Infinity Wars is traditional trading card gaming completely reimagined as digital free to play for the PC and Mac. Featuring every card fully animated, open player-to-player trading, modes eliminating pay to win and animated 3D battlefields. Conquer parallel realities with or against your friends now!
User reviews: Very Positive (1,704 reviews)
Release Date: Sep 5, 2014

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November 11

11/11/2014 Hotfix

We’ve released a minor patch today that addresses some gameplay exploits that have come to light, as well as a few minor bug fixes we could sneak in. As this is a hotfix patch, rather than a full patch, it will be rolled out over the course of the next 24 hours to the various clients.

Fixed an exploit that allowed players to use 3rd party programs to allow them to play with decks which should have been illegal.

Fixed an exploit where a player would be stuck on the sideboarding screen infinitely if their opponent left the game through certain means.

Fixed a bug that would cause players to get a draw for a campaign game instead of a win or loss as proper.

Fixed a bug where the server wouldn’t log when a tutorial wasn’t being completed, getting some people that look at graphs very worried that we had the world’s hardest tutorial.

Thanks everyone! Keep your eyes out for some upcoming very important and very awesome communication.

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October 24

Patch Reveal Live-Stream

Stream Schedule

Keep in mind all of this is in PST. To find what this is in your time, just type "What time is it in PST?" into google and look at the difference.

FOLLOW THE CHANNEL.

www.twitch.tv/infinitywarstcg

Everything happens starting at 2pm PST Saturday 10/25

First Segment

2 pm: Stream beginning. Art slideshow. Random order previews hidden throughout the slideshow.

2:30 pm: Going over what we'll be talking about today, features reveal.

3 pm: Verore Channeler re-make showcase. (Not sure if we'll have the timelapse ready by this time. If we do, we'll do that, otherwise we'll show off the art.)

3:30 pm: Discuss the Faction/Block Rotation concepts, answer any pertinent questions surrounding the concept.

4 pm: Interview with Poga, QA Lead and integral part of the Balancing/Design process.

4:30 pm: Take questions from the community for Poga and Myself.

5 pm: Go over the features again for anyone new to the stream, talk about what's going on in development for the patch.

5:30 pm: Going out of the first segment. Art slideshow and re-spoilers.

Second Segment:

7 pm: Welcome back! Ease back into the stream, welcome the newbies. Let's jump into it.

7:30 pm: Re-reveal of patch features. Content. And stuff.

8 pm: Showcase of the BO3/Sideboard Structure/Card Hover

8:30 pm: Showcase of the Weekly Deck Rotation and Spotlight interaction

9 pm: Best of 3 Command Swap Match....with Prizes!

10 pm: Metacritic sendout, community feedback

10:30 pm: Deck Spotlight Challenge

11:30 pm: Wrap-up show, that's all folks!

The stream this weekend will be longer, bigger, and have a lot more content.

This time around, this is a patch reveal stream. We'll be going over what's happening in the upcoming patch, including balance tweaks, content, features, and current projects with the development team.

See you there everyone!

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Reviews

“[While at the Australian EB Expo] Nothing even came close to the level of quality of Infinity Wars. It almost shouldn't have been in the same area; it should have been in an open space, where everybody was guaranteed to walk by. The game deserved that level of foot traffic.”
ABC Tech

“The single best designed digital card game on the market!”
Colt Hallam

“I have been waiting for a TCG like this for a long time.”
Examiner

About This Game



Infinity Wars 2014: Animated Trading Card Game is traditional trading card gaming completely reimagined as digital free to play for the PC, and Mac. Featuring every card fully animated, open player-to-player trading, modes eliminating pay to win and animated 3D battlefields. With over 13 million games played in Beta come and see why Infinity Wars has been hailed as the best designed digital trading card game.

Delve into a world of shattered realities where factions fight it out in the rift spanning battlefields of the Infinity War. Choose between eight factions and make your deck match your play style. Though simple to learn the game has endless strategic depth. New cards being added to the game evolve the possibilities. Simultaneous turns add the element of nerve, guile and wit as you need to predict your opponents actions.

Infinity Wars also offers genuine card trading! Cards bought in the game can be traded, sold or swapped with other players. Collect cards, create your own decks, and battle against others to see who is the greatest strategic mastermind in Infinity Wars!

Featues




  • Simultaneous Turns: Both players plan and resolve their turns simultaneously.
  • Animated Card Art: Animated art is free for all players!
  • Deckbuilder: Create the deck you want to play with from over 8 factions and 420+ cards.
  • Card Trading: If you buy a card you are free to trade, sell or give it away.
  • Genuine Free-to-Play: Every card in the game can be earned simply by playing the game! Get cards simply by logging in!
  • Over 13 Million Games Played!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Memory: 512 MB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Mac OS X 10.5 or later
    • Memory: 512 MB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
37 of 45 people (82%) found this review helpful
279.5 hrs on record
Posted: October 26
To give a little perspective on my opinion, here's a quick brief on me. I come from a game design background, having gone to an art school for it. I played TCGs heavily for a period and followed competitive play of friends, which led to a big interest of card game R&D. I also had a half decade of national-level competitive fighting game play that defined my love for the mental aspect of any competitive game.

With those things in mind, I love games that introduce new concepts into a genre and take great care in implementing them well. To my great pleasure, this is exactly what Infinity Wars has accomplished.

Taking full advantage of the digital format of the game, Infinity Wars has incorporated a few huge advantages over the average card game:
1. Simultaneous turns.
2. Deck commanders.
3. Animated card art.
4. A non-exploitative Free-To-Play business model.

-1-
Simultaneous turns is my personal favorite addition into the genre that really makes a massive change in the dynamics of a turn. It serves two major purposes. First, it reduces down time while waiting for your opponent to play through their turn, which keeps both players a lot more active while playing and speeds up games to a degree. Second, it enforces a major element of prediction over reaction. What your opponent may play and how you want to play spells or move/rearrange your creatures is always an important part of the flow of battle and ultimately who wins. In addition, there is an initiative that swaps between players each turn that allows one player's spells and attacks to resolve first. Simply put, this one feature puts Infinity Wars on a completely new level compared to all other card games, and I absolutely love it.

-2-
Commanders also serve two important purposes. First, the faction of each commander determines what cards you're able to place within that deck. Having 3 different factions in command gives you a lot of options, whereas three of the same faction gives you access to all tiers of cards within that faction. Second, the commanders are simply extra playable cards from the same list of cards you would build the deck from, yet they exist outside of the limitations of the deck. For example, setting up a deck with commanders that cost 1, 2, and 4 cost cards, when you know your deck has a majority of 3 cost cards gives you a huge advantage in the reliability of your first few turns. It would allow you to simply play your command creatures if you didn't have anything better in your hand, helping to you overcome the inherent randomness of card games. Command creatures also count as being in play, allowing you to use character abilities from the command zone, yet also being slightly at risk to creature removal in the process. Interestingly, the command setup often broadcasts what to expect from the opponent, so that both players understand what they're roughly up against. It's simply a wonderful concept all around.

-3-
A major marketing point for the game itself is the animated card art. Now, having come from an art school, I can tell you that a lot of the early card animations were very rough. Flash-esque element manipulation, simple things like colors glowing in and out, etc. With each consecutive set, though, the quality of art and animation has simply skyrocketed. The next set's card previews left me in awe and craving more. And despite a tremendous amount of time and effort going into each card's art, they don't skimp on the amount of content that each set delivers. That, to me, is truly impressive, especially considering the they're such a small team.

-4-
And finally we reach their business model. Now, I have to admit I really dislike what the free to play model has become in the current gaming climate. It often encourages a lot of exploitation of the player, detracting from their fun as much as possible without actively pushing away players, in order to influence addictive spending. Much to my relief, Lightmare has not only eliminated the biggest pitfalls of free to play design (the pay-to-win stuff), but also actively rewards free players by allowing cards purchased with the in-game currency to be tradeable with others. They also have a rudimentary master and apprentice system that rewards both players with free cards for playing together. It even incorporates a very rewarding draft mode that allows players who manage good runs to get high rarity free cards and even potentially receive their whole draft deck for free.

The only reason the game doesn't receive a 10/10 is that the game is still fairly new, and has a number of planned updates that are absolutely necessary to eliminate a lot of bugs, open it to more playable platforms, and expand on the overall longevity of the game. As those are incorporated, I can confidently say that the game will grow to be be the best possible card game I can imagine.

Thanks for reading along, and I hope you join us all in the wonderful experience it offers.
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15 of 17 people (88%) found this review helpful
29.2 hrs on record
Posted: November 6
Easily as good as Magic the Gathering (better in a lot of ways) and totally free to play. If you do decide to drop some cash the prices are very reasonable too. I spent some to support the Devs but you certainly don't have to have fun and a decent chance of winning. They even have free weekly loan decks and a merged mode where you share a the card pool with your opponent.
Couple this with a nice interface and beautiful (and animated) art-work and in my opinion this is the best digital card game money (or not!) can get you.
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10 of 12 people (83%) found this review helpful
712.4 hrs on record
Posted: October 29
I've been playing for several months now, and I wanted to write an honest review, so here it is.

tl;dR: skip to the Conclusion at the bottom.

This game is an exceptionally good TCG (Trading Card Game) and CCG (Collectible Card Game) as well. It kicks MtG and other cards games (Hstone) butt by far.

Overview
This is a Free game that manages to give a balanced and challenging experience while avoiding P2W (Pay to Win) altogether. It also has a great community of players, moderators and developers, who get in touch with you to help you out right from the start if you need it.

Pros:
+ It's Free! You can play this game for free, or you can choose to spend some bucks on it to get more cards. Even if you don't want to spend real money, you can still get the same cards by playing and earning in-game free currency, or by trading cards with other players.

+ Real TCG. There's a reason TCG are called that way, Infinity Wars lets you trade your spare cards to get the ones you want, be it for building a better deck or just to complete your collection.

+ Animated cards! Each and every last one of the cards is animated. I dare you to find another free online card game that offers you the same (100% animated cards). Not only that, the artwork is just amazing, professional artists work on this game and the quality is superb.

+ Competitive, challenging and balanced gameplay. Infinity Wars has many factions you can play with, they are all balanced and they can all beat each other in many (I really mean it: many!) different ways. The amount of strategies and combinations is endless, and two people using the exact same deck can still use the cards in very different ways to win.

+ Good card collection starting. When you make an account and start playing, after you go through the tutorials (Training and Academy), you can play the Campaign, and you'll be rewarded with an entire pre-made deck of each faction when you complete each campaign. Not only that, you get a free 15-cards booster each time you level up. As if that wasn't enough, you can complete quests to get even more cards, and you also get a free daily card just for logging in, and another daily card after playing three games. It's incredible the amount of cards this game gives you for free.

+ Store. When you play you win free in-game currency which you can spend on the in-game Store to get more cards. You can also spend real money if you want, either to get more cards or to dress up your battlefield and decks.

Cons:
- Some minor bugs that are still being worked on (in fact there's a patch coming tomorrow as I write this, so you can see it's actively being worked on). These are not a huge problem, and after some patches nowadays they are hardly noticeable at all. I expect to see them all gone in the future, not only because I've seen patches actually 'work' when it comes to fixing bugs, but I've also talked to some of the developers myself and they listen to what you have to say if you want to report a bug.

- Addictive, you'll find yourself wanting to play moar and moar. You have been warned.

Seriously, there's hardly anything bad I can say about this game, it's that good. Otherwise I wouldn't have give them a 10 score.

Conclusion (rating: 10/10):
If you like TCGs, if you have ever played MtG in real life and miss the feeling it gave you the first time you played it, then you NEED to play Infinity Wars. It's a rock-solid card game, and the sooner you start playing it, the happier you'll be.
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8 of 9 people (89%) found this review helpful
23.4 hrs on record
Posted: November 14
So being a veteran of modern and older TCGs and seeing this was the only one such with positive reviews on Steam I would like to give it a try. Long review ahead.

Most people view reviews to see if the game is worth their time so I will give my opinion on that.

To begin, first and foremost about game optimization.
You are required to make an account on the game's platform, which can be done through the main menu quickly without need to confirm or verify or anything such. Aside that the game crashed once while I was playing it after 6 hours, but reconnect was instant and I didn't lose anything. It also crashed when I hit the quit button but it quitted normally in some seconds.

Noteworthy I really like the artwork of the game. Every card is basically a good quality gif of anything from primeval creatures to alien demon entities in a serious anime style(actually very close to Attack on Titan animation if you ask me) which I personally like.

Secondary and most important, if you have experience with other TCG games you will probably like this as it combines many interesting features and comes out as an innovative title. It may be weird, unbalanced, easy to lose track but these qualities apply to most leading TCGs currently(YGO/MTG etc) as long as you are not familiar with them.

To give some insight into the gameplay, without analyzing the strategies or the cards(yet):
You have a deck of 40 cards(by default) of creatures and abilities, the creatures have a mana cost, attack and defense values, and their own effects, while abilities sport their own mana cost for their effect. By default the mana progresses simply like hearthstone.
Disclaimer: I am pretty sure that it's not called mana in the game but just Resource but it is easier for me to type it and reference it this way.
So every player starts at 1 mana(resource-bah) and they get 1 per turn capping at 10 to play their cards with. The creatures funtcion like Hearthstone as well, as in their health does not regenerate after combat and any changes to their stats usually remain put if increased by an effect. Worth noting that killing a creature that boosts the health of others can result to the death of other creatures(as in MTG) something that does not happen in Hearthstone. So this seems pretty basic but the core gameplay is where it takes a twist.

Every player has 4 zones, the Support Zone, the Assault Zone, the Defense Zone and the Command Zone(if I get any name wrong plz don't flay me). When you "play" a creature it appears in your Support Zone, acts as if it has entered the battlefield and is subject to effects of your and enemy creatures(but not spells yet). It cannot swap zone at the same turn. On your turn you can indefinitely move creatures from your Support Zone to either the Defense or the Assault Zone(you can also indefinitely swap them). When you have done so and played any spells if any both players click ready and each player's Assault Zone tries to beat the other player's Defense Zone, in a fashion of the leftmost card attacks first.
You can change the row in which your creatures attack which is very important in the game. A tricky part is that abilities constantly update. If my 4/4 that gets +2/+2 when an enemy dies kills the enemy's attacking 2/2, its ability procs and it becomes a 6/4 evidently tanking an infinite amount of 2/2s. And such abilities exist in abundance in the game.

A versatile part is you can retreat everything you have back to the Support Zone again indefinitely. There is no limit to how you move stuff you have already summoned so if you suspect your enemy is about to bomb you you can massive retreat and such. Many cards heal/boost the ones adjacent to them every turn and keeping these in Support Zone is the ideal way to activate their effects.

The last and most interesting zone is the Command Zone. Kinda familiar with how commanders work in MtG, from your deck you pick 3 cards to put in your Command Zone. Any cards. They are not subject to targeting abilities but they are subject to area of effect spells(boosts or damages), their passive/active abilities can trigger and if you pay their cost you can instantly put them in your Assault or Defense Zone. The possibilities with that are endless.

The winning condition is, two winning conditions by default which has never been done in TCGs I have seen before. By that I mean that every player has 2 bars not one, Health and Morale. Health is the damage when you get attacks while undefended(or when enemies slip past your defenses) and Health is 100/100 when most creatures start with attacks between 4-8, however that does not make the games longer as pretty much anything ends up boosting itself. Morale is again a 100/100 bar. Every creature has a morale cost, which is how much morale you lose if the creature dies. If your Morale or Health drop to 0 or less, you are ded. Since combat happens at the same time for both players however it's very easy to do draws, with both players putting nothing on defense and going for the face.

The campaign(8 missions per each of the 8 game factions, makes sure you reach Level 7(You can play online after 4 and Ranked after 10), and it also makes sure you get the basic cards of every faction, try some premade decks while at it and get some extra packs of pre determined cards and 1 random booster per level.

Speaking about the campaign here is a faction overview:
-The Red Dawn Army(Red Colour) a lighter version of Warhammer's space marines that try to blitz their enemies out or boost their own stats for quick attacks.
-The Genesis Industries(Blue Colour) a faction utilising Droids that boost each other and Artifacts that have good active abilities while they stay in your Support or Command Zones.
-The Warpath(Green Colour) the big huge bulky high mana cost trampling creatures(nothing impressive but their art is very nice and cute).
-The Awakened of Avarrach(Yellow Colour) a horde of robot zombies that focuses on its creatures constantly dying which boosts everything else they have and/or killing enemy creatures with effects that transport them to your Support Zone rather than the enemy's graveyard.
-The Verore Cult(Purple Colour) your everyday evil wizard researchers that bomb the enemy creatures with spells while their own creatures grow stronger the more spells you cast sitting in their Support Zones.
-The Exiles(Pink Colour) literally a faction that references Warhammer again being what you would expect from Tzeentch's demons. They focus on Exile X keyword which means if you discard a card and then pay X something happens(usually that card coming back as a stronger demon tentacle abomination).
-The Dragon Descendants(Teal Colour) are a gimmicky monk like race with cool animations that remind the Avatar series that focus on defending and healing to destroy your enemy's Morale.
-The Overseers(White Colour) my favorite faction*reasons* that consist of anime-like busty angels with blazing halos and pistols outfitted in tight swimsuits(there are also some unsettling male cards) and well, just every single gif from this faction's collection is epic on its own specific way. Their specialty is death from above.


For those who just want to check this out, play the campaign and explore the innovation, I definitely recommend it. If you are experienced with TCGs you will like it or at least give it credit for being brave to do stuff like that, if you are not into TCGs I am sure you will find it confusing but the Tutorial is there and every card explains what its ability keyword means the first time you look at it. The story has some considerable plot as well!
Very Recommended(7.7/10)
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7 of 9 people (78%) found this review helpful
103.6 hrs on record
Posted: November 12
"Free-To-Play" has replaced "♥♥♥♥ lapping piece of ♥♥♥♥" as the dirtiest phrase in the English language. 9 times out of 10, these titles are filthy, money-grubbing shams. Certain developers who shall remain nameless in this review treat their customers like dirt, using manipulation tactics to fleece vast sums of money from their most loyal customers. It's a disgusting way to do business, and on principle alone I refuse to contribute money towards this ♥♥♥♥♥♥♥♥ practice.

The sickening culture of freemium (I honestly puked a little bit in my mouth just now while typing that word) gaming is what makes Infinity Wars Steam's best kept secret.

Before IW, I refused to spend a red cent on in-game purchases. I decided, after about 30 hours of awesome gameplay, and after accumulating a library of 700+ cards absolutely free, to put down a little bit of money so that I could support LightMare Studios. I spent my money because LightMare earned it. I spent my money because I was impressed by Teremus, who is an active forum member. He answers tough questions, gives constant feedback and as a gamer, I could sense his own passion for gaming. Mostly, I spent my money because I didn't feel like I was being tricked into spending my money. I didn't do it to stay competitive. I didn't do it because my experience would have otherwise been marginalized.

tl:dr - If you like M:TG, this is a must play. If LightMare stays the course, and continues to resist the temptation of an early payday, this game has a legit chance at surpassing Magic in popularity.
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15 of 25 people (60%) found this review helpful
136.7 hrs on record
Posted: October 27
I'll start with the better aspects of this game:

- There is a campaign for each faction within the game which rewards you with a basic structure deck for that campaigns faction on completion.

- Simultaneous turn system means players can't do the perfect counter ever time and makes you think more about what your opponent may or may not do.

- Plenty of training modes and several PvP modes.

- On-entry drafting PvP mode which allows you to buy the deck on completion of this mode at varying prices including free if you do well enough.

- High quality animated artwork for each card.

- Well designed playing fields.

Now the reasons I say to avoid this game:

- In Constructed PvP players are drawn to 3 main builds that are very difficult to counter for new players or players who are learning the game.

- Entering the the PvP drafting mode is expensive, requiring about 8 wins or up to 14 losses for players who struggle building decks. This may seem like an alright trade off until you realise that games can take from 5 minutes if you/they are far higher in deck strength to 30minutes if the turns take long time or you are in a stalemate.

- Playing the on-entry drafting mode requires you to only win as it uses a "3 life rule". Losing your first 3 matches will mean a return on only 25% at most of the entry fee as in-game currency regardless of the pay-in method.

- The deck you make in the on-entry drafting mode is highly expensive, costing up to 30 times the entry fee and requiring 15+ wins in a row with that deck to make it viable to buy.

- You will make only a fraction of the entry fee back for the on-entry drafting mode unless you win 10+ games in a row.

- There is no obvious player matching system and is done completely at random in all PvP modes leading to repeat matching with a single player in some cases even if you have lost to them several times in a row.

- Booster packs are expensive requiring 35-40 constructed wins to get 15 new cards or upto double that with losses.

- Seems to be trying to force players to buy premium currency in order to get new cards or play in on-entry drafting PvP mode. This will be more noticeable if you are struggling to win constructed games.

game rating: 4.5/10
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5 of 7 people (71%) found this review helpful
58.1 hrs on record
Posted: November 2
First impression of beta; This TCG is made of some serious f**king win.

1. Unique and robust combat system combined with a very fluid interface. The cards are beautifully animated when you inspect them and it is greatly appreciated.

2. Solid sound effects for a DTCG, which is sadly rare. It could be better and I'm sure it will, these devs look like they pump out a lot of content and patches.

3.Techo-fantasy setting.. It's cyber-punk on crack; Robots, demon-infused robots, robot's molesting demons, undead trying to eat the humans who are watching demons getting molested ... it's all here and its fresh and interesting genre for TCGs that is highly reminiscent of Warhammer 40K (which is definitely not a downside)

4. ANDROID SUPPORT. And iOS if you fancy burning money I guess. But the options are all there and this is a huge drawcard. I know a lot of people like myself prefer to play on tablets or phone, or at least have the option to.

5. It's F2P so f**king download and try it already, you won't regret it.
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3 of 4 people (75%) found this review helpful
7.9 hrs on record
Posted: November 10
I am Yu-gi-oh, Mtg and hearthstone player. And i really love this game so much.
After i went through those negative reviews, what i found was most of them hate about the 5000LP booster pack things.
You get 75-100LP every game thats mean you need 50++ games to get 15 random cards.
Everyone want good cards, legendary or epic cards, but for this game, you don't need a legendary card to win.
As long as you are a TCG player, you have to try your best to build a good deck with your current cards.
Don't blame that very hard to get booster, or even rubbish cards from booster. You can always trade with other players.
Don't blame you lose on pvp because he got more legendary cards.
Blame yourself that you so easy to giveup on challenge.
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3 of 4 people (75%) found this review helpful
115.5 hrs on record
Posted: October 26
So I'll try to write a balanced review here based on my experience as a casual trading card gamer. Forgive me if some of the dynamics reviewed are nothing new to a veteran gamer, as this review may be more helpful to the former.

First off this is a very enjoyable game, especially starting out. The tutorials are generally very helpful and progressive, moving you further along the game's style of play, which can also be said about the campaign. There are around 8 factions that you can start out with at any point, and upon completing mission 3 of that factions' campaign you will get a starter pack (not as full as a starter deck, which you can buy for about $7.50 or a significant amount of in-game currency).

I found the campaign to be very enjoyable, relatively challenging and scaled very well for difficulty. It can be easy at times, and then when you reach a mission where you might be struggling, as you reconsider the situation and/or play some of the other faction campaigns - and get their starter deck (for the missions allowing a custom deck) - you can progress. The campaign and academy missions tend to be "puzzle"-like as the situation remains generally the same and the AI will play relatively the same each turn, so it is rather predictable.

The downside to this "puzzle" style of the campaign is that it encourages trial-and-error for a repeat the "puzzle" attempt against a predictable opponent. Once you complete the campaign, unless you want to bore yourself to death playing scaled down AI, your only other options are pvp (although additional difficulty levels for the campaign are promised in the future). And pvp differs significantly from the campaign since players or their decks are not as predictable, although there is still a degree of predictability, which you build on as you become more experienced.

And perhaps veteran card gamers may second this about such games, but you'll soon realize that pvp games are generally a matter of paper-rock-scissors, trying to guess your opponent's moves, which result in triumphant victory or devastating consequences for doing so. At times a miscall may be the end of the game or just a harsh blow, for either opponent. This brings an additional challenge since often you will have to make calls about whether to defend or attack, go "all-in", etc. Generally ability cards amplify such dynamics, as certain cards, for instance, may eliminate a deadly character if you can "call" or guess what part of the map they will be on.

The rock-paper-scissors style is augmented by the "luck of the draw" from your deck. Granted, if you can't get certain cards you need for a given situation, you may be SOL. And this is where building a custom deck can introduce another aspect of strategy. You can choose from 40 - ~110 cards to put into your deck, but obviously the more cards you have, the less chance of getting a card you may want, or need for a certain situation.

Given the starter decks as a free-to-play player, you will generally be pretty limited to common and uncommon cards with a few random rares that will depend on your luck - as you will get free booster packs as you level (a nice feature). Thus the game becomes limiting around level 10 or so, unless you opt to buy more cards with real money or take your chances (again back to that damning probability factor) opening boosters with in-game money - you'll probably only have enough money for 3 or so, which means you'll only get about 3 more rares and 9 uncommons. So as a free-to-play player, you're custom decks will be very limited, and this will probably restrict your play in pvp. Ergo, playing infinite or normal will pitch your deck against any other level players' - whether newb or high-rank. As a newbie I felt constricted to the pauper and merger options. In the former you can only use common and uncommon cards to build your deck, and in the latter each player merges deck with the option of choosing between each player's commanders.

The last game type is called rift. I thought this style was quite novel and interesting in that you get to pick a card out of a roll of 4 from most cards in the game. You do this 40 times for a deck of 40 cards, and the machine rolls will adapt to your previous choices. Again, however, this seems like it can be quite damning as you are very dependent on the rolls that you are given/ For instance, in my last deck I received mostly "common" type cards in terms of stats and abilities, while I ended up playing against others who had seemingly better rolls, based on their stronger cards. Veterans will probably argue that it also depends on knowing which cards to choose given limited options, so that you can augment your deck for a certain play style. I would not disagree with this, but I still think the rolls can be quite variable. Additionally, the downside of this option is that the AI is very dull and unchallenging, while the pvp costs a buy-in of real or in-game money, which can be quite expensive. If you do decently enough - again both based on you're draft and rolling luck, as well as your skill - you can get good rewards, or make slightly less than coming out even. And perhaps if you get a terrible roll, you will get nil rewards, which can be quite punishing given your ante.

So if you can tell from my lengthy review, I quite enjoyed the game and would highly recommend it to anyone who would like to play a well-balanced free-to-play trading card game, if for nothing more than just doing the campaign. At the same time, I think that after the campaign, if you try to break out of the "newbie" category, you may find that you hit a plateau which requires heavy grinding (take for instance playing around 50-80 games to unlock a booster pack, which will likely only bring you 3 novel cards of which only 1 is rare; or around 140-180 games to unlock a starter deck, which, really, will only benefit you by giving you 3 cards or so that your starter deck lacks in order to actually leverage that faction's strengths on a starter level) to build a more advanced, flexible, and competitive deck, at least as a free-to-play player.

Pros:
+ Interesting, well-balanced, enjoyable factions with competitive strengths/weaknesses
+ Enjoyable campaign that can be challenging but encourages progression
+ Best free-to-play perks and balanced system that I've encountered with an online trading card game
+ Multiple game types and game options
+ In-depth strategy system

Cons:
- Limited pvp match selection, i.e. you may face a newbie or a veteran regardless of your level in unranked play
- Ranked play and matches outside of the "newb" categories require more balanced and competitive decks which can be challenging to unlock - in other words I felt a gap between newb progression and advanced play
- Significant aspects of the game rely on luck and probability
- Free-to-players may hit a plateau when they want to break out of the "newb areas"
- After the campaign AI become very unchallenging

Thanks for reading and I hope this review was helpful. If you disagree with something just remember that this is just one person's opinion.
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1 of 1 people (100%) found this review helpful
17.3 hrs on record
Posted: November 20
Very nice game. The art is way better than hearthstone and it's much more complex. Also has "weekly free to play decks" so you are not stuck with whatever crap you get from starter packs at the beginning if you want to play the game to its full potential.
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2 of 3 people (67%) found this review helpful
213.0 hrs on record
Posted: October 30
1-) Best Alternative TCG to Hearthstone
2--) Easy to pick up impossible to master
3---) Great Meta throughout all Rankings
4----) Not pay to win; but incentives purchases

1) Infinity wars is imo one of the greatest cult classics among the lesser well known tcgs. (Hearthstone being the most popular as to exclude it) And other tcgs come close to it imo such as Hex : Shards of fate, Solforge, M&M, MTG; Although out of these i found that Infinity wars did not seem too convoluted in its system design; it was easy to pick up but hard to master. This was due to the almost gambling like turn system; where each players turns ended only when they accepted it. And when this happened, both players turns happened simultaneously. So in this perspect you can place some of your more valuable cards in safer zone. Pre-emptive moves among other intresting targeted spells would play together in this mash of motions.

2) The reason that it was easy to pickup and impossible to master was the fact that you were given the basic deck of cards from each faction upon completing its faction campaign. (more of an extended tutorial if you will) Which served as your barebones skeleton of to which build upon; and if you so fancied the starter deck expands upon this. Although it feels more like an intermediate deck of which stacks on your barebares campaign deck. It was also very plentiful with the amount of card packs it gave early on. (as level up gave card packs) Thus by the time you hit around lvl 10 you should have had plenty of cards of which you felt were very strong to compete with. And as the TCG mantra goes; more cards; more possiblities.

3) The meta of the game very deep and rich to say the least. This is because certain deck types almost always counter another deck type. And thus you had to either make you decks strengths more apparent, or your weaknesses less apparent. A good deck can get you carried higher in the ranks but as peoples understanding these inherent ideas grow; decks became harder and harder to counter. And thus there was always this arms race of sorts to pump up the RNG gods (random number game = equivlent to lady luck)

4)As stated earlier the reason this was not pay to win was becuase you were given the barebones of which to work with. And given pleniful amount of packs which slowed down as your cards grew from level ups (higher level = slower level up). Meaning that your earned currency to buy cards become more valuable and thus the payed currency. But this was fine as you will have amassed more cards when this spike occurs. Although the missing powerhouse in your decks made you crave more cards as a result.

9/10
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2 of 3 people (67%) found this review helpful
127.5 hrs on record
Posted: November 15
Great strategy game period. Even better considering it's a card game. The features that exist are great and although it's a little light on variety of content and campaigns at the moment there's more than enough depth and design in the cards themselves to make up for it.

Oh and you can obtain almost everything for free assuming you are willing to invest time in. Overall you should not pass up this opportunity if you've ever played any kind of ccg or even thought you might be interested in learing more.

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2 of 3 people (67%) found this review helpful
86.1 hrs on record
Posted: November 17
One of the best out there with nearly unlimited deck building options, and most importantly a good player base that never takes more than a few seconds to grab a live match. AI is pretty good for Easy mode even if its kinda derpy at times. Can't wait to see the harder modes unlocked. Already some skill out there too, good players and new alike, matchmaking seems to be good too. Campaigns and leveling gives all kinds of booster packs as you progress so free to play is certainly true. Though (as with most all tcg) you can pay your way to a better deck it really doesn't do more than give you a head start as all cards are freely obtainable (all level reward packs are random boosters), and having a bunch of good cards will never guarantee victory with this game. True TCG where tactics reign. Good luck to any wanting to try it out, don't wait its definitely worth it.
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3 of 5 people (60%) found this review helpful
81.2 hrs on record
Posted: November 5
A very addictive game. It's my first time playing this kind of game and I gotta say, I'm hooked. Neat graphics add another layer unseen in other card games of this caliber. There are options to pay for decks, or else you can just grind and earn in-game currency. There's plenty of variation in characters and it's a fairly balanced game with a lot of strategy on your part to stay ahead of the pack.
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3 of 5 people (60%) found this review helpful
49.6 hrs on record
Posted: October 31
This game is actually quite a treat.

I personally love TCG and when Hearthstone came out, I was excited. I immediately picked it up, and put money on it. Not even into my first 24 hours of playing, I got bored. It lacked true depth.

Infinity Wars is different, and expanding.

The different styles is really what takes me. Do you pull a deffensive stance and let the moral of your opponents fall? Do you summon hordes of troops, rally, and charge into battle? Do you, summon your opponents graveyard and destroy them?

All I can say is, it's free, it's expansive, and it's fun. The game has been out for a bit, but litterally just hit Steam. Give it a chance.

8/10
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3 of 5 people (60%) found this review helpful
66.2 hrs on record
Posted: November 7
HEADLINE: better than hearthstone in all ways.

i can't go back to hearthstone, this game has spoiled me. it has better art, strategy, and options. got sick of getting beat by the same 4 premade deck builds for a year in hearthstone and decided to try this game out. it's amazing.

download this game and get hooked if you like collectible card games. try it out even if you just like strategy based games. plays more like a strategy game anyways than a card game.

where it really shines is it's implementation of simultaneous turns, and breadth of available strategies given by the differen battlefield zones and commanders.
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4 of 7 people (57%) found this review helpful
20.9 hrs on record
Posted: October 31
The Gameplay is great, but cards are really hard to get, I played for 21 hrs and i only got 3-4 booster packs. I don't know if ill ever come back because its so time consuming to acquire cards (via ingame currency). I dont really like to spend dollars for booster packs that give me lots of duplicate cards (I live in The Philippines, 1 USD = 44 PHP).
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4 of 7 people (57%) found this review helpful
30.5 hrs on record
Posted: October 26
Ok what i am about to say might be a little biased due to my immense distain for terrible matchmaking servers so just pointing that out

Ok this game is good...if you think good is just being constantly stomped by people who have clocked in god knows how many hours and got a deck that is made to just mow you down in a matter of turns.

Pros :
+Loads of cards
+Not a pay2win
+Good combinations
+Interesting lore
+easy to learn and a massive challenge to master (you'll see why below)
+So many other things
+Somewhat good community
+I guess the animated cards can be interesting

Cons :
-♥♥♥♥ing terrible matchmaking (I haven't played against someone my skill once...against my 100 matches)
-In order to get more cards outside the campaign you have to win matches to get a good amount of ingame currency
-You see that on your screen, its a bug my friend (Some bugs are present)
-Now this is just me ranting but i hate the rift run matchmaking. (Its pretty much the same as normal ingame match making...only you'll get paired someone with the same losses and wins as you, Regardless of your overall skill)


Now i would recommend this game if i had patiance for constantly 'failing' against my opponents...So basicly if your not a fast learner stay away from this game
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1 of 2 people (50%) found this review helpful
140.0 hrs on record
Posted: October 26
Having a blast playing this game. Lots of refreshing concepts that take the Digital TCG concept forward. Very good presentation, especially card animations, and a nice set of features already. Give it a try, you wont regret it !
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1 of 2 people (50%) found this review helpful
1,580.1 hrs on record
Posted: October 26
Infinity Wars will show you that TCGs were meant to be on a virtual platform.
The artwork of its fully-animated cards is absolutely magnificent and supported by a rich and continuously evolving lore. It will satisfy all hard-core TCG fans with its simultaneous turns and strategic mechanics as well as various ladder and competition systems. As for the newcomers, a well designed training ground is prepared for all the factions of the game and will introduce you to all the basics and lore while rewarding you every step of the way with cards and rewards and with each new coming day just for logging in 
All that being said, its greatest feature is its awesome and welcoming community that you’ll rapidly get to know, especially if you hang around the Live Streams of the game and the entertaining gamers hosting them.
Definitely try out this free-to-play, super fun card game and witness with us the exciting adventure that is the Infinity Wars with its community and the passionate team behind the game, working every day on improving, balancing and growing this game into an institution that will revolutionize its genre.

See you on the battlefield!
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