Montague's Mount is disturbing psychological thriller set in the bleakness of an abandoned Irish island, featuring exploration and challenging puzzle solving. This game is part one of a two part story, some questions are left unanswered and open to interpretation.
User reviews: Mixed (195 reviews)
Release Date: Nov 19, 2013
Popular user-defined tags for this product:

Sign in to add this game to your wishlist or mark as not interested

Buy Montague's Mount

HOLIDAY SALE! Offer ends January 2


Recent updates View all (2)

September 8

Montague's Mount has been updated (v1.4.0f9)!

We are rolling out an update that addresses issues and some feature wishes that we have received.

  • Added a new 'Windowed Mode' into the Settings.
  • Added 'Escape Key' into the Main Menu.
  • Fixed an issue with on-screen diary entries not showing correctly when playing in some aspect ratios.
  • Fixed a couple of places where you could slip through the environment.
  • Fixed an issue with non-English tips not showing correctly for one of the safe puzzles.
  • Fixed an issue with resolutions not reporting correctly in the Settings.
  • Fixed an issue with resolutions not being remembered between play sessions.
  • Fixed a couple of translation issues in the Settings.
  • Fixed (hopefully) an issue where a few people were not correctly seeing Russian translations in the menu confirmation windows.
  • Updated the Unity core engine to v4.5.3f3

PolyPusher Studios.

6 comments Read more


“Unique and emotional in so many ways, while tackling issues rarely before seen in videogames, it can be safely said without any hyperbole that this is one of the most important artistic creations ever to come out of Ireland.”
8/10 – God Is a Geek

“Montague's Mount certainly has the right atmosphere and careful pacing to create a sense of despair.”
7/10 – Muse Culture

Steam Greenlight

About This Game

Montague's Mount is disturbing psychological thriller set in the bleakness of an abandoned Irish island, featuring exploration and challenging puzzle solving. This game is part one of a two part story, some questions are left unanswered and open to interpretation. To thank our fans for our successful Greenlight campaign, we have added new voiceovers, clues and storylines, and also made the Oculus Rift demo available (which will update to the full version on its release).

The mixture of cold Atlantic water and coarse sand in your mouth brings you back from unconsciousness. Surrounded by the wreckage of a boat’s hull, you can only draw one conclusion: your vessel has been torn apart by the submerged rocks. The secrets of the island must be uncovered if you are ever going to find a way to escape. Where is everyone; is the island really uninhabited; and what is lurking within the isolated caves?


  • New hints, storylines and voiceovers.
  • Desolate yet beautiful environments to explore.
  • Challenging puzzles to solve.
  • Secrets and collectibles hidden across the island.
  • Voice narration by Derek Riddell (Ugly Betty, Frankie, No Angels and more).
  • Oculus Rift demo. (Windows only)
  • First game to promote the Irish language (Gaeilge).
  • Full language support for English, French, Spanish, Brazilian Portuguese, Polish and Russian.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3, Windows Vista/7/8
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 2900 XT or GeForce 8800 GTX
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
    • OS: Mac OS X (10.7 or higher)
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 5750 or GeForce GT 640M
    • Hard Drive: 2 GB available space
    • OS: Ubuntu 12.04
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 2900 XT or GeForce 8800 GTX
    • Hard Drive: 2 GB available space
Helpful customer reviews
8 of 11 people (73%) found this review helpful
21.9 hrs on record
Posted: October 18
This is one of the few games that has legitimatey managed to make me cry as I uncovered more details about the story (which is based on a true story). If you can get over the slow walking mechanic (and I do mean *slow*, really slow) and allow yourself to become immersed you will find a beautiful atmospheric exploration puzzle game waiting for you.

Also, I nominate this game for rain on the year - that was awesome rain, especially in stereoscopic 3D :-)

Speaking of which, I have released a fix for this game to render properly in stereoscopic 3D. It can be a bit tempramental requiring numerous alt+tabs to get both the driver profile and helix mod to engage simultaneously without flickering or haloing issues, but once it all comes together it is just gorgeous:

Thanks go to Vatrena for gifting me this game!
Was this review helpful? Yes No
13 of 21 people (62%) found this review helpful
4.6 hrs on record
Posted: September 1
What i liked about the game:
*interesting story
*atmosphere was unique
I really enjoyed the blurry grayscale textures
*good music that fits the landscape
*interesting idea

What i didn't like:
*bad framerate
*really annoying puzzles
*you can't see items you need to use because of the total darkness

To be honest I bought the game just because I wanted to support the developer and his great idea and because I had a 80% off coupon.

Was this review helpful? Yes No
8 of 12 people (67%) found this review helpful
9.3 hrs on record
Posted: August 28
First thing to know: the awkward, slow walking only lasts for a short time (you have to find something). Don't be put off!

Really liked this game-- solid effort from PolyPusher, IMO. It looks like some of the criticism it got in some of the reviews was addressed by the patch. I never played pre-patch, so I can't compare. Overall I found the game enjoyable, introspective, psychological, and, well, fun. Love the exploration element with just enough story (and an interesting one) to keep you going. It's not a long game, but it's not ultra-short, either. I think the duration is about right. You might find a puzzle that annoys you for one reason or another, but overall the puzzles are good. And don't be put off by the clutter of items in the opening area-- the whole game isn't like that.

You'll like the game if you like exploration, pretty 3D graphics, immersion, and no timed elements (technically the one mini-game is "timed" but if it really bothers you, you can disable it). It's a pastoral, not an epic. It rewards taking your time and enjoying the scenery. Some will find that boring, others will find it just what they want to relax with over a few evenings.

You won't like the game if you want to be able to run fast from screen to screen, need action or cool cutscenes, bright colors, an amazing, gripping story, or super-easy or super-hard puzzles.

For achievement-hunters, if you pay attention at all, you should have no problem getting 19/20 achievements with a little patience. The last one (finding the crosses) I only got 19/22 from normal gameplay and had to go back and hunt for the other three, including consulting a guide. And with one exception, the ones I missed were pretty much in front of my face.

Give it a shot. 8.5/10
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
6.0 hrs on record
Posted: August 31
Montague's Mount is a difficult game to review: It has so much potential, but falls short on certain aspects of gameplay, which makes it difficult sometimes to appreciate and has alienated many players. If there's anything to be taken away from this review, its that patience above all else, is the most important skill the player will have to possess.

Like many others, I bought and played this game for two simple reasons: I absolutely enjoyed "Dear Esther", and I got given a 80% off coupon, making the game extremely cheap. To be honest, had it not been for the coupon magically landing in my steam account, I would not have heard of this game at all, which reflects rather poorly this game's advertising campaign.

I find that many other reviewers have been quick to slate the game and brush it under the carpet as a failed project, but I can't shake the feeling that they have been overly harsh with their judgment: The game isn't as complete and polished as it ought to be, and to be honest, some of the points I will highlight later have proven to be extremely frustrating indeed, as they were deliberately implemented. However, you should find the patience to stick with it and try and scratch below the surface, you may find yourself to be pleasantly surprised.

The Story & Setting:

The story of Montague's Mount could be described as a melancholic journey where the player attempts to piece together the events that have transpired to himself, his family and the inhabitants of the small Irish community scattered across a small, wind and rain battered island in the Atlantic sea. The plot development closely follows the same mechanics of Dear Esther, by making the player interact with notes, objects and monologues from the main character.

The pacing of the narrative is quite regular at the start, but feels rather rushed by the end, which slightly derails the flow of the story. Unlike Dear Esther, not much information about the island and its inhabitants is provided to the player. The same can be said in regards to the causes of the events which have unfolded prior to the protagonist’s joinery, which was slightly disappointing. I travelled around this island and was constantly under the impression that something ancient and potentially malevolent transpired there in ancient time (many "sacred stone" and pillars can be seen dotted around the island) and maybe a diary entry or two about these, would provide extra depth into the setting of the story.

The translation of all objects in Gaelic is a very nice touch, and the small cultural references that can be found here and there add to the beautiful atmosphere to the game. Anyone which has lived extensively on the British Isles (particularly in small communities, highlands and moors) such as myself, will be quick to relate to how capricious the weather can get and this is very well depicted, as an unrelenting, atrocious weather system which constantly batters the island and the player. The music score is fantastic (a real credit to Andrea Baroni) and melds perfectly with the environment. The dreariness of the island and constant stress amplified by the incessant rain compounds a feeling of constant desperation. On the other hand, the extreme colour desaturation and "grainy" effect are overkill and more often than not, get in the way of gameplay (luckily, these can be easily disabled). The lighting and visuals are nowhere near as good as Dear Esther’s and many bugs and poor effects in regards to lighting and shadows become quickly apparent. These are also damaging to the player's immersion into the environment. I can only put this down to lack of experience in game design and I am sure it can be easily fixed. My only other complaint is that the story ends rather abruptly, leaving many questions unanswered. Ambiguous endings are acceptable; Dear Esther pulls it off extremely well, but here I felt like I was left hanging. Maybe they plan an expansion? It's unclear...

Finally the horror aspect of the game could have easily been dropped. The atmosphere of the island gives enough of an impact without the "Ghost boy" moments, which I'm sorry to say, where rather appalling and failed completely to fit in to the environment.

The Gameplay:

The gameplay is divided into pacing around the island searching for clues, and puzzle solving activities. Pacing is very slow and the reasoning for this I assume, is that your character is injured/sick and can only hobble around (walking stick). This will most likely exasperate the impatient player, as walking around is pretty much all you do in this game, and I myself often grumbled at the idea of having to go backwards, because of the time and effort to get around... However, I can appreciate the reason why this has been put in place; it adds to the feeling of desperation and allowance for gentle pacing around the environment, giving you time (or possibly forcing you) to take in the sights and in this sense, I don't see it as an issue.

The puzzles add an extra dimension to the game which Dear Esther lacked, but they have been the source of major complaints in many of the reviews - Many citing their difficulty and lack of logic.
I fully disagree, and it once again boils down to a question of patience. I didn't find these puzzles particularly challenging, if one takes the time to think about them. On several occasions I found myself stuck, not because of the puzzle's logic but because of poor level design an visuals (such as the semaphore diagram being impossible to decipher due to VERY poor lighting and resolution). This does kill the gameplay...

The Positives:

- Great Atmosphere
- More interactive than Dear Esther
- Good Voice acting
- Beautiful music
- Constant sense of desperation

The Negatives:

- The aparenaces of "Ghost Boy"
- The MANY bugs (fell into the ocean at one point)
- The abrupt ending
- Lack of background information about the island
- Poor visual effects: Lighting and desaturation


For the price I bought this game for, I feel it was definitely worth it. Anyone who enjoyed Dear Eshter will enjoy this, and the story will compel you to get to the end, despite the game's bugs and shortcomings. My recommendation is that developers should correct the bugs, increase the plot, improve upon the ending and sort out the visual.

Then... This game will be a true masterpiece.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
4.9 hrs on record
Posted: August 25
+ Advantages :

- A game which knows how to take its time ..
- A story midway between Robinson Crusoe, Dear Esther and Myst
- Some thoughtful puzzles
- A relaxing musical atmosphere

- Drawbacks :
- ... A game that takes too much time ?
- The slow character
- The inability to save wherever you want
- Technically weakling
- The lifetime (between 3 and 4 hours)
- The end which will be proposed in the second part.


Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
6.7 hrs on record
Posted: September 30
The best element of the game is its atmosphere. I left my character standing near the sea, next to a lighthouse, in front of a wooden door banging on a wall because of the strong wind: and I felt that it was real, all of it.

I liked the music very much, too bad no soundtrack music tracks came with the game. The puzzles are very few and they are mostly very simple, you won't be frustrated by them.

The way the character develops has a nice evolution to it and his voice fits very well to the general atmosphere. The notes that you find every now and then would be boring and useless if the character's voice was not good. Instead, they are a nice part of the game thanks to the good voice-acting. There are some graphic bugs, which is no wonder since the game was essentialy created by one person.

In my eyes, the whole game is a big achievement.
Was this review helpful? Yes No
4 of 6 people (67%) found this review helpful
4.9 hrs on record
Posted: August 23
Surprisingly, it is a very nice little thing!

Not much of a thriller or horror, but very stylish (black and white!), slow-paced (a big advantage for me) exploration of a deserted island. I liked it more than 'Dear Esther' - it has not only intriguing story, but inventory and puzzles as well, just like a good adventure game. Reminds more of Myst-like games.

Recommended to all adventure lovers! And a sequel is certainly needed.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
3.7 hrs on record
Posted: October 31
I kind of liked it. It had a good atmosphere but the story is not that memorable. The puzzels where strange in that why that it sems like they give you the puzzels and then immediately tells you how to solve it. What brings it down a bit is that you walk sooooo slow. That is okey until you miss somthing and must go back and look. Lastly the lighhouse puzzel... it was more badly explained than hard, which forced walking back and forth a few times and at that time the slow walkning killed me.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
1.1 hrs on record
Posted: August 19
It seems like such an interesting story and I love these kinds of games, but the wobbling in the first scene is so exaggerated that it gives me motion sickness. I'll have to play this in small doses. Still, for only $2 I think it will be worth it.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
3.0 hrs on record
Posted: August 18
Did a blind Live Stream of Montague's Mount for Sunday ( and was able to finish it in ~3 Hours. Like Dear Esther, but darker and with puzzles the game is straight forward and fun to play. There's some tension of fear in the game as there are apparitions and the island is dark with grey tones during storms and brigher colors when it's clear. The game does en abruptly and though your current objectives are completed the game gives the feeling of a second half not yet available. When the two halves come together this game will surely be a top playable game in the Dear Esther/Home/First person adventure genre.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
3.8 hrs on record
Posted: August 18
I'd go with yes. I would recommend this game, but only if it's at least 50% off, not really worth the 10 bucks.
The game has a great atmosphere, nicely put together. The atmosphere however, the weather, occasionally make it impossible to see items you'd need to use simply because it's too dark. The graphics in the game are quite okay, good even.

As the game is introducing somewhat different puzzles compared to the ordinary stuff you'd find they are kind of repetitive, and occasionally not too well made. Kind of glitched.

If you're obsessed with details and mapping, stuff like that, you're often gonna be disappointed. Holes in the map. Backfaces, repetitive use of the same objects over and over again. Secret areas are hidden behind bugged terrain and so on.

The story feels somewhat bland, yet it's interesting, makes you want to know more. Sadly the story also is kinda short, and the end is somewhat disappointing (to me).

In the end:
If you're into games like Dear Esther, but want puzzles, this is made for you. If you want a nice atmosphere, an intriguing story. Go for it. Don't expect the game to be oh-so-new when it comes to the puzzles tho.
It might not seem so, but I really enjoyed it.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
3.3 hrs on record
Posted: August 21
Are you a fan of isolation, bleak locales, vague stories and pathways blocked by puzzles to do simple things like open a door, or lower a bridge? If so, Montague's Mount is right for you.

You start the game hobbling on a beach and lo and behold, you don't remember a thing. There's things strewn about and everything is derelicte, your first task is finding a stick to use as a crutch which will thankfully stop you from limping and move at a nice walking pace. You'll find a couple notes in the beginning of the game about how to do things and interact with everything, which is really nice, but for the most part you're kind of on your own. That's pretty par for the course for these games and it's better that way, though I did find myself checking a Steam guide every now and then when I got stuck.

Overall the game is fun, if you like these slow and atmospheric titles, but the game does have a couple issues. First, you're slow, now you're not terribly slow but the way the game works is that you open up more and more of the island in a somewhat linear fashion so if you're a ways into the game and want to go all the way back to check? Enjoy walking all of the way back at the not-so-brisk pace you're stuck at. Secondly, I know the game is supposed to be dreary but it's a bit excessive. The island is in perpetual overcast and every 5 or 10 minutes a storm will kick in causing high winds and rain. Trees and foliage look good as they blow around along with their shadows that mimic their movement, but when the rain starts nearly all of the color in game turns to a cold grey, almost black and white. It gets a little bit harder to see things, but the game hardly has much color in it in the first place and losing that when it rains doesn't make it too visually enjoyable. Not a deal breaker, but just strange design choice.

Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
6.4 hrs on record
Posted: August 29
The game isn't all THAT bad if you know what to expect. I read the reviews before buying, so I knew to have much lower expectations of it.
It's NOT worth 10$, but if you recieved an 80% off coupon, I think it's worth the 2$. The tags and description is pretty misleading. I saw "psychological thriller" with the "horror" tag and was expecting some creepy stuff. [spolier]The only creepy thing about this game was that damn little kid that just appears. And really its not even that creepy.

In all though, the mild story is pretty interesting. Keeping in mind throught the game that someone went through a similar psychological experience. (I'm still searching for the original story that the game was based on.) Most of the puzzles are easy enough and they're a bit fun to figure out. One or 2 are far more annoying than they should'll know 'em when you see 'em. Though the grey bleakness gives it a good touch, it could be improved upon to be less annoying. The most annoying thing about the game is how slow you walk. When you have to back-track, it gets rather tiresome to take so long to do so.
The ending does make me look forward to the second part...if they ever go through with it. Interested in seeing where it goes and what improvements they make.

I WOULD recommend giving this game a try ONLY if you get it super-discounted. I would NOT recommend buying it full-price though. NOT worth 10$ but worth experencing for ~2$
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
6.9 hrs on record
Posted: August 4

7/10 - don't buy it for full price

This game is strange but good. There were parts in the flavor text that sent a chill down my spine, and the overall story is superb.

Technical issues:

[EDIT: I'm told the devs released a patch which updated the Unity3D, fixing the mouse issue among other things, but I haven't verified this.] Linux support is very buggy. It gets one simple thing wrong that hurts the game tremendously: It doesn't grab the mouse. This causes the mouselook controls to be awful, "catching" 10 pixels every 100 pixels, and then only sometimes. It's hard to explain. Next to impossible to turn while moving forward.

Game design issues:

The graphics could have been improved. It's a cheap trick to put a simple film grain over everything to cover up a lack of graphical design. It also made it too hard to see anything. This is especially annoying when looking for brown crosses in a black-and-gray environment in the pouring rain. I mean seriously.

Sometimes the puzzle mechanisms weren't apparent. It's not hard, I need to know there's a puzzle before I set about solving it.
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
5.3 hrs on record
Posted: August 14
"Бл*ский остров. Бл*ский дождь! Бл*ская слякоть!!!" (с) Главный герой.

+ Great tense atmosphere, intriguing plot (for the first half of the gameplay at least), good puzzles (more for relax, not for brainstorming), highly artistic voice.

- Complete darkness. A good old oil lantern would not hurt. Movement and speed. Imagine yourself crossing, for example, Tamriel from border to border on foot without "run" button. Bugs. I had an issue of losing a half of checkpoints right before the ending, so watched someone else's video of beating the game. Wholeness. The game is not finished, storyline brokes on a halfway (but developers prompt us about it in description).

P.S. In spite of all weak points I enjoyed playing the game and would recommend buying it when on sale. In my case I got a foil card dropped while playing and it twice covered the costs :D
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
5.1 hrs on record
Posted: August 26
tldr; you'll bang your own head against a wall, much like the protaginist does.

I started this game off with a couple friends, one controlling movement with a controller, one managing inventory and looking around with a keyboard. We managed to find a walking stick, pick up a few little red glowy wooden tube things, open a gate (in a world record time of: several minutes!), get confused - not creeped out - by a boy sat on a tree stump, because it looked like my computer was struggling so hard to deal with his motion that we only saw him move towards us in three key frames. Maybe this is because this game has Oculus Rift support, so the devs thought you'd blink at the correct moment, to give a creative Dr. Who vibe to the game. We quickly swooped up a gold medal in the world championships for this game by placing a protractor on a sun dial, then quit before we went mad - to play Shovel Knight.

I returned to this game weeks later, and despite having full keyboard control, I cannot for the life of me find out which key I have to press to put that protractor back on that sundial. I think I need to put a valve wheel on something, but I can't figure that out either. Even the controls in the main menu don't give me the glimmer of enlightenment that I so longingly wish for, pray for.

Don't let my play time fool you, I went AFK whilst watching Game of Thrones to get at least some achievements in this game. I initially laughed when I saw an achievement for walking - just walking - but given the unchangable, excrutiatingly slow pace the protaginist has, I can say that walking a few kilometres in this game truly is an achievement.

Perhaps an interesting game to spend a pound on to see what not to do when trying to create an immersive game, but on the whole I strongly suggest you keep that pound, add it to the jar then pick up a game you actually want later on. You probably have enough games to keep you occupied anyway. I know you do. Don't look down in shame, look back at this review. There's a quip or two coming.

Due to the Oculus Rift support, and door lintels being at eye-height, I dub this game "Headbang simulator 2014".

If you already bought this game, give it a go - and if you don't like it, go afk, get those silly achievements and thankfully, some steam trading cards - perhaps someone's way of saying "I'm... I'm sorry for accepting your money".
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
4.0 hrs on record
Posted: November 29
game was short and really annoying as you go back and forth at an incredibly slow pace, there are NO puzzles just things you have to do one after another, ambiance is not immersive and there is nothing scary or thrilling at all, plus an uninteresting story. WORST PURCHASE EVER !
Was this review helpful? Yes No
2 of 4 people (50%) found this review helpful
3.8 hrs on record
Posted: August 29
tl,dr: I get the feeling this game was a college project that got out of hand. I can't recommend buying this game at full price but if you see it on sale pick it up.

This game has some really well composed environments and the engine has some very nice shading options, but the model and texture artists seem to have been modelling for a bygone era. There is a lot of low detail models and textures that could be so much more detailed. The environments are really well composed. A lot of places look very pretty and screenshottable except for the noticeably low resolution textures andrepetetive models. Maybe you guys only had one artist and he was under the pump the entire time? Usually low detail wouldn't bother me but for a game that so heavily advertises its art, and has a setting for 'superb' on graphics, I was expecting something more... impressive. Considering the game was released in 2013, I saw no baked normal maps and the normal maps I did see were obviously generated in photoshop from images. The environment composition was great but the models and textures themselves left me feeling unfulfilled and alienated.

As for the timing of the release, I'm sure you guys have had some pressure from comparison to Dear Esther. And I gotta say, you invited it. Guess which game I am summarizing: A quiet, piano fuelled romp along a deserted island with some old pom narrating about a sickness that cleaned the island out. Gameplay focus on exploration in pretty, gritty environment. Some scaryish bits. After playing both I'll attest they are quite different, but those who liked one would like the other. Maybe you could have delayed the release for a little while, focussed on some of the problems and then released to an audience with not such a fresh memory of your direct competition? More time to bake those normal maps too.

The gameplay itself showed some bad design decisions. For instance, the massive camera shake at the start. I think I played this how it was supposed to be played - late at night, lights off, headphones in - and I think you guys were trying to force the player to feel like a concussion victim. I know I did and I don't usually have motion issues. When I did finally get the walking stick it was a bit too much of a relief. Also the first part with the kid laughing was badly executed. I didn't know if I was still in a cutscene or not because the screen still letterboxes until the player moves. The laughing track was repeated and not creepy and there was no creepy leadup to that scene so it felt really out of place.

What this game does show though, is the capability of a team to band together and get some ♥♥♥♥ done. The game seems programmatically sound and, even though there are some bugs and strange occasions, it all works well enough. If this was the entire work of two or three people then I applaud your efforts for getting this thing out the door and shipped on steam. You can only go up from here. If this was a big team then I'm not very impressed with the net product. I'm going to recommend this game though because I like seeing small game studios like you guys get publicity and go on to greater things. Fills me with hope. Hoy ti, mañana yo.
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
2.2 hrs on record
Posted: August 26
Honestly, I do not know why everybody dislikes this game. Sure you can't jump or sprint but The Stanley Parable does that too. It is a thriller so it's supposed to be atmospherically disturbing and scary (that means no jumpscares) but the creepy kid will add some scare to the game and the puzzles will leave you confused if you dont know what you are doing. It has a cliffhanger ending (which is dissapointing) so it is a two part game. My only real quarrel is $10? Really? Buy this game on a discount otherwise you are going to be dissapointed otherwise solid game that is expensive (I found 2 discounts so they shouldn't be hard to find) If you get a discount to make it $2 or $2.50 I highly suggest this game.
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
1.7 hrs on record
Posted: September 11
Sorry, but in it's present state, I can't recommend this. The graphics cause serious lag at times and lock up the game so bad that I have to Alt-F4 my way out. It was frustrating to have that happen 3 times to me during the opening sequence on the beach. And then I couldn't even skip over the opening soliloquy when I started over again. Every time it began to rain in the opening sequence, the game would crash on me. I had to dial down the video settings in the game and then turn on CrossFire on my dual Radeon HD 6950s to get the game stable enough to get away from the beach.

Getting past the technical issues of the game, I can say I like the atmosphere and the setup, but so far, it's me stumbling around in the dark, reading these hint notes scattered around, picking up items that presumably I will need later and then, when I get to an obvious place where I need to use the items, trying to figure out how to use them from my inventory.

With some work, this game could be cool, but even though I bought it with a 75% coupon, I can't recommend it. Go find yourself a better creepy walking simulator like Slender or something.
Was this review helpful? Yes No