1954: Alcatraz – The cash is out there. But who will get it? Joe's doing 40 years on Alcatraz for a heist on an armored truck. The loot is still hidden out there, but only Joe knows where it is. In the streets of San Francisco, Joe's ex-accomplices and his wife are eager to find the stolen money. Who will get their hands on the dough?
User reviews:
Mostly Positive (423 reviews) - 75% of the 423 user reviews for this game are positive.
Release Date: Mar 11, 2014

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Packages that include this game

Buy The Daedalic Armageddon Bundle

Includes 11 items: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz



“It manages to draw the player in, not only because a prison escape is impressive, but because escaping from Alcatraz is especially daunting.”
Snackbar Games

“Gene Mocsy and Daedalic should be proud, as this is easily one of the most intriguing point-and-clicks around.”
Gaming Lives

“1954 Alcatraz is an interesting adventure to get lost in for a while.”
God Is A Geek

About This Game

1954: Alcatraz – The cash is out there. But who will get it?

Joe's doing 40 years on Alcatraz for a heist on an armored truck. The loot is still hidden out there, but only Joe knows where it is. In the streets of San Francisco, Joe's ex-accomplices and his wife are eager to find the stolen money. Who will get their hands on the dough?

In this interactive Point & Click adventure by Daedalic Entertainment and Irresponsible Games - the team of Gene Mocsy - Joe and his wife Christine will be playable characters. Players will decide between love, treachery, life and death: will Christine assist Joe during his prison break? Will they recover the fortune together? Or will they succumb to greed? Will Christine deceive her husband, taking revenge for all the disappointments and a marriage that brought her nothing but hardship? Will she just turn her back on Joe and hit the road with his former accomplices? Or will Joe gain everything in the end?

1954: Alcatraz offers all what makes a great adventure: challenging puzzles, a mature crime story with a dynamic plot and various possible outcomes, and a whole bunch of shady characters: brutal felons, making life on The Rock even harder for Joe, while outside not only his partners-in-crime but also snoops and cops are after the money and Christine. The cinematic San Francisco of the 1950s, caught in a gritty comic style is a harsh place. But it's also a place where 1954: Alcatraz can also pay homage to history and zeitgeist, in form of the Beatnik culture and other contemporary themes.

Key Features

  • Two playable characters: the gangster couple Joe and Christine
  • More than 20 additional 3D animated characters
  • More than 60 hand drawn backdrops, based on original footage of San Francisco, North Beach and Alcatraz
  • Challenging puzzles and exciting dialogues by Gene Mocsy, co-writer of Ghost Pirates of Vooju Island
  • Atmospheric Beat and Jazz soundtrack by Pedro Macedo Camacho (Fairytale Fights, Ghost Pirates of Vooju Island, A Vampyre Story, Audiosurf)
  • In-game decisions extensively influence the plot and lead to various endings

System Requirements

    • OS: Vista/7/8
    • Processor: 2.5 GHz (Single Core) oder 2 GHz (Dual Core)
    • Memory: 3 GB RAM
    • Graphics: GeForce 200-series/Radeon 300-series/Intel HD 3000-series or better
    • Storage: 6 GB available space
    • Sound Card: DirectX 9.0c compatible
Helpful customer reviews
16 of 16 people (100%) found this review helpful
1 person found this review funny
33.7 hrs on record
Posted: January 17
A solid and decent point & click game in a noir setting


It isn't challenging and offers a solid story, which is immersive and entertaining. The game seems more focused on story rather than puzzles and challenge. Interesting and enjoyable, I recommend giving it a go however i'd advise getting it on sale or part of The Daedalic Armageddon Bundle when thats on sale. I feel that £16.98 is a very high price tag for this game.


+Solid story
+Noir type setting
+Appealing art style
+Well developed main characters
+Has achievements and trading cards
+Dialogue is well written and immersive
+Narrative is greatly done and very cultivated
+Fantastic and fitting soundtrack, largely jazz
+Great voice acting, well done and delivered nicely
+Everything compliments the game theme and period


-High price tag
-Animations are of poor quality
-Loading times between scenes seems rather long
-Puzzles are often simple, not offering much of a challenge
-Out of sync, animations are sometimes out of sync with audio
-A lot less focus on secondary characters, they easily get overshadowed by the main characters

Download Size: 1888mb
Trading Cards: 8 Cards in the set
Achievement Difficulty: Easy to 100%, best to follow a guide
Hours to 100%: 5-7

Rating: ♥♥♥♥/♥♥♥♥♥
Recommendation: Worth Playing (highly advised to buy on sale however)
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7 of 8 people (88%) found this review helpful
6.5 hrs on record
Posted: February 26
9.2/10 - Can Alcatraz Keep Two Lovers Apart?

This is a really good noir point and click adventure. You play as lovers Joe and Christine; who work in tandem in and out of Alcatraz in order to once again be together. This use of 2 characters working toward the same goal was unique and really fun.

The graphics are good and the story is well done! This is a game where choices matter; the things you do early on really does impact your path and end game. Love that. There are 2 endings to this story; I highly recommend saving before this finale so you can replay and watch them both. It's definitely worth the time. Campaign is only about 5 hours so make sure to pay accordingly.

It's worth the $20; but you can grab on sale much cheaper!

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5 of 5 people (100%) found this review helpful
1 person found this review funny
6.7 hrs on record
Posted: April 28
I didn't know what to think at first, going by the odd style, the amateurish cover design and the not-so-stellar reviews, but I'm so glad I gave this game a chance because it's fantastic.
Despite the cartoonish characters, the game feels mature in the best way, offers a good story with a full cast of likeable, three-dimensional characters, a great soundtrack and, unlike a lot of Daedalic's adventures, superb voice acting. Also unlike a lot of Daedalic's I really enjoyed the main characters instead of just having to put up with them (I'm looking at you Anna's Quest, Harvey's New Eyes, Chains of Satinav...).
As an added plus, there's more than one way to solve some puzzles and a couple of choices that can affect the ending, giving it more replayability value than regular adventure games.
I hope to see more of this from them in the future, and I whole-heartedly recommend.
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5 of 6 people (83%) found this review helpful
12.4 hrs on record
Posted: February 22
For a game about two lovers plotting a prison break while evading the mob, 1954 Alcatraz feels oddly devoid of passion or excitement. Adventure game addicts with money to burn might get an unremarkable fix from it, since it's reasonably polished and provides 6-8 hours' worth of competent point-and-click inventory puzzles. Those looking for anything more -- a spark of life, perhaps -- should give it a pass.

The setup: Christine and Joe were newlywed lovebirds in beatnik-era San Francisco, until a robbery gone bad landed Joe on The Rock. While Joe hatches a plan to escape the island, Christine tries to find her husband's hidden loot before the local gangsters get their hands on it. The player can switch perspective between Joe and Christine basically at will, though given how the story and puzzles are constructed, it's pretty obvious which one you're supposed to be controlling at a given time. There's also not much you can do as one character until you've completed the immediate tasks confronting the other.

While 1954 Alcatraz supplies the ingredients for a suspenseful lovers-on-the-run caper, the final product lacks much narrative tension or momentum. Most of the game is taken up with Joe and Christine fetching objects across their respective maps, with no sense of time passing or danger building. There are no surprises in the story, and the supposed threat from the mob always feels very distant. The prison break, when it finally comes, is ludicrously simple, lacking in any sense of danger, and over before you know it. The lack of urgency in the story may be partly due to the absence of a fail-state (it's impossible to die in this game), but is mainly due to the slackness of the plot construction.

Another major problem with the narrative is that Joe and Christine's relationship is never adequately developed, despite forming what's supposed to be the emotional core of the story. The game informs us that they're in love, but we're never given much sense as to why they feel so strongly about each other, let alone why they'd risk everything to be together again. I mean, it's not difficult to see why Joe is attracted to Christine: she's cool, literate, a fashionable social butterfly; her sequences have a certain life that the rest of the game lacks. Joe, on the other hand, is wooden, a blank slate, and just kind of... there. It's hard to picture him as either a beatnik or a bank robber, much less holding up his end of a conversation with the vivacious Christine. I realize that opposites sometimes attract, but in the few scenes where we see Joe and Christine together (I counted only two), their dialogue is purely functional and lacks any sort of spark that would have motivated me to see them reunited. The game ends (minor spoiler) with Christine deciding whether to stick with Joe or take off on her own. This should feel like a momentous decision, but given how little time the game spends developing their relationship, her sudden dilemma seems to come out of nowhere, and either decision she might make feels equally arbitrary.

As for the actual gameplay, the puzzles are straightforward and mostly simple, though there are a couple of harder ones along the way. I got stuck a few times, mainly because I wasn't clear on my immediate objective. Pressing the space bar lights up all of the hot spots on-screen, so pixel-hunting isn't a problem. The graphics are reasonably pretty, though some people don't like the 3-D modelling effects. (Personally I didn't mind them, but I wasn't terribly impressed with them either). The voice acting ranges from blandly competent to very good, and the jazz score is terrific. Side characters are amusing but under-utilized, and the '50s-era San Francisco bohemian setting is enjoyable to explore. Though the game's tone is generally light, there are some references to drugs and sex that, while never explicit, might deter parents from letting younger children play the game.

While I'm not recommending 1954 Alcatraz to anyone but die-hard adventure game collectors, I do respect the developer's attempt to make a narrative-driven game with an unconventional story and setting. If the developer can someday marry their appetite for risk-taking and decent grasp of puzzle design with a better focus on narrative buildup and character development, they might produce something really worthwhile. 1954 Alcatraz, unfortunately, is not that game.
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5 of 7 people (71%) found this review helpful
15.6 hrs on record
Posted: January 5
3.5 Stars - A point and click adventure around gangsters and an Alcatraz jail break.

This game offers solid design and build in the point and click genre. The game goes for a Noir type approach and the player splits between the two game leads.

Overall the puzzles are well designed and should offer a least a little to think about. A sucker for Daedalic games I found myself enjoying my time in 1954.

Pros -
Solid build and controls
Sound track

Cons -
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