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You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds. Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture. Same furniture is also your stealth cover.
Release Date: Dec 12, 2013
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Includes 4 items: SpeedRunners, No Time to Explain, Not The Robots, Fearless Fantasy

Recent updates View all (2)

The 1.1 Update is live!

August 4th, 2014

The biggest update so far to Not the Robots has just gone online!



Some highlights:

* Our community's most-requested feature: Save&Quit for Campaign Mode
* We ported the game to our first Android device (Amazon's FireTV) - as a carryover benefit, desktop users who weren't already running the game on max settings should see a general performance boost
* A overhaul to the general loading screen with tips & tricks, cooler transitions, and one of those fun "loading spinner" animations
* Revamped background decorations during gameplay (probably the ugliest part of the original game!)
* The "Unlock All" cheat code now unlocks You Find Yourself In A Room 2, a hidden sequel that was previously only accessible by completing all 20 Challenge levels
* Many other tweaks and improvements, including an improved "x-ray" effect for the player character, prettier spacial UI elements (like Scanners, Sequence numbers, and tutorial popups), and more

The full changelog is available here

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Version 1.0.3 is live, Soundtrack released!

March 10th, 2014

Heyo, Not the Robots has been updated to version 1.0.3. This patch focuses on several of the remaining bugs that have been reported by Steam users. The full patch description can be found here.

David, the sound guy, also just released the game's Official Soundtrack on BandCamp - get it here for $4!

Up next: Patch 1.1 will include a much-requested Save&Quit feature. Cheers!

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Reviews

“Very different. Excitingly different.”
Rock Paper Shotgun

“Pretty damn good stealth game, actually”
TotalBiscuit

About the Game

You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds.

Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture. Same furniture is also your stealth cover.

  • A seven-building Campaign Mode of increasingly brutal (and fully procedural) levels
  • Fearsome machine-gun-equipped patrolling guards to avoid and trick
  • Spotlights, lasers, bombs, and other traps to sidestep
  • Tons of crafty gadgets to master
  • Contains an unlockable sequel to "You Find Yourself In A Room," a previous game from 2DArray
  • Short/medium/long game modes for play sessions of any size
  • Mysterious and fully-voiced storyline to gradually explain the game's strange setting
  • Controller support
  • The year's most exciting furniture-eating stealth game!

About 2DArray


2DArray is previously known for web game hits like Company of Myself, Fixation, Fisher-Diver, and Spewer. This is their first commercial game, supported by tinyBuild GAMES.

About tinyBuild GAMES


tinyBuild GAMES is an indie game development and publishing company. No Time To Explain is their first game. It came out of a successful Kickstarter and Greenlight adventure. They're currently working on a bunch of games:

  • Co-developing SpeedRunners -- currently in Early Access on Steam
  • Working with 3rd party devs on games like Not the Robots (live on Steam)
  • Preparing to release Fearless Fantasy and other unannounced titles
  • Unannounced super-secret in-house game

PC System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.5Ghz
    • Memory: 1 GB RAM
    • Graphics: Graphics card from 2004 or later
    • DirectX: Version 7.0
    • Hard Drive: 300 MB available space

Mac System Requirements

    Minimum:
    • OS: Mac OS 10.5 or later
    • Processor: 1.5Ghz
    • Memory: 1 GB RAM
    • Graphics: Graphics card from 2004 or later
    • Hard Drive: 300 MB available space

Linux System Requirements

    Minimum:
    • Processor: 1.5Ghz
    • Memory: 1 GB RAM
    • Graphics: Graphics card from 2004 or later
    • Hard Drive: 300 MB available space
Helpful customer reviews
48 of 76 people (63%) found this review helpful
211 products in account
8 reviews
21.1 hrs on record
In real life, I am a robot that does not eat furniture, so this really helped me understand what life is like for furniture-eating robots.

The answer?

Short.

Luckily, there is no shortage of them.
Posted: March 3rd, 2014
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40 of 65 people (62%) found this review helpful
35 products in account
3 reviews
10.4 hrs on record
I like this game. Graphics are nice, controls are responsive. Original concept is what got me.

But I'm already tired of it. This could be because either:

1) I suck at stealth furniture eating games.
2) This game is so frustrating that it overshadows the fun.

I think it is a little of both.

But I'm not invested enough in this game to put myself through hours of trying to sneak through an empty room occupied by 6 sentries to get to a level good enough for building 6.

I understand there has to be difficulty, but in my opinion (and that's all it is) this is discouraging. I don't feel that "Oooo so close" feeling that drives you to try again.

I have made it to building 4 in almost every playthrough and to building 5 once. Finishing the level by running (or rather "wheeling") through at top speed picking up what I could grab as multiple sentries fling bullets at me.

Thats not stealth. There is not enough furniture for stealth at that point. Its about run-n-gun.

I'm happy I bought it, but happier I got it on sale.

I'll play it again, maybe something will change. But as I now have no problem forfeiting the game rather than fight through a pointless level. I'd rather try FTL, then at least I can play for an hour and learn something I can use the next playthrough.
Posted: March 7th, 2014
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16 of 23 people (70%) found this review helpful
333 products in account
64 reviews
2.1 hrs on record
It's a Roguelike Stealth Furniture Eating Simulator.

Personally I had a blast going through trying to survive. I think you can tell by looking at the store page whether or not it would be your type of thing. This is really hard to review due to how unique it is.
Posted: May 24th, 2014
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6 of 6 people (100%) found this review helpful
116 products in account
6 reviews
6.7 hrs on record
So far so good. I personally love stealth games, but this one is a huge pain in the ♥♥♥ if you aren't patient (and I'm most certainly not). It can get frustrating so I usually only play one or two lives in a sitting but it's a pretty pleasant game to play if I've got a little bit of downtime. Again, stressing the necessity of patience and the frustration you'll most likely experience.
Posted: June 22nd, 2014
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7 of 8 people (88%) found this review helpful
125 products in account
63 reviews
3.5 hrs on record
You are a robot moving floor to floor, building to building, eating as much furniture as you can without getting destroyed by lasers, forcefields, sentries that look like skulls, and more using upgrades and powerups, such as teleportation, invisibility, etc., obtained along your adventure through the many buildings and enemies you will encounter. Only people who belong in an insane asylum would not want this game.
Posted: June 14th, 2014
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144 of 152 people (95%) found this review helpful
295 products in account
18 reviews
1.6 hrs on record
So Not The Robots is essentially a stealth roguelike, where, rather than lurking through dungeon tunnels or planning turns, you're evading sentry bots, avoiding lasers, and myriad other hazards as you progress through procedurally generated floors. Your uni-wheeled robot can roll fast to quickly break line of sight of armed sentries or keep up with a moving laser grid, as well as crouch to hide behind obstacles and avoid other dangers. To complete a floor, your robot must devour a set amount of furniture per level to unlock the exit and there in lies the strategy. Removing furniture means less places to hide, less barriers to block lasers, and makes getting to the exit that much more challenging. You have limited health and your only course of action when seen is to run and hide.

Besides your natural hiding skills, you can collect a limited use ability, from going invisible (but motionless) to placing a block down which you can hide behind. You can only equip one ability at a time and they can be used once before having to recharge (by eating furniture) so they must be used tactically and at the most opportune moment. Multipliers, logs that gradually piece together the story behind the game, health packs can also be found throughout each level

Besides the procedurally generated campaign, there are also 20 challenge levels to test your skills, so there's something for the speed-run fan as well. In both the campaign and challenges, you earn more points for not being seen, for collecting multipliers, and speed among other factors.

Controls are smooth and responsive. WASD to move, mouse to move the camera, other keys to crouch, use your selected ability. Gameplay is a mix of fast paced planning and maneuvering and evasive sneaking around obstacles to avoid enemies: procedurally stealth with a dash of puzzle elements (as planning what furniture to remove or not remove will help your escape, especially since sentry patrols will change once you open new paths).

---
After playing a bit more:
- There are upgrades found throughout the levels, providing things from an extra inventory slot (so you can two abilities rather than just one) and a scanner to see what abilities are contained in a box

- Found some cool new abilities. Dig lets you remove a wall and Sprint give you a few seconds of boosted speed. Dig is especially cool because it lets you alter the layout of a level, opening up new paths for you (and sentries) to use

- You also get extra points for eating all furniture and taking no damage. Upon death, you rank up and can unlock permanent upgrades

- The variety of hazards continue to impress. From moving energy walls with openings to pass through (giving the game almost a puzzle platformer vibe) to damaging floor pads, the challenge is very high
Posted: December 12th, 2013
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