Infinity Wars is a genuine free-to-play trading card game. Play with fully animated cards in 3D battlefields, and assemble decks from over 800 cards and 8 stylized factions. Explore the strategic depth of simultaneous gameplay and compete in a number of PvP game modes and an extensive PvE campaign.
User reviews:
Mostly Positive (51 reviews) - 78% of the 51 user reviews in the last 30 days are positive.
Very Positive (2,621 reviews) - 82% of the 2,621 user reviews for this game are positive.
Release Date: Sep 5, 2014

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Recent updates View all (55)

July 19

Patch Notes - Version 2.1

Hey people! In conjunction with the server maintenance, the following changes will be included in patch 2.1 - first I'll give a brief summary, followed by the usual bullet points. If you want, click here for the Steam forum thread we have sticked with the same information, or click here to see this post on the Lightmare forums. Server-up should be roughly 11am IWT (GMT/UTC).

The new expansion is incoming! Rebellion is nigh. Up first is Wave 1; eight cards to ease us into the new set. They'll be draft legal as soon as the server is up from maintenance, with ranked legality to follow soon. Speaking of the draft, we're expanding the leaderboard to be the top 100 players (previously top 50). Also, we think we fixed the issue with running into the same opponent 3/4/5 times in a row in Draft, but let me know if it's persisting for anybody.

The Wave 1 penta packs will be 200 LP / 4000 IP - it is a slight increase but do remember you're getting 1 Rare+, in addition to one of the new rares for Rebellion.

What else is happening? Well, an assortment of things. We're kicking off version 2.1 with a one-month double IP gain (except draft rewards). We've also been developing the battle record feature for a while, and we're ready to release it with iterative updates to come in the future. Yes, we made sure it doesn't tell you which character Hunt targets. In case you ever see the battle log acting incorrectly, battle log issues can be submitted as bug reports.

In the store, items you already own will now have an "Owned" tag on them. Matchmaking will now take player level into account somewhat, the "match me against other new players" button is back and should be working more like we intended it to, and we also have simplified Chinese localization added into the game. If you're curious about more languages being supported, stay tuned because good news is about to arrive on that topic. (and if you can help translate, PM me here on the forums or via the community Discord server).

The trade interface has received its first update in awhile, now showing soulbound copies. No more are the days when we saw 1 tradable copy, and wondered if we had 2 more copies which were soulbound. You can see it right in the trade window. Some of the instability with the list of each player's cards glitching out should also be removed, if not entirely.

Last but not least, remember those pesky deckbuilder-related crashes? Yodomare has worked on this issue and we feel that the deckbuilder-related memory crashes have been mitigated at the very least. I've started a poll on the Lightmare forums asking for anyone who has had deckbuilder crashes, to see how it is after some usage of the deckbuilder in patch 2.1.

Okay, story mode is over, on to the bullet points!

Full Patch Notes

  • Rebellion Wave 1 has been released! These 8 new cards will be the first of four installments from the new Rebellion set. In total, the set will include ~100 cards. New Rebellion PentaPack can be purchased in store and guarantees the drop of one of the following new cards in addition to another Rare or above card:

    Tullio, the Duelist (Flame Dawn)
    Taiga, Apprentice Architect (Genesis Industries)
    Shockwave Giant (Warpath)
    Death Blast (Cult of Verore)
    The Impervious (DoD)
    Gabrielle, the Torch in the Dark (Overseers)
    Ixxi, the Annoying (Exiles)
    Super Infectious Zombie (Sleepers)

  • Rebellion Wave 1 cards will be Draft legal upon launch and is planned to be Ranked legal shortly after launch. For Draft mode, the following rules will apply to Rebellion Wave 1 cards:

    Legal in both command and deck:
    Tullio, the Duelist (Flame Dawn)
    Taiga, Apprentice Architect (Genesis Industries)
    Shockwave Giant (Warpath)
    Gabrielle, the Torch in the Dark (Overseers)
    Ixxi, the Annoying (Exiles)
    Super Infectious Zombie (Sleepers)

    Legal in deck only:
    The Impervious (DoD)
    Death Blast (Cult of Verore)

  • Weekly Draft Leaderboard rewards have been expanded from Top 50 spots to Top 100. Weekly Leaderboards will reset with the following rewards:

    1st: 3 Infinity Border cards (1 x common, 1 x uncommon, 1 x rare or above) (soulbound) + 3 Gold Rare or above + 5 Collection Pentapacks
    2nd thru 5th: 2 Gold Rares or above + 5 Collection Pentapacks
    6 thru 25: 1 Gold Rare or above + 5 Collection Pentapacks
    26 thru 50: 1 Gold Rare or above + 3 Collection Pentapacks
    51 thru 75: 1 Gold Uncommon or above + 2 Collection Pentapacks
    76 thru 100: 1 Gold Common or above + 1 Collection Pentapack

  • We have increased the IP reward for each completed game by 100%, enabling players to earn IP twice as quickly!

  • Introducing the first iteration of the Battle Record feature. Players will be provided with a turn by turn history of all actions and movements taken by both the player and opponent. This battle log will also allow players to track the fortress and morale damage that they have both given and received each turn. We will continue to enhance the Battle Record feature to include more information in upcoming updates.

  • Matchmaking will now take into account player level when pairing two players.

  • We've brought back the option for newer players to select to only be paired with other newer players when queueing for Normal matches.

  • Language Update - Addition of Simplified Chinese localization

    User Interface Changes/Optimizations

  • Trade interface optimization. Players can now view their soulbound cards in the trade interface (marked with a lock) so that they don't need to exit from trade to check their soulbound cards. Offers for trade are now limited by the number of cards available for trade; previously, players could offer to trade up to eight cards, even when less than 8 were owned. We have also fixed a bug in the trade filter that prevented players from filtering their own cards by factions.

  • Addition of an "OWNED" icon over previously purchased "one-time purchase items" such as avatars and battlefields. Players will no longer need to check their profile to know which battlefield, icon, or avatar they have already purchased. You can still purchase additional copies of these owned items and gift to other players.

  • Memory optimization for Deck Builder interface. This should help to reduce the occurrence of game crashes inside of the deck builder due to out of memory errors.

    Bug Fixes

  • Fixed a bug that allowed Draft players to be matched immediately with the same player from the previous match. Draft queues will now try to match players as best it can vs a new opponent and only allow matching against the same player after a certain cool-down period.

  • Other Miscellaneous bug fixes

9 comments Read more

June 13

Patch Notes - Version 2.0 "Reborn" Update

Link to discussion threads: Steam forums, and Lightmare forums

Hey folks! The Infinity Wars Reborn 2.0 update is here. And, this is the first time I have personally gotten to post patch notes for a game, ever. Woah.. Whoa? Yes.

To kick things off, a new login screen greets you with a randomly featured card in the game. This fresh feel doesn’t stop there, however. The campaign have received a substantial update, featuring four faction trials and over 20 missions to get you accustomed to what a game of Infinity Wars feels like. The map has also been given a sleek visual overhaul to help players understand how three realities layer over a single world. Give it a try and immerse yourself in our lore, be it for the first time or all over again.

Next we have an improved PVP experience. Fixed Deck Arena is here to give new players a more gentle introduction to PVP with pre-built decks available to choose from - try them out! The Draft experience has been given some quality touch-ups. Card picks are now more easily reviewed so you know what you have selected so far, and alphabetical ranking for tie scores is a thing of the past! Rift Tokens are also here as a new currency for you Rift Runs. These tokens will be offered as level-up rewards, daily login bonuses, etc. You may also buy in packs of 10 or more for a discount!

The store dashboard has also been given some much-needed attention. Now, each vanity item you can acquire is able to be previewed right in the store, before you buy. Battlefields, Card Backs, and Avatars can all be previewed. In addition, card packs now show examples of which cards may be acquired in each set. Last but not least, the pack-opening experience has been given some love: Each time you open a booster pack, a rift will appear to open and your cards will appear from within the rift.

Here are the item-by-item bullet points of changes made in Reborn 2.0:

Store Experience

  • Item previews for all items in store
  • Items in your inventory now stack automatically.
  • All new store interface with the following sections: Featured Items, Card Packs, Decks, Avatars, Card Backs, Battlefields, Miscellaneous

Game Experience
  • Addition of Fixed Deck Arena, catered to new players.
  • Campaign experience expanded, with four faction trials and 21 missions; campaign map given a visual overhaul to convey the concept of parallel realities on a single world.
  • Better user feedback for rewards at the end of a match.
  • (Draft) Cards in Drafted Deck will now enlarge on mouse-over for easy viewing
  • (Draft) Alphabetical sorting for tied scores removed. Replaced with new sorting method: First person to attain a given score (say, 27 wins), will always be ranked highest for that score. The second player to score 27 wins will rank directly under them, then the third player to get 27 wins, and so on.

  • New login screen, with less wait time to login.
  • Performance optimizations
  • Optimized a lot of the client slowdown that was occurring when logging in or receiving new cards.
  • Removed the Alternate Modes button in the Constructed tab. Less than .1% of players were using the alternate modes, so they are being removed for now. Know that we want to preserve pauper in the meantime, players can still check deck legality for pauper status and arrange those match types with their opponents in a custom game.
  • Fixed a minor spelling mistake in Flame Dawn Fanatic’s text.
  • Fixed a minor grammar mistake in Rita, Shadow Priestess’s text.
  • Updated Aberion’s Banner’s text to clarify that the buff only happens once even if the character attacks multiple times in one turn.
  • Updated Infest’s text to clarify that a character is only created if the target dies to Infest.

Bug Fixes
  • Updated the networking protocols to match the version our cloud server hosts were using, fixing several issues with game invites and slow matchmaking.
  • Tome of the Dead will now properly interact with Undisturbed Necropolis (as well as several other cards).
  • Fixed a rare desync caused by Mass Death.
  • Fixed a bug where other players would not see your updated title and avatar if changed after logging in, but rather always see a snapshot of what they were when you first logged in.

17 comments Read more


“[While at the Australian EB Expo] Nothing even came close to the level of quality of Infinity Wars. It almost shouldn't have been in the same area; it should have been in an open space, where everybody was guaranteed to walk by. The game deserved that level of foot traffic.”
ABC Tech

“The single best designed digital card game on the market!”
Colt Hallam

“I have been waiting for a TCG like this for a long time.”

About This Game

Welcome to a unique trading card game that blends rich lore and artwork with innovative gameplay mechanics that are both simple to learn, and hard to master. Play with fully animated cards in 3D battlefields, and assemble decks from over 800 cards and 8 stylized factions. Choose any factions you like, in combinations or in full purity, and customize your strategy to your play style. Explore the strategic depth of simultaneous-turn gameplay in a number of PvP game modes and an expansive PvE campaign system. With unlimited card trading and rich reward systems, Infinity Wars Reborn is a genuinely free-to-play trading card game.


  • Unrivaled Strategic Depth - Outmaneuver your opponents with defensive and offensive posturing. With the simultaneous-turn mechanic, foresight and cunning will prove the difference between victory and defeat.
  • Fully Animated Artwork - Breath life into your trading card experience with 3D battlefields and over 800 beautifully animated cards.
  • Genuine Free-To-Play - Acquire all cards in the Infinity Wars Universe without ever needing to put money down. Earn cards simply by logging-in!
  • Rich PvP Game Modes - Craft your deck and take to the battlefield in ranked and casual play; draft decks and join Rift Runs to score epics rewards; battle opponents with curated decks to explore new cards and ensure a level playing field for newer PvP players.
  • Robust PvE Campaign - Delve into the Infinity Wars lore with a 21-mission campaign spanning multiple factions and worlds.
  • Unlimited Card Trading - Build your decks with precision and engage the community with an unlimited card trading system.

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Memory: 1 GB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • OS: Mac OS X 10.5 or later
    • Memory: 1 GB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (51 reviews)
Very Positive (2,621 reviews)
Recently Posted
( 2.1 hrs on record )
Posted: July 30
I wasn't expecting much from this game. I downloaded it mostly out of boredom. This game plesently surpised me! I'm really having fun with it. The animations are well done and very cool to look at, the voice acting is good, and the gameplay is actually quite addicting. I love games of stratagy, and this game ticks every box for me. I love the ability to manage which troops to send into battle, and the ability to withdraw troops when they become damaged. I think the morale feature (when a character dies, you lose morale and when it goes to zero you loose) adds another layer of stratagy, as well adding value to each character you play. All and all, this is an awesome game and I can't recomend it enough. This is a FTP game that I honestly could see me sinking a little cash into, just to support the Dev. GOLD STAR!
Helpful? Yes No Funny
Rei Ayanami
( 7.0 hrs on record )
Posted: July 30
Hi! I`ve read some reviews on this game and I`m amaized on how many positive reviews it has. And most of players have 20+ hrs in this game. Is really ridiculous!!!
Why I find that ridicoulous, I will explain in the following review.
SPOILERS AHEAD!!! TLTR and also game is about to be explained!!!

I want to start by saying I don`t have many hours in game at the moment of this review (only 7 hrs) because I started just today, even tho I previously downloaded the game and after I saw you actually ned to make an account to play it, I bailed out.
So, today (16 July 2016) I`ve redownloaded this game, because a friend recommended to me and said it was fun and cool. It wasn`t anything but fun or cool.

I have to say that I didn`t really enjoyed it! The fact that you must create an account ONLY inside game and not on their website (there`s no option to make an account on their website nor to log in), extremelly long Training (took me 2 hrs to complete it with fails), tedious leveling and IP (Infinity Points) grinding, Predictable A.I. and also the fact that if you want to PvP, the game queues you against someone who cleary knows how to wreck you in the first 5 minutes in the game and who cleary spend Real Money to buy packs, you don`t have any option to play against new players! These things are a major turn down for me!!!

- Animated cards and battlefield;
- Simultaneous turns for both players or A.I.
- Resources increase automatically so no need to sacrifice any of your monsters or spells to gain more resouce;
- Inside match "Trading post", where you have the options to shuffle your hand only 1 per match and get a different hand, draw a card (all of these cost Resouces, of course).
- Beautifull graphics (at least not too bad or shady for my taste) and really nice designed artstyle on cards;
- Ability to farm for card packs and avatars;
- Ability to Trade;
- Ability to gift store items to your friends or other players;
- Ability to challenge your friends to duel you;
- Low resource game (just 1.5 GBs);
- Free to play;

- You can create account only inside game and not on their website;
- Long Training (2 hrs took me to complete it);
- Factions and Lore are not explained (who is against who and why);
- Functions and main Menu are also not explained (how to return to main menu, how to add players as friends, how to ignore players, how to trade with other players, how to duel with your friends/other players, how to change your title/profile picture, basically ending up with default one);
- Leveling and Grinding for XP and IPs is verry long and tedious (at least for me, it kinda feel like a waste of time, like I haven`t accomplished anything in this game);
- No Achivements, Trading Cards or at least some freaking Badges;
- A bug where your cursor is invisible (or disabled) during dialogues (mainly in Tutorial).

Thank you for reading my review!!! I personally don`t really recommend this game but if your curious what`s about feel free to try it and later on, post your own review!!! Have fun!!!
Helpful? Yes No Funny
( 108.3 hrs on record )
Posted: July 30
Typical TCG with breathtaking art animations (others not so much) and the concept that makes it so good - simotaneous turns.

Do you move all your units onto the battlefield, or is the enemy going to play mass death, which kills everything on the battlefield? They moved all their units off the field, but they could be bluffing. This factor makes it so great.

The UI is meh and campaign too, but the game itself is so fun that I would recommend it to anyone.
Helpful? Yes No Funny
( 122.8 hrs on record )
Posted: July 29
A TCG that is hardly pay to win? Yeah, I can win about half the casual games I play and I have only spent money in the game recently.(just to support it, not because I needed anything.) The game gives you a lot of average pre-made decks to start off with and a lot of good cards, including some rare ones, just by playing the campain.(not tradable) Sure if you want to spend $100 in this game you could, but even $5 is enough to get you a good 43 card deck. The gameplay is fairly good and has hundreds of good stratigies to try. The game is still getting updates and being reworked to be more friendly to new players. There are a few things that are not very good about the game. The bugs, the way you can face up againt players much better than you that you never have a chance to win against.(it faced me up against the best IW player in the world, Adorabear once) and the voice acting in the campaign. With those downsides in mind, this is being made by a relitivly small team so the downsides get a pass by me. Over all, it has it's quirks but is worth a try to anyone who even might see this as slightly entertaining. It is free after all.
Helpful? Yes No Funny
Sir Demoknight
( 156.6 hrs on record )
Posted: July 29
It's so close to getting a recommendation, and I actually really like this game but there are just some things that really rub me the wrong way.

I've left the game for a few months and came back because I got a promo code. I didn't leave because of any specific problem, I just didn't feel like playing it for a while.
So I started a rift run, got super nice cards, lost one match fairly and lost 2 by awful misfortune. Well damn, but that happens. I still love doing rift runs because the game mechanic is just nice.

So I use the promo booster, grind some IP and buy the rift deck so I can improve my drafted deck.

And not long after, on another rift run, I get 2 luckstomps again. Ugh. Well, I almost never handle RNG gracefully and I once had streak of misfortune in games that if reserved would make me win the lotto jackpot. Twice in a row.
I hate luckstomps, and I hate them both ways, whether I lose or win. Especially in a game like IW I prefer a difficult and intricate match that results in a loss than a simple one-sided slaughter that results in a victory for me.

There nowadays seem to be more lock-and-key combos of decks where 2 totally valid decks end up with one player suffering a guaranteed loss. I'd wager it's a result of adding more cards, and I'll be honest, I have no idea how to fix it, I won't even try.
But wait, this is still not the reason I give this game a thumbs down. While I feel the RNG and luck part is a bit too harsh now in IW I could deal with it, or if I couldn't I would just silently move on.

What's bothering me is lacking polish. When I left the game there were the occasional issues with card graphics glitching out (which are still there to some extent) but that's just cosmetic. After I returned there were multiple bugs that affected gameplay.
2 notable examples:
1. Enemy has a Hell's Gambler and it activates TWICE during the first turn and works twice, which gives a really unfair advantage, the card is only supposed to activate once
2. During my second rift run (2 misfortune losses in) I had a REALLY nice game, only a bit luck from my enemy for the first turns but it was a really difficult and fun game and I had a bit more luck later in the game, hell if I would've lost normally it would've been totally fine. But no. I lost to a serious glitch. My enemy plays a nice exile combo and replicates flying dragons like crazy and I struggle to defend. Then I get a Lance of Jinhai and use it on an Evolving Parasite, so it gets reach and can take over the first attacking dragon and defeat the second, after that a morale victory would've been in reach and those were his last 2 dragons as well.
Alas upon resolving the turn the game quickly switches my parasite with another character in the assault zone. And no, there was no card in play and no played ability that warranted this switch. And no, I did not place the cards wrong and just thought I did everything right. I have the game on video and rewatched it multiple times, checked every card that was in play. The switch was uncalled for and it killed me, it totally ruined the game. And prematurely ended my rift run.

I'm not a sore loser if it comes to fair matches. But I'm a very sore loser if it comes to losing because of glitches. Even more so in a game mode like rift where every loss hurts and every victory counts. And this is not the first game that I kinda love but ultimately dropped ONLY because of lacking polish.
It's becoming an awful trend in modern game development. I'm looking at you Tera, with random warp barrier cancelling and atrocious optimization that leads to single digit FPS on high-end systems. I'm also looking at you X Rebirth, with frequent game breaking bugs that even went as far as corrupting saved games permanently.
Well X Rebirth is fixed nowadays but I won't forget the pain of having pre-ordered it just to get smacked in the face by a storm of glitches.

Really poeple. New cards and expansions are great, but a certain level of polish should come before new content.
Fix game breaking bugs before adding new content.

I for one will drop this game for a while. I really like it so I might come back some other time and give it another chance, especially when the new campaign is fully implemented because the story has potential. I like the gameplay, the story, the visuals it's just that lacking polish and glitches get the better of me. Again. I'll be sending the video to the devs so they'll be able to take a look.
Helpful? Yes No Funny
( 266.6 hrs on record )
Posted: July 29
Good card game.
Slow at first, but then I invested a little money into the game and it made my experiance a lot more enjoyable.
It's my favorite digital tcg.
Helpful? Yes No Funny
( 190.4 hrs on record )
Posted: July 26
very fun game with really unique mechanics sets it apart from the rest of card games, in a postive way

you and your opponent play in the same turn - you make decisions what you are going to play, press end turn and all actions play out based on something called initiative, which determines which actions go first, yours or your enemies (eg. you have a lot of options to bait your enemy into commiting to a fight and then you retreat your units, only to strike him hard on the following turn)

this mechanics, coupled with a very generous reward system where you can acquire a good amount of interesting and powerfull cards make this game a true masterpiece and the one that I highly recommend.
It's free and the community is very friendly, I encountered 3 or 4 morons in all my playthroughs
Helpful? Yes No Funny
( 128.3 hrs on record )
Posted: July 25
This card game, at least its potential, is preeeety good.
Devs pls fix bugs, thanks.
Helpful? Yes No Funny
( 35.7 hrs on record )
Posted: July 23
Curator Review:

This week we Take a Peek at Infinity Wars, a simultaneous turn based strategy card game! This game pits players in a 1v1 situation where they play turns at the same time, taking turns for who has the initiative. There is a large amount of cards in the game already and more to come, as well as customization options and multiple different game types. See if you can beat all of your friends in Infinity Wars and rise to the top!
Helpful? Yes No Funny
( 5.8 hrs on record )
Posted: July 22
Yeah. This is what I've been looking for, for a long long time. This game is badass. Pick it up and play it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 10 people (80%) found this review helpful
722.3 hrs on record
Posted: July 11
One of the best TCG´s I´ve played.
It has lots of beautiful animated cards, deep strategy and variety.
Its easy to lvl up and get cards, generous rewards, dailys and all kinds of different gameplay mods.
The game makes full use of it being digital, it has insane combos and card mechanics that wouldnt be possible in the real world and that I heavent seen being used in other TCG´s.
Adding on top of that the turns are taken simultaneously wich adds another layer of strategy on top of your normal card game mechanics.
If you like card games with deep strategy and lots of options this is the game for you.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
58.2 hrs on record
Posted: July 13
Free to play card games need a feature that makes them unique so that they can stand out in the ever growing market of them.

This one has players take their turns at the same time and then see the results afterwards. It works well and the cards and music are quite cool too. If you like card games you should find the time to give this one a go.

I like card games.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
128.3 hrs on record
Posted: July 25
This card game, at least its potential, is preeeety good.
Devs pls fix bugs, thanks.
Was this review helpful? Yes No Funny
7 of 11 people (64%) found this review helpful
1 person found this review funny
Not Recommended
29.7 hrs on record
Posted: July 12
Flawed Greatness

Play this game! It´s free and it´s worth a try. However the lack of missing features that i´d consider the basics make me not recommend it in the curent stage.

So why do i still suggest that you play this game?
Simple enough: The gameplay. It´s a unique card game mechanic that survives without resource problems, RNG or disadvantages for either the first or the second player.
These three fact alone make it stand out already. Players play at the same time so there is no unbalancing in the order that most TCGs and CCGs face, resources accumulate automatically which gets rid of some really depressing games (this feature is luckily becoming the new standart in this genre) and other than the RNG factor that comes with the genre, there are no cards that vary in their effectiveness.
There are a ton of different classes which all feel extremely unique unlike anything i´ve seen so far in card games. But as i said, the best thing about this game are the mechanics. 3 different zones give a ton of strategy and there are more win conditions than just beating your opponent down.
If i could end this review here, Infinity Wars would easily be my favourite digital card game.

But sadly i can´t. Because despite of making everything important right, it fails at some basic things that if you take them for granted, which i most certainly do, will push you away.
Keep in mind that this is still in early access and that the following things only apply to the state of the game that i played.
First off, there is nearly no solo play. The campain is fun but over really quickly which means that if you want to play against the AI, you´re stuck playing against the same decks over and over. They keep playing the same cards and after a few rounds you just lose interest in playing against the same things again. The worst thing is, that they don´t even cover all races in the game.
Secondly: There are races that are unexcessable without real money. Want to play the dead with their ever growing zombies? Well you can only get those via the premade decks which in return you can only get with real money. This can be extremely frustrating if it happens to a free user and will immediatly make him stop playing the game.
There´s also a lack of polish. Sure you can´t expect that from a non major developer but if opening a pack takes 3 years and with all the animations that just look super crappy, the game gets a kind of cheesy feel to it.
There are a lot of other little things i didn´t like, like battlegrounds that make annoying sounds when you hit the end turn button or the fiddling to select / get to the card you want to look at.

After all i can only say again: you should give this game a try. If you can overlook the negative sites you will find a rich experience that will satisfy all desires you could have in a card game.
Sadly i couldn´t...
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3 of 4 people (75%) found this review helpful
3 people found this review funny
2.7 hrs on record
Posted: July 5
Infinity Wars: Animated Trading Card Game is a TCG with a sci-fi theme. It worked, played good, looked good, sounded good. Has simultaneous turns and animated card art. Plenty of PVP game modes, PVE campaigns, tutorials, puzzle challenges. Has 8 Factions and has 800 cards to collect. Sort of like Hearthstone. Try it, you might like it.

For more info:
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3 of 4 people (75%) found this review helpful
1 person found this review funny
61.5 hrs on record
Posted: July 18
Great game, less random than Hearthstone (almost none effects targeting random creatures) and less random than Mtg (resources work like in Heartstone, they incresy by one every turn).

Cards are nicely done, their animations are a cool feature.

The weakest point is the out of battle UI.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
35.7 hrs on record
Posted: July 23
Curator Review:

This week we Take a Peek at Infinity Wars, a simultaneous turn based strategy card game! This game pits players in a 1v1 situation where they play turns at the same time, taking turns for who has the initiative. There is a large amount of cards in the game already and more to come, as well as customization options and multiple different game types. See if you can beat all of your friends in Infinity Wars and rise to the top!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
5.8 hrs on record
Posted: July 22
Yeah. This is what I've been looking for, for a long long time. This game is badass. Pick it up and play it.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
2 people found this review funny
149.6 hrs on record
Posted: July 3
everyone that play TCG should play this game! I not sure why this game is so unpopular,,, hopefully that mobile version of either ios or android is developed asap! thats the only way to get popular faster,,,

strategically play style, with the command zone and the simultaneously move of both players.
a lot of psychology war on going!

10/10 <3
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1 of 2 people (50%) found this review helpful
364.3 hrs on record
Posted: July 4
Loved it back in the day.

Still enjoy it now - Rift Runs anyway, sealed deck always works for me :)

Still good. Did some re babalancing but I lack the time to relaly get into to it anymore.
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