Montague's Mount is disturbing psychological thriller set in the bleakness of an abandoned Irish island, featuring exploration and challenging puzzle solving. This game is part one of a two part story, some questions are left unanswered and open to interpretation.
User reviews:
Overall:
Mixed (380 reviews) - 60% of the 380 user reviews for this game are positive.
Release Date: Nov 19, 2013

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Reviews

“Unique and emotional in so many ways, while tackling issues rarely before seen in videogames, it can be safely said without any hyperbole that this is one of the most important artistic creations ever to come out of Ireland.”
8/10 – God Is a Geek

“Montague's Mount certainly has the right atmosphere and careful pacing to create a sense of despair.”
7/10 – Muse Culture

About This Game

Montague's Mount is disturbing psychological thriller set in the bleakness of an abandoned Irish island, featuring exploration and challenging puzzle solving. This game is part one of a two part story, some questions are left unanswered and open to interpretation. To thank our fans for our successful Greenlight campaign, we have added new voiceovers, clues and storylines, and also made the Oculus Rift demo available.

The mixture of cold Atlantic water and coarse sand in your mouth brings you back from unconsciousness. Surrounded by the wreckage of a boat’s hull, you can only draw one conclusion: your vessel has been torn apart by the submerged rocks. The secrets of the island must be uncovered if you are ever going to find a way to escape. Where is everyone; is the island really uninhabited; and what is lurking within the isolated caves?

Features:

  • New hints, storylines and voiceovers.
  • Desolate yet beautiful environments to explore.
  • Challenging puzzles to solve.
  • Secrets and collectibles hidden across the island.
  • Voice narration by Derek Riddell (Ugly Betty, Frankie, No Angels and more).
  • Oculus Rift demo. (Windows only)
  • First game to promote the Irish language (Gaeilge).
  • Full language support for English, French, Spanish, Brazilian Portuguese, Polish and Russian.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3, Windows Vista/7/8
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 2900 XT or GeForce 8800 GTX
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
    Minimum:
    • OS: Mac OS X (10.7 or higher)
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 5750 or GeForce GT 640M
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 2900 XT or GeForce 8800 GTX
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (380 reviews)
Recently Posted
zaphodikus
( 12.3 hrs on record )
Posted: May 22
Montagues Mount is a real story of an internal struggle to live with the authors own demons. A game using storytelling, puzzles, and a beautifully rendered yet dark simulation which the player explores, all the while unfolding tragedy after tragedy. A linear story yet wide open to interpretation, but be sure to tweak up the brightness a bit first.
Montagues Mount is an admirable one-man effort. Like many games in the genre, it has unique mood elements and features like Oculus Rift support. One such clever immersion trick is the way all items in the game are labelled in Irish (with English translations of course.) All of which smooths over the horror and the harshness of isolation. Is Aine still alive?

Getting to the top of the mount should take about an hour, 2 at most. If you like this short story, first try out Dear Esther and others like To the Moon, Trauma, Gone Home and The Novelist.
Helpful? Yes No Funny
filip ♥ darcia
( 3.2 hrs on record )
Posted: May 20
Pseudo-psychological walking simulator in which you need to discover secrets of the island. But please, do yourself a favor and play Dear Esther or Gone Home instead if you into such games.

Audio6/10
Graphics4/10
Gameplay5/10
Story3/10
Time to beat3hrs
Summary
4/10

PROS
  • Pretty good ambient sounds
  • Based on a true story
  • Couple of nice puzzles
  • Challenging

NEUTRAL
  • Graphics quality. Even when set to "superb" it does not look well. Glitches, disappearing mountains etc.
  • Music. I was expecting some music to build a tension. And I was disappointed. There might be no music and I would not feel any difference.
  • Story, monologues and letters. Everything is just so flat, nothing special, nothing that can draw your attention.
  • Voice actor. It is the only voice that we are hearing and it is just too common. And the way he expresses emotions is just frustrating sometimes.

CONS
  • Subtitles disappears too fast.
  • Graphics glitches, objects flickers sometimes.
  • You can get stuck sometimes in some textures or objects. And then you are wasting another precious minutes to try get out of there.
  • Some sequences drag on and on and on. Simple door or bridge opening can last for 60 seconds. And you just stand here watching how the doors are rotating. Fascinating. Or you can watch photos of some kid for over a minute. Why? I guarantee, 15 seconds would be enough
  • Poorly driven story. Does not keep you playing. You just want to finish the game as fast as possible.
  • Sometimes you wander wondering what to do now. It is so unclear what you should do at the moment.

http://steamcommunity.com/sharedfiles/filedetails/?id=687896891

STORY
You wake up at some deserted island. There is no people due to some illness which killed all of the citizens. You walk straight ahead for 2 hours doing weird stuff just to discover that you killed your own son with your own hands. The end.
Helpful? Yes No Funny
Bird UP
( 0.6 hrs on record )
Posted: May 15
Similar to a lot of other "creepy" games, in that you forget who you are and have to walk around to find out. I really like the fact that there are Irish translations for practically EVERYTHING, though I do find it all that, despite that, there's no option for the actual protagonist to speak as Gaeilge. Odd, but if you're interested in Irish or want to see a great Amnesia-like game with an Irish twist, do yourself a favor and play this!
Helpful? Yes No Funny
{ℳℱ} Miyu-Chan 🌼 🌷
( 6.8 hrs on record )
Posted: April 16
Painfully long. And the grainy quality gave me migranes so i could only play bits at a time. The limping in the beginning was especially irritating. The puzzles had a good challenge though.
Helpful? Yes No Funny
Patrick
( 1.3 hrs on record )
Posted: April 14
I thought I'd like this as I like walking sims and horrors but this is just plain boring. I've played over an hour and got no further than the bridge which I can't lower so I can't progress. It seems to be endless walking around the beach and shacks looking for every damned thing you need so you can move on. The graphics are very plain and the lighting terrible. I just find it frustrating and annoying in equal measure and will delete it and stick it in my " don't bother" list. Save your money.
Helpful? Yes No Funny
Raid
( 13.2 hrs on record )
Posted: March 29
Montague's Mount is a game that falls firmly into the 'walking simulator' genre in that it has a few puzzles but mainly consists of exploring a 3D environment while listening to various narrations, reading letters, and interacting with various items and obstacles. It's 99% story and 1% gameplay. With that said, the story is very well done, the graphics are high quality, and the atmosphere and ambience of the game create a feeling of uncertainty and isolation.

For a walking simulator though, it is on the boring side. The puzzles are very challenging and many players may need the assistance of a guide to complete the game. I'd recommend it but only for those who enjoy this as one of their favorite genres. For those interested in trying a 'walking simulator' for the first time I'd probably recommend Dear Esther. Montague's Mount is for the extremely devoted walking simulator player.
Helpful? Yes No Funny
Kitty
( 0.1 hrs on record )
Posted: March 9
too slow and clunky. I quit after less than 5 minutes.
Helpful? Yes No Funny
Rawrsaur
( 8.6 hrs on record )
Posted: March 1
If you want something that really makes you think, give this game a try, don't let the head bobbing and slow speed turn you away. I'll be honest, this game made me rage quit a few times, the beginning drove me nuts, I found myself facepalming when I struggled to complete a puzzle I hadn't realize I had just completed(missed the checkpoint image) and I backtracked to the beginning of the island at least 10 times that I can recall. I think it could be put togethera little better as the dark environment makes it really hard to find the items to progress and not all the pieces of paper that have notes on them can be picked up and viewed full screen, but once you get to the end you feel really accomplished and the story truly pulls at your heart as you realize a little of what is happening and how isolated you feel.
Helpful? Yes No Funny
Ѕσjδμгиеr
( 5.7 hrs on record )
Posted: February 20
Like many who have played it, I have ambivalent feelings about Montague's Mount.

On the one hand, this game EXCELS in music, narration and overall atmosphere! I actually created a .flac of the main theme just so I could listen to it from time to time. Professionally composed and played. And I enjoyed the ambient loop that followed. Very contemplative...

But, unfortuantely, on the other, its gameplay is downright DREARY; slogging thru wet sand the whole time at half-normal walking speed? A bit tedious...

Explanation of controls is lacking, too. For example, nowhere is it indicated that in order to get the compass to appear to solve the complex tri-compass puzzle, you have to press 'Q'. Quite aggravating when you don't know what to do. Definitely, a potentially 'rage-quitting' flaw...

And the TRULY sad ending was heartbreaking. Was hoping for a ray of sunlight at the end, but it was not to be.... :(

Nonetheless, I still felt it deserved a full achievement quest, which was not that much work...

So, two thumbs for this one: 1 up and 1 down...
Helpful? Yes No Funny
Achilleas90
( 2.1 hrs on record )
Posted: January 5
I really liked the game. However, get it at a discount. It's short. The graphics are dated and there are some technical problems. I loved the sound. The music, the sound effects and the voice acting of the protagonist were suberb. That, the nice story and the fun puzzles are what kept me going to finish it in one sitting. Great job on the creator!
Helpful? Yes No Funny
ott
( 0.3 hrs on record )
Posted: January 4
Cannot play as movement of view (which supposed to simulate limping) makes me seasick. Really, make this "feature" switchable.
Helpful? Yes No Funny
S.T.A.R.S Leon S. K.
( 4.6 hrs on record )
Posted: December 25, 2015
The game has a sad story, there are many letters to find and read. The feeling of loneliness is incredible strong. The graphic is fine and detailed for a non A+++ game. Its chaos on a island and you dont know what happen, you know nearly nothing so you search areas for few items and try your best. The quests are not hard but easy to oversee. I enjoy this journey even if its a bit short and sometimes frustation that the game gives nearly no tips only what are on letters written or codes you need to find but thats fine if you stuck you get one of many guides for help or walktroughs. Sometimes its hard because you think you have something but you dont get with it to next checkpoint and must repick it because game saves only on this few checkpoints, a weakpoint but only a little one, the spead of this man is not so fast, but at the end you know why he dont run. Only the game length could be better but 2-4 hours of entertainment are good, if you hunt the achievements like the 22 crux, find all 5 graves or 5 postcards are nice little gimmicks/ extras. So i give this game personal 87 % and i hope you enjoy it. I dont know the price of the game at the moment, so lock a trailer and think about what you are the game worth. I only hope the developer get further the chance to make games. Thank you for reading.
Helpful? Yes No Funny
tqwert14
( 1.4 hrs on record )
Posted: December 19, 2015
I like point and click adventure games, and I've powered through a fair number with rough edges. So I gave this game a fair shot, but gave up before long as tedium and bad puzzles set in. Just not well designed.
Helpful? Yes No Funny
erick
( 5.5 hrs on record )
Posted: December 15, 2015
its short, but i liked it
Helpful? Yes No Funny
Grumblecorn
( 2.8 hrs on record )
Posted: December 12, 2015
It has cards if you can get a 90% off coupon.
Helpful? Yes No Funny
Frigo
( 10.6 hrs on record )
Posted: December 8, 2015
Sadly I cannot recommend this game. Most of the reasons were already mentioned in other reviews, so I'll mention them very briefly. Let's start with the good points, though:

+ Atmosphere

Well, that's it. The game looks good, even though you need to cut down on your graphics settings, and I, for instance, had to have the sea turned off, so that I was walking on dry beaches and the barrels that were supposed to be floating in water were actually bobbing in midair.

– Terribly artificial puzzles (I mean: really? Burning candles all around and the game has you search for several specific ones? Or the rigged sundial. What was that supposed to mean?)
– Unrealistic 3D. OK, the guy is sick and injured, but so much that he can't climb over the gates and spend hours walking around the island? Come on! The only place this could only work is an 80's 2D adventure.
– Incomplete story. It's not that it is short. It FEELS short because it does not explain itself. It just ends and leaves you non the wiser. If it "clicked" in the end, I imagine the reviews would have been much more positive. As it is, it only leaves you wondering if it really could be based on a true story (which it is not) and what it might be (which you won't find out).

Sorry, this may still be worth playing for the sake of the atmosphere, if you have already bought it, but it is definitely not worth buying.
Helpful? Yes No Funny
HELLO DARKNESS I AM DRUNK
( 4.0 hrs on record )
Posted: December 7, 2015
It's not mount in a sexy way.
Helpful? Yes No Funny
The Cookie Drag0n™
( 3.9 hrs on record )
Posted: November 23, 2015
Jesus. Where to start with this one.

+Atmospheric.
+Decent music, if repetetitve.
+Decent audio

-You need to tweak the settings to actually see anything.
-Insanely slow walking speed the entire time.
-Every puzzle is convoluted, hiding useful items in locations that force you to backtrack a lot.
-Poor performance.
Helpful? Yes No Funny
salad man
( 0.5 hrs on record )
Posted: November 9, 2015
Couldn't get past the first beach. The gameplay is kind of...??? Not that good.
Helpful? Yes No Funny
onceuponalyssa
( 0.2 hrs on record )
Posted: November 1, 2015
Playing this game is like being drunk without actually having any fun.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
Not Recommended
3.2 hrs on record
Posted: May 20
Pseudo-psychological walking simulator in which you need to discover secrets of the island. But please, do yourself a favor and play Dear Esther or Gone Home instead if you into such games.

Audio6/10
Graphics4/10
Gameplay5/10
Story3/10
Time to beat3hrs
Summary
4/10

PROS
  • Pretty good ambient sounds
  • Based on a true story
  • Couple of nice puzzles
  • Challenging

NEUTRAL
  • Graphics quality. Even when set to "superb" it does not look well. Glitches, disappearing mountains etc.
  • Music. I was expecting some music to build a tension. And I was disappointed. There might be no music and I would not feel any difference.
  • Story, monologues and letters. Everything is just so flat, nothing special, nothing that can draw your attention.
  • Voice actor. It is the only voice that we are hearing and it is just too common. And the way he expresses emotions is just frustrating sometimes.

CONS
  • Subtitles disappears too fast.
  • Graphics glitches, objects flickers sometimes.
  • You can get stuck sometimes in some textures or objects. And then you are wasting another precious minutes to try get out of there.
  • Some sequences drag on and on and on. Simple door or bridge opening can last for 60 seconds. And you just stand here watching how the doors are rotating. Fascinating. Or you can watch photos of some kid for over a minute. Why? I guarantee, 15 seconds would be enough
  • Poorly driven story. Does not keep you playing. You just want to finish the game as fast as possible.
  • Sometimes you wander wondering what to do now. It is so unclear what you should do at the moment.

http://steamcommunity.com/sharedfiles/filedetails/?id=687896891

STORY
You wake up at some deserted island. There is no people due to some illness which killed all of the citizens. You walk straight ahead for 2 hours doing weird stuff just to discover that you killed your own son with your own hands. The end.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
13.2 hrs on record
Posted: March 29
Montague's Mount is a game that falls firmly into the 'walking simulator' genre in that it has a few puzzles but mainly consists of exploring a 3D environment while listening to various narrations, reading letters, and interacting with various items and obstacles. It's 99% story and 1% gameplay. With that said, the story is very well done, the graphics are high quality, and the atmosphere and ambience of the game create a feeling of uncertainty and isolation.

For a walking simulator though, it is on the boring side. The puzzles are very challenging and many players may need the assistance of a guide to complete the game. I'd recommend it but only for those who enjoy this as one of their favorite genres. For those interested in trying a 'walking simulator' for the first time I'd probably recommend Dear Esther. Montague's Mount is for the extremely devoted walking simulator player.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Not Recommended
6.8 hrs on record
Posted: April 16
Painfully long. And the grainy quality gave me migranes so i could only play bits at a time. The limping in the beginning was especially irritating. The puzzles had a good challenge though.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
17 of 23 people (74%) found this review helpful
1 person found this review funny
Recommended
4.6 hrs on record
Posted: December 25, 2015
The game has a sad story, there are many letters to find and read. The feeling of loneliness is incredible strong. The graphic is fine and detailed for a non A+++ game. Its chaos on a island and you dont know what happen, you know nearly nothing so you search areas for few items and try your best. The quests are not hard but easy to oversee. I enjoy this journey even if its a bit short and sometimes frustation that the game gives nearly no tips only what are on letters written or codes you need to find but thats fine if you stuck you get one of many guides for help or walktroughs. Sometimes its hard because you think you have something but you dont get with it to next checkpoint and must repick it because game saves only on this few checkpoints, a weakpoint but only a little one, the spead of this man is not so fast, but at the end you know why he dont run. Only the game length could be better but 2-4 hours of entertainment are good, if you hunt the achievements like the 22 crux, find all 5 graves or 5 postcards are nice little gimmicks/ extras. So i give this game personal 87 % and i hope you enjoy it. I dont know the price of the game at the moment, so lock a trailer and think about what you are the game worth. I only hope the developer get further the chance to make games. Thank you for reading.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
1 person found this review funny
Recommended
5.7 hrs on record
Posted: February 20
Like many who have played it, I have ambivalent feelings about Montague's Mount.

On the one hand, this game EXCELS in music, narration and overall atmosphere! I actually created a .flac of the main theme just so I could listen to it from time to time. Professionally composed and played. And I enjoyed the ambient loop that followed. Very contemplative...

But, unfortuantely, on the other, its gameplay is downright DREARY; slogging thru wet sand the whole time at half-normal walking speed? A bit tedious...

Explanation of controls is lacking, too. For example, nowhere is it indicated that in order to get the compass to appear to solve the complex tri-compass puzzle, you have to press 'Q'. Quite aggravating when you don't know what to do. Definitely, a potentially 'rage-quitting' flaw...

And the TRULY sad ending was heartbreaking. Was hoping for a ray of sunlight at the end, but it was not to be.... :(

Nonetheless, I still felt it deserved a full achievement quest, which was not that much work...

So, two thumbs for this one: 1 up and 1 down...
Was this review helpful? Yes No Funny
12 of 23 people (52%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: December 19, 2015
I like point and click adventure games, and I've powered through a fair number with rough edges. So I gave this game a fair shot, but gave up before long as tedium and bad puzzles set in. Just not well designed.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
389 of 458 people (85%) found this review helpful
Not Recommended
5.2 hrs on record
Posted: June 3, 2014
I just finished 'Montague's Mount' with 2 hours and 10 minutes of in-game time, and I am absolutely blown away. It has been years since I was this disappointed in a video game and/or felt this mislead by the title's description and the feedback on the Steam store page. I paid less than $2.00 USD for 'Montague's Mount,' and it took me less than 3 hours to defeat it. Honestly, I'm so shocked and appaulled by this game that I want to ban myself from ever pursuing ANY additional PolyPusher Studios projects, and I am loathe to blacklist any developer.

If you want "puzzles" that are difficult only due to horrible frame rate issues and intentionally obtuse clue placement, and the added bonus of spending 50% or more of your time back-tracking at a slow pace, by all means purchase this title. I was initially impressed with the music and the stormy seascape atmosphere, but I need a little more than that from a video game to call it worthwhile. The plot was lackluster, and by the "climactic ending" I was totally disinterested; even the creepy kid failed to impress me after the first few encounters.

I also question the term "psychological thriller," because this video game is barely suspenseful at best, and the completely predictable decline in the main character's mental process doesn't feel psychological, it just feels like lazy storytelling.

When I made the decision to purchase this game, I ignored the awful 'Metascore' (per usual with Steam, especially with Indie games), and focused on the 100% positive reviews in the "Most Helpful" category. I cannot believe that not a single Negative review is visible on the store page, and that seems questionable in my book.
Was this review helpful? Yes No Funny
141 of 168 people (84%) found this review helpful
1 person found this review funny
Not Recommended
1.6 hrs on record
Posted: February 25, 2014
I wish I could recommend this game, as it is obvious the developer really tried to give us something good. Unfortunately, the execution is very lacking. By default the game is an ugly dark grainy mess, which can only be slightly improved by turning off the film grain.
Your character walks so slowly it becomes an annoyance to walk around, even after you find a certain upgrade.

Then there are the puzzles. The good thing is they all make sense within this world, there is no "get the hair from the cat to make a mustache" or other such nonsense... but the puzzles you do get require items that are hardly visible on the terrain. The island is littered with garbage, and there is no indication what is useful and can be picked up and what isn't, so you have to click on each item to see if the mouse cursor changes.

I can only recommend this to people who are a huge fan of both Myst and Dear Esther, and who want the puzzles of the former in the latter game.
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56 of 69 people (81%) found this review helpful
Recommended
4.8 hrs on record
Posted: December 11, 2013
I was drawn to this from the Irish angle and didn't really know what to expect.

The way in which the environment is being portrayed is quite frankly amazing (note though that you need a fast machine to see it in all its glory). The voice acting and music are also spot on. So is it all great?

Well, no. It seems to be a game that's having a bit of trouble deciding what it should be. Is it a puzzle game? Is it a story game? Is it a walking around type affair? At times, I don't think it is really sure. What it is though is absolutely captivating. As the story comes out (told through snippets from a book that are left laying around) a picture is built up of a character that is trouble by many things.

Yes, the pacing is slow, the writing fairly 'over the top', but I think these are somewhat intentional. This is a game that demands the players commitment to read between the lines. I would certainly recommend it to people who want something a bit more thought provoking and different.
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40 of 52 people (77%) found this review helpful
Recommended
7.6 hrs on record
Posted: December 16, 2013
This is how I like my adventure games. Lots of walking and looking around for stuff. The settings of an Irish island are great, the surroundings (trees and cabins) are drawn good, but I don't know of my video card suited the game cause it all looked a bit weird. You can check my screenshots to see what I mean.
At first I played without looking at gamma correction settings and missed some stuff because it was all so dark, after I set it to highest (1.5) I could find all missing stuff to unlock all my achievements.
The story telling was very good, it was a lot like "Dear Esther" leading to a climax which I won't tell you.

I recommend it for those long winter evenings.
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27 of 31 people (87%) found this review helpful
1 person found this review funny
Recommended
6.0 hrs on record
Posted: August 31, 2014
Montague's Mount is a difficult game to review: It has so much potential, but falls short on certain aspects of gameplay, which makes it difficult sometimes to appreciate and has alienated many players. If there's anything to be taken away from this review, its that patience above all else, is the most important skill the player will have to possess.

Like many others, I bought and played this game for two simple reasons: I absolutely enjoyed "Dear Esther", and I got given a 80% off coupon, making the game extremely cheap. To be honest, had it not been for the coupon magically landing in my steam account, I would not have heard of this game at all, which reflects rather poorly this game's advertising campaign.

I find that many other reviewers have been quick to slate the game and brush it under the carpet as a failed project, but I can't shake the feeling that they have been overly harsh with their judgment: The game isn't as complete and polished as it ought to be, and to be honest, some of the points I will highlight later have proven to be extremely frustrating indeed, as they were deliberately implemented. However, you should find the patience to stick with it and try and scratch below the surface, you may find yourself to be pleasantly surprised.

The Story & Setting:

The story of Montague's Mount could be described as a melancholic journey where the player attempts to piece together the events that have transpired to himself, his family and the inhabitants of the small Irish community scattered across a small, wind and rain battered island in the Atlantic sea. The plot development closely follows the same mechanics of Dear Esther, by making the player interact with notes, objects and monologues from the main character.

The pacing of the narrative is quite regular at the start, but feels rather rushed by the end, which slightly derails the flow of the story. Unlike Dear Esther, not much information about the island and its inhabitants is provided to the player. The same can be said in regards to the causes of the events which have unfolded prior to the protagonist’s joinery, which was slightly disappointing. I travelled around this island and was constantly under the impression that something ancient and potentially malevolent transpired there in ancient time (many "sacred stone" and pillars can be seen dotted around the island) and maybe a diary entry or two about these, would provide extra depth into the setting of the story.

The translation of all objects in Gaelic is a very nice touch, and the small cultural references that can be found here and there add to the beautiful atmosphere to the game. Anyone which has lived extensively on the British Isles (particularly in small communities, highlands and moors) such as myself, will be quick to relate to how capricious the weather can get and this is very well depicted, as an unrelenting, atrocious weather system which constantly batters the island and the player. The music score is fantastic (a real credit to Andrea Baroni) and melds perfectly with the environment. The dreariness of the island and constant stress amplified by the incessant rain compounds a feeling of constant desperation. On the other hand, the extreme colour desaturation and "grainy" effect are overkill and more often than not, get in the way of gameplay (luckily, these can be easily disabled). The lighting and visuals are nowhere near as good as Dear Esther’s and many bugs and poor effects in regards to lighting and shadows become quickly apparent. These are also damaging to the player's immersion into the environment. I can only put this down to lack of experience in game design and I am sure it can be easily fixed. My only other complaint is that the story ends rather abruptly, leaving many questions unanswered. Ambiguous endings are acceptable; Dear Esther pulls it off extremely well, but here I felt like I was left hanging. Maybe they plan an expansion? It's unclear...

Finally the horror aspect of the game could have easily been dropped. The atmosphere of the island gives enough of an impact without the "Ghost boy" moments, which I'm sorry to say, where rather appalling and failed completely to fit in to the environment.

The Gameplay:

The gameplay is divided into pacing around the island searching for clues, and puzzle solving activities. Pacing is very slow and the reasoning for this I assume, is that your character is injured/sick and can only hobble around (walking stick). This will most likely exasperate the impatient player, as walking around is pretty much all you do in this game, and I myself often grumbled at the idea of having to go backwards, because of the time and effort to get around... However, I can appreciate the reason why this has been put in place; it adds to the feeling of desperation and allowance for gentle pacing around the environment, giving you time (or possibly forcing you) to take in the sights and in this sense, I don't see it as an issue.

The puzzles add an extra dimension to the game which Dear Esther lacked, but they have been the source of major complaints in many of the reviews - Many citing their difficulty and lack of logic.
I fully disagree, and it once again boils down to a question of patience. I didn't find these puzzles particularly challenging, if one takes the time to think about them. On several occasions I found myself stuck, not because of the puzzle's logic but because of poor level design an visuals (such as the semaphore diagram being impossible to decipher due to VERY poor lighting and resolution). This does kill the gameplay...

The Positives:

- Great Atmosphere
- More interactive than Dear Esther
- Good Voice acting
- Beautiful music
- Constant sense of desperation

The Negatives:

- The aparenaces of "Ghost Boy"
- The MANY bugs (fell into the ocean at one point)
- The abrupt ending
- Lack of background information about the island
- Poor visual effects: Lighting and desaturation

Summary:

For the price I bought this game for, I feel it was definitely worth it. Anyone who enjoyed Dear Eshter will enjoy this, and the story will compel you to get to the end, despite the game's bugs and shortcomings. My recommendation is that developers should correct the bugs, increase the plot, improve upon the ending and sort out the visual.

Then... This game will be a true masterpiece.
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27 of 32 people (84%) found this review helpful
2 people found this review funny
Recommended
11.6 hrs on record
Posted: January 15, 2015
In the past few years there have been more and more titles released that push the boundaries of what defines a game. Games like Dear Esther, Gone Home and Journey, to name but a few, rest on the edge of the traditional formats with their sparse gameplay elements and continue to divide gamers on their relevance within the medium. Whether or not the arguments these games incite will ever be resolved, Montague’s Mount is certainly another name to add to that list.The first of this two-part psychological horror exploration game begins on the beach of an unnamed Irish isle. You awake to stormy rains beating down from the midnight sky with no recollection of who or where you are.Through old photographs, mementoes and much darker clues, you begin to piece together parts of your identity and the nature of this forsaken place. The narrative is as sparse as the island you explore, but engaging enough to keep you hooked.One of the unique aspects that will immediately strike you is the bilingual presentation; every item you examine is named “as Gaelige” with an English translation underneath.This isn’t the only Irish influence in the game, either: Celtic cross headstones of the seemingly significant Loughlin family dot the game world, as do collectable St. Brigid’s crosses. The landscape of the island is a truly accurate representation of some of more rural areas of Ireland, particularly of places along the west coast, which is by no coincidence as it is these areas that are among the last bastions of the dwindling population of fluent Irish speakers. The other unique element is a theme of mental health, which actually fits quite well with the Irish setting. Mental health issues have long been the subject of heated debate in Ireland, with rural isolation being one of the main focal points.The setting is beautifully accentuated by the weather conditions. Storms come and go at random, bringing torrential rain that obscures your vision and seems to wash the colour right out of the already bleak environment. This adds a very palpable sense of desperation.The actual gameplay elements are minimal, with puzzles and a rudimentary inventory being your only source of direct interaction. Some of these are quite challenging, but thankfully very logical. Movement speed is uncomfortably slow, and though it is due to injury sustained during the implied shipwreck, it can be infuriating at times. The game demands a certain amount of backtracking and the snail’s pace at which you travel makes it border on unbearable.Montague’s Mount isn’t perfect. The amnesia trope is getting tired at this stage and it’s a short journey even if it is only the first part. It falls down is in some technical areas too. But these imperfections can be partially forgiven as this is an indie title developed by one man, and they don’t detract from the experience that has been created here. Unique and emotional in so many ways, while tackling issues rarely before seen in videogames, it can be safely said without any hyperbole that this is one of the most important artistic creations ever to come out of Ireland.
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40 of 55 people (73%) found this review helpful
Not Recommended
30.9 hrs on record
Posted: June 9, 2014
The reasons why i wouldnt recommend this game outweigh why i would recommend it unfortunately. Now, the game is a good concept, but there were so many problems with it i just couldnt wait to finish the game. I dont like to just stop playing something because of whatever is wrong with it, so i pushed through because i also wanted to know what the whole story was etc. and give it a chance.

Pros:
*decent story
*atmosphere was ok, it wasn't scary but i still didn't feel "safe"
*nice art but hard to enjoy with a skitzo framerate

Cons:
*gameplay was slow and laggy, choppy framerate. when i finished the game it seems to freeze at the main menu so it didnt register my progress or anything--had to restart my computer and try again, still freezed.
*puzzles were extremely fustrating. i like a challenge but these were no fun whatsoever. However when i DID figure them out i felt like a freakin genius lol
*with the bad framerate, the walking around, limping at the beginning was just as irritating. i tried fiddling with my settings but some of that didnt even work.
*the music/sound affects were a bit annoying but no big deal. not as annoying as the lightning and rain
*letters/notes whatever were oft times hard to read

All in all, my biggest dislike is the puzzles because most of the time i had no idea how to work them, it didn't even seem to register when i did use them but i got through the game nonetheless thanks to the option to turn 1 puzzle in particular off. Anyway, i got this game during the 75% off sale if i remember correctly, so for 2 bucks, i cant complain. though if i got it for the original price -,- yeeeeaaa i'd likely bust my computer with a hammer and cry for the waste of money. So i'm in between recommending and not doing so...give it a try if you'd like but there's no proper guides for this game, and it is very long and complicated if you dont know what to do.
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25 of 34 people (74%) found this review helpful
5 people found this review funny
Not Recommended
4.0 hrs on record
Posted: June 30, 2015
Sometimes when I write a non-joke review (which I've been doing too often lately, in my opinion), I present it in an "If you like ______" sort of way, because I acknowledge that while I may not enjoy a certain aspect of a game, other people might be looking for just that thing. But I'm not going to do that for Montague's Mount, because I don't believe that there is a person who would be looking for anything that this game has to offer. I don't believe that there is a person who would enjoy waddling at a turtle's pace through a poorly designed island that might as well be in grayscale because the only colors you'll ever see for most of the game are "gray", "dark", and "darker" in the middle of the night in a storm solving puzzles that are only even remotely difficult because it's impossible to see anything between the darkness, the rain, and the film grain filter. I don't believe that there is a person who would look for a game that only manages to barely scrape 3 hours of play time because of how much time was spent waiting for painfully slow bridges and gates to open and how much time was spent with the game minimized making webms of the bridges and gates to show my friends how comically slow they were (no seriously, look - http://puu.sh/iHXzX/6b2c99289e.webm http://puu.sh/iHZVm/712ce69151.webm I don't know how long these links are going to work for, so if it's 2027 and you're reading this, just take my word for it), with the other 2 and a half hours mostly spent wandering in the darkness looking for a stray candle I might've missed because I need it for a puzzle even though there's a house with at least 10 candles just sitting around that can't be picked up. And I certainly don't believe that there is a person who, after putting up with all of the garbage found within this game, would feel like they got their money's worth when they see that the ending is just a borderline cliffhanger, and this game is only half of a story. I can't recommend this game to anyone, and even if you got it in an indie bundle I'd be hard pressed to actually recommend installing it unless you just have nothing better to do.
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21 of 28 people (75%) found this review helpful
Recommended
24.1 hrs on record
Posted: October 18, 2014
This is one of the few games that has legitimatey managed to make me cry as I uncovered more details about the story (which is based on a true story). If you can get over the slow walking mechanic (and I do mean *slow*, really slow) and allow yourself to become immersed you will find a beautiful atmospheric exploration puzzle game waiting for you.

Also, I nominate this game for rain on the year - that was awesome rain, especially in stereoscopic 3D :-)

Speaking of which, I have released a fix for this game to render properly in stereoscopic 3D. It can be a bit tempramental requiring numerous alt+tabs to get both the driver profile and helix mod to engage simultaneously without flickering or haloing issues, but once it all comes together it is just gorgeous:
http://helixmod.blogspot.com/2014/10/montagues-mount.html

Thanks go to Vatrena for gifting me this game!
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14 of 17 people (82%) found this review helpful
Recommended
7.2 hrs on record
Posted: December 25, 2014
The short version: Like Dear Esther but with puzzles.

The long version: While it shares a few comparisons with Dear Esther in terms of plot and setting--male protagonist wandering alone on a dreary-but-hauntingly-beautiful island--I'd have to say that Montague's Mount is by far the more disturbing of the two. You are likely to figure out what's going on halfway through, but uncovering the manner in which those things occurred still manages to keep the final reveal from feeling anticlimactic.

The inclusion of puzzles obviously sets it apart from DE, and while some of them stumped me for a little while (the Compass Puzzle comes to mind), they didn't inspire an urge to rage quit. I have to admit, I was a little put off by how slow the character was, especially when certain puzzles required retracing my steps. Still, the game establishes the need for limited movement from the very beginning; as a storyteller myself, I do appreciate that foundation even if the gamer in me occasionally kept pressing left shift in hopes the narrator would move that walking stick just a little bit faster!

By far, the best part of this entire game is the voice acting. As an American, I'm in no position to comment on the quality of the accent, but he definitely managed to put genuine emotion where it was needed. I felt for him when he began to despair. I felt his frustrations with his marriage. The reading of the last letter also helped the ending from falling too flat. The music in this game was also very lovely and added to the mood of the game.

(That said, I wasn't entirely keen on the occasional popping up of quotes, even if they were relevant to one of the game's main themes. It kind of interrupted the immersive atmosphere that otherwise existed.)

Speaking of the ending... I was expecting to continue on to the eponymous Mount after that last narration, only to wind up at the title screen! Right now it feels too open-ended. Part of me does think it fits, considering what we learn of the character over the course of the game. Since I've only just finished it, I think I need more time to really turn it over to definitely decide whether or not I liked the ending.

Overall: It's worth playing through for the plot and voice acting. The music is appropriate and helps set the mood, the puzzles are an appropriate level of challenging, and if you liked Dear Esther--or just point-and-click adventures in general--you'll probably like this as well.
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11 of 12 people (92%) found this review helpful
Recommended
8.4 hrs on record
Posted: March 30, 2015
After playing through this game in about 8 hours, I have to say, that it was at last worth it. Although there were some difficulities which I personally could only leave behind me by looking at one of the good guides which gives away hints rather than the direct solution and which to some extend gave me new motivation to get into the game.
I did record all of my sessions as a Let's Play, so I wanted to finish this game anyways, otherwise I wouldn't have started it as a project.
To start with some pros, I liked the atmosphere in this game very much. The choice of sounds, music and voice actors was excellent considering this is some sort of Indie project.
On the negative side, the puzzles in the game were too difficult to grasp, too many times. The description wasn't always as clear as you might think. Even when considering this is still an exploration and adventure game, the puzzles could have been made better. One example might be the navigation puzzle at O'Sullivan's Bay.

Nonetheless, I do recommend this game to others, who like to explore a very dark, tragic and partially confusing story. It is very well written and does definitely fulfill it's point as a part of the game.
Second downside for me is the relatively bad performance and optimisation (probably only on lower-end). I understand, that a big part of the whole Island is being rendered at the same time but this game could have been made more frame friendly with comparable or better graphics in e.g. the Source Engine (see Dear Esther).
If you use an engine, know the details. Get the best out of it and don't just rely on the fact, that hardware is getting better everyday. But that is a debatable point.

Conclusively I want to state, that I really enjoyed playing Montague's Mount, especially in the tense moments leading to the end. Getting to know the story one bit at a time, finally completing in the tragic story it tells and getting to know the person and character you are playing.
Feeling empathy, or disgust? What went wrong, what went right? Decide by yourself.

Greetings,
Deathy
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16 of 22 people (73%) found this review helpful
Recommended
9.3 hrs on record
Posted: August 28, 2014
First thing to know: the awkward, slow walking only lasts for a short time (you have to find something). Don't be put off!

Really liked this game-- solid effort from PolyPusher, IMO. It looks like some of the criticism it got in some of the reviews was addressed by the patch. I never played pre-patch, so I can't compare. Overall I found the game enjoyable, introspective, psychological, and, well, fun. Love the exploration element with just enough story (and an interesting one) to keep you going. It's not a long game, but it's not ultra-short, either. I think the duration is about right. You might find a puzzle that annoys you for one reason or another, but overall the puzzles are good. And don't be put off by the clutter of items in the opening area-- the whole game isn't like that.

You'll like the game if you like exploration, pretty 3D graphics, immersion, and no timed elements (technically the one mini-game is "timed" but if it really bothers you, you can disable it). It's a pastoral, not an epic. It rewards taking your time and enjoying the scenery. Some will find that boring, others will find it just what they want to relax with over a few evenings.

You won't like the game if you want to be able to run fast from screen to screen, need action or cool cutscenes, bright colors, an amazing, gripping story, or super-easy or super-hard puzzles.

For achievement-hunters, if you pay attention at all, you should have no problem getting 19/20 achievements with a little patience. The last one (finding the crosses) I only got 19/22 from normal gameplay and had to go back and hunt for the other three, including consulting a guide. And with one exception, the ones I missed were pretty much in front of my face.

Give it a shot. 8.5/10
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14 of 19 people (74%) found this review helpful
Not Recommended
2.0 hrs on record
Posted: January 14, 2015
I wanted to like this game, and indeed, it has a nice atmosphere. But that's about it. Takes forever to wander around looking for items that you've missed. Some of the writing is impossible to read, even though you need to read it to accomplish certain things in teh game, just do to bad lighting and effects. If you need an item to complete a puzzle it just tells you that you are missing an item, and not what item you are specifically missing. When I walked all the way back and found an item that seemed appropriate, and then back to the place where I needed it, I was still apparently missing the item I actually needed. If the game didn't spend so much time getting in its own way, it would be pretty enjoyable. As it stands, it needs some serious work.
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17 of 25 people (68%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: August 25, 2014
+ Advantages :

- A game which knows how to take his time ..
- A story midway between Robinson Crusoe, Dear Esther and Myst
- Some thoughtful puzzles
- A relaxing musical atmosphere

- Drawbacks :
- ... A game that takes too much time ?
- The slow character
- The inability to save wherever you want
- Technically weakling
- The lifetime (between 3 and 4 hours)
- The end which will be proposed in the second part.

8/20.
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