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* Reduced Price in comparison to the final game pricing! In the action-RPG "Shadows: Heretic Kingdoms" players take control of the Devourer, a demon that swallows the souls of the dead and brings them back into the mortal realm as puppets.
Release Date: Jun 13, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We decided to enter Early Access for one simple reason: The Community! Ultimately we´re creating video games for players and that´s why we would like to include the players and their feedback into the development process. We want to incorporate as much feedback as we possibly can, which, we know, is going to be a balance act. We need to maintain the essence and the direction of Shadows while at the same time incorporating as much feedback as we possibly can. We know that this is going to be a balance act – but we are very excited to take this approach!

You now have the unique chance to join the fast growing Heretic Kingdoms community and you can participate in the development with your feedback, ideas and thoughts. We actively moderate and follow the forums to listen to your feedback – both positive and negative – and we will carefully consider your ideas. This is a great opportunity to collaboratively make Shadows the best game it can possibly be!”

How long will this game be in Early Access?

“We are currently planning to release Shadows: Heretic Kingdoms in 2014, which gives us several months to not only continue development, but to also adjust our game continuously.”

How is the full version planned to differ from the Early Access version?

“Over the course of the Early Access, we will offer several iterations of the game, each getting Shadows closer to the final version. The features that are listed below will therefore be released over the following months and not held back for the final version.

  • 1. Crafting
  • Crafting will allow the players to combine crafting components and broken down loot into new items. Additionally, the players will be able to improve already existing items. This feature is supposed to boost the regular gameplay and at the same time give the player another way of customizing his characters.
  • Full Voice-Over
    The Early Access version will be partially voiced at the beginning. As we progress through the development of Shadows, we will add additional voice-overs and possibly voice-overs in other languages.
  • More heroes with their own subplots and quests
    Currently we only offer 4 playable characters. As we progress through the Early Access we will introduce more and more characters and their stories. This will expand the quest pool considerably and therefore increase the overall game volume.
  • Additional skillsets and items
    Along with every additional character come his unique ability trees. Each hero has multiple skills based on different combat styles. Activating these will often require certain weapons, armor and items which will therefore be updated as well.
  • Almost 50 maps and locations
    We put a lot of work into the locations of Shadows. We want to deliver a detailed and immersive environment that invites the players to take a closer look and enjoy the scenery. We already provide great locations at the beginning of the Early Access, but more environments and sceneries will follow!
  • Editor and development tools
    Not only do we want to create a great game with a catching storyline and a beautiful environment, we would also like to give the players the opportunity to do the same. We plan on including an editor that will allow the creation and modification of dialogs, environment and sceneries.
  • More combat, more bosses, more quests and more skills!
    On top of everything that is planned, we will increase the content that is already offered at the beginning of the Early Access. We will offer two boss fights at the beginning of the Early Access and that will certainly increase significantly. We will add more enemies, more quests and more skills as well as more items. If you like what we are offering you in Early Access, you will love the final game!

What is the current state of the Early Access version?

“The game is in an early state - as possibly Early Access suggests. However, the game is stable, already very beautiful and filled with enough content for the players to experience the world of the Heretic Kingdoms.

Here´s a short summary of everything you will have access to with the first Early Access version:
1. The first chapter is fully playable with two main heroes
2. Partial Voice Over, spoken by famous actor Tom Baker
3. Several hours of the gameplay, with plenty of quests, side quests, items, skills
4. More than 10 locations and maps
5. Fierce combat and fights against the first bosses”

Will the game be priced differently during and after Early Access?

“The Early Access will offer the players a limited amount of gameplay, as the rest of the content is still in development and will successively be made available to the players. Therefore, the price of this early version will be lower than the final retail price. As the content grows, so will the price rise. Since the Early Access will begin with a 10% discount, it will be the lowest possible price to purchase the game from now on and after the Early Access.”

How are you planning on involving the Community in your development process?

“Since we have been working behind closed doors on the game, we are initially very interested in feedback on our work. As we continue to develop and get to know the community and their expectations and wishes, we will begin incorporating suitable suggestions. We have already received fan-art, lists of features and player favorites of other games which we use to adjust our development process.

We don’t want to limit ourselves to certain ways of participation. Whatever the player community comes up with, we will try to validate and incorporate in some way.”
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Recent updates View all (4)

The Early Access Version of Shadows: Heretic Kingdoms Gets the First Big Update

August 5th, 2014

bitComposer and Games Farm today released the first big update for the early access version of Shadows: Heretic Kingdoms. Amongst other smaller fixes the update introduces Zaar, a new playable character and the Outlands, a brand new zone with several new areas. Additionally, the developers have implemented changes based on player feedback from the early access, including controller support for Shadows: Heretic Kingdoms and much more dynamic battles within the game.

The Highlights of the Update include:

1. Based on the feedbacks from the players Games Farm has implemented

a. Controller support
b. Speed and combat dynamics

2. New content

a. New playable character – Zaar
b. New enemies – Nomads, Sebekans, Maggots, Scorpions, Porcupines, Soulravens, Revenants, Mercurial Demons, Bone Demons
c. Additional Voiceovers
d. New skills for the characters
e. Lair for Devourer
f. 6 maps, including Nomad’s camp, Outlands and associated maps around.
g. Several quests will be added; some of them won’t be possible to accomplish though (those which are related to Oasis, or later locations). Approximately up to 10 new quests.
h. Additional equipment, adjusted drop system and RPG system
i. GUI updates and improvements
j. Options updates
k. Optimizations
l. DirectX11 support
m. Ragdolls and physics updates
n. Improved drop system, looting system, respawn

3. And countless of bug fixes

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Update Teaser and Steam Key Give-Away!

July 30th, 2014

We are currently finalizing the upcoming update for Shadows: Heretic Kingdoms and since we have reached 500 Likes on Facebook, we are going to celebrate the occasion, by raffling off 3 Shadows Steam Keys!

The new content update will feature new areas to explore and adventure in, new enemies to slay and a new playable character! As time progresses, we will release more tidbits of information. So stay tuned!

If you are interested in playing Shadows, but haven't bought the Early Access version yet, then join the raffle! You can either join the raffle on Facebook or Twitter. Simply comment the Facebook post or retweet the Twitter message and you will be in the pool for a Steam Key of Shadows: Heretic Kingdoms!

Who knows - this weekend, you might be among the adventurers that roam the Heretic Kingdoms...

7 comments Read more
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About the Game

Shadows: Heretic Kingdoms is offered as Early Access version with a reduced price compared to the later pricing for the full game, which will be higher than the Early Access version price now. The game will be released in two books:

• Book I: Devourer of Souls (November 2014)
• Book II: Age of Demons (February 2015)

All Early Access supporters and buyers of the first book will receive Book II in Spring 2015 for free. Additionally all supporters will receive the predecessor Kult: Heretic Kingdoms as a thank-you gift from bitComposer Games and Games Farm as soon as it is available on Steam. This is the perfect moment to join the world of Shadows: Heretic Kingdoms, so get your version today!

Shadows: Heretic Kingdoms is the next chapter of the Heretic Kingdoms saga. The Action-RPG is produced by Games Farm and published by bitComposer Games for release in November 2014. Set a few years after the events of Kult: Heretic Kingdoms, players are caught up in a terrible conspiracy and propelled upon an epic journey through a world of dark fantasy. Epic battles and unexpected plot twists await those brave enough to rise to the challenge! Take control of the Devourer, a demon that swallows the souls of the dead and brings them back into the mortal realm as puppets. But is the demon their master – or their servant?

Key features:

- Play a dark hero who is more than just one character
- Wander between the normal world and the shadow world
- Use the shadow world to solve complex puzzles
- Keep building your character
- Experience an incomparable, dark universe
- Make decisions that affect the game world around you
- Collect items to adequately equip your character
- Devour the souls of your enemies to gain strength
- Complete numerous quests

System Requirements

    • OS: Windows XP
    • Processor: x86 processor, 2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidiaGeForce 260GTX or higher
    • Hard Drive: 5 GB available space
    • OS: Windows 7 / Windows 8
    • Processor: x86 processor, 3 GHz +, quad core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 560GTX or higher
    • Hard Drive: 5 GB available space
Helpful customer reviews
79 of 99 people (80%) found this review helpful
397 products in account
1 review
17.0 hrs on record
Early Access Review

Honestly, from the little I've played of this so far, I'm thoroughly intrigued as to where the game will go. I can't say it's the most original feeling experience as it is basically a "Diablo clone" (as much as I hate to use that term), but it does enough of its own thing to warrant my time, I think. Besides, if you're going to go for a style of game play, you could do a whole hell of a lot worse than iterating on solid design to begin with.

PLEASE REMEMBER THIS IS AN EARLY ACCESS GAME! If you're wanting to try this game to see what it's about, maybe watch a YouTube video or something first as I can't recommend the game for $26.99 as is. That being said, if you're like me and are able to look past some major game flaws with an open mind while being a fan of the genre, this isn't the worst purchase on Steam.

As is, I would recommend having a decent rig for playing, since there are currently no options to "tune down" any of the graphic settings beside resolution to work well for lower end machines and even on my high-mid machine it chugs like a beast due to lack of optimization (that will surely come much later). I streamed my first impressions of the game and I feel like that was a mistake and may have made the game look much more choppy than it actually was, but I feel like the most I got at any point in time playing was 25-30fps. It isn't unplayable, but added to the sluggish movement feel and kinda janky item pickup, some parts felt more arduous than they will when I can tweak the settings to make sure I get my full 60fps minimum.

TL;DR Don't be silly and think you'll get an objectively "good" product right now for the price, but there is enough in here to show glimpses of a future solid title.

P.S. Shameless video play plug and to the devs, I'm sorry my streaming made the game look like it performs worse than it actually does :-(

Posted: June 13th, 2014
Was this review helpful? Yes No
62 of 91 people (68%) found this review helpful
53 products in account
2 reviews
2.8 hrs on record
Early Access Review
Overall, in just the short time I've had to play it, I would recommend this as a game. Yes, it is Early Acess (pre-alpha), combat feels a little slugish, same for picking up items, art work (for what ive seen) has been awesome, sound track has been engaging, need click+hold attacking. On the upside, switching between members is fun, seeing both the light/shadow sides and being able to level both seperate is a great thing to have. In its current state, I'd give it a 7/10, but I strongly believe it will only get better from here.
Posted: June 13th, 2014
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23 of 35 people (66%) found this review helpful
158 products in account
1 review
24.1 hrs on record
Early Access Review
The game has a huge potential. Too bad it is not possible to understand the vision of the puppets, because so far we can only choose between two. If developers read my review, leave a request here. Please, I want a puppet-inspired Cruzader D3. It would be really cool to see a warrior shield and flail like puppet since the blizzard did not know to enjoy this class. Other legal puppets would be a samurai and an inspired use of chakrams, as can be seen in Kingdoms of Amalur: Reckoning. I am very eager for more content.
Posted: June 13th, 2014
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11 of 14 people (79%) found this review helpful
726 products in account
17 reviews
32.7 hrs on record
Early Access Review
excellent Diablo type, but a lovely diabolical twist of having a Demon who can gain puppets, and change on the fly, to fight what you couldent see before. hit box off and on sometimes, same with hold and hit, but when I got to the end off Act 1 I wanted more, so started the ranger, and hope the full game is released soon. I see good possibilities with this one.
Posted: June 17th, 2014
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27 of 48 people (56%) found this review helpful
165 products in account
10 reviews
1.1 hrs on record
Early Access Review
I know this is an early release and in "pre-alpha". But there are many concerning issues with this game.

The level design shows very little creativity with the concept of shifting between realms and utilizing different creatures. It got so boring to just keep clearing a room, switching to demon form, clearing a room... I would like to see them work together to solve puzzles and defeat unique and intersting enemies. As it stands now, it's coming off as an even more tedious Diablo-style rpg.

I am not a big fan of splitting up the skill tree so much between different weapons. You essentially get a choice between 2 different weapons and passives for a total of 3 linear paths for each character. I really hope they revamp this and show some creativity here. Once again, maybe think about having the characters work together.

The graphics are okay. Middle of the road on this one, the scenes looked nice and had some real inspiration, but the creature textures and lighting effects need some work. This can be overlooked, The devs will probably work to improve this.

Controls are frustrating. I hate the word clunky, but it really applies here. You have to be incredibly precise with mouse clicks. Clicking restarts attack animations. Targeting is simply wretched for small enemies. This can be largely overlooked because it can be fixed, I just hope that the devs take the time to make a good prioritized target detect system for mouse clicks that doesn't cripple combat.

Audio effects not yet implemented.

Still in early development, so not a ton of content. But I like the tone of sidequests I've experienced so far.

The game sounded interesting, but until the developers actually show more signs of utilizing those various champions in an interesting way, I really can't recommend it. That was the big draw for this game, but it really doesn't work right now.
Posted: June 24th, 2014
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Shadows: Heretic Kingdoms was awarded "Most promising product" at the RPC 2014 (Roleplay Convention, Cologne, Germany)