Infinity Wars is traditional trading card gaming completely reimagined as digital free to play for the PC and Mac. Featuring every card fully animated, open player-to-player trading, modes eliminating pay to win and animated 3D battlefields. Conquer parallel realities with or against your friends now!
User reviews: Very Positive (1,724 reviews)
Release Date: Sep 5, 2014

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"anime trading card game"

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November 23

Order Pre-Orders are now live, and we have some special gifts for you.

Hello everyone!

This past Thursday Order Pre-orders began.

Since then, this community is 98% to the Second Milestone already! We can't thank you enough for your support, and we're so excited to show off the Order Set and Patch this upcoming weekend with you.

Here's all of the information you could need for the Order Pre-orders, the Showcase Livestream, and the Double XP/IP Weekend. Unfortunately Steam doesn't allow us to embed images within these posts, so showing the Pre-Order information is very difficult here. I'm going to link you to our primary forums where the information is able to be properly displayed.

It's time for the preOrder!:

As for the other two posts, the Livestream weekend and the Double XP/IP weekend I will put the information right here for you.

It's time for the #HypeStream!

On November 29th, Saturday starting at 2pm PST (as our usual streams are) I will be having a full-fledged Set and Patch reveal showcase.

What will be in this stream?

  • Matches between Teremus, Poga, and random Councilmembers showing off decks built with Order cards in them
  • Showing off specific cards during the matches and talking about their design mentalities behind them
  • Showing off Balance Changes and new concepts such as the Champion mechanic for The Overseers
  • Giveaways, viewer matches, fun things!

What else will be happening? During the weekend of this livestream, November 28th to December 1st, we have a special gift for you.

A Double XP/IP Weekend!

That's right. Tell your friends, tell your spouse, tell your dog. During pre-orders we will be giving you the farming situation of legendary dreams. All XP and IP gains will be doubled across the board for the entire weekend.

The more people show up, the more we can do. So get that hype going!

Make sure you follow the Official Infinity Wars Twitch Channel to see when we go live, or just follow our Twitter Feed.

See you on the battlefield everyone!


3 comments Read more

November 11

11/11/2014 Hotfix

We’ve released a minor patch today that addresses some gameplay exploits that have come to light, as well as a few minor bug fixes we could sneak in. As this is a hotfix patch, rather than a full patch, it will be rolled out over the course of the next 24 hours to the various clients.

Fixed an exploit that allowed players to use 3rd party programs to allow them to play with decks which should have been illegal.

Fixed an exploit where a player would be stuck on the sideboarding screen infinitely if their opponent left the game through certain means.

Fixed a bug that would cause players to get a draw for a campaign game instead of a win or loss as proper.

Fixed a bug where the server wouldn’t log when a tutorial wasn’t being completed, getting some people that look at graphs very worried that we had the world’s hardest tutorial.

Thanks everyone! Keep your eyes out for some upcoming very important and very awesome communication.

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“[While at the Australian EB Expo] Nothing even came close to the level of quality of Infinity Wars. It almost shouldn't have been in the same area; it should have been in an open space, where everybody was guaranteed to walk by. The game deserved that level of foot traffic.”
ABC Tech

“The single best designed digital card game on the market!”
Colt Hallam

“I have been waiting for a TCG like this for a long time.”

About This Game

Infinity Wars 2014: Animated Trading Card Game is traditional trading card gaming completely reimagined as digital free to play for the PC, and Mac. Featuring every card fully animated, open player-to-player trading, modes eliminating pay to win and animated 3D battlefields. With over 13 million games played in Beta come and see why Infinity Wars has been hailed as the best designed digital trading card game.

Delve into a world of shattered realities where factions fight it out in the rift spanning battlefields of the Infinity War. Choose between eight factions and make your deck match your play style. Though simple to learn the game has endless strategic depth. New cards being added to the game evolve the possibilities. Simultaneous turns add the element of nerve, guile and wit as you need to predict your opponents actions.

Infinity Wars also offers genuine card trading! Cards bought in the game can be traded, sold or swapped with other players. Collect cards, create your own decks, and battle against others to see who is the greatest strategic mastermind in Infinity Wars!


  • Simultaneous Turns: Both players plan and resolve their turns simultaneously.
  • Animated Card Art: Animated art is free for all players!
  • Deckbuilder: Create the deck you want to play with from over 8 factions and 420+ cards.
  • Card Trading: If you buy a card you are free to trade, sell or give it away.
  • Genuine Free-to-Play: Every card in the game can be earned simply by playing the game! Get cards simply by logging in!
  • Over 13 Million Games Played!

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Memory: 512 MB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • OS: Mac OS X 10.5 or later
    • Memory: 512 MB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
20 of 22 people (91%) found this review helpful
29.2 hrs on record
Posted: November 6
Easily as good as Magic the Gathering (better in a lot of ways) and totally free to play. If you do decide to drop some cash the prices are very reasonable too. I spent some to support the Devs but you certainly don't have to have fun and a decent chance of winning. They even have free weekly loan decks and a merged mode where you share a the card pool with your opponent.
Couple this with a nice interface and beautiful (and animated) art-work and in my opinion this is the best digital card game money (or not!) can get you.
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12 of 13 people (92%) found this review helpful
28.3 hrs on record
Posted: November 14
So being a veteran of modern and older TCGs and seeing this was the only one such with positive reviews on Steam I would like to give it a try. Long review ahead.

Most people view reviews to see if the game is worth their time so I will give my opinion on that.

To begin, first and foremost about game optimization.
You are required to make an account on the game's platform, which can be done through the main menu quickly without need to confirm or verify or anything such. Aside that the game crashed once while I was playing it after 6 hours, but reconnect was instant and I didn't lose anything. It also crashed when I hit the quit button but it quitted normally in some seconds.

Noteworthy I really like the artwork of the game. Every card is basically a good quality gif of anything from primeval creatures to alien demon entities in a serious anime style(actually very close to Attack on Titan animation if you ask me) which I personally like.

Secondary and most important, if you have experience with other TCG games you will probably like this as it combines many interesting features and comes out as an innovative title. It may be weird, unbalanced, easy to lose track but these qualities apply to most leading TCGs currently(YGO/MTG etc) as long as you are not familiar with them.

To give some insight into the gameplay, without analyzing the strategies or the cards(yet):
You have a deck of 40 cards(by default) of creatures and abilities, the creatures have a mana cost, attack and defense values, and their own effects, while abilities sport their own mana cost for their effect. By default the mana progresses simply like hearthstone.
Disclaimer: I am pretty sure that it's not called mana in the game but just Resource but it is easier for me to type it and reference it this way.
So every player starts at 1 mana(resource-bah) and they get 1 per turn capping at 10 to play their cards with. The creatures funtcion like Hearthstone as well, as in their health does not regenerate after combat and any changes to their stats usually remain put if increased by an effect. Worth noting that killing a creature that boosts the health of others can result to the death of other creatures(as in MTG) something that does not happen in Hearthstone. So this seems pretty basic but the core gameplay is where it takes a twist.

Every player has 4 zones, the Support Zone, the Assault Zone, the Defense Zone and the Command Zone(if I get any name wrong plz don't flay me). When you "play" a creature it appears in your Support Zone, acts as if it has entered the battlefield and is subject to effects of your and enemy creatures(but not spells yet). It cannot swap zone at the same turn. On your turn you can indefinitely move creatures from your Support Zone to either the Defense or the Assault Zone(you can also indefinitely swap them). When you have done so and played any spells if any both players click ready and each player's Assault Zone tries to beat the other player's Defense Zone, in a fashion of the leftmost card attacks first.
You can change the row in which your creatures attack which is very important in the game. A tricky part is that abilities constantly update. If my 4/4 that gets +2/+2 when an enemy dies kills the enemy's attacking 2/2, its ability procs and it becomes a 6/4 evidently tanking an infinite amount of 2/2s. And such abilities exist in abundance in the game.

A versatile part is you can retreat everything you have back to the Support Zone again indefinitely. There is no limit to how you move stuff you have already summoned so if you suspect your enemy is about to bomb you you can massive retreat and such. Many cards heal/boost the ones adjacent to them every turn and keeping these in Support Zone is the ideal way to activate their effects.

The last and most interesting zone is the Command Zone. Kinda familiar with how commanders work in MtG, from your deck you pick 3 cards to put in your Command Zone. Any cards. They are not subject to targeting abilities but they are subject to area of effect spells(boosts or damages), their passive/active abilities can trigger and if you pay their cost you can instantly put them in your Assault or Defense Zone. The possibilities with that are endless.

The winning condition is, two winning conditions by default which has never been done in TCGs I have seen before. By that I mean that every player has 2 bars not one, Health and Morale. Health is the damage when you get attacks while undefended(or when enemies slip past your defenses) and Health is 100/100 when most creatures start with attacks between 4-8, however that does not make the games longer as pretty much anything ends up boosting itself. Morale is again a 100/100 bar. Every creature has a morale cost, which is how much morale you lose if the creature dies. If your Morale or Health drop to 0 or less, you are ded. Since combat happens at the same time for both players however it's very easy to do draws, with both players putting nothing on defense and going for the face.

The campaign(8 missions per each of the 8 game factions, makes sure you reach Level 7(You can play online after 4 and Ranked after 10), and it also makes sure you get the basic cards of every faction, try some premade decks while at it and get some extra packs of pre determined cards and 1 random booster per level.

Speaking about the campaign here is a faction overview:
-The Red Dawn Army(Red Colour) a lighter version of Warhammer's space marines that try to blitz their enemies out or boost their own stats for quick attacks.
-The Genesis Industries(Blue Colour) a faction utilising Droids that boost each other and Artifacts that have good active abilities while they stay in your Support or Command Zones.
-The Warpath(Green Colour) the big huge bulky high mana cost trampling creatures(nothing impressive but their art is very nice and cute).
-The Awakened of Avarrach(Yellow Colour) a horde of robot zombies that focuses on its creatures constantly dying which boosts everything else they have and/or killing enemy creatures with effects that transport them to your Support Zone rather than the enemy's graveyard.
-The Verore Cult(Purple Colour) your everyday evil wizard researchers that bomb the enemy creatures with spells while their own creatures grow stronger the more spells you cast sitting in their Support Zones.
-The Exiles(Pink Colour) literally a faction that references Warhammer again being what you would expect from Tzeentch's demons. They focus on Exile X keyword which means if you discard a card and then pay X something happens(usually that card coming back as a stronger demon tentacle abomination).
-The Dragon Descendants(Teal Colour) are a gimmicky monk like race with cool animations that remind the Avatar series that focus on defending and healing to destroy your enemy's Morale.
-The Overseers(White Colour) my favorite faction*reasons* that consist of anime-like busty angels with blazing halos and pistols outfitted in tight swimsuits(there are also some unsettling male cards) and well, just every single gif from this faction's collection is epic on its own specific way. Their specialty is death from above.

For those who just want to check this out, play the campaign and explore the innovation, I definitely recommend it. If you are experienced with TCGs you will like it or at least give it credit for being brave to do stuff like that, if you are not into TCGs I am sure you will find it confusing but the Tutorial is there and every card explains what its ability keyword means the first time you look at it. The story has some considerable plot as well!
Very Recommended(7.7/10)
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14 of 17 people (82%) found this review helpful
779.6 hrs on record
Posted: October 29
I've been playing for several months now, and I wanted to write an honest review, so here it is.

tl;dR: skip to the Conclusion at the bottom.

This game is an exceptionally good TCG (Trading Card Game) and CCG (Collectible Card Game) as well. It kicks MtG and other cards games (Hstone) butt by far.

This is a Free game that manages to give a balanced and challenging experience while avoiding P2W (Pay to Win) altogether. It also has a great community of players, moderators and developers, who get in touch with you to help you out right from the start if you need it.

+ It's Free! You can play this game for free, or you can choose to spend some bucks on it to get more cards. Even if you don't want to spend real money, you can still get the same cards by playing and earning in-game free currency, or by trading cards with other players.

+ Real TCG. There's a reason TCG are called that way, Infinity Wars lets you trade your spare cards to get the ones you want, be it for building a better deck or just to complete your collection.

+ Animated cards! Each and every last one of the cards is animated. I dare you to find another free online card game that offers you the same (100% animated cards). Not only that, the artwork is just amazing, professional artists work on this game and the quality is superb.

+ Competitive, challenging and balanced gameplay. Infinity Wars has many factions you can play with, they are all balanced and they can all beat each other in many (I really mean it: many!) different ways. The amount of strategies and combinations is endless, and two people using the exact same deck can still use the cards in very different ways to win.

+ Good card collection starting. When you make an account and start playing, after you go through the tutorials (Training and Academy), you can play the Campaign, and you'll be rewarded with an entire pre-made deck of each faction when you complete each campaign. Not only that, you get a free 15-cards booster each time you level up. As if that wasn't enough, you can complete quests to get even more cards, and you also get a free daily card just for logging in, and another daily card after playing three games. It's incredible the amount of cards this game gives you for free.

+ Store. When you play you win free in-game currency which you can spend on the in-game Store to get more cards. You can also spend real money if you want, either to get more cards or to dress up your battlefield and decks.

- Some minor bugs that are still being worked on (in fact there's a patch coming tomorrow as I write this, so you can see it's actively being worked on). These are not a huge problem, and after some patches nowadays they are hardly noticeable at all. I expect to see them all gone in the future, not only because I've seen patches actually 'work' when it comes to fixing bugs, but I've also talked to some of the developers myself and they listen to what you have to say if you want to report a bug.

- Addictive, you'll find yourself wanting to play moar and moar. You have been warned.

Seriously, there's hardly anything bad I can say about this game, it's that good. Otherwise I wouldn't have give them a 10 score.

Conclusion (rating: 10/10):
If you like TCGs, if you have ever played MtG in real life and miss the feeling it gave you the first time you played it, then you NEED to play Infinity Wars. It's a rock-solid card game, and the sooner you start playing it, the happier you'll be.
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10 of 12 people (83%) found this review helpful
103.6 hrs on record
Posted: November 12
"Free-To-Play" has replaced "♥♥♥♥ lapping piece of ♥♥♥♥" as the dirtiest phrase in the English language. 9 times out of 10, these titles are filthy, money-grubbing shams. Certain developers who shall remain nameless in this review treat their customers like dirt, using manipulation tactics to fleece vast sums of money from their most loyal customers. It's a disgusting way to do business, and on principle alone I refuse to contribute money towards this ♥♥♥♥♥♥♥♥ practice.

The sickening culture of freemium (I honestly puked a little bit in my mouth just now while typing that word) gaming is what makes Infinity Wars Steam's best kept secret.

Before IW, I refused to spend a red cent on in-game purchases. I decided, after about 30 hours of awesome gameplay, and after accumulating a library of 700+ cards absolutely free, to put down a little bit of money so that I could support LightMare Studios. I spent my money because LightMare earned it. I spent my money because I was impressed by Teremus, who is an active forum member. He answers tough questions, gives constant feedback and as a gamer, I could sense his own passion for gaming. Mostly, I spent my money because I didn't feel like I was being tricked into spending my money. I didn't do it to stay competitive. I didn't do it because my experience would have otherwise been marginalized.

tl:dr - If you like M:TG, this is a must play. If LightMare stays the course, and continues to resist the temptation of an early payday, this game has a legit chance at surpassing Magic in popularity.
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4 of 4 people (100%) found this review helpful
19.9 hrs on record
Posted: November 23
This game is so ♥♥♥♥ing good like holy ♥♥♥♥ man. Tfw burned out of Hearthstone and then finding out that this game has less RNG and way more strategy than "get topdecked / Rag-sniped and lose". The trader menu alone is top tier, you can spend 3 mana and discard one card to draw a card or spend 5 mana to draw a card. You are rarely ever in a situation where careful planning and card knowledge do not benefit you in some way, even in the most yolo aggro decks.

The purity deckbuilding system encourages more than just picking the best neutrals; most neutrals are outclassed in some way or another by a faction-specific card, some of which require you to spend more than one commander slot on to use. Your 3 commanders (appear in your command at the start of the game to be used when you have the mana) can be any character card from any faction, however, picking 2 Flame Dawn commanders for example gives you a Purity 2 Flame Dawn status allowing you to use Purity 2 cards from the Flame Dawn faction. There's a whole lot to consider when deckbuilding, as having commanders with passives/pay-to-activate effects can give you some great strategies without having to worry about whether you topdeck them or not. I played 2 Birds of Prey in a Purity 2 Klingon, Purity 1 Flame Dawn deck (dat Star Trek TNG card set gets me so ♥♥♥♥ing moist) and ♥♥♥♥ all over the campaign missions vs. Sleeper faction easily by using a combo of Flying dudes, single target removal and defense golems, bypassing the Endless Hordes. Your deck can contain as many of the "unlimited characters" as you want like the 5/4 Flame Dawn charge minion and 4/4 Endless Horde (+1/1 for each horde in graveyard) and your deck can be anywhere from 40 to 100 cards.

There are a ♥♥♥♥load more of top tier features like how each card has a dope animation and how the game went through a fantastic UI update since release. Also its free, but you will probably be spending about $25 on cards like I did anyways because opening packs is even more gratifying than masturbating furiously in a dimly-lit public restroom while listening to a cacophony of loud grunting and plopping sounds from the next stall, desperately wishing to explode in a satisfying, gooey mess of your own filth, majestically defiling your own form both physically and spiritually as the boisterous bowel movements of your crapper compatriots flood your soul with metaphysical feces, leaving you in a spectacularly breathtaking mess, only able to squeeze out of your soul the oral and vocal movements of several words: "Infinity Wars 2014, ♥♥♥♥a."
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6 of 8 people (75%) found this review helpful
58.1 hrs on record
Posted: November 2
First impression of beta; This TCG is made of some serious f**king win.

1. Unique and robust combat system combined with a very fluid interface. The cards are beautifully animated when you inspect them and it is greatly appreciated.

2. Solid sound effects for a DTCG, which is sadly rare. It could be better and I'm sure it will, these devs look like they pump out a lot of content and patches.

3.Techo-fantasy setting.. It's cyber-punk on crack; Robots, demon-infused robots, robot's molesting demons, undead trying to eat the humans who are watching demons getting molested ... it's all here and its fresh and interesting genre for TCGs that is highly reminiscent of Warhammer 40K (which is definitely not a downside)

4. ANDROID SUPPORT. And iOS if you fancy burning money I guess. But the options are all there and this is a huge drawcard. I know a lot of people like myself prefer to play on tablets or phone, or at least have the option to.

5. It's F2P so f**king download and try it already, you won't regret it.
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3 of 3 people (100%) found this review helpful
18.8 hrs on record
Posted: November 23
I never thought i would say this about a TCG and usually get bored of them after a couple of days but....... HOLY CRAP this game is GREAT. I am so hooked, mostly because of the complexity. Every move must be thought out carefully. One bad move and the whole battle could be lost. It is that important. The people deserve every cent they make off this game. To call it a TCG is just injustice. It should be called a Master Piece. My Hats of to the makers and thank you for getting me excited over gaming again. BTW.. yes I Preodered. if for nothing else, its because you deserve it for your hard work..
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3 of 3 people (100%) found this review helpful
782.0 hrs on record
Posted: November 25
Well, I tend to write very short reviews, but I'm going to make this one as all-encompassing as I can becase if there was ever a game I felt needed more publicity, it would be this one.

As I write this review I have around 750ish hours logged in this game, with no signs of stopping. It's addictive, wether you count that as good or bad. And as someone who played Yu-gi-oh and MTG for about 6 years, I can say that this is the best TCG I've ever played. So this is my perspective as a diehard fan and avid player.


- It's free to play. Not much more to say there.

- The Card art is phenomenal. Each one is fully animated (as seen in the trailor) and the artists do a fantastic job taking their time on each one to make them perfect.

- The playstyle is unique and innovative. Simultaneous turns is perhaps my favorite part about this game, and what seperates from every other TCG I've played. It allows for players to use a prediction skill and creates the most skill-based plays and combos you can imagine.

- The community is fantastic. Players are helpful towards one another and the devs who hang around in the global chat do a wonderful job making sure new players are fitting in and having a good time.

- There is a quest system where you can unlock achievements for winning games, or even just playing a lot. These quests have reward cards and other vanity items to make yourself look way more pro when you play. Which, at least to me, is really awesome.

- There is extensive lore behind the game and the factions within (as seen in the trailor, there ar several factions that you can think of as "types" of cards in yu-gi-oh or "colors" in magic). The lore is well written and the community writes fanfiction for it all the time on the game's forums.!/

- There is a great set of campaigns for each faction that allows you to get a starter deck for that faction to play with and adapt.

- Lightmare has recently implemented a system of weekly free decks that players can use without having to actually own the cards. This is great for new players who want to develop strategy and see new ideas, or even for older players to just have some fun.

- There are already several fantastic sets of cards available for purchase at the store with in-game currency or irl money, as well as starter decks preorders when applicable. New sets are released regularly and are heavily hyped with previews and sample cards given as rewards proceeding the release.


- Not a whole lot of players yet, or at least not as many as this game deserves. This can lead to taking a few minutes to find a game sometimes, especially when you reach higher rankings, though I have never taken more than 3 minutes to find a game myself.

Now for some other info that will only matter for a couple weeks. From november 21st to december 12th the preorders are available for the new set, Order. On the weekend of the 28th-1st, there will be a double IP/XP weekend. So, if you were thinking about joining this game, now is probably the best time to do it.

Lastly, Teremus, the community manager for this game (also known as the beloved/dreaded Terror Moose) streams this game very every saturday. In particular, during this double IP/XP weekend he will be streaming with another dev and some of the top players of the game to review some unseen cards from the new set, Order. On regular saturdays, he just messes around with the community and plays for fun, and he's always willing to help people out. If you don't know how you feel about this game yet, I encourage you to check his stream out on saturdays.

That's just about it for me. I fully and wholeheartedly recommend this game to anyone who likes TCGs. 10/10. Enthusiatic thumb-up. 5 star quality. However you wanna say it, it's amazing.
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4 of 5 people (80%) found this review helpful
7.9 hrs on record
Posted: November 10
I am Yu-gi-oh, Mtg and hearthstone player. And i really love this game so much.
After i went through those negative reviews, what i found was most of them hate about the 5000LP booster pack things.
You get 75-100LP every game thats mean you need 50++ games to get 15 random cards.
Everyone want good cards, legendary or epic cards, but for this game, you don't need a legendary card to win.
As long as you are a TCG player, you have to try your best to build a good deck with your current cards.
Don't blame that very hard to get booster, or even rubbish cards from booster. You can always trade with other players.
Don't blame you lose on pvp because he got more legendary cards.
Blame yourself that you so easy to giveup on challenge.
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2 of 2 people (100%) found this review helpful
50.7 hrs on record
Posted: November 23
Simple yet strategic game, 7.5/10.

However, after hours of gameplay, it appears to be quite hard to find a opponent (occationally same opponents), and you can sort of call it a "pay to win" game. Don't get me wrong, its is possible to play and win without paying at all, but investing money in this game can potencially gain you a huge adventage.

However, its not too hard to get more cards (just not as good), most of the commons and uncommons of the Core 2013 booster pack can be obtained, just by playing through the campaign. And When some achievments (non-steam) is unlocked, players somtimes / often will get a couple of cards (~10). And In game currency can also buy player some cards. For 15 cards packs (which garenteeds 3 uncommon and a rare) cost players around 5250 IP(In-game Points) *NOTE each win gains player around 150 IP, each lost will only award the player for 75 IP (to get a fifteen cards deck requires around 35 wins) or 300 LP (~3 USD).

Or players can also start with a "pre-made" deck which defined each factions. (Players are strongly recommended to finish the campaign before purchasing any one of them, due to the fairly high pricing at 12, 950 IP (87 wins) or 750 LP (~4.80 USD).

I recommend beginers to spent ~20 USD first and buy ONE deck, and 7 packs of 15-card booster, that should start player off in the game. (NOTE* please check this site to determine which 15-card booster you are purchasing.) DO NOT buy Core 2013, player will gain most of those cards within campaign.

For cards you want, however did not have the luck to fetch them from the booster, no worries, players can go on the Trade Channel (the second option of chat box channels in the lower left conor of the window) and the common language is looking for (LF), want to trade (WTT) [Trade out]. (NOTE* players are required to be at level five or above in order to invite a trade, however, players can message the other trader to invite instead)

Good luck for fetching cards! Enjoy the game! If this is helpful please dont forget to rate up this review so others can see it. Thanks you!
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2 of 2 people (100%) found this review helpful
64.7 hrs on record
Posted: November 20
Very nice game. The art is way better than hearthstone and it's much more complex. Also has "weekly free to play decks" so you are not stuck with whatever crap you get from starter packs at the beginning if you want to play the game to its full potential.
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3 of 4 people (75%) found this review helpful
213.0 hrs on record
Posted: October 30
1-) Best Alternative TCG to Hearthstone
2--) Easy to pick up impossible to master
3---) Great Meta throughout all Rankings
4----) Not pay to win; but incentives purchases

1) Infinity wars is imo one of the greatest cult classics among the lesser well known tcgs. (Hearthstone being the most popular as to exclude it) And other tcgs come close to it imo such as Hex : Shards of fate, Solforge, M&M, MTG; Although out of these i found that Infinity wars did not seem too convoluted in its system design; it was easy to pick up but hard to master. This was due to the almost gambling like turn system; where each players turns ended only when they accepted it. And when this happened, both players turns happened simultaneously. So in this perspect you can place some of your more valuable cards in safer zone. Pre-emptive moves among other intresting targeted spells would play together in this mash of motions.

2) The reason that it was easy to pickup and impossible to master was the fact that you were given the basic deck of cards from each faction upon completing its faction campaign. (more of an extended tutorial if you will) Which served as your barebones skeleton of to which build upon; and if you so fancied the starter deck expands upon this. Although it feels more like an intermediate deck of which stacks on your barebares campaign deck. It was also very plentiful with the amount of card packs it gave early on. (as level up gave card packs) Thus by the time you hit around lvl 10 you should have had plenty of cards of which you felt were very strong to compete with. And as the TCG mantra goes; more cards; more possiblities.

3) The meta of the game very deep and rich to say the least. This is because certain deck types almost always counter another deck type. And thus you had to either make you decks strengths more apparent, or your weaknesses less apparent. A good deck can get you carried higher in the ranks but as peoples understanding these inherent ideas grow; decks became harder and harder to counter. And thus there was always this arms race of sorts to pump up the RNG gods (random number game = equivlent to lady luck)

4)As stated earlier the reason this was not pay to win was becuase you were given the barebones of which to work with. And given pleniful amount of packs which slowed down as your cards grew from level ups (higher level = slower level up). Meaning that your earned currency to buy cards become more valuable and thus the payed currency. But this was fine as you will have amassed more cards when this spike occurs. Although the missing powerhouse in your decks made you crave more cards as a result.

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1 of 1 people (100%) found this review helpful
95.0 hrs on record
Posted: November 23
Love this game. Fun, Strategic and more Noob friendly than Hearthstone with a great single player campaign and an awesome community.
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1 of 1 people (100%) found this review helpful
46.0 hrs on record
Posted: November 23
excellent trading card game, very addicting
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1 of 1 people (100%) found this review helpful
40.5 hrs on record
Posted: November 26
В целом довольно забавная убивалка времени. По мне так намного лучше чем распиаренный Heartstone. Не настолько казуальная как последняя, в
Infinity Wars есть глубина и то чувство эпичности происходящего боя и мощи заклинаний присущее престарелому царю жанра MTG. Все кто любит карточные игры без сомнения найдут в Infinity Wars что-либо ценное для себя.
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2 of 3 people (67%) found this review helpful
134.4 hrs on record
Posted: November 15
Great strategy game period. Even better considering it's a card game. The features that exist are great and although it's a little light on variety of content and campaigns at the moment there's more than enough depth and design in the cards themselves to make up for it.

Oh and you can obtain almost everything for free assuming you are willing to invest time in. Overall you should not pass up this opportunity if you've ever played any kind of ccg or even thought you might be interested in learing more.

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2 of 3 people (67%) found this review helpful
86.1 hrs on record
Posted: November 17
One of the best out there with nearly unlimited deck building options, and most importantly a good player base that never takes more than a few seconds to grab a live match. AI is pretty good for Easy mode even if its kinda derpy at times. Can't wait to see the harder modes unlocked. Already some skill out there too, good players and new alike, matchmaking seems to be good too. Campaigns and leveling gives all kinds of booster packs as you progress so free to play is certainly true. Though (as with most all tcg) you can pay your way to a better deck it really doesn't do more than give you a head start as all cards are freely obtainable (all level reward packs are random boosters), and having a bunch of good cards will never guarantee victory with this game. True TCG where tactics reign. Good luck to any wanting to try it out, don't wait its definitely worth it.
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2 of 3 people (67%) found this review helpful
169.9 hrs on record
Posted: November 18
Infinity Wars is an extremely fun and addicting TCG that is fairly simple for anyone to get into.
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3 of 5 people (60%) found this review helpful
86.5 hrs on record
Posted: November 5
A very addictive game. It's my first time playing this kind of game and I gotta say, I'm hooked. Neat graphics add another layer unseen in other card games of this caliber. There are options to pay for decks, or else you can just grind and earn in-game currency. There's plenty of variation in characters and it's a fairly balanced game with a lot of strategy on your part to stay ahead of the pack.
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3 of 5 people (60%) found this review helpful
49.6 hrs on record
Posted: October 31
This game is actually quite a treat.

I personally love TCG and when Hearthstone came out, I was excited. I immediately picked it up, and put money on it. Not even into my first 24 hours of playing, I got bored. It lacked true depth.

Infinity Wars is different, and expanding.

The different styles is really what takes me. Do you pull a deffensive stance and let the moral of your opponents fall? Do you summon hordes of troops, rally, and charge into battle? Do you, summon your opponents graveyard and destroy them?

All I can say is, it's free, it's expansive, and it's fun. The game has been out for a bit, but litterally just hit Steam. Give it a chance.

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