* Reduced Price in comparison to the final game pricing! In the action-RPG "Shadows: Heretic Kingdoms" players take control of the Devourer, a demon that swallows the souls of the dead and brings them back into the mortal realm as puppets.
User reviews: Very Positive (50 reviews)
Release Date: Jun 13, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We decided to enter Early Access for one simple reason: The Community! Ultimately we´re creating video games for players and that´s why we would like to include the players and their feedback into the development process. We want to incorporate as much feedback as we possibly can, which, we know, is going to be a balance act. We need to maintain the essence and the direction of Shadows while at the same time incorporating as much feedback as we possibly can. We know that this is going to be a balance act – but we are very excited to take this approach!

You now have the unique chance to join the fast growing Heretic Kingdoms community and you can participate in the development with your feedback, ideas and thoughts. We actively moderate and follow the forums to listen to your feedback – both positive and negative – and we will carefully consider your ideas. This is a great opportunity to collaboratively make Shadows the best game it can possibly be!”

How long will this game be in Early Access?

“We are currently planning to release Shadows: Heretic Kingdoms in 2014, which gives us several months to not only continue development, but to also adjust our game continuously.”

How is the full version planned to differ from the Early Access version?

“Over the course of the Early Access, we will offer several iterations of the game, each getting Shadows closer to the final version. The features that are listed below will therefore be released over the following months and not held back for the final version.

  • 1. Crafting
  • Crafting will allow the players to combine crafting components and broken down loot into new items. Additionally, the players will be able to improve already existing items. This feature is supposed to boost the regular gameplay and at the same time give the player another way of customizing his characters.
  • Full Voice-Over
    The Early Access version will be partially voiced at the beginning. As we progress through the development of Shadows, we will add additional voice-overs and possibly voice-overs in other languages.
  • More heroes with their own subplots and quests
    Currently we only offer 4 playable characters. As we progress through the Early Access we will introduce more and more characters and their stories. This will expand the quest pool considerably and therefore increase the overall game volume.
  • Additional skillsets and items
    Along with every additional character come his unique ability trees. Each hero has multiple skills based on different combat styles. Activating these will often require certain weapons, armor and items which will therefore be updated as well.
  • Almost 50 maps and locations
    We put a lot of work into the locations of Shadows. We want to deliver a detailed and immersive environment that invites the players to take a closer look and enjoy the scenery. We already provide great locations at the beginning of the Early Access, but more environments and sceneries will follow!
  • Editor and development tools
    Not only do we want to create a great game with a catching storyline and a beautiful environment, we would also like to give the players the opportunity to do the same. We plan on including an editor that will allow the creation and modification of dialogs, environment and sceneries.
  • More combat, more bosses, more quests and more skills!
    On top of everything that is planned, we will increase the content that is already offered at the beginning of the Early Access. We will offer two boss fights at the beginning of the Early Access and that will certainly increase significantly. We will add more enemies, more quests and more skills as well as more items. If you like what we are offering you in Early Access, you will love the final game!

What is the current state of the Early Access version?

“The game is in an early state - as possibly Early Access suggests. However, the game is stable, already very beautiful and filled with enough content for the players to experience the world of the Heretic Kingdoms.

Here´s a short summary of everything you will have access to with the first Early Access version:
1. The first chapter is fully playable with two main heroes
2. Partial Voice Over, spoken by famous actor Tom Baker
3. Several hours of the gameplay, with plenty of quests, side quests, items, skills
4. More than 10 locations and maps
5. Fierce combat and fights against the first bosses”

Will the game be priced differently during and after Early Access?

“The Early Access will offer the players a limited amount of gameplay, as the rest of the content is still in development and will successively be made available to the players. Therefore, the price of this early version will be lower than the final retail price. As the content grows, so will the price rise. Since the Early Access will begin with a 10% discount, it will be the lowest possible price to purchase the game from now on and after the Early Access.”

How are you planning on involving the Community in your development process?

“Since we have been working behind closed doors on the game, we are initially very interested in feedback on our work. As we continue to develop and get to know the community and their expectations and wishes, we will begin incorporating suitable suggestions. We have already received fan-art, lists of features and player favorites of other games which we use to adjust our development process.

We don’t want to limit ourselves to certain ways of participation. Whatever the player community comes up with, we will try to validate and incorporate in some way.”
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Recommended By Curators

"In the developer's words: "Make decisions that affect the game world around you.""

Recent updates View all (6)

October 7

New Update Adds Prologue, Tutorial & New Character Carissa Cantrecht

The extensive new update for the PC action RPG Shadows: Heretic Kingdoms comes with a prologue to the game, as well as numerous new features and improvements. Players of the Early Access version can now play through a tutorial, introducing the game's basic features, that reveals the back story.

Those familiar with Kult, the predecessor to Shadows: Heretic Kingdoms, will meet an old friend: Carissa, who is joining as a new playable character. Carissa Cantrecht is a former member of the secret society Penta Nera, and a skilled melee fighter, who finishes off enemies with her sword and shield.

All new features and changes at a glance

• Introduction of prologue and tutorial
• New playable character - Carissa Cantrecht
• New abilities and effects
• Improved, challenging combat
• Configurable controls
• Improved menus and user interface
• New recipes and a menu book for crafting added
• Enemies now respawn on most maps
• RPG system has been balanced
• Additional graphical effects
• Improved performance
• Numerous bug fixes and improvements

4 comments Read more

September 4

Shadows: Heretic Kingdoms gets second update

All early access players can enjoy new features today thanks to a major content update. The update brings a new playable character to the world of Shadows: Heretic Kingdoms: Evia, the Daughter of Fire. Evia is the last of the three primary main characters. She is the princess of a long-extinct kingdom and an extraordinarily mighty mage with the power to control the elements, which she uses as a weapon to destroy her enemies.

The crafting system is also now available, allowing players to craft their own weapons and armour, brew potions and create powerful rings. Additionally, due to feedback received during the early access phase, the developers have opened up the skill system, giving players more freedom when selecting their skills.

The new features at a glance

• New playable character: Evia, Daughter of Fire
• Crafting system
• Improved skill system
• Many minor improvements and new options

5 comments Read more
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About This Game

Shadows: Heretic Kingdoms is offered as Early Access version with a reduced price compared to the later pricing for the full game, which will be higher than the Early Access version price now. The game will be released in two books:

• Book I: Devourer of Souls (November 2014)
• Book II: Age of Demons (February 2015)

All Early Access supporters and buyers of the first book will receive Book II in Spring 2015 for free. Additionally all supporters will receive the predecessor Kult: Heretic Kingdoms as a thank-you gift from bitComposer Games and Games Farm as soon as it is available on Steam. This is the perfect moment to join the world of Shadows: Heretic Kingdoms, so get your version today!


Shadows: Heretic Kingdoms is the next chapter of the Heretic Kingdoms saga. The Action-RPG is produced by Games Farm and published by bitComposer Games for release in November 2014. Set a few years after the events of Kult: Heretic Kingdoms, players are caught up in a terrible conspiracy and propelled upon an epic journey through a world of dark fantasy. Epic battles and unexpected plot twists await those brave enough to rise to the challenge! Take control of the Devourer, a demon that swallows the souls of the dead and brings them back into the mortal realm as puppets. But is the demon their master – or their servant?

Key features:

- Play a dark hero who is more than just one character
- Wander between the normal world and the shadow world
- Use the shadow world to solve complex puzzles
- Keep building your character
- Experience an incomparable, dark universe
- Make decisions that affect the game world around you
- Collect items to adequately equip your character
- Devour the souls of your enemies to gain strength
- Complete numerous quests

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: x86 processor, 2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidiaGeForce 260GTX or higher
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: x86 processor, 3 GHz +, quad core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 560GTX or higher
    • Hard Drive: 5 GB available space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
4.4 hrs on record
Early Access Review
New to Pc gaming, But I cnan say that I enjoy this game to the fullest. Its a classic.
Posted: September 28
Was this review helpful? Yes No
99 of 121 people (82%) found this review helpful
17.0 hrs on record
Early Access Review
PLEASE READ FULL REVIEW BEFORE JUST LOOKING AT MY RECOMMENDATION!

Honestly, from the little I've played of this so far, I'm thoroughly intrigued as to where the game will go. I can't say it's the most original feeling experience as it is basically a "Diablo clone" (as much as I hate to use that term), but it does enough of its own thing to warrant my time, I think. Besides, if you're going to go for a style of game play, you could do a whole hell of a lot worse than iterating on solid design to begin with.

PLEASE REMEMBER THIS IS AN EARLY ACCESS GAME! If you're wanting to try this game to see what it's about, maybe watch a YouTube video or something first as I can't recommend the game for $26.99 as is. That being said, if you're like me and are able to look past some major game flaws with an open mind while being a fan of the genre, this isn't the worst purchase on Steam.

As is, I would recommend having a decent rig for playing, since there are currently no options to "tune down" any of the graphic settings beside resolution to work well for lower end machines and even on my high-mid machine it chugs like a beast due to lack of optimization (that will surely come much later). I streamed my first impressions of the game and I feel like that was a mistake and may have made the game look much more choppy than it actually was, but I feel like the most I got at any point in time playing was 25-30fps. It isn't unplayable, but added to the sluggish movement feel and kinda janky item pickup, some parts felt more arduous than they will when I can tweak the settings to make sure I get my full 60fps minimum.

TL;DR Don't be silly and think you'll get an objectively "good" product right now for the price, but there is enough in here to show glimpses of a future solid title.

P.S. Shameless video play plug and to the devs, I'm sorry my streaming made the game look like it performs worse than it actually does :-(

https://www.youtube.com/watch?v=HblXseaXGzs
Posted: June 13
Was this review helpful? Yes No
66 of 95 people (69%) found this review helpful
2.8 hrs on record
Early Access Review
Overall, in just the short time I've had to play it, I would recommend this as a game. Yes, it is Early Acess (pre-alpha), combat feels a little slugish, same for picking up items, art work (for what ive seen) has been awesome, sound track has been engaging, need click+hold attacking. On the upside, switching between members is fun, seeing both the light/shadow sides and being able to level both seperate is a great thing to have. In its current state, I'd give it a 7/10, but I strongly believe it will only get better from here.
Posted: June 13
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18 of 19 people (95%) found this review helpful
0.4 hrs on record
Early Access Review
Heretic Kingdoms: Shadows
Early Access Gameplay

Played it for a bit but this game really surprised me. Kinda slow paced hack-and-slash which is refreshing after the Diablo's and Torchlights of this world. You also play as 2 characters, one Deamon and the character it has ressurected which is an interesting twist to the good old party system. Switching characters changes the surroundigs to an alternate world or the 'real' world, each with it's own enemies and physics. You can use your souls to ressurrect your character if it dies, which is quite fun mechanic. You lose health quite easily, and if you are near dead you hear your heartbeat go faster and faster until you die and are ressurected again. So dying isn't a big problem which is kinda cool.

Graphics are good, sound is excellent and animations are fine. Had a fun time until now, so I can recommend this game.
Posted: September 14
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16 of 20 people (80%) found this review helpful
34.0 hrs on record
Early Access Review
excellent Diablo type, but a lovely diabolical twist of having a Demon who can gain puppets, and change on the fly, to fight what you couldent see before. hit box off and on sometimes, same with hold and hit, but when I got to the end off Act 1 I wanted more, so started the ranger, and hope the full game is released soon. I see good possibilities with this one.
Posted: June 17
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44 of 77 people (57%) found this review helpful
1.1 hrs on record
Early Access Review
I know this is an early release and in "pre-alpha". But there are many concerning issues with this game.

The level design shows very little creativity with the concept of shifting between realms and utilizing different creatures. It got so boring to just keep clearing a room, switching to demon form, clearing a room... I would like to see them work together to solve puzzles and defeat unique and intersting enemies. As it stands now, it's coming off as an even more tedious Diablo-style rpg.

I am not a big fan of splitting up the skill tree so much between different weapons. You essentially get a choice between 2 different weapons and passives for a total of 3 linear paths for each character. I really hope they revamp this and show some creativity here. Once again, maybe think about having the characters work together.

The graphics are okay. Middle of the road on this one, the scenes looked nice and had some real inspiration, but the creature textures and lighting effects need some work. This can be overlooked, The devs will probably work to improve this.

Controls are frustrating. I hate the word clunky, but it really applies here. You have to be incredibly precise with mouse clicks. Clicking restarts attack animations. Targeting is simply wretched for small enemies. This can be largely overlooked because it can be fixed, I just hope that the devs take the time to make a good prioritized target detect system for mouse clicks that doesn't cripple combat.

Audio effects not yet implemented.

Still in early development, so not a ton of content. But I like the tone of sidequests I've experienced so far.

The game sounded interesting, but until the developers actually show more signs of utilizing those various champions in an interesting way, I really can't recommend it. That was the big draw for this game, but it really doesn't work right now.
Posted: June 24
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23 of 38 people (61%) found this review helpful
24.8 hrs on record
Early Access Review
The game has a huge potential. Too bad it is not possible to understand the vision of the puppets, because so far we can only choose between two. If developers read my review, leave a request here. Please, I want a puppet-inspired Cruzader D3. It would be really cool to see a warrior shield and flail like puppet since the blizzard did not know to enjoy this class. Other legal puppets would be a samurai and an inspired use of chakrams, as can be seen in Kingdoms of Amalur: Reckoning. I am very eager for more content.
Posted: June 13
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5 of 5 people (100%) found this review helpful
26.5 hrs on record
Early Access Review
At 3 hours into an early access game, this seems like a really good choice.

- Graphics are very good and the maps are well-designed.

- Original side quests. Original, as in no fetch or kill quests (yet, anyway).

- Good story, so far.

- Lots of loot although much of it is unuseable due to class restrictions and a lot of it is a few levels higher than you.

- There have been some complaints about it running poorly which seems to have been adressed in the latest patch. This game runs fine for me on max settings and all I have is a dual-core machine with a GTX 550Ti OC and 8gb of RAM. It appears to be stable and is very playable.

- Absorbing/consuming souls as a healing mechanic. This is pretty slick. Basically, you absorb the souls of your dead enemies and consume them to heal yourself. You're going to find this feature explained in greater detail in the bad stuff section.

Some thing that aren't all that great are:

- No key rebinding YET. Developer says this is on the way and will be lefty-friendly with Numpad binding. Thank God too, because I'm one of those.

- Fighting has all the impactfulness of a pillow fight with a six year old girl.

- Click to move only which is such a horrid choice that, while I can't say for sure, I fully expect them to eventually add WASD movement.

- The UI needs a lot of polish. It's clunky and absent some very basic features, like compacting your inventory.

- Vendor buyback charges you full retail so you're screwed if you accidentally sell something.

- The skill tree is practically nonexistent.

- Often times your character will suddenly quit responding to your inputs. Naturally, this happens only in combat and can cost you quite a lot of HP. You can remedy the problem by quickly switching to a different character and then back to the one you were using. That has fixed it every time.

- There isn't very much content here. Don't let my logged hours fool you. They aren't an accurate reflection of how long I was actually playing the game which is substantially less and I've already reached the end of the available content.

Lastly (this will be long):

- Absorbing/consuming souls as a healing mechanic. This is here because it has some nasty flaws in how it works. You have a number of playable characters that you can switch back and forth throughout the game, even in the middle of combat. One problem with this system is that they all have their own distinct HP (red bar) but they all share the same amount of souls (blue bar) used for healing. I get it and it makes sense but it presents a problem in that expending those souls to heal one character can leave you woefully short on your ability to heal another.

The second, more pressing concern with this idea, as cool as it is, is that there is no out of combat regeneration of these souls. If a boss fight or some other thing you can't control... well, here's an example of what can happen:

I got to an area where I had to complete this puzzle consisting of a square of individual blocks. Step on the wrong block and the whole thing erupts in flames, causing large amounts of damage. I knew the right blocks to step on but the crappy mouse movement caused my character to step on the wrong ones several times, well, fire burns! This sucked up a hell of a lot of my souls but I eventualyl made it.

Immediately after this I got thrown into a double boss fight with almost no souls at all to heal with. Somehow I made it out of this alive, with one character dead and another as good as dead and no souls left. None! At all! I had to run around like this for hours trying to build up souls in greater proportion to the damage I was taking in the process and it wasn't easy nor was it fun. It wasn't hard to do, it was just frustrating and kind of stupid that this is what I was having to do.

True, consuming souls replenishes your HP in a much greater proportion to the souls consumed but this isn't the problem. The problem is how many souls you acquire versus how much damage you have to take to acquire them. What you end up doing is chasing souls that you constantly have to consume just to keep chasing souls. You CAN eventually build them back up but the process is tedious and boring.

Thankfully, out of nowhere a piece of gear dropped that had a HP regen effect. It was super slow but just what I needed to stop wasting souls so I could collect souls.

The idea is great, it's just frustrating how it works right now.

- Probably a few other things.

I could've made a list of all the good stuff that would be just as long as the bad stuff but I think focusing on the bad is more important than praising it for the good. Why? Because you aren't disappointed when you buy something and later learn there are lots of other positives that you didn't know about but this is not so with negatives.

Suffice it to say that the game has a lot going for it and is a great game so far, but it also has a lot that needs to be polished (UI), changed (movement) and expanded upon (skill tree) and no doubt much of it will be.

I paid $23 for this game about 5 hours ago. Was it worth it? To me, absolutely!
Posted: August 12
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7 of 9 people (78%) found this review helpful
11.1 hrs on record
Early Access Review
I just finished the first chapter of the game (i didnt do all of the side-missions) and i can really recommend it.
I love the switching between the characters and the settings. For an alpha it really looks great, i am very curious what the future updates will add to the experience.
If the screenshots they published are any indication - i think this title will be a lot of fun!
Posted: June 19
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6 of 8 people (75%) found this review helpful
5.4 hrs on record
Early Access Review
Completed the first act. Storyline seems engaging and interesting. As stated by developers the game is early access and has several bugs. If you can get it started (some people had issues but today's patch seemed to help) then the other bugs encountered seem fairly minor. Just make sure you save your game! I'm hoping the game is completed and skill sets for the puppets are solid. I don't see how they can turn this into a multiplayer game with all the puppets and the change of perspective due to switching to the devour. Developers are listening to the community as today's patch proved which is great.
So far lots of fun! Can't wait till more content is released.
Posted: June 18
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3 of 3 people (100%) found this review helpful
7.7 hrs on record
Early Access Review
The game is fun, completed the first act, however there's a pretty nasty bug which inhibits gameplay. Sometimes my character gets stuck, where I can't move nor attack (this only happens with the mage character), and the enemy can hit. As you can imagine, this is the opposite of fun ;)

Great game though!

--Nemrok
Posted: September 15
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2 of 2 people (100%) found this review helpful
0.3 hrs on record
Early Access Review
Sold base game needs alot of work but thats why its in early stages. I am very pleased with how the product is progresing and I think the finished product will be uniqe and good.

7.5-10
Posted: September 25
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3 of 4 people (75%) found this review helpful
4.3 hrs on record
Early Access Review
I would recommend this game to anyone who enjoys a slower paced ARPG. This might just be due to the fact its early access but from what ive played thus far i have no complaints. Storyline is compelling,loot is bountiful and exciting,and characters are interesting.
Posted: August 9
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4 of 6 people (67%) found this review helpful
1.4 hrs on record
Early Access Review
First Impression: Hard to believe this is an early alpha. Has some bugs and does feel sluggish evenon my quad core i5 and decent video card, but the concepts and ideas here are incredible. I almost don't mind the bugs realizing I should be reporting them. Assuming continual work, this will get better. Large screen support is better than many final games here.

Basically its "like diablo" in the sense that being in a ferrari is "like" driving a honda. Its the same thing, but wow, just a whole new spin on it, the demon/human realm concept, the use of souls. I only hope I have time to play more and can contribute to the alpha/beta so it gets better.
Posted: July 28
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5 of 8 people (63%) found this review helpful
2.5 hrs on record
Early Access Review
Shadows: Heretic Kingdoms First Impressions - http://youtu.be/y-khZsUGMsY

Shadows is a top down isometric action rpg that is being developed by games farm and published by bitcomposer games. Shadows Heretic Kingdoms is the successor to 2004's Kult Heretic Kingdoms which was also published as Heretic kingdoms the inquistion in North America.

The game takes place in a time where the Heretic Kingdoms are no longer ruled by anyone. An uneasy peace remains across all races and factions. Now however cracks begin to emerge, minor fighting has begun and something more sinister and far more threatening has begun moving in the shadows.

Ultimately the games main character is a Demon from the shadow realm known as the Devourer. A mysterious cloaked man has summoned you and let you loose upon this world. The cloaked man speaks of a great threat to both him and the demon but he speaks cryptically and there is much yet to be answered for the demon.
Posted: June 23
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3 of 5 people (60%) found this review helpful
1.3 hrs on record
Early Access Review
While the game has great visuals, impressive voice acting (in as much as they've implemented so far), good music, great atmosphere and apparent character choices the controls kill it for me. Some would say that controls are only part of the game, but to them I say, it's one of the few things that you have to deal with for the entirety of the game. It's not something to take lightly.

At Shadows: Heretic Kingdoms' current price it comes off as a tough sale even if this game has a lot of promise. If you're really into ARPG's you might have a difficult time over-looking them. If you're casual ARPG player, this may not affect you at all. I would keep your eye on this and when people stop complaining about "sluggish" controls, it would make the price a lot easier to swallow.

This isn't a title to write off. You can see the work they are putting into this game and that is, once again, not something that should be ignored.

Full Review: TheVideogameBacklog.com
Posted: July 2
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11 of 30 people (37%) found this review helpful
1.8 hrs on record
Early Access Review
This game is to powerful for my pc to the point I can't even select anything on the menu to even play the game. until this game get's compressed or has the options to play in a lower grapghics format I cannot play this game :( bare in mind I paid £20 for it
Posted: June 13
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11 of 162 people (7%) found this review helpful
0.3 hrs on record
Early Access Review
no.... assolutamente no.... si muore nel tutorial.... lentissimo animazioni modeste.... rompi un vaso ed esce un ragno che ti colpisce automaticamente.... ne rompi un altro ed esce un altro ragno che ti colpisce automaticamente.... non rigeneri e non hai niente con cui curarti.... i programmatori non ci hanno mai giocato... non è testato.... è un alpha ma è impresentabile.... ma questo è solo colpa di steam.... non puo' proporre giochi così..... c'è pure il rischio che non venga completato... mi restituiranno i soldi spesi?
Posted: June 14
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