The classic Gauntlet 4-player co-op action gameplay returns in a completely new experience! Battle the endless hordes of foes as you and your friends fight for treasure and glory via both local and online co-op multiplayer. Invade the Darkness!
User reviews:
Mostly Positive (47 reviews) - 74% of the 47 user reviews in the last 30 days are positive.
Mostly Positive (4,700 reviews) - 75% of the 4,700 user reviews for this game are positive.
Release Date: Sep 23, 2014

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“Arrrowhead has beautifully restored Gauntlet to its former glory.”
4.5/5 – Hardcore Gamer

“Gauntlet is the perfect party game. It brings people together while tearing them apart.”
8/10 – Shacknews

“Arrowhead hits its mark”
8/10 – Destructoid

About This Game

The classic Gauntlet 4-player co-op action gameplay returns in a completely new experience! Play as one of four distinct heroes in an intense monster filled dungeon brawler with a combination of both uniquely built and randomly generated levels to explore. Battle the endless hordes of foes as you and your friends fight for treasure and glory via both local and online co-op multiplayer. Invade the Darkness!

New Gauntlet Experience
Classic dungeon crawling action is melded with innovative new features for the ultimate Gauntlet challenge.

Online and Couch Co-op Multiplayer
Explore on your own if you dare or play with friends in 4-player same-screen and online co-op. Your friends can become foes as you compete to see who can claim the most kills and the most gold.

Four Classic Characters
Gauntlet’s four classic characters: Warrior, Valkyrie, Elf, and Wizard return but with more distinctive play styles and their own unique skills.

Discover New Powers
Players can scour the dungeons for gold and loot to unlock mystical Relics that grant the holder deadly new abilities. But beware – if used incorrectly they can be detrimental to your party’s health!

How Will You Die?
Fiendish traps, monstrous hordes, epic bosses and even your own friends will cause you to die in confounding and extraordinary ways.

  • “An idealized reboot of the series – immediately familiar yet totally fresh.” – Digital Trends
  • “You haven’t needed food this badly since the 1980’s” – Gamespot
  • “Just the way fans would want it” - Destructoid
  • "Fans of the classic 80s game have nothing to worry about." - PrimaGames
  • "This classic quarter-muncher consumed a lot of my own money during summers as a kid, so it's nice to see the fantasy gameplay live on this latest incarnation." - Fortune
  • "With its simple, streamlined controls and the compatibility with SteamOS, 'Gauntlet' is clearly nostalgic for the living room-centric gaming of the early 90s. And it succeeds." - Tom's Guide

System Requirements

    • OS: Windows Vista / Windows 7
    • Processor: 2.4 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Windows Vista / Windows 7
    • Processor: 2.4 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB NVIDIA 460 / AMD Radeon 5870
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews
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Mostly Positive (47 reviews)
Mostly Positive (4,700 reviews)
Recently Posted
8.9 hrs on record
Posted: August 23
Fun game, better with a friend.
Helpful? Yes No Funny
6.7 hrs on record
Posted: August 23
A good game for a local coop party.
Helpful? Yes No Funny
14.6 hrs on record
Posted: August 22
good stuff for couch-coop. Would like to see more games like this for PC
Helpful? Yes No Funny
3.3 hrs on record
Posted: August 21
I don't have too much time played but I recently got back into this game and it is a BLAST! Even solo, it is fun. It improves with a gorup, even strangers in public play.
Helpful? Yes No Funny
SlacK CaT
20.9 hrs on record
Posted: August 19
WOW I remember playing this game as a kid on SEGA Genesis.
Highly addictive and just too cool to miss
You should get this game - it so much fun to co-op
Gauntlet is awesome....

8.9 out of 10 stars

Helpful? Yes No Funny
18.6 hrs on record
Posted: August 18
Dundun dundun dun dun
Dundun dundun dun dun
Helpful? Yes No Funny
2.1 hrs on record
Posted: August 13
My FPS is way too slow when playing this, but it's my fault, I only have an Intel card.
Helpful? Yes No Funny
1.8 hrs on record
Posted: August 13
PLayed 3 hours with and without friends.. Not worth 20€
Helpful? Yes No Funny
4.8 hrs on record
Posted: August 11
I don't usually write reviews. But I can safely say. I DO NOT LIKE THIS GAME. It gets so ungodly repetitive after the first few missions and if you play by yourself (like I did) the game is so very unbalanced. Enemies will surround you and no matter what class you're playing there is no dodging that. Your health drops faster than a led balloon by even the weakest enemies. Lets not also mention that the coloseum is basically impossible after the third round, also no matter what your character is. In order to even get some what good you need good equipment and equipment takes quite a bit to get. If you have friends over a lot and you need to play something, This could be a good time waster. Maybe find some enjoyment out of it for a good hour or two. But after that it just gets too boring. To sum it all up, if you are planning on playing this game by yourself. You will find it stupidly hard. (if you play on normal atleast, as did I, which could also contribute to its difficulty but none the less. Normal shouldnt be Hard, you know?) If you have friends, this might be a fun game for a while. For its price I suppose its not all bad. However I did get a load of DLC from lootcrate for this game. Which is why I got it in the first place. I, personally. Do not really find this game enjoyable
Helpful? Yes No Funny
Erudite Incubus
16.5 hrs on record
Posted: August 11
A bit repetitive, but plenty enjoyable for what it was at its initial price tag.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
5.1 hrs on record
Posted: August 6
Gauntlet is a pretty entertaining game.

It's fun to play with friends and you can kill some time with it too.
The mechanics of the game is pretty stable and not so unbalanced, the story brings you up on a world of hell where you basicly fight skeletons and other different creature to get to the end of the profecy.

I personally enjoy the game more when i'm playing with someone then alone, but so is it with all the other games too so it's a littlebit up to you how you want to spend the gameplay time.

Beautiful art and level design, also some funny lines which they say in the game.
All to all i would give this about 7/10
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1 of 1 people (100%) found this review helpful
5.1 hrs on record
Posted: August 6
The gameplay--and especially the music--is very reminiscent of the classic Gauntlet games of yesteryear. The various moves for each character and the customization options keep the gameplay interesting from start to finish.

All in all, it's a decent game. Not an exemplary game, but fun nonetheless.

Took me 5 hours to beat the campaign with a friend. Short, but sweet.
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1 of 1 people (100%) found this review helpful
29.1 hrs on record
Posted: August 1
Great fun with friends. Reminds me of the original arcade game rather than the N64 game.
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2 of 4 people (50%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: August 6
Honestly very disappointed, I wanted the old Gauntlet where I had to earn my way through. The fact you get only potions... why, there was an entire line up of amazing items that make the game. I understand its arcade and for multiplayer... the original was IN arcades, come on. The fact it even has the name Gauntlet in it is a slap in the face, a disgrace to even be put in the same category. If you want a small hack slash kill the game in nothing flat, game for you. Otherwise if you want real gameplay or anything like the other titles this is NOT the game for you.
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Most Helpful Reviews  Overall
2,304 of 2,507 people (92%) found this review helpful
110 people found this review funny
101.4 hrs on record
Posted: September 27, 2014
You've already read the other reviews. You already know this is supposed to be an updated and modernized verion of the arcade classic. You already know how they tried to make each character unique, with new elements: twin-stick shooting, MMO tactics, RPG progression, element-mixing magic. You already know there's both couch and online co-op.

And you know the other reviews aren't answering the one, fundamental question. One that's hard to vocalize without sounding trivial. It's about something that can't be measured, can't be analyzed or quantified. It's about a feeling, a memory.

Is this Gauntlet? Is this *really* Gauntlet?

And the answer involves a flashback. Sorry in advance.

1985 -- A group of 15 and 16 year-olds hits the arcade to get their videogame fix. They were a standard 80s group of teens -- the preppie, the punk, the jock, the girl. It was a group that didn't outwardly have much in common. But not long ago, they discovered by accident two shared passions among them: video games, and Dungeons and Dragons.

That day in the arcade, they saw something. Something new, something different, a game that spoke to both gamers in each of them. Pixellated swords and sorcery. Four, count 'em, four players at once. Four characters, four classes, four roles. All working towards a common goal: the next level.

These four unlikely friends each took a spot before the grand machine, somehow choosing characters in coordinated silence. No discussion, just unspoken agreement. The girl became Warrior, strongest of all. The punk became Valkyrie, protector of the group. The preppie became Elf, rogue and rebel. The jock became Wizard, cerebral and calm.

The next hours were epic.

Fast-forward to 2014. An old gamer sees an updated Gauntlet. He sighs, remembering Dark Legacy and other kind-of fun but failed attempts to update and recreate the arcade classic. But the reviews look positive, and YouTube videos show fun-looking gameplay. What the heck, there's even a sale on 4-packs.

The next hours were epic ...

The answer is yes.

Yes, this is Gauntlet.

(first Steam review ever, thanks for reading)
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895 of 1,051 people (85%) found this review helpful
284 people found this review funny
5.5 hrs on record
Posted: May 15, 2015
4 players = 8/10
3 players = 7.5/10
2 players = 7/10
1 player = 0.5/10
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1,266 of 1,533 people (83%) found this review helpful
6 people found this review funny
Not Recommended
25.4 hrs on record
Posted: September 24, 2014
Have to say as a whole, the game was not a bad game - However, I would not recommend buying it.The "feeling" of the game was very old school gauntlet (prior to Gauntlet Legends & Dark Legacy), the visuals were beautiful, Relics are an awesome new spin on the classic "Bomb Potion" we all know and love, and a lot of the other new additions were cool (Death is actually a challenge now!), but that's about it.

Where this game falls short is... pretty much everything else - Like Seven Sorrows, really.
It is a very short, very empty, and very unfinished game with a pitiful amount of content.
If you were hoping for old school Gauntlet with loads of levels, prepare to be let down.

For one: There are only 12 levels, split into 3 realms (A crypt, a cave, and a volcano) - Each of these realms comes with 3 sets of 3 (Always a normal stage, a random generated stage, and an arena), and then a fairly easy to defeat boss to deal with as the fourth and final chapter level.

You paid $19.99 for a 3.5 Hour game (The original Gauntlet? The game this is based on? Pretty sure that game was endless honestly, it had HUNDREDS of levels - Even Dark Legacy took 12 hours to beat on 2 player and had 60 Levels, more than 5 times the amount of levels this game has!)
I've played the game solo, and I've played it through twice nearly with a group of 3 and a group of 2 .

Secondly, none of the levels pose unique challenges or puzzles - It's all the same paths just recycled and arranged. Even the randomly generated levels are similar, I have played the same randomly generated level twice in one playthrough! These levels are also COMPLETELY LINEAR!

Third, there's only four classes - Of course one can argue this is "based on the original" which only had four classes, but that leaves no reason for not expanding on and improving a working formula. More than one gauntlet game had more than 4 classes, why not bring those back?
Gauntlet 3 had 8 Classes, Gauntlet: The Third Encounter had 8 classes too.
Hell, Legends / Dark Legacy boasted 8 Classes, 8 Beasts, and 1 Secret character + Skins.

Fourth, there's also very little customization of said classes, as all growth is in a mandatory tree that grows as you play. Even the wardrobe and custom armours? there's only 3 full sets and a few extras, and all of them require playing on hard or higher to acquire (aside from the usually very ugly first set of unlockable armour).

mastering your character takes longer than beating the game - I finished the game at about 50% Mastery, and this is while consciously trying to actually master the character - I can't imagine how slow playing for fun would be. While this would be fine normally, what's the point in learning these new abilities and bonuses if you've already beaten the hardest obstacle in the game without them? Most of them are passive skills (like damage up +5%) so they don't change gameplay all that much.

Fifth, the game (much like Diablo) Expects you to just replay it constantly on higher difficulties to add replay value. And by higher difficulty, I literally mean that all that changes is
A) how much gold
B) How many generators there are.
C) How fast foes come out of them.
D) How strong these enemies are.

It doesn't unlock additional side paths or secret stages. No major differences on difficulties.

Sixth, Lack of co-op - The game is structured so you need to work together to persevere - Yet,
you get constantly rewarded for killing your teammates. It is almost impossible to find good teammates, the game works best if you KNOW you have 3 friends who will consistently play with you - Trustworthy players. While this can't be blamed on the game itself, it really ruins the multiplayer experience if you have bad luck and can't find a good team. Luckily, I bought this for a few buddies as well in the four pack - So I've experienced the good as well.

Seventh, Filled with bugs, glitches, errors, the odd crash, and other "half-finished" giveaways.

And finally, keys and potions reset - You literally lose all your keys and potions after every "level" (3 stages per), So stashing Potions and Keys to benefit you later? no point! You can't! But there's enough keys in every level so that you can get every single locked door if you have have a brain, so don't worry - You won't miss a single thing unless you try! It is so linear that you have to consciously TRY to not get everything (Though the only thing you can really collect is Gold anyway!)


I can't say this game wasn't fun at all, but it's literally free-to-play quality.
It's not a bad game, but it is THE WORST Gauntlet.
It is not worth $19.99, and it is definitely not worth $59.99 for a 4-pack.

If you wanted a good ol' Gauntlet style experience, I personally recommend you do yourself a huge favor and buy either Gauntlet, Gauntlet II or Gauntlet: Dark Legacy instead, because in my opinion they are all far superior to this rendition of Gauntlet. Considering Dark Legacy is 14 years old, and Gauntlet II and Gauntlet are from the 80's - that's really saying something.

For what it's worth, it was pretty fun for the short four hours of gameplay we got -
But save your money. This is not Gauntlet, Gauntlet II, Gauntlet IV, Gauntlet: Legends,
or Gauntlet: Dark Legacy - This game might as well be called "Rusty Brass Knuckles."

Now, I know this is based on Gauntlet (the original), not Gauntlet: Legends, or Dark Legacy.
I've played the original gauntlet, and multiple other renditions in the series - Great series, really.
But I felt this installment didn't match up to the glory of other previous games, hence: negativity.
As someone who has played most of the series (aside from Gauntlet: Third encounter)
I strongly consider Gauntlet, Gauntlet II, Gauntlet IV, Gauntlet: Legends, and Dark Legacy
(if I didn't make that obvious enough) much better games than this rendition of Gauntlet.
(Which - much like Seven Sorrows - is less than four hours, has pretty generic gameplay,)
and made a promise of old school gauntlet action, then didn't deliver a quality product.)

As stated above, some people will enjoy this game - But I cannot recommend a 4 hour game,
for the price of 20 or 60 dollars. 5 or 10? I would agree. Most Indie games are that cheap,
and this honestly feels like an indie made game rather than a professional production.

If you like short, simple, unoriginal games with literally no replay value that have less than 4 hours of content? Gauntlet is your game! On the other hand, if you like games with at least some replay value, unique items, customization, Challenging puzzles, cool classes, and generally more than just a difficulty change for replayability? Do not get this game! Go play Gauntlet or Gauntlet II - Both of which are also better games than this, and give you the "Real" gauntlet experience. Or if you're not feeling the old games, try Gauntlet: Dark Legacy instead.
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212 of 240 people (88%) found this review helpful
12 people found this review funny
901.3 hrs on record
Posted: August 14, 2015
G:'14 = Gauntlet 2014
G:SE = Slayer Edition
AH = Arrowhead

AH was undoubtedly thrilled to apply their mantra to their childhood franchise by quickening the series with a more tactical reboot. They indeed elaborated on the action but did they make a winning formula and is this truly Gauntlet? I'll add that this Gauntlet is as much an arcade game as the first and the hack n' slash gameplay is the best you'll find in the genre.

If your perspective on nostalgia consists of 4 buddies coming together as Warrior, Valkyrie, Wizard, and Elf and challenging the Gauntlet, you're in for a real treat. AH's expansion to them is very worthy and each possesses nostalgic nods to their original concept. Merlin's spells are an absolute joy to wield and though the others have less to work with, there is elegance in their designs. All are solid and all depend on player skill and improvisation. Suffice it to say, there are no predetermined roles in Gauntlet.

Thor - the Warrior
Thor became a confident, unyielding brute and aside from one weapon set, has nothing but all-rounded, close-range attacks. This deceptively makes him appear straight-forward, however, he cannot be played casually. This is due, in part, to the clumsy demeanor of his attacks. Fortunately, he has the greatest vitality, possessing the highest health pool and the most invincibility states.

Thyra - the Valkyrie
Thyra became a stoic, battle-hardened shieldmaiden of death. Like Thor, Thyra cannot be played casually, however, she possesses keener attacks--owed to her valkyrian discipline--that allow her to hastily fell the machinations of the Gauntlet. Her shield can ward any attack and it allows her to take defensive postures or guard allies. She, most of all, requires precision. Anything less will leave her open to counter-attack.

Merlin - the Wizard
Merlin became a wise yet patronizing, mythical grandmaster of magic and is unabashedly the reason I bought Gauntlet, being fit with a miniaturized version of the wizardry from Magicka. He has nine spells in total. Together they give him immense power through versatility. This factor easily and expressly makes Merlin the greatest of the four. Although he is undoubtedly the greatest, presence of mind is required to unleash his phenominal, pseudo-cosmic power.

Questor - the Elf
Questor became an absurd yet graceful arcane bowman. He is straightforward, stylish, and by far the easiest class to play due to his ranged capabilities, subtle magic, and manueverability. Fans of fantasy archer archetypes will definitely appreciate what he brings to the table and he plays how an elven, veritable, twin-stick archer should.

Forget everything you knew about G:'14 because the gameplay and monsters have been heavily revised. Most importantly, the heroes were expanded upon, particularly the melee classes.

Talismans & Relics
Relics--magic items which cast an offensive, defensive, or supportive spell--are now tagged with a relevant cooldown and only one may be equipped. My favorite is the Tempest Locket. It unleashes a slow-paced tornado that breaks up even the most densely packed hordes. Talismans are the new equippables, taking the role of effectual potion magic. Tailored to each class, they allow for a totally awesome, welcome expansion to the heroes' personalities. What's more is each class has a modest selection. For instance, Elf's Ultimate Arrow fires a powerful, pervading missile, the Enchanted Willow Branch summons three spirits which orbit him, and Dryad's Song plays a magic melody that heals allies and placates enemies.

Unfortunately, these items are hit or miss. Inquire about them in the community and choose wisely.

Weapon sets now grant each class unique abilities, such as Merlin's Eldritch Sphere which replaces a school with extended lightning magic, or Elf's Shadowstrike which replaces Magic Bomb with Smoke Bomb--a wicked cloak power. Some aren't as obvious in their use, while some are in dire need of AH lovin' to make them more viable. Overall, this change is mind-blowing and I guarantee you'll find some combination of Talisman, Relic, and weapon that thrills you.

The Bestiary
If you're familiar with the original games, you'll recognize at least a few of the throwbacks. G:SE's iteration of the monster roster has bestowed very welcome refinements, particularly to the tougher variety. You may find yourself being under constant threat from Orc Berserkers once they lose their temper, being charged by a Skeleton Defender once you demolish their shield, or dodgeing projectile barrages from Grunt Shamans. There are also some new enemies, such as the enchanted skeleton archer, tougher spiders, and a Temple miniboss.

AH has lain a much tastier variety of monsters to slay but quite a few of the enemies were gutted and a few of the revisions are simply unpalatable (see: cultists). Almost the entire roster lacks appropriate aggressiveness and movement speed on Hard difficulty. This is counteracted by their excessive reach and a very frustrating oversight that allows for stupid fast melee attacks. Temple enemies are the prime abusers of this. Basically, when you're in Temple levels, all the game's 'fair play' is demized in the fire of a thousand exploding suns.

The View
G:SE sports a tethered camera and UGH, is it hideous. One grievance is how adjustments throw off your aim but that's just the beginning! Previously, it was full overhead. Now, it's half isometric and you'll find yourself fighting it as fiercely as your enemies. The camera subjects players to all kinds of nonsense, including death, 'stucktitude', wobbling, and many more! This call to nostalgia enforces cooperative play but the cost is incredibly steep.

The Content
The delightful hub from G:'14 was removed in favor of an artsy but practical map screen. I'm going to miss the ol' hub, but having control over the exact level you play is very convenient and the unwanted interruption to the flow, known as 'run' levels, can be skipped (thank Gaia).

Campaign offers a good experience for newbies and as a side venture, however--by virtue of its difficulty alone--you'll find it unsatisfying if you're an expert. While many encounters (arenas included) were greatly improved, the rest lost some of the magic from G:'14, also, only one boss recieved an upgrade, with the others being castrated. Speaking of arenas, the Colosseum made a return and is on a rotating schedule. One Colosseum map is chosen at random, per day, with a random Summoning Stone affix. Defeating the challenge earns you that day's bonus.

The heart of G:SE. AH has smartly answered the thunderous cries for a worthy procedural mode! Not worthy of the classic games, mind you, because there is a distinct lack of elegant labyrinths in which to wander. Nonetheless, Endless is a welcome addition. Floors consist of the highly linear run levels from G:'14, reconstructed. Sadly, Endless is plagued by some major issues, the greatest of which is the curves that are thrown at you. Sometimes you'll mosey through a pointless, barren level, while other times you'll be treated to the Mini-Battle of Endor. Still, Endless provides a good experience despite its wild difficulty, limited variety, and hacked-together presentation.

The lack of retro, procedural labyrinths is highly disappointing but this is definitely Gauntlet, and it boasts superb co-op and gameplay. While it has a semi-solid foundation, there is a mind-numbing amount of frustrating bugs and balance issues, and the game is still considerably content starved. It's a bummer G:SE couldn't be supported further.

Ultimately, the action is the juice. Don't bother with G:SE if you can't appreciate that. Otherwise, take up the Gauntlet and INVADE THE DARKNESS!
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342 of 452 people (76%) found this review helpful
2 people found this review funny
15.8 hrs on record
Posted: September 23, 2014
Gauntlet is a classic envision of the dungeon crawler game from the atari/nes classic. Introducing a unique take for the classes with the controls, a more modern look and a multiplayer mode which is ridiculously chaotic while keeping true to the original concept of the game. Fans of the original will pick this up and immediately be immersed into a good time with their friends or random individuals online.

Right from the beginning the game will introduce players with some random retro sounds, and music thrown around remixed. Fans of the original gauntlet will immediately be hit by nostalgia. The game lets players choose from two control scheme, The keyboard and mouse scheme or the xbox controller scheme. The controls, however, are not bindable at the moment but does match up to today's control scheme in gaming and works out really well. Those that are new will have to be able to adapt to these controls which aren't hard to learn. The options of the game will have screen size; blood gore; and graphic options and even a retro mode filter which makes the game look like a 8 bit colorized classic look for the game.

The game lets the player choose four different hero each with their own control scheme style and abilities (referencing to the joy pad).
The Warrior Thor with the ability to spin attack enemies and rush/charge them able to tatically enter the fray of battle
The Valkarie Thyra is the defender of the team, with the ability to shield wall block and toss the shield at multiple enemies.
The Elf Questor is the agility of the team that can roll quickly and dodge from attacks while dropping mines and using focused ranged attacks to back the team in a distance.
The Wizard Merlin is the complex of the classes. By using three distinct elements and a combination of two spell press each. He can cast a variety of different spells. Varying From shielding spells to projectile damage and crowd controlling spells

Each of these four classes adds a unique play to the table as players traverse the dungeons. There will be four difficulties of game play. Options are Easy, Normal, Hard and Insane. There are a variety of kill challenges that players will have to complete while playing the game to earn a buff perk called masteries on their class in order to survive the difficulties. There are also some relic items' players can buy from the shop after earning enough gold in the game to carry to add more variety of skill to aid them in the harder difficulty along with some aesthetic load outs.

The game play with coop is quite simple. As the team moves along the map moves along with the team though players can, however, can get stuck into a corner if other players hug the opposite side and stay too far. There will be many things going on at once on the screen so some players might have to adjust to seeing the intense amount of action on the screen and keep an eye on their character otherwise losing sight of the character and dying will cost the team a coin which is the shared life the team uses. If all coins are diminished it is the game over, and the entire team will have to start from the beginning, however, coins can be replenished by attacking enemy summon portals. To win the stage players will destroy enemies, take down portals, discover secret with keys and open doors and reach the doorway to escape. Spamming buttons and shooting randomly at everything are also not advised because the only way to heal in the game is to eat food items and by doing so will accidentally destroy the holy chicken and potions.
At the end of each stage player will be rated on the gold collected along with the amount of kills and the one who performs above all will be crowned king. There are also only three bosses in the game and three different stages with 4-5 levels each, which can take anywhere from 15-30 minutes to complete depending on difficulty and skill levels.

Players can play this game by themselves. However, it is highly recommended as a coop game, therefore, multiplayer is must especially since there will be all types of variety of undead and monsters to fight. From enemies that explode and damage all others or those that spawn from portals to shoot projectiles. Only with the help of friends and others will players conquer the gauntlet and reign supreme.

As for my opinion about the game to be honest? This game is ridiculously fun with friends and random players alike. It's a fresh look on a classic game while staying true to it is what more can I say. Online has been flawless so far with a few problems on connections. The game has some technical issue such as unbindable keys at the moment and reading the game from window language or detecting resolution. Those are issues that should be taken to the forums and not about the game in terms of review. And hard + insane mode is ridiculous. As in you'll die when the action gets intense, and you'll die many times. The game has some technical issue such as unbindable keys at the time and reading the game from window language or detecting resolution. Those are issues that should be taken to the forums and not about the game in terms of review. Prepare to Gauntlet.

+4 Variety of modes for your skill level
+ Sleek and refined envision of gauntlet series
+ Retro sound effects and music and epic music scores.
+ Control scheme for controller and mouse+kb is fantastic for each character each with thier own style of play
+ Some randomly generated content but not much.
+ Fast and sleek gameplay even on multiplayer, though there isn't lobbies but joining is easy with a click of a button.
+ Masteries to accomplish to benefit character with Relic items to purchase along with aesthetic
+ fast paced gameplay with hordes of variety of enemies
+ MULTIPLAYER + Second player on your pc can also join in.

- Getting stuck in corners of the map when a teamate decides to wonder off
- People going afk, luckily theres a kick function
- no online communication of any type. Can't type or talk to them in a mic
- unbindable keys atmyou can't change the setup i've tried.
- Good varieties of relic and items but not enough
- Who the ♥♥♥♥ destroyed my chicken? You idiot!
- Not completely randomly generated content
- can't join a game underway or started
- Questor is always crowned king that ♥♥♥♥♥♥♥
* he also steals my chicken
- Good amount of replay value until you max out every single mastery.
- Some players having problems with display, reading game language and unbindable keys, they're ixing it.

Feel free to check my steamgroup and follow curator if you enjoy the review.
Reviewed live
YT video -
Was this review helpful? Yes No Funny
144 of 177 people (81%) found this review helpful
16 people found this review funny
10.3 hrs on record
Posted: November 8, 2014
So Posted a review for Gauntlet a while back but it wasn't received to well, and they are now putting this game on sale for daily deals so I made a few changes and reposted. hope this one is more helpful. It has no issues or bugs that I have experienced. I have only played a little bit on my own most of my time spent in game was co-op with my wife. For me the entire reason to even play Gauntlet is to do it co-op. In co-op even though you are working together to complete the level there is also a bit of competiton. You strive to get highest kills, most gold, and also to obtain and keep the golden crown which flies off every time you take damage(and I mean flies off, sometimes across the screen). Each character has a unique and individual feel to their combat and attacks. My only regret is that it's not longer(beat the game in about 7 hours). However replay value comes into play with completing different difficulties and experiencing the combat and skills of the other characters. I definetly see myself playing through the game two to three more times.
I don't regret spending $20 on this but %50 off would make it about right I think.

Oh and I could probably live longer and complete the levels with more ease if my wife didn't love being the archer, shooting every piece of food that shows up, stealing all the gold, and using all the revive tokens! She is lucky I love her!!!!

Gauntlet- 7/10
wife- for better or worse, richer or poorer, food or no food!
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