From indie pioneers Zen Studios (makers of Pinball FX2 and CastleStorm) comes KickBeat, an innovative rhythm game with a Kung Fu theme, featuring fully 3D characters and high-energy music! You can use your own music to create custom KickBeat tracks, allowing you ultimate replayability!
User reviews:
Mixed (645 reviews) - 65% of the 645 user reviews for this game are positive.
Release Date: Jan 20, 2014

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Buy KickBeat Steam Edition


Includes songs from Electronic Super Joy

Six exclusive tracks from the Electronic Super Joy OST, by indie electronic artist enV, have been added to the single player campaign. If you enjoyed the Kickbeat soundtrack, be sure to check out Electronic Super Joy, by Michael Todd Games.

About This Game

From indie pioneers Zen Studios (makers of Pinball FX2 and CastleStorm) comes KickBeat, an innovative rhythm game with a Kung Fu theme, featuring fully 3D characters and high-energy music! You can use your own music to create custom KickBeat tracks, allowing you ultimate replayability!

New Additions for KickBeat Steam Edition:

  • Six exclusive tracks from the Electronic Super Joy OST by indie electronic artist enV have been added to the single player campaign. There are now 24 tracks in the campaign!
  • Advanced difficulty is now available in Free Play
  • Beat Your Music mode is available much earlier in the campaign, allowing you to create your own custom tracks without having to complete the single player campaign
  • Adjustments have been made to the difficulty progression, helping players adjust to higher levels of play on a better curve
  • Enhanced graphics
  • Customizable keyboard controls + full X input controller support.
  • 42 Steam Achievements
  • Stream Trading Cards
  • Steam Cloud Support

The KickBeat Steam Edition Soundtrack features tracks from a diverse lineup of artists from well known bands such as Pendulum and Marilyn Manson, to indie musicians Celldweller and Blue Stahli, to hidden talents like electronic music producer Voicians and Taiwanese rapper Shen Yi.

KickBeat Steam Edition Soundtrack
Pendulum - Self vs. Self, Propane Nightmares (Celldweller Remix)
Celldweller – Switchback, I Can’t Wait
Marilyn Manson – The Beautiful People
Shen Yi – War Dance
POD – Boom
Papa Roach – Last Resort
Blue Stahli – Takedown, Scrape, Ultranumb
Southpaw Swagger – It’s Showtime
Pre-Fight Hype – It’s Goin Down
Voicians – Fighters, The Construct
Rob Zombie – Scum of the Earth
Styles Beyond – Nine Thou (Grant Mohrman “Superstar’ Remix)
Pre-Fight Hype & Southpaw Swagger – Tug-O-War
enV – Destination
enV – RPM
enV – Vee
enV – Shakestopper
enV – OCP
enV - Bloom

Beat Your Music mode features a set of tools allowing players to use their own music to create custom KickBeat tracks. Experiment with different types of music to create different types of fights!

We got rid of the bars, arrows, button icons, etc. that other music games rely on as action cues and replaced them with fully 3D animated characters. Instead of just seeing characters in the background moving to a preset script as eye candy while the actual gameplay takes place in an abstract 2D interface, you actually control and react to those 3D characters. That means you actually get to focus your attention on what those characters are doing! As you play the game, you're creating your own fight sequence with your button presses. We also let you get rid of all the other interface parts (such as score) if you like, so that there are no distractions from the action.

KickBeat features a full length single player campaign with beautifully hand drawn animations and a unique art style.

Media Quotes

  • “KickBeat succeeds as both a rhythm game and a fighting one” – JoyStiq
  • “Combining slick combat with finely tuned rhythm-action fare, KickBeat was so frenetic it even managed to stir me from my early-morning half-awake sate.” – Pocket Gamer
  • “The hand-drawn animation really stands out in this regard and I found myself getting absorbed by the hypnotic flow of the figures moving in and out of the combat area.” – Destructoid

System Requirements

    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: Dual Core CPU @ 2 GHz
    • Memory: 1 GB RAM
    • Graphics: ]Geforce 8600 GT (GDDR2, 512MB) / Radeon HD 2600 Pro (512 MB) category, DirectX® 10 compatible video card
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX® compatible sound card
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: Dual Core CPU @ 2.40 GHz
    • Memory: 2 GB RAM
    • Graphics: Geforce 8600 GT (GDDR3, 512 MB) / Radeon HD 3670 (512 MB) category, DirectX® 10 compatible video card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX® compatible sound card
Customer reviews
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Mixed (645 reviews)
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Most Helpful Reviews  Overall
75 of 94 people (80%) found this review helpful
1 person found this review funny
Not Recommended
2.3 hrs on record
Posted: November 21, 2014
KickBeat is a rhythm game that's almost good, but doesn't quite hit the mark.

For starters there are only 24 tracks, and they're pretty much all either what wikipedia defines as 'Industrial Rock'/'NuMetal' or the 6 electronica/dance tracks from Electronic Super Joy. This ultimately leads to a pretty low amount of genres. There is an option to make custom tracks out of your own songs, and while you can set the BPM, you cannot add true custom tracking as far as I can tell, leading to a sub-par experience there.

As many other reviews have noted, the notes don't really match up with the rhythm that much, so you will primarily be relying on the visuals to know when to press buttons. This leads into another large flaw of the game - the visuals are incredibly noisy, often making it a strain to know when the 'enemies' are coming.

Another mechanical quirk of the game are the 'power up' orbs. These primarily just give you bonus points or multipliers. There's also a shockwave (clears nearby enemies) and a shield, but using those actually grants less points than not using them. The quirk is that you have to doubletap the button in order to pickup the orb. On the higher difficulties, missing an orb counts as getting hit. This is problematic because it can quickly grow incredibly tiresome to doubletap orb wielding enemies in succession.

The game was initially designed for consoles - as such I used a controller for it, but that brought its own slew of problems. On expert/master difficulty, there are often enemies coming from three directions. As almost anyone who plays on a controller is aware of, pressing an opposing pair of buttons (example: A+Y or X+B) on a controller is incredibly awkward. Combine this with needing to doubletap, and getting punished for hitting extra buttons, leads to a frustrating setup. I imagine this is much easier with a keyboard, but it does raise the question of why the game was designed this way to begin with since it initially launched on console.

Finally, I just wanted to point out the silly unlock system the game uses. You're stuck with playing as the male character until you complete the game's story as him - then you can use the female. Despite being given seperate 'stories' they both play the exact same songs, and have the same gameplay.

Oh - right, this game actually has a story. It's, as to be expected, absurdly terrible. This isn't a problem in itself, except for the fact that there are a couple brief unskippable cutscene parts associated with the 'boss battles' which are painful to sit through.

Anyway, despite all my whining, I did finish the game - which is saying something in itself. There is potential here, and if you picked this up in a bundle, it's worth giving a whirl. Ultimately however, I cannot recommend actually buying this game by itself.
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211 of 323 people (65%) found this review helpful
Not Recommended
5.8 hrs on record
Posted: January 20, 2014
It's an interesting idea that feels incomplete. This is a standard push the buttons with the music rhythm game. instead of the note highway or scrolling indicators this title uses a radial format combined with a fighting game aesthetic. Fighters enter the combat zone and rotate around you until moving to strike from one of the four cardinal directions and you press the corisponding button to stop them. There are 3 enemy types, denoted by color, which indicate on or off beat and multi button attacks. That's all there is though, just press buttons with the beat. It can get quite challenging at the higher settings, but not in a enjoyable way, the complexity never evolves. You are able to import your own music into the game allowing for some customizable fun. The core soundtrack is a bit 10 years ago, and the story is a bit of goofy fun. For the asking price of $10 I feel like it's not a bad deal if you are looking for a simple rhythm game with a fun aesthetic. It does not stack up to the greats in this genre, so buyer beware.
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121 of 181 people (67%) found this review helpful
2.0 hrs on record
Pre-Release Review
Posted: January 13, 2014
Full video review:

KickBeat mixes ryhthm and martial arts to make a fun little music game experience. The tracklist is great, including both electronic music, and hard rock that has an electronic feel. The in-game notes are well done, and the ability to create your own track, although limited, is a nice touch. I wish there were more options for various difficulties as I found the differences of difficulties to be quite overwhelming, mostly because of the visuals and not the notes themselves.
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30 of 42 people (71%) found this review helpful
16.7 hrs on record
Posted: January 21, 2014
If you're reading this you might be wondering: "What the hell is a Kickbeat?"

Kickbeat is a rythym game where you press keys, timed with the music, so your character kicks people in the face.

I like to call these games (FFR, Stepmania 1,2, Beatmanina) tap rythym games. Because there's no instrument or dance pad. It's meant to be played with a controller or keyboard.

I personally had been waiting for a game like this to come around for a long time, that is to say, a tap rythym game where there's something more interesting to look at than just arrows flying by the screen.

The production value feels very high to me for a $9.99 out of the gate priced game, it's really a big treat. It looks great, it sounds great, it plays tight and its got an interesting well written and well voiced storyline that plays out twice through the songs. It's got difficulty settings and customization options that allow you to jump right in but still eventually take off your training wheels as you go for huge scores on mind bendingly tough difficulties for rankings on the leaderboards, and achivements that actually mean something.

The playlist is 24 "get-your-blood-pumping" high b.p.m. songs ranging from Rap to Eletro to Nu Metal. Every single song is enjoyable and fun to play, there isn't a single one that I want to skip over and many that I want to play again and again.

While this isn't nessicarily a game for every rythym gamer out there, with its low cost and realitively easy learning curve, I recommend picking it up if your interest is sparkked at all. Is it hardcore? Yes. Will it probably make you frustrated? Yes. Will you continue to come back to play more and more eventually mastering each song and having a huge feeling of accomplishment? Most certainly yes.
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22 of 30 people (73%) found this review helpful
3.4 hrs on record
Posted: November 19, 2014
Wow I really don't get the naysayers... maybe some people have sync issues? It seems perfectly synced to me, once I got into it I got lots of perfects. Yes, it's not all on the beat but it even tells you this during the tutorial/training, it's not exclusively using the drumbeats, it's more about the feel of the song I'd say.
I got it in the humble bundle as well and didn't expect too much of it, but I have to say it's really fun. It seems really hard at first, but I got the hang of it in my first hour of playing and it feels awesome when you do get it and start pummeling strings of baddies in a row.
I can't play it too long at once though, playing on a keyboard works fine but after a little over an hour my hand starts aching. It's a great game for a few quick rounds though, and the advantage over something like guitar hero seems to be that the action continues very quickly, 10 seconds or so after a song ends a new one can be starting if you want.
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18 of 24 people (75%) found this review helpful
1 person found this review funny
Not Recommended
1.8 hrs on record
Posted: June 2, 2015
A very cool idea that needed better execution. For the first little while, on very low difficulties, it seemed like a lot of fun. Mixing a rhythm game with a beat 'em up is something that could have worked great, but rather than try to create some sort of unique gameplay style instead it's pretty much just a cluttered, gaudy version of DDR. The visual design is extremely messy, often obscuring the intended button presses with too many effects and flashing lights, especially in later stages. The timing and rhythm of the notes/strikes also frequently feels off, not following the same logic as other rhythm games. Worst of all, the soundtrack is small and only covers a few musical genres, some of which I don't personally enjoy. Had potential, didn't realize it.
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35 of 56 people (63%) found this review helpful
36.9 hrs on record
Posted: January 22, 2014
KickButte Steam Edition is a good rhythm game. It's kicking my butte.

Now I know why enV's songs from the ultimate butte game Electronic Super Joy are in this game. Other songs are cool too, but ESJ's soundtrack is one of my favorites, so it's really nice to see it in KickButte. Oh, you can also play with your own songs.

Buy it. Play it on normal difficulty. Then get your butte kicked on higher difficulties which are sometimes always pretty insane.
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18 of 25 people (72%) found this review helpful
4.1 hrs on record
Posted: November 9, 2014
this game reminds me of the Keep the beat like games like Parapa the rappa back on the PS1 ah good times any way this game ROCKS the story is decent with nice art work the gameplay is solid with flashy graphics and simple and easy to understand controls and the Music just so Awesome

HOWEVER this game has a rather high difficulty curve and the turtoral won't really help out much as this game has very fast pace gameplay

and sadly it has some rather nasty Bugs one being and this is also a Recomendation to players DISABLE the Steam Overlay for this game unless you like the frame rate to drop every time you get an achevment

and i also like to say something about the mode not fetured in other versions of this game the game mode where you can make your own stages up to me this is what i would call an expiermental add on simply due to the fact it would never ever reach the same qauality as the games main playlist

but all in all if you like to kick some minion butt to the sounds of music this game is SO for you

plus it has Massive Replay value


replay value rewards


leader board
expiremental game mode


steam overlay bug
no multi player game mode
rather high difficulti curve

final verdict

an awsome keep the beat Kung-Fu game
if you like Gitar Hero or some other kind of keep the beat play style games this is on i highly recomdend for you

i give this game

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24 of 37 people (65%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: May 26, 2014
This game had so much potential. The concept is good, the art is trippy, the music selection is cool, but is unplayable, and in multiple ways.

Just minutes after purchasing was suffering of random crashes in the middle of a cutscene or song while playing and had to do multiple restarts of the app. Not to mention, the game has a really off timing. Yeah, sure, you can get "used to it" but it doesn't feel fair and no other quality rhythm game out there forces you to play like that, hell, I'd be better playing without any audio!

As a seasoned veteran in all things DDR, PIU, beatmania, Guitar Hero and stuff, this was really a dissapointment, most of all coming from cool guys like Zen Studios, who I love for they pinball games. Next time, better put a sync button on the options or something, don't force people to play your way, make the game fluid, like it should. For now, it's an unplayable disaster and you would have much more fun playing Stepmania for free on your PC.

Enjoy the money Zen, you don't deserve it.
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26 of 41 people (63%) found this review helpful
4.4 hrs on record
Posted: June 26, 2014
I do like rhythm games but havent played any in quite a while (GUITAR HERO ah such found memories) and just liked the look of this game "kung fu meets rhythm game sounds cool" (still cant get the image of JAKIE CHAN doing his moves to heavy meatl and rock out of my head HAHAHAHAHAHA).
And in my play time so far i havent been dissapointed,the graphics are good in game and are your standard hand drawn affair in between the levels and the track list is actually really good with diversity that this sort of game needs.The tracks range from music from the PC game Electronic Super Joy to tracks from rock and metal stars (ROB ZOMBIE thats what sold it to me this man is a GOD or DEMON depending on your view point,oh and the classic MARILYN MANSON track helped suck me in to),to indie musician CELL DWELLER and Taiwanese rapper SHEN YI (now that really is a diversity in music for a game like this).
The script is actually rather funny (JUSTIN BEIBER joke anyone HAHAHAHAHAHAHAHA) and so far i have found it different enough that i actually want to keep playing to see were the story goes and then when i finish the game as the male charcter LEE will probablly instantly play it as the female character MEI.
So should you buy this game yet,well yes if you love rhythm games do so NOW if not well thats ok we dont all like the same thing,and if your sat on the fence about it wait for a sale or bundle deal.
But in my humble opinion this is a well written and produced game that should and hopefully will get a sequel as it is the sort of game that certainly deserves one.
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Recently Posted
87.5 hrs
Posted: August 27
The Good:
I would recommend this game just because it's well made & has a good selection of music. The game is also a challenge; while I can't say I'm huge on extreme challenges, some people may enjoy the game for this. The cutscene kill screens are always a joy also.

The Bad:
I can't say much for the movies in the game. The game is using a sort of slideshow animation for the movies with hand-painted art; there is some humor in there however, this would be one example (spoiler warning). The game is obviously an XBOX port as controller support appears to be limited to just the XBOX controllers.

There's also a rebinding bug where rebinding the keys doesn't specifically unbind the original button. Let's say you try to rebind an arrow key to a power-up option; what happens is when you press the button to use the power-up, you inadvertently attack in the direction that that button was originally assigned to, causing a miss & break in your combo. I was literally only using power-ups after getting hit when I realized this was happening & how important combos were to gaining a high score until I finally decided to change the controls from what I would have rather used to something else because Zen wouldn't even respond to the bug thread about it.

One other thing to mention is that any recording/broadcasting software that may be capturing video from the game is going to break the ability to use Steam Overlay functions; even Steam Broadcasting is going to break your ability to call up Steam Overlay functions. It might be better to use other software you can disable by using a hotkey (something that Steam broadcasting doesn't support yet), so you can stop the recording/broadcasting using that hotkey to be able to use the Steam Overlay, otherwise you're only option is to alt+tab out of the game to access functions you would have normally used through the Steam overlay... The downside to using other software to broadcast however is that you can't stream to Steam this way & many other services will mute the video, which makes it pretty much pointless in even doing it beyond the initial stream; YouTube will literally end your broadcast prematurely & flag your account with a violation (I know this from experience because it's happened to me before & it takes some time to clear up), so you're taking a BIG risk even streaming gameplay to YouTube PERIOD...which makes it ironic they even have a gaming channel on YouTube...

The Ugly:
The game does not have proper beat detection for imported music. If you're looking to get this game because it claims importation of your own music (which was my reason for purchasing it), don't make the same mistake I did. The game makes you specify the BPM (beat per minute) as well a beat start point. It does come with a tool to help you calculate it, but it's purely you hitting button listening to the first 15 seconds of the song. Furthermore, the import tool has a cutoff at 6 minutes, so anything longer gets cut off & you don't get the remainder of the song. So really all your getting is a fight based off of your own specifications that you can fight to your choice of music, I can't see that fights are generated from the song itself whatsoever. I did try some random variables once, but the attacking enemies didn't match up with the song at all. A video of how this works can be found here.

UPDATE: I have been discussing this with an ex-employee of Zen which ended up turning into a rather ugly situation because they wanted to take the short route & say proper beat detection wasn't possible. A thread of this conversation can be found here.

UPDATE: Fixed links to videos on Twitch; seems the video IDs changed somewhere down the line & I didn't realize it until I was entering information on my Twitch channel about the game with my review here on Steam being one of those links.
Helpful? Yes No Funny
10.1 hrs
Posted: August 27
This game is the perfect excuse to play a dancing game with a controller. The track list is a little short, but it matches the price.
Helpful? Yes No Funny
1.3 hrs
Posted: August 19
While the presentation is pretty and some of the graphics and animations are excellent, the gameplay falls short somewhat and gets tiresome rather quickly. Coupled with the limited music styles and a custom track system which doesn't quite hit the mark, it doesn't feel quite like a finished game.

If you're looking for this style of game I'd recommend One Finger Death Punch instead.
Helpful? Yes No Funny
31.3 hrs
Posted: July 22
Probably my favorite rhythm game yet. It's a little buggy when you upload your own music, but the tracks that come with it work wonderfully and have a good variety of musical styles. Definitely worth picking up.
Helpful? Yes No Funny
45.0 hrs
Posted: July 9
If you want a fighting 'rhythm' game, play One Finger Death Punch instead.
Helpful? Yes No Funny
3.9 hrs
Posted: July 5
First Of all this game was aiming for launch title for NGP(Vita)

The story of KickBeat starts off with all of the world's music being stolen. It is up to the player to use the remaining 18 songs (the game's soundtrack) to free the rest of the music.

The game features its own soundtrack, but there is an option in the Steam Edition to import music for further game play.
The Special Edition includes a total of 11 artists and 24 songs, with some artists contributing multiple songs.

It's bit weird Since the game was ported from vita, but when you get used to it it will be fine or you ever play console or handled rhythm game it will be easy

the only minus was lack of content but overall is good

For Those who want buy search info 1st then buy it, from me i'm recommend it.
Helpful? Yes No Funny
3.2 hrs
Posted: July 4
This is a slight recommendation, you really need to be into rhythm games. I think it is competent in what it's trying to do but what it's trying to do is limited. There are only so many songs so the game wants you to play the story twice through to get the full story with the same songs and I think that's OK. It starts to get mind melting on the hard difficulty.

I think it's a really unique take on the rhythm genre because of the martial arts. It also color codes the enemies to what type it's going to be. For me this was too much and at times the screen was filled with so much color I was lost as to what to do.

Unfortunately there was only one instance where the format changed up and so I can see how this could get repetitive but so can rock band. It is worth a consideration, especially on sale, if you like the genre.
Helpful? Yes No Funny
0.2 hrs
Posted: June 30
It's a minigame at best. I didn't enjoy it and I'm pretty sure it came tacked onto a humble bundle. Certainly wouldn't pay for it on it's own.
Helpful? Yes No Funny
0.4 hrs
Posted: June 8
Product received for free
It's a DDR game. You have a lanky kung fu dude and enemies approach you and you have to press the correct direction to the music to smack 'em.
The enemies spiral towards you, which makes it very difficult (actually almost impossible) to look ahead.
There is a single bulky yellow type, which is a single press, more medium blue types, which are two half beats in succession and red lanky dudes which are two at once.
They wear black clothing with some colored bands.
Their spiraling motions already make it hard enough to see what's going on (I usually only see the next combo, not further ahead) and some levels make this even harder by heavily tilting and moving the camera around.
I quit when they started to toy around with the lighting which made it very frustrating to see what's coming towards me.

In games like these I want to have to act in sync with a beat. This should be the bulk of the skill difficulty. Instead the difficulty is with seeing what the heck is going on.
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Munchies [NerdsBG]
2.9 hrs
Posted: June 8
I am a huge fan of guitar hero and other rythm based games. I like only Guitar Hero and Guitar Hero 2 on Playstation 2 because you can play with a controller and own the game instead of having to hold the little plastic guitar that looks and feels so funny and out of place.

However I can not recomment this game. It's poorly optimised, you have to pass some levels to unlock custom music, and nothing happens when you miss a hit. I mean your character hets hit, but the controller don't indicate it - no forcefeenback, the music is still going. In Guitar hero at least when you mess up the song you can hear it.

I'll keep playing on my PS2 untill the PC community get something as nice as Guitar Hero ...
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