Infinity Wars is traditional trading card gaming completely reimagined as digital free to play for the PC and Mac. Featuring every card fully animated, open player-to-player trading, modes eliminating pay to win and animated 3D battlefields. Conquer parallel realities with or against your friends now!
User reviews: Very Positive (2,212 reviews)
Release Date: Sep 5, 2014

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"anime trading card game"

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July 3

[Infinity Devlopment] June Edition

Hello everyone!

This month instead of just a massive wall of text, I'm going back to the website space I got to provide everyone with my own content rather than walls of text slaughtering the forum space.

Check out this month's edition of Infinity Devlopment with the link below!

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June 22

IW Pauper League Week 8

Week 8 of the IW Pauper League is now open for sign-ups!

Oppression is legal this week, so make sure you review the new rule listings. As always, remember to check in at least an hour before it starts on Friday, and just hit "Show Full Description" for the full rule listings.

See you on Friday!

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“[While at the Australian EB Expo] Nothing even came close to the level of quality of Infinity Wars. It almost shouldn't have been in the same area; it should have been in an open space, where everybody was guaranteed to walk by. The game deserved that level of foot traffic.”
ABC Tech

“The single best designed digital card game on the market!”
Colt Hallam

“I have been waiting for a TCG like this for a long time.”

About This Game

Infinity Wars: Animated Trading Card Game is traditional trading card gaming completely reimagined as digital free to play for the PC, and Mac. Featuring every card fully animated, open player-to-player trading, modes eliminating pay to win and animated 3D battlefields. With over 13 million games played in Beta come and see why Infinity Wars has been hailed as the best designed digital trading card game.

Delve into a world of shattered realities where factions fight it out in the rift spanning battlefields of the Infinity War. Choose between eight factions and make your deck match your play style. Though simple to learn the game has endless strategic depth. New cards being added to the game evolve the possibilities. Simultaneous turns add the element of nerve, guile and wit as you need to predict your opponents actions.

Infinity Wars also offers genuine card trading! Cards bought in the game can be traded, sold or swapped with other players. Collect cards, create your own decks, and battle against others to see who is the greatest strategic mastermind in Infinity Wars!


  • Simultaneous Turns: Both players plan and resolve their turns simultaneously.
  • Animated Card Art: Animated art is free for all players!
  • Deckbuilder: Create the deck you want to play with from over 8 factions and 420+ cards.
  • Card Trading: If you buy a card you are free to trade, sell or give it away.
  • Genuine Free-to-Play: Every card in the game can be earned simply by playing the game! Get cards simply by logging in!
  • Over 13 Million Games Played!

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Memory: 1 GB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Hard Drive: 5 GB available space
    • OS: Mac OS X 10.5 or later
    • Memory: 1 GB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Hard Drive: 5 GB available space
Helpful customer reviews
169 of 217 people (78%) found this review helpful
20.8 hrs on record
Posted: January 18
If you want the short version, skip to the bottom.

The game is relatively fast-paced due to utilizing a simultaneous turns mechanic, with both players completing their actions at once. This establishes a very engaging experience in which both players have to try and guess at what the opponent will do, and how to respond. The game also allows for a great deal of strategy, utilizing both a "health" system akin to Magic or other TCGs, as well as a morale system (which effectively functions as a second health meter, except it drops from losing troops in battle), multiple combat zones, and an initiative system. There is definitely plenty of depth to be had in this game.

The game is also very good about rewarding every portion of your progress. There is a leveling system which gives you free cards when you level up, and you also get free cards from completing various achievements (termed "quests" in your profile window) such as beating the AI in training matches multiple times, completing the (very short) campaigns for each faction, and beating Academy challenges. And the game even allows you to construct your own decks for facing off against players or AIs.

So why am I not recommending this game? Well, I should be honest. This is perhaps one of the first times I'm actually NOT recommending a game, it's simply not something I do often. So I want to be perfectly clear: this game is fun, but there ultimately is one MAJOR flaw with its design structure.

No, before you say it, it's not that the game is Pay To Win. On many occasions I actually beat players using mostly starter-level cards. And some players have done quite a lot with their starter cards and worked hard to become top players. But with that said, the community needs to be more honest with itself: newer, free players are definitely at an inherent disadvantage compared to players who have spent lots of time and/or money on the game.

I'll try to explain, since that sounds like it may contradict what I said before. Again, I'm not bashing the game, and it does make some effort to give you lots of cards to play around with. But it's not nearly enough.

In my experience, completing every single campaign mission and PvE fight possible only leveled me to just below Lvl 9 (there are 50 levels). So it's relatively clear the game is trying to encourage you to face other players. I had no problem with this, so I started playing some matches against other people. But I quickly began to realize there was a problem: they had WAY better decks than I did, filled with cards that were in many ways significantly better than mine....and I had no way to prevent them from beating me into the dirt, no matter how well I understood the game or how well I played.

I can recall several matches in which I played my deck's strategy out perfectly, and even outplayed my opponent for the majority of the game, only to fall behind and eventually lose because they kept pulling out cards that I'd never seen before, cards I had no access to, and cards that I had no defense against. And yes, I can tell the difference. I played several folks who were just a lot better than me....but also a number of people who clearly were not, who ended up beating me anyways because their deck was full of cards I couldn't combat.

I recall one particularly egregious match where my opponent was being repeatedly outplayed card for card. Every time he made a move, I was predicting and countering it. I got him down to a mere 5 HP, while I still had 86, and I had multiple creatures in play with Flying (he had nothing that could block Flying). So imagine my surprise when he started employing cards that I'd never seen before, turned the match around within a few turns, and ultimately won. Not because he was "better", mind you, but because he was using cards that I had never seen and had absolutely no hard counter for amongst all of the starter and booster cards I'd received from PvE content to that point.

I made an honest effort at the Rift system, too, but ultimately it's got that same problem, but worse, because the players in that mode are clearly superior to the ones in normal queue matches. The gap between a newbie and a veteran is simply too great to overcome, even if you get pretty good at the game relatively quickly as I did.

Now, let me return to a previous point: the PvE content only gets you to around Lvl 8 or 9, which doesn't yield you nearly as large of a selection as you'd think in terms of cards to build your decks with. And to make matters worse, while the game does allow you to buy booster packs for free (using an in-game currency obtained during matches), the booster packs are prohibitively expensive. 15 cards costs over 5k points....and running all of the PvE content in the entire game only netted me about 5.5k or so, and losing a PvP match nets you less than 100 points per match. So in order to gain enough points to buy a 15-card booster pack, you have to effectively run over 50 regular PvP matches. Which is by no means reasonable.

I've seen former and current players who even admit to this being a major issue with the game, so I know I'm not imagining it. One particular testimony came from someone who (at the time) was a Top 10 player. He admitted that he got there by spending lots of real money to build a good deck, and after that, he was beating people right and left.

SUMMARY: No, the game isn't technically P2W. You can earn cards for free if you have the patience. But if you purchase cards with real money, you are saving yourself countless hours of grinding, and you ultimately WILL perform much better than you would have if you'd tried to play with just the freebie cards that the game gives you. No amount of personal skill or TCG experience can overcome the significant gap in deck strength between a veteran and a new player.

You will either pay for better cards, or you will have to grit your teeth and lose a *lot* of matches in order to earn them for free. I chose the third road: After several matches against opponents that I should have beaten, but instead lost to, I finally gave in to my frustration, closed the game, and uninstalled it. The core game is a lot of fun, but it's mired in the "grind" of obtaining new cards and the game's significant balancing issues. If the above stated issues are resolved at some future point, I might be persuaded to return at that time. For now, it's a no-go for me.

EDIT: Be warned! A quick browse of the Steam forums shows that nothing has changed in the month and a half since I posted this review, back when the devs promised that "internal discussion" was ongoing about how to fix the issues I've described.

The game is still excessively grindy, the matchmaking is still poorly executed, and the devs are continuing to promise future changes with no ETA on the horizon. The devs have also made statements in each of these threads which have me believing that nothing will change in the long run, as they seem perfectly okay with trained veterans beating up on tenderfoot newbie players and are resistant to the idea of raising XP/IP gains to reduce the grinding. They've also admitted that the game has far more veterans than new players, which means that they're having retention problems....probably due to the exact same issues I've expressed, the issues that drove me away from it.

Until the devs demonstrate a willingness to fix these issues, I will continue to recommend that players stay far away.
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57 of 75 people (76%) found this review helpful
30.5 hrs on record
Posted: February 21
I want to like this game -so- much. I love card games, and this one has a great thing going on. Business model with a lot of good things about it, interesting factions and playstyles, a surprising level of depth without being too complex, the game has an incredible amount of potential.

If they would just fix the ♥♥♥♥♥♥♥ matchmaking.

When the -very- first pvp match you ever play is vs a guy at level 50 with freaking glowing icons all across his profile, something is -wrong- with the system. But, initially, I wasn't discouraged. I thought to myself 'Well, it is kind of late at night. Maybe they just have it set so that if there aren't enough players in whatever tier it begins to strech or whatever'. So, I wait till the next day.

Five games. In a row. Exact. ♥♥♥♥ing. Same. Thing. I managed to get one with someone relatively on my level. I lost that one, but it was -fun- unlike the others.

But that was one out of -six-, and further games only matched that ratio. Now, I am very much discouraged. I don't know if I can work up the will to slam my head against pointless losses for weeks on end untill I get the cards and skills to match up.

I can't imagine I am alone either. If this isn't fixed, then the game will be doomed to a stagnent playerbase, and eventually death. A FTP game without a steady influx of new players looking at the shiny things you can buy is a -doomed- one.
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29 of 39 people (74%) found this review helpful
159.3 hrs on record
Posted: February 17
After playing Hearthstone and Solforge before, I did become rather bored of them.
Hearthstone sure is fun if u want to play a quick game with friends and its very polished and i love the Warcraft Universe from Wacraft 3 and Wow anyway.
But after that it becomes rather boring because it hasnt got much depth. Most of the times there is only one play which makes sense. So it becomes rather dull after some games.

Solforge was fun, but after the release of new Cards (looking at you duskmaw,Bramblewoodtracker,Rage and Broodqueen)
I started to dislike it.

Well to get to the Point. i saw an Trailer about Infinty Wars and got interested and started playing it.
After nearly 2 week now im doing a little resume of what i experienced.

Good Things:
- A Campaign which tells you a bit about the lore of infinty wars and how the game work in generally. Completing the campaign grants cards for each faction. These freely granted cards are competive and are a foundation for every deck.

- Legendary cards have the same power level as Common or Uncommon Cards. Legendarys are often more flashy or highly expensive lategame cards. But are not clearly better versions of an common or uncommon.

- You have many options in every turn. thinking about 1 or 2 minutes for planing a turn is pretty normal.

-Cards have an Animation.

-Nice Background Music

-Skill is a huge factor in the game. Both players plan on the same time, then their action resolve at the same time.
Which means you must guess what your opponent is up to.

-has an Draft Mode (Called Rift run). Which allows you to Construct an Deck from Random Cards. Same Chances for everyone. The entry fee of an Rift runs seems fair.

-A Trading system, You can trade every card which you did get from boosters or which you did win in an Rift Run.
You dont have to pay in real money for it. Cards in ingame currency are also tradeable.

-No Pay to Win. Everything is accessible with ingame currency and Real Money

-Free Cards for logging in , leveling up, and playing 3 games each day.

-An Ingame Ladder for Ranked games

-Ranked Games are best of 3

-In Ranked Games you have an sideboard. This means countering popular decks is possible. This also means its less likely to just have one dominant deck

Bad Things

-If you have many units on the field targetting gets rather complicated.

-You cant see cards which you dont own. So you must rely on other sources on the web to see cards you dont own

-Some small bugs and wording errors.

-There is no Gamelog. So cant resume and analyse a game afterwards.

-Some Animation could look better. Like when all characters attack for example

-Would be cool if some of the unique cards had some special sounds when summoning them. (Like in Hearthstone)
So when you summon that big scary Demon Lord , there should be some kind of Sound effect.
Or if u change the Location of the Battfield the Background soundtrack should change.

Summary: The graphic and sounds of Infinty Wars are good, but Hearthstone shows that there is still some room to
improve in that regard. Gameplay wise on the other side its the best Card Game i played so far.

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15 of 20 people (75%) found this review helpful
45.0 hrs on record
Posted: January 9
I have played card games for years and out of all of them I think this is one of the best. This is not a pay to win game everything can be unlocked through campaign and challenges and small grind times with consistent play with daily rewards and lots of achievements. The pvp feature is really fun and addictive as well..i was not to big on the pvp in cards right away but having played this it made the exp of pvp much more fun .The art work is second to none love the animations but not only does it look good it plays very well the mechanics are awesome and the card synergy and play styles are all very unique as well I rate this game an 8/10 well on its way to 10/10 .
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21 of 33 people (64%) found this review helpful
1 person found this review funny
164.8 hrs on record
Posted: January 14
Overall, this is the BEST online TCG I have ever played. And that's me saying that so it means a lot. Lol. I've played practically every MMO and online TCG/CCG that has been released. Infinity Wars offers great gameplay, an awesome community, and environment everyone can enjoy!

Alright, let's start off with the negative to get all you bum-whats out of the way.


People complain about earning packs and grinding... Let's get this straightened out. So you play a match against someone who has obviously paid for their cards, you lost, and no you are that angry little girl in the corner. Oh well, one match you lost, big deal!

How you can get free cards:

Campaign. You get a free introduction with a solid base of what you really need to make a deck. These are great trial decks to have some fun with the cards you already have.
Daily rewards- I logged in and received SOL.
Leveling up- Free 13-15 card packs?!?
Victory of the day
Master & Apprentice System- a pack with 3 free cards for every match you play together

Other negatives-

There are some minor bugs people complain about, even though they get squashed, but sometimes they can take a little time to be addressed. Grinding takes too long

About the grind: What other game already gives you so many cards, ways to earn them and the fact now you can grind, which is optional to earn DECKS mind you, and packs you want. Research about the packs and decks before you buy them! Buy a deck, not a blister pack!

Now on to the positives:

The community is spectacular. People are very helpful and will always point you in the right direction. Some people will provide you with free cards knowing they want you to enjoy a greater time. There are often tournaments, and great communities you can join as well to "enhance" ;) your gaming experience.

The gameplay. Nothing, and not one TCG or game I have played has ever come close to this. From the commander zone combination along with an assault/defence, simultaneous turns/resolves. They offer two ways to win. By either health or morale. You have an option on how you want to defeat someone along with drawing them or 'double' explosions.

The developers/management: They are very close to the players that make the game. Teremus and Schumi are great people that always answer all questions, even the less logical ones. They hold conversations and not only answer questions, upon other duties expected by them. (hopefully?) xD

Music. The music is nice. +

The shop. Decks, mats, card backings, it's all included in a shop for a reasonable price. For $20 you can walk away with a deck and 2-3 packs sometimes. There is no place to buy singles, but you can trade for those easily.

Resource Pool- You have your resource pool. So want to complain about luck? Pay 3 resources to shuffle a card and draw 1. Pay 5 to draw a new card. 9 to gain a new maximum resource.

And there are cards that change the tide of battle. This goes in to the whole mentality of bluffing, when to play certain cards and when not to.

My community. {SSC}SoulSobriety Multi-Gaming Community is just SOULicious. We bring players closer together, have a great time, create tournaments, and our very own website.

Now let's get real. We all know I wrote this interesting and lengthy review knowing that you, the reader, would read to the very bottom just so you could see my recruitment message. Outplayed! In all seriousness, I would have babies with the game, it's staff, spend the $20 if need be, and call it a day.

Infinity Wars 2014 (psst it's 2015): Animated Trading Card Game deserves a 9/10. This game provides a unique gaming experience, that will not only keep you coming back, but wanting to see more from the game. Thanks for the management who made this happen along with the developers. I can not wait to see what you will bring us in the future.
(I never write lengthy reviews like this unless I really appreciate a game >.>)
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