Dragged by her parents, a young and rebellious teenage girl – Violett, moves to an old spooky house in the middle of nowhere. Forced away from her friends and life in the city; she imagines how boring life in countryside will be: spending day after day, bored in her room with absolutely nothing to do.
User reviews: Mixed (300 reviews)
Release Date: Dec 13, 2013

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"A Highly styleised game that will fill you with wonder."

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January 12

Anniversary sale!!! And some minor bug fix:-)

Violett is celebrating its first year on Steam. Only this week you can buy it 90% off! Promotion starts today at 10:00 AM PST.

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“It has a bunch of strange and clever puzzles, and it resides in a bright and cheery world.”
70 – Game Over Online

“A visually stunning alternate world.”
70 – http://www.gamespot.com/reviews/violett-review/1900-6415618/

“An interesting adventure for fans of the genre.”
70 – http://www.3djuegos.com/juegos/analisis/18117/0/violett/

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Buy Violett on Steam and get the fantastic Soundtrack from the game for free. A set of catchy tunes will accompany you wherever you want!

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About This Game

Set in a world full of wonders, quirks and things from beyond our reality, Violett is a remarkable adventure game that will push your brain to the limits and engross you completely.

Dragged by her parents, a young and rebellious teenage girl – Violett, moves to an old spooky house in the middle of nowhere. Forced away from her friends and life in the city; she imagines how boring life in countryside will be: spending day after day, bored in her room with absolutely nothing to do. But what she cannot imagine, is that in just few moments, she'll have the adventure of her life.

A spark of light from the nearby mouse hole catches her attention, she reaches inside and in a blink of an eye she's in a completely different place. So familiar, yet so distant. So magnificent, and yet dangerous. A place where frogs singing operas are daily occurrence, garden gnomes are emissaries from another dimension and power of telekinesis is not freaking anyone out. Now only your wit and luck can help her unite with her parents.

Rack your brain on intricate puzzles that will allow you to move forward. Use the power of telekinesis to get you out of your troubles. Fight the evil spider queen that wants to make you her new trophy. Use your touch to roam the beautiful and psychedelic world, inspired by Alice in Wonderland, Dali and other great works. Immerse yourself in the soothing sound track

- Fantastic 2,5D point-and-click adventure game
- Unique world inside the 'rabbit-hole'
- Multitude of puzzles and riddles
- A spooky atmosphere of mystery and uneasiness
- Evil Spider Queen who's trying to prevent you from ever coming back
- Paranormal forces to manipulate objects
- Beautiful hand-painted graphics full of quirkiness and style
- Full parallel reality inspired by Alice in the Wonderland and other great works

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Dual core from Intel or AMD at 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
    • Hard Drive: 2 GB available space
    • OS: OSX 10
    • Processor: Intel Dual Core
    • Memory: 2 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
    • Hard Drive: 2 GB available space
    • OS: Ubuntu 12.4
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGl 2.1 compatible
    • Hard Drive: 2 GB available space
    • Graphics: GeForce 8800
Helpful customer reviews
21 of 21 people (100%) found this review helpful
1 person found this review funny
16.0 hrs on record
Posted: December 8, 2014
Violett is a challenge. Not necessarily because the puzzles are extremely hard or because the game play is terrible. Simply because it's a point and click puzzle game and they tend to come with their own brand of problems.

That said, I found Violett enjoyable. (For the record, if you don't like point and clicks, don't play this. It will drive you up the wall. I've seen a few reviews by people who said they don't usually play point and clicks, so why on earth did they play this?)

There are a few bugs to the game:
*The cursor doesn't always seem line up with what I'm trying to click on, some times there are more technical bugs (I personally didn't run into any, but there are reports).
*Some of the puzzles don't make the most sense.
*There are a few plot holes (the Diary is referred to as Uncle's diary. Is it her Uncle? Is that why her family moved there when she is clearly more a city girl?)
*Achievements aren't always rewarded as advertised (I got Sherlock Holmes in a game that I used hints but have still yet to be granted Supercharged...)

The game feels like it was designed for a touch screen. The recommended setting is for a swipe setting, which doesn't always translate to mouse movement well. Which, thinking about it, is probably why the mouse cursor doesn't always line up right. A finger working as the cursor would have a much larger interaction than the mouse cursor. I definitely had the sense in the beginning of "What the hell am I suppose to be doing?" It's hard to determine what's interactable environment and what's not.

On the other hand, the music is delightful and subtle. The puzzles aren't repetative, which is a frequent problem I have in point and clicks. Once you figure out the quirks of the game, they're fairly consistant over the entire game. The Diary has wonderful insights in to the world you're running around in and I'd really love to see more of this, maybe in a sequel? (Seriously though, I'm never going to look at garden gnomes the same.) I'll fully admit, I don't mind replaying the game over and over, trying to get the achievements (I'm at run through #4 now, trying to get Supercharged).

So, while not my most favorite "OMFG you have to play this" game, it's definitely been a delightful little game and I've enjoyed working on it.
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12 of 14 people (86%) found this review helpful
4.6 hrs on record
Posted: December 22, 2014
To start off, this game has huge potential.
Hidden objects everywhere, secrets, puzzles, (beautiful graphics) it makes my head spin.
Sure, there's some clipping, and some things just seem out of the blue annoying, but honestly, at the point the game is at, the faults are made up for.
Really, the one thing that bothers me about this game is that I needed a guide so much.
A lot of the times you're thrown into a scene and have to do something, find something, or make something happen, but you aren't really given anywhere to start.
On occasion, when I'd get stuck, I'd go to every room and click all around the screen because that's the only way you'd find out if you'd missed anything.
But, for a game that was just starting to get on it's feet when I got it, it shocked the heck outta me.
To put it plainly, it was captivating.
I just HAD to solve the next puzzle, HAD to get to the next room, HAD to remove whatever got in my way.
And that leads me to my next peeve about this game.
It's a "burn out" game, and by that I mean you play it until you wear out, and don't go back for a while, then play it again until you burn out again... and the cycle repeats.
If that still makes no sense, I mean it holds my attention until I exit the game.
Once you're out of it... it just doesn't seem welcoming.
Nonetheless, I'm sure they'd updated plenty of things since I last played, which was about an eon ago, so maybe things are slightly different.
I, also, still highly reccomend this game, because, hey, every game has its perks and erks.
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7 of 7 people (100%) found this review helpful
7.5 hrs on record
Posted: December 14, 2014
I'm torn about recommending this game or not. There were some control/command issues that I found which made gameplay irritating in many places....including the boss fight. The plot lead in and ending could have been better, but the adventures during gameplay were interesting enough to keep me slogging through the control issues. I did love the artwork and animation. The solitary cut-scene was kind of random, but it's skippable. I finished the game with about 12 hours of game-play. It kept me entertained while I was sick.

That being said, I know the developers have recently mentioned finding bugs and working to fix said bugs. Patches have been rolled out etc. I'm certain with more time they will be able to smooth out the control issues, particularly if people are willing to let them know about them.

I think I'm going to go ahead and be optimistic that more debugging in the future will help the game and go ahead and recommend it to others. But with a warning: if you are easily frustrated with buggy controls, don't bother until more debugging's been done. Currently I give it a 4 out of 10, but it has the potential to be much better with further debugging.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
5.7 hrs on record
Posted: January 17
To preface: I encountered zero bugged areas, quest issues, broken achievements, crashes, screen blips, or hangups while playing this on Win 7 64-bit, so the devs most likely tackled all or most of the issues people have been complaining about up till now (Jan 2015). That said, don't let the bug complaints in other reviews deter you.

Violett. Admittedly, this is a tough one. I adored the music, the art style (the 2.5D in-game, not the 2D intro/ending), the colorful characters, the bug world, and the goals. I'm a fan of puzzle games and "collect-them-all" type of scavenger hunts, and I rarely have difficulty completing them on my own.

However I simply could not complete Violett without a walkthrough. Many of the puzzles are ridiculously convoluted, and that's aside from the main 4 required for the Brain Overload achievement. The roof elevator puzzle alone nearly made me weep and ragequit.

Even "simpler" puzzles are not at all intuitive. They could take hours of trial and error, especially:
- If you miss a necessary item that you can only get in another scene (but you aren't told where);
- If you move to one side of the screen, the scene elements can block the very thing you need to click on (e.g. the Kitchen & Garçon de cuisine achievement, or any number of orbs that are hidden from certain angles);
- Any instance of "nope, can't have this/get there till you do this/find that/give this character X number of these";
- If you don't figure out the specific puzzle mechanics or "logic", which are rarely or never explained.

I'm not saying games should hold your hand through puzzles. That wouldn't present any challenge. But when the clues and/or a solution to a puzzle are so COMPLETELY off-the-wall and nothing you'd even think to try without tripping over it accidentally -- that's just bad foresight in the puzzle design itself.

And then there are the doors. Oh god, the doors. Go in here, come out there. Go back in the same way, come out on a different level. Rinse, repeat. It's like a damn Benny Hill hallway chase scene, except you're the only one running around like a loon. Oh, and even worse, if you pull a lever/push a button in those scenes, every route changes and you have to figure it all out again. *facepalm*

I do wish the characters had a bit more interesting/interactive elements instead of just being part of the scene or spouting chimpmunk-speed gibberish (sounded like Russian at some points) along with a single picture bubble as a "clue", but that limitation didn't really take away from [mostly] understanding what they wanted from you.

You WILL need a guide if you're going for the Supercharged achievement to collect all the orbs. Some of them are so hidden away it's like the devs don't want you to find things unless you click every spot on the screen. At least there aren't any click penalties, cuz man, would I be in trouble.

So why do I recommend the game?

Aside from the frustrations of the puzzles, I would still say Violett is a unique and fun experience. I didn't really mind using a text or video walkthrough for some most parts, because I could look past that and enjoy other aspects of the game, like the art, character design, "2.5D" level design, and silly Alice-like atmosphere. If you have no issues with "reading the directions" and then just enjoying it while you follow them, you may get the same level of enjoyment out of Violett that I did.

It's not a masterpiece by any definition, but even after a complete playthrough my mind drifts back to Violett's bug world now and again, and in that sense I would say the game is pleasantly unforgettable.

I wouldn't get it at full price (mainly because the insane puzzle designs waste far more playtime than they should), but when it's on sale (especially for .99 cents), you should consider giving it a shot.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
8.5 hrs on record
Posted: January 13
Point and click games generally have three factors that determine its quality: story, art style, and puzzles.

This game has a rather simplistic straightforward story, so don't expect any plot twists, internal conflicts, or multiple endings. In addition, even though the story is largely derivative of Lewis Caroll's Alice in Wonderland, the diary pages do provide some interesting and amusing backstory to the characters that you meet along the way.

In terms of art style, Violett has some very pleasing hand painted 2D background art and the 3D models are not too shabby either. Also, don't fret about turning this game's graphical quality up to the highest. It barely causes the fan of my low end graphics card to spin faster.

Finally, the puzzles and challenges of this game aren't too difficult provided that one has a keen eye in spotting patterns and hidden clues. Also, the game has a hint system for those that are stuck on a particular puzzle. Of course, if you choose to use it you won't qualify for certain achievements.

Overall, this is a point and click game is with an emphasis on puzzles and challenges. If one is looking for something akin to the Deponia series or The Longest Journey, then one isn't going to find it here in this game.
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3 of 3 people (100%) found this review helpful
6.4 hrs on record
Posted: January 16
if you like point and click games, add this to your game collection. game is 6-7 hours long using a walkthrough. if you are going for 100% completion, use a guide - there's a lot of hidden items in the game which makes up most of the achievements. i did encounter some bugs but after exiting the room it is back to normal.
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3 of 3 people (100%) found this review helpful
3.1 hrs on record
Posted: March 19
This might be one of the hardest games I have tried to review so far, as far as pros and cons go.

The art style is very well done--a mash-up of cartoon mixed with very surreal objects and environments. It is quite an engaging atmosphere to traverse as you go from each distinctly different room to the next.

You start in a cage and you are on your own from there. It can be rather daunting trying to figure out what you are supposed to do, even from the get go, and you are going to be doing a lot of random clicking on objects that are both identified by a cursor change to let you know that an object is intended to be used or picked up, as well as interactive objects that you are offered no cursor change to signify whether or not it is something that can be used, picked up, or perhaps intended to later be used as part of the seemingly random puzzles that each room offers. There will be lots of orbs that you pick up, with no explanation whether these are merely collectables (which they are as it turns out, so far as I have noticed--I am just past the first "part" of the game) or "inventory objects" for puzzles.

If you don't mind thinking WAY outside of the box and relying mainly on experimentation (or a walkthrough) than this game has a lot to offer. It breaks the traditional mold of a point and click adventure game, and I have yet to decide whether this is a good thing or a bad thing. I, personally, enjoy both point and click adventure games as well as hidden object games, and I grew up playing all of those silly Sierra and Lucasarts games that had you often using item in unexpected ways, so the culmination that is Violett is overall appealing to me. It certainly won't be for everyone, but if you can pick it up cheap or in a bundle somewhere, it is definately worth taking a look at. There is something very luring about the abstract areas that you explore, and while some parts are hair-pullingly frustrating, other parts cannot help but make you smile and want to see where else this odd game is going to take you.
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2 of 2 people (100%) found this review helpful
12.4 hrs on record
Posted: February 22
Violett is beautiful and have a great music and atmosphere! The actions can be a little random sometimes and you can get very lost if you don't follow a guide to help you, but there is very brilliant and helpful guides in the community, thanks a lot!

If you like games with a fantastic atmosphere, you will love it!
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2 of 2 people (100%) found this review helpful
8.1 hrs on record
Posted: January 16
Violett bridges the gap between classic point&click and the causal gaming 'busy picture' genre, and tries to make more use of touch functionality doing so.

The art is fantastic, the story bits are funny and contain great humor. The character design is one really neat piece (I love that snails :D), and the fantasy-setting Violett finds herself in is a refreshing approach to the genre. There are one or two translation errors in the found diary pages, but since they are 'only' flavortext, this does not matter much.

The puzzles are nicely tailored and make sense most of the time, but this is where my ranting starts.

The logic of the riddles is not very consistant leaving the player to simply grab unreachable objects by magic in one case, and completely ignoring this ability in another, similar case. Also there are some timing-based riddles, where you need to hit the right spot at the right time. The Bossfight - just so much: collect as much of those 'orbs' as possible, you will need them.

Especially the 'dynamic' puzzles and the 'swipe' mechanic might feel pretty alien to someone who is used to point and clicks, but I recon it a worthy experiment.

All in all the game is not as frustrating as it seems to be, it's not too short… just a nice, and really sweet looking short story.

It's absolutely charming, neatly drawn, and certainly worth your money if you like dream-like fantasy, insect kingdoms, 'shrunken characters', busy-picture games, magic, fairies, or just quirky non-mainstream art.
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2 of 2 people (100%) found this review helpful
6.1 hrs on record
Posted: January 11
Fun to play. Cartoony character and environment.
I say go for it, it is fun, but wait for a sale.

It is fun to play and find the hidden objects. The story is original.
I loved the game at first but at some point it got frustrating.

Its' down sides :
- It is not always easy to figure out what to do or where to go.
I had to use a lot of my hints to figure out what they wanted me to do.

- You also have to find all the 3 color balls that are hidden in every nook ans cranny of every section, and it is important to get the most as possible, because you need them to beat the last boss.
***I found that out at the beginning, because I accidentally clicked on one of them and then started to see them everywhere and decided to collect them, but had no idea why!

- The explanation on how to defeat the boss is very vague and I didn't understand it, I had to go watch a walk-through to finally understand it.
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3 of 4 people (75%) found this review helpful
4.9 hrs on record
Posted: December 30, 2014
-Visually Pleasing
-Nice Music
-Mysterious environment keeps you interested / wanting to finish the game

- Interface / Gameplay is pooly executed (You click here, she goes there).
- Puzzles don't make sense.
-Characters don't talk at all (not even text), only make noises and use symbols to TRY to communicate (poorly).
-Lacking of a substantial story/plot (they try to show you through the pictures, but it is quite lacking).

--- Worst of all are the GAME BREAKING GLITCHES.

There are lots of small irratating glitches throughout the game, but also major problems to where you can't finish puzzles, or where your chacter gets stuck and you are forced to start all over from the beginning after hours of play.

I finished a puzzle and Violett got stuck. First she would just pace right and left without being able to go anywhere else, after a while of clicking the entire page trying to get her to move somewhere else she began walking in place.

I couldn't go down the stairs, tried clicking the door to leave the room, but she only continued walking in place. Restarted the game in hopes it would fix iteself, but the auto-save kept her right in her spot and she continues walking in place to this day.

After looking into it, seems there are many spots in the game that have this issue, which have been reported by numerous people. From what I can see, however, the developers have done very little to solve the problem. So why begin the game all over when there is a very high chance it will just happen again.
I paid for a game that is not even playable.

So until they fix all the glitches / problems - I DO NOT recommend this game.
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2 of 3 people (67%) found this review helpful
14.4 hrs on record
Posted: February 2
This game is Ok but due to klunky controls, buggy achievements, poor layout that has you spending way to much time walking around and some really unfairly bizarre puzzles I do not recommend.

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113 of 137 people (82%) found this review helpful
10.5 hrs on record
Posted: December 13, 2013
This game reminds me of Coraline and the gameplay itself is rather fun, this coming from my experience in other point and click games.

From the brief amount of time I have played, i've noticed something which to me seemed rather annoying. If Violett can't perform a specific task there is a 3-4 second wait while she shakes her head.

I recommend you pick this up while the launch sale is still on!
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127 of 158 people (80%) found this review helpful
3.0 hrs on record
Posted: December 13, 2013
First Impressions : This is such a nice chilled point and click. I've played an hour so far and loved it, will definatley make time to finish it off! I made a quick 5 minute review here: http://www.youtube.com/watch?v=YTbz-pc2XTc
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82 of 93 people (88%) found this review helpful
3.7 hrs on record
Posted: March 9, 2014
So, this game is pretty and that's about it.

Without a narrative, you have no idea what it is you're doing and why you're doing it.
You are doing puzzles that are almost completely random so you're just doing trial and error until it works and half the time I didn't even understand WHY it worked. It was just a thing that I did. Difficulty pays off when things become clear, but this is just "pull this until a thing happens." The puzzles are only difficult by virtue of the fact that they make little sense. Also, your telekinetic ability is incredibly selective; you can effect something a screen away, but you can't use it to pick something up that's just out of physical reach?

Music is pretty boring, the gibberish that passes as speech is very grating on my ears and the sound in general made no impact whatsoever on me.

It was a waste of $9.99 and I regret the purchase wholeheartedly.
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76 of 91 people (84%) found this review helpful
2.7 hrs on record
Posted: December 14, 2013
I'm playing this game with my wife, and we have quite mixed feelings about it.
Pros: This game's plot seems to be inspired by the animated movie "Caroline". Quite interesting, I must say. Music is nice, graphics too.
Puzzles are, how I should say ... unusual, something different from typical point-n-click adventure. And this leads to ...
Cons: puzzle controls give you HELL. They are suitable for a tablet game, a touchscreen PC, but totally not for playing with a mouse.
Also after a few scenes I don't have a clue what are these colored spheres for?
If Steam had 5-star ratings, for now I'd give this game 3 stars - for music and graphics. Can't recommend for everyone, can't dislike too
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55 of 64 people (86%) found this review helpful
2.8 hrs on record
Posted: June 20, 2014
Abstruse and sometimes outright broken in its design elements, Violett commits the worst crime for an adventure game: it confronts the player with poorly designed puzzles that require little logic and lots of luck and clueless clicking in order to be solved.An intriguing premise and interesting art style aren’t enough to drag Violett up to the level of other more accomplished point and click adventures.You might enjoy the time that you spend with Violett, but you should approach it with modest expectations and a good deal of patience.Still, Violett is only priced at $10, and it’s probably the type of game that’s going to go on sale a lot, so if you’re looking for something different then it’s not the worst thing in the world to purchase and try out.Overall 5/10.
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45 of 50 people (90%) found this review helpful
8.3 hrs on record
Posted: March 21, 2014
The graphics are fantastically pretty.

But, that's about all I can wholehearedly endorse about Violett. The best puzzle-adventure games use subtle signalling to show the user what's possible and have a sort of internal logic and consistency. Violett is not really one of these games. There were a number of really nice "Oh hey, this situation reminds me of this thing I saw a couple rooms back maybe I can use that oh look it worked" bits, but maybe 20% of the time what you were required to do made no sense at all and it just degenerated into "click random things on the screen until something changes." Especially the parts where there are several on/off switches strewn about the screen and you get to guess which ones should be set which way.

They probably knew this sort of thing happened, which is why they put in the hinting system. Unfortunately, even if you take the hint for what you're supposed to do there's still no guarantee that you can actually do it: the controls are often fidgety and difficult to get to work with a mouse, something that was especially frustrating in the later parts of the game where you had to actually time actions properly. I'm guessing the controls were actually designed for a tablet of some sort.

The first part of the game is by far the most irritating, due to needing to getting used to the controls and on account of the illustration-based explanation style. Probably they did that in order to avoid needing translation, but sometimes the explanatory illustrations are as mysterious as much of the rest of the game.

Speaking of translation, they clearly didn't get anyone native to look at their English. Fortunately it's all flavor text so you can ignore it.

All that said--it's not actually bad, so pick it up if it's on sale or something. Just expect to spend the first 30 minutes cursing.

General disclaimer: I don't generally play casual point-and-click games, which might account for some of the controls difficulties. I do like and play puzzle solving games.
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36 of 41 people (88%) found this review helpful
7.1 hrs on record
Posted: February 13, 2014
Just finished the game. Overall I would give ie 5-6/10

Aspects of the game I really enjoyed:
- very pretty, rich colours and lots of detail
- love how imaginative the illustrations were, I really felt like I was somewhere magical
- how all the different scenes fitted into each other. It wasn't a linear, point A to B environment

Aspects of the game I found quite frustrating:
- lack of instructions, which in itself is not bad, except when there are game glitches as well. A few times when I was stuck, I wasn't sure if it was me, or a glitch.
- The hint thing at the bottom of the screen hardly ever worked for me.
- lack of logic and cohesion
- I found the picture instructions given by the different characters very vague. As the game progressed, everything became easier but at the beginning I had no idea what the caterpillar wanted. If the instructions were in colour, it would have helped.
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51 of 67 people (76%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: October 28, 2014
TLDR: poor puzzle design with no feedback, interface problems and mazelike hubworld that wastes your time makes Violett an uninteresting experience. Potentially serious bugs. Buy at your own risk.

Long version: You play as Violett, a young girl trapped in fantasy world trying to piece together an amulet to get home. The game starts quite promisingly with a nice cutscene and some excellent artwork. It really seemed like an interesting world to dive into and even if the heroine of the story was very silent it seemed like she would be given a lot of personality (like in Machinarium). I only played for about an hour and a half though (according to Steam) with a break inbetween, so don't take this as a review of the whole game.

The reason I quit was because there does not seem to be much beneath the surface. The interface is incredibly clunky and seems to be suffering from "I'm designed to work on a phone"ites. It is impossible to even guess what will happen when you click something and sometimes you have to click multiple times to get it to work. It is also hard to click precisely on something when several items are near. So thank you for the "Keep clicking pointless things" achievement game... I like being insulted by the games I play when I have a good reason to blame the game for the problems.

The absolutely biggest problem though is the lack of feedback though. You click on something and Violett shrugs... can she do nothing with it? Do I need I item to use on it? Do I need to click something else first? No clue. Hell, there are some items that you can drag and others that you can't. You better hope you realize when you can because otherwise nothing will happen... or as with the wheel in the caterpillar room, it will do something which means you won't realize you can move it unless you accidently drag it. Speaking of the caterpillar... he asks for a ring to give me the key. I give him a ring, he takes it. Nothing happens. Talk to him again, he still wants a ring? Was it the wrong ring, but he took it? Does he want two rings? Is it just a bug and I should restart from before I gave it to him? Not a clue.

Add in the mazelike hubworld that you have to run around to get to different places that is a complete waste of time and also have deadends... nah. A game needs goodwill for me not to be annoyed by timewasters like that, and Violett has none. I would not recommend buying or playing Violett. Maybe it gets better later on, but I doubt it and I will not try to find out.
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