Infinity Wars is traditional trading card gaming completely reimagined as digital free to play for the PC and Mac. Featuring every card fully animated, open player-to-player trading, modes eliminating pay to win and animated 3D battlefields. Conquer parallel realities with or against your friends now!
User reviews: Very Positive (2,436 reviews) - 82% of the 2,436 user reviews for this game are positive.
Release Date: Sep 5, 2014

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January 19

[Patch Notes] Version 1.4.10

Hey everyone!

A big thank you to everyone who helped test out the bug fixes for version 1.4.10! We've now closed the PBE and pushed the patch onto the live servers for everyone to enjoy. I've bolded any changes that were made to the patch notes following its testing period in the PBE. The team has received a great amount of player feedback over the weekend and are already working to implement them in the next patch to be tested later.

Moving forward we'd like to continue this new approach for testing and launching future patches. By establishing test periods where we can release comprehensive patch notes and allow public access to the PBE, we're hoping to garner the collective power of the community to quickly test and validate bug fixes prior to pushing it onto the live servers. In addition to expediting and smoothening future patch launches, this process should give players more visibility into what the team plans to change with each new update. While we believe this method will be very effective, we're open to any suggestions or feedback, so please let us know what you think! Again, thank you to everyone who helped us out, and we hope to see even more involvement from the community when we're ready to test 1.4.11!

See you on the battlefield!

Version 1.4.10 Update Notes
  • No more Martyr Golem redirection loops! Redirection effects now keep a history of where they’ve been redirected to, and will stop if it detects that a loop is created. Specifically, when Martyr Golem (or a similar card) goes to intercept a source of damage, it will check to see if it’s intercepted it before in that instance of damage’s “bounce history”. If it has, the Martyr Golem will ignore this second instance, preventing a loop.
  • No more Endless Turn! For real this time. Endless Turn bugs were created whenever the game somehow got into a state where it could not progress any further due to a bug behind the scenes. Now, instead of having an endless turn, both players will get a “Card Interaction” error message which can be forwarded to Support to get the bug fixed, and both players will exit gracefully from the match, without the match being counted. Disclaimer: certain conditions may still cause an “endless turn”. The most likely cause is if your opponent disconnects, as they won’t be able to end their turn while disconnected. If you do find a case where both players are connected and still get the endless turn bug, let us know, we will shed many tears, and we’ll investigate further.
  • More reliable draft. Draft has been notorious for timing out on the server, so we’ve put in place systems so automatically recover your draft information if the connection is lost. Also, if you lose internet connection while drafting, your draft will automatically pick up once your connection resumes.
Card Bugs:
  • Recruit of Solace will now properly gain Flying if you Overcharge it when deploying from the Command Zone.
  • Fight! now properly no longer says that it deals combat damage. The actual functionality of the card was changed a few patches ago.
  • As noted above, having two Martyr Golems (or similar effects such as Cassial, the Selfless) in play at the same time will no longer cause the game to crash.
  • Changing the ownership of a Lilariah (such as with Zuza), will no longer cause a fatal card interaction error (previously caused an endless turn bug).
  • Fixed several mission cards where were not properly resetting their progress after leaving play.
  • Fixed cards are Ritual of Summoning, Struggle for Power, Tactical Retreat, Kidnapped by Demons, and Diplomatic Exploration (the Star Trek card).
  • The “Denial” cycle of cards (Denial of Reason, Denial of Flight, etc) now are properly considered discard effects, and should trigger abilities such as Hungry Abomination’s.
  • Chalice of Madness will now properly trigger Hungry Abomination’s ability.
  • Discarding a card due to the maximum hand size will now properly trigger Hungry Abomination’s ability.
  • Rabid Rabbit will now properly transform into a character with the correct stats if it’s under the effect of a power or health buff.
  • The flying granted by Descent into Madness will now properly remove when the target leaves play (assuming you ever see that card again).
  • Jinhai Dojo will now properly trigger Remove from Game effects such as Interdimensional Phase Bot.
  • Cards should no longer “stick” to the screen for a while after choosing who to sacrifice to Xac.
  • Xac (when transformed) will now properly force a sacrifice even if he dies after triggering his ability.
  • Poison and Immolate effects now consider the damage dealt to come from the source of the debuff. (Previously, the damage source was considered to be the card with the debuff). As a result, card effects such as Noble Protector should now properly prevent from Poison and Immolate.
  • Frontline Warrior now properly gains +0/+1 for additional attacks from effects such as Unstoppable and Multistrike.
  • Overcharging Voracious Goliath when the opponent has no characters in play will no longer cause a fatal card interaction error (previously caused an endless turn bug).
  • Fixed many cases where cards would become stuck on the screen if they interacted with the game state from the graveyard.
  • Fixed Agent Coyle, Superior Symbiote not giving the proper +3 health to characters it has raised.
  • Updated Agent Coyle, Superior Symbiote’s text to clarify that it raises the character from the graveyard, rather than deploying it (which would trigger certain abilities it does not).
  • Uncontrolled Rift will no longer give alternate art versions of cards, including alternate art which has yet to be released.
  • Cassial, the Selfless will now only ascend if she actually absorbs damage, 0 damage or another card such as Martyr Golem intercepting the damage will not count.
Minor Stuff:
  • Fixed an error in the opponent disconnected message that was creating an incomplete sentence displayed in the popup.
  • Attempting to close the client mid-game multiple times will no longer cause multiple confirmation popups to layer upon each other.
  • Clarified many error messages where a match result result would not be recorded due to an error to reflect that.
  • If an opponent fails to load, it will no longer display the Epic Diem custom logo as the fallback avatar for the opponent.
  • The AI will no longer be able to attack or defend with a character exhausted from an ability effect.
  • The Death Trap deck no longer contains Wholesale Slaughter (which was illegal in it) and now contains Demonize in its place.
  • Removed some unsightly extra spaces in Jinhai Dojo’s card text.
  • Removed the Rulebook button from the main menu.
  • The Facebook button on the Home Screen is once again functional.
  • Text on cards should now layer properly when a large number of cards are in a single zone.

5 comments Read more

November 2, 2015

[Patch Notes] Version 1.4.9

Version 1.4.9 Update Notes

In this patch, we are introducing a new levelling system, and we’d like to talk about the reasoning behind these changes.

The previous levelling system had no upper limit, although the rewards stopped at level 50. Our intention with that system was to give players something they could always work towards, and have a constant feeling of progression. Unfortunately, we felt that system fell pretty flat on that front: levels never really had a meaning, especially past level 50. It’s just numbers for numbers sake, and we wanted to change that.

So let’s talk the specifics of our new levelling system. With our new version of the levelling system, we are making it into a much more focused tool. The rewards for levelling up are much more prominent, and unlock features of the game in an order that makes sense, and are very obvious to new players. Additionally, we’ve set a new maximum level: 20. A major issue we had with the old system was that there was no end goal for players to strive for. Arguably the end goal was level 50, but reaching that level was far too high for most players, and didn’t even really have much of a reward associated with it. The new max level will take a bit of time to get to, but it is by no means an unobtainable goal, once you’ve achieved it, you’ve achieved it and can move onto new goals (such as ranked rating), and has a very obvious reward.

What’s the reward for reaching max level, you ask? Your account now permanently receives +50% bonus IP from any match!

So what does the new levelling system mean for existing players? For starters, if your account was above level 20, your level will be dropped down to 20. However, we realize that many players worked hard (in some cases, VERY hard!) to reach high levels, and we want to recognize that. Once this patch goes live, every account that was above level 20 will receive a new title, with the legacy level they were displayed. Previously your level wasn’t shown publicly, people would just have to take your word for it (screenshot or it didn’t happen?). Now you have a way to show the world just what kind of monstrously high level you had. Additionally, you’ll have all the bonuses of being max level in the new system, including the permanent +50% IP gain.

Additional Changes:
  • The Inventory will now show most recent items first.
  • Fixed a bug with Aleta, Immortal Traveller listing One of Many twice, one of them causing an endless turn bug if selected.
  • Fixed an issue where completing some single player missions wouldn’t save progress, including missions that have already been completed.

Servers are expected to be down for quite some time, so make sure to keep an eye on our Twitter for live updates on when the servers are expected to come back up and progress as it comes.

Thanks everyone, see you on the battlefield!

12 comments Read more


“[While at the Australian EB Expo] Nothing even came close to the level of quality of Infinity Wars. It almost shouldn't have been in the same area; it should have been in an open space, where everybody was guaranteed to walk by. The game deserved that level of foot traffic.”
ABC Tech

“The single best designed digital card game on the market!”
Colt Hallam

“I have been waiting for a TCG like this for a long time.”

About This Game

Infinity Wars: Animated Trading Card Game is traditional trading card gaming completely reimagined as digital free to play for the PC, and Mac. Featuring every card fully animated, open player-to-player trading, modes eliminating pay to win and animated 3D battlefields. With over 13 million games played in Beta come and see why Infinity Wars has been hailed as the best designed digital trading card game.

Delve into a world of shattered realities where factions fight it out in the rift spanning battlefields of the Infinity War. Choose between eight factions and make your deck match your play style. Though simple to learn the game has endless strategic depth. New cards being added to the game evolve the possibilities. Simultaneous turns add the element of nerve, guile and wit as you need to predict your opponents actions.

Infinity Wars also offers genuine card trading! Cards bought in the game can be traded, sold or swapped with other players. Collect cards, create your own decks, and battle against others to see who is the greatest strategic mastermind in Infinity Wars!


  • Simultaneous Turns: Both players plan and resolve their turns simultaneously.
  • Animated Card Art: Animated art is free for all players!
  • Deckbuilder: Create the deck you want to play with from over 8 factions and 420+ cards.
  • Card Trading: If you buy a card you are free to trade, sell or give it away.
  • Genuine Free-to-Play: Every card in the game can be earned simply by playing the game! Get cards simply by logging in!
  • Over 13 Million Games Played!

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Memory: 1 GB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • OS: Mac OS X 10.5 or later
    • Memory: 1 GB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
Helpful customer reviews
46 of 57 people (81%) found this review helpful
3 people found this review funny
230.6 hrs on record
Posted: September 13, 2015
With the new reward system, giving you a pack of 15 cards every 5 days. option to play pauper(no rares or higher), plenty of poiints and cards given out, the spectacular art and lore, and deep, deep gameplay. I am totally on board with this game. Awesome stuff. Uninstalled hearthstone and Mtg
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15 of 17 people (88%) found this review helpful
2 people found this review funny
175.4 hrs on record
Posted: October 20, 2015
Highly recommend as this game is great. It does have a tougher learning curve than Hearthstone, but once you understand the basics, get familiar with the cards and the factions, it's awesome. Should I attack, block, stay back? Bluff? Is he going to move that card to the attack zone now so my removal will work? Can't get to his fortress? That's ok because I'll destroy all your characters and win by killing your morale. So much going on. And it's not pay-to-win, at least not at lower/middle levels. You do need to put together a card collection, but I'm having no trouble doing so just by leveling up, quests and daily log-in bonuses. And then putting together different decks and trying them out is a blast. Lots of combinations. And if you don't have a deck you like, they offer weekly decks you can use to compete with that are strong. (Sometimes TOO strong, those endless sleeper decks can be annoying to play against.)

The art and animations of the cards is a nice bonus too. And so far, the community has been nothing but nice. Haven't run into a troll yet.

I do recommend starting by spending time going through the campaign and academy challenges. The story of the campaign isn't special, but it's a necessary tutorial. Playing bots and friends earns you xp and infinity points as well, so you're not forced to just play random people you aren't prepared for yet.

Only issue so far is the need for a much larger community, so spread the word on this game.

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11 of 14 people (79%) found this review helpful
573.0 hrs on record
Posted: December 5, 2015
A fun game ruined by the terribly buggy client. The client screws up constantly, and now that players know how to force it, most games finish with one player deliberately creashing the client when they start to lose. Even small bugs haven't been fixed in over a year.

Fun for an afternoon, I'd regret it if I spent any money on it.
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15 of 23 people (65%) found this review helpful
1 person found this review funny
365.0 hrs on record
Posted: November 23, 2015
Honestly I do not know why there is a single dislike for this game, oh wait I forgot about all the salty noobs that refuse to put time into a card game, my bad.


1.) Simultaneous turns, honestly I do not know why people complain about this because the longer you play the easier it is to know EXACTLY what your opponent will do.

2.) New game, there are not too many cards like in magic the gathering meaning you still have a chance to learn all the cards and learn about new cards as they come out.

3.) Although the community is small the community is extremely kind, I have gained 1/4 of my collection via gifts, new players get plenty of advice and gifts thanks to the community.

4.) The A.I. is decent, although it needs alot more improving, it is easy to grind out IP with the A.I. and its a great way to test new decks.

5.) The game is BALANCED, some might say other wise but honestly all the factions are balanced.


1.) Like I said the community is small which causes PvP match searching to take 5-120 seconds usually (sometimes even more).

2.) Most players in the game have maxed out and for new palyers this can be a problem because when searching for games it is likely you will play a player with better items than you.

3.) There are still a few glitches, although most are just annoying visual glitches some are actual card glitches although from what I have encountered none are game ending.

4.) Drafting in the game is great but when you loose 3 games you get 5 random prize boxes that usually give IP or cards, but you can buy the deck you do not freely get the cards and the price is kind of high.

I hope this review helped, my in game name is efefrs and good luck!
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12 of 21 people (57%) found this review helpful
1 person found this review funny
88.6 hrs on record
Posted: November 11, 2015
Infinity Wars is a very good Trading Card Game, complete with animations for all the cards and a unique, sort of M:TG-light feel. It has a fully realized backstory, voice acting in the campaign, and some lovely art.

-Sound: 7/10 The sounds and music in the game are vibrant, although the music could do with some more variation. The obvious sound for a match being made is a great boon to those of us who alt-tab out during the interminable waiting times between matches.

-Gameplay: 4/10 The actual cardgame mechanics are well done, built to be quick, accessible, and with a surprising amount of depth. The tutorial explains things very well, and the game gives you several starter decks for completing the campaign mode. You're given more cards for winning many matches and leveling up. It should be a fun game! This is ruined by a terrible matchmaking process, pay-2-win kiddies, and ranked play being restricted until you have essentially put hundreds of hours into the game. At the time of this writing I am level 19, with something like three hundred matches against other players, with another two hundred or so against bots. I am not yet high enough to play in the ranked matches.

-Graphics: 5/5 Graphics, to me, have a lower impact on my total review score as I do not need ULTRA GRAFIKS to enjoy a videogame. Considering that it is a card game, though, Infinity Wars has lush graphics, with 3d effects for the battlefield and animations for all of the cards in the game. I almost wanted to keep collecting cards simply to see what the animations were for every card. They range the gamut from beautiful, to amusing, to even touching.

-Replayability: 2/10 This is a big sticking point with me. Normally, a card game like Infinity Wars would, theoretically, have a much higher replayability rating, but the matchmaking service is just, just awful. There's no level-tied matches and it is ENTIRELY possible and MORE THAN likely that your level 2 using a starter deck can, and will, face a level 50 player using only cards he spent real money on. I have also waited more than ten minutes for a match, and no one wants that.

-Cheese -5/-5 Cheese is a special rating for me. It's a sign of how much the game is, for me at least, ruined by the Cash Shop. There are some games, like Rust, where the Cash Shop is only for cosmetic items. This game is completely broken by the cash shop. For about 20 USD, you have enough of their premium currency (Did I mention the premium currency? No? Well it's there. BIG TIME) to afford several store decks and booster packs. It completely wrecks the balance.

Total Score: 13/30 I cannot recommend this game. Although there is fun to be had, and I really do enjoy the gameplay, the overwhelming presence of the cash shop, horrible matchmaking, premium currency, and lack of any coherent system for tiered matches ruin it. Do not pick up this game, unless you can stomach either playing against bots, spending real money on digital cards for a 'free' game, or being beaten constantly.
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