Infinity Wars is a genuine free-to-play trading card game. Play with fully animated cards in 3D battlefields, and assemble decks from over 800 cards and 8 stylized factions. Explore the strategic depth of simultaneous gameplay and compete in a number of PvP game modes and an extensive PvE campaign.
User reviews:
Mostly Positive (127 reviews) - 77% of the 127 user reviews in the last 30 days are positive.
Very Positive (2,738 reviews) - 82% of the 2,738 user reviews for this game are positive.
Release Date: Sep 5, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested


Recent updates View all (61)

August 23

Weekly Post #22: New Patch, New Moderators, Card Art & More!

The Latest Patch is here!

First off, we should mention the latest patch release! Version 2.1.1 introduces Wave 2 of the Rebellion set, 14 cards for a total of 22. There are also a large number of changes to draft picks, the addition of Simplified Chinese as a language option, and some bug fixes too. ****Click here to learn more about that.

New Community Moderators

Mods! I love mods. I use them in Skyrim, and Minecraft… oh, oops! Just kidding. I’m proud to introduce two players who have been with the community for a long time, as Community Moderators (or “Mods” for short). These two individuals are known as Hacker, and LargeNuggets ( who prefers his name typed in lowercase).

This role is voluntary, and we are starting with the above-mentioned players to help us begin renewed moderation efforts. As a baseline, Community Mods will help watch over the community and relay extra player reports and comments through myself and our staff team abroad. They’ll be hanging out in global chat with blue text when they type messages, being as helpful as they have been already with new players learning about Infinity Wars and how the game is played. They may also assist with things like the oversight of the Card Design Challenge, tournament hosting, and other stuff. In the future we may accept more players to this position. A sincere thank-you to LargeNuggets and Hacker!

DLC Sale Coming Up!

The Steam DLC for Martyr’s Bounty, Treasures of the Calamity and Wealthy Noble’s Lockbox are going on sale again! The discount will be at 50% of the regular price, lasting for two weeks. The sale will start today, August 23rd at 5pm IWT/GMT/UTC. The sale is expected to end on Tuesday, September 6th.

We have more news on the way in the next weekly update. For now, I leave you with some more card artwork from Rebellion’s third wave.

Do you like large, angry monsters? Of course you do.

The person on the end of that swinging chain must be pulling so much G-force that they could qualify to be an astronaut. I hope they have a jetpack….

And here’s one more, an Overseer, looking out over the land. What’s the story here?

2 comments Read more

August 22

Patch Notes: Version 2.1.1

Patch Notes: Game Version 2.1.1

(link to Steam forum thread, Lightmare forum thread)

Hey guys! I'll summarize the notes for this update. For starters, Rebellion Wave 2 is now released in new preview penta-packs for your consumption - if accessing these cards early on is your thing! The new penta-pack contains a guaranteed Wave 1 slot and Wave 2 slot, in addition to a guaranteed rare in general.

Next up, Draft adjustments. Several cards had their rarity tweaked between common and uncommon for better draft selections, such as Plaguebearer and Gift Of The Passing moving to Uncommon rarity. Other cards were added or removed from draft, with a few key commander bans such as Hehkeem, The Corrupted and Evolving Parasite. And while this is mainly a draft-focused adjustment Tech Knight has received a modest buff. When it is chosen as a fallback pick, it will be less bittersweet.

The IW team made sure we covered some key bugs, including the icky interaction between Engine of Reincarnation and characters with Unstoppable. On top of that and a few other miscellaneous things, We have removed the incomplete Russian translation until it can be completed, and Simplified Chinese has been added in! That's our summary, for details you can read below~

Patch Details:

  • Wave 2 of Rebellion has been released! 14 new cards enter the mix in Draft, Normal play, and private games between players. They will become ranked legal in about a week or two.

  • Rite of Rage now reads: “The first time target Character would take non-combat damage this turn, prevent that damage and it gains +5/+5 instead.”

  • Tech Knight is now a 7/8, up from a 6/7. This change is intended to make the card less of a “feel-bad” pick in draft.

  • Forerunner of the Champions is now two purity, since all Champions the card works with are two purity and it was cluttering up single purity Overseers draft picks.

  • Rita, Mistress of Shadow will no longer be able to redirect damage to cards she created but have since been transformed into new cards.

  • Engine of Reincarnation now waits until the end of the turn to raise and transform its cards. This fixes an interaction with Unstoppable characters. Previously, a card raised by Engine of Reincarnation would not be considered dead for the purposes of Unstoppable characters, since the card never left play.

  • Purify can now only target cards in the opponent’s graveyard. Combined with some new mechanics in Rebellion, Purify leads to degenerate combos when used on yourself. Additionally, having the game come up with popup boxes to ask which player you want to target when 99% of the time it’s obviously the opponent is a design we try to avoid in modern cards, so we’re happy to update Purify in this way. We’re aware that at very high levels of play there are certainly cases where using Purify on yourself is the correct course of action, and losing that flexibility is a bit unfortunate, but to make the overall balance and gameplay experience of the game better, we’ve changed Purify to only target the opponent.

  • Academy text has been optimized to remain visible for longer.

  • Tranquil Swarmer’s description has been changed to reflect the card’s intended ability. Tranquil Swarmer’s previous description did not include the card's ability to give other insectoids Vigilance.

  • Removal of Russian text interface.

  • Addition of Simplified Chinese text interface.

  • Updated PvE map interface to include faction-specific icons above each mission

Several cards have been modified from the draft pool in our continuous efforts to balance it:

  • Hehkeem, The Corrupted is no longer offered as a commander.
  • Evolving Parasite is no longer offered as a commander.
  • Zombie Scavenger has been moved from Common to Uncommon.
  • Plaguebearer has been moved from Common to Uncommon.
  • Infected Pack Leader has been moved from Uncommon to Common.
  • Drag Down has been moved from Uncommon to Common.
  • Gift of the Passing has been moved from Common to Uncommon.
  • Denial of Flight is no longer offered in draft.
  • Weaponize is no longer offered in draft.
  • Give Him a Jetpack! has been moved from Uncommon to Common.
  • Zom-b-Gone has been moved from Uncommon to Common.
  • Flame Dawn Commando has been moved from Uncommon to Common.
  • Dive is no longer offered in draft.
  • Denial of Advancement is no longer offered in draft.
  • Angelic Veil is no longer offered in draft.
  • Tempus, Champion of Patience has been moved from Uncommon to Common.
  • Heaven’s Assistance has been moved from Uncommon to Common.
  • Denial of Surprise is no longer offered in draft.
  • Reflective Shield is no longer offered in draft.
  • Rubble Golem has been moved from Uncommon to Common.
  • Summoner of the Deep has been moved from Common to Uncommon.
  • Demoralize has been moved from Uncommon to Common.
  • Battlefield Scavenger has been moved from Common to Uncommon.
  • Vengeful Warrior is no longer offered in draft.
  • Honorable Farewell is no longer offered in draft.
  • Prayer of the Dragon is no longer offered in draft.
  • Suppress is no longer offered in draft.
  • Find Your Way is no longer offered in draft.
  • Lingbao’s Will has been moved from Uncommon to Common.
  • Radariah is no longer offered in draft.
  • Wealthy Noble is no longer offered as a commander in draft.
  • Field Engineer is no longer offered in draft.
  • Gather Thoughts is now offered in draft.
  • Recycle is now offered in draft.

Bug Fixes

  • Completed quests not showing completed quest icon and not providing proper rewards.
  • Game crashes related to killing Cyber Infested Dragon and Endless Horde.
  • Upon completing Flame Dawn 5 & Warpath 5 campaign, game crashes and completion does not register.

I'm adding this section a few minutes after creating the post, to note some changes that were made to Rebellion Wave 2 cards:

  • The effect of Defiant Footman will increase from +1/0 to +2/0, and the effect of Defiant Monk will increase from +0/1 to +0/2.
  • Morningstar Accelerator will be buffed from 14/10 to 16/10.

0 comments Read more


“[While at the Australian EB Expo] Nothing even came close to the level of quality of Infinity Wars. It almost shouldn't have been in the same area; it should have been in an open space, where everybody was guaranteed to walk by. The game deserved that level of foot traffic.”
ABC Tech

“The single best designed digital card game on the market!”
Colt Hallam

“I have been waiting for a TCG like this for a long time.”

About This Game

Welcome to a unique trading card game that blends rich lore and artwork with innovative gameplay mechanics that are both simple to learn, and hard to master. Play with fully animated cards in 3D battlefields, and assemble decks from over 800 cards and 8 stylized factions. Choose any factions you like, in combinations or in full purity, and customize your strategy to your play style. Explore the strategic depth of simultaneous-turn gameplay in a number of PvP game modes and an expansive PvE campaign system. With unlimited card trading and rich reward systems, Infinity Wars Reborn is a genuinely free-to-play trading card game.


  • Unrivaled Strategic Depth - Outmaneuver your opponents with defensive and offensive posturing. With the simultaneous-turn mechanic, foresight and cunning will prove the difference between victory and defeat.
  • Fully Animated Artwork - Breath life into your trading card experience with 3D battlefields and over 800 beautifully animated cards.
  • Genuine Free-To-Play - Acquire all cards in the Infinity Wars Universe without ever needing to put money down. Earn cards simply by logging-in!
  • Rich PvP Game Modes - Craft your deck and take to the battlefield in ranked and casual play; draft decks and join Rift Runs to score epics rewards; battle opponents with curated decks to explore new cards and ensure a level playing field for newer PvP players.
  • Robust PvE Campaign - Delve into the Infinity Wars lore with a 21-mission campaign spanning multiple factions and worlds.
  • Unlimited Card Trading - Build your decks with precision and engage the community with an unlimited card trading system.

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Memory: 1 GB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • OS: Mac OS X 10.5 or later
    • Memory: 1 GB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (127 reviews)
Very Positive (2,738 reviews)
Recently Posted
8.0 hrs
Posted: August 27
This game truley is a masterpeice the free to play model they use is really good and if your serious about collecting the cards and building decks the cards are priced at very low cost. I come from Hearthstone so I can tell you you dont get much of anything at blizzard for your dollar. It is also really fun game to play community is strong on the forums as well. Give it a go you wont be dissapointed.

Helpful? Yes No Funny
1.5 hrs
Posted: August 26
a pokemon trading card game ripoff that's good.
Helpful? Yes No Funny
Supra Mayro Kratt
35.9 hrs
Posted: August 26
This game is beautifull! I love this card game style and kinda pay to win style aswell! The sound track is awesome and...I love it! I will soon play the campaign and learn its story line and know why there is this crazy war going on!
Helpful? Yes No Funny
Mail Me to the Moon
391.2 hrs
Posted: August 26
I use to love this game,
but bad coding,
slow developement,
and an all but assured slow demise for the game is holding it back.
The community use to be one of the strong points for this game, but as you can is slowly rotting away. There are quite a few umadbro types out there these days, and balance is simply out of whack. The best way to win, is by playing decks that are neither fun, nor inspiring.

That said, the game is still solid, fun, and with quite a good community. It's just a few bad eggs spoil it for everyone, these sad narcissitic souls however will never be able to see how their actions affect other people.

It is one thing to win overwhelmingly, which in it self isn't bad.
It's another to take away another's ability to win in itself.
-------- are meant to be fun, if your deck is only fun for you, and doesn't let your opponent actually play....looking at you mill decks, then maybe you should try playing bots. You'd get the same result but with less players quiting the game. Especially if you're doing this outside of ranked.
Helpful? Yes No Funny
0.2 hrs
Posted: August 26
Pretty cool game
Helpful? Yes No Funny
Mecha King Kong
0.5 hrs
Posted: August 26
The DLC for this game costs £56.46. That's the sale price. It costs more than most AAA games. Completely unrealistic expectations from the developers and an unethical attempt to extort money from their fanbase.
Helpful? Yes No Funny
1.9 hrs
Posted: August 22
anyone who reviews and says that is just not good at the game... you literally could play with a deck of the most common cards in the game and do very well in matches. you dont have to pay anything but if you get into it and want to its resonable. you will get a rare with each pack.

ok thats just to clear the air

this game is very fun. its a thinking mans card game. it in no way ,at no time feels like its for little kids like some other card games do. its free to get started and has a story mode that gets you decks to start with and shows you the ropes.

the story is super cool. i would love to see a rpg in this setting. all in all i have played this game alot.. ive spent about 50 bucks on it and dont regret it at all.
Helpful? Yes No Funny
543.5 hrs
Posted: August 22
Best tcg game i ever play. No pay to win, you can get most card by just playing. there a good deck for starter. New devs are really turning the game better and doing a good job in my point of view. This game with skills, you can always win. You can try it out, it f2p there nothing to lose
Helpful? Yes No Funny
junk #Teampyro
135.7 hrs
Posted: August 21
Still getting better... If you notice it's the card game folks go back to or have the most hours on.. You could have all the most common cards (free btw)and beat the rarest decks just through skill alone. Give a go really and I bet you will feel stupid keeping hearthstone.
Helpful? Yes No Funny
0.6 hrs
Posted: August 21
I can't click the login button or the create account. It says localization not loaded above the username box. Can anyone help me?
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
21 of 27 people (78%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: August 26
The DLC for this game costs £56.46. That's the sale price. It costs more than most AAA games. Completely unrealistic expectations from the developers and an unethical attempt to extort money from their fanbase.
Was this review helpful? Yes No Funny
23 of 32 people (72%) found this review helpful
1 person found this review funny
Not Recommended
4.4 hrs on record
Posted: August 16
It's a very well done game. Love the art and animation. I like that there is a campaign, however, it is pretty poorly acted with ham-fisted dialogue. I like the simulatanous gameplay a lot.

Where this game fails is it's additional purchases. These are 'lightmare' points, which are exorbant. The basic purchase ($1.xx) gets you 125 lightmare points...which buys absolutely nothing in the game. The cheapest purchase that I could find was 150 lightmare points. So why would they even bother putting this purchase level in. They have some very interesting preconstructed decks but those cost something like 1750 lightmare points which translates to $25! For 1 virtual deck?

I like to support 'free' games where possible, but this game is just too expensive.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
543.5 hrs on record
Posted: August 22
Best tcg game i ever play. No pay to win, you can get most card by just playing. there a good deck for starter. New devs are really turning the game better and doing a good job in my point of view. This game with skills, you can always win. You can try it out, it f2p there nothing to lose
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
14.9 hrs on record
Posted: August 18
Really good game as a Card Game. Differenet strategies, not only with card combos, but also with game mechanics. If you like to play card games, you should start, you won't regret it.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
389 of 442 people (88%) found this review helpful
545.2 hrs on record
Early Access Review
Posted: February 7, 2014
While there may be some big name digital card games on the horizon that you hear people murmering about, it would be unwise to discount Infinty Wars because they are a smaller company.

Infinity Wars takes the classic TCG genre that we know and love, and truly digitise it and make full use of the medium. This is not a Magic the Gathering clone that keeps track of the numbers for you. This is not a simple basic TCG built around your favourite MMO mythos. This is an actual strategic masterpiece that requires use of both advanced planning and bluffing mechanics.

It is free to play, in the true sense of the word. At no point are you required to spend large amounts of money to get a collection started. After two hours of the campaign, you should have enough cards to make a deck of any faction, and won a few free boosters along the way. Meanwhile, you can acrue Infinity Points by playing, which are awarded win or lose. You can then use these points to buy more boosters or enter the Rift Runs and win more cards! And there is a trading system already in place, so you can trade cards you do not want for those that you do without hoping to open the super mega mythic rare i-win card in a random pack!

So while your collection would certianly grow if you spend money on the game, it is not impossible to walk away with a complete playset of everything without spending a cent!

The point is, it's different to the other exciting games out there now, and risk-free and worth the look of anyone with even a passing interest in the TCG genre!
Was this review helpful? Yes No Funny
179 of 210 people (85%) found this review helpful
87.8 hrs on record
Pre-Release Review
Posted: September 5, 2014
The best online deckbuilding game there is, if you ask me. Lots of interesting cards, various rather original factions with their own strategies and nicely animated cards. (EVERY CARD IS ANIMATED!) As for the free2play - well I never spent a dime on it and still had a lot of fun. You earn a decent amout of ingame currency just through the campaign, challenges and just normal games. Plus you get free cards and booster packs for wins and for levelups. It certainly could be better - but compared to basically every other online CCG on the market it's pretty good.
Was this review helpful? Yes No Funny
162 of 189 people (86%) found this review helpful
919.8 hrs on record
Early Access Review
Posted: February 9, 2014
A while ago a friend dropped by and offered me an invite code he randomly collected at a PAX event. Ive been hooked ever since. The little business card with the code advertised the game to me as having amazing animated cards, but it was the level of strategy in the game and unique mechanics which immediately grabbed my attention. Since then I have played ALOT and have still not yet gotten bored because every game is different. The cards and mechanics combo with each other in a way that rewards creative deck building and making bold and creative plays in game.

There is always alot of discussion around free to play and pay to win and everyone has their own perspective. I believe that this game is one of the more truely free to play games out there. This is for two good reasons...
- First, I have built a full collection as well as pre-ordered many packs for the upcoming expansion and given away many cards including rares all while being almost entirely free to play. (I did purchase some alternate card backs/sleeves)
- Second, certain cards are powerful and rare but extremely powerful decks are able to be built without any 'valuable' cards at all. The emphasis on player skill and in-game decisions means that this game could never be pay to win.

I would recommend this game to anyone interested in trading card games and would advise playing before comparing to other games like MTG and Hearthstone because Infinity Wars has many unique features and I believe a bright future!
Was this review helpful? Yes No Funny
213 of 274 people (78%) found this review helpful
10 people found this review funny
Not Recommended
20.8 hrs on record
Posted: January 18, 2015
If you want the short version, skip to the bottom.

The game is relatively fast-paced due to utilizing a simultaneous turns mechanic, with both players completing their actions at once. This establishes a very engaging experience in which both players have to try and guess at what the opponent will do, and how to respond. The game also allows for a great deal of strategy, utilizing both a "health" system akin to Magic or other TCGs, as well as a morale system (which effectively functions as a second health meter, except it drops from losing troops in battle), multiple combat zones, and an initiative system. There is definitely plenty of depth to be had in this game.

The game is also very good about rewarding every portion of your progress. There is a leveling system which gives you free cards when you level up, and you also get free cards from completing various achievements (termed "quests" in your profile window) such as beating the AI in training matches multiple times, completing the (very short) campaigns for each faction, and beating Academy challenges. And the game even allows you to construct your own decks for facing off against players or AIs.

So why am I not recommending this game? Well, I should be honest. This is perhaps one of the first times I'm actually NOT recommending a game, it's simply not something I do often. So I want to be perfectly clear: this game is fun, but there ultimately is one MAJOR flaw with its design structure.

No, before you say it, it's not that the game is Pay To Win. On many occasions I actually beat players using mostly starter-level cards. And some players have done quite a lot with their starter cards and worked hard to become top players. But with that said, the community needs to be more honest with itself: newer, free players are definitely at an inherent disadvantage compared to players who have spent lots of time and/or money on the game.

I'll try to explain, since that sounds like it may contradict what I said before. Again, I'm not bashing the game, and it does make some effort to give you lots of cards to play around with. But it's not nearly enough.

In my experience, completing every single campaign mission and PvE fight possible only leveled me to just below Lvl 9 (there are 50 levels). So it's relatively clear the game is trying to encourage you to face other players. I had no problem with this, so I started playing some matches against other people. But I quickly began to realize there was a problem: they had WAY better decks than I did, filled with cards that were in many ways significantly better than mine....and I had no way to prevent them from beating me into the dirt, no matter how well I understood the game or how well I played.

I can recall several matches in which I played my deck's strategy out perfectly, and even outplayed my opponent for the majority of the game, only to fall behind and eventually lose because they kept pulling out cards that I'd never seen before, cards I had no access to, and cards that I had no defense against. And yes, I can tell the difference. I played several folks who were just a lot better than me....but also a number of people who clearly were not, who ended up beating me anyways because their deck was full of cards I couldn't combat.

I recall one particularly egregious match where my opponent was being repeatedly outplayed card for card. Every time he made a move, I was predicting and countering it. I got him down to a mere 5 HP, while I still had 86, and I had multiple creatures in play with Flying (he had nothing that could block Flying). So imagine my surprise when he started employing cards that I'd never seen before, turned the match around within a few turns, and ultimately won. Not because he was "better", mind you, but because he was using cards that I had never seen and had absolutely no hard counter for amongst all of the starter and booster cards I'd received from PvE content to that point.

I made an honest effort at the Rift system, too, but ultimately it's got that same problem, but worse, because the players in that mode are clearly superior to the ones in normal queue matches. The gap between a newbie and a veteran is simply too great to overcome, even if you get pretty good at the game relatively quickly as I did.

Now, let me return to a previous point: the PvE content only gets you to around Lvl 8 or 9, which doesn't yield you nearly as large of a selection as you'd think in terms of cards to build your decks with. And to make matters worse, while the game does allow you to buy booster packs for free (using an in-game currency obtained during matches), the booster packs are prohibitively expensive. 15 cards costs over 5k points....and running all of the PvE content in the entire game only netted me about 5.5k or so, and losing a PvP match nets you less than 100 points per match. So in order to gain enough points to buy a 15-card booster pack, you have to effectively run over 50 regular PvP matches. Which is by no means reasonable.

I've seen former and current players who even admit to this being a major issue with the game, so I know I'm not imagining it. One particular testimony came from someone who (at the time) was a Top 10 player. He admitted that he got there by spending lots of real money to build a good deck, and after that, he was beating people right and left.

SUMMARY: No, the game isn't technically P2W. You can earn cards for free if you have the patience. But if you purchase cards with real money, you are saving yourself countless hours of grinding, and you ultimately WILL perform much better than you would have if you'd tried to play with just the freebie cards that the game gives you. No amount of personal skill or TCG experience can overcome the significant gap in deck strength between a veteran and a new player.

You will either pay for better cards, or you will have to grit your teeth and lose a *lot* of matches in order to earn them for free. I chose the third road: After several matches against opponents that I should have beaten, but instead lost to, I finally gave in to my frustration, closed the game, and uninstalled it. The core game is a lot of fun, but it's mired in the "grind" of obtaining new cards and the game's significant balancing issues. If the above stated issues are resolved at some future point, I might be persuaded to return at that time. For now, it's a no-go for me.

EDIT (Nov 4): The game is effectively dead at this point. The devs are still trying to update the game to the best of my knowledge, but the player base has declined dramatically since I first posted this review. There are very few people still playing this game at this point, meaning your queues will be longer and you'll be seeing the same opponents even more often than I was back in January when I wrote this review. At this point, you're better off investing your time and money into one of the card games that's still going strong, like Hearthstone, than spending it here.

It's a shame, too, as I had hoped the game would turn itself around and I might be able to reverse this review one day. But it seems they never did, or at least, they never improved enough that they felt compelled to try and bring people back. So I'm pretty much calling this review finished, and I likely won't update it any more beyond this point.
Was this review helpful? Yes No Funny
119 of 143 people (83%) found this review helpful
135.1 hrs on record
Posted: September 8, 2014
This game is probably the least pay to win card game I've ever played. It's just overall really really good and it's still expanding to be even better. Play this game!
Was this review helpful? Yes No Funny
140 of 174 people (80%) found this review helpful
4 people found this review funny
287.9 hrs on record
Posted: October 26, 2014
To give a little perspective on my opinion, here's a quick brief on me. I come from a game design background, having gone to an art school for it. I played TCGs heavily for a period and followed competitive play of friends, which led to a big interest of card game R&D. I also had a half decade of national-level competitive fighting game play that defined my love for the mental aspect of any competitive game.

With those things in mind, I love games that introduce new concepts into a genre and take great care in implementing them well. To my great pleasure, this is exactly what Infinity Wars has accomplished.

Taking full advantage of the digital format of the game, Infinity Wars has incorporated a few huge advantages over the average card game:
1. Simultaneous turns.
2. Deck commanders.
3. Animated card art.
4. A non-exploitative Free-To-Play business model.

Simultaneous turns is my personal favorite addition into the genre that really makes a massive change in the dynamics of a turn. It serves two major purposes. First, it reduces down time while waiting for your opponent to play through their turn, which keeps both players a lot more active while playing and speeds up games to a degree. Second, it enforces a major element of prediction over reaction. What your opponent may play and how you want to play spells or move/rearrange your creatures is always an important part of the flow of battle and ultimately who wins. In addition, there is an initiative that swaps between players each turn that allows one player's spells and attacks to resolve first. Simply put, this one feature puts Infinity Wars on a completely new level compared to all other card games, and I absolutely love it.

Commanders also serve two important purposes. First, the faction of each commander determines what cards you're able to place within that deck. Having 3 different factions in command gives you a lot of options, whereas three of the same faction gives you access to all tiers of cards within that faction. Second, the commanders are simply extra playable cards from the same list of cards you would build the deck from, yet they exist outside of the limitations of the deck. For example, setting up a deck with commanders that cost 1, 2, and 4 cost cards, when you know your deck has a majority of 3 cost cards gives you a huge advantage in the reliability of your first few turns. It would allow you to simply play your command creatures if you didn't have anything better in your hand, helping to you overcome the inherent randomness of card games. Command creatures also count as being in play, allowing you to use character abilities from the command zone, yet also being slightly at risk to creature removal in the process. Interestingly, the command setup often broadcasts what to expect from the opponent, so that both players understand what they're roughly up against. It's simply a wonderful concept all around.

A major marketing point for the game itself is the animated card art. Now, having come from an art school, I can tell you that a lot of the early card animations were very rough. Flash-esque element manipulation, simple things like colors glowing in and out, etc. With each consecutive set, though, the quality of art and animation has simply skyrocketed. The next set's card previews left me in awe and craving more. And despite a tremendous amount of time and effort going into each card's art, they don't skimp on the amount of content that each set delivers. That, to me, is truly impressive, especially considering the they're such a small team.

And finally we reach their business model. Now, I have to admit I really dislike what the free to play model has become in the current gaming climate. It often encourages a lot of exploitation of the player, detracting from their fun as much as possible without actively pushing away players, in order to influence addictive spending. Much to my relief, Lightmare has not only eliminated the biggest pitfalls of free to play design (the pay-to-win stuff), but also actively rewards free players by allowing cards purchased with the in-game currency to be tradeable with others. They also have a rudimentary master and apprentice system that rewards both players with free cards for playing together. It even incorporates a very rewarding draft mode that allows players who manage good runs to get high rarity free cards and even potentially receive their whole draft deck for free.

The only reason the game doesn't receive a 10/10 is that the game is still fairly new, and has a number of planned updates that are absolutely necessary to eliminate a lot of bugs, open it to more playable platforms, and expand on the overall longevity of the game. As those are incorporated, I can confidently say that the game will grow to be be the best possible card game I can imagine.

Thanks for reading along, and I hope you join us all in the wonderful experience it offers.
Was this review helpful? Yes No Funny