major gripe with the game is probably the multiplayer lobby, which must filled with all four players, if you want the full experience. There is no drop-in, drop-out functionality here and often you can create a game in the lobby and wait eons for other interested parties to join you provided you haven't already sent out invites to play to your friends.

Gauntlet is a simple hack and slash fantasy game that would be pretty much unremarkable if it were not for its 4 player co-op. As a single player game it's a bit of a tiresome chore (even with its short length) but add three friends into the mix and it can often be blast to play. Gauntlet doesn't redefine the way we play co-op games but it does ensure those who tag along for its incredibly short ride - do have some element of fun!
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53 of 73 people (73%) found this review helpful
44.1 hrs on record
Posted: October 7, 2014
If you played and loved Gaunlet on GameCube, do not expect the same type of game here. This game is much more challenging and expect failure at first on higher difficulties. This game is designed with team coordination in mind. At Normal or Easy difficulties, the game is easy once you get the hang of it. But at Hard and Unfair, it becomes very challenging to play solo or with an uncoordinated team members since you have limited lives. This game is best played with friends or other people. Though it is doable even on Unfair difficulty, I would not recommend playing this game solo.

There seems to be some imbalance amongst the classes. Archer and Wizard are arguable the most reliable classes on Hard or Unfair difficulty due to their ability to kite. Valkyrie would be a close third with his overpowered spammable lance thrust and shield block. And Warrior is definitely the runt of the liter due to damage and survivability issues.

Warrior offers the least overall damage and the most difficulty avoiding damage while in combat. His weak attack is appalling and his strong attack is comparable to the Valkyrie's while being slower and having a smaller area of effect. The only redeemable quality about the Warrior is he unlocks a low-hp regeneration perk and he has the simplest control design.

Wizard has the most complex kit design requiring 2 button combinations between 3 buttons to determine your spell cast. (XX, XY, XA, YY, YX, YA, AA, AX, AY). They offer a lot of utility, have comparable sustained damage and a decent kit to kite once you get used to switching spells on the fly, and unlock a shield that blocks damage after 16-20 seconds of being untouched. Wizard has essentially no burst but plenty of ways to dish out damage over time.

Archer is in my opinion the easiest to use with high burst damage from his bombs, low sustained damage, and a nice roll dodge; just imagine playing a MMO and mobbing monsters.

Valkyrie like I mentioned earlier has a ridiculously power strong attack which offers high amounts of sustained damage; the tradeoff is he's vulnerable to getting hit if he just spams the attack. The Valkyrie unlocks a powerful perk which makes him very durable at low health.

The leveling and gold system definitely seems a bit bland. You can buy relics which are temporary perks you can use with potions and new gear but the gear is purely aesthetic. I do find it interesting that you "level up" by unlocking achievements (eg. killing 10,000 monsters, breaking 500 props, etc) which will give you various benefits. It seems kind of silly that you unlock some perks for dying. Some perks have 3 tiers, Bronze Silver and Gold. Each is just a slight upgrade over the previous perk. The time it takes max out all the perks is at least 30 hours on a single class.

I would estimate the average playtime will be around 20-40 hours for a person who enjoys this game. After 40 hours of personal gametime, I would say the game is definitely better played with friends. Though public rooms are available, the experience is nowhere as fun. My biggest concern is that the game will lose replayability once you become better at it and master every level on Unfair difficulty since there is a limited amount of actual content (you can speed run through everything on Easy in probably 2 to 4 hours).

Overall, I would give this game a 7 out of 10. I would say the game's good, but not great, and very fun while chatting with friends over voip.
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44 of 60 people (73%) found this review helpful
179.1 hrs on record
Posted: October 29, 2014
Gauntlet, not a game for the faint of heart...

But in reality you just need to have two things to play and enjoy this game - patience (I can't stress this enough) and a love for the classic 'Dungeon Crawler' genre, which has paved the way to many great games in this modern age.

However - you will need to understand what this game is NOT. It is not item / equipment intensive (no matter how much some players will complain), nor is it a game that currently contains plenty of end-game material - and NO, this does not give you the right to complain endlessly when you realise this.
If you are looking for these sorts of games - then you can play a game like Diablo or Path of Exile, because chances are; you will not be able to enjoy this game or understand the uniqueness that it presents.

So what sort of people would enjoy this game? 'Completionists', classic gamers, players who have a group of friends and want to enjoy a co-operative game together (re-experience the 'old days' where gamers would sit together and play on a console), players that have played the Gauntlet gameline since the very beginning, fans of 'Dungeon Crawlers' - the list goes on and on.
It is a game that immerses itself within local competitiveness (just like those times when you would battle your friends in Super Smash Brothers) as well as giving you a darker theme (for the glory of adult themes).

Truely a game that can unleash a multitude of emotions.

Do I recommend this game? Yes
Should you buy this game? Yes
Would you enjoy this game more with friends? Hell Yes!

So leave your ego at the door, sit yourself down and play some Gauntlet.

(If you were looking for gameplay and mechanics information - go here

--- EDIT --- 5/11/14

I have had a few messages saying that 'if I find this version of Gauntlet enjoyable - I must not have played any of the original games'. I laugh at these messages - and to refrain from any further pointless accusations, please refer to the below.

I have wasted many a 'gold coin' playing this game back in the arcades in the 80s (the original and Gauntlet 2) and I am currently arranging shipping to have the one of the original Gauntlet Arcade Machines - delivered to my house.

I have then spent many many hours playing the Nintendo version as well.
I have played the game on the Atari Lynx (Third Encounter).
I rampaged my way through number 3 - on the Commodore 64.
Legends, Seven Sorrows, Dark Legacy on Playstation 1 and 2 respectively.
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38 of 51 people (75%) found this review helpful
10.6 hrs on record
Posted: November 30, 2014
I was pleasantly surprised by this game. My buddy picked me up a copy to play with him during the Steam sale, so I gave it a try for him. We preceded to beat the 3 areas straight through with no breaks. I have never played a Gauntlet game before and even had to learn the controls at first. I still couldn’t put it down and truly enjoyed my time with the game.

It has high replayability, excellent co-op, and great level design. However, the glaring negative is the lack of content. There are 15 areas that can be beaten around 4 hours. It doesn’t mean after that you will never touch the game again, for the levels can played over and over again yet still give the same excitement.

If you want a great co-op game online and offline, this is the game for you. I now consider myself a fan of the Gauntlet series and this is my first entry played. So you other noobies out there, give it a try if you are on the fence! You might be pleasantly surprised like I was =)
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49 of 75 people (65%) found this review helpful
6.9 hrs on record
Posted: December 2, 2014
While its fun for a few hours, the game can be completed on hard (in a party of 2) in about 5 hours. Sure there's replayability but with only 3 areas and 12 (short) levels to choose from, whats the point? Gaunlet legends -a game released on PS1- has more content than this. Perks are mostly useless, not much variety in levels or boss fights and most of the achievements are for grinding. On the plus side the characters keep you entertained at least til the end. 5/10
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62 of 98 people (63%) found this review helpful
15.4 hrs on record
Posted: November 30, 2014
This game is super short. I was expecting someone more like Gauntlet Legacy. It literally has 12 dungeons.

Replayability is crap. There aren't many skills/spells to get and honestly once you've beat the game, there really isn't much to do after that.

If you are looking for the old school gauntlet feel go for it. If you want something like Legacy save your money.
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23 of 32 people (72%) found this review helpful
9.3 hrs on record
Posted: November 10, 2014
Quick to play, quick to discard, Gauntlet is a well made game, blurring the line somewhere between the original arcade Gauntlet and dungeon crawlers like Diablo. It's fun for a few hours, but I doubt many people will come back again after that. More complex skill system than the original Gauntlet, giving the players a few options other than just shoot shoot shoot, but nowhere near as in depth as something like Diablo, Path of Exile, Torchlight which are what the original Gauntlet evolved into.

However, it is fun for those few hours, so the game is recommended - only if you can pay less than ten of your local monies, and in the UK, even that's a bit too much.
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19 of 25 people (76%) found this review helpful
14.6 hrs on record
Posted: October 20, 2014
I played the original Gauntlet local co-op with my brother regularly as a child. I find that this remake has stayed true to the concept and I have enjoyed it now twice all the way through. First time was normal mode solo, and then hard mode with my brother (ah, the nostalgia of playing the original!). This game is fairly short - about 5-6 hours. There is a lot of reason to replay this game though: you can level up each of the four classes, upgrade items and gear for up to all four classes, have fun playing with friends and even try to break the speed run records and score records. There are also 5 skill modes ranging from easy to unfair!

On the downside, there is absolutely no text or voice chat within the game so it can be annoying if you ever need to talk to a party member, especially if by allowing public to join your lobby. If you plan to co-op with friends steam chat and/or steam voice chat (or 3rd party software) are the only ways to communicate without any chat functions in-game.

All in all, I really enjoyed playing this game twice and would play it again if another friend wants to co-op through it.
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25 of 37 people (68%) found this review helpful
27.4 hrs on record
Posted: October 14, 2014
Alright, I have finally completed this game and have seen mixed reviews. What I have seen in the negative reviews is "the game is too short, I finished in 3 hours." or, "It is really repetitive and boring." The first statement is false, and the second is an uninformed opinion. The game is not short at all. I have over 20 hours of time on it and finished around the 24 hour mark. Bear in mind, I spent some time grinding and replaying some levels with friends. Which leads me to the second statement. To say a Dungeon Crawler is repetitive is like saying a Bugatti Veyron is too fast. While it may be true, that is the whole reason behind it. Dungeon Crawlers are supposed to be repetitive. That, in my opinion, is where the fun is. Grinding through waves of enemies to level up and finally beat that unstoppable boss. And trust me, the bosses in this game do not mess around. So to answer the two main questions. "Is the game short?" That depends on you. But you should be able to get at least 10 hours of playtime. "Is it repetitive?" Yes, yes it is. Its a Dungeon Crawler, if you were not expecting that, the game is probably not for you.

Now, the story of the game is as follows. A Wizard named Morak summoned an immense magical dungeon known by heroes and common people as "the Gauntlet". Inside is the usual treasure, traps and evil creatures. And of course, no one has ever made it out. So Morak calls on the four protagonists promising them wealth and all sorts of goodies and of course, a sword slashing, fire blasting good time.

The heroes you can pick from are the Warrior, Valkyrie, Wizard, and Elf. The Warrior is my personal favorite. He has plenty of health, and can easily cut down waves of enemies. The Valkyrie has a short sword that can swing incredibly fast at the cost of short range. A shield that can block all means of damage, and she can throw her shield to have a sort of chain lighting effect. The wizard is the most complex. In order to cast his spells (with the default controls) You have to push the "Shift", "Space", or "RMB" keys to conjure the spell. What makes him more complex is that pressing "Shift" first and "Space" second may make a fire spell. While pressing "Space" first and "Shift" second may create an ice spell. It requires some getting used to. And then finally we have the the Elf. He has a dodge ability, a bomb that can be attached to his arrows or be placed, and can fire arrows incredibly fast.

The gameplay, as mentioned before, can be repetitive. But this is a game you need to grind in. The "levels" in the game are called masteries. You level them up by completing certain tasks. For example. The "Mummy Slayer" mastery may require 5000 mummy kills to reach the Bronze rank. After doing that, you get increased damage against mummies and the towers that spawn them. Each enemy type has a mastery to go with it. Making the grinding worth while in the long run.

The actual levels themselves are divided up as follows. There are 3 sets of 4 doors each. The first door in each set consists of three basic levels. The second door has a procedurally generated level and tons of places requiring keys. And the third door contains a level that requires performing a specified task to open the exit. And the fourth door in each set contains the boss. To make up for what may seem like a repetitive formula. Each set of doors has a different atmosphere and enemy types. The first set takes place in a sand buried crypt containing Mummies and skeleton warriors. The second set is themed in dark caves that are sometimes, literally pitch black. Here you fight orcs, grunts and the occasional Spider queen. The final set appears to be placed in a volcano or Hell itself. Here you will find fanatic cultists, and many types of demonized creatures.

Now, I won't say anything about the bosses. The first two are just challenging enough to make the victory worth it all. While the final boss and ending seem just hastily thrown together. I won't spoil anything of course, but the final boss was, in my opinion, more annoying then fun, and the ending did not have any closure. It left me wondering, and to honest, very dissappointed. But the game in its entirety made up for it.

Gauntlet is a fantastic Dungeon Crawler in my opinion and a nice addition to the series. If you have the spare change like I did, pick it up for some friends and play a marathon or two. Good times can be found in every nook and cranny in the depths of this particular dungeon.
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38 of 61 people (62%) found this review helpful
16.4 hrs on record
Posted: October 23, 2014
Way too short and not much to do. Bare minimum for hero customization. Pick it up if it goes on a really good sale, but other than that don't bother.
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24 of 38 people (63%) found this review helpful
36.6 hrs on record
Posted: November 5, 2014
It's fun for a while, I played with a group of friends which made it all the better. I even tried grinding my character up so I could beat the harder game modes. But just like Diablo 3 I got very bored of the grind and quit. There is so little incentive to continue playing the game! Your gold is spent buying new armor that awards you nothing but a different look and no new stats.
Game is easily beat on normal, but to beat it on the hardest mode you have to kill so thousands of the same mobs, forcing you to play the easier level difficulties over and over just get a damage increase versus that monster. Which is where the grind sets in.
With 35 hours play time, I played more than I should have as I was having fun and got sucked into the grind for a little while. But reallity hit and I gave it up after I noticed there was no reward for completing the game on a harder mode.

Also they should have an option to only view the friends list leaderboards, because the world leaderboards are not even fun to look at due to the cheaters.
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15 of 22 people (68%) found this review helpful
96.3 hrs on record
Posted: November 19, 2014
Elf shot the food. are about to die.
I've not seen such arcane might in centuries...intriguing, wizard.

Could use more levels but it's entertaining, especially for the completionist, and multiplayer is well built-in and the source of much comedy!
It may seem like some characters have unfair advantages, but they do balance out once you unlock their masteries through play: elf can respawn for free at death, valkyrie takes less damage, wizard negates damage after a few seconds and the warrior regenerates when health dips too low.

Stick with it and you won't be disappointed!
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27 of 45 people (60%) found this review helpful
89.3 hrs on record
Posted: November 13, 2014
Gauntlet.. a classic NES game that I played with my family over 20 years ago. This remake isn't the same maze/portal jumping/warrior needs food kind of game as the original, but is instead a modern day iteration that really nails the heart of the game.


The fun of this game comes from showing your prowess with each of the four characters, which each exhibit their own set of skills and survivability. The joy comes from landing a game with another player (or more) who is as competent as you and navigating your way to victory.

Some reviewers say that you need to grind in order to play the "harder" levels. The truth is you can play on the Unreal difficulty setting from the first minute you pick up the game IF YOU ARE A DECENT VIDEO GAME PLAYER. Most of the thumbs down are CASULS who expect victory to be handed to them.

I will say that the re-playability of the game really comes from enjoying the "social" interaction of viewing others' playing styles and competencies.

highly recommended.
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11 of 15 people (73%) found this review helpful
27.9 hrs on record
Posted: January 14
I have played my fair share of Gauntlet games in my day. Originally in the arcades, every death meant I had to pump more quarters into the machine. Now, with the series hitting multiple consoles spanning different generations, Gauntlet is back after a rather long hiatus. Is it back to the feelings we all know and love, or was that really just me looking back with rose-tinted glasses? After playing this, I may be going with the latter.

In a very arcadey fashion, Gauntlet puts players in the role of one of four classes. In a top-down view, they will hack and slash (or shoot arrows and fireballs depending on the class) at hoards of enemies while they try to make it through the dungeons while gathering as much gold as they can. Don’t forget getting chased by death himself in some of the more frantic levels.

Progression is done not through leveling up, but through masteries. There are even death masteries that will allow characters to not take as much damage from certain traps if they die enough from them. Basically, doing normal stuff throughout the game will allow players to get better at that certain skill. It’s not groundbreaking in any way, but it at least let me improve my characters.

The classic classes are all back, and each plays very differently from one another. The Warrior is a brutal melee fighter, the Valkyrie utilizes her shield to both block and attack from afar, the Elf uses bows and bombs and the Wizard combines elements to fire off magical attacks. Each has their own play style and really changes up how the player will handle situations, but in the end, most of it is pretty mindless.

The standout here is the co-op play. Online multiplayer with three other people was a frantic, hack n slash mess, but in a good way. Since it didn’t take much thought to play, we ended up have a fun time just hacking away at enemies while talking. Also, fighting for the crown when someone would get hit quickly became the meta-game of it all, even though the crown does nothing except increase points at the end of the level.

The story is minimal at best, but the voice acting that is there, along with the comedic overtones are well done and even made me laugh a few times. Sure, there is no “Sexy pants!” being screamed like in Sacred 3, but the dialog that is there never takes itself seriously and gives off a bit of charm that I enjoyed.

Gauntlet isn’t much of a thinking man’s game. Find a class you like and have at it. The Wizard will be the one most people avoid, but even then, with a few other buddies along for the ride, it can be a rather fun time. Single player can get a bit more monotonous, but it is the same for the multiplayer; just having some others to share in the mindless action helps out a lot.

For $20, players get a rather fun game. Yeah, I still feel more love for the older versions of the game, but I think that’s just the nostalgia in me. Even in single player, I didn’t mind taking on the hoards of enemies with my shield throwing Valkyrie. Jumping online is where the game gets hectic, but way more fun, and the tongue-in-cheek nature of the dialog and story offer up a few laughs at times. I would say pick it up, but if you do, try to at least convince one or two friends to pick it up with you. You’ll all have a more enjoyable time together.


Be sure to check out Nerd House Gaming for more reviews!
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