Infinity Wars is traditional trading card gaming completely reimagined as digital free to play for the PC and Mac. Featuring every card fully animated, open player-to-player trading, modes eliminating pay to win and animated 3D battlefields. Conquer parallel realities with or against your friends now!
User reviews: Very Positive (2,152 reviews)
Release Date: Sep 5, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Play Infinity Wars: Animated Trading Card Game

Free to Play

Recommended By Curators

"anime trading card game"

Recent updates View all (39)

June 1

[IW Pauper League] May Finals and Week 5 sign-ups

The May League Top 16 invitational post can be found here:

Sign-ups for Week 5 are right here:

If at all possible we'll be streaming matches from the May Top 16 live on our twitch channel so make sure to check out what's happening!

See you on the battlefield!

0 comments Read more

May 26

IW Pauper League Week 4

The last week of the May Pauper Leagues has been posted!


Official forum post:

Make sure you are prepared to check in on the day of the tournament or you won't be added to the tournament rounds!

0 comments Read more


“[While at the Australian EB Expo] Nothing even came close to the level of quality of Infinity Wars. It almost shouldn't have been in the same area; it should have been in an open space, where everybody was guaranteed to walk by. The game deserved that level of foot traffic.”
ABC Tech

“The single best designed digital card game on the market!”
Colt Hallam

“I have been waiting for a TCG like this for a long time.”

About This Game

Infinity Wars: Animated Trading Card Game is traditional trading card gaming completely reimagined as digital free to play for the PC, and Mac. Featuring every card fully animated, open player-to-player trading, modes eliminating pay to win and animated 3D battlefields. With over 13 million games played in Beta come and see why Infinity Wars has been hailed as the best designed digital trading card game.

Delve into a world of shattered realities where factions fight it out in the rift spanning battlefields of the Infinity War. Choose between eight factions and make your deck match your play style. Though simple to learn the game has endless strategic depth. New cards being added to the game evolve the possibilities. Simultaneous turns add the element of nerve, guile and wit as you need to predict your opponents actions.

Infinity Wars also offers genuine card trading! Cards bought in the game can be traded, sold or swapped with other players. Collect cards, create your own decks, and battle against others to see who is the greatest strategic mastermind in Infinity Wars!


  • Simultaneous Turns: Both players plan and resolve their turns simultaneously.
  • Animated Card Art: Animated art is free for all players!
  • Deckbuilder: Create the deck you want to play with from over 8 factions and 420+ cards.
  • Card Trading: If you buy a card you are free to trade, sell or give it away.
  • Genuine Free-to-Play: Every card in the game can be earned simply by playing the game! Get cards simply by logging in!
  • Over 13 Million Games Played!

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Memory: 512 MB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • OS: Mac OS X 10.5 or later
    • Memory: 512 MB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
99 of 125 people (79%) found this review helpful
1 person found this review funny
20.8 hrs on record
Posted: January 18
If you want the short version, skip to the bottom.

The game is relatively fast-paced due to utilizing a simultaneous turns mechanic, with both players completing their actions at once. This establishes a very engaging experience in which both players have to try and guess at what the opponent will do, and how to respond. The game also allows for a great deal of strategy, utilizing both a "health" system akin to Magic or other TCGs, as well as a morale system (which effectively functions as a second health meter, except it drops from losing troops in battle), multiple combat zones, and an initiative system. There is definitely plenty of depth to be had in this game.

The game is also very good about rewarding every portion of your progress. There is a leveling system which gives you free cards when you level up, and you also get free cards from completing various achievements (termed "quests" in your profile window) such as beating the AI in training matches multiple times, completing the (very short) campaigns for each faction, and beating Academy challenges. And the game even allows you to construct your own decks for facing off against players or AIs.

So why am I not recommending this game? Well, I should be honest. This is perhaps one of the first times I'm actually NOT recommending a game, it's simply not something I do often. So I want to be perfectly clear: this game is fun, but there ultimately is one MAJOR flaw with its design structure.

No, before you say it, it's not that the game is Pay To Win. On many occasions I actually beat players using mostly starter-level cards. And some players have done quite a lot with their starter cards and worked hard to become top players. But with that said, the community needs to be more honest with itself: newer, free players are definitely at an inherent disadvantage compared to players who have spent lots of time and/or money on the game.

I'll try to explain, since that sounds like it may contradict what I said before. Again, I'm not bashing the game, and it does make some effort to give you lots of cards to play around with. But it's not nearly enough.

In my experience, completing every single campaign mission and PvE fight possible only leveled me to just below Lvl 9 (there are 50 levels). So it's relatively clear the game is trying to encourage you to face other players. I had no problem with this, so I started playing some matches against other people. But I quickly began to realize there was a problem: they had WAY better decks than I did, filled with cards that were in many ways significantly better than mine....and I had no way to prevent them from beating me into the dirt, no matter how well I understood the game or how well I played.

I can recall several matches in which I played my deck's strategy out perfectly, and even outplayed my opponent for the majority of the game, only to fall behind and eventually lose because they kept pulling out cards that I'd never seen before, cards I had no access to, and cards that I had no defense against. And yes, I can tell the difference. I played several folks who were just a lot better than me....but also a number of people who clearly were not, who ended up beating me anyways because their deck was full of cards I couldn't combat.

I recall one particularly egregious match where my opponent was being repeatedly outplayed card for card. Every time he made a move, I was predicting and countering it. I got him down to a mere 5 HP, while I still had 86, and I had multiple creatures in play with Flying (he had nothing that could block Flying). So imagine my surprise when he started employing cards that I'd never seen before, turned the match around within a few turns, and ultimately won. Not because he was "better", mind you, but because he was using cards that I had never seen and had absolutely no hard counter for amongst all of the starter and booster cards I'd received from PvE content to that point.

I made an honest effort at the Rift system, too, but ultimately it's got that same problem, but worse, because the players in that mode are clearly superior to the ones in normal queue matches. The gap between a newbie and a veteran is simply too great to overcome, even if you get pretty good at the game relatively quickly as I did.

Now, let me return to a previous point: the PvE content only gets you to around Lvl 8 or 9, which doesn't yield you nearly as large of a selection as you'd think in terms of cards to build your decks with. And to make matters worse, while the game does allow you to buy booster packs for free (using an in-game currency obtained during matches), the booster packs are prohibitively expensive. 15 cards costs over 5k points....and running all of the PvE content in the entire game only netted me about 5.5k or so, and losing a PvP match nets you less than 100 points per match. So in order to gain enough points to buy a 15-card booster pack, you have to effectively run over 50 regular PvP matches. Which is by no means reasonable.

I've seen former and current players who even admit to this being a major issue with the game, so I know I'm not imagining it. One particular testimony came from someone who (at the time) was a Top 10 player. He admitted that he got there by spending lots of real money to build a good deck, and after that, he was beating people right and left.

SUMMARY: No, the game isn't technically P2W. You can earn cards for free if you have the patience. But if you purchase cards with real money, you are saving yourself countless hours of grinding, and you ultimately WILL perform much better than you would have if you'd tried to play with just the freebie cards that the game gives you. No amount of personal skill or TCG experience can overcome the significant gap in deck strength between a veteran and a new player.

You will either pay for better cards, or you will have to grit your teeth and lose a *lot* of matches in order to earn them for free. I chose the third road: After several matches against opponents that I should have beaten, but instead lost to, I finally gave in to my frustration, closed the game, and uninstalled it. The core game is a lot of fun, but it's mired in the "grind" of obtaining new cards and the game's significant balancing issues. If the above stated issues are resolved at some future point, I might be persuaded to return at that time. For now, it's a no-go for me.

EDIT: Be warned! A quick browse of the Steam forums shows that nothing has changed in the month and a half since I posted this review, back when the devs promised that "internal discussion" was ongoing about how to fix the issues I've described.

The game is still excessively grindy, the matchmaking is still poorly executed, and the devs are continuing to promise future changes with no ETA on the horizon. The devs have also made statements in each of these threads which have me believing that nothing will change in the long run, as they seem perfectly okay with trained veterans beating up on tenderfoot newbie players and are resistant to the idea of raising XP/IP gains to reduce the grinding. They've also admitted that the game has far more veterans than new players, which means that they're having retention problems....probably due to the exact same issues I've expressed, the issues that drove me away from it.

Until the devs demonstrate a willingness to fix these issues, I will continue to recommend that players stay far away.
Was this review helpful? Yes No Funny
25 of 33 people (76%) found this review helpful
30.0 hrs on record
Posted: February 21
I want to like this game -so- much. I love card games, and this one has a great thing going on. Business model with a lot of good things about it, interesting factions and playstyles, a surprising level of depth without being too complex, the game has an incredible amount of potential.

If they would just fix the ♥♥♥♥♥♥♥ matchmaking.

When the -very- first pvp match you ever play is vs a guy at level 50 with freaking glowing icons all across his profile, something is -wrong- with the system. But, initially, I wasn't discouraged. I thought to myself 'Well, it is kind of late at night. Maybe they just have it set so that if there aren't enough players in whatever tier it begins to strech or whatever'. So, I wait till the next day.

Five games. In a row. Exact. ♥♥♥♥ing. Same. Thing. I managed to get one with someone relatively on my level. I lost that one, but it was -fun- unlike the others.

But that was one out of -six-, and further games only matched that ratio. Now, I am very much discouraged. I don't know if I can work up the will to slam my head against pointless losses for weeks on end untill I get the cards and skills to match up.

I can't imagine I am alone either. If this isn't fixed, then the game will be doomed to a stagnent playerbase, and eventually death. A FTP game without a steady influx of new players looking at the shiny things you can buy is a -doomed- one.
Was this review helpful? Yes No Funny
17 of 21 people (81%) found this review helpful
159.3 hrs on record
Posted: February 17
After playing Hearthstone and Solforge before, I did become rather bored of them.
Hearthstone sure is fun if u want to play a quick game with friends and its very polished and i love the Warcraft Universe from Wacraft 3 and Wow anyway.
But after that it becomes rather boring because it hasnt got much depth. Most of the times there is only one play which makes sense. So it becomes rather dull after some games.

Solforge was fun, but after the release of new Cards (looking at you duskmaw,Bramblewoodtracker,Rage and Broodqueen)
I started to dislike it.

Well to get to the Point. i saw an Trailer about Infinty Wars and got interested and started playing it.
After nearly 2 week now im doing a little resume of what i experienced.

Good Things:
- A Campaign which tells you a bit about the lore of infinty wars and how the game work in generally. Completing the campaign grants cards for each faction. These freely granted cards are competive and are a foundation for every deck.

- Legendary cards have the same power level as Common or Uncommon Cards. Legendarys are often more flashy or highly expensive lategame cards. But are not clearly better versions of an common or uncommon.

- You have many options in every turn. thinking about 1 or 2 minutes for planing a turn is pretty normal.

-Cards have an Animation.

-Nice Background Music

-Skill is a huge factor in the game. Both players plan on the same time, then their action resolve at the same time.
Which means you must guess what your opponent is up to.

-has an Draft Mode (Called Rift run). Which allows you to Construct an Deck from Random Cards. Same Chances for everyone. The entry fee of an Rift runs seems fair.

-A Trading system, You can trade every card which you did get from boosters or which you did win in an Rift Run.
You dont have to pay in real money for it. Cards in ingame currency are also tradeable.

-No Pay to Win. Everything is accessible with ingame currency and Real Money

-Free Cards for logging in , leveling up, and playing 3 games each day.

-An Ingame Ladder for Ranked games

-Ranked Games are best of 3

-In Ranked Games you have an sideboard. This means countering popular decks is possible. This also means its less likely to just have one dominant deck

Bad Things

-If you have many units on the field targetting gets rather complicated.

-You cant see cards which you dont own. So you must rely on other sources on the web to see cards you dont own

-Some small bugs and wording errors.

-There is no Gamelog. So cant resume and analyse a game afterwards.

-Some Animation could look better. Like when all characters attack for example

-Would be cool if some of the unique cards had some special sounds when summoning them. (Like in Hearthstone)
So when you summon that big scary Demon Lord , there should be some kind of Sound effect.
Or if u change the Location of the Battfield the Background soundtrack should change.

Summary: The graphic and sounds of Infinty Wars are good, but Hearthstone shows that there is still some room to
improve in that regard. Gameplay wise on the other side its the best Card Game i played so far.

Was this review helpful? Yes No Funny
22 of 32 people (69%) found this review helpful
34.8 hrs on record
Posted: December 9, 2014
So, what is Infinity Wars, and why should you try it over any other TCG? First off, let's get this out of the way: the game is pretty complex and your enjoyment of it may vary depending on your TCG experience.
Either way, the basic game mechanics should be familiar: players have a health meter, draw a card each turn, cards have a resource cost, you get 1 resource per turn. (I will not be using the game's own terms because there's no point in doing that if you have never played it).

There are creature cards, spell cards, artifacts and field/location cards, which all work in a similar way to MtG's equivalents.

Cards have attack and defense values, and they do not gain their defense back at the end of the turn. Now, here's the part that sets Infinity Wars apart from others: the zones and simulaneous turns.

Let's start with the zones. You have a Support Zone, a Defense and Assault Zone and a Command Zone.

The Support Zone is where a creature will go if you play it from your hand. Call it summoning sickness if you want, it's what prevents you from playing it on the battlefield right away. You can keep a creature there for as long as you wish, and you can also retire your active creatures there at the start of your turn.

The Assault and Defense zones are where creatures attempt to attack the enemy's health or defend their player respectively. When attacking, you have to go through your enemy's defending creature pool if you are to deal damage to them. If the enemy has 5 creatures and you have 4, no matter their stats, you will not manage to attack his health (assuming all creatures don't have some form of text that changes that).
However, the opposite is not true. If you have one 1/20 creature defending and the enemy attacks with 20 1/1's, everything will die at the end of the turn.

So how does battle work? The answer is pretty simple: it is done automatically. Once you place your creatures on one Zone, they will all attempt to attack or defend starting from the leftmost creature. You can change the order or the Zone during your turn at will, but not after the automated battle has started.
Before I continue, I have to mention that one player gets Initiative each turn alternatively. You will see what that means very soon.

And that's where the simultaneous turns come in. While you were planning your trades to be statistically in your favor, the enemy has been doing the same. When you both click "end planning", spell effects will be triggered first (and, if both players used a spell, the one with the Initiative has his trigger first), and then, if any creatures are left alive, the battle begins.

If you are a little confused by this, don't worry, the battle phase is very easy to figure out once you actually play the game. As a side note, you can get amazing trades if you position any creature that gets buffed correctly. If you have a 4/4 that heals itself for 2 every time it kills something, it can kill an infinite number of 2/2's.

Remember the Support Zone? If you think that an enemy is going to use a spell that kills one or more of your creatures, you can retreat your vunlerable creatures back into it for the turn, and the enemy is going to completely waste his spell.
This creates a lot of "mindgames" during matches, and you feel incredibly satisfied when you manage to outsmart your opponent in such a way.

The Command Zone contains any 3 cards in your deck that are chosen prior to the game's start. They are revealed to both players to make the mechanic more fair. Their cost is the same, but you can put them directly into the Assault or Defense zones without making the transition to the Support Zone. If you do not do that, they stay in the Command Zone. So how can you use that to your advantage? Apart from playing powerful cards quickly, you can let them build up stats if they have a passive ability (+x/+x for every creature that dies, for example) or activate their abilities safely (pay x: deal x damage to a creature, for example).

Finally, there are two more small mechanics that make the gameplay more varied: cards have a Morale cost, which is a secondary resource. When a creature with 2 morale dies, you lose that morale. If you have 0 Morale, you lose the game, exactly like your health. This is useful if you are running a defensive deck that doesn't have much damage, and makes tanking and stalling strategies more viable. The last mechanic is the Trading Post, where you can use your leftover resources to shuffle a card (or your hand, on turn 1), draw a card or increase your max resources by 1. This means that you have always something to do with your resources even with a bad hand, and it also means that some cards can cost more than 9 resources (which is the normal maximum) and have absolutely gamebreaking effects.

Now that we're done with the game's rules, let's talk a little bit about the game itself. It has a client of its own (like LoL, for example) where you can play, buy packs, edit decks, see your achievements and tweak the settings all in one. The client is a little slow, and I have often encountered some bugs if I click things too quickly before they load properly. There are also some minor connectivity problems, but most of the time you are not going to lose any of your progress. My biggest gripe with the UI is the deck builder, it seems really clunky and counter-intuitive to me. Also, more customization options for text size would be welcome.

You can play a wide variety of game modes, ranging from an impressively large campaign with voice acting and a storyline (something a lot of TCG's shy away from) to a ranked mode and a rift run (which is something like random draft, or Arena in Hearthstone). There are some free decks to choose from each week, and some of them can stand on their own against custom decks, which means a newer player can have a shot even if he hasn't accumulated many cards on his own. You can buy packs with in-game money or real money, and the pricing model seems fairly standard. There is also card trading, which is a major plus for me.

There are multiple factions in the game, and their gameplay mechanics and art style are really varied and interesting. All cards also have Purity, which means that you need to have at least x of a certain type of Commander to be able to play them. For example, the most extreme rush cards would require 3 Flame Dawn Commanders. Some of the game's 9 factions include:

War40k-inspired demons that have chaotic and destructive discard and exile effects.
Cold and calculating machines that buff themselves or deal long-range damage.
Anime-style tech angels that fly over your defenses and ascend to higher forms.
Mechanical zombies that eat creatures so you can play them yourself next turn.

The card art is really cool and fitting for each faction's ideals, and so are the animations. Some of them even go as far as telling a small story in a few frames, which really shows the work put into each individual card. Speaking of which, there are a LOT of cards in the game, I am stil discovering new ones every day.
The battlefield in which you play in is 3D rendered, and can even change if you play a Field card.

The music and sound effects are not exactly brilliant, but you will probably not notice them anyway, as anything too distracting would've been detrimental to the game.

As a final thought to close this colossal review, if you are somehow still undecided, I have to say that this game deserves to be tried at least for its attempt to introduce new mechanics to a fairly tired genre. It has MtG's complex mechanics, strategic battles and card trading while also boasting nice visuals and a free-to-play model.

I'm glad I found it, and, even though it's not perfect, I think it deserves way more recognition.
Was this review helpful? Yes No Funny
9 of 12 people (75%) found this review helpful
2,273.3 hrs on record
Posted: April 25
Infinity Wars seemed like it was going to be a spectacular game. Now, it is like almost all other free to play games in almost all respects—you have to pay to play and it’s full of promises that are never delivered.

I have sunk a considerable amount of time in this game and have heard and read a lot about debated topics and other babble from the developers, so this short review has a good foundation. To start, I will list the cons, which dwarf all pros in such a way, now, that it’s hard to even fathom why I got hooked on this game in the first place.

There are very few events that would equate to something like a double xp weekend in most games. When I say few, I really just mean one major one, which they called golden ticket weekend/ week. This only happened once some time last year—mind you, I have been playing this game off and on for almost two years. Also, from what I have heard, there may have been an increased IP (game currency) weekend once or twice since its inception, but I didn’t even notice it because the bonus was so small.

Having something like double IP weekends or more golden ticket weekends would give the game a bit of an edge because you would have something to look forward to. I must say though, at the start, it seems you do have things to look forward to. For instance, I used to look forward to getting a free pack of cards when I leveled up. However, when you reach level 40 or 50, the free packs stop, and you get to level 40 or 50 in this game pretty quickly. That all said, even if they started to put more bonus IP weekends and the like in the game, it still wouldn’t be enough to make it a worthwhile game.

Additionally, there are several bugs, and they are extremely annoying ones that have been around since the start of the game. The most annoying one to me is trying to actually trade a card with someone. If you are able to get a trade session going on the first try, consider yourself lucky. For me, trading is the most important aspect of a “trading card game.” If you complain to devs about it, they will say, “We will be getting new servers soon.” But there definition of soon is going on years and is probably really never.

Another bug(s) is that there are a number of card glitches that have been around since its inception that really affect gameplay dramatically. For instance, my favorite card "Tome of the Dead" (a fairly powerful card for the sleeper faction) often times freezes the current match when its ability procs. Also, on top of this, they frequently make ninja changes to various cards and, also, take them out of play with no warning. Like right now, a few cards have been “temporarily” disabled for the past two months because they are supposedly not working as intended.

The few expansions they have had for the game has done very little for actual gameplay. If anything, it has gotten worse with each expansion. The same cards continue to be way superior to others, they don’t think about trying to make weak cards stronger (and more desired) with the additional cards and their effects, and their way of trying to balance the game for each expansion is nerfing the heck out of cards that you have more than likely paid good, real money for. For instance, if you are at all familiar with the game, Demon of Fear and Shikana were once great cards but now are pretty much obsolete with most deck builds. Yes, some changes are expected, but many changes and drastic ones, like these, should not happen, especially with a pay to play game. This approach, ultimately, has ruined all metagame and made the game quite boring. Basically, you are stuck with only a few deck builds that are viable for ranked play.

They have been selling the same premade decks of cards since day one. Therefore, all cards in those decks have pretty much no value. Anyone who buys those decks is really wasting their money. On top of that, they arbitrary rotate each deck to be on sale, which is extremely annoying to me for some reason. Why don’t they offer a small pack of random foil or gold cards of a certain faction (or of all factions) or even arbitrarily create small packs that have a higher chance of having a certain rare card? They also have the same cheesy avatars, card backs, and battlegrounds since day one. It’s aggravating because I know they could throw in a 1000 avatars in the game easily. They could also up the avatar rewards.

Weekly quests are a joke. They can be completed in an hour. These quests used to, at least, give out foil cards if you completed them. Now, I know they don’t give foil cards like they used to anymore, and I don’t even think weekly quests even work currently. I’d have to check.

No one wants to trade. This is because, for instance, one gold foil aleta card is worth more than 200 regular rare, epic, and/ or most legendary cards combined. So, being dead honest, trading is obsolete by the time you hit level 20. Once you have the cards for a deck you want, which is pretty easy to do, the next step is getting those pretty, shiny cards. Though, there are only two ways to do this: you can either buy them with real money on some illegitimate site through PayPal (or through eBay ) for a crap ton of money, or you can swindle newbs as they are trying to build their deck (this is way harder to do, however. I once tried getting a particular card this way and I literally spent two months in trade chat looking for a particualr gold-foil rare card and, finally, gave up because I was unable to even find someone who even had it). What is disturbing, however, is that the devs seem to promote this behavior by letting players advertise and auction off cards on their website forums. As dubious as this may sound, I truly believe devs withhold cards in game so they could sell them on their forums for outrageous prices through some alias.

Players say that you may find gold-foil cards, which are the most rare kind of cards other than platinum-foil cards in preorder packs, in packs of cards or doing rift runs, but I have bought well over 500 packs of cards with real currency and (mostly) ingame currency and played countless rifts since the game has released and have yet to see one in any pack or for any reward. So if you are wanting to try this game out for the trading aspect of this “trading card game” keeping in mind the dificulty and the severe rarity of decent cards that card collectors would want, don’t unless you are willing to dish out some serious cash and put up with the numberous bugs.

Moreover, this game still lacks player base, and it is due to the issues I have brought up so far.

There are several other issues with this game, such as their idea of adding new factions while dropping old ones. However, right now, I don’t even think this game is worth writing a good review for…even a bad one.

Anyway, I’ll come back to edit this at a later time perhaps.
Was this review helpful? Yes No Funny
9 of 13 people (69%) found this review helpful
164.8 hrs on record
Posted: January 14
Overall, this is the BEST online TCG I have ever played. And that's me saying that so it means a lot. Lol. I've played practically every MMO and online TCG/CCG that has been released. Infinity Wars offers great gameplay, an awesome community, and environment everyone can enjoy!

Alright, let's start off with the negative to get all you bum-whats out of the way.


People complain about earning packs and grinding... Let's get this straightened out. So you play a match against someone who has obviously paid for their cards, you lost, and no you are that angry little girl in the corner. Oh well, one match you lost, big deal!

How you can get free cards:

Campaign. You get a free introduction with a solid base of what you really need to make a deck. These are great trial decks to have some fun with the cards you already have.
Daily rewards- I logged in and received SOL.
Leveling up- Free 13-15 card packs?!?
Victory of the day
Master & Apprentice System- a pack with 3 free cards for every match you play together

Other negatives-

There are some minor bugs people complain about, even though they get squashed, but sometimes they can take a little time to be addressed. Grinding takes too long

About the grind: What other game already gives you so many cards, ways to earn them and the fact now you can grind, which is optional to earn DECKS mind you, and packs you want. Research about the packs and decks before you buy them! Buy a deck, not a blister pack!

Now on to the positives:

The community is spectacular. People are very helpful and will always point you in the right direction. Some people will provide you with free cards knowing they want you to enjoy a greater time. There are often tournaments, and great communities you can join as well to "enhance" ;) your gaming experience.

The gameplay. Nothing, and not one TCG or game I have played has ever come close to this. From the commander zone combination along with an assault/defence, simultaneous turns/resolves. They offer two ways to win. By either health or morale. You have an option on how you want to defeat someone along with drawing them or 'double' explosions.

The developers/management: They are very close to the players that make the game. Teremus and Schumi are great people that always answer all questions, even the less logical ones. They hold conversations and not only answer questions, upon other duties expected by them. (hopefully?) xD

Music. The music is nice. +

The shop. Decks, mats, card backings, it's all included in a shop for a reasonable price. For $20 you can walk away with a deck and 2-3 packs sometimes. There is no place to buy singles, but you can trade for those easily.

Resource Pool- You have your resource pool. So want to complain about luck? Pay 3 resources to shuffle a card and draw 1. Pay 5 to draw a new card. 9 to gain a new maximum resource.

And there are cards that change the tide of battle. This goes in to the whole mentality of bluffing, when to play certain cards and when not to.

My community. {SSC}SoulSobriety Multi-Gaming Community is just SOULicious. We bring players closer together, have a great time, create tournaments, and our very own website.

Now let's get real. We all know I wrote this interesting and lengthy review knowing that you, the reader, would read to the very bottom just so you could see my recruitment message. Outplayed! In all seriousness, I would have babies with the game, it's staff, spend the $20 if need be, and call it a day.

Infinity Wars 2014 (psst it's 2015): Animated Trading Card Game deserves a 9/10. This game provides a unique gaming experience, that will not only keep you coming back, but wanting to see more from the game. Thanks for the management who made this happen along with the developers. I can not wait to see what you will bring us in the future.
(I never write lengthy reviews like this unless I really appreciate a game >.>)
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
7.9 hrs on record
Posted: January 27
I really, really, really wanted to like this game. The gameplay is interesting and allows for some creativity. The art is beautiful and the storyline manages to be halfway interesting. I ignored the first couple of crashes that made me have to restart it, several times in the middle of campaign battles. I dealt with the matchmaking that threw my deck made out of the meager cards you get from the campaign against decks that have actually been put together with a serious strategy in mind. I accepted that you would have to grind for hours to just get a single randomized 15 card booster pack. After all that, what finally led me to uninstall it was the wonderful discovery that some cards have incorrect text, which led me to lose a draft battle that I spent half of the in-game currency I had earned in my 7 hours of playing just to get into. It might be free, but it's not worth your time.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
31.9 hrs on record
Posted: April 19
One reason why should not play this game. There is this bug called 'de-sync' that some are exploiting to exploit out a buff multiple times when it should only proc once. You WILL lose if it comes to this. No amount of skill can help you. Yes he might not win, but you will lose. This is most annoying when it comes to rift runs. When he is losing one can exploit and then you will just have lost due to a major flaw that has persisted in the game for a long time. I want to like this game so much, but i cant.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
45.0 hrs on record
Posted: January 9
I have played card games for years and out of all of them I think this is one of the best. This is not a pay to win game everything can be unlocked through campaign and challenges and small grind times with consistent play with daily rewards and lots of achievements. The pvp feature is really fun and addictive as well..i was not to big on the pvp in cards right away but having played this it made the exp of pvp much more fun .The art work is second to none love the animations but not only does it look good it plays very well the mechanics are awesome and the card synergy and play styles are all very unique as well I rate this game an 8/10 well on its way to 10/10 .
Was this review helpful? Yes No Funny
7 of 11 people (64%) found this review helpful
10.7 hrs on record
Posted: January 23
Okay, as a new player to this but an experienced player in tcgs, at first i thought this game is perfect for me, I already wrote a review yeterday but im not sure it got published so i try to make it short:

Pros: Bunch of cards
Nice animations
Great Campaign mode
interesting mechanics

Some tech stuff: If you're trying to run this on an older laptop you might run into several problems like for me the battlegrounds were pitch black ( due to my integrated vga),
The game crashes a lot, after playing for an hour it slows down and eventually crash it does it faster when i'm trying to make my decks.
Logging in depending on your location can take 3-5-10 minutes which wouldn't be that much of a problem if the game didn't crashed all the time.

Now aside from these: Matchmaking is seriously unfair, you constantly get stomped on by turn 3-4 and that's it. they just rush you down. From 10 matches i never fought a noob like myself.

Because of this, and the eventual grindiness i will delete it, after i'll post this. It's more frustrating than Hearthstone if that's even possible at least for me.

This was just my experience with it but before trying it out i would advise you to take a look at the other negative reviews and than decide for yourself if you wanna get into something that you might like at first site but after completing the campaigns you might instantly erase from your harddrive like me.
Was this review helpful? Yes No Funny
7 of 11 people (64%) found this review helpful
2 people found this review funny
25.4 hrs on record
Posted: February 12
I've played very little, but I really liked it. It has its own niche of a playstyle, quite similar to Yu-gi-Oh (a game which I absolutely adore).

This game has a lot of potential and I love the way the game itself plays out. Granted I have my disagreements with some of the gameplay elements, but you can't love it all. It certainly doesn't break my Hearth like Cardstone does though. It doesn't try to kick me when I lose by also giving me nothing from card packs. That's of course after Cardstone opened a fresh wound with RNG and poured salt in it. Enough of Hearthstone though.

With a heavy heart I must say that I sadly can't recommend it to almost anyone I know. The artstyle is good, I love the design, but the battlefield, the animations and the soundeffects are sub-par AT BEST. They're simply horrible. Calling them stock would be doing them too much justice. There are top notch free sound effects available out there and this game doesn't seem to be using any. Either that or my game is just broken. It really erodes away the sheer gameplay potential of the game as its feel is so dull I can't force myself to launch it.

Once the animations and more importantly sound effects are fixed, the game will be MUCH less annoying. Right now it just has a complete lack of visual and audial charm.

I know it's hard designing quality animations and fitting proper sound effects, different ones for each card, also making the game much bigger in the process, but if it's done in the future, I'll change my view to a Recommend.
Was this review helpful? Yes No Funny
11 of 19 people (58%) found this review helpful
2 people found this review funny
8.2 hrs on record
Posted: December 13, 2014
Within 5 hours of offline play I get 383 cards without spending a dime
Beat that Hearthstone
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: May 30
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
5.0 hrs on record
Posted: May 26
was fun till level 5 then the buttons disappeared to finish you turn. So Ummmm not to impressed. That's it for now, dead in the water.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
0.6 hrs on record
Posted: May 29
expected more
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
48.6 hrs on record
Posted: May 20
Compared to other card game such as Hearthstone, this game stands tall and proud above them.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
242.5 hrs on record
Posted: December 19, 2014
Outstanding variation in terms of deck building. There is NO limit to how many different decks you can build and save, so you can customize and try out new ideas as much as your heart desires.

The simultaneous turns takes a little getting used to, but allow for some really unique plays.

Free to play aspect is solid. 1 card for logging in daily, 1 card for 3 games played daily, weekly quests, free packs on leveling up, and in game currency for playing matches. Has drafting which can earn you good rewards if you do well.

Unranked matches are Bo1 with no sideboard
Ranked Matches are Bo3 with sideboard.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: February 18
Is anybody else having this problem?
I'm trying to create an account, and once it starts creating the account, it just stays on "creating account" for like more than 10 minutes. I just turn it off eventually. I don't have time to play a game that takes 20 minutes for it to just start up. Anybody know what the deak is?
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
115.7 hrs on record
Posted: December 25, 2014
Simultaneous turns? That alone makes this at least worth trying in my opinion.

The interface is a bit clunky and getting new cards can feel like a real grind at times, but the actual deckbuilding and gameplay are sound and fairly deep.

Aside from that, it's free, and like many online card games, improves on some of the flaws of older games like Mt:G (mana, oh god mana).
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
150.1 hrs on record
Posted: December 29, 2014
Wow. This is just an all around excellent game.
The artwork is wonderful, the game play is straight forward and intuitive.
I found myself 9 hours in before I knew what hit me.
Tutorials are good and show you the basics of operation, without going too granular in scope.
Simultaneous turns are a great new wrinkle. AI is challenging and actually fun to play against, when you lose you learn something!
Deck building is easy and fun. It is a keeper.

NOT PAY TO WIN!!!! <-- I cannot stress this enough

I would buy this free game again! :P

The best TCG/CCG I have seen out there. period.

12/10 an actual good game, all for the cost of free. Come get you some.
Was this review helpful? Yes No Funny