The graphics are fantastically pretty.
But, that's about all I can wholehearedly endorse about Violett. The best puzzle-adventure games use subtle signalling to show the user what's possible and have a sort of internal logic and consistency. Violett is not really one of these games. There were a number of really nice "Oh hey, this situation reminds me of this thing I saw a couple rooms back maybe I can use that oh look it worked" bits, but maybe 20% of the time what you were required to do made no sense at all and it just degenerated into "click random things on the screen until something changes." Especially the parts where there are several on/off switches strewn about the screen and you get to guess which ones should be set which way.
They probably knew this sort of thing happened, which is why they put in the hinting system. Unfortunately, even if you take the hint for what you're supposed to do there's still no guarantee that you can actually do it: the controls are often fidgety and difficult to get to work with a mouse, something that was especially frustrating in the later parts of the game where you had to actually time actions properly. I'm guessing the controls were actually designed for a tablet of some sort.
The first part of the game is by far the most irritating, due to needing to getting used to the controls and on account of the illustration-based explanation style. Probably they did that in order to avoid needing translation, but sometimes the explanatory illustrations are as mysterious as much of the rest of the game.
Speaking of translation, they clearly didn't get anyone native to look at their English. Fortunately it's all flavor text so you can ignore it.
All that said--it's not actually bad
, so pick it up if it's on sale or something. Just expect to spend the first 30 minutes cursing.
General disclaimer: I don't generally play casual point-and-click games, which might
account for some of the controls difficulties. I do like and play puzzle solving games.