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¡El único juego oficial MXGP con los pilotos y motos de MX1 y MX2, y los circuitos oficiales reproducidos a escala 1:1! En el modo de carrera irás del Debut al Olimpo de la MX1. La física del juego y los joysticks controlan moto y piloto por separado: un realismo único.
Fecha de lanzamiento: 28 Mar 2014
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Comprar MXGP - The Official Motocross Videogame

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MXGP - VERSION 1.001 – CHANGELOG

10 junio 2014


************************************************
VERSION 1.001 – CHANGELOG
************************************************
- Fix on the Online Championship stability
- Fix on the Sprint Season stability
- Game version management included
(Only players who have updated the game can now play together online)
- Minor bug fix on Leaderboards

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THE OFFICIAL FIM MOTOCROSS WORLD CAMPIONSHIP VIDEOGAME IS NOW AVAILABLE

28 marzo 2014

Rising up from the dust comes the Official FIM Motocross World Championship videogame, which is now available for PlayStation®3, PlayStation®Vita, Xbox 360® video game and entertainment systems from Microsoft and Windows PC®

Check the launch trailer on the official YouTube channel: http://youtu.be/LlTHzH5NO1k

March 28th 2014, Milano – Milestone, one of the most recognized racing videogame developers and publishers for consoles and Windows® PC, is proud to announce that starting from today, March 28th, the new exciting videogame based on the Official FIM Motocross World Championship ‘MXGP - The Official Motocross Videogame’ IS NOW AVAILABLE in stores.

“MXGP – The Official Motocross Videogame contains the highest level of analysis and improvement. We wanted to break away from the past and devote our attention to remaining loyal to the license MXGP as well as provide tracks that are as realistic as possible” affirms Alessandro Castrucci, Game Director at Milestone. “Guided by the feedback from our fans as well as the Official Riders, we’ve travelled the indispensable path to create a videogame that is able to deliver the most exciting and lifelike experience of motocross on any gaming console and PC” concludes Castrucci.

Based on one of the most adrenaline filled and challenging championships ever, dust, emotion, realism, authenticity, amazing jumps and the fight for first position are the key elements of the new videogame. A lot of new features have been included into the game that will inspire motocross lovers, but not only them. By playing, new generations of riders/players are brought to life, characterized by Milestones latest masterpiece. The aim? Win the MXGP World Championship race by race.

MXGP features all the riders, teams, bikes and rules from the official MXGP 2013 calendar including a redesigned career mode for living the feelings of the Motocross. Developed by Milestone Studio, MXGP - The Official Motocross Videogame is now available on Xbox 360® (59.99€), PlayStation®3 (59.99€), PlayStation®Vita (39.99€) and Windows PC® (39.99€). PC players will also be able to download it from Steam from 5:00 p.m. CET (http://store.steampowered.com/app/256370). Follow us on Facebook http://www.facebook.com/MXGPVideogame on the official Youtube Channel http://www.youtube.com/mxgpvideogame or check the #mxgpvideogame hashtag.

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Análisis

“Los fans más hard-core del motocross quedarán impresionados al ver la fidelidad con que se han recreado los distintos elementos de las carreras sobre tierra.”
8 – http://www.motorionline.com/2014/03/28/mxgp-la-recensione-tecnica/

“Ningún gran juego de motocross anterior te había permitido sentir realmente el peso de la moto de este modo, y el control de la trayectoria nunca había sido tan importante para conseguir un buen tiempo ni para adelantar a un adversario sin acabar dándote de bruces con el suelo.”
7,5 – http://www.jeuxvideo.com/articles/0001/00019488-mxgp-the-official-motocross-videogame-test.htm

“Si queremos describir MXGP con una sola palabra, sin duda diremos que es intenso.”
7,5 – http://www.nowgamer.com/ps3/ps3-reviews/2340662/mxgp_review.html

Acerca del juego

¡Por fin regresa el Motocross oficial! Ponte a prueba en los dos campeonatos de MXGP con todos los pilotos y todas las motos de MX1 y MX2. Acepta el desafío de los jóvenes pilotos de la categoría MX2 y los campeones de MX1, y únete a ellos en la pista!
Compite en circuitos oficiales, fielmente reproducidos por primera vez, y logra que te descubran durante tu Debut Season para atraer ofertas de equipos oficiales y dar un impulso a tu carrera en MX2. Carrera tras carrera, consigue los resultados adecuados para recibir una oferta que te permita enfrentarte a los héroes del Motocross en MX1.
Domina totalmente tu moto con el control con dos joysticks: la física del juego te permite controlar moto y piloto por separado. ¡Saltos, scrubs y whips! ¡Todo está en tus manos!

Requisitos del sistema

    Minimum:
    • OS: Windows®XP™ SP2, Windows®Vista™, Windows®7 or Windows®8
    • Processor: Intel™ 2.4Ghz or similar
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® Geforce 7600 or ATI® X1600 or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory (Laptop versions of these cards are not fully supported)
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    Recommended:
    • OS: Windows®XP™ SP2, Windows®Vista™, Windows®7 or Windows®8
    • Processor: Intel Core i5-750, 2.67 GHz / AMD Phenom II X4 965, 3.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better (Laptop versions of these cards are not fully supported)
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
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Estamos ante un gran juego de los chicos de Milestone. Por fin un juego serio de motocross, con un realismo aceptable y un modo carrera de verdad (nada de correr copas de 3 carreras, etc), con los circuitos reales del mundial de MX, y encima puedes crearte a ti y personalizarte (Estaría bien alguna opción de personalización mas). Además de un modo Temporada online, que seguro da bastante diversión.

La jugabilidad es bastante buena. Al poner las físicas "pro", es cuando se disfruta bien, y cuesta el acabar una carrera sin tocar el suelo. El manejo libre del cuerpo, le da un toque nuevo también y es una cosa que ayuda bastante para pasar por curvas muy cerradas.

Gráficamente para mi cumple, aunque seguramente se podría haber hecho mejor. (Pero entonces me quedaba yo corto. Por lo tanto, mejor así jajaja).

Ahora lo malo, que también tiene.

Lo principal que veo, es la dificultad. Vete directamente a realista... Los otros grados de dificultad, no sirven de nada. Aun así, en realista, no es un gran reto tampoco... Aunque el fallo esta, en que la IA pierde mucho tiempo en las zonas que hay muchos montículos juntos y también he visto, que los pilotos que llevas detrás, les cuesta cogerte. Mientras que a los que sigues, son bastante rápidos y cuesta acercarse. Falta ajustar la dificultad en este aspecto. (Nada que no se arregle con un parche).

Lo otro malo, es que las caídas no penalizan nada... Nada mas caerte, vuelves a estar en pie. Debería penalizar de verdad o se podían haber currado una animación del piloto levantando la moto al caerte y un sistema de daños también.

La IA es bastante buena, aunque a veces se lían unas en las salidas que...

Resumiendo, si quieres un buen juego de Motocross, en MXGP tienes una gran opción para divertirte y disfrutar.

8'5/10
Publicado: 29 marzo 2014
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A 0 de 2 personas (0%) les ha sido útil este análisis
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Mascando tierra en dos ruedas

“SÍ, DOS RUEDAS”, me dijeron desde el otro lado del tubo, con un tono de obviedad que rayaba la burla. Pero lo mío siempre fueron dos pares. A lo sumo tres, o cuatro. Pero uno sólo, nunca. ¿Por qué a mí? Mi cabeza seguía cuestionando así la reciente propuesta de competir en la temporada 2013 del Campeonato Mundial de Motocross, mientras respondía, contundente, con un: “¡Claro, no podría haber dado con nadie con más experiencia!”.

Pero si las mentiras pueden tener patas cortas, también tienen neumáticos lisos. Así fue que comencé por investigar todo sobre el organizador del evento, la Fédération Internationale de Motocyclisme (FIM) y sus máximas categorías, MX1 y MX2 —para la cual me habían reclutado inicialmente—. 14 Grandes Premios en Asia, Europa y América. 16 peleletidores en pista. Prueba, clasificación y dos eventos de carrera con hasta 20 giros cada una, por fin de semana. Un calendario cargado para un año de por sí complicado.

Pueden leer mi review completo del juego en el número 19 de la revista [Irrompibles].
Más información...
Publicado: 13 mayo 2014
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A 79 de 94 personas (84%) les ha sido útil este análisis
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Great game. It offers a great sense of realism and really challenges your abilities while still being great for any beginner. Not that I need to mention it, but the graphics are quite amazing as well. Sounds are okay. They aren't the best in the world, but they will do. The career mode is fairly in depth and you can tweak just about every setting on your bike which is very nice.

The only issue I am experiencing right now is the sound cutting off about 30 minutes in causing me to restart the game (onboard Realtek 7.1). I experienced the same bug in the demo. I still definitely recommend the game for any enthusiastic racer.

UPDATE1: There is one thing that absolutely BUGS me about this game and it totally kills the realism for me. Devs, if you are reading this, please for the love of God FIX THE START GATE! This whole "ready, steady, start" crap is so annoying. You guys just need to make it where you get the 30 second warning board turned sideways and just drop the gate randomly (2-10 seconds) and if you go too soon you get stuck at the gate. This is not a game killer for me, but for a game that is striving for realism, I can't believe you guys could mess this up.

Also, a possible workaround for the sound bug for me seems to be changing the "voices number" to 32 instead of 64. So far it is working, I'll update this review if I discover that it didn't fix it.

UPDATE2: Changing the "voices number" did not fix the problem.
Publicado: 28 marzo 2014
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Coming from an ex amateur Motocross racer and a huge fan of all moto games alike, I have to say this is the game I have been waiting for. It can be a mild arcade racer for those of you that just want a fun moto game, while the vets and fans of real riding will love the Sim aspect of the game once you put the difficulty and assists to realistic. The game is pretty much MX Sim with better graphics than alive and the dual stick controls we love from reflex. The career is very realistic and has timed practice as well as qualifying with every race on the career, then like real Motocross you will do a moto 1 and moto 2 to see who gets the points for the weekend. The AI will keep you on the edge until the checkered flag, you never know when someone is going to ♥♥♥♥♥ past you or show a wheel in a turn. Real racers, real tracks, real sponsors, real everything. Best moto game in years and a must buy to any fan of the sport. 9/10
Publicado: 28 marzo 2014
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Coming from a pretty seasoned MX Sim & MX VS ATV player & experienced MX rider I thought I'd give my 2 cents.

PRO's:

Real sponsors & bikes.
Real tracks.
Real riders.
Track deformation.
Cornering feels great. Sliding it into a tight turn and powering out feels better than any other mx game out there.
Throttle control. Again, using throttle control to kick the back end out is wonderful.
First person actually looks & feels good.
Actually needing to brake.
The game looks nice...just about. Bike models look amazing, well done.
Pretty in depth career mode, & 1st one for a long time.
Customisation of the bike settings before a race is great.
Practice/Qualifying formats.
And finally well done Milestone for a simultaneous PC release!

CON's

Physics in the air feel awful & clunky.
Ready Steady Go start format? Is this Mario Kart? Should just drop the gate & the clutch...(see next point).
Theres no clutch!!??? Massive negative here.....
Why can't I control the whip/♥♥♥♥♥? Don't animate such an important feature!! Doesn't feel fluid or natural.
Track deformation doesn't make a difference to handling.
Ruts and berms don't feel supportive & I feel like cross rutting isn't an issue, even late in a race.
Spin outs and wheelies can feel random at times.
No rev sound on the start gate & in the air?? Get that stuff recorded and implement it!! Basic stuff there...
Rear brake & panic rev doesn't do much in the air.
Why make 250F's unable to clear most jumps? They're pretty much as fast as a 450F irl, sometimes out qualifying them.

Summary.

To be fair, on the ground at least MXGP feels great. Cornering is good, feedback feels great, the rider positioning and animations are spot on and you can make this engine look good once you have got it down. But the clunky whip/♥♥♥♥♥ feature and the lack of rev sounds brings you literally crashing back down to earth with a bang.

The career mode is deep and rewarding, although I get the impression a few things could have been pushed a little more. I guess not being able to choose which clothing brand I wear is due to clothing being tied to some teams & manufacturers with it being official sponsors and all. But it just feels like some design choices could have been implemented a little better.

I love mx games, and will buy them regardless to support the industry. We need developers to keep making these games so it pushes them further. If Milestone release an MXGP 2, or MXGP 2015 or whatever its called, I think it will be great, but this one just falls short of a great title.

5.5/10 imho.
Publicado: 30 marzo 2014
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