Ring Runner combines the fast-paced action of space combat with the rich story and skill variety of an RPG. Trek across the universe in a 30 hour long story-driven campaign based on a companion Sci Fi novel, or challenge 6 scenarios alone, cooperatively, or competitively through local or online multiplayer.
Análisis de usuarios: Muy positivos (347 análisis) - El 85% de los 347 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 9 jul. 2013

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Recomendado por mentores

"Ring Runner: Flight of the Sages is an enjoyable top-down space shooter, with great in-depth customization and very few major flaws. Worth a play!"
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Ring Runner combines the fast-paced action of space combat with the rich story and skill variety of an RPG.

Trek across the universe in a 30 hour long story-driven campaign based on a companion Sci Fi novel, or challenge 6 scenarios alone, cooperatively, or competitively through local or online multiplayer.

Choose from 60 customizable hulls that act as templates for 400+ wildly-varied skills. Level layouts, backgrounds, and AI enemies are all procedurally generated, yielding billions of challenges.


You awake from unelective brain surgery to find key memory centers of your brain missing. They've been replaced by Nero, your peanut-butter-craving neuro-Hud, who'll guide you through the universal super-highways known as The Rings. If you survive fiery trench runs, flail-swinging gladiators, and feuding trash moguls, you'll discover that you're a Sage, capable of rewriting the physical laws with your thoughts.

But beware The Extinguishers!

In the interests of universal order, The Consortium of the Inner Rings has slated the Sages for extinction, plunging the cosmos into a war with casualties measured in galaxies. You'll play a pivotal role in this terrible battle... if you can find out who you are.

Big Picture


  • 400+ Unique Abilities - many inspired by fantasy games
  • 60 Fully Customizable Ships - five archetypes, with many hybrids to choose from
  • 30 Hour Story-Driven Campaign - universe based on a companion Sci Fi novel
  • 6 Scenarios - Play alone or coop and competitively through online multiplayer
  • Infinite Challenges - The level layouts, backgrounds, and AI enemies are procedurally generated
  • Reliable Multiplayer - drop-in and drop-out of games with seamless host migration; no waiting in lobbies
  • Local Coop - "Duo" ships allow a friend to act as a copilot, usable in multiplayer modes and second half of campaign
  • Full Soundtrack - 20 tracks of music and hundreds of original sound effects
  • Classic Arcade Inspired Mini-games - earn Sage abilities by conquering challenges in The Subrostrum
  • 30 Prebuilt Ships - jump straight into the action with these handcrafted hulls


Challenge these Scenarios through single or Online Multiplayer:

  • Space Defense League - League of Legends/DotA in space! Complete with cruisers, bosses, swarms of drones, and waves of power up crates
  • Zombie Survival - Rack up the kills before the hordes of space zombies feast on the atoms of your brains; defeat custom bosses to gain Super Sage abilities!
  • Wave Survival - Survive waves of procedurally generated bosses, swarmers, and standard ships
  • Gladiator Mode - Run a gauntlet of procedurally generated bosses
  • Spire Battle - Fast-paced base vs base battles
  • Deathmatch - No teams; it's every Sage for his or herself

Steam Workshop

Press Quotes

"Clearly had a little TLC put into it. The writing is solid by video game standards, the graphics are solid by indie game standards and the game’s fun by any standard."

- Indiestatik

"At its best, it takes the very idea of a twin-stick shooter, shakes it by the collar and shrieks, 'Space is enormous and deserves more than lasers and lightshows – let us strive for the beauty and variety that the stars deserve.'"
- Rock, Paper, Shotgun

"Bites off way more than it can chew, and it’s endlessly endearing for it."
- GiantBomb

Requisitos del sistema

    • OS: XP, Vista, 7, 8 (32 or 64 bit)
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Graphics: XNA Hi Def Profile Compatible GPU
    • DirectX: Version 9.0
    • Hard Drive: 250 MB available space
Análisis útiles de usuarios
A 69 de 72 personas (96%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
31.1 h registradas
Publicado el 18 de mayo
I've never seen a game where you watch the devs descend into madness (read: awesomeness) as the game progresses.

I played this for a few hours, wasn't too enthusiastic, and forgot about it until a few months later.

Big mistake. I'd stopped at precisely the moment the developers stopped caring about what a game was "supposed" to be like, and what they actually WANTED to.

One minute I'm shooting space cops in a clunker spaceship. Next thing you know, I'm going back to the drawing board and building spaceships that should be IMPOSSIBLE so I can blow up a galaxy's Parent-Teacher Association and bill them for Dvorak keyboards.

And it just KEEPS GOING. Forget "characters you care about"--most of the games you hear people say that about don't HAVE characters. You know what's a REAL character? A REAL character says "this mission has been boring, let's pretend the mission objective was to get in the arena anyway" because THAT'S WHAT YOU WOULD DO IF YOU HAD LASERS.

The game opens up the hangar and you get bogged down in minutiae because you don't know what all those numbers mean--at first. A few hours later, you're saying stuff like "okay, I'll make this ship out of paper but it'll be REALLY FAST, and by going fast it recharges shields to cover the duct tape armor, but I'LL NEED TO ALWAYS BE FIRING so my generators don't overload because then the enemy could tap me and make me EXPLODE."

Since the ships at the beginning suck, they're not much fun to pilot under the game's Newtonian physics. It's like if all you knew about Gran Turismo was driving a 1970s Volkswagon. But after a certain point? Hotrods with lasers, baby. Hotrods with DRILLS and SPACE MACES YOU SWING AROUND. You want turrets? How does 19 TURRETS, 1 SPACESHIP sound?

I'd say something trite like "the game goes NUTS after a certain point and I love it forever, forgive the weak start" but you know what? No. NOPE. Even at the game's worst, before the plot and ship customization gets great, it's still only as 'bad' as pretty much any game out there. I want you to sit down and ask yourself: is this other game I'm going to play gonna give me a SPACE MACE?

No, no it's not. Ain't happenin'.

Toss that 'other game' out the airlock. Now.
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A 9 de 9 personas (100%) les ha sido útil este análisis
75.5 h registradas
Publicado el 22 de julio
This is one of those incredible games that never got the attention it deserved. The customisation is very deep, and complex but intuitive once you know what you're doing. The controls may seem wacky at first, but they become second nature after a few hours of gameplay. The controls in Ringrunner allow for extremely skill based combat, and they also give space for fun abilities. Once you get used to it, movement feels very fluid and well-made. This game has more story and gameplay elements than most AAA games, and that for just €8.99. Why are you not buying this already, go buy it, right now, I know you're just looking for an excuse to buy it here anyway, I will be your excuse to buy this amazing game, and the moment you are ingame, you won't need one anymore!
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A 1 de 1 personas (100%) les ha sido útil este análisis
104.8 h registradas
Publicado el 4 de octubre
I don't normally play top-down shooters, but this game is something really special. The Newtonian physics are not just a gimmick to make it stand out - they are a core element of the game and numerous mechanics are built around them. The build customization is like nothing I've ever seen before, with an extreme range and variety of viable builds - from a fast, highly lethal ship wielding only a massive photon bat, to a flying fortress deploying a field of turrets. Different configurations for the same hull can have radically different gameplay, and there are over 20 "sidegrade" hulls to choose as a base!

The story is not tacked on at all - it is front and center, and the writing is highly enjoyable. There is a lot of great humor and very "natural" dialogue from characters who have no voice acting or portraits, yet are far more memorable than the cast of most games nowadays. The game's universe manages to combine a serious main plot with side adventures involving things like robbing a bank with a bunch of trash trawler rednecks or shooting pirates until they agree to buy Dvorak keyboards.

The game's mechanics, immense customization and somewhat slow and lengthy (though skippable) tutorial galaxy make it hard to learn and harder to master. Once you do get into it, it's a unique experience guaranteeing crazy amounts of fun. You can feel that the developers put their heart and soul into their game, and diving into such a lovingly crafted experience made me very happy.
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A 2 de 4 personas (50%) les ha sido útil este análisis
30.4 h registradas
Publicado el 25 de mayo
Its highly recommended to get an XBOX controller for this one. There's a lot of variety in game modes, a lot of customization, a lot of story.
What more do you want?
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A 14 de 14 personas (100%) les ha sido útil este análisis
27.4 h registradas
Publicado el 13 de diciembre de 2013
Juego de naves cuyo fuerte es la customización de las naves y sus respectivos ataques y estadísticas.

Tiene un modo historia prácticamente lineal (con diálogos bastante divertidos), al que se puede volver a realizar la misma misión cuantas veces quieras para desbloquear todos los bonus, de esta forma se pueden desbloquear algunas piezas adicionales para las naves.
Además tiene algunos modos extras que sirven para obtener "Plex" (la moneda del juego) y practicar las naves que uno va armando, estos modos tienen una gran dificultad, y entre más se avance, mejores son las recompensas.

También hay un sistema de "investigación" en el que cada cierta cantidad de horas/minutos, se obtiene una cierta cantidad de Plex, o se desbloquea una pieza o una nave en la tienda. Esto es configurable, es decir, el jugador puede elegir qué quiere "investigar", y después de pasado ese tiempo, obtiene lo pedido. Por si esto fuera poco, esto funciona también estando offline, por lo que uno puede dejar de jugar, volver al otro día, y tener 8 ó 10 investigaciones realizadas, perfecto por si uno se queda estancado en alguna parte del juego y necesita piezas nuevas para mejorar sus naves y poder avanzar.

El principio del juego quizás es lo mas difícil para los nuevos jugadores; en primer lugar, las primeras misiones se juegan con naves predeterminadas, lo que puede desanimar a algunos. Después, y de lo que muchos se quejan en los foros, es que los controles pueden parecer algo complicados, ya que por ejemplo, al mover los botones de izquierda o derecha, la nave no se moverá en esa dirección, sino que girará, lo que para algunos puede parecer algo frustrante. Para mí al menos, lo veo como una ventaja y me gustó mucho.

Finalmente, el juego tiene cooperativo, ya sea modo historia o los modos extras, y por si fuera poco, una clase de nave especial llamada "Duo", la que es controlada por dos jugadores al mismo tiempo. Por supuesto todas las naves pertenecientes a la clase "Duo" son completamente editables.

Y por si fuera poco, el juego tiene soporte para Steam Workshop, desde el cual se pueden compartir naves, afortunadamente sólo se comparten las "recetas", así que cada jugador al descargar una de estas "recetas" debe comprar la nave y las partes en el juego, de esta forma se evita que alguien haga una nave demasiado poderosa y la gente termine jugando el juego completo sólo con esa nave.

Definitivamente es lo mejor que he jugado de este género, su bajo precio y sus largas e intensas horas de jugabilidad valen la pena completamente.
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