Montague's Mount is disturbing psychological thriller set in the bleakness of an abandoned Irish island, featuring exploration and challenging puzzle solving. This game is part one of a two part story, some questions are left unanswered and open to interpretation.
User reviews: Mixed (251 reviews)
Release Date: Nov 19, 2013
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Recent updates View all (2)

September 8, 2014

Montague's Mount has been updated (v1.4.0f9)!

We are rolling out an update that addresses issues and some feature wishes that we have received.

  • Added a new 'Windowed Mode' into the Settings.
  • Added 'Escape Key' into the Main Menu.
  • Fixed an issue with on-screen diary entries not showing correctly when playing in some aspect ratios.
  • Fixed a couple of places where you could slip through the environment.
  • Fixed an issue with non-English tips not showing correctly for one of the safe puzzles.
  • Fixed an issue with resolutions not reporting correctly in the Settings.
  • Fixed an issue with resolutions not being remembered between play sessions.
  • Fixed a couple of translation issues in the Settings.
  • Fixed (hopefully) an issue where a few people were not correctly seeing Russian translations in the menu confirmation windows.
  • Updated the Unity core engine to v4.5.3f3

PolyPusher Studios.

6 comments Read more


“Unique and emotional in so many ways, while tackling issues rarely before seen in videogames, it can be safely said without any hyperbole that this is one of the most important artistic creations ever to come out of Ireland.”
8/10 – God Is a Geek

“Montague's Mount certainly has the right atmosphere and careful pacing to create a sense of despair.”
7/10 – Muse Culture

Steam Greenlight

About This Game

Montague's Mount is disturbing psychological thriller set in the bleakness of an abandoned Irish island, featuring exploration and challenging puzzle solving. This game is part one of a two part story, some questions are left unanswered and open to interpretation. To thank our fans for our successful Greenlight campaign, we have added new voiceovers, clues and storylines, and also made the Oculus Rift demo available (which will update to the full version on its release).

The mixture of cold Atlantic water and coarse sand in your mouth brings you back from unconsciousness. Surrounded by the wreckage of a boat’s hull, you can only draw one conclusion: your vessel has been torn apart by the submerged rocks. The secrets of the island must be uncovered if you are ever going to find a way to escape. Where is everyone; is the island really uninhabited; and what is lurking within the isolated caves?


  • New hints, storylines and voiceovers.
  • Desolate yet beautiful environments to explore.
  • Challenging puzzles to solve.
  • Secrets and collectibles hidden across the island.
  • Voice narration by Derek Riddell (Ugly Betty, Frankie, No Angels and more).
  • Oculus Rift demo. (Windows only)
  • First game to promote the Irish language (Gaeilge).
  • Full language support for English, French, Spanish, Brazilian Portuguese, Polish and Russian.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3, Windows Vista/7/8
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 2900 XT or GeForce 8800 GTX
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
    • OS: Mac OS X (10.7 or higher)
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 5750 or GeForce GT 640M
    • Hard Drive: 2 GB available space
    • OS: Ubuntu 12.04
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 2900 XT or GeForce 8800 GTX
    • Hard Drive: 2 GB available space
Helpful customer reviews
22 of 26 people (85%) found this review helpful
6.0 hrs on record
Posted: August 31, 2014
Montague's Mount is a difficult game to review: It has so much potential, but falls short on certain aspects of gameplay, which makes it difficult sometimes to appreciate and has alienated many players. If there's anything to be taken away from this review, its that patience above all else, is the most important skill the player will have to possess.

Like many others, I bought and played this game for two simple reasons: I absolutely enjoyed "Dear Esther", and I got given a 80% off coupon, making the game extremely cheap. To be honest, had it not been for the coupon magically landing in my steam account, I would not have heard of this game at all, which reflects rather poorly this game's advertising campaign.

I find that many other reviewers have been quick to slate the game and brush it under the carpet as a failed project, but I can't shake the feeling that they have been overly harsh with their judgment: The game isn't as complete and polished as it ought to be, and to be honest, some of the points I will highlight later have proven to be extremely frustrating indeed, as they were deliberately implemented. However, you should find the patience to stick with it and try and scratch below the surface, you may find yourself to be pleasantly surprised.

The Story & Setting:

The story of Montague's Mount could be described as a melancholic journey where the player attempts to piece together the events that have transpired to himself, his family and the inhabitants of the small Irish community scattered across a small, wind and rain battered island in the Atlantic sea. The plot development closely follows the same mechanics of Dear Esther, by making the player interact with notes, objects and monologues from the main character.

The pacing of the narrative is quite regular at the start, but feels rather rushed by the end, which slightly derails the flow of the story. Unlike Dear Esther, not much information about the island and its inhabitants is provided to the player. The same can be said in regards to the causes of the events which have unfolded prior to the protagonist’s joinery, which was slightly disappointing. I travelled around this island and was constantly under the impression that something ancient and potentially malevolent transpired there in ancient time (many "sacred stone" and pillars can be seen dotted around the island) and maybe a diary entry or two about these, would provide extra depth into the setting of the story.

The translation of all objects in Gaelic is a very nice touch, and the small cultural references that can be found here and there add to the beautiful atmosphere to the game. Anyone which has lived extensively on the British Isles (particularly in small communities, highlands and moors) such as myself, will be quick to relate to how capricious the weather can get and this is very well depicted, as an unrelenting, atrocious weather system which constantly batters the island and the player. The music score is fantastic (a real credit to Andrea Baroni) and melds perfectly with the environment. The dreariness of the island and constant stress amplified by the incessant rain compounds a feeling of constant desperation. On the other hand, the extreme colour desaturation and "grainy" effect are overkill and more often than not, get in the way of gameplay (luckily, these can be easily disabled). The lighting and visuals are nowhere near as good as Dear Esther’s and many bugs and poor effects in regards to lighting and shadows become quickly apparent. These are also damaging to the player's immersion into the environment. I can only put this down to lack of experience in game design and I am sure it can be easily fixed. My only other complaint is that the story ends rather abruptly, leaving many questions unanswered. Ambiguous endings are acceptable; Dear Esther pulls it off extremely well, but here I felt like I was left hanging. Maybe they plan an expansion? It's unclear...

Finally the horror aspect of the game could have easily been dropped. The atmosphere of the island gives enough of an impact without the "Ghost boy" moments, which I'm sorry to say, where rather appalling and failed completely to fit in to the environment.

The Gameplay:

The gameplay is divided into pacing around the island searching for clues, and puzzle solving activities. Pacing is very slow and the reasoning for this I assume, is that your character is injured/sick and can only hobble around (walking stick). This will most likely exasperate the impatient player, as walking around is pretty much all you do in this game, and I myself often grumbled at the idea of having to go backwards, because of the time and effort to get around... However, I can appreciate the reason why this has been put in place; it adds to the feeling of desperation and allowance for gentle pacing around the environment, giving you time (or possibly forcing you) to take in the sights and in this sense, I don't see it as an issue.

The puzzles add an extra dimension to the game which Dear Esther lacked, but they have been the source of major complaints in many of the reviews - Many citing their difficulty and lack of logic.
I fully disagree, and it once again boils down to a question of patience. I didn't find these puzzles particularly challenging, if one takes the time to think about them. On several occasions I found myself stuck, not because of the puzzle's logic but because of poor level design an visuals (such as the semaphore diagram being impossible to decipher due to VERY poor lighting and resolution). This does kill the gameplay...

The Positives:

- Great Atmosphere
- More interactive than Dear Esther
- Good Voice acting
- Beautiful music
- Constant sense of desperation

The Negatives:

- The aparenaces of "Ghost Boy"
- The MANY bugs (fell into the ocean at one point)
- The abrupt ending
- Lack of background information about the island
- Poor visual effects: Lighting and desaturation


For the price I bought this game for, I feel it was definitely worth it. Anyone who enjoyed Dear Eshter will enjoy this, and the story will compel you to get to the end, despite the game's bugs and shortcomings. My recommendation is that developers should correct the bugs, increase the plot, improve upon the ending and sort out the visual.

Then... This game will be a true masterpiece.
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18 of 25 people (72%) found this review helpful
21.9 hrs on record
Posted: October 18, 2014
This is one of the few games that has legitimatey managed to make me cry as I uncovered more details about the story (which is based on a true story). If you can get over the slow walking mechanic (and I do mean *slow*, really slow) and allow yourself to become immersed you will find a beautiful atmospheric exploration puzzle game waiting for you.

Also, I nominate this game for rain on the year - that was awesome rain, especially in stereoscopic 3D :-)

Speaking of which, I have released a fix for this game to render properly in stereoscopic 3D. It can be a bit tempramental requiring numerous alt+tabs to get both the driver profile and helix mod to engage simultaneously without flickering or haloing issues, but once it all comes together it is just gorgeous:

Thanks go to Vatrena for gifting me this game!
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15 of 21 people (71%) found this review helpful
9.3 hrs on record
Posted: August 28, 2014
First thing to know: the awkward, slow walking only lasts for a short time (you have to find something). Don't be put off!

Really liked this game-- solid effort from PolyPusher, IMO. It looks like some of the criticism it got in some of the reviews was addressed by the patch. I never played pre-patch, so I can't compare. Overall I found the game enjoyable, introspective, psychological, and, well, fun. Love the exploration element with just enough story (and an interesting one) to keep you going. It's not a long game, but it's not ultra-short, either. I think the duration is about right. You might find a puzzle that annoys you for one reason or another, but overall the puzzles are good. And don't be put off by the clutter of items in the opening area-- the whole game isn't like that.

You'll like the game if you like exploration, pretty 3D graphics, immersion, and no timed elements (technically the one mini-game is "timed" but if it really bothers you, you can disable it). It's a pastoral, not an epic. It rewards taking your time and enjoying the scenery. Some will find that boring, others will find it just what they want to relax with over a few evenings.

You won't like the game if you want to be able to run fast from screen to screen, need action or cool cutscenes, bright colors, an amazing, gripping story, or super-easy or super-hard puzzles.

For achievement-hunters, if you pay attention at all, you should have no problem getting 19/20 achievements with a little patience. The last one (finding the crosses) I only got 19/22 from normal gameplay and had to go back and hunt for the other three, including consulting a guide. And with one exception, the ones I missed were pretty much in front of my face.

Give it a shot. 8.5/10
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9 of 11 people (82%) found this review helpful
1 person found this review funny
11.6 hrs on record
Posted: January 15
In the past few years there have been more and more titles released that push the boundaries of what defines a game. Games like Dear Esther, Gone Home and Journey, to name but a few, rest on the edge of the traditional formats with their sparse gameplay elements and continue to divide gamers on their relevance within the medium. Whether or not the arguments these games incite will ever be resolved, Montague’s Mount is certainly another name to add to that list.The first of this two-part psychological horror exploration game begins on the beach of an unnamed Irish isle. You awake to stormy rains beating down from the midnight sky with no recollection of who or where you are.Through old photographs, mementoes and much darker clues, you begin to piece together parts of your identity and the nature of this forsaken place. The narrative is as sparse as the island you explore, but engaging enough to keep you hooked.One of the unique aspects that will immediately strike you is the bilingual presentation; every item you examine is named “as Gaelige” with an English translation underneath.This isn’t the only Irish influence in the game, either: Celtic cross headstones of the seemingly significant Loughlin family dot the game world, as do collectable St. Brigid’s crosses. The landscape of the island is a truly accurate representation of some of more rural areas of Ireland, particularly of places along the west coast, which is by no coincidence as it is these areas that are among the last bastions of the dwindling population of fluent Irish speakers. The other unique element is a theme of mental health, which actually fits quite well with the Irish setting. Mental health issues have long been the subject of heated debate in Ireland, with rural isolation being one of the main focal points.The setting is beautifully accentuated by the weather conditions. Storms come and go at random, bringing torrential rain that obscures your vision and seems to wash the colour right out of the already bleak environment. This adds a very palpable sense of desperation.The actual gameplay elements are minimal, with puzzles and a rudimentary inventory being your only source of direct interaction. Some of these are quite challenging, but thankfully very logical. Movement speed is uncomfortably slow, and though it is due to injury sustained during the implied shipwreck, it can be infuriating at times. The game demands a certain amount of backtracking and the snail’s pace at which you travel makes it border on unbearable.Montague’s Mount isn’t perfect. The amnesia trope is getting tired at this stage and it’s a short journey even if it is only the first part. It falls down is in some technical areas too. But these imperfections can be partially forgiven as this is an indie title developed by one man, and they don’t detract from the experience that has been created here. Unique and emotional in so many ways, while tackling issues rarely before seen in videogames, it can be safely said without any hyperbole that this is one of the most important artistic creations ever to come out of Ireland.
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13 of 19 people (68%) found this review helpful
4.9 hrs on record
Posted: August 25, 2014
+ Advantages :

- A game which knows how to take his time ..
- A story midway between Robinson Crusoe, Dear Esther and Myst
- Some thoughtful puzzles
- A relaxing musical atmosphere

- Drawbacks :
- ... A game that takes too much time ?
- The slow character
- The inability to save wherever you want
- Technically weakling
- The lifetime (between 3 and 4 hours)
- The end which will be proposed in the second part.

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9 of 12 people (75%) found this review helpful
3.7 hrs on record
Posted: October 31, 2014
I kind of liked it. It had a good atmosphere but the story is not that memorable. The puzzels where strange in that why that it sems like they give you the puzzels and then immediately tells you how to solve it. What brings it down a bit is that you walk sooooo slow. That is okey until you miss somthing and must go back and look. Lastly the lighhouse puzzel... it was more badly explained than hard, which forced walking back and forth a few times and at that time the slow walkning killed me.
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7 of 9 people (78%) found this review helpful
0.6 hrs on record
Posted: January 4
Uninteresting, not scary, I wouldn't even call it atmospheric, I'd call it depressing. There are so many games you could play which perform better in the areas this game tries (and fails) to compete in. If you enjoy walking around in a greyscale world and feeling depressed then sure, go ahead and buy it, otherwise steer clear.
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9 of 14 people (64%) found this review helpful
5.1 hrs on record
Posted: August 26, 2014
tldr; you'll bang your own head against a wall, much like the protaginist does.

I started this game off with a couple friends, one controlling movement with a controller, one managing inventory and looking around with a keyboard. We managed to find a walking stick, pick up a few little red glowy wooden tube things, open a gate (in a world record time of: several minutes!), get confused - not creeped out - by a boy sat on a tree stump, because it looked like my computer was struggling so hard to deal with his motion that we only saw him move towards us in three key frames. Maybe this is because this game has Oculus Rift support, so the devs thought you'd blink at the correct moment, to give a creative Dr. Who vibe to the game. We quickly swooped up a gold medal in the world championships for this game by placing a protractor on a sun dial, then quit before we went mad - to play Shovel Knight.

I returned to this game weeks later, and despite having full keyboard control, I cannot for the life of me find out which key I have to press to put that protractor back on that sundial. I think I need to put a valve wheel on something, but I can't figure that out either. Even the controls in the main menu don't give me the glimmer of enlightenment that I so longingly wish for, pray for.

Don't let my play time fool you, I went AFK whilst watching Game of Thrones to get at least some achievements in this game. I initially laughed when I saw an achievement for walking - just walking - but given the unchangable, excrutiatingly slow pace the protaginist has, I can say that walking a few kilometres in this game truly is an achievement.

Perhaps an interesting game to spend a pound on to see what not to do when trying to create an immersive game, but on the whole I strongly suggest you keep that pound, add it to the jar then pick up a game you actually want later on. You probably have enough games to keep you occupied anyway. I know you do. Don't look down in shame, look back at this review. There's a quip or two coming.

Due to the Oculus Rift support, and door lintels being at eye-height, I dub this game "Headbang simulator 2014".

If you already bought this game, give it a go - and if you don't like it, go afk, get those silly achievements and thankfully, some steam trading cards - perhaps someone's way of saying "I'm... I'm sorry for accepting your money".
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5 of 7 people (71%) found this review helpful
0.1 hrs on record
Posted: January 12
This looks like it could be interesting, but I started feeling motion sickness from the cinematography and movement.
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15 of 27 people (56%) found this review helpful
4.6 hrs on record
Posted: September 1, 2014
What i liked about the game:
*interesting story
*atmosphere was unique
I really enjoyed the blurry grayscale textures
*good music that fits the landscape
*interesting idea

What i didn't like:
*bad framerate
*really annoying puzzles
*you can't see items you need to use because of the total darkness

To be honest I bought the game just because I wanted to support the developer and his great idea and because I had a 80% off coupon.

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6 of 10 people (60%) found this review helpful
4.9 hrs on record
Posted: August 23, 2014
Surprisingly, it is a very nice little thing!

Not much of a thriller or horror, but very stylish (black and white!), slow-paced (a big advantage for me) exploration of a deserted island. I liked it more than 'Dear Esther' - it has not only intriguing story, but inventory and puzzles as well, just like a good adventure game. Reminds more of Myst-like games.

Recommended to all adventure lovers! And a sequel is certainly needed.
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2 of 3 people (67%) found this review helpful
2.0 hrs on record
Posted: January 14
I wanted to like this game, and indeed, it has a nice atmosphere. But that's about it. Takes forever to wander around looking for items that you've missed. Some of the writing is impossible to read, even though you need to read it to accomplish certain things in teh game, just do to bad lighting and effects. If you need an item to complete a puzzle it just tells you that you are missing an item, and not what item you are specifically missing. When I walked all the way back and found an item that seemed appropriate, and then back to the place where I needed it, I was still apparently missing the item I actually needed. If the game didn't spend so much time getting in its own way, it would be pretty enjoyable. As it stands, it needs some serious work.
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2 of 3 people (67%) found this review helpful
1.3 hrs on record
Posted: January 28
Stiltzkin: montagues mount?
Stiltzkin: are you mounting gays again?
-AoG-SHARKE BYTE [FYG]: It's a great game
-AoG-SHARKE BYTE [FYG]: you would like it
-AoG-SHARKE BYTE [FYG]: Montague's Mount is disturbing psychological thriller set in the bleakness of an abandoned Irish island, featuring exploration and challenging puzzle solving. This game is part one of a two part story, some questions are left unanswered and open to interpretation.
-AoG-SHARKE BYTE [FYG]: my worst challenge so far is not being able to use my ♥♥♥♥ing compass
-AoG-SHARKE BYTE [FYG]: sigh, such is life as a pc gamer
-AoG-SHARKE BYTE [FYG]: you're famous bby
Stiltzkin: how ♥♥♥♥♥♥♥♥
Stiltzkin: thats not a review
Stiltzkin: how is that a review
Stiltzkin: havent you learend anything in school
-AoG-SHARKE BYTE [FYG]: I learned you hate indie game devs
-AoG-SHARKE BYTE [FYG]: updated it for you
Stiltzkin: i could just go
Stiltzkin: and take it down
Stiltzkin: and say to gaben
-AoG-SHARKE BYTE [FYG]: you monster
Stiltzkin: i dont want my name in there
-AoG-SHARKE BYTE [FYG]: you better not mark that ♥♥♥♥ as "funny"
-AoG-SHARKE BYTE [FYG]: this is a serious review
Stiltzkin: i gave it a thumbs down
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3 of 5 people (60%) found this review helpful
6.4 hrs on record
Posted: August 29, 2014
The game isn't all THAT bad if you know what to expect. I read the reviews before buying, so I knew to have much lower expectations of it.
It's NOT worth 10$, but if you recieved an 80% off coupon, I think it's worth the 2$. The tags and description is pretty misleading. I saw "psychological thriller" with the "horror" tag and was expecting some creepy stuff. [spolier]The only creepy thing about this game was that damn little kid that just appears. And really its not even that creepy.

In all though, the mild story is pretty interesting. Keeping in mind throught the game that someone went through a similar psychological experience. (I'm still searching for the original story that the game was based on.) Most of the puzzles are easy enough and they're a bit fun to figure out. One or 2 are far more annoying than they should'll know 'em when you see 'em. Though the grey bleakness gives it a good touch, it could be improved upon to be less annoying. The most annoying thing about the game is how slow you walk. When you have to back-track, it gets rather tiresome to take so long to do so.
The ending does make me look forward to the second part...if they ever go through with it. Interested in seeing where it goes and what improvements they make.

I WOULD recommend giving this game a try ONLY if you get it super-discounted. I would NOT recommend buying it full-price though. NOT worth 10$ but worth experencing for ~2$
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3 of 5 people (60%) found this review helpful
6.7 hrs on record
Posted: September 30, 2014
The best element of the game is its atmosphere. I left my character standing near the sea, next to a lighthouse, in front of a wooden door banging on a wall because of the strong wind: and I felt that it was real, all of it.

I liked the music very much, too bad no soundtrack music tracks came with the game. The puzzles are very few and they are mostly very simple, you won't be frustrated by them.

The way the character develops has a nice evolution to it and his voice fits very well to the general atmosphere. The notes that you find every now and then would be boring and useless if the character's voice was not good. Instead, they are a nice part of the game thanks to the good voice-acting. There are some graphic bugs, which is no wonder since the game was essentialy created by one person.

In my eyes, the whole game is a big achievement.
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2 of 4 people (50%) found this review helpful
1.8 hrs on record
Posted: November 28, 2014
are you patient? do you like a puzzle that takes time and isn't just immediately in your face and just takes a second to figure out? do you like atmosphere in your games? a good yarn? don't think of it as Dear Esther with puzzles. don't think of it as another indie walking simulator (i hate that term). If you wanna go somewhere lonesome and see what's what, give it a shot. if you need easy answers, bright colors or action set-pieces, that's cool. but it ain't here. Really lovely work.
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2 of 4 people (50%) found this review helpful
7.2 hrs on record
Posted: December 25, 2014
The short version: Like Dear Esther but with puzzles.

The long version: While it shares a few comparisons with Dear Esther in terms of plot and setting--male protagonist wandering alone on a dreary-but-hauntingly-beautiful island--I'd have to say that Montague's Mount is by far the more disturbing of the two. You are likely to figure out what's going on halfway through, but uncovering the manner in which those things occurred still manages to keep the final reveal from feeling anticlimactic.

The inclusion of puzzles obviously sets it apart from DE, and while some of them stumped me for a little while (the Compass Puzzle comes to mind), they didn't inspire an urge to rage quit. I have to admit, I was a little put off by how slow the character was, especially when certain puzzles required retracing my steps. Still, the game establishes the need for limited movement from the very beginning; as a storyteller myself, I do appreciate that foundation even if the gamer in me occasionally kept pressing left shift in hopes the narrator would move that walking stick just a little bit faster!

By far, the best part of this entire game is the voice acting. As an American, I'm in no position to comment on the quality of the accent, but he definitely managed to put genuine emotion where it was needed. I felt for him when he began to despair. I felt his frustrations with his marriage. The reading of the last letter also helped the ending from falling too flat. The music in this game was also very lovely and added to the mood of the game.

(That said, I wasn't entirely keen on the occasional popping up of quotes, even if they were relevant to one of the game's main themes. It kind of interrupted the immersive atmosphere that otherwise existed.)

Speaking of the ending... I was expecting to continue on to the eponymous Mount after that last narration, only to wind up at the title screen! Right now it feels too open-ended. Part of me does think it fits, considering what we learn of the character over the course of the game. Since I've only just finished it, I think I need more time to really turn it over to definitely decide whether or not I liked the ending.

Overall: It's worth playing through for the plot and voice acting. The music is appropriate and helps set the mood, the puzzles are an appropriate level of challenging, and if you liked Dear Esther--or just point-and-click adventures in general--you'll probably like this as well.
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1 of 2 people (50%) found this review helpful
3.0 hrs on record
Posted: August 18, 2014
Did a blind Live Stream of Montague's Mount for Sunday ( and was able to finish it in ~3 Hours. Like Dear Esther, but darker and with puzzles the game is straight forward and fun to play. There's some tension of fear in the game as there are apparitions and the island is dark with grey tones during storms and brigher colors when it's clear. The game does en abruptly and though your current objectives are completed the game gives the feeling of a second half not yet available. When the two halves come together this game will surely be a top playable game in the Dear Esther/Home/First person adventure genre.
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2 of 4 people (50%) found this review helpful
5.3 hrs on record
Posted: August 14, 2014
"Бл*ский остров. Бл*ский дождь! Бл*ская слякоть!!!" (с) Главный герой.

+ Great tense atmosphere, intriguing plot (for the first half of the gameplay at least), good puzzles (more for relax, not for brainstorming), highly artistic voice.

- Complete darkness. A good old oil lantern would not hurt. Movement and speed. Imagine yourself crossing, for example, Tamriel from border to border on foot without "run" button. Bugs. I had an issue of losing a half of checkpoints right before the ending, so watched someone else's video of beating the game. Wholeness. The game is not finished, storyline brokes on a halfway (but developers prompt us about it in description).

P.S. In spite of all weak points I enjoyed playing the game and would recommend buying it when on sale. In my case I got a foil card dropped while playing and it twice covered the costs :D
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2 of 4 people (50%) found this review helpful
2.2 hrs on record
Posted: August 26, 2014
Honestly, I do not know why everybody dislikes this game. Sure you can't jump or sprint but The Stanley Parable does that too. It is a thriller so it's supposed to be atmospherically disturbing and scary (that means no jumpscares) but the creepy kid will add some scare to the game and the puzzles will leave you confused if you dont know what you are doing. It has a cliffhanger ending (which is dissapointing) so it is a two part game. My only real quarrel is $10? Really? Buy this game on a discount otherwise you are going to be dissapointed otherwise solid game that is expensive (I found 2 discounts so they shouldn't be hard to find) If you get a discount to make it $2 or $2.50 I highly suggest this game.
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