Enter the legendary universe of Might & Magic with this fantastic strategic online card game. With more than 770 cards, choose your hero, build an army with creatures, spells, buildings and fortunes and defeat cunning opponents in battles of epic proportions.
User reviews: Very Positive (3,340 reviews)
Release Date: Nov 7, 2013

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Recommended By Curators

"Well developed and highly fleshed out card game, similar to that of magic: the gathering or hearthstone. Loads of fun and a great time killer."

Recent updates View all (16)

April 22

Time of Renewal wrong amount in DLC

Hey Champions!

On Friday players purchasing the Time of Renewal DLC on Steam identified an issue where they received only two ToR boosters instead of the two boxes that should have been received.

This issue has since been addressed and is now fixed.

What can I do if I received the wrong amount of packs in the game?
We would like to ask all players who were affected by this to contact our support .

What information do I need in the support ticket?

First please make sure that you log in with the same account you made the purchase with and use the following options in your ticket:

Platform: PC
Product: Might and Magic Duel of Champions
Category: Billing
Subject: Steam DLC Issue

Please provide with your ticket a copy of the receipt of purchase that Steam provides by email!

0 comments Read more

April 16

Time of Renewal is finally here!

Time of Renewal is a brand new expansion to the Might & Magic: Duel of Champions universe!

This new set contains 170 cards comprising of 24 new cards and 146 rebalanced cards.
As well as the ToR set we are bringing balance passes on a variety of cards from existing sets. Also included in this update are new achievements, animations and effects, as well as client stability improvements.

To help you get started new additional DLC has been shipped in Steam.

You can read more about Time of Renewal in our fourms:

The complete patchnotes for Time of Renewal are available here:

3 comments Read more

Just Updated

The Might & Magic: Duel of Champions Development Team is proud to release Time of Renewal, an exciting new expansion with cards, features, and fixes!

Contains 170 Cards
24 new cards and 146 cards from the open format, reborn and ready to fight in standard.

New features

We added new card sleeve themes
  • Haven Theme
  • Inferno Theme
  • Necropolis Theme
  • Sanctuary Theme
  • Academy Theme
  • Stronghold Theme
  • Neutral Theme

New Cards:

    • Surging Golem
    • Manastorm Titan
    • Power Blast Titan
    • Crimson Wizard
    • Griffin Captain
    • Falcon Holy Priest
    • Falcon Praetorian
    • Blind Justicar
    • Shadow Lilim
    • Shadow Breeder
    • Abyssal Lilim
    • Breeder Progenitor
    • Skeleton Master
    • Necromancer Reinforcer
    • Ichor Spinner
    • Ichor Weaver
    • Ushio Naga
    • Shinobi Thief
    • Shinobi Gunshi
    • Shinobi Whisperer
    • Sahaar Archer
    • Harpy Shaman
    • Bone Ancestor
    • Sahaar Raging Chieftain

As well as the ToR set we are bringing balance passes on a variety of cards from existing sets. Also included in this update are new achievements, animations and effects, as well as client stability improvements.

You can read more about Time of Renewal in our fourms:

The complete patchnotes for Time of Renewal are available here:

About This Game

Enter the legendary universe of Might & Magic with this fantastic strategic online card game. With more than 770 cards, choose your hero, build an army with creatures, spells, buildings and fortunes and defeat cunning opponents in battles of epic proportions.


Experience the time-tested factions of the Might & Magic universe in a completely new format. Discover a wealth of beautifully illustrated game cards, featuring all the well-known characters, spells and heroes from the Might & Magic series of games.


Objective of the game:
  • Defeat your opponent’s hero by deploying creatures, casting spells and taking advantage of buildings, fortunes and events.

Choose a faction:
  • There are 6 different factions with their own distinct history and play style: Haven, Inferno, Necropolis, Stronghold, Sanctuary and Academy. Discover them all and master their strategies.

Pick your hero:
  • There are over 46 heroes to choose from. The hero you pick will determine the faction your army hails from, your starting levels and life. Each hero also has access to certain schools of magic.

Build your army for battle:
  • Use the deck builder to create and manage your decks; possibilities are endless and you can create as many of them as you want. Each deck consists of 1 hero card, 8 event cards, and a mix of 50 to 200 creature, spell and fortune cards.

Master the battleground:
  • Bring your deck into battle! There are 16 positions on the battleground where your cards can be deployed and repositioned, presenting a wide array of approaches and possibilities for deep strategy.

Play different game modes:
  • Battle various online opponents in ranked or unranked 1 on 1 duels. Take part in daily tournaments or create your own. Win rewards and unlock challenging achievements as you climb up the leaderboards.


  • Chat with friends and opponents as playing, and visit the official forums to keep in touch with the Duel of Champions community
  • Look for the latest news and updates by following Duel of Champions on Facebook, Twitter, Youtube, and Twitch.
  • Challenge your friends directly or let the matchmaking system find you a worthy opponent
  • Participate in various online tournaments & leaderboards


  • Play and level up to unlock free rewards including cards, decks, boosts, currency, tournament tickets, and Wildcards.
  • Get exclusive cards for free by completing achievements and winning tournaments
  • Visit Emilio’s shop and take advantage of special offers to build your card collection

System Requirements

    • OS: Windows XP SP3
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Graphics: 256 VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 300 MB available space
Helpful customer reviews
57 of 71 people (80%) found this review helpful
1 person found this review funny
142.4 hrs on record
Posted: December 23, 2014
It was good once, now it is just a pay to win.

Once you could buy all cards for ingame currency, now you just can buy the "new" packs. All my old decks became worthless, because i couldn't complete them (except i pay real money). Well done Ubi. I really regret spending real money in the early days. I will never ever pay anything to Ubisoft again. Ripoff company.
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43 of 53 people (81%) found this review helpful
4.1 hrs on record
Posted: February 6
I've used to play the non-steam version before, so my playtime here is inaccurate.
MM: DoC struggles with several issues that make it hard to enjoy in the long run.

Firstly, progression is very slow. Rewards for a single match are negligible and you're only rewarded with a reasonable amount of gold (basic currency) when you level up. The problem is, after the first few levels it will take you around ten hours of playtime to get another one. Some mechanics are in place to make the grind less monotone, but they have their own share of issues.

There's a PvE mode available in the form of campaigns. Each campaign consists of 5 missions that, upon being completed with one of the six available factions for the first time grant a significant amount of gold plus some experience points. Clearing the entire campaign with a faction also grants a free booster pack. The problem is, those free boosters are largely useless, since following an overhaul in 2014 most cards from older sets can no longer be used in ranked play. The gold rewards for campaigns also happen to have a nasty incident in their early history. Two weeks after being introduced those rewards were increased by a factor of five and this increase was not retroactively applied to players who already cleared the campaigns. Since the increased rewards were ridiculous - clearing 2 missions took next to no time and granted as much as a single level up normally does - pretty much all the players who weren't already veterans found themselves in a situation where it would simply be easier for them to start the game anew (which isn't allowed), even if they already spent money on it.
The previously mentioned overhaul also made it impossible to gain seals (premium currency) without paying money for the game, even though previously they were received upon leveling up and as a reward for 6 consecutive days of playing. Since every new card pack is only available for seals for the first few weeks, this also means that paying players now have an actual advantage over non paying ones.

There's also a lot of balance issues. Unless you manage to build a decent deck, which involves lots of grinding or spending several AAA titles worth in money on card packs then you'll struggle even against mediocre necropolis players, mostly because dark magic school is broken to the point where it enforces the meta (not worth it to use any creature costing more than 4, because otherwise casting Soulreaver or Death Seal will remove it for a lower cost, while casting Wither will make it useless). Necropolis isn't exactly overpowered though: it just isn't really possible to counter if you lack cards, so for the first ~40 levels or something around ten times that amount in dollars/euros.

If you bothered to read this wall of text, you might've noticed that most problems are nailed down to the controversial overhaul, that:
1. added PvE campaigns and then screwed over everyone who finished them
2. made over half of the cards in the game useless by excluding them from ranked play or the so-called 'standard format'
3. removed all the free ways of gaining premium currency, except for some achievements that are mostly hard or even impossible to get without paying for the now obsolete card sets in the first place.

Point #2 effectively negatively affected paying players by making some neat decks that require a select pool of cards useless and wasting their money in the process, point #3 made the game feel like a 'pay to win' for free players, while point #1 was a bad decision that screwed over everyone. What all of those points have in common is that the combination of these things irrecoverably ruined the trust in the developer that many players had at that time.

Even with those problems playing MM: DoC can be enjoyable from time to time, but as far as I'm concerned, major updates tend to create more problems than they solve, not to mention that removing what used to be half of the cards available in game from ranked play instead of actually bothering to balance them (and not even managing to tweak the remaining half properly) was probably the most lazy development decision I've ever witnessed.
If you're looking for a more complex alternative to Hearthstone, you might want to check out Infinity Wars instead.
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25 of 29 people (86%) found this review helpful
1 person found this review funny
462.3 hrs on record
Posted: January 3
I came back after a year, had good memories of the game. Now it has become just another P2W piece of junk....

Literally the ONLY way to get the vast majority of cards is with real money. Even other card games that are P2W give you the option to grind for ridiulous amounts of time to get cards, but this one doesn't even do that anymore......

I don't know what happened but I am sad to have seen this game so ruined....
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21 of 27 people (78%) found this review helpful
1 person found this review funny
168.3 hrs on record
Posted: April 18
See how all the positive reviews are really old? The game is way too expensive and then they reshuffled things and made a ton of stuff no longer usable and it's just not worth your time. It's a shame because it was a good, fun game

If you aren't willing to spend a decent amount of money on a regular basis to buy cards in a game no one plays, then this game is not for you.

Edit: some people would like to point out that there are now various formats of play some of which will let you use (modified versions of) your old cards. I didn't mention this because it doesn't matter. The only way to get old cards is if you already have them, and so if you play the old style you will be playing pretty exclusively against people who already spent a ton of money on their cards.
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14 of 16 people (88%) found this review helpful
1 person found this review funny
75.0 hrs on record
Posted: January 3
The game is great, but is currently unplayable. Basically, this: http://forums.ubi.com/showthread.php/972494-Hearthstone-or-why-DoC-is-a-superior-game-and-why-UBI-should-fix-the-bug-ASAP?s=29112eda0515cb20d2680656f9690960

For the love of God, Ubisoft, please fix this game! I would not recommend investing any money or time into this game until they do so.
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16 of 21 people (76%) found this review helpful
1 person found this review funny
40.8 hrs on record
Posted: December 9, 2014
While I had a lot of fun initially with learning the game, getting new cards and building different decks, I quickly realized this game was dead before I got here. It is in need of some serious rebalancing. At least 4/5ths of the online games I play are against Necropolis decks relying on Crippling. There are a few ways to minimize the effect of these (Enrage, Honor, repeatedly returning your creature to your hand, etc) but it is to the extent now that very few people even bother to play one of the other 6 Factions. I just can't get used to the idea that a game with so many options and gameplay styles can boil down to one factor.
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18 of 25 people (72%) found this review helpful
1 person found this review funny
914.6 hrs on record
Posted: January 24
One thing to say. As time passes this game is more and more "Pay to win" ;( At the begining you had a chance even without buing at the shop = just play a lot and after some work you could play- now before you get any decent set - and manage to do sth with players that had cards from addon X before you ( cause they could buy it for gems not gold ) There is already new addon Y and.. oh most of your cards SUCKS again,,,
I played this long time and by any means i would not say i was good player... well i would say i was decent player untill there was standard mode intoduced and 80 % of my cards was banned.. ( playing open was nosense as all 'old' card packs have price in gems now ...) after that was just like above. This my personal opinion but right now playing without paying is huge waste of time.. and i have much better way to spend my money.
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26 of 41 people (63%) found this review helpful
1 person found this review funny
1,907.5 hrs on record
Posted: January 8
Horrible card balance, typical Ubisoft incompetence.
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8 of 10 people (80%) found this review helpful
1 person found this review funny
155.6 hrs on record
Posted: December 23, 2014
I’m having strong mixed feelings giving this digital card game a thumbs down. The actual gameplay of DoC is excellent. I love the multiple-lane game board and making decisions such as “Hmm, should I sacrifice this lane in order to fully control that lane?”. Wrestling board control away from my opponent is very dynamic - much more so than in Hearthstone. DoC has many layers of strategic depth, not only because of the multiple-lane game board but also due to the many varied play styles available.

Each faction has a certain way of approaching battle, and within each faction, heroes have unique abilities (spells, and spell school access) which can facilitate very different play styles within one faction. For example, consider two heroes within one faction. As they’re from the same faction, the creatures they get access to are the same, but their spells may greatly differ. The hero with Light spell access is going to have a distinctly different approach to board control than the hero that casts Dark (Death) spells, as the former focuses on buffs while the latter focuses on direct creature removal. I truly loved this dynamic element of deck-building and gameplay, and I also loved that the game didn’t feel pay2win at all. I’ve never spent money on DoC and I felt like I had a competitive Haven deck at Champion II while playing fairly casually (i.e. not grinding for hours and hours each day). Of course, if you want many different competitive decks, prepare to grind or hasten the process of collecting by paying.

So – the gameplay itself is awesome. The lack of pay2win (in my opinion) is equally awesome. Then why am I giving DoC a negative review? Because I think the customer service level of Ubisoft is awful, and as a result, I can’t trust them. I think it’s a bad idea to put your trust and time behind a developer for a digital card game that is not transparent in its communication to its player base.

Many weeks ago, a high number of players (including myself) reported an infinity loading bug in which you could not load into a regular “Standard” game -- the most popular game mode (the other game mode, “Open”, allows the use of very old cards which are not readily available without spending money, so of course Standard mode is what interests me and most other newer players). Obviously, this is a pretty critical bug, and the initial response from Ubisoft was extremely weak (“We’re aware of the issue but there’s not much we can do about it”). There has been no follow-up response nor has the bug been fixed, which is pretty dodgy in my opinion. I can accept that servers act wonky (for a short period), but I expect the communication level to be better.

If I was playing a single player game, I wouldn’t care so much about how transparent its developer was. But if I’m going to be playing an ever-evolving digital card game competitively against others, I want to feel like I can trust the developer.

I don’t trust Ubisoft, and in terms of digital card games, I suggest checking out Shadow Era or Infinity Wars instead.
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7 of 9 people (78%) found this review helpful
4.1 hrs on record
Posted: March 22
I would recommend it earlier when it was good old Duel of Champions... But since all those new editions, additions and "enhancements" have been released, the game started to become worse and worse. Now it's a cheap p2w, Stronghold and Temple become pretty useless, with magic you can beat anyone regardless of his tactic, etc. etc. It still has tons of various cards, strategies and styles of playing but if you don't spent real money (or play A LOT), you'll eventually be overran. That's why I decided to quit.

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7 of 9 people (78%) found this review helpful
8.3 hrs on record
Posted: March 26
I really, REALLY want to like this game, but man this is a p2w game all over the place, i was lvl 3 and decide hey ill play a couple of quick games to see how it is.... 2 of the 3 QG i play people have like all premium cards and just on turn 3 i died, i mean this guy had a hero that isnt on starter deck it was a rare one, it could boast his cards like crazy...

i like might and magic but this is insane p2w... u are warned!
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9 of 13 people (69%) found this review helpful
1 person found this review funny
21.8 hrs on record
Posted: December 30, 2014
Pay to Win 5/10
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6 of 8 people (75%) found this review helpful
94.8 hrs on record
Posted: December 28, 2014
TL:DR - the game is free to play, go ahead and give it a try, but don't expect it to last long without silently demanding you to pay for better stuff.

As a great fan of TCGs in any form, I self-evidently also played Duel of Champions (DoC).
While it is great fun in the beginning stages of the game, where you still get free stuff on a regular base, it gets way more tedious and unrewarding later on.

It wasn't all that bad, actually, until they introduced the latest expansion - removing almost any way of gaining the "premium currency" outside of paying for it. Plus, standard format is the latest set of cards only, which you can solely buy for with real money (at least at the time when I stopped playing).

If you don't have a lot of friends playing the game who help you get the Achievements for what little free stuff there is anymore, you might end up feeling pretty lost. Another thing I found aggravating was the fact that the game lets you, for a hefty sum of premium currency, buy the World Champion's Deck - which pretty much guarantees you domination over other decks, assuming you know the base mechanics of how the game works.

Not a bad game, mind you, fun in small doses. But there are way better, free TCGs out there that still have at least a semblance of care for their non-paying customers and the game's balance.
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7 of 10 people (70%) found this review helpful
53.7 hrs on record
Posted: March 24
It started out as a good game
Now its just pay to wn
No more free cards and some cards and boosters can ONLY be unlocked with real money
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8 of 12 people (67%) found this review helpful
210.9 hrs on record
Posted: December 29, 2014
It was a great game until last update they made it pay to win. Now the only way to get most pack of cards is through seals (only paying $).
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4 of 5 people (80%) found this review helpful
1 person found this review funny
1,023.7 hrs on record
Posted: May 7
I love CCGs, and the Might and Magic universe, and I recommend this game, with warnings.

Overall this is a great game with lots of intricate strategies and very versatile card selection. It's terribly frustrating. I love the game and collecting as many of the different cards as I can, and there are some problems with the economy as mentioned in other posts. I have logged over 900 hours, and 1700 duels. I currently have 914/996 of the different cards. Whether you like games like this for the sake of collecting the cards or are just trying to get that 4th Arcane Eagle for your deck, than you should expect to fork out some dough or become a total shut in and dedicate your life to grinding.

The game is very Rock, Paper, Scissors, Lizard, Spock. Luck is a significant factor as well as far as who gets the curse of having to go first. I know that generally the first turn player statistically will more often get to also attack first, but the second player gets a card draw, a bonus card AND the first player doesn't get to boost their hero on the first turn! Bizarre.

I like how there are separate 'standard' and 'open' game modes. Open is for old school players that are fortunate enough to already have a good collection of the best legacy cards. My mistake was spending so much time trying to grind in open. Some rebalancing was done, and I am optimistic that there is more to come. A lot of cards were recently rebalanced and introduced into standard mode. While I would love to say that I want to see more of this in future expansions, this will bring me to my next point.


I had set out with the crazy goal to try and get a copy of every single card from every set, as any obsessive collector would. The only way to get the legacy cards now is by paying, aside from the wildcard farming (and infernal pit) or saving all your gold and waiting every 3 months or so for waiting for Emilio's packs to be available for gold. Doing this presents a small problem though...

With each expansion, newer stronger cards are coming out that naturally players want to get their hands on as soon as they can to maintain an edge over their competitors. Particularly, Sins of Betrayal and Time of Renewal especially have introduced a lot of powerful new cards. So if all of the hard, hard, hard earned gold is needed for the newest, and priciest packs, than you need to decide whether your efforts are to work towards staying competitive, or getting really rare legacy epic cards. (900 hours and i still don't have Eleonore, unfortunately I started not long before Base Set II came out) This wouldn't be an issue if legacy packs or Emilio's packs were always available for gold, or if you could still earn seals.

Regarding my collection, I'm roughly 2000 wildcards away. About 800 booster packs...


Overall, getting cards is slow. Even with daily achievements (which sometimes take hours to finish), it generally takes a few hours just to get a single pack.

Seals are finite. After your early achievements, I think you end up with a grand total of 1600 or something. Enough to get a box and a couple of packs. Seals are the only everyday way to get old cards and they only available for real money. They recently became even more overpriced.

Ubisoft needs to reintroduce weekly seals in the login bonuses. Not necessarily a lot, averaging maybe about 100 a week or so just so players can get cards a little quicker. I'll compare this model to the Pokemon online CCG, which (up until recently at least) gave a booster pack for every 5 login days. On login bonuses alone, DoC would get you a free pack after logging in every day for roughly 3 to 4 weeks. Don't even think about skipping a day or you will reset the week and have to wait even longer for the coveted wildcards.

There are a few basic things that Ubisoft can and should do to drastically improve the economics of the game and put it back on top.

- Seals should be available in the weekly login bonuses, or they need to be WAY less stingy on the number of seals provided for $$
- Emilio's packs should be available for gold at all times
- The infernal pit should offer rares, epics, and heroes more often and way less commons from Base Set II and the timer should be 4 hours, instead of 8
- Better achievement rewards (banners? ... seriously?)

Some economical improvements and continued balancing and this game would put it on top to stay for a long time to come.

If you found this review helpful and are starting a new account, feel free to use my referral code, you'll get extra cards to start out! RCACTG
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6 of 9 people (67%) found this review helpful
2.7 hrs on record
Posted: December 30, 2014
This game has a nice mechanic and gameplay but it is needs a lot of microtransactions to make it playable.
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3 of 4 people (75%) found this review helpful
66.3 hrs on record
Posted: May 12
My experience as a freebie gamer is mixed. On one hand, i feel rather helpless that knowing that once i had certain cards, i will be much more powerful, but u have to pay real money to buy packs and try ur luck, the other slower but free way is to log in everyday to get free gold/stuff and wildcards, eventually when u accumulated enough wildcards, u can get whatever card u want, but that could take several months.

If i compare this to my favourite CCG, Shadow Era, this game still pales in comparison to diversity in tactics, adding to the fact that in Shadow Era, u can get any individual card u want because u can buy it directly with ingame-earned gold, instead of buying packs.

However, the plus side of Duel Of Champions, is the strategic element of positioning, lacking in many CCGs. Another awesome feature about this game are the Scenario Puzzles, last i know, you have to unlock them 1 by 1 with single player campaign though. To me, the puzzles are very good and test your problem-solving abilities. The puzzle will give you a preset scenario, preset cards, and give u only 1 turn against overwhelming odds, to survive and defeat your AI opponent, like you only have 1 life and opponent has 15 life, and you have to kill your opponent within 1 turn, YOUR TURN. It's possible, through several steps, the solution is usually not immediately obvious, and you have to try out different methods. You will feel smart when you manage to do that on your own without searching for hints.

So, my conclusion,
If Shadow Era is 9/10 (extremely diverse and encourages creativity, totally free to play)
then Duel Of Champions is 7/10 (need effort or money to buy your dream deck)
and HearthStone is 6/10 (too simple and too many limitations for my liking)

But it's worth a try, you may like it.
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1 of 1 people (100%) found this review helpful
306.2 hrs on record
Posted: May 17
This game should be a lot better than it is. The core gameplay is good, but it is ruined by toxic decks that are still allowed to exist. Basically, any time you see an opponent playing Anastasia, Ariana, Kel-Azaar, Akane or a few others, you know the game is going to be ♥♥♥♥. There is too much support for trolls whose decks do nothing but slow the game down to a crawl, only winning by making the game so unfun their opponent quits in disgust.
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1 of 1 people (100%) found this review helpful
27.0 hrs on record
Posted: May 17
Yes, it's a collecteble card game (CCG) and that makes it Pay2Win by default. I won't argue about that at all. But at least this game gives you numerous ways to earn card packs from inside the game itself!

The whole Pay2Win obstacle tackled, now the game itself...

Graphics are nothing fancy when you think of it. The artwork for the cards however is very well done.
The music during the game is very pleasing as well and so far I haven't had the urge to turn off the sound.

The game mechanics are something to get used to. It's not your regular "Magic: The Gathering" CCG. Duel of Champions offers a lot more and a lot less. Unlike M:tG you have a limited number of spots (8 total in 2 rows) to place your creatures, and some creatures can be placed only on of the rows. Then you have your spells and enchantments (just named differently here), which you do need to read twice before placing them. The description is kinda fuzzy from time to time (or rather from card to card) and I've made already a couple of mistakes because of it.
It's the buildings and events that make Duels of Champions interesting. Events (you need 8) are forced upon you to use and they can change the flow of a game. Buildings on the other hand are completely optional and when you put the right ones into your deck you can build a real powerhouse!

And yes, I did buy a couple of boosterpacks (around 25) with real money. Buy hey, I've spend €1000s back in the days when I played M:tG with actual cards, and those few boosters I've bought here allowed me to make my decks a bit better...
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