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Infinity Wars is traditional trading card gaming completely reimagined as digital free to play for the PC, Mac, Android and iOS. Featuring every card fully animated, open player-to-player trading, modes eliminating pay to win and animated 3D battlefields. Conquer parallel realities with or against your mates now!
Release Date: Feb 12, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“After a successful Kickstarter in 2012 Infinity Wars launched its beta. Since our launch over 11 million games have been played. We have a functional game which though it still requires work is engaging, challenging and most importantly won’t cost you a cent to play. Early Access gives Steam players a chance to become part of the Infinity Wars community and to see the game evolve.”

How long will this game be in Early Access?

“Infinity Wars is set for release in Q3 2014”

How is the full version planned to differ from the Early Access version?

“The full version of Infinity Wars will build upon the work during the beta phase. Our focus is on providing a bug free experience with solid game play and smooth user interaction. The full version of the game will include UI enhancements, polish, and some added zing. Features such as a free weekly deck rotation, where each week players get the chance to play with an all new deck, will be added to the full release as well.

The full release of Infinity Wars is not the final release. We intend on adding new features to the game post-release to make a great game even better.”

What is the current state of the Early Access version?

“Infinity Wars Beta is a fully playable game. As with any beta you may encounter issues and bugs. While we’re working towards killing these bugs and creating a seamless game experience you may still encounter issues during play.

Currently in Infinity Wars you can play multiple game modes including tutorials, campaigns, PvP, draft mode and formats including merged deck and pauper.”

Will the game be priced differently during and after Early Access?

“Infinity Wars will still be free to play. All purchases and cards earned during Beta will carry through to the full game.”

How are you planning on involving the Community in your development process?

“To help polish and balance the game we are giving Early Access players the opportunity to have their say in how our game is shaped. Infinity Wars has a strong community focus and strives to give our community the power to enact change.

We're calling on the Steam community to have an early look and have a say in shaping the next generation of Trading Card Games. Whether you haven't played a Trading Card Game in 10 years, or you won your local tournament last week, we want you to be a part of building something epic!”
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Play Infinity Wars - Animated Trading Card Game

Free to Play

Recent updates View all (16)

Massive Infinity Wars Update!

August 5th, 2014

Massive Infinity Wars Update!

Patch 0.98 is live! The Patch Notes are so massive, that they actually exceed the Character Limit in these discussion boards. So in this post I'm going to give you some highlights, and link you to the full post on our official forums here:

http://forum.lightmare.com.au/index.php?topic=62088.0

Patch Highlights!
  • Bugs Zapped!

    Today’s patch is a huge one, and we know you’ve all been waiting for it. We’ve given the game a nice facelift and we think you’ll agree that it looks much nicer. This patch addresses lots of card bugs, client bugs and adds some new shiny things in.

    Lots and lots of new things to look at here.

  • Shiny Things

    - New Login Screen. We decided to update the login screen to fit the theme of Infinity Wars more.

    - New Home Screen. Offers a new way to show you special offers, community content, dev blogs and more!

    - New in-game UI. We have updated the in-game UI to make it more visually appealing and intuitive while playing.

    - The deckbuilder has been revamped. This includes:
    o Filters! Wonderful, fabulous filters. Name, purity, cost, artist, faction and more, they’re all there.
    o The ability to choose which faction multi purity commanders represent.
    o New way to view soulbound vs unsoulbound cards

    - New individual card effects, can you find them all?

    - New Warpath campaign is here! Help Aleta save the Untamed World.

    - New Exiles cardback for the fans of chaos out there.

  • Terminology Changes

  • Playing A Card

    The way that abilities resolve has also had a bit of an optimization. As of this patch, when you activate an ability card in hand, it will now grey out in your hand instead of being sent directly to your graveyard. This allows us to keep more of the actual card movements to the resolution phase, which should help keep card complications down in the future.

  • Standardizing Ability Triggers

    Abilities that trigger when a character comes into play now resolve in a more logical manner. Previously, come-into-play abilities that didn’t require a target would resolve when the character came into play, but come-into-play abilities that did require a target would not resolve until activated abilities and ability cards resolved.

  • A huge amount of Client Bug fixes

  • An even larger amount of Card Bug fixes

  • Significant Balance Changes

We hope you continue to enjoy Infinity Wars, and help us spread the vision of the future of dTCG’s! Thanks again.

For any bug reports, please ensure you utilize the help menu with Submit a Bug, this is now the primary method of reporting all bugs and is monitored heavily.

For any account issues, please email support@lightmare.com.au with as much detail as possible.

2 comments Read more

[Patch Notes] Version 0.97

July 1st, 2014

July 2nd 2014, Version 0.97.0

Today's patch is a simple bug fixing, and minor additions patch. Many of the changes listed below were implemented in hot-fixes when possible, since the last patch.

Keep your eyes on an e-mail we'll be sending out tonight with a DevBlog from Teremus regarding the Balance of Infinity Wars. We're trying to increase communication and transparency, so make sure to keep your eyes peeled on the e-mails attached to your accounts!

Change Log
  • Added a ‘Add Friend’ button to chat boxes.
  • Fixed a bug where when opening a card pack, the first card would display incorrectly.
  • Fix purity tooltip to correct Overseers faction name.
  • Fixed bug that caused the names of items in the store to overlap.
  • Fixed a bug that caused players to need to click 'Normal Play' twice to start a game.
  • Fixed a bug that caused Nature's Sanctuary battlefield to cause clipping issues with UI.
  • Fixed a bug that caused chat boxes to appear behind Global chat on the Match Result screen.
  • Fixed some spelling errors in the campaigns.
  • Demonize: Now correctly removes other sub-types when making you a Demon.
  • Eagle-Eye: Is now correctly affected by power buffs.
  • Humble: Now should work better with persistent effects like Pack Leader.
  • Engine of Reincarnation: No longer removes anything from the grave when creating tokens.
  • Kali(s): Should no longer immolate herself when she gets poisoned.
  • Suffering Verorian: Now actually turns into a Demon when deployed through exile.
  • Blood Arrow: Can now target your own characters.
  • Infect: The mouse over tooltip no longer references slow.
  • Agent Coyle, Soulseller: Now creates a 20/20 Dragon with Flying and Unstoppable.
  • Descension: Can now be played through exile with 6 base resources and a resource increasing effect such as Wealthy Noble. Also correctly creates a 20/20 Dragon with flying, unstoppable and consume 3.
  • Solace's Gate: Now removes untouchable correctly from characters when it is destroyed.
  • Gather Thoughts: Now correctly takes form the top, not the bottom of the Graveyard.
  • Sydern: Fixed so that now giving an opponent Sydern will properly stop their resources increase.
  • Tygrugh, the Insane: Now correctly increases his cost from your Hand, not your opponents.
  • Azael: No longer gives herself untouchable.
  • Hilderick: Now costs 15.


A lot of things are happening behind the scenes and we're very excited to bring you information in the near future, so stay tuned.

See you on the battlefield!

2 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“[While at the Australian EB Expo] Nothing even came close to the level of quality of Infinity Wars. It almost shouldn't have been in the same area; it should have been in an open space, where everybody was guaranteed to walk by. The game deserved that level of foot traffic.”
ABC Tech

“The game that will drag me away from League of Legends.”
Half Decent

“I have been waiting for a TCG like this for a long time.”
http://www.examiner.com/article/infinity-wars-hands-on-game-preview

About the Game

Infinity Wars is traditional trading card gaming completely reimagined as digital free to play for the PC, and Mac. Featuring every card fully animated, open player-to-player trading, modes eliminating pay to win and animated 3D battlefields. Conquer parallel realities with or against your friends now!

Long ago, the Old World was shattered by magic too powerful for reality to cope with. Reality was split into infinite mirror dimensions, each left to develop on its own path over millenia. In time, rifts between the dimensions started to appear, and thus began the Infinity Wars!

Infinity Wars is a game of unparalleled strategic depth. Collect cards, create your own decks, and battle against others to see who is the greatest strategic mastermind in Infinity Wars!

Features


  • Completely Free to Play: Every card is able to be earned in-game, absolutely free.
  • Animated Cards: Every card in Infinity Wars is animated; the beautiful evolution of trading card games to digital.
  • Simultaneous Turns: Turns are planned out simultaneously in Infinity Wars, with little-to-no waiting for the other player to finish their turn. Unique potential for outplaying your opponent is born, a master can perfectly predict an enemy's moves, dodging every spell played against them with Infinity Wars' unique positional based system.
  • New Cards Released Regularly: Nearly every week, we release a new card for players to create decks with. New sets of cards are released every few months.
  • Trading Cards: Any card you purchase through currency earned by simply playing the game can be traded to your friends.

PC System Requirements

    Minimum:
    • OS: Windows XP or later
    • Memory: 512 MB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space

Mac System Requirements

    Minimum:
    • OS: Mac OS X 10.5 or later
    • Memory: 512 MB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
17 of 22 people (77%) found this review helpful
1,509 products in account
80 reviews
7.9 hrs on record
Early Access Review
For a free card game, this one's pretty cool.

I just totally dig the animated cards. It's something most digital card games could have, but only few actually seem to do. heh, and effects like having cards with flying ability float... it really breathes that extra bit of life into those card games.


As for the game itself, it's pretty straightforward. There was this youtube tutorial... but I totally skipped it. I'm not fond of video tutorials, rather have a written guide. But neither was necessary, it just takes a few rounds and a test build deck to figure out how things work.
There's also a few tutorial matches you can play to learn the ropes.

Gameplay;
This is a multifaction cardgame; meaning that, much like MtG with their different elements, this game has different factions. And ofcourse each has their own way.

The way you choose your factions is by giving creatures of that faction a commander position. This allows them to be on the table and use abilities, but they're not directly on the battlefield. Some cards seem to need more than one commander and only a max of 3 commanders allowed, so for the really powerful stuff you'll need to choose.

Resources on the other hand are automatically added; rather than needing resource cards, you get incremental RP each turn in the game.

The "battlefield" consists of a commander field, support field, and combat zones (defense/offense).
You can freely move your creatures around each turn, even their attack order can be sorted. Support field is where you can place creatures outside combat, it's also where most creature cards start.

Player turns go in 2 sections; preparation and turn resolve.
Basically, each player prepares a set of moves, and then that turn is set into motion.
Rather than turn based and being able to interrupt the other players' turn to use instant abilities, they have to be prepared up front. This does make it harder than waiting for the right card, you also need to be sure your target will become or will stay available when you aim for them.

Apart from PvP, there's also a campaign available. It's best to start off there with the first few levels of each campaign, as you get a starter pack from each one.

-

I haven't been playing much yet, so I can't say much about the balancing issues some people have been talking about.
Either way, as this is still a beta, I'm sure eventually the whole set will get balanced eventually.

All'n all, it's been pretty good so far.
Posted: April 5th, 2014
Was this review helpful? Yes No
55 of 92 people (60%) found this review helpful
21 products in account
1 review
125.8 hrs on record
Early Access Review
I'll start off by saying that despite me personally not liking this game, it is for sure NOT a pay to win game. People that complain about it being one either didn't play enough or are just salty about not being good with the mechanics of this game. I would actually argue that it is a bit too easy to obtain cards in this game without really paying anything.

The draft mode makes it incredibly easy to obtain cards and it's not difficult at all to at least break even, given that you are at least somewhat decent at the game. This makes me wonder how Lightmare plans on staying in business when they give away cards so freely through the various rewards.

With that said, this tcg does have a very different spin from the other more classic card games and is not quite to my liking. The simultaneous turn is interesting but the mindgame it provides causes some imbalance between the factions and may cause some frustrating gameplay experiences.

The community for this game feels like it's full of elitist card gamers that are too cool for other more mainstream games. Overall my experiences with my opponents have been mostly negative due to bad manners. Regardless, I am fairly impressed with the community manager's passion for this game and I would recommend this game eventually when and if it does become more balanced. For now the small elitist community itself and the somewhat mediocre balancing is keeping me away from this game.
Posted: March 15th, 2014
Was this review helpful? Yes No
7 of 8 people (88%) found this review helpful
36 products in account
1 review
208.0 hrs on record
Early Access Review
I and my friends have been enjoying this game for about a month or two now, and still log in every day. You are given and can earn tons of free cards, so much so that this is obviously not a Play To Win type setup. In-game purchasing is not required to get the rare/epic/legendary cards. Heck, I've 'won' a legendary or two as the randomized daily prize for simply logging in each day.
The game is still in Beta right now, but I have high hopes for the game and its future.
Give the game a try. Its free, its fun, and its challenging!

Posted: August 5th, 2014
Was this review helpful? Yes No
5 of 6 people (83%) found this review helpful
9 products in account
2 reviews
19.0 hrs on record
Early Access Review
There is no short-and-sweet answer for how much this game should be loved or even revered by the gaming community. Why you may ask? Because this game is not a pay-to-win game like many free games are. Much like League of Legends, each victorious match rewards "IP" which can be used to purchase booster packs, profile icons, etc. Of course, you can straight up buy the things with real money too.

As for the fun of the game, it's quite unique in its playstyle, offering advanced strategy, and several campaigns! There is no penalty for losing, which encourages players to continue matches until they win and level up. This game is extremely generous with its reward system, offering cards at the drop of a hat, which can and will further expand your deck!

All in all, if there was a 1-10 scale i can rate this game at, it would ultimately be 8.5 out of 10. A very good game, and definately worth trying, even for those who are not into card-based games!
Posted: April 26th, 2014
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6 of 8 people (75%) found this review helpful
65 products in account
1 review
93.8 hrs on record
Early Access Review
If you are looking for Online Trading Card Game. Then I strongly recommend you to give Infinity Wars a try. This game involves strategy and preempt what your opponent strategy is planning and counter it with your own. Though still in BETA, i am already immersed by the game play. The cards are all animated and the artwork on the cards are beautifully done.

The campaign teaches you how to play with different fractions and while learning about how different fractions works. By the end of each campaign, you get a set of basic core cards to start your deck. If you wish to improve your deck, you can get free booster pack by leveling. Win or lose, you still get experience points and infinity points to redeem more boosters!! Finish the campaign and you will rougly know how this game work..

Though there are some minon bugs and glitches, I am pretty sure the developers are working to fixed them. Even thought its still BETA, I am confident this game will be fun and addictive to all TCG players. Especially opening of booster packs!. I have invested some money to purchase boosters/support this game and to satisfy my urge to open booster packs.

This is my 1st and only sincere product review I haven writen in my life, no I am not paid to do this. This game is really good. Just have to fix the Overused Ritual Master and it will be perfect!
Posted: March 3rd, 2014
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311 of 347 people (90%) found this review helpful
176 products in account
1 review
542.8 hrs on record
Early Access Review
While there may be some big name digital card games on the horizon that you hear people murmering about, it would be unwise to discount Infinty Wars because they are a smaller company.

Infinity Wars takes the classic TCG genre that we know and love, and truly digitise it and make full use of the medium. This is not a Magic the Gathering clone that keeps track of the numbers for you. This is not a simple basic TCG built around your favourite MMO mythos. This is an actual strategic masterpiece that requires use of both advanced planning and bluffing mechanics.

It is free to play, in the true sense of the word. At no point are you required to spend large amounts of money to get a collection started. After two hours of the campaign, you should have enough cards to make a deck of any faction, and won a few free boosters along the way. Meanwhile, you can acrue Infinity Points by playing, which are awarded win or lose. You can then use these points to buy more boosters or enter the Rift Runs and win more cards! And there is a trading system already in place, so you can trade cards you do not want for those that you do without hoping to open the super mega mythic rare i-win card in a random pack!

So while your collection would certianly grow if you spend money on the game, it is not impossible to walk away with a complete playset of everything without spending a cent!

The point is, it's different to the other exciting games out there now, and risk-free and worth the look of anyone with even a passing interest in the TCG genre!
Posted: February 7th, 2014
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