Loren The Amazon Princess is a fantasy epic combining intricate turn-based battles with a heroic tale of overcoming evil - with a twist! In this tale, you play as a loyal servant of the hero rather than the hero herself.
User reviews: Very Positive (140 reviews)
Release Date: Jan 15, 2014

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Buy Loren the Amazon Princess - Deluxe Version

Includes base game, plus Castle of N'Mar and Bonus Content


Recent updates View all (2)

May 26

Battle speed update

Hello all,
I've updated the currently live version with a fix for the battles.
In practice trimming the "battle log" so that would show only the 10 most recent actions resulted in a huge speed increase, in particular for long fights where the log was becoming very big.
The difference is more noticeable on low-end systems, but even on my relatively new system I can see the difference.

2 comments Read more

About This Game

Loren The Amazon Princess is a fantasy epic combining intricate turn-based battles with a heroic tale of overcoming evil -- with a twist! In this tale, you play as a loyal servant of the hero rather than the hero herself.

Travel by Princess Loren's side as she searches for her lost mother, the Queen of the Amazons. Guide her choices and act as her valiant defender, meeting many colorful characters along the way. As the journey progresses, everyone will grow and change -- character development in games isn't dead! It's also impossible to see all the content in just one playthrough, with so many ways to customize the characters.

Hardcore role-playing games with replay value are becoming rarer in today's age of simplification for the masses. The developers of the hit title Planet Stronghold have dedicated themselves to keeping old-school RPGs alive through this new adventure.

Game Features

Customize Your Hero: Play as a male or female warrior or thief. Decide their backstory, initial stats, and personality. Help them rise from humble servant to legendary hero!

Train Your Characters: Select everyone's skills, weapons, and armor. Over 500 items can be used in 13 armor slots. Class-based skill trees combine with unique character-specific skill trees such as "Gladiator" or "Assassin".

Battles Demand Strategy: Your tactics will be challenged by over 100 enemies: take advantage of weaknesses and achieve combos with your characters by inflicting and then exploiting status effects. All that character customization has a major effect on how each battle plays out. But never fear: choose between two different modes of play when you start the game, as well as your desired difficulty level.

Story-based Gameplay: Over two novels' worth of in-game text depict vivid characters and flesh out a strong plot that reflects your decisions. Optional interactions abound, such as talking with your party members at camp to learn more about them -- or even to uncover a romance.

Inclusive to all demographics. A wide range of romantic interests are provided.

Theme song composed by Matthew Myers and performed by Christina Vee, game soundtrack by Michael Chait.

Useful links

Winter Wolves Official Site (find all the games made by us, also available for mobile platforms)
Winter Wolves Facebook page (become a fan to be informed on the latest news)
Winter Wolves Forums (join it to receive help and info about the games)

System Requirements

    • OS: Windows XP
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Graphics: DirectX or OpenGL compatible card
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    • OS: Mac OS 10.4
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 150 MB available space
    • Processor: 1 Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 150 MB available space
Helpful customer reviews
37 of 38 people (97%) found this review helpful
23.6 hrs on record
I hate overly positive reviews. The entire review scale on most websites has been shifted because these incarnations of Pollyanna insist on giving everything 10s. Just the thought that 3/5 or 5/10 isn't considered "average" makes me want to extract vengeance on the endless parade of perfect scores. Now that I have adequately set myself up as hypocrite of the year, let's begin the review.

This game is about Loren, who happens to be the princess of the Amazons (yes, I am Captain Obvious, and I'm going for promotion - I like the sound of "Major Obvious"). Going against all gaming tropes, she doesn't get kidnapped, nor do you play as her. Loren: The Amazon Princess begins with the titular character decapitating some training dummies, then berating her slaves for failing to provide more. She is then quickly informed that her mother (the Queen) did not return and is presumed dead. Loren rejects this and embarks on a mission to save her mother, but the captain manages to force Loren to take the Amazon's most prized slave - that's you.

This game's greatest strength is its characters. Sure, Loren may be a terrifying-dual-sword-wielding-badass, but she's also never left the citadel before, and it shows. Within an hour of starting the game, she will have demanded to speak to the Queen of a republic, choked a bartender for the crime of ignoring her, and referred to the Amazons as better than all other nations. Other characters are no less entertaining, as you meet characters like Draco Firestarter - a fire mage who likes to start fires (am I a major yet?) and manages to cause the rest of the party to burst out laughing every time he talks, or Dora the explorer nicest thief in town - she teaches that the best way to make friends is to give them money.

This does lead me to one of this game's few flaws - while the dialogue is well written all around, you have little insight into what your character will say. Every dialogue choice you make is one of four options - Joking, Friendly, or Forceful - and occasionally Romance. While the latter always progresses that character's romance, the first three aren't very clear on what you're about to say. For example, early in the game you arrive in a nearby city and Loren insults it. Your response? Joking, Friendly, or Forceful, without any indication on whether an option agrees with Loren or not. The only surefire way is to save before you choose, then pick every option and see which you'd prefer.

The graphics are a matter of taste - this game isn't meant to melt your GPU to your motherboard. Many of the reviews seem to hate the graphics, I personally enjoy the graphics. The only graphical issue is with a few of the backgrounds - I noticed stairs leading up to a castle tower looked exactly the same as stairs to an inn's rooms. Minor, but a little strange. Overall though, I'd suggest looking at screenshots and seeing for yourself if you like the graphics. I really don't suggest deciding to purchase (or not) a game based on graphics.

The gameplay is fairly straightforward if you've played RPGs before - everyone is either a warrior, a thief, or a mage, and you've got Strength, Skill, and Will to put points in. Certain enemies might be weak against or resistant to certain elements (you used typhoon on fire demon! It's Super Effective!). However, there are a few gameplay elements that aren't self-explanatory, and they aren't explained to you either. For example - dual-wielding carries a penalty (except on Loren, who has a skill to remove this penalty). However, if you wield a dagger in the offhand, you aren't penalized - the game never actually tells you this. It also doesn't bother clarifying stats such as "Attack" , "Damage" (aren't they the same thing?) and "threshold" (I still have no clue that this does).

The vast majority of modern games have a few places at which you can choose a different path - and it almost always comes across as a failed attempt to get the player to play the game again. This is one of the few games where it actually works - once I finished the game, I was ready to start over with another character right then and there. Very few games have such replay value, but many of the choices you make actually give you a different story for a while.

This is one of those rare titles that actually appeals to gamers that care about characters and story, rather than running 4096x2160 at 120fps, or shooting everything you see with generic guns and getting racial slurs in return. If this type of game doesn't appeal to you, then go download Duty of Calling: Fieldbattle 12. But if you care the slightest about deep characters or a game that can pull you into its world, then I can't recommend this more.
Posted: April 29
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7 of 9 people (78%) found this review helpful
8.7 hrs on record
Moderately fun, but in no way worth $25--it's just too amateurishly done. Buy it when it goes to 40% off or better.

Good points:

- The combat system is pretty good for its type, and I enjoyed trying to figure out the best abilities, combos, and strategies. Don't believe the bit that says to choose Moderate Difficulty if you have RPG experience--crank it to Hard. A good number of the battles seem to be scaled to average party level, so you don't have to worry about swapping in someone underpowered.

- A bunch of the character dialogue is really amusing, mostly anything involving Draco or Dora. Other dialogue was occasionally cheesy but usually good. I wasn't bothered by the Joking-Friendly-Forceful choices not telling you what was actually going to be said, partly because they almost never affect the end result of a conversation and partly because I eventually figured out that you could use the mouse wheel to scroll back and pick a different option as many times as you like.

- You can save/load pretty much anywhere and there are a giant number of savegame slots. Alas that you cannot tag descriptions onto them.

Bad points:

- The documentation/help is limited and in at least one instance (the combat help) is outright wrong. Example that irritated me right off: if you play a Thief you're asked to choose among skills that inflict status ailments without any way to determine what the ailments actually do.

- It needs another pass or three of heavy editing. The writing has a lot of grammar and phrasing and usage errors, and the storyline sometimes suffers from plot inconsistency and obvious logic issues. In a story-driven game that relies so heavily on text, these were really annoying. (It also has a lot of ridiculously unlikely things happen just because they're plot-convenient, but that's kind of par for the course in this genre.)

- Better branch tracking would be good too--there are two main ways to get through chapter one, but there are parts of chapter two that assume you went one way and were seriously confusing to me because I went the other.

- I am not sure why the game has gear with mage-only stats that mages can't wear. Maybe to drain gold from the unwary?

- When you finally get to see a second drawing of a character in Ch 4, it's only 50/50 whether they look the same as the first drawing. (As a related good-ish point, it's kind of amazing what they can do with only one drawing and some variant facial expressions.)

I could talk about the outfits, but... If you've looked at any of the screenshots then you know exactly what you're getting. Whether they're a good or bad point is up to you.
Posted: April 27
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4 of 4 people (100%) found this review helpful
0.9 hrs on record
Pretty decent game if you can get over the magical realm fetish-fuel aspect. Combat is a little bit like Eye of the Beholder, but unfortunately doesn't have it's sense of exploration.

Being a game about narrative and character interaction, a big problem is when the game gives you options on how to respond, it's very vague about what that response actually is: for example, if someone calls your friend an a-hole, you might get three choices: joking, friendly, or forceful. So you pick forceful, thinking you're going to put that jerk in their place, only to realize afterwards that "forceful" meant "forcefully agree", and your character says something like "YES HE SURE IS A SERIOUS A-HOLE."

Also, during the first part of the game, the vast majority of the loot you find or have the option to purchase will be considerably worse than the gear you start with, which will leave you a little bored with some of the RPG elements, at least early on.

Could recommend if you're a fan of visual novel-type games and it's on sale.
Posted: June 22
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3 of 4 people (75%) found this review helpful
55.8 hrs on record
Loren is a shining example of how you don't need a massive budget or an overly complex system to create a wonderful game. Even though the events are mainly text-based and combat is a simple as it gets, Loren managed to provide the user with hours upon hours of fun.

Mainly it does this through a combination of excellent characters with deep tactical combat. The amount of sub-classes and skills sets are quite impressive. Even though heavy grinding isn't a requirement, I found myself doing a lot of it just because I wanted to unlock higher level skills. It also optimizes the team concept by forcing the player to utalize the best combination of characters on the battlefield that mutually support each other. For example, the theif class has limited effectiveness against healthy enemies. But inflict a negative status (like poison or confusion) on an enemy and suddenly your theif will a turn into top-quality killing machine against them. As such, it's important to team them up with characters who specialize in status abnormality inflicting attacks. Likewise, there are all sorts of ways to tip the odds in your favor, such as using your front line brutes to absorb damage aimed at your weak mages in the back row.

All this is aiding by outstanding enemy AI. In fact, it's some of the best AI I've ever seen in a turn based, back row/front row RPG. There is nothing random about the enemy attack or defense patterns. They will target your weakest characters in the back row with consecutive waves of long range attacks, mercilessly pummel your most badly injured soldiers in the front row, and assign guards to absorb the damage their own mages and healers when you start to significantly hurt them.

And of course the main thing that makes this game work is the excellent amount of diverse characters. They are all quite diverse and unique, and you'll find yourself caring about all of them. They have a wide range of different skills on the battlefield and different personalities off it, keeping the game immersive and entertaining the whole way through.

There are a few key weak points. One is that that amount of characters you get (14) is disproportionate to the number of troops who can take part in battle (6). It is quite frustratining to have to leave over half your team on the "sidelines" in combat. Not only that, but the fact that Loren and your playing character have to be involved in almost every fight besides random encounters meant I found myself doing a lot of extra grinding just to keep everyone's levels up to par. Thankfully this is somewhat mitigated by a large number of "iron man" events where you face a series of consecutive battles without recovering stamina or health between each one, thus forcing you to use your "backup" characters as well as your primary ones.

Also, while the Amazon culture of Loren is quite unique and interesting, the rest of the game is just an endless series of fantasy cliches: Dwarves with long beards and big axes, Wizards with long beards, white robes, and big staffs, Elven assasins, a dark lord returned from the dead who seeks to conquer the world for some obscure reason. Don't ever think of starting a drinking game based on every cliche you find in this game that you've seen before, or you'll become an instant alcoholic.

Loren the Amazon Princess isn't for everyone. You need to really be into turn based combat, have an active imaginatino to make up for the lack of animation and graphics, and have a high tolerance for generic fantasy worlds full of Elves, Dwarves, and Humans antagonizing each other. But if those apply to you, then you really can't go wrong with this title.
Posted: April 15
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1 of 2 people (50%) found this review helpful
12.1 hrs on record
Loren The Amazon Princess has a great story and likeable characters. I'm a fan of both visual novels and RPGs, so for the two to be combined is amazing. The battles are strategy based and you can level up your party's stats and skills like any other RPG.

You can choose between 2 characters to be Loren's servant, a human male or a female elf. You can also choose their background and class. The game has a lot of replayability as characters will react differently to your character depending on which you choose. You can also choose your character's personality, joking, friendly or forceful. There are a lot of romance options, including girlxgirl and boyxboy relationships, that also adds to the replayability.

The story involves Loren setting out with her servant to find the missing Amazon queen, her mother Karen. But soon an evil plot is found out, one that could cause the destruction of the world. Added to that, there is growing tension between the nations of humans and elves. I must say, this game brought on quite a bit of feels at some points. I recommend you also get the DLC to add more to the story, and more party members.

A sequel is in the works which I'll definitely buy, as Loren The Amazon Princess was fantastic. One thing I hope they change is the battle layout, I feel they could add battle animations or just a prettier layout.

Posted: June 23
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464 of 515 people (90%) found this review helpful
13.6 hrs on record
Loren is a fantastic, polished game with well developed characters, fun turn-based battles and interesting, meaningful choices that affect the plot (granted, sometimes in small ways).

If you're on the fence about buying it, or not sure if you'll like it, here are a few details to help you make your decision.

* You can choose from one of two player characters - a male human and a female elf. Their backgrounds are pre-defined, and both have access to the same skills. Who you pick determines mostly how certain NPCs react to you (some may mistrust elves, for example) and what your romantic options are.

* Yes, there are romantic options in all flavors. Up until the very last screen of the romance, there's nothing risque - just a bunch of meaningul campfire scenes between you and your beloved (kind of like Dragon Age Origins). The last screen of the romances tends to be a little racy, but it's easy enough to click through it in a microsecond if you wish. Each completed romance also gets a rather sweet scene or two in the epilogue.

* Combat is turn-based, and reminds me of the old-style Wizardry games. The screenshots give you a pretty good idea of what it looks like. There's a priority system to attacks, with fast characters going first, slower ones second, etc. Each attack or spell lengthens your wait timer by a different amount. The end result is surprisingly intuitive.

* There are a ton of excellent skills to play with. Each character gets two skill trees. The first one is fighter, mage or rogue, and shared with other characters of that class. In my playthrough, I seldom put points there. Instead, I focused on the far more interesting second skill tree, which is peculiar to each character. There you find things like Assassination, Dark Magic, Nature Magic, Berserker, Martial Arts, etc. There's enough variety and 'oh, neat!' factors to keep you experimenting with them for hours.

* Though simple-looking, combat is strategic. You need to juggle placement (fighters up front, ranged in the back, etc.), status effects, buffs, debuffs, attacks with various AoE shapes (all enemies, just a column, just a row), and a Pokemon-like strength and weakness system ('You cast rainstorm at Fire Demon - it's super effective!').

* Let's talk loot. There's a lot of it here. You can find it by defeating enemies, solving quests or buying it at a shop. Shop prices drop as your reputation in each region rises, so it pays to complete non-plot-related tasks in the towns that produce your favorite plate armor, etc. Each of your followers has a loyalty quest, just like in Mass Effect or Dragon Age. If you finish it, not only will you have learned more about your companion, but you'll have a powerful piece of equipment they alone can wear.

* Speaking of Dragon Age, the story here is similar in outline to that of Origins: an ancient evil has resurfaced, but the factions that could take it down are too busy bickering with each other, and it's up to your band of adventurers to earn the respect and confidence of each region in order to unite them for a common offensive. It's a solid framework that kept me entertained for the 10+ hours I played - not once did I feel like skipping through a text box or chat bubble.

* Which reminds me.... the characters are not entirely silent. You'll hear their battle cries and comments in combat. It's a nice touch, but be aware that most of the rest of the game is text-based.

The first time I clicked 'play' it was early evening, and I 'just wanted to try it out'. I figured I'd do the tutorial, see if there were any glaring errors or red flags, then shut it off and go do something else. Didn't happen.

Instead, I found myself glued to the screen until 6:30 AM. This is a really, really good game, folks, and if you're into old-school Wizardry-style RPGS with memorable characters, you should definitely give this one a try.

Posted: January 15
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