Montague's Mount is disturbing psychological thriller set in the bleakness of an abandoned Irish island, featuring exploration and challenging puzzle solving. This game is part one of a two part story, some questions are left unanswered and open to interpretation.
User reviews: Mixed (286 reviews)
Release Date: Nov 19, 2013
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Reviews

“Unique and emotional in so many ways, while tackling issues rarely before seen in videogames, it can be safely said without any hyperbole that this is one of the most important artistic creations ever to come out of Ireland.”
8/10 – God Is a Geek

“Montague's Mount certainly has the right atmosphere and careful pacing to create a sense of despair.”
7/10 – Muse Culture

Steam Greenlight

About This Game

Montague's Mount is disturbing psychological thriller set in the bleakness of an abandoned Irish island, featuring exploration and challenging puzzle solving. This game is part one of a two part story, some questions are left unanswered and open to interpretation. To thank our fans for our successful Greenlight campaign, we have added new voiceovers, clues and storylines, and also made the Oculus Rift demo available.

The mixture of cold Atlantic water and coarse sand in your mouth brings you back from unconsciousness. Surrounded by the wreckage of a boat’s hull, you can only draw one conclusion: your vessel has been torn apart by the submerged rocks. The secrets of the island must be uncovered if you are ever going to find a way to escape. Where is everyone; is the island really uninhabited; and what is lurking within the isolated caves?

Features:

  • New hints, storylines and voiceovers.
  • Desolate yet beautiful environments to explore.
  • Challenging puzzles to solve.
  • Secrets and collectibles hidden across the island.
  • Voice narration by Derek Riddell (Ugly Betty, Frankie, No Angels and more).
  • Oculus Rift demo. (Windows only)
  • First game to promote the Irish language (Gaeilge).
  • Full language support for English, French, Spanish, Brazilian Portuguese, Polish and Russian.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3, Windows Vista/7/8
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 2900 XT or GeForce 8800 GTX
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
    Minimum:
    • OS: Mac OS X (10.7 or higher)
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 5750 or GeForce GT 640M
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 2900 XT or GeForce 8800 GTX
    • Hard Drive: 2 GB available space
Helpful customer reviews
14 of 18 people (78%) found this review helpful
1 person found this review funny
11.6 hrs on record
Posted: January 15
In the past few years there have been more and more titles released that push the boundaries of what defines a game. Games like Dear Esther, Gone Home and Journey, to name but a few, rest on the edge of the traditional formats with their sparse gameplay elements and continue to divide gamers on their relevance within the medium. Whether or not the arguments these games incite will ever be resolved, Montague’s Mount is certainly another name to add to that list.The first of this two-part psychological horror exploration game begins on the beach of an unnamed Irish isle. You awake to stormy rains beating down from the midnight sky with no recollection of who or where you are.Through old photographs, mementoes and much darker clues, you begin to piece together parts of your identity and the nature of this forsaken place. The narrative is as sparse as the island you explore, but engaging enough to keep you hooked.One of the unique aspects that will immediately strike you is the bilingual presentation; every item you examine is named “as Gaelige” with an English translation underneath.This isn’t the only Irish influence in the game, either: Celtic cross headstones of the seemingly significant Loughlin family dot the game world, as do collectable St. Brigid’s crosses. The landscape of the island is a truly accurate representation of some of more rural areas of Ireland, particularly of places along the west coast, which is by no coincidence as it is these areas that are among the last bastions of the dwindling population of fluent Irish speakers. The other unique element is a theme of mental health, which actually fits quite well with the Irish setting. Mental health issues have long been the subject of heated debate in Ireland, with rural isolation being one of the main focal points.The setting is beautifully accentuated by the weather conditions. Storms come and go at random, bringing torrential rain that obscures your vision and seems to wash the colour right out of the already bleak environment. This adds a very palpable sense of desperation.The actual gameplay elements are minimal, with puzzles and a rudimentary inventory being your only source of direct interaction. Some of these are quite challenging, but thankfully very logical. Movement speed is uncomfortably slow, and though it is due to injury sustained during the implied shipwreck, it can be infuriating at times. The game demands a certain amount of backtracking and the snail’s pace at which you travel makes it border on unbearable.Montague’s Mount isn’t perfect. The amnesia trope is getting tired at this stage and it’s a short journey even if it is only the first part. It falls down is in some technical areas too. But these imperfections can be partially forgiven as this is an indie title developed by one man, and they don’t detract from the experience that has been created here. Unique and emotional in so many ways, while tackling issues rarely before seen in videogames, it can be safely said without any hyperbole that this is one of the most important artistic creations ever to come out of Ireland.
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12 of 16 people (75%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: October 31, 2014
I kind of liked it. It had a good atmosphere but the story is not that memorable. The puzzels where strange in that why that it sems like they give you the puzzels and then immediately tells you how to solve it. What brings it down a bit is that you walk sooooo slow. That is okey until you miss somthing and must go back and look. Lastly the lighhouse puzzel... it was more badly explained than hard, which forced walking back and forth a few times and at that time the slow walkning killed me.
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7 of 8 people (88%) found this review helpful
1.4 hrs on record
Posted: February 1
If you need the advertised controller support, for any reason, be advised that it's not actually available. And it may never be available, given the numerous promises that it was going to be "in the next update" and now the game hasn't even been updated since September 2014.
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8 of 11 people (73%) found this review helpful
2.0 hrs on record
Posted: January 14
I wanted to like this game, and indeed, it has a nice atmosphere. But that's about it. Takes forever to wander around looking for items that you've missed. Some of the writing is impossible to read, even though you need to read it to accomplish certain things in teh game, just do to bad lighting and effects. If you need an item to complete a puzzle it just tells you that you are missing an item, and not what item you are specifically missing. When I walked all the way back and found an item that seemed appropriate, and then back to the place where I needed it, I was still apparently missing the item I actually needed. If the game didn't spend so much time getting in its own way, it would be pretty enjoyable. As it stands, it needs some serious work.
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7 of 10 people (70%) found this review helpful
7.2 hrs on record
Posted: December 25, 2014
The short version: Like Dear Esther but with puzzles.

The long version: While it shares a few comparisons with Dear Esther in terms of plot and setting--male protagonist wandering alone on a dreary-but-hauntingly-beautiful island--I'd have to say that Montague's Mount is by far the more disturbing of the two. You are likely to figure out what's going on halfway through, but uncovering the manner in which those things occurred still manages to keep the final reveal from feeling anticlimactic.

The inclusion of puzzles obviously sets it apart from DE, and while some of them stumped me for a little while (the Compass Puzzle comes to mind), they didn't inspire an urge to rage quit. I have to admit, I was a little put off by how slow the character was, especially when certain puzzles required retracing my steps. Still, the game establishes the need for limited movement from the very beginning; as a storyteller myself, I do appreciate that foundation even if the gamer in me occasionally kept pressing left shift in hopes the narrator would move that walking stick just a little bit faster!

By far, the best part of this entire game is the voice acting. As an American, I'm in no position to comment on the quality of the accent, but he definitely managed to put genuine emotion where it was needed. I felt for him when he began to despair. I felt his frustrations with his marriage. The reading of the last letter also helped the ending from falling too flat. The music in this game was also very lovely and added to the mood of the game.

(That said, I wasn't entirely keen on the occasional popping up of quotes, even if they were relevant to one of the game's main themes. It kind of interrupted the immersive atmosphere that otherwise existed.)

Speaking of the ending... I was expecting to continue on to the eponymous Mount after that last narration, only to wind up at the title screen! Right now it feels too open-ended. Part of me does think it fits, considering what we learn of the character over the course of the game. Since I've only just finished it, I think I need more time to really turn it over to definitely decide whether or not I liked the ending.

Overall: It's worth playing through for the plot and voice acting. The music is appropriate and helps set the mood, the puzzles are an appropriate level of challenging, and if you liked Dear Esther--or just point-and-click adventures in general--you'll probably like this as well.
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10 of 17 people (59%) found this review helpful
0.6 hrs on record
Posted: January 4
Uninteresting, not scary, I wouldn't even call it atmospheric, I'd call it depressing. There are so many games you could play which perform better in the areas this game tries (and fails) to compete in. If you enjoy walking around in a greyscale world and feeling depressed then sure, go ahead and buy it, otherwise steer clear.
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3 of 4 people (75%) found this review helpful
10.7 hrs on record
Posted: February 8
This is simply wandering around in the role of a man with amnesia. Various locations trigger memories and there are also journal pages scattered about with snippets of info. Along the way you solve mechanical and cypher puzzles to reach goals. You are always alone except for the ghosts of lost memories. Enjoyable for one or even two playthroughs but then there are no more mysteries to solve. I still liked it for the discounted price though.
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9 of 16 people (56%) found this review helpful
0.1 hrs on record
Posted: January 12
This looks like it could be interesting, but I started feeling motion sickness from the cinematography and movement.
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2 of 3 people (67%) found this review helpful
3.2 hrs on record
Posted: January 13
A psycholocigal triller (if you can call it that) with little horror, backtracking and slow movement. Most of the gameplay consist of walking really slow, finding items that are hard to see and puzzles that are too easy. I finished the game in 3 hours, only to find myself disappointed because the story didn't reach a conclusion (bad excuse for a sequel). There are some nice points to it but with the low-quality graphics, boring storytelling and little gameplay there's just not much to see here. Which is a shame, because I'm a fan of games like this.
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2 of 3 people (67%) found this review helpful
3.3 hrs on record
Posted: February 22
boring.
visually looks ok and i understand the point of creepyness but gameplay-wise this constant darkness gets real annoying real fast as even item highlight does not make things as visible as it could. gamma setting in the options is... useful.
a lot of going back-and-forth. only 2 of the larger puzzles were of some challenge.
~3h. after game was finished and everything else is done, 3h gameplay and 10km achievements were too far away to grind (stats show 40 minutes and 4,7km respectively).
not recommend.
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2 of 3 people (67%) found this review helpful
0.1 hrs on record
Posted: February 28
This game has WAY to good of graphical quality... My pc cant even run it.... I can play some other games but a game like this shouldnt put such a strain on my system... From what I got from the game was that it took the prologe as long as for me to go grab my phone charger from the upstairs, grab pizza from the fridge and then come down and put my headset on and whatnot and the prologe is still goin..... :\
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2 of 3 people (67%) found this review helpful
8.4 hrs on record
Posted: March 30
After playing through this game in about 8 hours, I have to say, that it was at last worth it. Although there were some difficulities which I personally could only leave behind me by looking at one of the good guides which gives away hints rather than the direct solution and which to some extend gave me new motivation to get into the game.
I did record all of my sessions as a Let's Play, so I wanted to finish this game anyways, otherwise I wouldn't have started it as a project.
To start with some pros, I liked the atmosphere in this game very much. The choice of sounds, music and voice actors was excellent considering this is some sort of Indie project.
On the negative side, the puzzles in the game were too difficult to grasp, too many times. The description wasn't always as clear as you might think. Even when considering this is still an exploration and adventure game, the puzzles could have been made better. One example might be the navigation puzzle at O'Sullivan's Bay.

Nonetheless, I do recommend this game to others, who like to explore a very dark, tragic and partially confusing story. It is very well written and does definitely fulfill it's point as a part of the game.
Second downside for me is the relatively bad performance and optimisation (probably only on lower-end). I understand, that a big part of the whole Island is being rendered at the same time but this game could have been made more frame friendly with comparable or better graphics in e.g. the Source Engine (see Dear Esther).
If you use an engine, know the details. Get the best out of it and don't just rely on the fact, that hardware is getting better everyday. But that is a debatable point.

Conclusively I want to state, that I really enjoyed playing Montague's Mount, especially in the tense moments leading to the end. Getting to know the story one bit at a time, finally completing in the tragic story it tells and getting to know the person and character you are playing.
Feeling empathy, or disgust? What went wrong, what went right? Decide by yourself.

Greetings,
Deathy
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3 of 5 people (60%) found this review helpful
7.5 hrs on record
Posted: January 19
I'm going to put this in right now, even though I've only just begun the game, because I'm frankly pissed at the developers for including such an asinine puzzle right at the beginning. Basically, when you first start the game, your character has some kind of problem walking, and to simulate this, the entire game screen wobbles. It's bad enough while you're standing still, but when you start moving around, it's absolutely intolerable. I couldn't watch the game for more than one or two seconds at a time before I started feeling hot and nauseous. I had to eyeball my target, close my eyes, then hold down the W key and check my progress. There is an item you can find to fix this, but still, why torment the sizable portion of game players sensitive to this kind of thing? If the rest of the game is fantastic, I may change my review, but for the moment I'm not happy at all about the fact I feel like I need to puke even five minutes after I've passed the wobbly part.
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3 of 5 people (60%) found this review helpful
2 people found this review funny
7.6 hrs on record
Posted: February 28
Better than heavy sedatives, my gametime is no indication of my playtime. It is an indication of a fully alert gamer finding his head slumped against his chest with no warning twice over in a single day.
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3 of 5 people (60%) found this review helpful
1.8 hrs on record
Posted: November 28, 2014
are you patient? do you like a puzzle that takes time and isn't just immediately in your face and just takes a second to figure out? do you like atmosphere in your games? a good yarn? don't think of it as Dear Esther with puzzles. don't think of it as another indie walking simulator (i hate that term). If you wanna go somewhere lonesome and see what's what, give it a shot. if you need easy answers, bright colors or action set-pieces, that's cool. but it ain't here. Really lovely work.
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5 of 9 people (56%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: January 28
Stiltzkin: montagues mount?
Stiltzkin: are you mounting gays again?
-AoG-SHARKE BYTE [FYG]: It's a great game
-AoG-SHARKE BYTE [FYG]: you would like it
-AoG-SHARKE BYTE [FYG]: Montague's Mount is disturbing psychological thriller set in the bleakness of an abandoned Irish island, featuring exploration and challenging puzzle solving. This game is part one of a two part story, some questions are left unanswered and open to interpretation.
-AoG-SHARKE BYTE [FYG]: http://steamcommunity.com/app/258950
-AoG-SHARKE BYTE [FYG]: my worst challenge so far is not being able to use my ♥♥♥♥ing compass
-AoG-SHARKE BYTE [FYG]: sigh, such is life as a pc gamer
-AoG-SHARKE BYTE [FYG]: http://steamcommunity.com/id/Terminally-Chill/recommended/258950
-AoG-SHARKE BYTE [FYG]: you're famous bby
Stiltzkin: how ♥♥♥♥♥♥♥♥
Stiltzkin: thats not a review
Stiltzkin: how is that a review
Stiltzkin: havent you learend anything in school
-AoG-SHARKE BYTE [FYG]: I learned you hate indie game devs
-AoG-SHARKE BYTE [FYG]: there
-AoG-SHARKE BYTE [FYG]: updated it for you
Stiltzkin: i could just go
Stiltzkin: and take it down
Stiltzkin: and say to gaben
-AoG-SHARKE BYTE [FYG]: you monster
Stiltzkin: i dont want my name in there
-AoG-SHARKE BYTE [FYG]: you better not mark that ♥♥♥♥ as "funny"
-AoG-SHARKE BYTE [FYG]: this is a serious review
Stiltzkin: i gave it a thumbs down
YOU MONSTER
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1 of 2 people (50%) found this review helpful
1 person found this review funny
6.4 hrs on record
Posted: January 17
Not a lengthy game. No reply value.

If you like your games dark (in more than one sense of the word) like a story/puzzle driven game and want to learn what the gaelic word is for woodpecker or chimes, i reccomend, Just.
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5 of 10 people (50%) found this review helpful
4.8 hrs on record
Posted: January 26
Booooooooooooooooooooooooring. So boooooooooooooooooooring.

4/10

I was so boooooooooooooooooooooooooooored.
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6 of 12 people (50%) found this review helpful
4.0 hrs on record
Posted: November 29, 2014
game was short and really annoying as you go back and forth at an incredibly slow pace, there are NO puzzles just things you have to do one after another, ambiance is not immersive and there is nothing scary or thrilling at all, plus an uninteresting story. WORST PURCHASE EVER !
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384 of 449 people (86%) found this review helpful
5.2 hrs on record
Posted: June 3, 2014
I just finished 'Montague's Mount' with 2 hours and 10 minutes of in-game time, and I am absolutely blown away. It has been years since I was this disappointed in a video game and/or felt this mislead by the title's description and the feedback on the Steam store page. I paid less than $2.00 USD for 'Montague's Mount,' and it took me less than 3 hours to defeat it. Honestly, I'm so shocked and appaulled by this game that I want to ban myself from ever pursuing ANY additional PolyPusher Studios projects, and I am loathe to blacklist any developer.

If you want "puzzles" that are difficult only due to horrible frame rate issues and intentionally obtuse clue placement, and the added bonus of spending 50% or more of your time back-tracking at a slow pace, by all means purchase this title. I was initially impressed with the music and the stormy seascape atmosphere, but I need a little more than that from a video game to call it worthwhile. The plot was lackluster, and by the "climactic ending" I was totally disinterested; even the creepy kid failed to impress me after the first few encounters.

I also question the term "psychological thriller," because this video game is barely suspenseful at best, and the completely predictable decline in the main character's mental process doesn't feel psychological, it just feels like lazy storytelling.

When I made the decision to purchase this game, I ignored the awful 'Metascore' (per usual with Steam, especially with Indie games), and focused on the 100% positive reviews in the "Most Helpful" category. I cannot believe that not a single Negative review is visible on the store page, and that seems questionable in my book.
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