Several aspects of this game alone are enough to make this game great. Nontheless, they all come together to make a fantastic experience
I'll start with combat. The game starts you out with some crappy ships and crappy weapons. This fits in line with the plot. As you get more vessels and new armaments, you start to pick favorites, and by the time you get to design your first fully customized craft, you already have a good idea of a few combinations that may become standbys for the battles to come. Fighting involves destroying, distracting, subverting, evading, tricking, stunning, outrunning and overpowering the enemies. I am very well convinced that someone could spend a year on this game and barely scratch the surface of all the amazing combinations that have yet to be discovered.
The plot? Enthralling. Through gut renching losses and righteous victories, this game engrains you. Between the universe threatening drama, cheeky humor pervades the dialogue, and the characters, even minor ones, can be quite lovable. What also helps to make this story concrete is the depth of the lore. That, along with the fact that some of the Sci-Fi technology makes sense helps to make this a real feeling world.
The music isn't flashy, but it is a great case study of how one can do great things with only a few tools. I heard there guys aren't even musicians. The graphics use shiny light and pretty colors to draw you in, with atmospheric backgrounds the fit right in place.
Some of the cons involve the layout. It can be difficult to navigate the hangar and switch ships. Finding your favorite presets can be irksome, and there doesn't seem to be a way to test ship combinations without going into a story mission. Most of the game is fighting, with some racing and stealth in there too. This is, however, broken up by the jovial dialogue and a few puzzles.
In short, this game had a lot of careful quality and love put into it. It is easily worth more that $10.