Fuse is a data-driven, modular 3D character creation tool that comes packaged with 60+ body parts, 90+ clothing meshes, 25 dynamic texturing substances, and 2 free Auto-Rigs per week. The new Asset Import feature allows you to integrate custom assets with the existing library. Workflows are available for Gmod, SFM and Source.
출시 날짜: 2013년 11월 6일
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Fuse Asset Import Webinar with Charles and Dan!

2014년 4월 8일

Hey community! Now that you can add custom content into Fuse, we want to show you our best tips and workflows to get the highest quality possible. In this webinar, Fuse lead developers Charles Piña and Dan Babcock will cover:

- How to set up assets to import into Fuse
- The asset import process for your own custom body parts, clothing and textures
- Best practices on how to get your content to look good in Fuse

Registration URL: https://attendee.gotowebinar.com/register/3184669816671964418
Webinar ID: 155-141-451

Can't make the webinar during the scheduled time? Don't worry! We'll be recording it and posting it to the Fuse videos.


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Fuse v1.0 is released!

2014년 3월 27일

Hey community, big update with a lot of new stuff! The biggest and baddest of all is the new Asset Import feature. This allows you to add your own custom gear or characters to the Fuse database so you can mix and match them!

And this is just the beginning. We eventually want to open up a space where community members can swap, sell even just give away their own custom content.

“The whole is greater than the sum of its parts.”

Check out the import guide here and also pick up a copy of the developer package to get you started:

Other great stuff in the update: Improved character quality, memory optimization, 2 free rigs a week, and nipples! Your copy of Fuse should update automatically in your Steam client (like pretty much everything else).

Here's the high level stuff:
New in v1.0!:

  • Import custom content!
  • Higher quality characters, default 1k resolution, improved topology
  • Female models and textures now have nipples
  • New clothing
  • An additional free autorig per week
  • Memory optimizations
  • Save substance defaults for clothing
  • Dynamic textured thumbnails
  • Global preferences menu for exports

Next up: adjustable facial features and higher quality TF2 characters!


댓글 2 개 더 읽어보기


“Seriously, $99 for the ability to make simple 3D characters that can be exported and used in a wide variety of compatible game engines is a miracle tool.”
Cinema Blend

특징 목록

  • Packaged content includes 18 heads, 12 body types, 12 legs, 12 arms, 42 clothing meshes, 15 hair meshes, 16 shoe meshes, and 13 accessories ranging from Generic figures to Zombies and Military fatigues, and also includes 23 additional parts from The Scout, The Sniper, and The Spy from TF2.
  • New: Import Custom Content
  • Dynamic character texturing with 25 Smart Texture substances, powered by Allegorithmic’s Substance technology
  • Get 2 free Auto-Rigs off-the-bat when you create a Mixamo account, and 2 additional free Auto-Rigs per week
  • Excellent topology for project-ready characters, previs, or to use as your base models
  • Export characters as OBJ files with diffuse, normal and specular maps
  • Download autorigged characters from Mixamo as FBX, FBX for Unity, Collada or BVH
  • Animations are provided through paid Mixamo service, with 10 animations available for free for the users of Fuse

Active Development

Fuse is under active development, and frequently receiving updates to content and functionality for free!

What is Fuse?

Fuse is a tool for anyone, from the casual hobbyist to the 3D professional, to create high-quality, royalty-free 3D characters in a matter of seconds. Fuse is packaged with over 60 body parts, 90 pieces of clothing, and 25 smart texture substances. New character and clothing meshes will be added for free to the full version of Fuse as they become available.

Fuse FAQ

Fuse Product Roadmap

New in v1.0!:

  • Import custom content!
  • Higher quality characters, default 1k resolution, improved topology
  • Female models and textures now have nipples
  • New clothing
  • An additional free autorig per week
  • Memory optimizations
  • Save substance defaults for clothing
  • Dynamic textured thumbnails
  • Global preferences menu for exports

Other features coming soon:
  • Facial feature adjustment
  • A space to share or sell your custom user-made models
  • Bitmap 2 Material integration
  • Filter content by tags
  • More customizable body textures - body hair, makeup, etc

Updated in January:
  • New clothing!
  • Import external Allegorithmic’s Substance technology files (.sbsar)
  • Copy/Paste substances and parameter settings! Crazy fast!
  • Export option to include the occluded character body geometry
  • Substance Expansion pack permanently reduced to $19.99

Updated in December:
  • New heads, hats, glasses, and polygon strip hair
  • Save and Open your character to continue working
  • Export your character as quads or triangles
  • Optimized 1-click Texture workspace
  • Visible poly-count info in the workspace

Tell us what you want to see!
Fill out the Fuse User survey!

소프트웨어에 대하여

Fuse is a data-driven, modular 3D character creation tool that comes packaged with 60+ body parts, 90+ clothing meshes, 25 dynamic texturing substances, and 2 free Auto-Rigs per week. The new Asset Import feature allows you to integrate custom assets with the existing library. Workflows are available for Gmod, SFM and Source.

Fuse was developed in collaboration between Mixamo and Vladlen Koltun’s research group at Stanford University, with Siddhartha Chaudhuri as chief architect and programmer. With the last beta release, Fuse integrates Allegorithmic’s Substance technology for a complete character modeling solution. Fuse offers an unprecedented approach to high quality 3D character creation. Users can browse through a vast number of mesh and texture choices to get custom built characters in a matter of minutes.

시스템 요구 사항 (PC)

    • OS: Windows 7
    • Processor: 64-bit
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space

시스템 요구 사항 (MAC)

    • OS: 10.8
    • Processor: 64-bit
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
유용한 고객 평가
547명 중 509명(93%)이 이 평가를 유용하다고 평가했습니다.
238 개의 게임 보유 중
평가 2 개
1.8 시간 기록
** NOTE - This Review is from the version released in December 2013. There have been some updates since, please see the comments section for more information. Until the final version is released (or if there is a major update addressing the key issues I have with the software) I will NOT be updating this review. The reason for this is I do not have the time to update at each stage of development, I did not buy this software to be a paying Beta Tester, and also that unless these issues are addressed properly my review still stands no matter how many cute little outfits are added to the package. **

** NOTE 2 - Please check out the comments section for any further developments until the final release is out and the review is updated. Thanks. **

I'm going to try and be as fair as possible when I say this. I am truly disappointed with Fuse at the moment, and with the manner in which it has been advertised thus far. I had intended to use Fuse in a professional manner (I work in 3D for advertising and animation) as a way in which to quickly create unique base meshes to work from in character development or in pre-vis.

So far it isn't really up to scratch for use in creating pre-vis characters without cleaning them up (for instance even on creating a complete character model using only the unclothed parts from a single set (eg. no mismatched parts), and then loading the asset into Modo, running the Mesh Cleanup command can flag up hundreds of errors. The asset itself isn't actually "Fused", it is simply a set of separate objects in the same container mesh. The topology is not continuous.

The standard of the exported assets are absolutely terrible, and are so low resolution as to be completely useless outside of pre-vis. Now, to get on to the parts that truly annoyed me.

Early Access was not clearly labelled when I bought this software. It is right there beside the buy button, letting you know that the product you are buying is incomplete when you buy a game, but with Fuse software it was not there. I purchased this thinking it was completed software, having misread the paragraphs below talking about the software. By the looks of things this has since been fixed, but it doesn't stop the fact that I, and I am guessing others too, bought it thinking it was complete and ready to go.

The main frustration comes from the fact that at present there is NOTHING unique about the characters you can create. From the advertising it had appeared that you could actively edit the selected meshes, altering proportions and whatnot on the fly as you go. This turned out to be a scale tool which didn't allow you to even set a point to scale from. There were no tools by which you could set a falloff to the effects, and without the ability to even set the scale point to the shoulder (for some reason it scales by what looks to be the centre of the asset - so for the arm it would be closer to the elbow), the scale function is totally and utterly pointless. You cannot realign the scaled element properly after scaling, so you either go with what you have got, or you have some kind of deformed character, there is no other way. The head scaling is truly terrifying in my opinion.

The fact that there is no way to alter facial features is the true killer here, for it means you have no choice but to churn out the same generic characters over and over again, and then put them in different (highly limited) clothing. Of course, you could always buy more clothing, but when the models are so low resolution when exported why would you even bother, as you will have to build in all the detail yourself anyway.

With this software I wasn't expecting miracles, just a sturdy little tool to quickly produce unique little base meshes for me to further develop from. I wanted a sort of quick look development tool for the likes of background characters and whatnot in scenes. As it stands at the moment, this software is completely and utterly useless if you are approaching it as another tool to add to a professional toolbox. It is little more than a bought store front for you to then use to buy more things from Mixamo. Unless it is drastically improved by the time it is fully released, I strongly suggest you avoid it.

I hope this review is not taken down, as it is a fair assessment of how it should be viewed by professionals. Hopefully things will get a LOT better.
게시 일시: 2013년 12월 7일
이 평가가 유용한가요? 아니요
386명 중 358명(93%)이 이 평가를 유용하다고 평가했습니다.
106 개의 게임 보유 중
평가 5 개
1.2 시간 기록
I am very disappointed. The game* offers limited selections in models (or pieces of them), and the texture system is basic without buying an addon. Then, when you want to animate your character, you get ported to the Mixamo website. They provide a free (Provided you only ever use it twice) autorigger, which assembles a skeleton for your model. However, the animations are separate entirely. You can pay big sums to get the full scope of the software.

The software is not worth what you pay, and it's incredibly limited. Sure, you get easy character modelling, but don't be a sucker. The software is just an expensive (at least for recreational users) extension of Mixamo's actual animation and rigging website, where you can pay over a thousand dollars for full access.

EDIT: I think the primary purpose of a review is to give my opinion of the product I purchased. My expectations may or may not match someone else's, and it's ultimately their decision whether or not they should buy this application (Thanks for calling me a smartass and inquiring as to whether or not I was autistic. I appreciate your mature conduct). In order to inform someone best of what is being sold, I'll give you the numbers.

Body Parts Total: 66
Torso Pieces: 15
Arm Pieces: 15
Leg pieces: 15
Head Pieces: 21

Total Clothing Parts: 86
Bottoms/Pants: 19
Hair: 10
Hats: 6
Shoes: 17
Tops/Shirts: 27
Eyewear: 7

(Minor edit: My numbers may not be completely accurate by the time you read this, and I counted by thumb)

The clothing is fairly average; You get basic button up shirts, a few different jeans, but nothing too exciting. The distinct lack of hats is something I'd note; You don't get anything like motorcycle helmets, beanies, or other restrictive headgear that might clip with the head model.

Also, the facial customization is fairly limited, especially when you consider how in depth facial adjustments get in almost every videogame that allows it (APB: Reloaded, Skyrim, Saints Row, all of which have different developers). You can change a character's beard, eye color and diameter, eyebrows, and eyelashes. Fuse does not include advanced adjustment of the mouth, ears, nose, or head definition.

Also, I'd appreciate it if the developer would stop asking me to change my review. It's immature- The fact of the matter is that a review exists to provide insight to someone considering purchasing this product. If your software was geared to a more recreational and cheaper market, then you shouldn't have an "All Access" function on your website which costs $1,499 per year- Which gets you access to "Premium Mixamo content" for Fuse. While smaller microtransactions are available for purchasing animations, auto-rigging uses, and alternate 3D characters, the average customer is still not entitled to Mixamo's best customer support. Their "All Access" function boasts unlimited access to different things, but also "Premium Support". I understand you place your customers who pay more higher on your list of priorities, but should any paying customer really only be allowed to use the forum? It's alienating your more casual users who have also paid for your product.

The good news is that everything is royalty free, even for commercial use. Hopefully as the free content base expands, the overall quality and variance between the characters you can create will expand too.
(Minor edit here too: As I've been told, the Team Fortress 2 components are not covered under the royalty-free guarantee. This is understandable, though)

In the end, this review is not senseless hate. It is my opinion, and the very fact that I must defend my stance against two different developers and a rather feisty supporter is a serious issue that Mixamo's team should address. Don't use my review for "Does this guy like it? No? I won't buy it!" but instead see it as "This guy doesn't like it? Why?" I think the architecture is there, but the current content is far too plain and lackluster. I'll update my review as new packs come available - The free ones, that is.

EDIT: I've reviewed the Fuse product page and appreciate the changes made since previous edits. They are now up front about the amount of components available and the presence of a paid service. I have not used the software recently, but please note the developer is still adding content.

EDIT: I should have waited to update my review. I guess my review is "belying" according a clearly biased article by CinemaBlend. I'm sort of angry they made a backhanded comment about my review, but I'll let it by. The article also says my review was written back in January, which is only partially true. I left my original opinion untouched and updated my review in the form of edits, even over the last few months.
게시 일시: 2014년 1월 1일
이 평가가 유용한가요? 아니요
427명 중 353명(83%)이 이 평가를 유용하다고 평가했습니다.
44 개의 게임 보유 중
평가 3 개
1.1 시간 기록
Fuse its Terrible, The Video its a Trap! LISTEN TO ME DONT BUY IT! if you were planning to make models of your own to put on games like Gmod or SFM, YOU ARE WRONG! very limited on creation, and even after you create a model can do nothing else with it! WASTE OF MONEY!
게시 일시: 2013년 12월 8일
이 평가가 유용한가요? 아니요
70명 중 58명(83%)이 이 평가를 유용하다고 평가했습니다.
153 개의 게임 보유 중
평가 4 개
51.2 시간 기록
I'm sorry, but as a game artist, these models are aweful. They start off with body parts that are often not to scale and even after tweaking the scale where, say, the legs and arms fit the body and head size, the overall structure of the legs and/or arms is off in scale. They aren't anatomically correct. The saving grace is if you plan to cover them up with clothes, but they barely give you anything you can work with, aside from some generic pieces and the go so far as to charge you $19 to get more generic clothing. Waste of money and waste of time. If you have nothing else to lean on, this might work, but even the exported models don't look right without a bit of work in other apps. Avoid this one and just go for the free (and better) alternative of using MakeHuman.

[15 Mar 2014 EDIT:]
I can honestly still say stay away from this. Makehuman just came out with a finalized version that is not only free, but does what this is supposed to do. Don't waste your money on this.
게시 일시: 2014년 1월 23일
이 평가가 유용한가요? 아니요
개발자가 2014년 1월 23일 @ 4:22pm 에 대해 응답했습니다
(응답 보기)
58명 중 49명(84%)이 이 평가를 유용하다고 평가했습니다.
27 개의 게임 보유 중
평가 2 개
1.9 시간 기록
All the things it promises to be are a lie, the character creation is worse than the one in the sims and once you get to animate them you have to pay for the movements.
You will not get a nice movie like you can at SFM it is not fluid and not flexible.
At this time I wish refunds existed.
게시 일시: 2013년 12월 16일
이 평가가 유용한가요? 아니요