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Fuse is a data-driven, modular 3D character creation tool that comes packaged with 60+ body parts, 90+ clothing meshes, 25 dynamic texturing substances, and 2 free Auto-Rigs per week. The new Advanced Character Customization allows you unlimited creativity when crafting your unique character!
Releasedatum: 6 nov 2013
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Recente updates Alles weergeven (8)

You asked for it: Basic Locomotion Animation Pack is now free!

20 juni 2014

Hey everybody!

We made the Basic Locomotion animation pack on our site FREE. Cause you're good enough, you're smart enough, and doggone it, we like you!

Upload your Fuse character then pick up the animation pack here:
https://www.mixamo.com/motions

Get your game moving you crazy kids you!

4 opmerkingen Meer informatie

Fuse v1.1 is out, and it's the biggest one yet!!!

28 mei 2014

Hey Community!

Fuse's biggest update yet is rolling out, and it is some next-level stuff:

(╯°°)╯︵ ┻━┻

New in v1.1!:

  • Face and Body customization! Customize your character with over 280 possible adjustment shapes. You can click and drag on UI controllers or use old-school sliders in a new workspace, "Customize", up to you!
  • Face and Body customization for imported characters! Yup! If you import a character that is based on the Fuse template or has matching UVs, those 280 customization shapes will be generated automatically!
  • Now you can search your content library!
  • Better scaling options! Old scaling sucked! We're sorry about that! It's way better now!
  • Texture packing options to reduce the total maps created on export and output a 2k or 4k map!
  • Instant color picker! Now selecting colors gives instant feedback on the character!
  • Add a full set of matching body parts with a new right-click menu, or shift+click!
  • 30 New pieces of content, including Fantasy items, alpha mustaches, and beards
  • Exclamation point!

And it's available now! Check out the Character Customization in action: http://store.steampowered.com/video/257400

Your copy of Fuse should update automatically in your Steam client (like pretty much everything else). Tell your friends! Fuse is going on sale tomorrow (May 29th) at 10am to celebrate!

-T



6 opmerkingen Meer informatie

Recensies

“As more and more people want to create compelling 3D and game content, there is an increasing need for new tools that are easy to use and that enable users to share assets and collaborate on their projects. Fuse is a great example of how to offer all that while also delivering high-quality assets.”
Valve

“Seriously, $99 for the ability to make simple 3D characters that can be exported and used in a wide variety of compatible game engines is a miracle tool.”
Gaming Blend

“At the time of writing (May 30, 2014), more than two million members were online and playing [Steam games], with more than 240 million community content contributions have been logged to date. The Steam community is keen on modding games as well as creating and sharing content in the Steam Workshop. And this is where Fuse shows up.”
Graphics

Functielijst

  • Packaged content includes 18 heads, 12 body types, 12 legs, 12 arms, 52 clothing meshes, 18 hair meshes, 20 shoe meshes, and 22 accessories ranging from Generic figures to Zombies and Fantasy styles, and also includes 23 additional parts from The Scout, The Sniper, and The Spy from TF2.
  • New: Advanced Character Customization - Over 280 customization shapes per character
  • Import Custom Content
  • Dynamic character texturing with 25 Smart Texture substances, powered by Allegorithmic’s Substance technology
  • Get 2 free Auto-Rigs off-the-bat when you create a Mixamo account, and 2 additional free Auto-Rigs for Fuse characters per week
  • Excellent topology for project-ready characters, previs, or to use as your base models
  • Export characters as OBJ files with diffuse, normal and specular maps
  • Download autorigged characters from Mixamo as FBX, FBX for Unity, Collada or BVH
  • Animations are provided through paid Mixamo service, with 10 animations available for free for the users of Fuse

Active Development

Fuse is under active development, frequently receiving updates to content and functionality for free!

What is Fuse?

Fuse is a tool for anyone, from the casual hobbyist to the 3D professional, to create high-quality, royalty-free 3D characters in a matter of seconds. Fuse is packaged with over 60 body parts, 90 pieces of clothing, and 25 smart texture substances. New character and clothing meshes will be added for free to the full version of Fuse as they become available.

Fuse FAQ

Fuse Product Roadmap

New in v1.1!:

  • Face and Body customization! Customize your character with over 280 possible adjustment shapes. You can click and drag on UI controllers or use old-school sliders in a new workspace, "Customize"
  • Face and Body customization for imported characters! If you import a character that is based on the Fuse template or has matching UVs, those 280 customization shapes will be generated automatically
  • Now you can search your content library
  • Better scaling options
  • Texture packing options to reduce the total maps created on export and output a 2k or 4k map
  • Instant color picker - now selecting colors gives instant feedback on the character
  • Add a full set of matching body parts with a new right-click menu, or shift+click
  • 30 New pieces of content, including Fantasy items, alpha mustaches, and beards

Other features coming soon:
  • A space to share or sell your custom user-made models
  • Bitmap 2 Material integration
  • More customizable body textures - body hair, makeup, etc

New in v1.0!:
  • Import custom content!
  • Higher quality characters, default 1k resolution, improved topology
  • Female models and textures now have nipples
  • New clothing
  • An additional free autorig per week
  • Memory optimizations
  • Save substance defaults for clothing
  • Dynamic textured thumbnails
  • Global preferences menu for exports

Updated in January:
  • New clothing!
  • Import external Allegorithmic’s Substance technology files (.sbsar)
  • Copy/Paste substances and parameter settings! Crazy fast!
  • Export option to include the occluded character body geometry
  • Substance Expansion pack permanently reduced to $19.99

Updated in December:
  • New heads, hats, glasses, and polygon strip hair
  • Save and Open your character to continue working
  • Export your character as quads or triangles
  • Optimized 1-click Texture workspace
  • Visible poly-count info in the workspace

Tell us what you want to see!
Fill out the Fuse User survey!

Over de software

Fuse is a data-driven, modular 3D character creation tool that comes packaged with 60+ body parts, 90+ clothing meshes, 25 dynamic texturing substances, and 2 free Auto-Rigs per week. The new Advanced Character Customization allows you unlimited creativity when crafting your unique character! Workflows are available for Gmod, SFM and Source.

Fuse was developed in collaboration between Mixamo and Vladlen Koltun’s research group at Stanford University, with Siddhartha Chaudhuri as chief architect and programmer. With the last beta release, Fuse integrates Allegorithmic’s Substance technology for a complete character modeling solution. Fuse offers an unprecedented approach to high quality 3D character creation. Users can browse through a vast number of mesh and texture choices to get custom built characters in a matter of minutes.

Systeemeisen (PC)

    Minimum:
    • OS: Windows 7
    • Processor: 64-bit
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space

Systeemeisen (Mac)

    Minimum:
    • OS: 10.8
    • Processor: 64-bit
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Nuttige klantrecensies
484 van de 510 mensen (95%) vonden deze recensie nuttig
170 producten op account
4 recensies
59.0 uur in totaal
I'm sorry, but as a game artist, these models are aweful. They start off with body parts that are often not to scale and even after tweaking the scale where, say, the legs and arms fit the body and head size, the overall structure of the legs and/or arms is off in scale. They aren't anatomically correct. The saving grace is if you plan to cover them up with clothes, but they barely give you anything you can work with, aside from some generic pieces and the go so far as to charge you $19 to get more generic clothing. Waste of money and waste of time. If you have nothing else to lean on, this might work, but even the exported models don't look right without a bit of work in other apps. Avoid this one and just go for the free (and better) alternative of using MakeHuman.

[15 Mar 2014 EDIT:]
I can honestly still say stay away from this. Makehuman just came out with a finalized version that is not only free, but does what this is supposed to do. Don't waste your money on this.
Geplaatst: 23 januari 2014
Was deze recensie nuttig? Ja Nee
 
Een ontwikkelaar heeft op 22 jul 2014 @ 4:00pm gereageerd
(reactie weergeven)
149 van de 159 mensen (94%) vonden deze recensie nuttig
292 producten op account
4 recensies
2.5 uur in totaal
This seems to be Fuse Basic... and the Maximo side of things is way too expensive. I wanted to buy an Action Animation Pack, and it was close to the price of purchasing the full royalty free versions of Daz3D (which has a $100 game character export plugin for sale).

I am a bit disappointed with this new business model... that charges you for software, and then essentially charges you to continue using it.
Geplaatst: 3 februari 2014
Was deze recensie nuttig? Ja Nee
131 van de 141 mensen (93%) vonden deze recensie nuttig
223 producten op account
4 recensies
2.8 uur in totaal
Extremely disappointed purchase. In fact you get the opportunity to create a very primitive model of several parts. The number of parts is very limited. You cann't be using some form of motion, or even be change the pose. Button animation actually does not allow to change the character posture, and sends you to a website where you can buy some animation.
For example walking,+ jumping,+ turning cost you 350 dollars. I'm not kidding, more than three hundred dollars for simple movements!
Many games such as MMOs, give you much more room for customization of a character at a much lower price.
Geplaatst: 28 maart 2014
Was deze recensie nuttig? Ja Nee
110 van de 121 mensen (91%) vonden deze recensie nuttig
295 producten op account
1 recensie
6.8 uur in totaal
UPDATE: The Fuse team are to be commended for listening to and addressing the criticism and issues which users have had with their product - the latest update addresses one of the biggest problems I've had with Fuse...

I can now alter the parameters of the base models to correct the proportions and distortions. This could be a game changer. It's still a shame that the base models aren't better but at least they are now usable thanks to being fully adjustable.

I'll spend the next couple of weeks testing fuse in my character creation workflow (swapping out DAZ3D). Then I'll decide if I can recommend this product to others.


*****************************
Original Review
*****************************

Fuse.

I could forgive the lack of features.
I would forgive the shortage of variation.
I should even forgive the way that the pointless TF2 content gets in the way of what little other content there is.

I won't, however, forgive the fact that the base models are not properly proportioned, or that it's not possible to scale them to the correct proportions (properly, in detail, not using centred scaling on the elbow).

I won't work with the torso of a human when it's only possible to attach the arms of a gibbon with the hands of Andre the Giant glued on the end of them. These base meshes are seriously poor quality and render the software practically useless far beyond its lack of features.

I thought Fuse could/should/would speed up my character creation workflow in conjunction with the fast Mixamo rigger and the excellent, fit for purpose, Manga Studio 5. It can't.

As for the exported texture quality... think about crayons and a low res scanner.

For me, at least, it was a tax deductible purchase and I didn't pay full price.

If this is a work in progress then it should be clearly marked as 'early access'. I won't be using Fuse again unless the default models are brought up to scratch.
Geplaatst: 5 februari 2014
Was deze recensie nuttig? Ja Nee
40 van de 46 mensen (87%) vonden deze recensie nuttig
60 producten op account
4 recensies
34.7 uur in totaal
First thing first: I have purchased this software on sale; but my review is based on the full price, to be honest and fair.

What this software does? It allow you to create from scratch, a character that can be either animated by you, by someone else, or from Mixamo itself. Their pipeline is well established, and they offer quite a good service, if you look at the point of view of the indie studio. Now indie doesn't mean "the lonely guy in the basement, with 100 bucks in his pocket"; Indie nowadays means a group of people with some cash to start with; that has a plan or a kickstarter, so the prices of course are adjusted for that audience (their cost per credit is quite high; animations cost between 10 and 50 dollars, and their all acess is a good deal if you have at least a thousands to invest).

But back to the product; I mentioned Mixamo services, since the software is very tied to their service, altho it is a standalone, you may want to consider the fact that they planned this software to be complemented by their service.

How does it work as stand alone character creation? Well, not so good.

The first limitation is due the nature of the application itself: if you offer cookie cut templates, there is only so much that you can achieve. The new version offer somehow a customization array of parameters, but mostly they don't really work as you would imagine. Take any character creation in your favorite MMORPG game, and try to see how many different characters you may get (including the random feature or just tweaking the parameters by hand), and forget about it in Fuse.

You can achieve few different characters (face wise), even modifying the ton of various blendshape added to the mesh; I am not sure how you can achieve characters like the ones that they show in their promo pictures, because most of the time, they all look the same (unless you go for deformed/stylized characters, where the shape of the head and face may be more important).

You have the capability to import your characters and clothes (which require to be fitiing specific requirements described on their site, to be fully compatible), but then you end up with a sort of lego where you mix your content, with alternate fortune.

But not all of it is bad; the software is solid in creating the generic guy/girl, and has a decent amount of variations for clothes and hair (hopefully there will be more soon). The substance implementation is quite the deal, to swap quickly clothes and give variety; altho this works if you need generic characters to populate a background. I believe that what Fuse does best is to be a crowd generator, more than a character generator (altho MakeHuman doesn't get any better, but at least is free).

The app is stable so far; had no crash or issues with exporting and importing, except few times where the textures were disabled, and I had to go back and forth between the various texture areas to get them working again. The output files are clean and import fine in Unity, with or without the auto rig offered by Mixamo.

Overall, I would recommend this software, but barely. If you find it on sale, get it, because is a good deal, but at full price, I would rather use MakeHuman. To me this is a 3 out of 5.

It is a really valid software, that cover one aspect of game character development, but it fall short to deliver the full experience, and it is sad, because it has a lot of potential and is really nicely done. I hope the future version will get closer to give the user a one stop solution to make either crowd characters or main characters.

If I need to make a cast of characters for a Final Fantasy game; I would like to say "let me grab Fuse, it does all that I need"; import my custom clothes, generate unique characters and export them.


Suggestions:

1) the random button should create characters variation, not just scramble the sliders with random values; I can put my 4 years old doing that; while would be more useful to actually have a function that create heuristically, characters that are usable (you can add flags to specify if the character has to be human, alien, cartoonish and so on, to make things easier on your side).

2) More variety with the morphs, instead of quantity; they often are exagerations of normal human features; while in a face, you can see that the differences are much subtle. On this, MakeHuman create more realistic characters, even without the plethora of textures that Fuse has.

3) Make possible to save as template, the characters that you make. For example; I may want to make a character and save just the head as template, and make different bodies, instead than start all over from the default and change all the values. You can also re-import the figure and filter just the head, but it is cumbersome and not really user friendly....the character is there, ready, why close and import it again, instead of just save it as template?

4) Clothes import: would be interesting to have something like DAZ does, with their conforming clothes that adapt to any figure; or like Poser Pro that is able to adapt a piece of clothes for any figure. A system like this would add a lot to Fuse; allowing users to import clothes geometry from anywhere, and just adapt it to the model, without having to modify them.
Geplaatst: 21 juni 2014
Was deze recensie nuttig? Ja Nee
1,202 van de 1,251 mensen (96%) vonden deze recensie nuttig
122 producten op account
7 recensies
1.2 uur in totaal
I am very disappointed. The game* offers limited selections in models (or pieces of them), and the texture system is basic without buying an addon. Then, when you want to animate your character, you get ported to the Mixamo website. They provide a free (Provided you only ever use it twice) autorigger, which assembles a skeleton for your model. However, the animations are separate entirely. You can pay big sums to get the full scope of the software.

The software is not worth what you pay, and it's incredibly limited. Sure, you get easy character modelling, but don't be a sucker. The software is just an expensive (at least for recreational users) extension of Mixamo's actual animation and rigging website, where you can pay over a thousand dollars for full access.

EDIT: I think the primary purpose of a review is to give my opinion of the product I purchased. My expectations may or may not match someone else's, and it's ultimately their decision whether or not they should buy this application (Thanks for calling me a smartass and inquiring as to whether or not I was autistic. I appreciate your mature conduct). In order to inform someone best of what is being sold, I'll give you the numbers.

Body Parts Total: 66
Torso Pieces: 15
Arm Pieces: 15
Leg pieces: 15
Head Pieces: 21

Total Clothing Parts: 86
Bottoms/Pants: 19
Hair: 10
Hats: 6
Shoes: 17
Tops/Shirts: 27
Eyewear: 7

(Minor edit: My numbers may not be completely accurate by the time you read this, and I counted by thumb)

The clothing is fairly average; You get basic button up shirts, a few different jeans, but nothing too exciting. The distinct lack of hats is something I'd note; You don't get anything like motorcycle helmets, beanies, or other restrictive headgear that might clip with the head model.

Also, the facial customization is fairly limited, especially when you consider how in depth facial adjustments get in almost every videogame that allows it (APB: Reloaded, Skyrim, Saints Row, all of which have different developers). You can change a character's beard, eye color and diameter, eyebrows, and eyelashes. Fuse does not include advanced adjustment of the mouth, ears, nose, or head definition.

Also, I'd appreciate it if the developer would stop asking me to change my review. It's immature- The fact of the matter is that a review exists to provide insight to someone considering purchasing this product. If your software was geared to a more recreational and cheaper market, then you shouldn't have an "All Access" function on your website which costs $1,499 per year- Which gets you access to "Premium Mixamo content" for Fuse. While smaller microtransactions are available for purchasing animations, auto-rigging uses, and alternate 3D characters, the average customer is still not entitled to Mixamo's best customer support. Their "All Access" function boasts unlimited access to different things, but also "Premium Support". I understand you place your customers who pay more higher on your list of priorities, but should any paying customer really only be allowed to use the forum? It's alienating your more casual users who have also paid for your product.

The good news is that everything is royalty free, even for commercial use. Hopefully as the free content base expands, the overall quality and variance between the characters you can create will expand too.
(Minor edit here too: As I've been told, the Team Fortress 2 components are not covered under the royalty-free guarantee. This is understandable, though)

In the end, this review is not senseless hate. It is my opinion, and the very fact that I must defend my stance against two different developers and a rather feisty supporter is a serious issue that Mixamo's team should address. Don't use my review for "Does this guy like it? No? I won't buy it!" but instead see it as "This guy doesn't like it? Why?" I think the architecture is there, but the current content is far too plain and lackluster. I'll update my review as new packs come available - The free ones, that is.

EDIT: I've reviewed the Fuse product page and appreciate the changes made since previous edits. They are now up front about the amount of components available and the presence of a paid service. I have not used the software recently, but please note the developer is still adding content.

EDIT: I should have waited to update my review. I guess my review is "belying" according a clearly biased article by CinemaBlend. I'm sort of angry they made a backhanded comment about my review, but I'll let it by. The article also says my review was written back in January, which is only partially true. I left my original opinion untouched and updated my review in the form of edits, even over the last few months.

EDIT: This will probably be one of my last. I've not checked any updates in awhile, and because of this my review may have fallen out of date. Please do not bash the developers - they are doing all they can to make sure they succeed. I don't think they've explicitly attacked my review, and although this review may be a thorn in their side, I did not write it to ruin them. I have no intention of making this software fail - it has potential. But I cannot deny the shifty behavior with PR, and it is something MIxamo should address.
Geplaatst: 1 januari 2014
Was deze recensie nuttig? Ja Nee