Infinity Wars seemed like it was going to be a spectacular game. Now, it is like almost all other free to play games in almost all respects—you have to pay to play and it’s full of promises that are never delivered.
I have sunk a considerable amount of time in this game and have heard and read a lot about debated topics and other babble from the developers, so this short review has a good foundation. To start, I will list the cons, which dwarf all pros in such a way, now, that it’s hard to even fathom why I got hooked on this game in the first place.
There are very few events that would equate to something like a double xp weekend in most games. When I say few, I really just mean one major one, which they called golden ticket weekend/ week. This only happened once some time last year—mind you, I have been playing this game off and on for almost two years. Also, from what I have heard, there may have been an increased IP (game currency) weekend once or twice since its inception, but I didn’t even notice it because the bonus was so small.
Having something like double IP weekends or more golden ticket weekends would give the game a bit of an edge because you would have something to look forward to. I must say though, at the start, it seems you do have things to look forward to. For instance, I used to look forward to getting a free pack of cards when I leveled up. However, when you reach level 40 or 50, the free packs stop, and you get to level 40 or 50 in this game pretty quickly. That all said, even if they started to put more bonus IP weekends and the like in the game, it still wouldn’t be enough to make it a worthwhile game.
Additionally, there are several bugs, and they are extremely annoying ones that have been around since the start of the game. The most annoying one to me is trying to actually trade a card with someone. If you are able to get a trade session going on the first try, consider yourself lucky. For me, trading is the most important aspect of a “trading card game.” If you complain to devs about it, they will say, “We will be getting new servers soon.” But there definition of soon is going on years and is probably really never.
Another bug(s) is that there are a number of card glitches that have been around since its inception that really affect gameplay dramatically. For instance, my favorite card "Tome of the Dead" (a fairly powerful card for the sleeper faction) often times freezes the current match when its ability procs. Also, on top of this, they frequently make ninja changes to various cards and, also, take them out of play with no warning. Like right now, a few cards have been “temporarily” disabled for the past two months because they are supposedly not working as intended.
The few expansions they have had for the game has done very little for actual gameplay. If anything, it has gotten worse with each expansion. The same cards continue to be way superior to others, they don’t think about trying to make weak cards stronger (and more desired) with the additional cards and their effects, and their way of trying to balance the game for each expansion is nerfing the heck out of cards that you have more than likely paid good, real money for. For instance, if you are at all familiar with the game, Demon of Fear and Shikana were once great cards but now are pretty much obsolete with most deck builds. Yes, some changes are expected, but many changes and drastic ones, like these, should not happen, especially with a pay to play game. This approach, ultimately, has ruined all metagame and made the game quite boring. Basically, you are stuck with only a few deck builds that are viable for ranked play.
They have been selling the same premade decks of cards since day one. Therefore, all cards in those decks have pretty much no value. Anyone who buys those decks is really wasting their money. On top of that, they arbitrary rotate each deck to be on sale, which is extremely annoying to me for some reason. Why don’t they offer a small pack of random foil or gold cards of a certain faction (or of all factions) or even arbitrarily create small packs that have a higher chance of having a certain rare card? They also have the same cheesy avatars, card backs, and battlegrounds since day one. It’s aggravating because I know they could throw in a 1000 avatars in the game easily. They could also up the avatar rewards.
Weekly quests are a joke. They can be completed in an hour. These quests used to, at least, give out foil cards if you completed them. Now, I know they don’t give foil cards like they used to anymore, and I don’t even think weekly quests even work currently. I’d have to check.
No one wants to trade. This is because, for instance, one gold foil aleta card is worth more than 200 regular rare, epic, and/ or most legendary cards combined. So, being dead honest, trading is obsolete by the time you hit level 20. Once you have the cards for a deck you want, which is pretty easy to do, the next step is getting those pretty, shiny cards. Though, there are only two ways to do this: you can either buy them with real money on some illegitimate site through PayPal (or through eBay ) for a crap ton of money, or you can swindle newbs as they are trying to build their deck (this is way harder to do, however. I once tried getting a particular card this way and I literally spent two months in trade chat looking for a particualr gold-foil rare card and, finally, gave up because I was unable to even find someone who even had it). What is disturbing, however, is that the devs seem to promote this behavior by letting players advertise and auction off cards on their website forums. As dubious as this may sound, I truly believe devs withhold cards in game so they could sell them on their forums for outrageous prices through some alias.
Players say that you may find gold-foil cards, which are the most rare kind of cards other than platinum-foil cards in preorder packs, in packs of cards or doing rift runs, but I have bought well over 500 packs of cards with real currency and (mostly) ingame currency and played countless rifts since the game has released and have yet to see one in any pack or for any reward. So if you are wanting to try this game out for the trading aspect of this “trading card game” keeping in mind the dificulty and the severe rarity of decent cards that card collectors would want, don’t unless you are willing to dish out some serious cash and put up with the numberous bugs.
Moreover, this game still lacks player base, and it is due to the issues I have brought up so far.
There are several other issues with this game, such as their idea of adding new factions while dropping old ones. However, right now, I don’t even think this game is worth writing a good review for…even a bad one.
Anyway, I’ll come back to edit this at a later time perhaps.