1954: Alcatraz – The cash is out there. But who will get it? Joe's doing 40 years on Alcatraz for a heist on an armored truck. The loot is still hidden out there, but only Joe knows where it is. In the streets of San Francisco, Joe's ex-accomplices and his wife are eager to find the stolen money. Who will get their hands on the dough?
User reviews: Mixed (71 reviews)
Release Date: Mar 11, 2014
Popular user-defined tags for this product:

Sign in to add this game to your wishlist or mark as not interested

Buy 1954 Alcatraz

 

Recommended By Curators

"While this game isn’t going to set the adventure genre on fire, it certainly accomplishes what it sets out to do: to create a fun and enjoyable experien"
Read the full review here.

Reviews

“It manages to draw the player in, not only because a prison escape is impressive, but because escaping from Alcatraz is especially daunting.”
Snackbar Games

“Gene Mocsy and Daedalic should be proud, as this is easily one of the most intriguing point-and-clicks around.”
Gaming Lives

“1954 Alcatraz is an interesting adventure to get lost in for a while.”
God Is A Geek

About This Game

1954: Alcatraz – The cash is out there. But who will get it?

Joe's doing 40 years on Alcatraz for a heist on an armored truck. The loot is still hidden out there, but only Joe knows where it is. In the streets of San Francisco, Joe's ex-accomplices and his wife are eager to find the stolen money. Who will get their hands on the dough?

In this interactive Point & Click adventure by Daedalic Entertainment and Irresponsible Games - the team of Gene Mocsy - Joe and his wife Christine will be playable characters. Players will decide between love, treachery, life and death: will Christine assist Joe during his prison break? Will they recover the fortune together? Or will they succumb to greed? Will Christine deceive her husband, taking revenge for all the disappointments and a marriage that brought her nothing but hardship? Will she just turn her back on Joe and hit the road with his former accomplices? Or will Joe gain everything in the end?

1954: Alcatraz offers all what makes a great adventure: challenging puzzles, a mature crime story with a dynamic plot and various possible outcomes, and a whole bunch of shady characters: brutal felons, making life on The Rock even harder for Joe, while outside not only his partners-in-crime but also snoops and cops are after the money and Christine. The cinematic San Francisco of the 1950s, caught in a gritty comic style is a harsh place. But it's also a place where 1954: Alcatraz can also pay homage to history and zeitgeist, in form of the Beatnik culture and other contemporary themes.
.

Key Features

  • Two playable characters: the gangster couple Joe and Christine
  • More than 20 additional 3D animated characters
  • More than 60 hand drawn backdrops, based on original footage of San Francisco, North Beach and Alcatraz
  • Challenging puzzles and exciting dialogues by Gene Mocsy, co-writer of Ghost Pirates of Vooju Island
  • Atmospheric Beat and Jazz soundtrack by Pedro Macedo Camacho (Fairytale Fights, Ghost Pirates of Vooju Island, A Vampyre Story, Audiosurf)
  • In-game decisions extensively influence the plot and lead to various endings

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: 2.5 GHz (Single Core) oder 2 GHz (Dual Core)
    • Memory: 3 GB RAM
    • Graphics: GeForce 200-series/Radeon 300-series/Intel HD 3000-series or better
    • Hard Drive: 6 GB available space
    • Sound Card: DirectX 9.0c compatible
Helpful customer reviews
1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: November 23
A point and click that lets you jump between the two main characters are they work together to spring one from alcatraz. Story and characters are interesting enough, but I wish it went more into the backgrounds of each character. The choices are fun to make and you can play through the game with having a different outcome. Choiced you make affect the marriage of the characters you play as and effect the dialogue options

3d vision works well enough with the game, but can be a little weird in some scenes.
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
8.6 hrs on record
Posted: October 30
I enjoyed it on the whole, but it kept freezing on me, which began to drive me nuts.
I enjoyed the puzzles a lot and while they were not insanely tough, they were not easy neither.
The story was ok, though it appeared desperate to be politically correct with loys of gay love scenes etc, while on the other hand having the main character smash a guys skull in and push a totally innocent guard off a cliff to his death (behind his back too).

The graphics were good early on but the latter scenes looked awful and bleak, as if the developers wanted to rush the game out the door and did not have time to provide uniform quality. The ending appeared very rushed too, from the point of the lead character leaving Stroud's cell.

So I'm glad I played it, but would give it a score of 3 out of 5.
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
10.9 hrs on record
Posted: November 14
This game has an interesting story about the prison of Alcatraz, but has quite an emtional ending depending on some of the choices you make. I got this when it was on special for $4.99 as I recommend buyers to wait for a special as the price doesnt really compare with how long the story is.

Overall Rating: 7/10
Was this review helpful? Yes No
1 of 21 people (5%) found this review helpful
5.5 hrs on record
Posted: November 18
♥♥♥♥ and linear.
Was this review helpful? Yes No
2 of 28 people (7%) found this review helpful
0.4 hrs on record
Posted: November 8
Not fun at all.
Was this review helpful? Yes No
5.3 hrs on record
Posted: November 1
A very nice point & click adventure with lovable characters and interesting choices to make. The artwork is very nice in my opinion, enable the 1954 mode which will render everything in a sepia tone. The puzzles are logical and entertaining. It's relatively short - it only took me 5hrs and hasn't a lot replay value. A perfect game for a casual gamer and best picked up when on sale. Love it!
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
6.0 hrs on record
Posted: September 15
Alcatraz is a traditional take on the point & click adventure. It's main mechanic is the acquisition of items and information, found by clicking around on the scenery of each screen, and their combination with either other itens or charcters in order to forward the narrative.

The puzzles to be solved are all presented in a logical light with little incongruity present. At times, the game requires you to fulfill arbitrary, inexplicable requisites before allowing you to take a piece required for the solution of a puzzle, but these are few and far between. For the most part, this is a frustration-free game of logical thought.

The complexity if increased somewhat by the ability to switch between two main characters, who don't meet for most of the game, but nevertheless manage to influence each other's environment trough their actions. Or they should, anyway. This mechanic is seldom used in an interesting manner and for the most part, we are simply playing two parallel, individual puzzle adventures.

We are left with narrative, then: the story of a convict in one of the world's most infamous prisons, and his beat-poet wife, pressed by the mob for cash.

The 1954 setting is by far the most attractive aspect of the game, a cultural and historical period that is all too rare in video games. It is interesting to explore and mostly carries the rest of the game. There are some interesting, well-written characters, - particular highlights are the germ-phobic mob weasel and the loose-canon mad novelist - but the setting is the true star.

In the end, small decisions made throughout the game are revealed to have influence on the ending - or more specifically, on the options available to the characters at the end - but it is hard to care either way.

This game is worth your time if the setting and story setup pike your interest. Otherwise, it is merely a competent point & click adventure.

Pros:

+ Nice Art
+ Great setting

Cons:

- Underdeveloped mechanics
- hit-and-miss characters
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
6.4 hrs on record
Posted: June 1
The year is 1954, you will be playing the part of two people madly in love with one another. One trapped behind the bars of Alcatraz, the other trapped by the pressure of her lover's corrupt partner, the mob, and even the police. Together you will have to find a way to spring each other from the shackles they hold them down. You will be playing the part of Joe, the convicted bank robber, though no one ever found the money. You will also get to play the part of Christine, a woman who isn't afraid of a little danger, but truly misses Joe.

Graphically this game looks good. Sure there's not a lot to each scene, but what you do have in each scene allows you to take that journey back to 1954. The game is divided into specific areas that you'll have to navigate through and try to find items that could help you down the road. There is quite a bit of loading between the areas and the area map, and there are times were you are going to be doing some serious back and forth action, but the loading isn't too bad where you no longer want to quit. At least if you are able to keep the story going, if you get stuck this because a battle of will.

The music, though simple, is really only one song that is constantly playing in some shape or form. I have to say though that it has this dark and slightly seductive feel to it that just seems to blend into the game. I also like the voice acting in this game, some of them fit a stereotype of people back in the 50s, but at least they are point when they try for that mood.

The controls basically are the mouse that you will use to click on areas, items, people, and more. You will also get to use the Space bar so that you can see all the locations that you can click on (this will save you a couple of times if what you are looking for isn't abundantly obvious

So I have to say that it took a bit of time for me to start really getting the hang of the game. I got to a certain point and then I couldn't find out what to do. At any time you can switch between Joe and Christine, which definitely allows you to see different aspects of the same story, and once things start really rolling in the game you will find that you are going to be jumping back and forth as quickly as possible so that you can solve the next obstacle in the game. For the most part the game helped nudge you along when things got a bit difficult, but apparently I ended up in no man's land, and had a hell of a time crawling out of it. Though once I figured it out, the game took off, and I was completely hooked. There was one small little glitch in the game where Christine magically knew about something that she was supposed to look for before she had the required item to know what she was looking for, but other than that I can't really complain about the game.

The whole cast of characters that you get to interact with are memorable, and have their own life to them. Not one character was a like, they felt alive, and just trying to live their life there way. To me that was quite refreshing that there was definitely some back story and depth to all the characters you were going to have to be dealing with throughout the game.

So if you are looking for a point and click adventure game that will take you to a time from the past, but not too far back, and has a story of lovers scorned, betrayals, and of course cops and robbers, this is the game for you. This isn't a perfect game, but it definitely has enough polish on it that it is not only worth a look, but its worth an entire playthrough. So with that I have to give this game an 8.9 out of 10.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
7.1 hrs on record
Posted: September 13
1954 Alcatraz is a short and sweet adventure game that has a different narrative unlike your typical adventure game. I really enjoyed it from minute one and it was a heartfelt experience. Choices matter in the presentation of the story as well as it having multiple endings so I'm always a sucker for that. I guarantee you if you want a noir kind of game, you won't regret this one.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
7.7 hrs on record
Posted: October 8
I was in two minds on whether or not to thumbs this up or down. It is a point and click adventure, thriller. It is set in 1954 as you can tell by the name and the atmosphere and story take this in to account well. The story is a bit weak dialog wise and logic wise but has it's moments and I suppose is overall enjoyable and intriguing at times. It also has multiple endings based off of certain choices or actions you chose throughout the game. I found some of the game a bit of a grind rather than being difficult. For example, some things you need to combine or use on other items or people can be a bit random. I felt the character development was slightly lacking and therefore struggled to bond with the characters very much which I feel let the game down a bit. Especially being quite story and dialog based. Overall if you enjoy point and click games, adventure games, thrillers or crime based games. You may still enjoy this. I would reccomend if it was on sale as it was when I bought it. 5/10
Was this review helpful? Yes No
3 of 5 people (60%) found this review helpful
5.8 hrs on record
Posted: August 13
I'm sorry but this is a rather dull and meatless adventure game.

I'm a seasoned point 'n' click fan and have played a LOT of them ever since I started gaming in the mid 80's. I actually like them so much that even what the general public considers sub par, I seem to enjoy. Also, Daedalic has been in the forefront of the genre for quite a few of the later years and I respect them immensely. It sadly all falls short when it comes to this title.

The premise of the game, it's characters, setting and atmosphere all has potential, but the developer just lets you scratch the surface and never let you get involved and interested. Clearly wanting to provoke some thoughts in us players with including gay marriage, interracial relationships, racism and fatal choices. Even throwing in some adult language and beat slang to top it off. Sadly though, without the ability to get to know the characters and their background better and relatively chopped up writing it never gets interesting and sometimes just feels out of place and added for the wrong reasons. It all feels a bit uninspired and messy. It feels hard to get into the story and even harder to care about the characters. I personally felt so uninspired playing this game I almost didn't want to finish it.

Voice overs are ok I guess, but mostly for the main characters, but here too it seems uninspired. Some other characters are just bad. I usually don't let bad voice acting ruin my experience though, so these are not game breaking.

It's not just the story and characters that seems sloppy. The game mechanics, animations and even some modelling also fails to impress. There's a lot of black-outs through scenes making the whole experience chopped and slow. It also seems you only get to see part of the animations before going black-screen. I just got sick and tired of all those black-screens all the time. There's not a lot going on from scene to scene so I would imagine it didn't need that much loading, but alas. The left-click/right-click mechanics are ok but most of the time it is just totally pointless and I feel in most cases they could have left out the one. Also things can be hidden out of view, even the transition-arrow to go to another screen. Many times because of the pop-out inventory/menu on the left side of the screen. You transfer between the two main characters quite easily using the inventory menu. Shame that the game several times leaves you clueless to when you should change. I've seen this done much better in other games. A simple forced switch would be better in a game like this. The background artists seems to have done a good job at least.

It's not all bad, and for true adventure fans it might be worth a playthrough. I would not recommend buying this game at full price though. Look for a big discount and be prepared for something that feels uninspiring. It should take about 5-7 hours to complete, so it is quite short.

It is certainly one of the weakest titles coming from Daedalic, one of the greatest providers of quality adventure games, and hopefully we won't see something this weak again from them.

I'll rate the game 4 out of 10. Below par.

As always, you might have a totally different opinion about this game. So make sure not to decide on getting this game or not solely on this review.

Happy gaming :o)
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
10.9 hrs on record
Posted: September 15
Cool and stylish adventure game. Great writing, story and dialogue.
Sometimes minor glitches but could be due to drivers etc.

Recommended for all adventure game fans.
Was this review helpful? Yes No
0 of 3 people (0%) found this review helpful
4.7 hrs on record
Posted: September 1
Relatively short, decent story, good voice acting, weird graphics, obscure puzzles. I used a walkthrough plenty here as there was a lot of things that made no sense to me but I am not generally tuned up for adventures, my brain don't work the way that the devs wanted it to. Perhaps the most impressive aspect of the game is how it lets you roleplay the two main characters, you have a few options with the way they behave that will lead to different endings.

1954 is a long way from awful, the binary "good / no good" thing here isn't always ideal, but you've likely got better things to do with your time than play this.
Was this review helpful? Yes No
0 of 4 people (0%) found this review helpful
16.6 hrs on record
Posted: July 21
Όσο κρύα είναι τα νερά που, σύμφωνα με το story, περιβάλλουν το νησί του Alcatraz, άλλη τόση κρυάδα πήρα κι εγώ με το ομώνυμο παιχνίδι. Ενώ περίμενα ένα ακόμη hit από μέρους των Γερμανών, τελικά αυτό που είδα ήταν μακράν η πιο αδύναμη και προβληματική περιπέτεια που έχουν διαθέσει μέχρι σήμερα στo κοινό. Δυστυχώς ένα adventure game από εκείνα στα οποία βασίζαμε πολλά για το 2014 “περνάει και δεν ακουμπάει”.

As cold as the waters around Alcatraz are, according to the game, such was my personal chill after completing 1954: Alcatraz. While I was waiting for another hit from the German studio, what I finally faced was the weakest and most problematic adventure game they have given us so far. Unfortunately one adventure game that we had many hopes for, turns out to be a disappointment.

http://www.ragequit.gr/reviews/item/1954-alcatraz-pc-review

Was this review helpful? Yes No
8.4 hrs on record
Posted: July 18
For the seasoned adventure game players, this game is superb - top notch voice acting, challenging puzzles (without being the usual slide puzzle-type puzzles), and involved storytelling. The only issue is that it may have been a tad too short, but maybe that is also just because the characters are enjoyable enough to see what happens next. The mood, the music, the feel of this period was conveyed perfectly and I demand a sequel :) PS Those that complain the game is too hard need to realise that for too many years now these games have been littered with in-game hint systems that ruin the challenge of completing a task on your own. For those people there are 100's of basic hidden object games out there to keep you occupied. Alcatraz is designed for the people who wanna work for their prize :)
Was this review helpful? Yes No
41 of 57 people (72%) found this review helpful
6.0 hrs on record
Posted: April 19
I enjoyed what time I spent playing 1954 Alcatraz, which according to Steam is 6 hours. I'm glad that I finally bought it after pining over it and that I played it till completion. I'll even go back for a second play-through. However, I'm unable to recommend this game to anyone. By no means am I a seasoned veteran of point-and-clicks with a higher sense of nuance, but I've played them enough over the years to explicate my experience with this title.

First, the positives. The atmosphere in this game is incredible. The background artists used their skill sets well and created a vibrant world that I wanted to come pack to. The music and the sound effects were top notch. These are great things to have in a game, but these things don't themselves make a whole game, and not every aspect is as great. The 3D models are low-grade. It's almost insulting how untextured they are. It feels like they were taken from a late Dreamcast title, and not a great one at that. The female characters look fine. They're stylized and have depth in their design, but the males are bland and the overall lack of design shows in them. The animations of all the characters are stiff. It feels like an alpha build almost. They barely react appropriately with the world and never show items when they're using them. The best the characters look is during dialogue (mostly) or when standing still. But once the animation starts, it's painful. You don't expect much action from such games, but if action is going to be a thing, then it should be done well. Instead, the loading times for actions often show characters halfway through and you have to assume some of what happened.

The biggest frustration is the writing. There are multiple aspects to the overall concept of the writing, but it's the linking motif among them. The design of the female characters is again, alright. They had personae. The males are just insulting and are almost entirely one-dimensional. For instance, the detective you encounter has an obvious scar over his bad eye. Gee, I wonder if he's a bad guy. No other character experiences growth or change. Not really. The characters are just expanded upon over time, and yeah, you learn new information about them occasionally, but never something that makes you go back and appreciate them. It's just information you don't need. I'd rather they twist it to where you either feel it changes things or you feel it's important. You never do, and characters remain painfully static.

Worse, it ties into the gameplay. Everything can be interacted with by left or right-clicking. Right clicks make your character react. Left clicks make them interact. Most items cannot be interacted with, so the button is redundant 95% of the time - which makes the right-clicking redundant 100% of the time in these instances. It's just more dialogue to listen to. And unfortunately, the dialogue cannot be skipped. They sometimes say three lines when one isn't even necessary. A lot of the time, their responses don't make sense. They'll even talk about things that can't be (X is going to kill me! Well, X died. So, no he won't.)

To top it off, many of the dialogues and points where the plot progresses do so for no reason. The dialogue jumps around and the characters sound like they missed four or five lines leading up to what happens - all in an attempt to move things along. I wonder why they didn't work on the dialogue more and tone down your time spent interacting with useless objects.

The best thing the writers or directors did was not shy away from some of the harsher realities of the setting. You hear occasional racist terms thrown around, but never just because. The same characters show the same behavior (though it's hard not to when they're so stiff). The inclusion of and depiction of two homosexuals is just fantastic, and it's wonderful that the main characters are a black and white couple. It makes sense why there's such an emphasis on the Beat culture of the 1950's - they were more accepting of such things. Plenty of others weren't. Even the instances of violence aren't toned down. The game has a rawness to it that's refreshing. They discuss sex and relationships without the need to titilize the player or as an excuse to appeal in a basic way (when does sex never sell?) I just wish this had all been packaged in a better game. I wish they'd have said something thoughtful about sexuality instead of just making me think about it.

Overall, this world is nice to visit. Daedalic knows their stuff. It's for this very reason that it's almost difficult to play - because you do expect better. It's an okay game to play when you have a week to do so and have nothing else. But if you're going to spend money on this title, don't spend more than $10. Even then, only if you're committed to enjoying this title from the get-go, because if not, you'll drop it quickly.
Was this review helpful? Yes No
23 of 29 people (79%) found this review helpful
8.3 hrs on record
Posted: March 28
This is the only game I have ever played that actually lets you experience an old school prison break.

This point and click adventure is not particularly difficult, but it is very nicely done. Music is great, voice acting believable, art style is charming, and the story is engaging. The different endings and the few choices you can make throughout the game make it engaging as well. The noir style is very beautifully made. The game is charming, but at the same time has certain violent and "grown-up" aspects.

The puzzles are pretty self-explanatory and realistic, so it probably doesn't serve a challenge, especially for those who have played this kind of games before. I was stuck once, but it was rather a game-play mechanic I didn't properly realize.

Strongly suggested for people who are into prisons and noir style.
Was this review helpful? Yes No
32 of 46 people (70%) found this review helpful
2.4 hrs on record
Posted: March 17
An interesting adventure full of difficult decisions and moral quandries which are as challenging as they are thought-provoking. The voice-acting is rough for some characters, but the quality of the two main stars Christine and Joe shines through. A traditional yet enjoyable point-and-click adventure. For more check out this gameplay vid showcasing the first 30 minutes of the game.

http://youtu.be/q26GlYQlsRk
Was this review helpful? Yes No
21 of 35 people (60%) found this review helpful
7.4 hrs on record
Posted: May 13
Game is pretty dull and mediocre from all sides, which is a shame as setting has a lot of potential for good story and characters.
I think it is the weakest game from Deadalic on Steam.

Art style is questionable, characters and dialogs boring as hell, story is uninspiring and puzzles are quite simple + there are a lot of loading screens. Besides traditional puzzles they added some dialog choices which could lead to a different outcomes but I'm kinda against it, I bet it added some job for scriptwriters but barely made any improvements for gameplay. Branching is good only when your story good enough to support it. Also, game is pretty short - barely hit over 6 hours.
I encountered few minor glitches in the game but nothing major, so at least this part is ok.

Can't recommend this game, can be played though if you are an avid adventure collector and doesn't care about quality much.
Was this review helpful? Yes No
13 of 20 people (65%) found this review helpful
6.3 hrs on record
Posted: March 15
This is on of my favorite games this year. The setting is 1950s San Francisco. You play from two perspectives: Joe - A prisoner at Alcatraz, and Christie - his wife. They both run afoul of bad guys and meet some interesting charactors (one was a real person). The graphics are cartoony and really nicely done. Sounds, and voice acting ditto. While the locals are limited, they are beautifuly done and fun to explore.

If you like games set in others times, funny, or adventure games in general : Get this one!
Was this review helpful? Yes No