The classic Gauntlet 4-player co-op action gameplay returns in a completely new experience! Battle the endless hordes of foes as you and your friends fight for treasure and glory via both local and online co-op multiplayer. Invade the Darkness this Summer on PC and Steam Machines!
User reviews: Mostly Positive (2,451 reviews)
Release Date: Sep 23, 2014

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Recent updates View all (6)

December 16

Gauntlet v1.11 Patch is Live!

Hello fellow adventurers!

Since we released Gauntlet v1.1, the response to our new Necromancer hero and Colosseum update has been great! However we still hear that there are lingering issues and so thanks to your valuable feedback we've continued to work hard to make Gauntlet an awesome gaming experience.

With this latest patch, we have addressed a number of issues affecting the community. Rest assured we are still reviewing more community input and will keep you posted on future patches. Please find the patch notes below.

Bug Fixes:

• All Heroes take heed! Questor will always appear properly when equipping a cape while having the ‘Iron Branch Cloak’ equipped.

• Text Chat should remain responsive if finishing a level while typing.

• Heroes rejoice! Rejoining a battle through Steam Friends, which you have been disconnected from; will no longer cause an issue.

• Heroes who lose connection on the floor lost screen of the Colosseum should now receive a message informing them that they need to reconnect in order to post to the Leaderboards.

• All issues with Lilith’s Voice over during the battle with the ‘Beast of Orox’ have been addressed.

• Barrel throwing Heroes be merry! Several Heroes can now throw barrels at the same time without fear of ill effects.

• All heroes’ hard earned Campaign Chapter scores will now appear correctly in the Main Menu’s leaderboards.

10 comments Read more

December 10

Gauntlet v1.1 Update is Live!

New Game Mode: Colosseum

In the Colosseum game mode you take on Arenas, with increasingly difficult waves of enemies assaulting you, played Solo, or up to 4 players co-op.
• Survive all of the waves in an Arena to complete it and unlock the next one
• Earn Capes for your heroes by completing the toughest Arenas
• Get high scores in each Arena to climb the High Score Leaderboard
• Each new season, the Arenas are swapped out for 3 new ones, with new Capes to earn
• You must be connected to Steam to play the Colosseum game mode

New Hero: Lilith the Necromancer

• Available for purchase now!

Bug Fixes

• Heroes rejoice! If you need to quit Gauntlet soon after starting the game, the "Gauntlet.exe has stopped working" message should no longer appear.
• Heroes that respawn while the ‘Siren’s Lute’ ability is active will no longer have to worry about being targeted by enemies.
• Hero’s beware! Falling off the drawbridges in the Burning Temple of Dur will now always lead to your demise
• Clients should always be able to exit the Waiting for Host screen even if their Host is reviewing their Masteries
• Heroes be glad! Getting hit when using the jump pad near the final pushable block in The ‘Caverns of Mag’Ash’ will no longer result in a hero falling out of world.
• Heroes will no longer have to fear that they will become trapped inside the wall near the staircase after the room with the Spider Queen in The ‘Caverns of Mag’Ash’.
• The Camera will no longer cause any Hero to become stuck at the altar in the first room with a breakable wall in The ‘Caverns of Mag’Ash’.
• Cheating Heroes will no longer be able to achieve unusually high single player scores by manipulating party size.
• This one is for the Elves! Questor will no longer be damaged or be able to die from the spider-lings poison while in Ethereal state.
• Any Client that joins up to a game where the Host has already begun the countdown to reach the HUB will no longer have to concern themselves with not having enough time to pick their hero or getting disconnected from the game.
• Fashion conscious Wizard’s be merry! For The ‘Lorekeeper’s Vestments’ and ‘Heckdelver Raiment’ gear will appear properly at the in game shop.
• The Spider Queen’s health bar will always appear when she is hit.
• The visual effect of the perk ‘Mysteries of the Elf-Folk’ will always be visible once enabled.
• When using Mouse and Keyboard in the main menu, The ‘Highlight Effect’ that appears with every option in the Menu will no longer remain visible during the screen transition between the Main Menu and the Lobby.
• Heroes need not worry! If a participant of The Gauntlet falls victim to one of Morak’s ‘Purple Explosive Traps’ and gets knocked to the edges of the floor they can now escape before being hit by the next trap.
• Merlin’s ‘Fire Bomb’ spell will no longer pass through the lowered drawbridges in The ‘Burning Temple of Dur’
• Questor will now be able to shoot the food with his ‘Sniper Shot’.
• The Beast of Orox will no longer get stuck on the Braziers when he becomes enraged during the epic battle at the end of The ‘Caverns of Mag’Ash’.
• The Spider Queen now has SFX when she lays her eggs, charges and jumps. Watch out!
• Liftable items will no longer appear on the floor to a client that joins at the same time as a Host who is lugging one of these items around.
• Barrels and Statues will no longer be seen as floating on screen when the client who is carrying them leaves the game.
• The SFX of the Cutscenes on Floor 10 of both The ‘Crypts of the Sun King’ and The ‘Caverns of Mag’Ash’ will no longer continue if a Hero decides to skip them.
• Merlin can now shoot his ‘Fire Bolt’ and ‘Pyro Sphere’ spells everywhere after the first stairs in Floor 4 of the ‘Caverns of Mag’Ash’.
• Cheating Heroes will no longer be able to regain their health by leaving in the ‘Floor Complete’ screen and quickly rejoining the Host who completed the floor.
Balancing Changes:
• Damage bonuses from Slayer-masteries have been reduced
• Enemy Damage Resistance on Hard and Unfair difficulties has been reduced
• Enemy Movement and Attack Speed on Hard and Unfair difficulties has been increased
• Warrior Rush now deals damage and has a slightly shorter windup
• Warrior Leap Attack now staggers enemies around the point of impact
• Valkyrie Shield Throw damage increased
• Wizard Lightning Sphere now blocks melee attacks

Additional Changes:

• The Heroes have cried to the Heavens and the gods have answered! There is now an ‘Auto Aim’ toggle option as well as a ‘HUD Transparency’ option available to the Heroes of The Gauntlet.
• The Tutorial can now be replayed for those who wish to hone their skills before entering the Gauntlet.
• Leaderboards can now be accessed from the Main Menu.
• Various Localization issues have also been addressed over all Languages, including:
o Inconsistent Font sizes and Capitalization issues
o Progression Counter for ‘Masteries’ will now update correctly
o Some small issues in the Credits

Known Issue:

• Several players throwing barrels in the same room during 3 to 4 player matches may Crash the game. Please refrain from this behavior until we can address the issue.

52 comments Read more


“Arrrowhead has beautifully restored Gauntlet to its former glory.”
4.5/5 – Hardcore Gamer

“Gauntlet is the perfect party game. It brings people together while tearing them apart.”
8/10 – Shacknews

“Arrowhead hits its mark”
8/10 – Destructoid

Play Gauntlet™ in STEAM Big Picture Mode

Just Updated

Morak has called forth all Gauntlet adventurers to his newest and deadliest creation: The Gauntlet Coliseum.

Six horde-mode style arenas will test players’ endurance and combat skills against increasingly more difficult waves of enemies in this brand new game update. Victors will receive a new cosmetic item for their efforts, capes custom-designed for all characters, as well as bragging rights on the leaderboards.

All Gauntlet adventurers, regardless if they purchase the Lilith the Necromancer Pack DLC, will receive this game update for free on Dec. 11th. Additional challenges will be added in future seasons of The Gauntlet Coliseum to be released on a semi-regular basis.

About This Game

The classic Gauntlet 4-player co-op action gameplay returns in a completely new experience! Play as one of four distinct heroes in an intense monster filled dungeon brawler with a combination of both uniquely built and randomly generated levels to explore. Battle the endless hordes of foes as you and your friends fight for treasure and glory via both local and online co-op multiplayer. Invade the Darkness this Summer on PC and Steam Machines!

New Gauntlet Experience
Classic dungeon crawling action is melded with innovative new features for the ultimate Gauntlet challenge.

Online and Couch Co-op Multiplayer
Explore on your own if you dare or play with friends in 4-player same-screen and online co-op. Your friends can become foes as you compete to see who can claim the most kills and the most gold.

Four Classic Characters
Gauntlet’s four classic characters: Warrior, Valkyrie, Elf, and Wizard return but with more distinctive play styles and their own unique skills.

Discover New Powers
Players can scour the dungeons for gold and loot to unlock mystical Relics that grant the holder deadly new abilities. But beware – if used incorrectly they can be detrimental to your party’s health!

How Will You Die?
Fiendish traps, monstrous hordes, epic bosses and even your own friends will cause you to die in confounding and extraordinary ways.

  • “An idealized reboot of the series – immediately familiar yet totally fresh.” – Digital Trends
  • “You haven’t needed food this badly since the 1980’s” – Gamespot
  • “Just the way fans would want it” - Destructoid
  • "Fans of the classic 80s game have nothing to worry about." - PrimaGames
  • "This classic quarter-muncher consumed a lot of my own money during summers as a kid, so it's nice to see the fantasy gameplay live on this latest incarnation." - Fortune
  • "With its simple, streamlined controls and the compatibility with SteamOS, 'Gauntlet' is clearly nostalgic for the living room-centric gaming of the early 90s. And it succeeds." - Tom's Guide

System Requirements

    • OS: Windows Vista / Windows 7
    • Processor: 2.4 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • OS: Windows Vista / Windows 7
    • Processor: 2.4 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB NVIDIA 460 / AMD Radeon 5870
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
34 of 43 people (79%) found this review helpful
10.6 hrs on record
Posted: November 30
I was pleasantly surprised by this game. My buddy picked me up a copy to play with him during the Steam sale, so I gave it a try for him. We preceded to beat the 3 areas straight through with no breaks. I have never played a Gauntlet game before and even had to learn the controls at first. I still couldn’t put it down and truly enjoyed my time with the game.

It has high replayability, excellent co-op, and great level design. However, the glaring negative is the lack of content. There are 15 areas that can be beaten around 4 hours. It doesn’t mean after that you will never touch the game again, for the levels can played over and over again yet still give the same excitement.

If you want a great co-op game online and offline, this is the game for you. I now consider myself a fan of the Gauntlet series and this is my first entry played. So you other noobies out there, give it a try if you are on the fence! You might be pleasantly surprised like I was =)
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45 of 68 people (66%) found this review helpful
6.9 hrs on record
Posted: December 2
While its fun for a few hours, the game can be completed on hard (in a party of 2) in about 5 hours. Sure there's replayability but with only 3 areas and 12 (short) levels to choose from, whats the point? Gaunlet legends -a game released on PS1- has more content than this. Perks are mostly useless, not much variety in levels or boss fights and most of the achievements are for grinding. On the plus side the characters keep you entertained at least til the end. 5/10
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58 of 91 people (64%) found this review helpful
15.4 hrs on record
Posted: November 30
This game is super short. I was expecting someone more like Gauntlet Legacy. It literally has 12 dungeons.

Replayability is crap. There aren't many skills/spells to get and honestly once you've beat the game, there really isn't much to do after that.

If you are looking for the old school gauntlet feel go for it. If you want something like Legacy save your money.
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23 of 37 people (62%) found this review helpful
20.1 hrs on record
Posted: November 25
I was excited to see Gauntlet, but expected something as legendary as Gauntlet Legends 64. Unfortunately what I got was Gauntlet. It's a simple enough game, beat down waves of enemies to advance through dungeons, faces bosses, and then the game ends. I believe there are a total of 9 dungeons with 3 boss battles. A variety in gameplay can be achieved by making the game more or less difficult, but the dungeons will always be the same, enemies the same (but harder to kill), spawns the same, you get the point.

Finding players seems to be difficult to find, on launch I could find lobbies within a few seconds or have players fill my lobby in a few minutes. Now to fill your lobby could take twenty minutes, and finding a lobby will more likely take you into a lobby already in progress.

Could have been amazing, but was instead a four-hour distraction with little in way of replayability. That replayability is taken away more by no one willing to play. Save your money, or go get an N64 and buy Gauntlet Legends 64, which was an epic adventure with many levels, hours of gameplay and a great variety in enemies and locations.
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23 of 38 people (61%) found this review helpful
38.3 hrs on record
Posted: December 10
Insanely short game.
Only 9 dungeons + 3 boss fights. The developers promised more content and now that they releases it, turns out that the new character costs 5€.

I regret buying this.
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6 of 6 people (100%) found this review helpful
11.3 hrs on record
Posted: December 18
I bought the 4 pack for my friends and myself so we could play this game together. There was a lot of excitement and anticipation in all of us since we all remember playing earlier versions of Gauntlet.

We played the first world and we were all enjoying it very much. "The warrior needs food." "The wizard shot the food." It was great. But we then began playing the second world and then the third. It was all very much the same. There was little creativity in the theme. I understand that level design can be challenging but each world followed the same pattern. First stage introduces you to the world and some theme on this world. Second stage you run from Death. Third stage has some kind of boss fight at the end. Fourth stage is pure boss battle.

I don't regret the purchase since we have played a lot and will continue on higher difficulty but I would say wait for a sale.
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29 of 50 people (58%) found this review helpful
8.2 hrs on record
Posted: November 29
+ Arcade in its purest form
+ Different classes
+ Hard

- No procedurally generated content
- Some classes are better than the others (skill ceiling and efectivity)
- Grindy
- Uses WarnerPlay (think of uplay, but in WarnerBrosGames form)
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13 of 20 people (65%) found this review helpful
15.0 hrs on record
Posted: November 21
The lack of abilty to communicate with other players in-game drove me away from Gauntlet™ shortly after it was released. But since it was updated, implementing a chat feature, I've been having a blast! My only complaint is that a lot of the achievements and character perks are very grindy. Other than that it is a great game and I'm loving it! The smooth gameplay, comical (sometimes annoying xD) dialogue, and hilarious moments with other players make for a great time!
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6 of 7 people (86%) found this review helpful
11.1 hrs on record
Posted: December 14
Fun game, would be a lot better with more players online
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19 of 32 people (59%) found this review helpful
1.7 hrs on record
Posted: December 4
twelve short levels - 3 of which are boss fights.

Please give us the ability to make our own levels since you're not going to make anymore.
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9 of 13 people (69%) found this review helpful
8.3 hrs on record
Posted: November 30
Fun but too small a game. it needs way more maps. I wil change the rating if it ever is patched.
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2 of 2 people (100%) found this review helpful
15.1 hrs on record
Posted: December 19
I used to play this game as a kid at Arcades, so stoked i can play with my friends online anywhere. And the option to Drop-in with extra players is just amazing! Makes it a LAN game. Game it fun and intense, but lacks content. The Arena brings a challenge to the game and is extremely fun. I can't wait for season 2.
Overall i would rate this game a 8/10, the lack of content is my only complaint about this game.
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9 of 16 people (56%) found this review helpful
19.5 hrs on record
Posted: December 11
I was reasonably interested to hear that a new Gauntlet game was in the pipeline BUT at that stage I didn't know which pipeline it was in. I hoped it wouldn't be coming from the same one which has blurted forth the gaming equivalent of hot, liquid turds in the name of Gauntlet since the 1980's.

It seems that instead of serving us up complete effluent they have instead managed some kind of plumbing tomfoolery which has resulted in the effluent being mixed with cool, pure water. The resulting fluid can fill a glass but it is possibly not a glass one would choose to drink from.

Some of the benefits of the game...

1) Graphics are nice and (vaguely) evocative of the original game. Nothing looks bad and the game runs well. Everything looks reasonable for an arpg, tbh. Fairly stereotypical but then Gauntlet was pretty much first on the block for this kind of thing. However, there is little to no variation within a dungeon "set", which isn't in line with the original, there are just themed "worlds" which are not unlike the crap we had to munch through with "Gauntlet: Dark Legacy"

2) Multiplayer works well, netcode seems tight. Now that the "cannot connect to Gauntlet online" random messages have ceased thanks to a post release patch, the netcode works well. Compared to something like Magicka which is still, imo, in a broken "online" state, Gauntlet runs perfectly. No real problems to report, no lag issues as such.

3) It's a good game for a little while, especially for fans of the original BUT this only lasts a short time. One of the key factors of the original was that there were a lot of different dungeons pooled randomly from a larger set, many of which could be flipped and changed in ways by the game before they were presented to the player. No two playthroughs would be quite the same. This is not the case in the new version, with only a few levels being occasionally "flipped" but they're very familiar whatever way round you do them after a very few playthroughs.


1) Skill trees have been added but instead of making the game something one would return to in order to "level up" items etc we are presented with something that's nothing more than a skin buying interface (buying skins with ingame money does nothing to your character and they are barely visible) and the option to buy "spells" (more on these on point 2). You can collect more than enough money very quickly to buy all of these things. Also, each upgrade is NOT character specific, with only 2 skills being particular to each character. This is nonsense. It just means, basically, that you're endlessly playing the game to unlock more of the same stuff (unlocks do not migrate across characters)

2) Spells are terrible. "Potions" in the original Gauntlet worked as "Smart bombs" which would destroy onscreen monsters, particularly "Death" (More on this explained in point 3) but instead of keeping them the same the developers saw fit to wangle them into some rubbish kind of "Special move" enabling fandango. Preposterous. So, basically, you have to have a potion in your possession to perform your Special move. This means players simply signpost points in levels, grind out enough potions then all just launch the same kind of devastating, battle winning special. This renders the game really boring and, as a direct result of how the game progresses coupled with this stupid idea, the "end of level" bosses actually get progressively easier as the players become more invincible (in chosen situations). It's a really stupid, crappy system. They should have based these Special abilities on kills or a rage meter or something like that and kept potions the same. In the original game, the wizard could clear a screen by firing off a potion, with the other characters doing progressively less damage with them (warrior being least proficient). Potions were more rare, usually, whereas I feel the new version gives too many, with everyone able to just blast out specials by the time you reach the end of a particular dungeon set.

3) Death is rubbish in this game. People who play/played Gauntlet will know what I mean but for the benefit of those not familiar, Death in Gauntlet is a physical character. In the original he would chase the players and steal health unless someone used a potion. Using a potion "killed" him, for the time being. There could be multiple "deaths" on one level, though. They were quite fun and an interesting alternative to ploughing through loads of "nasties". Anyway, "Death" is nothing like that in the new version. Instead of being in the main levels, he gets his own set of levels which really DO NOT WORK. They're not much fun and get old very quick. He appears, chases you for a bit, then disappears. This happens as you're pushed through a linear set of rooms and, yeah, gets old. Death is not remotely troublesome, either, and you can simply run round and round him. He even smashes crates/pots by passing over them so you can use him to collect money. He's basically rubbish in this version of the game, pushed into a sidequest of sorts (which is short and lame YET counts as a "main level")

4) GENERATORS. GENERATORS, FOR CHRISTS SAKES, NOT "SUMMONING STONES". JESUS ! WTF !? The summoning stones are a BAD idea. They even sound rubbish. "GENERATOR" sounds so much more malevolent and directionless. "Summoning stones" take the place of generators in this version of the game but they're a really lame replacement. In the original, Generators were in place in the level anyway. You could see them from far away. In this version you will usually walk into a room, the doors will shut, and a Summoning Stone will appear. From this, enemies will come and you smash them up then smash the stone. Doors open. Proceed. Pretty lame, tbh. There are no "levels" of summoning stone, either, whereas the original game had varying strengths of Generator that spewed various strengths of creature. Also, there were ghost generators in the original game. In this game, ghosts are confined to just appearing on the "death" mini-levels. They just appear in tiny groups, following him. Useless. Gone are the days of masses of monsters (including ghosts, see LEVEL ONE IN THE ORIGINAL GAME FFS) generating and pushing at the backs of doors, instead we get the occasional room that's been "set up" with standing monsters but nothing like the original dungeons, creaking with scum to be destroyed. It's like everything in this game is just waiting for you to turn up before it'll appear, which takes away from the "world of absolute violence" vibe that many so loved about the original. Then again, that might just have been me. I'm asian.

5) This is a SHORT game. It's not got anywhere near the replayability of the original and in a couple of playthroughs (or less) you'll most likely have enough gold to max everything on your (not very unique) character. It's really hurt by not having random levels of the kind offered by stuff like Full Mojo Rampage (and many other such games). With no real need (or, perhaps, desire ?) to replay for more xp and to enjoy some different levels, there's little to return to this game for and we, once again, encounter the same problem that has plagued all of the more modern Gauntlet updates. NOT ENOUGH GAME. Why, when the original paved the way for randomising such a large amount of gameplay elements do we have to put up with this NONSENSE ? We were even promised such things in this version of the game but there is no such thing (99% of the time) here.

6) Price. It's too expensive for what it is and the new character should have been free DLC. The base game doesn't contain a fair few things that were promised and just feels, well, way too short and shallow. It's good fun and the engine is sweet, the characters "play" well and all the new moves are fine but there need to be many more levels to make this worthwhile.


I recommend Full Mojo Rampage instead.
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1 of 1 people (100%) found this review helpful
7.7 hrs on record
Posted: December 10
This game is a lot of fun. Pick one of four heroes (5 now) and fight your way through 12 different gauntlets to obtain all three shards.

Fight off and outlast various waves of monsters; either by yourself or with friends.
[Reminds me of Warhammer 40K, The Last Stand]
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1 of 1 people (100%) found this review helpful
0.1 hrs on record
Posted: December 21
This game is the modern version of an arcade classic. Unfortunately it doesn`t work with arcade controls and you cannot customize it to the point that it will work correctly due to the `twin stick`gameplay style it follows.

While we are few compared to others; Home arcade PC enthusiasts may as well stick with the original game boards.
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2 of 3 people (67%) found this review helpful
31.1 hrs on record
Posted: November 29
Pure nostalgia from the first minute!

They have managed to capture the feeling of the old coin-op arcade with endless action, hordes of monsters thrown at you, locks and keys, stashes of gold and everything that made Gauntlet great when I was a kid.

The difficulty curve seems adequate so far, controls are ok (I am using a game controller, which I am not very familiar with, but I still manage ok), and the camera view is perfect.

"Insert your coins"
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2 of 3 people (67%) found this review helpful
26.9 hrs on record
Posted: November 30
I actually had a lot of fun playing this but it's just way too short for me to recommend it to anyone. Give me a REASON to grind and i'll keep playing this game. Not enough levels and character progression is limited to a few percent buff versus creeps if you kill enough thousands of them.

But i mean if it's heavily discounted and you want a taste of gauntlet nostalgia, go for it.
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2 of 3 people (67%) found this review helpful
25.4 hrs on record
Posted: December 5
I really like Guantlet. I remember cursing at the original, and couldn't resist getting this. I'm really on the fence about the thumbs up/down rating...and I'm going to give it thumbs down because some basic changes are needed to make this game what it should be.

The intro is a tutorial that cycles through each character with steps that must be completed to progress. This intro foreshadows the faults in the game to come. There is a clear lack of direction in the tutorial, and this is underscored by a madness-enducing introduction to the Wizard's controls. Don't give up; there are guides that explain Merlin...yeah...

The controls are wonky at best. The game claims to be best while played with a controller. I agree that it felt best with the controller, but I would have preferred the option to set my own keybindings. I know there are workarounds for this, but this is a basic option for PC games and when it's not there it makes games feel like a lazy port. Thankfully keybindings can be set with a keyboard/mouse, but auto-aim mucks controls up a fair amount at harder difficulties and cannot be turned off.

Merlin's controls are hilarious. I had to fight the urge to spin in my chair to change a spell as I felt I was doing everything but that. I'm sure practice makes perfect, or macros would bridge the gap...but like controller emulation...beyond what I want to do. Why, oh why, not utilize the mouse wheel to switch between spells, or lcontrol, tab, etc.? The problem is the controls are too limited. Limiting all actions to 4 keys (basic combat actions) on a keyboard really sucks.

I wish the loadout equipment was beyond cosmetic...I really do. Thankfully the relics are quite usefull, and the masteries prove to be alot more useful than regular achievments of most games. It's like a limited skill tree that I wish was a little more than kill 80, then 8000; there could be more inbetween to make the grind between mastery levels seem less arduous.

I always struggled with Guantlet and even just at the hard difficulty this game does not dissapoint. There is minor grind for gold, cosmetics (if your into that) and a decent grind for masteries...but none of those are really required. The game is fun, but the controls make the game too frustrating to endure for anything but short bouts, which wasn't the case for the original that this game hopes to compare to.
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2 of 3 people (67%) found this review helpful
3.5 hrs on record
Posted: December 15
It is simple, old school, and fun, really fun. Sometimes a bit frustrating, but it is worth the price!
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2 of 3 people (67%) found this review helpful
3.5 hrs on record
Posted: December 18
This game is a lot of fun, just needs more levels to grind! :)
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