Montague's Mount is disturbing psychological thriller set in the bleakness of an abandoned Irish island, featuring exploration and challenging puzzle solving. This game is part one of a two part story, some questions are left unanswered and open to interpretation.
User reviews: Mixed (371 reviews) - 60% of the 371 user reviews for this game are positive.
Release Date: Nov 19, 2013

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“Unique and emotional in so many ways, while tackling issues rarely before seen in videogames, it can be safely said without any hyperbole that this is one of the most important artistic creations ever to come out of Ireland.”
8/10 – God Is a Geek

“Montague's Mount certainly has the right atmosphere and careful pacing to create a sense of despair.”
7/10 – Muse Culture

About This Game

Montague's Mount is disturbing psychological thriller set in the bleakness of an abandoned Irish island, featuring exploration and challenging puzzle solving. This game is part one of a two part story, some questions are left unanswered and open to interpretation. To thank our fans for our successful Greenlight campaign, we have added new voiceovers, clues and storylines, and also made the Oculus Rift demo available.

The mixture of cold Atlantic water and coarse sand in your mouth brings you back from unconsciousness. Surrounded by the wreckage of a boat’s hull, you can only draw one conclusion: your vessel has been torn apart by the submerged rocks. The secrets of the island must be uncovered if you are ever going to find a way to escape. Where is everyone; is the island really uninhabited; and what is lurking within the isolated caves?


  • New hints, storylines and voiceovers.
  • Desolate yet beautiful environments to explore.
  • Challenging puzzles to solve.
  • Secrets and collectibles hidden across the island.
  • Voice narration by Derek Riddell (Ugly Betty, Frankie, No Angels and more).
  • Oculus Rift demo. (Windows only)
  • First game to promote the Irish language (Gaeilge).
  • Full language support for English, French, Spanish, Brazilian Portuguese, Polish and Russian.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3, Windows Vista/7/8
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 2900 XT or GeForce 8800 GTX
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
    • OS: Mac OS X (10.7 or higher)
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 5750 or GeForce GT 640M
    • Storage: 2 GB available space
    • OS: Ubuntu 12.04
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 2900 XT or GeForce 8800 GTX
    • Storage: 2 GB available space
Helpful customer reviews
13 of 15 people (87%) found this review helpful
1 person found this review funny
4.6 hrs on record
Posted: December 25, 2015
The game has a sad story, there are many letters to find and read. The feeling of loneliness is incredible strong. The graphic is fine and detailed for a non A+++ game. Its chaos on a island and you dont know what happen, you know nearly nothing so you search areas for few items and try your best. The quests are not hard but easy to oversee. I enjoy this journey even if its a bit short and sometimes frustation that the game gives nearly no tips only what are on letters written or codes you need to find but thats fine if you stuck you get one of many guides for help or walktroughs. Sometimes its hard because you think you have something but you dont get with it to next checkpoint and must repick it because game saves only on this few checkpoints, a weakpoint but only a little one, the spead of this man is not so fast, but at the end you know why he dont run. Only the game length could be better but 2-4 hours of entertainment are good, if you hunt the achievements like the 22 crux, find all 5 graves or 5 postcards are nice little gimmicks/ extras. So i give this game personal 87 % and i hope you enjoy it. I dont know the price of the game at the moment, so lock a trailer and think about what you are the game worth. I only hope the developer get further the chance to make games. Thank you for reading.
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9 of 10 people (90%) found this review helpful
1 person found this review funny
7.2 hrs on record
Posted: October 19, 2015
I think that how you feel about this game will largely depend upon what you expect or want from it before going in. The tags on the store page say "Adventure" and "Horror" and "Walking Simulator", but to be honest I really think you should downplay the adventure and horror aspects and temper your expectations instead towards the walking part... and add "Exploration" and "Puzzle" into the mix while you're at it. That's what you'll be doing for the two or three hours it'll take to finish this, slowly walking around a small island, searching for items and using them to complete puzzles whilst also trying to solve the mystery of who you are after a storm has washed you up on a beach and robbed you of your memory.

I can't say I actually cared about the protagonist's story all that much as starting off a game by waking up some place with amnesia has been done so many times it's lost its intrigue and impact. And at this point, instead of proving vital to a unique story, it feels more like a device to drip feed the player the details of the past while still keeping them in the present, as well as not have the character know something that the player who's controlling him doesn't. It's probably something of a Catch 22 situation as it's difficult as a storyteller to walk that line of having the player be someone else whilst also not really knowing who they actually are and finding a way to convey that information. But either way, it just didn't grab me.

What I found far more interesting, though, was the story of the island itself and how a fatal infection that spread across it affected the now dead people and drove them ever more to desperate measures. And, sure, while your own character is a part of that story, it didn't feel as interesting as the bigger picture. By the end it appears as though the personal story has mostly been answered, so if the intended second/final part of this game ever sees the light of day I really hope it focuses on that and wrapping up your character's story is much more secondary.

Gameplay itself is more about having a keen eye and a sharp mind as you track down items and follow clues to figure out how to complete puzzles. But this is another kind of Catch 22 situation as the atmosphere and presentation of the game clashes with actually operating within the world. So much effort is spent on creating the perfect tone that it makes finding objects and clues awkward at times. The entire game takes place at night and many areas are cast in shadow, add to that a film grain effect and the fluctuating colour that regularly drains to make the world completely grey and sometimes figuring out what you're missing really can feel like looking for a needle in a haystack. But while some of these effects are optional, as much as you're making it harder on yourself to leave them on, without them I think it takes away from the greatest aspect of the game, its atmosphere.

Moody really doesn't begin to describe it. Throw in some more words like "brooding" and "desolate" and "isolated" and you're getting closer. When I started playing this I decided to do it in the wee small hours of the morning, with no lights on and the windows open to let in the cold air and rustling wind. It genuinely helped immerse me in the world even more, but this only built on what was already perfectly crafted to begin with. As I progressed through the game I began mentally drowning out the presentation as I focused on some of the more irritating puzzle features, but just before I finished it I started backtracking across the island for the sake of an achievement to walk ten kilometres (yes, I'm one of those people. Sometimes I hate myself, too), and that's when it really struck me just how much care and attention went into building a truly incredible atmosphere.

Without any objectives to distract me I was able to better notice the details, like the waves lapping at the shore, insects chirpings and lights buzzing, the random coughs of your weather-beaten character, the fact that the greying of the game seems to coincide with the periodic rainfall and accompanying thunderclaps (the intensity of the grey being proportional to how heavy the rain is), or noticing eerie noises seeming to come from different points all around me. Is it an owl hooting somewhere, or my ears playing tricks on me to make it sound like distant children playing among the death and decay of the island, or possibly hidden somewhere crying? It really brought to life a rare feeling for me in a game where I really was immersed completely in my surroundings and overcome with a genuine sense of almost alien solitude and curious wonder, intrigue to explore but apprehension of the unknown. This really is as fine an example as you're going to see of how to craft an environment to evoke real feelings in a player.

The game did take a bit of a bashing upon initial release, but it seems to have gotten better with additional updates and tweaks based on user feedback. I really do hope the negativity won't discourage the developer from carrying on with the conclusion, and if anything will use it as constructive criticism to further improve upon what he's already made. And if we're really, lucky Derek Riddell will also return to lend his excellent voice-over talents once more. As flawed as it may be, I really do think this deserves to be experienced by every fan of the genre. Look up a guide if you have to, mess with some settings if need be, but give it a chance and I think you'll be glad you did.
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11 of 18 people (61%) found this review helpful
1.4 hrs on record
Posted: December 19, 2015
I like point and click adventure games, and I've powered through a fair number with rough edges. So I gave this game a fair shot, but gave up before long as tedium and bad puzzles set in. Just not well designed.
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5 of 7 people (71%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: September 12, 2015
Good atmosphere
Low system specs
S. cards
OK story
OK puzzles
I have enough scottish gaelic background that I can follow the irish bits some of the time

Price $11 CDN - not worth it

5/10 (-1 price, -1 pacing, +1 atmosphere) = 4/10
Grab it if you want a puzz;le / walking simulator that's a bit different (better yet once it's 75% off).

The pacing is just a killer for me.
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2 of 4 people (50%) found this review helpful
5.3 hrs on record
Posted: August 21, 2015
Not really a puzzle/adventure game as much as a quest to try to find objects in the dark. Many of the "puzzles" that do exist are provided with flat out instructions that say "you need to find these things and then do this in order to progress". There really isn't a whole lot of thought required to complete the game...just a little patience in trying to find the required objects in most cases. While I have to admit that there were one or two times when I had trouble finding the next piece of the puzzle, most of the time I stumbled across what I needed before I even knew I needed it. I somehow managed to find every last one of the hidden/secret areas without even trying, while simply exploring the island in a logical manner.

Overall, the game wasn't bad, but it certainly wasn't great either. If I had to pay full price, I probably would have been dissapointed in the purchase. I purchased this game via a discount coupon and would have to say it was worth the couple of dollars I spent. If you get a chance to get this game at a deeply discounted price, then by all means, go for it. If you are on the fence about paying full price, I would recommend you look elsewhere.
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