Infinity Wars is traditional trading card gaming completely reimagined as digital free to play for the PC and Mac. Featuring every card fully animated, open player-to-player trading, modes eliminating pay to win and animated 3D battlefields. Conquer parallel realities with or against your friends now!
User reviews: Very Positive (2,095 reviews)
Release Date: Sep 5, 2014

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"anime trading card game"

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March 26

Infinity Development: March Edition

Hello Warriors,

Today we have the first of our Infinity Development communications. It is MUCH too large for an announcement so I'll give you the link....

Right Here on our Steam Boards

Basically this goes over the major points that are happening for our internal Development Cycle. Got some other communication methods starting up, but this is the first just to let everyone know what's happening.

Right now it's a lot of discussion, planning, and design but we all know what planning turns into, and we're hyped up for the good amount of work we get to do.

See you there!

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March 10

[Release Patch Notes] Version 1.3.12

Hello everyone!

Patch 1.3.12 is now live and you can see the full patch notes here:

http://steamcommunity.com/app/257730/discussions/0/610574827757906540/

Information on our current development processes is coming soon, keep your eyes/monocles peeled for the announcement.

See you on the battlefield!

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Reviews

“[While at the Australian EB Expo] Nothing even came close to the level of quality of Infinity Wars. It almost shouldn't have been in the same area; it should have been in an open space, where everybody was guaranteed to walk by. The game deserved that level of foot traffic.”
ABC Tech

“The single best designed digital card game on the market!”
Colt Hallam

“I have been waiting for a TCG like this for a long time.”
Examiner

About This Game



Infinity Wars 2014: Animated Trading Card Game is traditional trading card gaming completely reimagined as digital free to play for the PC, and Mac. Featuring every card fully animated, open player-to-player trading, modes eliminating pay to win and animated 3D battlefields. With over 13 million games played in Beta come and see why Infinity Wars has been hailed as the best designed digital trading card game.

Delve into a world of shattered realities where factions fight it out in the rift spanning battlefields of the Infinity War. Choose between eight factions and make your deck match your play style. Though simple to learn the game has endless strategic depth. New cards being added to the game evolve the possibilities. Simultaneous turns add the element of nerve, guile and wit as you need to predict your opponents actions.

Infinity Wars also offers genuine card trading! Cards bought in the game can be traded, sold or swapped with other players. Collect cards, create your own decks, and battle against others to see who is the greatest strategic mastermind in Infinity Wars!

Featues




  • Simultaneous Turns: Both players plan and resolve their turns simultaneously.
  • Animated Card Art: Animated art is free for all players!
  • Deckbuilder: Create the deck you want to play with from over 8 factions and 420+ cards.
  • Card Trading: If you buy a card you are free to trade, sell or give it away.
  • Genuine Free-to-Play: Every card in the game can be earned simply by playing the game! Get cards simply by logging in!
  • Over 13 Million Games Played!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Memory: 512 MB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Mac OS X 10.5 or later
    • Memory: 512 MB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
53 of 66 people (80%) found this review helpful
1 person found this review funny
109.1 hrs on record
Posted: November 14, 2014
So being a veteran of modern and older TCGs and seeing this was the only one such with positive reviews on Steam I would like to give it a try. Long review ahead.

Most people view reviews to see if the game is worth their time so I will give my opinion on that.

To begin, first and foremost about game optimization.
You are required to make an account on the game's platform, which can be done through the main menu quickly without need to confirm or verify or anything such. Aside that the game crashed once while I was playing it after 6 hours, but reconnect was instant and I didn't lose anything. It also crashed when I hit the quit button but it quitted normally in some seconds.

Noteworthy I really like the artwork of the game. Every card is basically a good quality gif of anything from primeval creatures to alien demon entities in a serious anime style(actually very close to Attack on Titan animation if you ask me) which I personally like.

Secondary and most important, if you have experience with other TCG games you will probably like this as it combines many interesting features and comes out as an innovative title. It may be weird, unbalanced, easy to lose track but these qualities apply to most leading TCGs currently(YGO/MTG etc) as long as you are not familiar with them.

To give some insight into the gameplay, without analyzing the strategies or the cards(yet):
You have a deck of 40 cards(by default) of creatures and abilities, the creatures have a mana cost, attack and defense values, and their own effects, while abilities sport their own mana cost for their effect. By default the mana progresses simply like hearthstone.
Disclaimer: I am pretty sure that it's not called mana in the game but just Resource but it is easier for me to type it and reference it this way.
So every player starts at 1 mana(resource-bah) and they get 1 per turn capping at 10 to play their cards with. The creatures funtcion like Hearthstone as well, as in their health does not regenerate after combat and any changes to their stats usually remain put if increased by an effect. Worth noting that killing a creature that boosts the health of others can result to the death of other creatures(as in MTG) something that does not happen in Hearthstone. So this seems pretty basic but the core gameplay is where it takes a twist.

Every player has 4 zones, the Support Zone, the Assault Zone, the Defense Zone and the Command Zone(if I get any name wrong plz don't flay me). When you "play" a creature it appears in your Support Zone, acts as if it has entered the battlefield and is subject to effects of your and enemy creatures(but not spells yet). It cannot swap zone at the same turn. On your turn you can indefinitely move creatures from your Support Zone to either the Defense or the Assault Zone(you can also indefinitely swap them). When you have done so and played any spells if any both players click ready and each player's Assault Zone tries to beat the other player's Defense Zone, in a fashion of the leftmost card attacks first.
You can change the row in which your creatures attack which is very important in the game. A tricky part is that abilities constantly update. If my 4/4 that gets +2/+2 when an enemy dies kills the enemy's attacking 2/2, its ability procs and it becomes a 6/4 evidently tanking an infinite amount of 2/2s. And such abilities exist in abundance in the game.

A versatile part is you can retreat everything you have back to the Support Zone again indefinitely. There is no limit to how you move stuff you have already summoned so if you suspect your enemy is about to bomb you you can massive retreat and such. Many cards heal/boost the ones adjacent to them every turn and keeping these in Support Zone is the ideal way to activate their effects.

The last and most interesting zone is the Command Zone. Kinda familiar with how commanders work in MtG, from your deck you pick 3 cards to put in your Command Zone. Any cards. They are not subject to targeting abilities but they are subject to area of effect spells(boosts or damages), their passive/active abilities can trigger and if you pay their cost you can instantly put them in your Assault or Defense Zone. The possibilities with that are endless.

The winning condition is, two winning conditions by default which has never been done in TCGs I have seen before. By that I mean that every player has 2 bars not one, Health and Morale. Health is the damage when you get attacks while undefended(or when enemies slip past your defenses) and Health is 100/100 when most creatures start with attacks between 4-8, however that does not make the games longer as pretty much anything ends up boosting itself. Morale is again a 100/100 bar. Every creature has a morale cost, which is how much morale you lose if the creature dies. If your Morale or Health drop to 0 or less, you are ded. Since combat happens at the same time for both players however it's very easy to do draws, with both players putting nothing on defense and going for the face.

The campaign(8 missions per each of the 8 game factions, makes sure you reach Level 7(You can play online after 4 and Ranked after 10), and it also makes sure you get the basic cards of every faction, try some premade decks while at it and get some extra packs of pre determined cards and 1 random booster per level.

Speaking about the campaign here is a faction overview:
-The Red Dawn Army(Red Colour) a lighter version of Warhammer's space marines that try to blitz their enemies out or boost their own stats for quick attacks.
-The Genesis Industries(Blue Colour) a faction utilising Droids that boost each other and Artifacts that have good active abilities while they stay in your Support or Command Zones.
-The Warpath(Green Colour) the big huge bulky high mana cost trampling creatures(nothing impressive but their art is very nice and cute).
-The Awakened of Avarrach(Yellow Colour) a horde of robot zombies that focuses on its creatures constantly dying which boosts everything else they have and/or killing enemy creatures with effects that transport them to your Support Zone rather than the enemy's graveyard.
-The Verore Cult(Purple Colour) your everyday evil wizard researchers that bomb the enemy creatures with spells while their own creatures grow stronger the more spells you cast sitting in their Support Zones.
-The Exiles(Pink Colour) literally a faction that references Warhammer again being what you would expect from Tzeentch's demons. They focus on Exile X keyword which means if you discard a card and then pay X something happens(usually that card coming back as a stronger demon tentacle abomination).
-The Dragon Descendants(Teal Colour) are a gimmicky monk like race with cool animations that remind the Avatar series that focus on defending and healing to destroy your enemy's Morale.
-The Overseers(White Colour) my favorite faction*reasons* that consist of anime-like busty angels with blazing halos and pistols outfitted in tight swimsuits(there are also some unsettling male cards) and well, just every single gif from this faction's collection is epic on its own specific way. Their specialty is death from above.


For those who just want to check this out, play the campaign and explore the innovation, I definitely recommend it. If you are experienced with TCGs you will like it or at least give it credit for being brave to do stuff like that, if you are not into TCGs I am sure you will find it confusing but the Tutorial is there and every card explains what its ability keyword means the first time you look at it. The story has some considerable plot as well!
Very Recommended(7.7/10)
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37 of 49 people (76%) found this review helpful
29.3 hrs on record
Posted: November 6, 2014
Easily as good as Magic the Gathering (better in a lot of ways) and totally free to play. If you do decide to drop some cash the prices are very reasonable too. I spent some to support the Devs but you certainly don't have to have fun and a decent chance of winning. They even have free weekly loan decks and a merged mode where you share a the card pool with your opponent.
Couple this with a nice interface and beautiful (and animated) art-work and in my opinion this is the best digital card game money (or not!) can get you.
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35 of 46 people (76%) found this review helpful
1 person found this review funny
103.6 hrs on record
Posted: November 12, 2014
"Free-To-Play" has replaced "♥♥♥♥ lapping piece of ♥♥♥♥" as the dirtiest phrase in the English language. 9 times out of 10, these titles are filthy, money-grubbing shams. Certain developers who shall remain nameless in this review treat their customers like dirt, using manipulation tactics to fleece vast sums of money from their most loyal customers. It's a disgusting way to do business, and on principle alone I refuse to contribute money towards this ♥♥♥♥♥♥♥♥ practice.

The sickening culture of freemium (I honestly puked a little bit in my mouth just now while typing that word) gaming is what makes Infinity Wars Steam's best kept secret.

Before IW, I refused to spend a red cent on in-game purchases. I decided, after about 30 hours of awesome gameplay, and after accumulating a library of 700+ cards absolutely free, to put down a little bit of money so that I could support LightMare Studios. I spent my money because LightMare earned it. I spent my money because I was impressed by Teremus, who is an active forum member. He answers tough questions, gives constant feedback and as a gamer, I could sense his own passion for gaming. Mostly, I spent my money because I didn't feel like I was being tricked into spending my money. I didn't do it to stay competitive. I didn't do it because my experience would have otherwise been marginalized.

tl:dr - If you like M:TG, this is a must play. If LightMare stays the course, and continues to resist the temptation of an early payday, this game has a legit chance at surpassing Magic in popularity.
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28 of 37 people (76%) found this review helpful
20.8 hrs on record
Posted: January 18
If you want the short version, skip to the bottom.

The game is relatively fast-paced due to utilizing a simultaneous turns mechanic, with both players completing their actions at once. This establishes a very engaging experience in which both players have to try and guess at what the opponent will do, and how to respond. The game also allows for a great deal of strategy, utilizing both a "health" system akin to Magic or other TCGs, as well as a morale system (which effectively functions as a second health meter, except it drops from losing troops in battle), multiple combat zones, and an initiative system. There is definitely plenty of depth to be had in this game.

The game is also very good about rewarding every portion of your progress. There is a leveling system which gives you free cards when you level up, and you also get free cards from completing various achievements (termed "quests" in your profile window) such as beating the AI in training matches multiple times, completing the (very short) campaigns for each faction, and beating Academy challenges. And the game even allows you to construct your own decks for facing off against players or AIs.

So why am I not recommending this game? Well, I should be honest. This is perhaps one of the first times I'm actually NOT recommending a game, it's simply not something I do often. So I want to be perfectly clear: this game is fun, but there ultimately is one MAJOR flaw with its design structure.

No, before you say it, it's not that the game is Pay To Win. On many occasions I actually beat players using mostly starter-level cards. And some players have done quite a lot with their starter cards and worked hard to become top players. But with that said, the community needs to be more honest with itself: newer, free players are definitely at an inherent disadvantage compared to players who have spent lots of time and/or money on the game.

I'll try to explain, since that sounds like it may contradict what I said before. Again, I'm not bashing the game, and it does make some effort to give you lots of cards to play around with. But it's not nearly enough.

In my experience, completing every single campaign mission and PvE fight possible only leveled me to just below Lvl 9 (there are 50 levels). So it's relatively clear the game is trying to encourage you to face other players. I had no problem with this, so I started playing some matches against other people. But I quickly began to realize there was a problem: they had WAY better decks than I did, filled with cards that were in many ways significantly better than mine....and I had no way to prevent them from beating me into the dirt, no matter how well I understood the game or how well I played.

I can recall several matches in which I played my deck's strategy out perfectly, and even outplayed my opponent for the majority of the game, only to fall behind and eventually lose because they kept pulling out cards that I'd never seen before, cards I had no access to, and cards that I had no defense against. And yes, I can tell the difference. I played several folks who were just a lot better than me....but also a number of people who clearly were not, who ended up beating me anyways because their deck was full of cards I couldn't combat.

I recall one particularly egregious match where my opponent was being repeatedly outplayed card for card. Every time he made a move, I was predicting and countering it. I got him down to a mere 5 HP, while I still had 86, and I had multiple creatures in play with Flying (he had nothing that could block Flying). So imagine my surprise when he started employing cards that I'd never seen before, turned the match around within a few turns, and ultimately won. Not because he was "better", mind you, but because he was using cards that I had never seen and had absolutely no hard counter for amongst all of the starter and booster cards I'd received from PvE content to that point.

I made an honest effort at the Rift system, too, but ultimately it's got that same problem, but worse, because the players in that mode are clearly superior to the ones in normal queue matches. The gap between a newbie and a veteran is simply too great to overcome, even if you get pretty good at the game relatively quickly as I did.

Now, let me return to a previous point: the PvE content only gets you to around Lvl 8 or 9, which doesn't yield you nearly as large of a selection as you'd think in terms of cards to build your decks with. And to make matters worse, while the game does allow you to buy booster packs for free (using an in-game currency obtained during matches), the booster packs are prohibitively expensive. 15 cards costs over 5k points....and running all of the PvE content in the entire game only netted me about 5.5k or so, and losing a PvP match nets you less than 100 points per match. So in order to gain enough points to buy a 15-card booster pack, you have to effectively run over 50 regular PvP matches. Which is by no means reasonable.

I've seen former and current players who even admit to this being a major issue with the game, so I know I'm not imagining it. One particular testimony came from someone who (at the time) was a Top 10 player. He admitted that he got there by spending lots of real money to build a good deck, and after that, he was beating people right and left.

SUMMARY: No, the game isn't technically P2W. You can earn cards for free if you have the patience. But if you purchase cards with real money, you are saving yourself countless hours of grinding, and you ultimately WILL perform much better than you would have if you'd tried to play with just the freebie cards that the game gives you. No amount of personal skill or TCG experience can overcome the significant gap in deck strength between a veteran and a new player.

You will either pay for better cards, or you will have to grit your teeth and lose a *lot* of matches in order to earn them for free. I chose the third road: After several matches against opponents that I should have beaten, but instead lost to, I finally gave in to my frustration, closed the game, and uninstalled it. The core game is a lot of fun, but it's mired in the "grind" of obtaining new cards and the game's significant balancing issues. If the above stated issues are resolved at some future point, I might be persuaded to return at that time. For now, it's a no-go for me.



EDIT: Be warned! A quick browse of the Steam forums shows that nothing has changed in the month and a half since I posted this review, back when the devs promised that "internal discussion" was ongoing about how to fix the issues I've described.

http://steamcommunity.com/app/257730/discussions/0/610573751153594480/
http://steamcommunity.com/app/257730/discussions/0/610573751148628044/
http://steamcommunity.com/app/257730/discussions/0/610573009256995538/

The game is still excessively grindy, the matchmaking is still poorly executed, and the devs are continuing to promise future changes with no ETA on the horizon. The devs have also made statements in each of these threads which have me believing that nothing will change in the long run, as they seem perfectly okay with trained veterans beating up on tenderfoot newbie players and are resistant to the idea of raising XP/IP gains to reduce the grinding. They've also admitted that the game has far more veterans than new players, which means that they're having retention problems....probably due to the exact same issues I've expressed, the issues that drove me away from it.

Until the devs demonstrate a willingness to fix these issues, I will continue to recommend that players stay far away.
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14 of 18 people (78%) found this review helpful
1 person found this review funny
2,035.3 hrs on record
Posted: November 25, 2014
Well, I tend to write very short reviews, but I'm going to make this one as all-encompassing as I can becase if there was ever a game I felt needed more publicity, it would be this one.

As I write this review I have around 750ish hours logged in this game, with no signs of stopping. It's addictive, wether you count that as good or bad. And as someone who played Yu-gi-oh and MTG for about 6 years, I can say that this is the best TCG I've ever played. So this is my perspective as a diehard fan and avid player.

Pros:

- It's free to play. Not much more to say there.

- The Card art is phenomenal. Each one is fully animated (as seen in the trailor) and the artists do a fantastic job taking their time on each one to make them perfect.

- The playstyle is unique and innovative. Simultaneous turns is perhaps my favorite part about this game, and what seperates from every other TCG I've played. It allows for players to use a prediction skill and creates the most skill-based plays and combos you can imagine.

- The community is fantastic. Players are helpful towards one another and the devs who hang around in the global chat do a wonderful job making sure new players are fitting in and having a good time.

- There is a quest system where you can unlock achievements for winning games, or even just playing a lot. These quests have reward cards and other vanity items to make yourself look way more pro when you play. Which, at least to me, is really awesome.

- There is extensive lore behind the game and the factions within (as seen in the trailor, there ar several factions that you can think of as "types" of cards in yu-gi-oh or "colors" in magic). The lore is well written and the community writes fanfiction for it all the time on the game's forums. https://www.infinitywarsgame.com/#!/

- There is a great set of campaigns for each faction that allows you to get a starter deck for that faction to play with and adapt.

- Lightmare has recently implemented a system of weekly free decks that players can use without having to actually own the cards. This is great for new players who want to develop strategy and see new ideas, or even for older players to just have some fun.

- There are already several fantastic sets of cards available for purchase at the store with in-game currency or irl money, as well as starter decks preorders when applicable. New sets are released regularly and are heavily hyped with previews and sample cards given as rewards proceeding the release.

Cons:

- Not a whole lot of players yet, or at least not as many as this game deserves. This can lead to taking a few minutes to find a game sometimes, especially when you reach higher rankings, though I have never taken more than 3 minutes to find a game myself.



Now for some other info that will only matter for a couple weeks. From november 21st to december 12th the preorders are available for the new set, Order. On the weekend of the 28th-1st, there will be a double IP/XP weekend. So, if you were thinking about joining this game, now is probably the best time to do it.

Lastly, Teremus, the community manager for this game (also known as the beloved/dreaded Terror Moose) streams this game very every saturday. In particular, during this double IP/XP weekend he will be streaming with another dev and some of the top players of the game to review some unseen cards from the new set, Order. On regular saturdays, he just messes around with the community and plays for fun, and he's always willing to help people out. If you don't know how you feel about this game yet, I encourage you to check his stream out on saturdays. http://www.twitch.tv/infinitywarstcg

That's just about it for me. I fully and wholeheartedly recommend this game to anyone who likes TCGs. 10/10. Enthusiatic thumb-up. 5 star quality. However you wanna say it, it's amazing.
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17 of 24 people (71%) found this review helpful
34.8 hrs on record
Posted: December 9, 2014
So, what is Infinity Wars, and why should you try it over any other TCG? First off, let's get this out of the way: the game is pretty complex and your enjoyment of it may vary depending on your TCG experience.
Either way, the basic game mechanics should be familiar: players have a health meter, draw a card each turn, cards have a resource cost, you get 1 resource per turn. (I will not be using the game's own terms because there's no point in doing that if you have never played it).

There are creature cards, spell cards, artifacts and field/location cards, which all work in a similar way to MtG's equivalents.

Cards have attack and defense values, and they do not gain their defense back at the end of the turn. Now, here's the part that sets Infinity Wars apart from others: the zones and simulaneous turns.

Let's start with the zones. You have a Support Zone, a Defense and Assault Zone and a Command Zone.

The Support Zone is where a creature will go if you play it from your hand. Call it summoning sickness if you want, it's what prevents you from playing it on the battlefield right away. You can keep a creature there for as long as you wish, and you can also retire your active creatures there at the start of your turn.

The Assault and Defense zones are where creatures attempt to attack the enemy's health or defend their player respectively. When attacking, you have to go through your enemy's defending creature pool if you are to deal damage to them. If the enemy has 5 creatures and you have 4, no matter their stats, you will not manage to attack his health (assuming all creatures don't have some form of text that changes that).
However, the opposite is not true. If you have one 1/20 creature defending and the enemy attacks with 20 1/1's, everything will die at the end of the turn.

So how does battle work? The answer is pretty simple: it is done automatically. Once you place your creatures on one Zone, they will all attempt to attack or defend starting from the leftmost creature. You can change the order or the Zone during your turn at will, but not after the automated battle has started.
Before I continue, I have to mention that one player gets Initiative each turn alternatively. You will see what that means very soon.

And that's where the simultaneous turns come in. While you were planning your trades to be statistically in your favor, the enemy has been doing the same. When you both click "end planning", spell effects will be triggered first (and, if both players used a spell, the one with the Initiative has his trigger first), and then, if any creatures are left alive, the battle begins.

If you are a little confused by this, don't worry, the battle phase is very easy to figure out once you actually play the game. As a side note, you can get amazing trades if you position any creature that gets buffed correctly. If you have a 4/4 that heals itself for 2 every time it kills something, it can kill an infinite number of 2/2's.

Remember the Support Zone? If you think that an enemy is going to use a spell that kills one or more of your creatures, you can retreat your vunlerable creatures back into it for the turn, and the enemy is going to completely waste his spell.
This creates a lot of "mindgames" during matches, and you feel incredibly satisfied when you manage to outsmart your opponent in such a way.

The Command Zone contains any 3 cards in your deck that are chosen prior to the game's start. They are revealed to both players to make the mechanic more fair. Their cost is the same, but you can put them directly into the Assault or Defense zones without making the transition to the Support Zone. If you do not do that, they stay in the Command Zone. So how can you use that to your advantage? Apart from playing powerful cards quickly, you can let them build up stats if they have a passive ability (+x/+x for every creature that dies, for example) or activate their abilities safely (pay x: deal x damage to a creature, for example).

Finally, there are two more small mechanics that make the gameplay more varied: cards have a Morale cost, which is a secondary resource. When a creature with 2 morale dies, you lose that morale. If you have 0 Morale, you lose the game, exactly like your health. This is useful if you are running a defensive deck that doesn't have much damage, and makes tanking and stalling strategies more viable. The last mechanic is the Trading Post, where you can use your leftover resources to shuffle a card (or your hand, on turn 1), draw a card or increase your max resources by 1. This means that you have always something to do with your resources even with a bad hand, and it also means that some cards can cost more than 9 resources (which is the normal maximum) and have absolutely gamebreaking effects.

Now that we're done with the game's rules, let's talk a little bit about the game itself. It has a client of its own (like LoL, for example) where you can play, buy packs, edit decks, see your achievements and tweak the settings all in one. The client is a little slow, and I have often encountered some bugs if I click things too quickly before they load properly. There are also some minor connectivity problems, but most of the time you are not going to lose any of your progress. My biggest gripe with the UI is the deck builder, it seems really clunky and counter-intuitive to me. Also, more customization options for text size would be welcome.

You can play a wide variety of game modes, ranging from an impressively large campaign with voice acting and a storyline (something a lot of TCG's shy away from) to a ranked mode and a rift run (which is something like random draft, or Arena in Hearthstone). There are some free decks to choose from each week, and some of them can stand on their own against custom decks, which means a newer player can have a shot even if he hasn't accumulated many cards on his own. You can buy packs with in-game money or real money, and the pricing model seems fairly standard. There is also card trading, which is a major plus for me.

There are multiple factions in the game, and their gameplay mechanics and art style are really varied and interesting. All cards also have Purity, which means that you need to have at least x of a certain type of Commander to be able to play them. For example, the most extreme rush cards would require 3 Flame Dawn Commanders. Some of the game's 9 factions include:

War40k-inspired demons that have chaotic and destructive discard and exile effects.
Cold and calculating machines that buff themselves or deal long-range damage.
Anime-style tech angels that fly over your defenses and ascend to higher forms.
Mechanical zombies that eat creatures so you can play them yourself next turn.


The card art is really cool and fitting for each faction's ideals, and so are the animations. Some of them even go as far as telling a small story in a few frames, which really shows the work put into each individual card. Speaking of which, there are a LOT of cards in the game, I am stil discovering new ones every day.
The battlefield in which you play in is 3D rendered, and can even change if you play a Field card.

The music and sound effects are not exactly brilliant, but you will probably not notice them anyway, as anything too distracting would've been detrimental to the game.

As a final thought to close this colossal review, if you are somehow still undecided, I have to say that this game deserves to be tried at least for its attempt to introduce new mechanics to a fairly tired genre. It has MtG's complex mechanics, strategic battles and card trading while also boasting nice visuals and a free-to-play model.

I'm glad I found it, and, even though it's not perfect, I think it deserves way more recognition.
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8 of 8 people (100%) found this review helpful
28.9 hrs on record
Posted: February 21
I want to like this game -so- much. I love card games, and this one has a great thing going on. Business model with a lot of good things about it, interesting factions and playstyles, a surprising level of depth without being too complex, the game has an incredible amount of potential.

If they would just fix the ♥♥♥♥♥♥♥ matchmaking.

When the -very- first pvp match you ever play is vs a guy at level 50 with freaking glowing icons all across his profile, something is -wrong- with the system. But, initially, I wasn't discouraged. I thought to myself 'Well, it is kind of late at night. Maybe they just have it set so that if there aren't enough players in whatever tier it begins to strech or whatever'. So, I wait till the next day.

Five games. In a row. Exact. ♥♥♥♥ing. Same. Thing. I managed to get one with someone relatively on my level. I lost that one, but it was -fun- unlike the others.

But that was one out of -six-, and further games only matched that ratio. Now, I am very much discouraged. I don't know if I can work up the will to slam my head against pointless losses for weeks on end untill I get the cards and skills to match up.

I can't imagine I am alone either. If this isn't fixed, then the game will be doomed to a stagnent playerbase, and eventually death. A FTP game without a steady influx of new players looking at the shiny things you can buy is a -doomed- one.
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9 of 10 people (90%) found this review helpful
159.3 hrs on record
Posted: February 17
After playing Hearthstone and Solforge before, I did become rather bored of them.
Hearthstone sure is fun if u want to play a quick game with friends and its very polished and i love the Warcraft Universe from Wacraft 3 and Wow anyway.
But after that it becomes rather boring because it hasnt got much depth. Most of the times there is only one play which makes sense. So it becomes rather dull after some games.

Solforge was fun, but after the release of new Cards (looking at you duskmaw,Bramblewoodtracker,Rage and Broodqueen)
I started to dislike it.

Well to get to the Point. i saw an Trailer about Infinty Wars and got interested and started playing it.
After nearly 2 week now im doing a little resume of what i experienced.

Good Things:
- A Campaign which tells you a bit about the lore of infinty wars and how the game work in generally. Completing the campaign grants cards for each faction. These freely granted cards are competive and are a foundation for every deck.

- Legendary cards have the same power level as Common or Uncommon Cards. Legendarys are often more flashy or highly expensive lategame cards. But are not clearly better versions of an common or uncommon.

- You have many options in every turn. thinking about 1 or 2 minutes for planing a turn is pretty normal.

-Cards have an Animation.

-Nice Background Music

-Skill is a huge factor in the game. Both players plan on the same time, then their action resolve at the same time.
Which means you must guess what your opponent is up to.

-has an Draft Mode (Called Rift run). Which allows you to Construct an Deck from Random Cards. Same Chances for everyone. The entry fee of an Rift runs seems fair.

-A Trading system, You can trade every card which you did get from boosters or which you did win in an Rift Run.
You dont have to pay in real money for it. Cards in ingame currency are also tradeable.

-No Pay to Win. Everything is accessible with ingame currency and Real Money

-Free Cards for logging in , leveling up, and playing 3 games each day.

-An Ingame Ladder for Ranked games

-Ranked Games are best of 3

-In Ranked Games you have an sideboard. This means countering popular decks is possible. This also means its less likely to just have one dominant deck

Bad Things

-If you have many units on the field targetting gets rather complicated.

-You cant see cards which you dont own. So you must rely on other sources on the web to see cards you dont own

-Some small bugs and wording errors.

-There is no Gamelog. So cant resume and analyse a game afterwards.

-Some Animation could look better. Like when all characters attack for example

-Would be cool if some of the unique cards had some special sounds when summoning them. (Like in Hearthstone)
So when you summon that big scary Demon Lord , there should be some kind of Sound effect.
Or if u change the Location of the Battfield the Background soundtrack should change.




Summary: The graphic and sounds of Infinty Wars are good, but Hearthstone shows that there is still some room to
improve in that regard. Gameplay wise on the other side its the best Card Game i played so far.


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5 of 5 people (100%) found this review helpful
45.0 hrs on record
Posted: January 9
I have played card games for years and out of all of them I think this is one of the best. This is not a pay to win game everything can be unlocked through campaign and challenges and small grind times with consistent play with daily rewards and lots of achievements. The pvp feature is really fun and addictive as well..i was not to big on the pvp in cards right away but having played this it made the exp of pvp much more fun .The art work is second to none love the animations but not only does it look good it plays very well the mechanics are awesome and the card synergy and play styles are all very unique as well I rate this game an 8/10 well on its way to 10/10 .
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5 of 6 people (83%) found this review helpful
1 person found this review funny
36.2 hrs on record
Posted: November 23, 2014
This game is so ♥♥♥♥ing good like holy ♥♥♥♥ man. Tfw burned out of Hearthstone and then finding out that this game has less RNG and way more strategy than "get topdecked / Rag-sniped and lose". The trader menu alone is top tier, you can spend 3 mana and discard one card to draw a card or spend 5 mana to draw a card. You are rarely ever in a situation where careful planning and card knowledge do not benefit you in some way, even in the most yolo aggro decks.

The purity deckbuilding system encourages more than just picking the best neutrals; most neutrals are outclassed in some way or another by a faction-specific card, some of which require you to spend more than one commander slot on to use. Your 3 commanders (appear in your command at the start of the game to be used when you have the mana) can be any character card from any faction, however, picking 2 Flame Dawn commanders for example gives you a Purity 2 Flame Dawn status allowing you to use Purity 2 cards from the Flame Dawn faction. There's a whole lot to consider when deckbuilding, as having commanders with passives/pay-to-activate effects can give you some great strategies without having to worry about whether you topdeck them or not. I played 2 Birds of Prey in a Purity 2 Klingon, Purity 1 Flame Dawn deck (dat Star Trek TNG card set gets me so ♥♥♥♥ing moist) and ♥♥♥♥ all over the campaign missions vs. Sleeper faction easily by using a combo of Flying dudes, single target removal and defense golems, bypassing the Endless Hordes. Your deck can contain as many of the "unlimited characters" as you want like the 5/4 Flame Dawn charge minion and 4/4 Endless Horde (+1/1 for each horde in graveyard) and your deck can be anywhere from 40 to 100 cards.

There are a ♥♥♥♥load more of top tier features like how each card has a dope animation and how the game went through a fantastic UI update since release. Also its free, but you will probably be spending about $25 on cards like I did anyways because opening packs is even more gratifying than masturbating furiously in a dimly-lit public restroom while listening to a cacophony of loud grunting and plopping sounds from the next stall, desperately wishing to explode in a satisfying, gooey mess of your own filth, majestically defiling your own form both physically and spiritually as the boisterous bowel movements of your crapper compatriots flood your soul with metaphysical feces, leaving you in a spectacularly breathtaking mess, only able to squeeze out of your soul the oral and vocal movements of several words: "Infinity Wars 2014, ♥♥♥♥a."
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3 of 3 people (100%) found this review helpful
106.5 hrs on record
Posted: February 13
Infinity Wars is the first Trading Card Game that I've played since Pokemon and Yu-gi-oh when I was a kid.
The campaign is quite long (12 hours more or less) and the Bot games are quite enjoyable.
The matchmaking is decent, games are found within a minute or two, usually, and sometimes in an instant.

Now truth be told I lose most of my PvP games but that's as much due to my skill as due to my decks.
Speaking of cards, they are given out quite generously by completing the campaigns and later on you find something (Card or booster Pack or XP Boost) for going online and again for completing your first three games of the day plus for advancing in levels.
So you'll be able to create your own deck(s) after going through single player and if you keep playing you'll be able to buy Packs with the ingame currency quite frequently.

It's also nice to see that this game is actively being developed.
There's a dev stream as well as weekly challenges and weekly changing free to play decks.
In the end there's quite a lot you can do ingame as there are different factions that you may mix as you please and the games allow for some good strategy but also offer some variety.

If you're into TCGs or strategy games you should give this game a shot.
I find it to be quite relaxing but also quite intense sometimes.
This is as intense as card games get.
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3 of 3 people (100%) found this review helpful
164.8 hrs on record
Posted: January 14
Overall, this is the BEST online TCG I have ever played. And that's me saying that so it means a lot. Lol. I've played practically every MMO and online TCG/CCG that has been released. Infinity Wars offers great gameplay, an awesome community, and environment everyone can enjoy!

Alright, let's start off with the negative to get all you bum-whats out of the way.

Negatives:

People complain about earning packs and grinding... Let's get this straightened out. So you play a match against someone who has obviously paid for their cards, you lost, and no you are that angry little girl in the corner. Oh well, one match you lost, big deal!

How you can get free cards:

Campaign. You get a free introduction with a solid base of what you really need to make a deck. These are great trial decks to have some fun with the cards you already have.
Daily rewards- I logged in and received SOL.
Leveling up- Free 13-15 card packs?!?
Victory of the day
Master & Apprentice System- a pack with 3 free cards for every match you play together

Other negatives-

There are some minor bugs people complain about, even though they get squashed, but sometimes they can take a little time to be addressed. Grinding takes too long


About the grind: What other game already gives you so many cards, ways to earn them and the fact now you can grind, which is optional to earn DECKS mind you, and packs you want. Research about the packs and decks before you buy them! Buy a deck, not a blister pack!


Now on to the positives:

The community is spectacular. People are very helpful and will always point you in the right direction. Some people will provide you with free cards knowing they want you to enjoy a greater time. There are often tournaments, and great communities you can join as well to "enhance" ;) your gaming experience.

The gameplay. Nothing, and not one TCG or game I have played has ever come close to this. From the commander zone combination along with an assault/defence, simultaneous turns/resolves. They offer two ways to win. By either health or morale. You have an option on how you want to defeat someone along with drawing them or 'double' explosions.

The developers/management: They are very close to the players that make the game. Teremus and Schumi are great people that always answer all questions, even the less logical ones. They hold conversations and not only answer questions, upon other duties expected by them. (hopefully?) xD

Music. The music is nice. +

The shop. Decks, mats, card backings, it's all included in a shop for a reasonable price. For $20 you can walk away with a deck and 2-3 packs sometimes. There is no place to buy singles, but you can trade for those easily.

Resource Pool- You have your resource pool. So want to complain about luck? Pay 3 resources to shuffle a card and draw 1. Pay 5 to draw a new card. 9 to gain a new maximum resource.

And there are cards that change the tide of battle. This goes in to the whole mentality of bluffing, when to play certain cards and when not to.

My community. {SSC}SoulSobriety Multi-Gaming Community is just SOULicious. We bring players closer together, have a great time, create tournaments, and our very own website.

Now let's get real. We all know I wrote this interesting and lengthy review knowing that you, the reader, would read to the very bottom just so you could see my recruitment message. Outplayed! In all seriousness, I would have babies with the game, it's staff, spend the $20 if need be, and call it a day.

Infinity Wars 2014 (psst it's 2015): Animated Trading Card Game deserves a 9/10. This game provides a unique gaming experience, that will not only keep you coming back, but wanting to see more from the game. Thanks for the management who made this happen along with the developers. I can not wait to see what you will bring us in the future.
(I never write lengthy reviews like this unless I really appreciate a game >.>)
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3 of 3 people (100%) found this review helpful
117.7 hrs on record
Posted: November 26, 2014
В целом довольно забавная убивалка времени. По мне так намного лучше чем распиаренный Heartstone. Не настолько казуальная как последняя, в
Infinity Wars есть глубина и то чувство эпичности происходящего боя и мощи заклинаний присущее престарелому царю жанра MTG. Все кто любит карточные игры без сомнения найдут в Infinity Wars что-либо ценное для себя.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
215.4 hrs on record
Posted: April 1
the hours I played speak for itself
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4 of 5 people (80%) found this review helpful
51.0 hrs on record
Posted: December 3, 2014
I can't believe I had to find this thing out from the Steam reccomendations page. This game should be talked about far more widely. If you enjoy magic or any similar card games, please try this out, it needs far more love. It is free to play, but not pay to win, as a glance at the store can tell you. The in game currency is handed out pretty regularly, the only pay exclusive items are for appearance (card backs, backgrounds). The campaign itself is wonderfully well made, with the the early stages teaching you how to play the deck the campaign is based around, and later stages relying on you coming up with interesting card combinations to win an otherwise one sided fight. The art is great, the game balance (as far as I can tell so far) is damn well done, and the updates seem regular. Please give it a try!

UPDATE: As an update: 2 months in of playing it practically everyday, and it still hasn't gotten old. Finished the entire campaign, which teaches you rather well how to play each faction and various deck strategies they use. The AI opponents are rather dumb once you play against them enough, but PVP is very fun, and not the least bit stressfull. Even if you lose, you still get way more experience and cash than the AI would give you, and its very quick and easy to play the 3 games you need to get the second free card a day. With weekly quests to give you more free cards, and the 2 daily ones having a chance of being anything from a common to an epic (got 2 already this way), it never feels like you're stagnating. You can always build new decks and try new strategies, it doesn't hurt you to lose (in unranked anyway), and if you don't feel like that, there are always the rotating decks to try out, with varying difficulties of use. So to reiterate, if you like card games, play it!
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2 of 2 people (100%) found this review helpful
2.3 hrs on record
Posted: January 10
Pre-Release Review
I was never really one to be interested in Card Games, But this game right here. I can honestly say that this game is one of the best card games i have ever played
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2 of 2 people (100%) found this review helpful
44.0 hrs on record
Posted: January 8
It's a solid CCG with some new tricks up its sleeve. I've had a lot of fun playing it, though players who pay will get the cards they want quicker than others. If you're one of those, however, the prices are actually very affordable.

-Update-
After spending some more time ingame, it seems like the draft mode is one of the most popular anyway, so there's really no need to pay to enjoy the Hell out of this game.

The game's in a semi-beta state, so if you're gonna get in on it, now's the time.
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2 of 2 people (100%) found this review helpful
115.7 hrs on record
Posted: December 25, 2014
Simultaneous turns? That alone makes this at least worth trying in my opinion.

The interface is a bit clunky and getting new cards can feel like a real grind at times, but the actual deckbuilding and gameplay are sound and fairly deep.

Aside from that, it's free, and like many online card games, improves on some of the flaws of older games like Mt:G (mana, oh god mana).
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2 of 2 people (100%) found this review helpful
4.3 hrs on record
Posted: December 29, 2014
tl;dr: I like it a lot.

I've never really been able to get into the CCG/TCG scene due to the fact that I'm always poor. Recently I started playing Hearthstone which I love but it doesn't have TONS of depth or strategy. Then, I remembered reading about Infinity Wars so I hopped on Steam to check it out. I love it! With the multiple zones, multiple factions and being able to win by dropping either the health or morale of your opponent, the amount of strategy in this game is ridiculous! Though, the amount of options does add a bit of a learning curve, the tutorials and Campaign are a great way to learn the game before jumping into PvP. Added to the fact that you get a decent amount of cards from the campaign and leveling up you don't actually have to drop any money to enjoy it! I might end up spending some real money down the road but as of now I don't think this is as Pay 2 Win as other F2P CCG's. Add the fact that you can trade (unsoulbound) cards with your friends and you have the formula for an awesome as hell Free 2 Play TCG! Download. Play. Enjoy!
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2 of 2 people (100%) found this review helpful
150.1 hrs on record
Posted: December 29, 2014
Wow. This is just an all around excellent game.
The artwork is wonderful, the game play is straight forward and intuitive.
I found myself 9 hours in before I knew what hit me.
Tutorials are good and show you the basics of operation, without going too granular in scope.
Simultaneous turns are a great new wrinkle. AI is challenging and actually fun to play against, when you lose you learn something!
Deck building is easy and fun. It is a keeper.

NOT PAY TO WIN!!!! <-- I cannot stress this enough

I would buy this free game again! :P

The best TCG/CCG I have seen out there. period.

12/10 an actual good game, all for the cost of free. Come get you some.
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