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Hey people! In conjunction with the server maintenance, the following changes will be included in patch 2.1 - first I'll give a brief summary, followed by the usual bullet points. If you want, click here for the Steam forum thread we have sticked with the same information, or click here to see this post on the Lightmare forums. Server-up should be roughly 11am IWT (GMT/UTC).
The new expansion is incoming! Rebellion is nigh. Up first is Wave 1; eight cards to ease us into the new set. They'll be draft legal as soon as the server is up from maintenance, with ranked legality to follow soon. Speaking of the draft, we're expanding the leaderboard to be the top 100 players (previously top 50). Also, we think we fixed the issue with running into the same opponent 3/4/5 times in a row in Draft, but let me know if it's persisting for anybody.
The Wave 1 penta packs will be 200 LP / 4000 IP - it is a slight increase but do remember you're getting 1 Rare+, in addition to one of the new rares for Rebellion.
What else is happening? Well, an assortment of things. We're kicking off version 2.1 with a one-month double IP gain (except draft rewards). We've also been developing the battle record feature for a while, and we're ready to release it with iterative updates to come in the future. Yes, we made sure it doesn't tell you which character Hunt targets. In case you ever see the battle log acting incorrectly, battle log issues can be submitted as bug reports.
In the store, items you already own will now have an "Owned" tag on them. Matchmaking will now take player level into account somewhat, the "match me against other new players" button is back and should be working more like we intended it to, and we also have simplified Chinese localization added into the game. If you're curious about more languages being supported, stay tuned because good news is about to arrive on that topic. (and if you can help translate, PM me here on the forums or via the community Discord server).
The trade interface has received its first update in awhile, now showing soulbound copies. No more are the days when we saw 1 tradable copy, and wondered if we had 2 more copies which were soulbound. You can see it right in the trade window. Some of the instability with the list of each player's cards glitching out should also be removed, if not entirely.
Last but not least, remember those pesky deckbuilder-related crashes? Yodomare has worked on this issue and we feel that the deckbuilder-related memory crashes have been mitigated at the very least. I've started a poll on the Lightmare forums asking for anyone who has had deckbuilder crashes, to see how it is after some usage of the deckbuilder in patch 2.1.
Okay, story mode is over, on to the bullet points!
Link to discussion threads: Steam forums, and Lightmare forums
Hey folks! The Infinity Wars Reborn 2.0 update is here. And, this is the first time I have personally gotten to post patch notes for a game, ever. Woah.. Whoa? Yes.
To kick things off, a new login screen greets you with a randomly featured card in the game. This fresh feel doesn’t stop there, however. The campaign have received a substantial update, featuring four faction trials and over 20 missions to get you accustomed to what a game of Infinity Wars feels like. The map has also been given a sleek visual overhaul to help players understand how three realities layer over a single world. Give it a try and immerse yourself in our lore, be it for the first time or all over again.
Next we have an improved PVP experience. Fixed Deck Arena is here to give new players a more gentle introduction to PVP with pre-built decks available to choose from - try them out! The Draft experience has been given some quality touch-ups. Card picks are now more easily reviewed so you know what you have selected so far, and alphabetical ranking for tie scores is a thing of the past! Rift Tokens are also here as a new currency for you Rift Runs. These tokens will be offered as level-up rewards, daily login bonuses, etc. You may also buy in packs of 10 or more for a discount!
The store dashboard has also been given some much-needed attention. Now, each vanity item you can acquire is able to be previewed right in the store, before you buy. Battlefields, Card Backs, and Avatars can all be previewed. In addition, card packs now show examples of which cards may be acquired in each set. Last but not least, the pack-opening experience has been given some love: Each time you open a booster pack, a rift will appear to open and your cards will appear from within the rift.
Here are the item-by-item bullet points of changes made in Reborn 2.0:
“[While at the Australian EB Expo] Nothing even came close to the level of quality of Infinity Wars. It almost shouldn't have been in the same area; it should have been in an open space, where everybody was guaranteed to walk by. The game deserved that level of foot traffic.”
“The single best designed digital card game on the market!”
“I have been waiting for a TCG like this for a long time.”
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