Montague's Mount is disturbing psychological thriller set in the bleakness of an abandoned Irish island, featuring exploration and challenging puzzle solving. This game is part one of a two part story, some questions are left unanswered and open to interpretation.
User reviews: Mixed (360 reviews) - 60% of the 360 user reviews for this game are positive.
Release Date: Nov 19, 2013

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“Unique and emotional in so many ways, while tackling issues rarely before seen in videogames, it can be safely said without any hyperbole that this is one of the most important artistic creations ever to come out of Ireland.”
8/10 – God Is a Geek

“Montague's Mount certainly has the right atmosphere and careful pacing to create a sense of despair.”
7/10 – Muse Culture

Steam Greenlight

About This Game

Montague's Mount is disturbing psychological thriller set in the bleakness of an abandoned Irish island, featuring exploration and challenging puzzle solving. This game is part one of a two part story, some questions are left unanswered and open to interpretation. To thank our fans for our successful Greenlight campaign, we have added new voiceovers, clues and storylines, and also made the Oculus Rift demo available.

The mixture of cold Atlantic water and coarse sand in your mouth brings you back from unconsciousness. Surrounded by the wreckage of a boat’s hull, you can only draw one conclusion: your vessel has been torn apart by the submerged rocks. The secrets of the island must be uncovered if you are ever going to find a way to escape. Where is everyone; is the island really uninhabited; and what is lurking within the isolated caves?


  • New hints, storylines and voiceovers.
  • Desolate yet beautiful environments to explore.
  • Challenging puzzles to solve.
  • Secrets and collectibles hidden across the island.
  • Voice narration by Derek Riddell (Ugly Betty, Frankie, No Angels and more).
  • Oculus Rift demo. (Windows only)
  • First game to promote the Irish language (Gaeilge).
  • Full language support for English, French, Spanish, Brazilian Portuguese, Polish and Russian.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3, Windows Vista/7/8
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 2900 XT or GeForce 8800 GTX
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
    • OS: Mac OS X (10.7 or higher)
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 5750 or GeForce GT 640M
    • Storage: 2 GB available space
    • OS: Ubuntu 12.04
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 2900 XT or GeForce 8800 GTX
    • Storage: 2 GB available space
Helpful customer reviews
20 of 27 people (74%) found this review helpful
2 people found this review funny
4.0 hrs on record
Posted: June 30
Sometimes when I write a non-joke review (which I've been doing too often lately, in my opinion), I present it in an "If you like ______" sort of way, because I acknowledge that while I may not enjoy a certain aspect of a game, other people might be looking for just that thing. But I'm not going to do that for Montague's Mount, because I don't believe that there is a person who would be looking for anything that this game has to offer. I don't believe that there is a person who would enjoy waddling at a turtle's pace through a poorly designed island that might as well be in grayscale because the only colors you'll ever see for most of the game are "gray", "dark", and "darker" in the middle of the night in a storm solving puzzles that are only even remotely difficult because it's impossible to see anything between the darkness, the rain, and the film grain filter. I don't believe that there is a person who would look for a game that only manages to barely scrape 3 hours of play time because of how much time was spent waiting for painfully slow bridges and gates to open and how much time was spent with the game minimized making webms of the bridges and gates to show my friends how comically slow they were (no seriously, look - I don't know how long these links are going to work for, so if it's 2027 and you're reading this, just take my word for it), with the other 2 and a half hours mostly spent wandering in the darkness looking for a stray candle I might've missed because I need it for a puzzle even though there's a house with at least 10 candles just sitting around that can't be picked up. And I certainly don't believe that there is a person who, after putting up with all of the garbage found within this game, would feel like they got their money's worth when they see that the ending is just a borderline cliffhanger, and this game is only half of a story. I can't recommend this game to anyone, and even if you got it in an indie bundle I'd be hard pressed to actually recommend installing it unless you just have nothing better to do.
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7 of 10 people (70%) found this review helpful
6 people found this review funny
7.0 hrs on record
Posted: June 25
Played one more hour after finishing the game to complate "walked 10 kilometres" achievement
10/10 wouldn't do it again
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8 of 12 people (67%) found this review helpful
3 people found this review funny
6.4 hrs on record
Posted: June 10
Honestly, I'm not a rabid hater, but I'm really torn about this game.
-atmospheric ,
-gloomy ambience,
-good narration
-nice artistic license with good graphisms, 'lights and screen effects are great !
-promotion of gaelic language .

-The character is soooo slow .... only for that searching items is a pain !
-non escapables intro of each zone
-Strange reaction about collision between character and props ! i oftenly wanted to look in some corners and was ejecting to the sky !! hopefully there is no fall damage or death... but i was stuck even under water next the first generator ... ' I made SCREENSHOTS

- the player is frequently lost about what to do ... that's annoying if you associate this with a certain difficulty to find items due to the low color and light constrasts .

Can t recommand it and NEITHER i can t say i passed an horrible moment playing ! beat the game once would be enough in my opinion.. thanks for the run :)
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3 of 4 people (75%) found this review helpful
7.2 hrs on record
Posted: October 19
I think that how you feel about this game will largely depend upon what you expect or want from it before going in. The tags on the store page say "Adventure" and "Horror" and "Walking Simulator", but to be honest I really think you should downplay the adventure and horror aspects and temper your expectations instead towards the walking part... and add "Exploration" and "Puzzle" into the mix while you're at it. That's what you'll be doing for the two or three hours it'll take to finish this, slowly walking around a small island, searching for items and using them to complete puzzles whilst also trying to solve the mystery of who you are after a storm has washed you up on a beach and robbed you of your memory.

I can't say I actually cared about the protagonist's story all that much as starting off a game by waking up some place with amnesia has been done so many times it's lost its intrigue and impact. And at this point, instead of proving vital to a unique story, it feels more like a device to drip feed the player the details of the past while still keeping them in the present, as well as not have the character know something that the player who's controlling him doesn't. It's probably something of a Catch 22 situation as it's difficult as a storyteller to walk that line of having the player be someone else whilst also not really knowing who they actually are and finding a way to convey that information. But either way, it just didn't grab me.

What I found far more interesting, though, was the story of the island itself and how a fatal infection that spread across it affected the now dead people and drove them ever more to desperate measures. And, sure, while your own character is a part of that story, it didn't feel as interesting as the bigger picture. By the end it appears as though the personal story has mostly been answered, so if the intended second/final part of this game ever sees the light of day I really hope it focuses on that and wrapping up your character's story is much more secondary.

Gameplay itself is more about having a keen eye and a sharp mind as you track down items and follow clues to figure out how to complete puzzles. But this is another kind of Catch 22 situation as the atmosphere and presentation of the game clashes with actually operating within the world. So much effort is spent on creating the perfect tone that it makes finding objects and clues awkward at times. The entire game takes place at night and many areas are cast in shadow, add to that a film grain effect and the fluctuating colour that regularly drains to make the world completely grey and sometimes figuring out what you're missing really can feel like looking for a needle in a haystack. But while some of these effects are optional, as much as you're making it harder on yourself to leave them on, without them I think it takes away from the greatest aspect of the game, its atmosphere.

Moody really doesn't begin to describe it. Throw in some more words like "brooding" and "desolate" and "isolated" and you're getting closer. When I started playing this I decided to do it in the wee small hours of the morning, with no lights on and the windows open to let in the cold air and rustling wind. It genuinely helped immerse me in the world even more, but this only built on what was already perfectly crafted to begin with. As I progressed through the game I began mentally drowning out the presentation as I focused on some of the more irritating puzzle features, but just before I finished it I started backtracking across the island for the sake of an achievement to walk ten kilometres (yes, I'm one of those people. Sometimes I hate myself, too), and that's when it really struck me just how much care and attention went into building a truly incredible atmosphere.

Without any objectives to distract me I was able to better notice the details, like the waves lapping at the shore, insects chirpings and lights buzzing, the random coughs of your weather-beaten character, the fact that the greying of the game seems to coincide with the periodic rainfall and accompanying thunderclaps (the intensity of the grey being proportional to how heavy the rain is), or noticing eerie noises seeming to come from different points all around me. Is it an owl hooting somewhere, or my ears playing tricks on me to make it sound like distant children playing among the death and decay of the island, or possibly hidden somewhere crying? It really brought to life a rare feeling for me in a game where I really was immersed completely in my surroundings and overcome with a genuine sense of almost alien solitude and curious wonder, intrigue to explore but apprehension of the unknown. This really is as fine an example as you're going to see of how to craft an environment to evoke real feelings in a player.

The game did take a bit of a bashing upon initial release, but it seems to have gotten better with additional updates and tweaks based on user feedback. I really do hope the negativity won't discourage the developer from carrying on with the conclusion, and if anything will use it as constructive criticism to further improve upon what he's already made. And if we're really, lucky Derek Riddell will also return to lend his excellent voice-over talents once more. As flawed as it may be, I really do think this deserves to be experienced by every fan of the genre. Look up a guide if you have to, mess with some settings if need be, but give it a chance and I think you'll be glad you did.
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1 of 1 people (100%) found this review helpful
5.2 hrs on record
Posted: October 23
I really liked this game!
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