Infinity Wars is traditional trading card gaming completely reimagined as digital free to play for the PC and Mac. Featuring every card fully animated, open player-to-player trading, modes eliminating pay to win and animated 3D battlefields. Conquer parallel realities with or against your friends now!
User reviews: Very Positive (2,033 reviews)
Release Date: Sep 5, 2014

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"anime trading card game"

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March 26

Infinity Development: March Edition

Hello Warriors,

Today we have the first of our Infinity Development communications. It is MUCH too large for an announcement so I'll give you the link....

Right Here on our Steam Boards

Basically this goes over the major points that are happening for our internal Development Cycle. Got some other communication methods starting up, but this is the first just to let everyone know what's happening.

Right now it's a lot of discussion, planning, and design but we all know what planning turns into, and we're hyped up for the good amount of work we get to do.

See you there!

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March 10

[Release Patch Notes] Version 1.3.12

Hello everyone!

Patch 1.3.12 is now live and you can see the full patch notes here:

Information on our current development processes is coming soon, keep your eyes/monocles peeled for the announcement.

See you on the battlefield!

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“[While at the Australian EB Expo] Nothing even came close to the level of quality of Infinity Wars. It almost shouldn't have been in the same area; it should have been in an open space, where everybody was guaranteed to walk by. The game deserved that level of foot traffic.”
ABC Tech

“The single best designed digital card game on the market!”
Colt Hallam

“I have been waiting for a TCG like this for a long time.”

About This Game

Infinity Wars 2014: Animated Trading Card Game is traditional trading card gaming completely reimagined as digital free to play for the PC, and Mac. Featuring every card fully animated, open player-to-player trading, modes eliminating pay to win and animated 3D battlefields. With over 13 million games played in Beta come and see why Infinity Wars has been hailed as the best designed digital trading card game.

Delve into a world of shattered realities where factions fight it out in the rift spanning battlefields of the Infinity War. Choose between eight factions and make your deck match your play style. Though simple to learn the game has endless strategic depth. New cards being added to the game evolve the possibilities. Simultaneous turns add the element of nerve, guile and wit as you need to predict your opponents actions.

Infinity Wars also offers genuine card trading! Cards bought in the game can be traded, sold or swapped with other players. Collect cards, create your own decks, and battle against others to see who is the greatest strategic mastermind in Infinity Wars!


  • Simultaneous Turns: Both players plan and resolve their turns simultaneously.
  • Animated Card Art: Animated art is free for all players!
  • Deckbuilder: Create the deck you want to play with from over 8 factions and 420+ cards.
  • Card Trading: If you buy a card you are free to trade, sell or give it away.
  • Genuine Free-to-Play: Every card in the game can be earned simply by playing the game! Get cards simply by logging in!
  • Over 13 Million Games Played!

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Memory: 512 MB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • OS: Mac OS X 10.5 or later
    • Memory: 512 MB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
118 of 144 people (82%) found this review helpful
1 person found this review funny
287.9 hrs on record
Posted: October 26, 2014
To give a little perspective on my opinion, here's a quick brief on me. I come from a game design background, having gone to an art school for it. I played TCGs heavily for a period and followed competitive play of friends, which led to a big interest of card game R&D. I also had a half decade of national-level competitive fighting game play that defined my love for the mental aspect of any competitive game.

With those things in mind, I love games that introduce new concepts into a genre and take great care in implementing them well. To my great pleasure, this is exactly what Infinity Wars has accomplished.

Taking full advantage of the digital format of the game, Infinity Wars has incorporated a few huge advantages over the average card game:
1. Simultaneous turns.
2. Deck commanders.
3. Animated card art.
4. A non-exploitative Free-To-Play business model.

Simultaneous turns is my personal favorite addition into the genre that really makes a massive change in the dynamics of a turn. It serves two major purposes. First, it reduces down time while waiting for your opponent to play through their turn, which keeps both players a lot more active while playing and speeds up games to a degree. Second, it enforces a major element of prediction over reaction. What your opponent may play and how you want to play spells or move/rearrange your creatures is always an important part of the flow of battle and ultimately who wins. In addition, there is an initiative that swaps between players each turn that allows one player's spells and attacks to resolve first. Simply put, this one feature puts Infinity Wars on a completely new level compared to all other card games, and I absolutely love it.

Commanders also serve two important purposes. First, the faction of each commander determines what cards you're able to place within that deck. Having 3 different factions in command gives you a lot of options, whereas three of the same faction gives you access to all tiers of cards within that faction. Second, the commanders are simply extra playable cards from the same list of cards you would build the deck from, yet they exist outside of the limitations of the deck. For example, setting up a deck with commanders that cost 1, 2, and 4 cost cards, when you know your deck has a majority of 3 cost cards gives you a huge advantage in the reliability of your first few turns. It would allow you to simply play your command creatures if you didn't have anything better in your hand, helping to you overcome the inherent randomness of card games. Command creatures also count as being in play, allowing you to use character abilities from the command zone, yet also being slightly at risk to creature removal in the process. Interestingly, the command setup often broadcasts what to expect from the opponent, so that both players understand what they're roughly up against. It's simply a wonderful concept all around.

A major marketing point for the game itself is the animated card art. Now, having come from an art school, I can tell you that a lot of the early card animations were very rough. Flash-esque element manipulation, simple things like colors glowing in and out, etc. With each consecutive set, though, the quality of art and animation has simply skyrocketed. The next set's card previews left me in awe and craving more. And despite a tremendous amount of time and effort going into each card's art, they don't skimp on the amount of content that each set delivers. That, to me, is truly impressive, especially considering the they're such a small team.

And finally we reach their business model. Now, I have to admit I really dislike what the free to play model has become in the current gaming climate. It often encourages a lot of exploitation of the player, detracting from their fun as much as possible without actively pushing away players, in order to influence addictive spending. Much to my relief, Lightmare has not only eliminated the biggest pitfalls of free to play design (the pay-to-win stuff), but also actively rewards free players by allowing cards purchased with the in-game currency to be tradeable with others. They also have a rudimentary master and apprentice system that rewards both players with free cards for playing together. It even incorporates a very rewarding draft mode that allows players who manage good runs to get high rarity free cards and even potentially receive their whole draft deck for free.

The only reason the game doesn't receive a 10/10 is that the game is still fairly new, and has a number of planned updates that are absolutely necessary to eliminate a lot of bugs, open it to more playable platforms, and expand on the overall longevity of the game. As those are incorporated, I can confidently say that the game will grow to be be the best possible card game I can imagine.

Thanks for reading along, and I hope you join us all in the wonderful experience it offers.
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36 of 45 people (80%) found this review helpful
1 person found this review funny
93.7 hrs on record
Posted: November 14, 2014
So being a veteran of modern and older TCGs and seeing this was the only one such with positive reviews on Steam I would like to give it a try. Long review ahead.

Most people view reviews to see if the game is worth their time so I will give my opinion on that.

To begin, first and foremost about game optimization.
You are required to make an account on the game's platform, which can be done through the main menu quickly without need to confirm or verify or anything such. Aside that the game crashed once while I was playing it after 6 hours, but reconnect was instant and I didn't lose anything. It also crashed when I hit the quit button but it quitted normally in some seconds.

Noteworthy I really like the artwork of the game. Every card is basically a good quality gif of anything from primeval creatures to alien demon entities in a serious anime style(actually very close to Attack on Titan animation if you ask me) which I personally like.

Secondary and most important, if you have experience with other TCG games you will probably like this as it combines many interesting features and comes out as an innovative title. It may be weird, unbalanced, easy to lose track but these qualities apply to most leading TCGs currently(YGO/MTG etc) as long as you are not familiar with them.

To give some insight into the gameplay, without analyzing the strategies or the cards(yet):
You have a deck of 40 cards(by default) of creatures and abilities, the creatures have a mana cost, attack and defense values, and their own effects, while abilities sport their own mana cost for their effect. By default the mana progresses simply like hearthstone.
Disclaimer: I am pretty sure that it's not called mana in the game but just Resource but it is easier for me to type it and reference it this way.
So every player starts at 1 mana(resource-bah) and they get 1 per turn capping at 10 to play their cards with. The creatures funtcion like Hearthstone as well, as in their health does not regenerate after combat and any changes to their stats usually remain put if increased by an effect. Worth noting that killing a creature that boosts the health of others can result to the death of other creatures(as in MTG) something that does not happen in Hearthstone. So this seems pretty basic but the core gameplay is where it takes a twist.

Every player has 4 zones, the Support Zone, the Assault Zone, the Defense Zone and the Command Zone(if I get any name wrong plz don't flay me). When you "play" a creature it appears in your Support Zone, acts as if it has entered the battlefield and is subject to effects of your and enemy creatures(but not spells yet). It cannot swap zone at the same turn. On your turn you can indefinitely move creatures from your Support Zone to either the Defense or the Assault Zone(you can also indefinitely swap them). When you have done so and played any spells if any both players click ready and each player's Assault Zone tries to beat the other player's Defense Zone, in a fashion of the leftmost card attacks first.
You can change the row in which your creatures attack which is very important in the game. A tricky part is that abilities constantly update. If my 4/4 that gets +2/+2 when an enemy dies kills the enemy's attacking 2/2, its ability procs and it becomes a 6/4 evidently tanking an infinite amount of 2/2s. And such abilities exist in abundance in the game.

A versatile part is you can retreat everything you have back to the Support Zone again indefinitely. There is no limit to how you move stuff you have already summoned so if you suspect your enemy is about to bomb you you can massive retreat and such. Many cards heal/boost the ones adjacent to them every turn and keeping these in Support Zone is the ideal way to activate their effects.

The last and most interesting zone is the Command Zone. Kinda familiar with how commanders work in MtG, from your deck you pick 3 cards to put in your Command Zone. Any cards. They are not subject to targeting abilities but they are subject to area of effect spells(boosts or damages), their passive/active abilities can trigger and if you pay their cost you can instantly put them in your Assault or Defense Zone. The possibilities with that are endless.

The winning condition is, two winning conditions by default which has never been done in TCGs I have seen before. By that I mean that every player has 2 bars not one, Health and Morale. Health is the damage when you get attacks while undefended(or when enemies slip past your defenses) and Health is 100/100 when most creatures start with attacks between 4-8, however that does not make the games longer as pretty much anything ends up boosting itself. Morale is again a 100/100 bar. Every creature has a morale cost, which is how much morale you lose if the creature dies. If your Morale or Health drop to 0 or less, you are ded. Since combat happens at the same time for both players however it's very easy to do draws, with both players putting nothing on defense and going for the face.

The campaign(8 missions per each of the 8 game factions, makes sure you reach Level 7(You can play online after 4 and Ranked after 10), and it also makes sure you get the basic cards of every faction, try some premade decks while at it and get some extra packs of pre determined cards and 1 random booster per level.

Speaking about the campaign here is a faction overview:
-The Red Dawn Army(Red Colour) a lighter version of Warhammer's space marines that try to blitz their enemies out or boost their own stats for quick attacks.
-The Genesis Industries(Blue Colour) a faction utilising Droids that boost each other and Artifacts that have good active abilities while they stay in your Support or Command Zones.
-The Warpath(Green Colour) the big huge bulky high mana cost trampling creatures(nothing impressive but their art is very nice and cute).
-The Awakened of Avarrach(Yellow Colour) a horde of robot zombies that focuses on its creatures constantly dying which boosts everything else they have and/or killing enemy creatures with effects that transport them to your Support Zone rather than the enemy's graveyard.
-The Verore Cult(Purple Colour) your everyday evil wizard researchers that bomb the enemy creatures with spells while their own creatures grow stronger the more spells you cast sitting in their Support Zones.
-The Exiles(Pink Colour) literally a faction that references Warhammer again being what you would expect from Tzeentch's demons. They focus on Exile X keyword which means if you discard a card and then pay X something happens(usually that card coming back as a stronger demon tentacle abomination).
-The Dragon Descendants(Teal Colour) are a gimmicky monk like race with cool animations that remind the Avatar series that focus on defending and healing to destroy your enemy's Morale.
-The Overseers(White Colour) my favorite faction*reasons* that consist of anime-like busty angels with blazing halos and pistols outfitted in tight swimsuits(there are also some unsettling male cards) and well, just every single gif from this faction's collection is epic on its own specific way. Their specialty is death from above.

For those who just want to check this out, play the campaign and explore the innovation, I definitely recommend it. If you are experienced with TCGs you will like it or at least give it credit for being brave to do stuff like that, if you are not into TCGs I am sure you will find it confusing but the Tutorial is there and every card explains what its ability keyword means the first time you look at it. The story has some considerable plot as well!
Very Recommended(7.7/10)
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31 of 42 people (74%) found this review helpful
29.3 hrs on record
Posted: November 6, 2014
Easily as good as Magic the Gathering (better in a lot of ways) and totally free to play. If you do decide to drop some cash the prices are very reasonable too. I spent some to support the Devs but you certainly don't have to have fun and a decent chance of winning. They even have free weekly loan decks and a merged mode where you share a the card pool with your opponent.
Couple this with a nice interface and beautiful (and animated) art-work and in my opinion this is the best digital card game money (or not!) can get you.
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30 of 43 people (70%) found this review helpful
80.2 hrs on record
Posted: October 10, 2014
this is the best digital card game i have ever played this beats hearthstone by alot! it has great graphics and ruling and almost made me stop playing magic the gathering in real life!
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26 of 36 people (72%) found this review helpful
3 people found this review funny
103.6 hrs on record
Posted: November 12, 2014
"Free-To-Play" has replaced "♥♥♥♥ lapping piece of ♥♥♥♥" as the dirtiest phrase in the English language. 9 times out of 10, these titles are filthy, money-grubbing shams. Certain developers who shall remain nameless in this review treat their customers like dirt, using manipulation tactics to fleece vast sums of money from their most loyal customers. It's a disgusting way to do business, and on principle alone I refuse to contribute money towards this ♥♥♥♥♥♥♥♥ practice.

The sickening culture of freemium (I honestly puked a little bit in my mouth just now while typing that word) gaming is what makes Infinity Wars Steam's best kept secret.

Before IW, I refused to spend a red cent on in-game purchases. I decided, after about 30 hours of awesome gameplay, and after accumulating a library of 700+ cards absolutely free, to put down a little bit of money so that I could support LightMare Studios. I spent my money because LightMare earned it. I spent my money because I was impressed by Teremus, who is an active forum member. He answers tough questions, gives constant feedback and as a gamer, I could sense his own passion for gaming. Mostly, I spent my money because I didn't feel like I was being tricked into spending my money. I didn't do it to stay competitive. I didn't do it because my experience would have otherwise been marginalized.

tl:dr - If you like M:TG, this is a must play. If LightMare stays the course, and continues to resist the temptation of an early payday, this game has a legit chance at surpassing Magic in popularity.
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23 of 31 people (74%) found this review helpful
1 person found this review funny
1,613.8 hrs on record
Posted: October 29, 2014
I've been playing for several months now, and I wanted to write an honest review, so here it is.

tl;dR: skip to the Conclusion at the bottom.

This game is an exceptionally good TCG (Trading Card Game) and CCG (Collectible Card Game) as well. It kicks MtG and other cards games (Hstone) butt by far.

This is a Free game that manages to give a balanced and challenging experience while avoiding P2W (Pay to Win) altogether. It also has a great community of players, moderators and developers, who get in touch with you to help you out right from the start if you need it.

+ It's Free! You can play this game for free, or you can choose to spend some bucks on it to get more cards. Even if you don't want to spend real money, you can still get the same cards by playing and earning in-game free currency, or by trading cards with other players.

+ Real TCG. There's a reason TCG are called that way, Infinity Wars lets you trade your spare cards to get the ones you want, be it for building a better deck or just to complete your collection.

+ Animated cards! Each and every last one of the cards is animated. I dare you to find another free online card game that offers you the same (100% animated cards). Not only that, the artwork is just amazing, professional artists work on this game and the quality is superb.

+ Competitive, challenging and balanced gameplay. Infinity Wars has many factions you can play with, they are all balanced and they can all beat each other in many (I really mean it: many!) different ways. The amount of strategies and combinations is endless, and two people using the exact same deck can still use the cards in very different ways to win.

+ Good card collection starting. When you make an account and start playing, after you go through the tutorials (Training and Academy), you can play the Campaign, and you'll be rewarded with an entire pre-made deck of each faction when you complete each campaign. Not only that, you get a free 15-cards booster each time you level up. As if that wasn't enough, you can complete quests to get even more cards, and you also get a free daily card just for logging in, and another daily card after playing three games. It's incredible the amount of cards this game gives you for free.

+ Store. When you play you win free in-game currency which you can spend on the in-game Store to get more cards. You can also spend real money if you want, either to get more cards or to dress up your battlefield and decks.

- Some minor bugs that are still being worked on (in fact there's a patch coming tomorrow as I write this, so you can see it's actively being worked on). These are not a huge problem, and after some patches nowadays they are hardly noticeable at all. I expect to see them all gone in the future, not only because I've seen patches actually 'work' when it comes to fixing bugs, but I've also talked to some of the developers myself and they listen to what you have to say if you want to report a bug.

- Addictive, you'll find yourself wanting to play moar and moar. You have been warned.

Seriously, there's hardly anything bad I can say about this game, it's that good. Otherwise I wouldn't have give them a 10 score.

Conclusion (rating: 10/10):
If you like TCGs, if you have ever played MtG in real life and miss the feeling it gave you the first time you played it, then you NEED to play Infinity Wars. It's a rock-solid card game, and the sooner you start playing it, the happier you'll be.
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14 of 17 people (82%) found this review helpful
66.1 hrs on record
Posted: October 12, 2014
It took me two hours to even realize they have a premium currency. I knew this game was something special when I wasnt bombarded by sales and discounts on premium items.

As is I give it a 8.5/10.
7/10 for the game
10/10 for not wanting my money and no limits on how long I play (Energy bars are the devil!)

Give it a try. It looks like the people who made this game aren't trying to make a quick buck. A rare find :)

It's really slow to earn money and its really quick to lose it*
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13 of 16 people (81%) found this review helpful
2,026.5 hrs on record
Posted: November 25, 2014
Well, I tend to write very short reviews, but I'm going to make this one as all-encompassing as I can becase if there was ever a game I felt needed more publicity, it would be this one.

As I write this review I have around 750ish hours logged in this game, with no signs of stopping. It's addictive, wether you count that as good or bad. And as someone who played Yu-gi-oh and MTG for about 6 years, I can say that this is the best TCG I've ever played. So this is my perspective as a diehard fan and avid player.


- It's free to play. Not much more to say there.

- The Card art is phenomenal. Each one is fully animated (as seen in the trailor) and the artists do a fantastic job taking their time on each one to make them perfect.

- The playstyle is unique and innovative. Simultaneous turns is perhaps my favorite part about this game, and what seperates from every other TCG I've played. It allows for players to use a prediction skill and creates the most skill-based plays and combos you can imagine.

- The community is fantastic. Players are helpful towards one another and the devs who hang around in the global chat do a wonderful job making sure new players are fitting in and having a good time.

- There is a quest system where you can unlock achievements for winning games, or even just playing a lot. These quests have reward cards and other vanity items to make yourself look way more pro when you play. Which, at least to me, is really awesome.

- There is extensive lore behind the game and the factions within (as seen in the trailor, there ar several factions that you can think of as "types" of cards in yu-gi-oh or "colors" in magic). The lore is well written and the community writes fanfiction for it all the time on the game's forums.!/

- There is a great set of campaigns for each faction that allows you to get a starter deck for that faction to play with and adapt.

- Lightmare has recently implemented a system of weekly free decks that players can use without having to actually own the cards. This is great for new players who want to develop strategy and see new ideas, or even for older players to just have some fun.

- There are already several fantastic sets of cards available for purchase at the store with in-game currency or irl money, as well as starter decks preorders when applicable. New sets are released regularly and are heavily hyped with previews and sample cards given as rewards proceeding the release.


- Not a whole lot of players yet, or at least not as many as this game deserves. This can lead to taking a few minutes to find a game sometimes, especially when you reach higher rankings, though I have never taken more than 3 minutes to find a game myself.

Now for some other info that will only matter for a couple weeks. From november 21st to december 12th the preorders are available for the new set, Order. On the weekend of the 28th-1st, there will be a double IP/XP weekend. So, if you were thinking about joining this game, now is probably the best time to do it.

Lastly, Teremus, the community manager for this game (also known as the beloved/dreaded Terror Moose) streams this game very every saturday. In particular, during this double IP/XP weekend he will be streaming with another dev and some of the top players of the game to review some unseen cards from the new set, Order. On regular saturdays, he just messes around with the community and plays for fun, and he's always willing to help people out. If you don't know how you feel about this game yet, I encourage you to check his stream out on saturdays.

That's just about it for me. I fully and wholeheartedly recommend this game to anyone who likes TCGs. 10/10. Enthusiatic thumb-up. 5 star quality. However you wanna say it, it's amazing.
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16 of 22 people (73%) found this review helpful
34.3 hrs on record
Posted: December 9, 2014
So, what is Infinity Wars, and why should you try it over any other TCG? First off, let's get this out of the way: the game is pretty complex and your enjoyment of it may vary depending on your TCG experience.
Either way, the basic game mechanics should be familiar: players have a health meter, draw a card each turn, cards have a resource cost, you get 1 resource per turn. (I will not be using the game's own terms because there's no point in doing that if you have never played it).

There are creature cards, spell cards, artifacts and field/location cards, which all work in a similar way to MtG's equivalents.

Cards have attack and defense values, and they do not gain their defense back at the end of the turn. Now, here's the part that sets Infinity Wars apart from others: the zones and simulaneous turns.

Let's start with the zones. You have a Support Zone, a Defense and Assault Zone and a Command Zone.

The Support Zone is where a creature will go if you play it from your hand. Call it summoning sickness if you want, it's what prevents you from playing it on the battlefield right away. You can keep a creature there for as long as you wish, and you can also retire your active creatures there at the start of your turn.

The Assault and Defense zones are where creatures attempt to attack the enemy's health or defend their player respectively. When attacking, you have to go through your enemy's defending creature pool if you are to deal damage to them. If the enemy has 5 creatures and you have 4, no matter their stats, you will not manage to attack his health (assuming all creatures don't have some form of text that changes that).
However, the opposite is not true. If you have one 1/20 creature defending and the enemy attacks with 20 1/1's, everything will die at the end of the turn.

So how does battle work? The answer is pretty simple: it is done automatically. Once you place your creatures on one Zone, they will all attempt to attack or defend starting from the leftmost creature. You can change the order or the Zone during your turn at will, but not after the automated battle has started.
Before I continue, I have to mention that one player gets Initiative each turn alternatively. You will see what that means very soon.

And that's where the simultaneous turns come in. While you were planning your trades to be statistically in your favor, the enemy has been doing the same. When you both click "end planning", spell effects will be triggered first (and, if both players used a spell, the one with the Initiative has his trigger first), and then, if any creatures are left alive, the battle begins.

If you are a little confused by this, don't worry, the battle phase is very easy to figure out once you actually play the game. As a side note, you can get amazing trades if you position any creature that gets buffed correctly. If you have a 4/4 that heals itself for 2 every time it kills something, it can kill an infinite number of 2/2's.

Remember the Support Zone? If you think that an enemy is going to use a spell that kills one or more of your creatures, you can retreat your vunlerable creatures back into it for the turn, and the enemy is going to completely waste his spell.
This creates a lot of "mindgames" during matches, and you feel incredibly satisfied when you manage to outsmart your opponent in such a way.

The Command Zone contains any 3 cards in your deck that are chosen prior to the game's start. They are revealed to both players to make the mechanic more fair. Their cost is the same, but you can put them directly into the Assault or Defense zones without making the transition to the Support Zone. If you do not do that, they stay in the Command Zone. So how can you use that to your advantage? Apart from playing powerful cards quickly, you can let them build up stats if they have a passive ability (+x/+x for every creature that dies, for example) or activate their abilities safely (pay x: deal x damage to a creature, for example).

Finally, there are two more small mechanics that make the gameplay more varied: cards have a Morale cost, which is a secondary resource. When a creature with 2 morale dies, you lose that morale. If you have 0 Morale, you lose the game, exactly like your health. This is useful if you are running a defensive deck that doesn't have much damage, and makes tanking and stalling strategies more viable. The last mechanic is the Trading Post, where you can use your leftover resources to shuffle a card (or your hand, on turn 1), draw a card or increase your max resources by 1. This means that you have always something to do with your resources even with a bad hand, and it also means that some cards can cost more than 9 resources (which is the normal maximum) and have absolutely gamebreaking effects.

Now that we're done with the game's rules, let's talk a little bit about the game itself. It has a client of its own (like LoL, for example) where you can play, buy packs, edit decks, see your achievements and tweak the settings all in one. The client is a little slow, and I have often encountered some bugs if I click things too quickly before they load properly. There are also some minor connectivity problems, but most of the time you are not going to lose any of your progress. My biggest gripe with the UI is the deck builder, it seems really clunky and counter-intuitive to me. Also, more customization options for text size would be welcome.

You can play a wide variety of game modes, ranging from an impressively large campaign with voice acting and a storyline (something a lot of TCG's shy away from) to a ranked mode and a rift run (which is something like random draft, or Arena in Hearthstone). There are some free decks to choose from each week, and some of them can stand on their own against custom decks, which means a newer player can have a shot even if he hasn't accumulated many cards on his own. You can buy packs with in-game money or real money, and the pricing model seems fairly standard. There is also card trading, which is a major plus for me.

There are multiple factions in the game, and their gameplay mechanics and art style are really varied and interesting. All cards also have Purity, which means that you need to have at least x of a certain type of Commander to be able to play them. For example, the most extreme rush cards would require 3 Flame Dawn Commanders. Some of the game's 9 factions include:

War40k-inspired demons that have chaotic and destructive discard and exile effects.
Cold and calculating machines that buff themselves or deal long-range damage.
Anime-style tech angels that fly over your defenses and ascend to higher forms.
Mechanical zombies that eat creatures so you can play them yourself next turn.

The card art is really cool and fitting for each faction's ideals, and so are the animations. Some of them even go as far as telling a small story in a few frames, which really shows the work put into each individual card. Speaking of which, there are a LOT of cards in the game, I am stil discovering new ones every day.
The battlefield in which you play in is 3D rendered, and can even change if you play a Field card.

The music and sound effects are not exactly brilliant, but you will probably not notice them anyway, as anything too distracting would've been detrimental to the game.

As a final thought to close this colossal review, if you are somehow still undecided, I have to say that this game deserves to be tried at least for its attempt to introduce new mechanics to a fairly tired genre. It has MtG's complex mechanics, strategic battles and card trading while also boasting nice visuals and a free-to-play model.

I'm glad I found it, and, even though it's not perfect, I think it deserves way more recognition.
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8 of 8 people (100%) found this review helpful
159.3 hrs on record
Posted: February 17
After playing Hearthstone and Solforge before, I did become rather bored of them.
Hearthstone sure is fun if u want to play a quick game with friends and its very polished and i love the Warcraft Universe from Wacraft 3 and Wow anyway.
But after that it becomes rather boring because it hasnt got much depth. Most of the times there is only one play which makes sense. So it becomes rather dull after some games.

Solforge was fun, but after the release of new Cards (looking at you duskmaw,Bramblewoodtracker,Rage and Broodqueen)
I started to dislike it.

Well to get to the Point. i saw an Trailer about Infinty Wars and got interested and started playing it.
After nearly 2 week now im doing a little resume of what i experienced.

Good Things:
- A Campaign which tells you a bit about the lore of infinty wars and how the game work in generally. Completing the campaign grants cards for each faction. These freely granted cards are competive and are a foundation for every deck.

- Legendary cards have the same power level as Common or Uncommon Cards. Legendarys are often more flashy or highly expensive lategame cards. But are not clearly better versions of an common or uncommon.

- You have many options in every turn. thinking about 1 or 2 minutes for planing a turn is pretty normal.

-Cards have an Animation.

-Nice Background Music

-Skill is a huge factor in the game. Both players plan on the same time, then their action resolve at the same time.
Which means you must guess what your opponent is up to.

-has an Draft Mode (Called Rift run). Which allows you to Construct an Deck from Random Cards. Same Chances for everyone. The entry fee of an Rift runs seems fair.

-A Trading system, You can trade every card which you did get from boosters or which you did win in an Rift Run.
You dont have to pay in real money for it. Cards in ingame currency are also tradeable.

-No Pay to Win. Everything is accessible with ingame currency and Real Money

-Free Cards for logging in , leveling up, and playing 3 games each day.

-An Ingame Ladder for Ranked games

-Ranked Games are best of 3

-In Ranked Games you have an sideboard. This means countering popular decks is possible. This also means its less likely to just have one dominant deck

Bad Things

-If you have many units on the field targetting gets rather complicated.

-You cant see cards which you dont own. So you must rely on other sources on the web to see cards you dont own

-Some small bugs and wording errors.

-There is no Gamelog. So cant resume and analyse a game afterwards.

-Some Animation could look better. Like when all characters attack for example

-Would be cool if some of the unique cards had some special sounds when summoning them. (Like in Hearthstone)
So when you summon that big scary Demon Lord , there should be some kind of Sound effect.
Or if u change the Location of the Battfield the Background soundtrack should change.

Summary: The graphic and sounds of Infinty Wars are good, but Hearthstone shows that there is still some room to
improve in that regard. Gameplay wise on the other side its the best Card Game i played so far.

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10 of 12 people (83%) found this review helpful
31.3 hrs on record
Posted: October 12, 2014
if you are looking for a nice tcg game this in the correct one because:
1. is FTP
2. in not pay to win
3. is like magic, so you will enjoy more than anothers TCG'C
4. you have a competitive ranks in pvp
5. as the name, it have animations in the cards, and are great
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56 of 99 people (57%) found this review helpful
1 person found this review funny
136.7 hrs on record
Posted: October 27, 2014
I'll start with the better aspects of this game:

- There is a campaign for each faction within the game which rewards you with a basic structure deck for that campaigns faction on completion.

- Simultaneous turn system means players can't do the perfect counter ever time and makes you think more about what your opponent may or may not do.

- Plenty of training modes and several PvP modes.

- On-entry drafting PvP mode which allows you to buy the deck on completion of this mode at varying prices including free if you do well enough.

- High quality animated artwork for each card.

- Well designed playing fields.

Now the reasons I say to avoid this game:

- In Constructed PvP players are drawn to 3 main builds that are very difficult to counter for new players or players who are learning the game.

- Entering the the PvP drafting mode is expensive, requiring about 8 wins or up to 14 losses for players who struggle building decks. This may seem like an alright trade off until you realise that games can take from 5 minutes if you/they are far higher in deck strength to 30minutes if the turns take long time or you are in a stalemate.

- Playing the on-entry drafting mode requires you to only win as it uses a "3 life rule". Losing your first 3 matches will mean a return on only 25% at most of the entry fee as in-game currency regardless of the pay-in method.

- The deck you make in the on-entry drafting mode is highly expensive, costing up to 30 times the entry fee and requiring 15+ wins in a row with that deck to make it viable to buy.

- You will make only a fraction of the entry fee back for the on-entry drafting mode unless you win 10+ games in a row.

- There is no obvious player matching system and is done completely at random in all PvP modes leading to repeat matching with a single player in some cases even if you have lost to them several times in a row.

- Booster packs are expensive requiring 35-40 constructed wins to get 15 new cards or upto double that with losses.

- Seems to be trying to force players to buy premium currency in order to get new cards or play in on-entry drafting PvP mode. This will be more noticeable if you are struggling to win constructed games.

game rating: 4.5/10
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27 of 45 people (60%) found this review helpful
1 person found this review funny
30.5 hrs on record
Posted: October 26, 2014
Ok what i am about to say might be a little biased due to my immense distain for terrible matchmaking servers so just pointing that out

Ok this game is good...if you think good is just being constantly stomped by people who have clocked in god knows how many hours and got a deck that is made to just mow you down in a matter of turns.

Pros :
+Loads of cards
+Not a pay2win
+Good combinations
+Interesting lore
+easy to learn and a massive challenge to master (you'll see why below)
+So many other things
+Somewhat good community
+I guess the animated cards can be interesting

Cons :
-♥♥♥♥ing terrible matchmaking (I haven't played against someone my skill once...against my 100 matches)
-In order to get more cards outside the campaign you have to win matches to get a good amount of ingame currency
-You see that on your screen, its a bug my friend (Some bugs are present)
-Now this is just me ranting but i hate the rift run matchmaking. (Its pretty much the same as normal ingame match making...only you'll get paired someone with the same losses and wins as you, Regardless of your overall skill)

Now i would recommend this game if i had patiance for constantly 'failing' against my opponents...So basicly if your not a fast learner stay away from this game

EDIT : Thanks to AtsumaSeven for pointing out the fact that it is indeed a pay2win.
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10 of 13 people (77%) found this review helpful
174.4 hrs on record
Posted: October 11, 2014
Been playing Magic The Gathering for a long time. If you, like me, love strategic fantasy card games, you will probably spend hours playing this fun game too.

The gameplay, balanced factions, and tutorials are all there and high quality, and this game is FREE!. You can pick from the undead type faction, the beasties, the mechs, the angels, the demons, the defenders, the fast attack warriors, and the nuker wizards types (not their 'in game' names). There are also some interesting choices everyone can use from a large pool of neutral cards too. The factions are creatively themed, like the defenders have a water samurai vibe going.

It really gets interesting because you can combine up to 3 factions in any one deck.

This game is full of mechanics that add to the player's satisfaction. For example, when you make a deck, you pick 3 commanders that can be any creature card and you start the game with those 3 cards in play, in a designated area.

So your awesome 3 best legendary creaturecards that you got lucky and drew from booster decks? Yeah, you start every game with those.

And as if satisfying deep strategic choices are not enough, the developers added very impressive artwork for each card! Honestly I enjoy all the beautiful artwork almost as much as the gameplay.
And if unique fantasy artwork isn't enough, the artwork is also animated!

You unlock plenty of cards playing through the campaign, which includes 8 missions for each faction. Also quests unlock you cards. Wins and losses generate you in game points which can buy boosters too. Also playing games gives you experience, and at the time of writing this I think you get a booster for every level you gain. So it does not feel as griindy as say, Hearthstone.

I would recommend this game even if it costed money. But is doesn't. So pick it up and go have fun.

edit: wanted to add, played this game over 150 hrs, new patch coming soon, and I haven't changed my mind. This game is good!
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4 of 4 people (100%) found this review helpful
50.5 hrs on record
Posted: December 3, 2014
I can't believe I had to find this thing out from the Steam reccomendations page. This game should be talked about far more widely. If you enjoy magic or any similar card games, please try this out, it needs far more love. It is free to play, but not pay to win, as a glance at the store can tell you. The in game currency is handed out pretty regularly, the only pay exclusive items are for appearance (card backs, backgrounds). The campaign itself is wonderfully well made, with the the early stages teaching you how to play the deck the campaign is based around, and later stages relying on you coming up with interesting card combinations to win an otherwise one sided fight. The art is great, the game balance (as far as I can tell so far) is damn well done, and the updates seem regular. Please give it a try!

UPDATE: As an update: 2 months in of playing it practically everyday, and it still hasn't gotten old. Finished the entire campaign, which teaches you rather well how to play each faction and various deck strategies they use. The AI opponents are rather dumb once you play against them enough, but PVP is very fun, and not the least bit stressfull. Even if you lose, you still get way more experience and cash than the AI would give you, and its very quick and easy to play the 3 games you need to get the second free card a day. With weekly quests to give you more free cards, and the 2 daily ones having a chance of being anything from a common to an epic (got 2 already this way), it never feels like you're stagnating. You can always build new decks and try new strategies, it doesn't hurt you to lose (in unranked anyway), and if you don't feel like that, there are always the rotating decks to try out, with varying difficulties of use. So to reiterate, if you like card games, play it!
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6 of 8 people (75%) found this review helpful
278.4 hrs on record
Posted: October 10, 2014
free to play and no need purchasing the cards or deck for you earn everyone through the daily rewards and draft
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6 of 8 people (75%) found this review helpful
78.9 hrs on record
Posted: November 2, 2014
First impression of beta; This TCG is made of some serious f**king win.

1. Unique and robust combat system combined with a very fluid interface. The cards are beautifully animated when you inspect them and it is greatly appreciated.

2. Solid sound effects for a DTCG, which is sadly rare. It could be better and I'm sure it will, these devs look like they pump out a lot of content and patches.

3.Techo-fantasy setting.. It's cyber-punk on crack; Robots, demon-infused robots, robot's molesting demons, undead trying to eat the humans who are watching demons getting molested ... it's all here and its fresh and interesting genre for TCGs that is highly reminiscent of Warhammer 40K (which is definitely not a downside)

4. ANDROID SUPPORT. And iOS if you fancy burning money I guess. But the options are all there and this is a huge drawcard. I know a lot of people like myself prefer to play on tablets or phone, or at least have the option to.

5. It's F2P so f**king download and try it already, you won't regret it.
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9 of 14 people (64%) found this review helpful
20.8 hrs on record
Posted: January 18
If you want the short version, skip to the bottom.

The game is relatively fast-paced due to utilizing a simultaneous turns mechanic, with both players completing their actions at once. This establishes a very engaging experience in which both players have to try and guess at what the opponent will do, and how to respond. The game also allows for a great deal of strategy, utilizing both a "health" system akin to Magic or other TCGs, as well as a morale system (which effectively functions as a second health meter, except it drops from losing troops in battle), multiple combat zones, and an initiative system. There is definitely plenty of depth to be had in this game.

The game is also very good about rewarding every portion of your progress. There is a leveling system which gives you free cards when you level up, and you also get free cards from completing various achievements (termed "quests" in your profile window) such as beating the AI in training matches multiple times, completing the (very short) campaigns for each faction, and beating Academy challenges. And the game even allows you to construct your own decks for facing off against players or AIs.

So why am I not recommending this game? Well, I should be honest. This is perhaps one of the first times I'm actually NOT recommending a game, it's simply not something I do often. So I want to be perfectly clear: this game is fun, but there ultimately is one MAJOR flaw with its design structure.

No, before you say it, it's not that the game is Pay To Win. On many occasions I actually beat players using mostly starter-level cards. And some players have done quite a lot with their starter cards and worked hard to become top players. But with that said, the community needs to be more honest with itself: newer, free players are definitely at an inherent disadvantage compared to players who have spent lots of time and/or money on the game.

I'll try to explain, since that sounds like it may contradict what I said before. Again, I'm not bashing the game, and it does make some effort to give you lots of cards to play around with. But it's not nearly enough.

In my experience, completing every single campaign mission and PvE fight possible only leveled me to just below Lvl 9 (there are 50 levels). So it's relatively clear the game is trying to encourage you to face other players. I had no problem with this, so I started playing some matches against other people. But I quickly began to realize there was a problem: they had WAY better decks than I did, filled with cards that were in many ways significantly better than mine....and I had no way to prevent them from beating me into the dirt, no matter how well I understood the game or how well I played.

I can recall several matches in which I played my deck's strategy out perfectly, and even outplayed my opponent for the majority of the game, only to fall behind and eventually lose because they kept pulling out cards that I'd never seen before, cards I had no access to, and cards that I had no defense against. And yes, I can tell the difference. I played several folks who were just a lot better than me....but also a number of people who clearly were not, who ended up beating me anyways because their deck was full of cards I couldn't combat.

I recall one particularly egregious match where my opponent was being repeatedly outplayed card for card. Every time he made a move, I was predicting and countering it. I got him down to a mere 5 HP, while I still had 86, and I had multiple creatures in play with Flying (he had nothing that could block Flying). So imagine my surprise when he started employing cards that I'd never seen before, turned the match around within a few turns, and ultimately won. Not because he was "better", mind you, but because he was using cards that I had never seen and had absolutely no hard counter for amongst all of the starter and booster cards I'd received from PvE content to that point.

I made an honest effort at the Rift system, too, but ultimately it's got that same problem, but worse, because the players in that mode are clearly superior to the ones in normal queue matches. The gap between a newbie and a veteran is simply too great to overcome, even if you get pretty good at the game relatively quickly as I did.

Now, let me return to a previous point: the PvE content only gets you to around Lvl 8 or 9, which doesn't yield you nearly as large of a selection as you'd think in terms of cards to build your decks with. And to make matters worse, while the game does allow you to buy booster packs for free (using an in-game currency obtained during matches), the booster packs are prohibitively expensive. 15 cards costs over 5k points....and running all of the PvE content in the entire game only netted me about 5.5k or so, and losing a PvP match nets you less than 100 points per match. So in order to gain enough points to buy a 15-card booster pack, you have to effectively run over 50 regular PvP matches. Which is by no means reasonable.

I've seen former and current players who even admit to this being a major issue with the game, so I know I'm not imagining it. One particular testimony came from someone who (at the time) was a Top 10 player. He admitted that he got there by spending lots of real money to build a good deck, and after that, he was beating people right and left.

SUMMARY: No, the game isn't technically P2W. You can earn cards for free if you have the patience. But if you purchase cards with real money, you are saving yourself countless hours of grinding, and you ultimately WILL perform much better than you would have if you'd tried to play with just the freebie cards that the game gives you. No amount of personal skill or TCG experience can overcome the significant gap in deck strength between a veteran and a new player.

You will either pay for better cards, or you will have to grit your teeth and lose a *lot* of matches in order to earn them for free. I chose the third road: After several matches against opponents that I should have beaten, but instead lost to, I finally gave in to my frustration, closed the game, and uninstalled it. The core game is a lot of fun, but it's mired in the "grind" of obtaining new cards and the game's significant balancing issues. If the above stated issues are resolved at some future point, I might be persuaded to return at that time. For now, it's a no-go for me.

EDIT: Be warned! A quick browse of the Steam forums shows that nothing has changed in the month and a half since I posted this review, back when the devs promised that "internal discussion" was ongoing about how to fix the issues I've described.

The game is still excessively grindy, the matchmaking is still poorly executed, and the devs are continuing to promise future changes with no ETA on the horizon. The devs have also made statements in each of these threads which have me believing that nothing will change in the long run, as they seem perfectly okay with trained veterans beating up on tenderfoot newbie players and are resistant to the idea of raising XP/IP gains to reduce the grinding. They've also admitted that the game has far more veterans than new players, which means that they're having retention problems....probably due to the exact same issues I've expressed, the issues that drove me away from it.

Until the devs demonstrate a willingness to fix these issues, I will continue to recommend that players stay far away.
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3 of 3 people (100%) found this review helpful
100.9 hrs on record
Posted: February 13
Infinity Wars is the first Trading Card Game that I've played since Pokemon and Yu-gi-oh when I was a kid.
The campaign is quite long (12 hours more or less) and the Bot games are quite enjoyable.
The matchmaking is decent, games are found within a minute or two, usually, and sometimes in an instant.

Now truth be told I lose most of my PvP games but that's as much due to my skill as due to my decks.
Speaking of cards, they are given out quite generously by completing the campaigns and later on you find something (Card or booster Pack or XP Boost) for going online and again for completing your first three games of the day plus for advancing in levels.
So you'll be able to create your own deck(s) after going through single player and if you keep playing you'll be able to buy Packs with the ingame currency quite frequently.

It's also nice to see that this game is actively being developed.
There's a dev stream as well as weekly challenges and weekly changing free to play decks.
In the end there's quite a lot you can do ingame as there are different factions that you may mix as you please and the games allow for some good strategy but also offer some variety.

If you're into TCGs or strategy games you should give this game a shot.
I find it to be quite relaxing but also quite intense sometimes.
This is as intense as card games get.
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3 of 3 people (100%) found this review helpful
45.0 hrs on record
Posted: January 9
I have played card games for years and out of all of them I think this is one of the best. This is not a pay to win game everything can be unlocked through campaign and challenges and small grind times with consistent play with daily rewards and lots of achievements. The pvp feature is really fun and addictive as well..i was not to big on the pvp in cards right away but having played this it made the exp of pvp much more fun .The art work is second to none love the animations but not only does it look good it plays very well the mechanics are awesome and the card synergy and play styles are all very unique as well I rate this game an 8/10 well on its way to 10/10 .
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