It’s all about the teams, the rivals and the race as you become driver for hire, specialising in your favourite disciplines or conquering them all in an intense world of professional motorsport.
User reviews: Mostly Positive (1,969 reviews)
Release Date: Jun 26, 2014

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Recommended By Curators

"Grid Autosport promised proper motor racing and that’s exactly what it delivers. The spirit of TOCA is finally back."
Read the full review here.

Recent updates View all (62)

November 27

The Steam Exploration Sale!

Hey everyone,

Just a heads up, and as I'm sure you've already seen - the Steam Exploration Sale is already in full swing.

As a result, GRID Autosport (and all DLC) is currently at 50% off, this also includes the Season Pass!

For all the deals, head on over to the store page

8 comments Read more

November 7

Free Demoman Derby DLC

Shortly after the release of GRID 2 we released some free DLC that focused on the Demo Derby aspect of the game, and for Autosport we went one step further by including that content within the game straight from the get go. Not to be out done by our previous efforts we’ve teamed up with Valve to offer our PC players a very special version of Demo Derby.

The Detroit Stadium becomes the ‘Badlands Stadium’ complete with trackside sponsorship from Mann Co. and your other favourite Team Fortress 2 corporations; such as Scoot’s Canoe, Jimi Jam, Gummy’s Burgers and more.

There are even a couple of Aperture Science flags flying, and the giant video wall now displays scenic messages, encouraging you to pay a visit to the likes of Gravel Pit and Teufort. There’s even a special ship hidden within the track scenery, let us know if you find it!

For all the info, head on over to the blog

24 comments Read more


“One of the outgoing generation's best racers”
9/10 – CVG

“A vivid impression of what it’s actually like to be bumper-to-bumper at 140mph”
9/10 – Edge

“No modern day racer captures the romantic idea of driving a racing car like GRID Autosport”
9/10 – GamesRadar

About This Game

It’s all about the teams, the rivals and the race in an intense new world of professional motorsport. Racing alongside a teammate, you must overcome key rivals and satisfy team sponsors in ferocious races where every pass and position counts. In a huge career, specialise in your favourite racing discipline or conquer them all feel the aggression of the pack in Touring Cars, manage tyre wear and race into the night in Endurance events, race Open-Wheel cars with precision, show car control in Tuner events and react on the fly in Street races. Each unique category features series dedicated to different classes, including Touring Cars, Hypercars, Endurance GT Cars, Prototypes, Single-Seaters, Super Modified vehicles, Drift cars and many more. Bursting with content, GRID Autosport features over 100 routes across 22 incredible locations and the world’s most exciting contemporary and classic high-performance racing cars to collect, tune and upgrade. Development has been driven by Community feedback to include the return of in-car view, authentic handling and multiplayer racing powered by RaceNet to deliver new challenges every week, plus all-new Racing Clubs for online team competition. Party modes, Demolition Derby and competitive split-screen modes complement the game’s extensive career mode and expansive core online game.

BUILD YOUR PRO RACING CAREER. Live out your professional race driver dream. Join and switch teams, earn sponsor rewards, beat your rivals and race with a teammate. Choose your favourite style of racing or conquer them all.

HUGE RANGE OF SERIES. Compete in series dedicated to Touring Cars, Hypercars, Endurance GT Cars, Prototypes, Single-Seaters, Super Modified vehicles, Drift cars and many, many more.

EXPERIENCE DIFFERENT RACING STYLES. Take on aggressive pack racing in Touring Cars, manage your tyre wear in Endurance competitions, race smoothly and with precision in Open-Wheel cars, demonstrate your car control in Tuner competitions and react on the fly in Street Races.

RACE THE MOST EXCITING CARS. Love the cars you race as you tune and upgrade the world’s most thrilling contemporary and classic high-performance racing cars. Show your style online by creating your own liveries and building your car collection.

RACENET MULTIPLAYER INTEGRATION. Join with friends to form Racing Clubs and race under your own team colours against other clubs in the community. Receive new challenges every week, track stats and climb leaderboards powered by RaceNet.

AUTHENTIC HANDLING. GRID Autosport’s new handling model recreates the feel of motorsport’s most exciting contemporary and classic racing cars, hitting an authentic, responsive sweet-spot between Arcade and Simulation handling.

REALISTIC AI. Feel the pressure of racing wheel-to-wheel against advanced, realistic rival driver AI who will defend their line, take chances or spin out under pressure depending on their personalities AI will adapt to the racing style taking place for an authentic experience, for instance, racing more cleanly in Open-Wheel events, or making contact in Touring Cars.

INTENSE RACING. In front of cheering crowds, every pass counts and every position matters. Become immersed in the race with the return of in-car view, use Teammate controls and Radio comms to ask your teammate to attack or defend for you to take the advantage.

A WORLD OF AUTOSPORT. GRID Autosport features over 100 routes across 22 incredible locations and the huge career and core online game is complimented with Party Modes plus competitive split-screen.

FEEDBACK DRIVEN DEVELOPMENT. Codemasters has consulted extensively with the Community, Racing Drivers and experts from AUTOSPORT magazine in designing and producing GRID Autosport.

System Requirements

    • OS: Windows Vista, Windows 7 or Windows 8
    • Processor: Intel Core 2 Duo @ 2.4Ghz or AMD Athlon X2 5400+
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or AMD HD2000 Series or NVIDIA Geforce 8000 Series Series
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Sound Card: Direct X compatible soundcard
    • Additional Notes: Supported Graphics Cards •Intel HD3000 Series, HD4000 Series, HD5000 Series • AMD Radeon HD2000 Series, HD3000 Series, HD4000 Series, HD5000 Series, HD6000 Series, HD7000 Series, R7 Series, R9 Series • NVIDIA GeForce 8000 Series, 9000 Series, GTX200 Series, GTX400 Series, GTX500 Series, GTX600 Series, GTX700 Series • AMD Fusion A8 or higher
    • OS: Windows Vista 64 bit, Windows 7 64 bit or Windows 8 64 bit
    • Processor: Intel Core i7 or AMD FX Series
    • Memory: 4 GB RAM
    • Graphics: Intel HD5200 or AMD HD7000 Series or NVIDIA GTX600 Series minimum 1GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: Direct X compatible soundcard
Helpful customer reviews
235 of 274 people (86%) found this review helpful
180.2 hrs on record
Posted: July 7
UPDATED: 5th Sept 14 Patch

There is much emotion within the community in this latest instalment to the GRID series. It's been promoted as the ‘community's game’ with many of the new additions/changes from GRID 2 being done based on our feedback. Many love it & many despise it, with myself falling in the middle as I feel both viewpoints when I play.

Although this may read as a negative (& long lol) review, let me state straight off the bat that GRID Autosport (GAS) is a solid racing game, its fast, challenging & fun to drive with a good selection of tracks (some new, some old), a decent range of balanced cars & various modes to choose from. At the end of the day that is what a good racing game should deliver & is why I give it a 'Thumbs Up' overall. It is easy to sink a lot of hours into GAS. That being said, although I do think this is a decent improvement over GRID 2 (and more closely aligned to GRID 1), it is still most lacking from being the definitive PC racing experience for me, so let me explain in more detail.

One of the main disappointments for me was the Career mode. Actually, not really a Career it’s more an offline practice mode for your multiplayer career, as it primarily only a series of single events. Each series is a season (huh?), and you simply progress by completing each series in sequence for each racing discipline. Once you reach certain level, you unlock the GRID Tournament events which are larger playlist of all racing disciplines (with around 10 events). There are about 500 races in total which is approximately three times as many races as career in GRID 2, but this is basically it! It's boring!

You cannot run your own team as in GRID 1, as in GAS you are a driver for hire, so no choice of car, livery or sponsors etc. Nothing to work towards collecting or unique events (like 24 Hours of Le Mans) to aim for, or other things you need to unlock... it’s just mindlessly follow the event list. Team co-op would have been nice to see in GAS, but obviously not setup with that in mind (focus clearly seems to be on Multiplayer, but more on that later). There is also no choice to specialise your career to say just Touring Cars or stick with one team, as you are forced to complete all disciplines & teams seem random based on the event.

AI is an improvement to a degree, with much tougher competition to contend with from GRID1-2, which is a huge plus to the experience. They still suffer from being overly aggressive, will not honour racing line and will often cause you to have multiple restarts after the notorious first corner. Still with the improved physics, handling & damage models in GAS, it makes it less hurtful than getting hit by AI in GRID2, let’s say, but it remains a source of frustration. In the end it forces you to race aggressively too, rather than racing a 'proper' race.

Likewise with the AI, it seems to have minimal randomness, from seemingly predictable lap times to the driving results. In offline 'ahem career' mode, your racing team mate will almost always finish last making it unlikely, even when you win every race, that your team will win the event. I also noticed some strange behaviour when team mate is winning all through the race & you overtake, he almost immediately drops position after position every time! Also a little odd, the AI seem to race faster than qualifying laps. You could be 6-8 seconds ahead in qualify, yet struggle to keep up in the race or find on some tracks the AI are always super-fast & others they are always super-slow; they seem predefined and not adaptable to your experience.

AI get a boost at race start so you always play catch-up for the first few corners, which means you miss out on all the starting grid hustle or you start on pole and get taken out from behind! These sort of issues end up drawing your attention the more you play & end up breaking your immersion.

Moving on from Career & AI, the Multiplayer online component of GAS has got more positive feature changes. There is a much longer progression curve, where you also level up your purchased cars to provide more modification. You can join a club (or create your own) & compete against your friends & the world. Clubs seem to be underutilised (no event creation, no group racing, no club vs club, limited in-game info/management). There is an improved Global Challenges with tough times & decent rewards. Overall, I have found the online racing experience to be much better than in GRID 2. Damage is more severe (& costly) although this unfortunately doesn't prevent bad drivers taking you out first corner, or any corner for that matter (Kick from game is improved tho :)).

Matchmaking & finding games still needs much improvement. Online play is still region locked, which was a big issue in GRID 2 still not addressed for those outside of UK/US. It means for players like me in Australia, where online games are limited that I cannot race with others around the world without changing my Steam client region. This segments the community & is compounded by a lack of visibility of the games in progress to see what you might like to join. Matchmaking is good to have but not at the expense of manually finding games too; this is console-centric online play not PC in my view. You eventually give up trying to find a specific active game mode as it normally isn't populated with any active games anyways (& you don't know what is), so you just choose the Random playlist.

It would have been great to also be able to create your own customised playlists in advance & save them for selection later online. So you can prepare as a host & setup some unique configurations for others to race.

Most of these issues or limitations I have highlighted you can live with, although not as good as I expected, there is enough done decently to make it fun to race! Those that wanted the cockpit view however, may be disappointed as this is not much more than an in-car angle, blurry without a real cockpit functionality. Not an issue for me, but just to mention for others that might be an important factor.

Omitted from the original release version due to issues was Time Trial mode. This has returned in the July 14 patch (in limited form). You can only choose the primary circuits (not the 100+ variations), no reverse tracks & selection is limited to the discipline. Still no friends times in career mode (ala GRID 2) nor any online times recorded. Great to have this feature finally to compete with your friends, but is lessened by limited implemenation.

There are other artificial limitions throughout GAS, such as limited garage slots, limited custom cup events to 5, limited number of laps, or the extra long multiplayer grind. Rather than fixing some of these, CM instead brings out a XP Booster & Garage Pack DLCs for us to buy! These are a joke & are simply a money grabbing endeavor providing a solution to a problem they created. Shameful!

Players from GRID 2 will also find a lot of reused components in GAS, such as cars/wheels/logos/livery patterns/tracks. This is not necessarily a bad thing to maximise the amount of content & customisation, but it does feel light on new content. I would have liked to see more of everything or at least some integrated modding support for community to create its own?

GAS is still a blast but it's far from a perfect game. I think CM can do better which is why I feel disappointment seeing some of the corners cut in GAS (pun intended .. time penalty enforced!). The 4k UHD Texture pack brings GAS back up to code graphically, but still feels more like an expansion to GRID 2. Still suffering from many of the shortcomings of the previous titles, yet also making some incremental improvements along the way in the right direction. Enough together to still make the core gameplay fun, but can help but to feel its rushed & not well enough rounded (or refined) to be a real classic!
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80 of 93 people (86%) found this review helpful
26.7 hrs on record
Posted: November 5
So, is it any good?
Well, it depends on what you expect.
But if you take it for what it is, you will discover a really good and enjoyable arcade racer!
Nothing more, nothing less.

It has good graphics, except for the blurry cockpit view, but with the dashboard cam I find it alright!
Sound is alright too, and the tracks are nice and detailed.
Even if some known tracks can be hard to recognize when you drive on them.
The damage model is excellent, with cracked windows, scratches and dents, twisted metal, lost car parts and sparks!
Your car will also be harder to drive and steer the more you crash / bump into things.

There are many cars and championship events with thrilling, exciting races.
10 hours in, and I have only scratched the surface of Modern touring championship and Open wheel, and tested some other modes.
I do multiply the number of laps in options though.

The AI is decent and somewhat competitive.
They are agressive and will do some cheap blockings, but they just trying to keep their positions and I don't find them to agressive.

What goes for the physics, I find it driveable and it handles better than Grid 1 did.
So I think it will please many casual players!

One thing I really don't like is the preprogrammed DLC!
I also bought the Touring Legends pack, a good pack, but no download was needed after the purchase!..
So they are already in the game, hidden away from us from the start!
That is really, really low Codemasters!!

So I say go for it!
But don't buy the DLC, atleast not to full price,
This kind of behavior from Devs should not be supported!!
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57 of 71 people (80%) found this review helpful
21.8 hrs on record
Posted: August 4

There are racing games for car lovers and there are racing games made for people that obsess with details of sending a car around a track as quickly as possible. Autosport caters to the latter. Those who enjoy buying, tuning and personalizing their dream cars should leave this game on the shelf. Grid Autosport offers very little theater, ditching the fictitious racing series and fake Sportscenter news clips in favor of no ♥♥♥♥♥♥♥♥ rubber on tarmac racing. Players will find that they are free to move between different touring car races, endurance races, open wheel racing, tuner events and street races. Players level up in each race type independently and in doing so they unlock new events and sponsors as well as Grid race series events. The freedom ends there however. Once an event is selected players are given the choice between two race teams who have pre selected cars and unappealing liveries. While certainly a realistic touch, it takes the joy out of earning your favorite rides and making them your own. Additionally, each sponsor has different objectives and tuning affinities. The higher their affinity for tuning the more settings players will have to tweak their machines so choosing a sponsor is more like choosing the difficulty of a series and additional experience can be earned by succeeding with an underdog team.

The realism continues once players are secured via five point harness behind the wheel. If you are expecting to be at the front of the pack then participating in qualifying is necessary. Forgoing qualifying laps mean fighting to the front of a dense 12 to 16 player field and contending with some seriously aggressive AI. An extensive damage model and strict penalties for cutting corners means that moving up a position or two is a bitter fight. It feels like an accomplishment to move through the pack but since most races consist of two or three laps aggressive racing is essential and often times you will find yourself crossing the finish line with a car that has wrecked steering and is not pushing as much horsepower as when the race started. Race ending collisions can occur and like Grid 2 the damage models set a genre standard. Unfortunately, qualifying means completing every race twice and qualifying isn't a possibility for certain race series. For those who don't have an obsession with cleaving a tenth of a second off of a lap time it's tedious.

Also complicating matters is the fact that most race events have you teamed up with an AI driver who helps determine your placement in the team standings at the end of a season. Perhaps I made a habit of selecting the wrong sponsor, but my teammates all seemed to be tailpipe fetishists who were content to follow the entire field. While it is possible to order commands for your teammate to drive more aggressively or hold their position it seems to have little effect other than hearing your partner spin out if you forget to back them off of the most aggressive behavior setting. Fortunately, the opponent AI also makes mistakes but all too often the work you put into capturing a podium finish is undermined by your teammate, ultimately costing you valuable experience at the end of the season. Gaining experience is essential to progressing through the career so it doesn't take long before the game feels like a grind.

Variety is a hallmark of the Grid series and Autosport offers touring car racing, endurance racing, open wheel racing, street racing and tuner racing. Endurance races take place over a fixed time and the driver that travels the furthest in the allotted time wins. It's is possibly the most challenging race type since careful and consistent driving is required to stay at the front of the pack and protect the soft rubber that keeps your machine on the road. Open wheel racers are incredibly fragile and the threshold between cornering at max speed and being murdered in a nasty crash is thinner than a human hair. Open wheel racing in Autosport is not as complex as Codemasters' own F1 series since adaptive aerodynamics and the KERS system have been omitted but never the less offers a commendable and accessible experience. Tuner races are largely comprised of time attacks and drift events. Street races tend to be the most enjoyable events simply because the excise the game's long list of real world grand prix tracks in favor of the more detailed city based tracks. Finally, touring car events adhere to the addage of rubbing is racing by placing you behind the wheel of road cars tuned to unrecognizable specifications while you bump and bash your way through corners defending your position against a tightly knit field of racers. Sadly, togue events are absent from Autosport and the live route system—possibly one of the most intriguing features in a racing game in years is also absent. Additionally, players varying tastes means that some events will become a tremendous test of patience for some and leveling across all event types is essential to unlock Grid events. Once again the vehicle selection is slim but covers a tremendous variety of machines, including the platypus of the automotive world: the Aussie Ute.

Online is much the same in Autosport as it was in Grid 2 with both weekly challenge events and direct competition with 11 other drivers. Cars have to be earned one by one and leveling up each of the racing disciplines contributes to your overall level and unlocks more slots in your garage. Each car must be leveled up through use, unlocking tuning options and upgrades. This proves to be highly problematic however since it takes an absurd amount of time to unlock enough tuning options for the feature to be usable. Tuning is a delicate art—the kind of thing you would do with a scalpel and Autosport's initial instinct is to provide you with a jackhammer. Tuning options are controlled via sliders and the greater your affinity for tuning, the more settings available along the slider. Also the way vehicle availability is divided between race types and classes within each race type means that it's hard to dedicate yourself to using a single vehicle in order to upgrade it. All this comes together to make online play a grind of it's own.

Autosport does provide an excellent assortment of tracks across it's single player and online suits, many of the tracks in Grid 2 can be found here as well as a large selection of new Grand Prix tracks—many of which are not found in any other mainstream racing games. The most exciting inclusion is the brand new Circut of the Americas with it's tight hairpins, long straits and winding sections. While Codemasters has included a number of details that liven up the real life Gran Prix tracks, races through the game's cityscapes is far more captivating and lively. Presentation wise, Autosport maintains the same high quality as Grid 2 but by popular demand a cockpit view has been added. Corners have been cut however with a depth of field filter that blurs the detals in the cockpit.

utosport makes some strides toward addressing the issues that many TOCA and Grid fans had with Grid 2 but features enough quirks and questionable design choices to remain frustrating. It's a game that caters to serious race fans and shrugs off features that lend themselves toward giving players a sense of progression. You are simply a driver tied to a team that you are in no way invested in, who is, in turn, leashed to a corporate sponsor. It's a bit of realism that most gamers could do without. Autosport is a challenging racing game with perfect handling and tenacious AI but the dense racing fields and low lap counts combined with a rigorous damage model can irritate. Extensive plans for DLC also raise eyebrows and will likely cause would be wheel-men to steer around this entry.
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33 of 37 people (89%) found this review helpful
39.0 hrs on record
Posted: August 12
I feel that Grid Autosport is an unfinished game and therefore I would not recommend it.

There's 5 disciplines in this game, Touring, Endurance, Tuner, street and Grid. The Tuner and Street disciplines are too similar and I feel it would have been better to have some sort of off-road discipline instead.


Vehicle damage. From full on physical damage to progressive gearbox and clutch damage.
Pretty visuals most of the time and everything outside looks clean and crisp.
Good track atmosphere, planes, helicopters, crowds, pits and even tannoy announcements.
Loads of cars on the track, gritty racing, when the A.I doesn't try and kill you.

Neither good or bad.
Driving physics, the mix of simulation and arcade isn't to my taste, it's more towards arcade than simulation and I would have liked it to feel more alive and direct. Often the cars feel like they float and you're not even connected to the tarmac.
Disciplines, some people will think it's great to be able to choose "5" "different" disciplines for each season but if you don't like a discipline you still need to complete it in order to unlock the 5th discipline. There's no distinction in terms of race rules between the disciplines so they all feel so similar and that's my issue with them.


The A.I is horrible, they just seem to follow a set path and totally ignore the player and as you might say they're on rails.
Another issue with the A.I is their pace, they're extremely inconsistent, you can catch them quite easily but once you're in front of them suddenly they spring to life and you cannot shake them, unless they're Ravenwest Motorsport and once they're in front they're are extremely difficult to catch.

The tracks. There's 22 full GP circuits, what CodeMasters have done is taken those 22 and then reversed them or used the Indy version of that circuit, basically the same circuit that has had a corner cut out to make it shorter and now CodeMasters claim Grid Autosport has 100 circuits. I guess CodeMasters are correct but the core aspect of the track is the same as all the others from that location and when you have 5 disciplines to create tracks for it means there's hardly any variations in each discipline.

Loading times, I guess this will be improved in time with a patch but as of now there's a ton of loading times, even when you select a car you have to wait for the image of that car to load and it just seems so slow and clunky.

Race seasons. You pick a discipline and take part in an event, it could be 1-10 races but for some horrible reason you have to race around a track, finish and then race the same track all over again just with a different grid order and it becomes boring very quickly.

No pit stops! It's a game with full damage and without a pit stop there's no way to repair your vehicle so you're just stuck with the damage.

Engine, cockpit and mirror visuals are non-existent, they are straight out of a PS1 game. Cockpit and mirrors are just blurred out so you can't see anything other than outlines and engines look like they were modelled for Minecraft.

The disciplines all have the same race rules, full contact in touring cars is to be expected but it's also acceptable in Grid Autosport for full contact in open wheel events. No safety cars, warning flags etc Just T-bone the car in front and drive off without any consequences.

No sense of speed, you could be doing 140mph and if feels like you're doing 30mph, it feels quite lazy and slow paced quite often.

Online multi player is a mess, hordes of cheaters, clans who purposely crash in to you and constant disconnects.

Grid Autosport has the makings of a great game but it's just not there, maybe CodeMasters bit off more than they could chew with this one, their previous game, F1 2013 which is just focused on F1 is much more refined, detailed, complete and if they had that kind of refinement in Grid Autosport it would have been an amazing game.

Grid Autosport currently isn't average game but it's not a great game, I guess Grid Autosport gets a "fair" rating. 6.5/10.
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68 of 97 people (70%) found this review helpful
5.6 hrs on record
Posted: November 10
I'm only 5 and a half hours into the game, so take what I say with that in mind. I'm also an intermediate level racer.

I like the "sim-cade" genre, I like Gran Turismo and Forza a whole lot. Unfortunately, Neither Sony or Microsoft would ever see those particular cash cows on the PC. GRID is one of the few options on PC.

Okay, usual complaints that PC gamers have on console ports- Controller oriented UI. Still, not nearly as bad as say, SHIFT 2 was. Uneven graphics. Wierd sound stuff. (I noticed it most when driving an open wheel car, the wind sound would go away if I looked side to side or behind me.)

On to the meat-

Limited Tuning, you can't really fine tune the car, just move some sliders around.

The team offers thing is wonky- yeah I get it, you only have so much choice in pro-level racing who you drive for and who's graphics are on your car. But it's a game. Come on man.

Cars are extra, super, crazy tail happy- I expect this from a heavy, vintage V8 Sedan, NOT a super high downforce openwheel car. The opening level GT's are nearly undrivable in my feeling. The Dalara F312 has HORRID snap oversteer even when you click all those dumb sliders to what should be the most stable settings. It's an open wheel car, it has tremendous mechanical grip AND downforce, I expect it to get loose if I kill all that downforce but NOT when I'm at speed.

The AI is set to murder- they don't do clean racing. They love to shunt you, cut you and generally drive like ♥♥♥♥♥. Every race is a street fight in this game.

It makes you Drift. Drifting isn't racing. Drifting is a hell of a show, but it isn't racing and I've never enjoyed it. (I prefer to get my drift on running tail-happy Sixties race cars or Rally cars in various other games.)

Unlicensed/Fake cars. :(

The pricing/amount of DLC is silly. I bought the Drag pack because of how poorly represented that aspect of motorsports have been in the game world... It does it half right at best. Staging is there but it leaves out the burnout box. It just doesn't feel right anyhow.

Also, I bought the game on impulse, I broke my own rule- "Don't pay Codemasters again until they FIX Dirt3." I still want them to fix Dirt3.
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33 of 42 people (79%) found this review helpful
61.0 hrs on record
Posted: July 20
I don't write much reviews, but I feel that this game needs one from me.

I have followed the development of this game closely, and everything I read made me believe this was going to be a good game. So naturally I pre-ordered the game. I never have been someone who buys a DLC, though a pre-order bonus is something I usually take.

First impression
First impression is that they did listen. This is a game with good graphics, and cars handle as they should. Not unlike in Grid 2, that if you learn how to slide in every corner, you are guaranteed going to be faster than everyone. I started doing multiplayer directly. I learned that like in every multiplayer game, the sooner you start with multiplayer, the easier it is, because you get access to the faster cars earlier. I started out doing streets discipline because that is what I loved from Grid2 most too.

This worked for me. I like the cars and the tracks I drove were nice. It did seem the same tracks were in the rotational though, but on the forums they mentioned to do something about that. It immediately came to me that this game has a steep learning curve. Nothing you do will guarantee you to win and many things just don't seem to work and you have to figure out why. For that reason I wrote a beginners guide to Multiplayer with all the do's and don'ts. A lot of people are thankful to me because it answered many questions they had.

If a game has this, that is not a good sign, but lets try and keep things positive. I mean, you learn how it works, and then it works.

My first encounter with the AI
I started doing Open Wheels with a friend in custom lobbies with AI to fill up the spots. This is where I found out that CodeMasters made a big mistake with this game. The AI is badly programmed. They say they are very fond of how the AI is, and that it is very realistic. This is a lie. The AI really is AI (artificial) It follows the racingline, and if you happen to be there, they are happy to crash into you pushing you away. They'll get you to spin off the tarmac easily, and if you try that with them, they seem not to be harmed at all. They break early so you easily crash into them unless you take the inside corner and use them as a moving wall.

Damage system VS AI
Grid multiplayer has a damage system. Basically, when you damage your car, at the end of the race you have to repair your car which costs money. The real problem with this is that the AI does not seem to care and happily crashes into you, causing you to have a high bill to pay. There is also the impact rating that tells other drivers how clean you drive. Even if you attempt to avoid all contact, the AI easily can cause such accident that your rating becomes yellow, causing other players to think you are a bad driver.

Racenet Challenges
Then there are the racenet challenges. They suffer the same problem: They included the AI in most of the races, and you start at position 12. This means that it is no longer a race to get the fastest time, but to find out how you can effectively take over 11 cars in the first 2 corners. The faster you do that, the faster your time is. Thats all there is to it really. CodeMasters has mentioned that they'll look into this, but CodeMasters also mentioned they really love the AI and are not planning to make any changes to it. Lets hope they decide to remove the AI completely.

Single player
I did some single player too. I started doing Streets as that is what I did in Multiplayer too. I had to learn how to adjust to the AI. I basically learned that: crashing is good, do everything you have to do to get in front of the AI as quickly as possible trying to minimize the damage as much as possible, and you will guaranteed win. Of course, everyone else learns this too, and they take these experiences to multiplayer. Yes, this game has a lot of crashes and rammers in multiplayer too. You'll have to find custom lobbies if you want to avoid this.

Good points vs Bad Points
There are other issues too that are small problems and thus not worth having a section per item. I'll list them as good and bad points.

Good points:
- Good graphics
- Physics of the cars are very good.
- When you start a race, you get to see the map so you always know what the track is going to be like
- You can enable raceline which helps greatly in learning the cars and tracks, both in SP and MP.
- Most settings are shared between SP and MP.

Bad points:
- AI behavior vs you
- AI in multiplayer vs repair costs
- AI in Racenet Challenges, doesn't make sense, see above.
- Keyboard players have a big disadvantage over controller players in Endurance (basically, forget this mode all together)
- Big learning curve
- Time spent waiting too long
- MP, time before first race can easily go up to 10 minutes if you're out of luck, but on average it is 5 minutes or more)
- Game says cockpit view, but it isn't really a cockpit view. No working dials, everything blurred.
- Assists aren't really assists. Except for ABS, the rest makes you go slower and loose bonus points, giving a false sense of help.
- Menu system is hard to navigate and reponds slow.
- Quitting MP takes a lot of time, you cannot quit when you want to and have to wait for a certain moment before you can quit. ALT-F4 works, but you'll loose your progress.
- Cheating happens in MP, even though CodeMasters are banning cheaters.

End verdict
Long story short... Grid Autosports on paper is this: the best things from Grid1 and Grid2 together. The actual outcome however isn't this. With a short development time for this game, yet a full price, it is clear the game is a quick job trying to generate money because of the negativity around Grid2.

For who is this game?
If you are very good at racing games and you want a bit of realism, yet you want to have a challenge, you'll love this game. If you are not very good at racing games, this game just isn't going to make you happy. Any other racing game will do it, just not this one. If you don't want too much realism in how your car drives, this game is not for you either. Grid1 might be, Grid2 definitely is going to be. If you have raced a lot in Assetto Corsa, this game is not gonna do it for you. If you race with keyboard and do not have/want to drive with a controller (gamepad or steeringwheel), this game is going to be harder for you. Can still be fun but you'll have a disadvantage in certain disciplines.

If you want to get this game solely for multiplayer, I would not recommend it, because the racenet challenges are an important part of multiplayer, (gives you the most XP/money in a short timespan) and right now, the racenet challenges are crap.

I hope this review helped you make a decision. I didn't made the decision lightly to write this review, but I feel I have to.
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16 of 21 people (76%) found this review helpful
30.6 hrs on record
Posted: November 22
This turned out to be a fun game it looks great and feels great, im glad codemaster went the way they have with this title, racenet is always fun with weekly challenages.

Plenty of game play and things to do plus lots of DLC's including drag racing one which i like so the season pass is worth the money, great looking cars with AI that likes to get rough, drifting mode is super fun one of my favorite modes

It worked well with my setup which is always a bonus

Only issue was clutch or shifter lag on G27

I wish i bought this game when it was released
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17 of 24 people (71%) found this review helpful
8.3 hrs on record
Posted: August 9
A diverse but inconsistent racer, while the graphics and easy and complete menus add to the strong side. It all comes crashing down when you actually start a race. The AI is very very dumb and this is in the realistic hard version, as a Gran Turismo Veteran, Grid's AI is not really an AI when you just feel part of a prerun race, the unresponsiveness and complete obliviousness of the AI to your every move, keeps me frustrated at how I have to adjust myself to the AI's position, yet they have no problem crashing into me EVERY time when I successfully clean overtake. I've never encountered such an unrealistic driving experience in Gran turismo, and Oh do I wish GT comes to the computer/steam platform.
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45 of 76 people (59%) found this review helpful
8.6 hrs on record
Posted: October 10
+ Dazzling array of cars
+ Great-sounding engine noises

- Cockpit view is low-res, blurry, and the needles don't even move
- Cars seem to handle like a barge. With wheels. That is aquaplaning. On the Moon.
- AI seem to have two modes: religiously follow driving line; or swipe me off the track.
- Damage modelling is rough. I only seem to pick up minor scratches, and then lose parts of my car. Damage model doesn't seem very realistic. In fact, it doesn't even seem to be satisfyingly unrealistic. Just bits falling off.
- Game seems horribly unoptimised for my set-up. Alas.

All in all, I would say that this game is a waste of £29.99. I'm glad I got it for free when I bought this PC, because there was no way I would buy this on sale.

11/10 - IGN
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9 of 10 people (90%) found this review helpful
8.1 hrs on record
Posted: August 8
The game looks very pretty, but the physics are just wrong.. If you are looking for an arcade game then this one is not bad. But if you are looking for a sim to get on par with iRacing / Asseto Corsa/ RF2 Then look elsewhere.

The game's AI is pretty bland and dumb. and the controlls expecially the steering just feels wrong. and the interface could use a drastic overhaul.

The nice thing about this is they have an option to place a spectator view on a 2nd display which i think is great, however expect it to pretty much kill any system using that option.
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12 of 16 people (75%) found this review helpful
156.6 hrs on record
Posted: August 14
Save your hard earned pennys! This game is a joke... online is aweful as "VERY FEW" use their breaks on corners. Constant voting out if you can ever get to first place and hold it without being smashed into a wall...

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22 of 35 people (63%) found this review helpful
58.7 hrs on record
Posted: October 16
Dear fellow players. I have just bought this game recently and in my opinion it is amazing. The best thing to mention is that the game focuses on the player only, you do not have to go through a boring career method, you can freely do the events as you would like to.

The game has really wide range of motorsport genres, you can find almost everything what you like, including drift, formula car series etc.

The gameplay, with the RPG elements also fantastic. In online games, you will start the game with a loan vehicle, which are the slowest one. As you progress and earn money for racing, you can finally buy your first car and upgrade them through your online career. As soon as your car is leveled to the highest level, you will experience some really difficult and enjoyable races online.

The online community is also good, the game has an “impact rating system”, which means if you make an impact with other players, your rating will be lowered and you will be temporarily banned from some of the events which has impact rating enabled. If you would like to improve your impact rating, you need to drive safe and look out for the other racers and stay away from impacts at all costs.

The mixture of arcade and simulation style is also a good idea, it is not easy as an arcade game for example Need for speed series and it is not that difficult either. You need to have some skills, if you would like to finish in the top places, so the challenges will last long enough to play lot of hours.

Only two negative thing to mention. The first is the blurry HUD, which is painfully awful. I do not even know, why codemasters did not do it perfectly (they do it right in the first GRID). Secondly, the silly AI is can be really annoying. The system did not even notice whether I am on the track or not.

Altogether, a game which is really fun to play in my opinion and I will play many more hours in the future. Hopefully, the negative problems will be solved in the future through a patch or something. I am really recommend this game, if you are looking for good competition, it is an 8 out of 10 for me.

I am really looking forward to see you soon in my rearview-mirror! :)
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21 of 35 people (60%) found this review helpful
9.0 hrs on record
Posted: October 17
Utter Rubish, I have played i would say most of the codemaster racing games from the first TOCA thru to now and many others starting as far back as Geoff Crammonds formula one grand prix in 1992, and by far this is the worst one, the so called AI is a joke the laws of physics only seem to apply to your car, a waste of money.
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18 of 31 people (58%) found this review helpful
28.0 hrs on record
Posted: October 27
Ok driving game but the semi sim semi arcade doesnt feel good here, i rather play the forza games they do it better. also it feels unfinished. singleplayer feels boring as the progression is boring, but the muliplayer got it right with player xp and everything including the rewarding unlocks. customization is limited to basic paint and vanilla vinyls, so you cant go artsy and show off creativity(a missed oppurtunity) online. Again other sim/arcade that are older did it better(nfs:prostreet?)
good racing game if you're looking for something deep instead of expansive. Avoid if you play racing games not that often.
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5 of 6 people (83%) found this review helpful
19.2 hrs on record
Posted: August 10
games ♥♥♥♥ed, booted me to return to start a race with no wheel. i want my money back, i didnt buy a beta!!!!!
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34 of 62 people (55%) found this review helpful
22.7 hrs on record
Posted: November 7
0/10 for incomplete game and too much 'launch DLC'

Multiplayer aspect is either non-functional or dead- started up the game to not be able to join ANY servers if ANY kind what so ever. Don't even try to blame user error. I'm not doing any stupid fix that codemasters should have done. Bottom line multiplayer DOESN'T WORK. If the game advertises that it does have MP functionality that is a straight up lie. Look up how many people can't join any servers and stupid fixes and let that speak for itself.

Coming from a long time GRID 1 player (600+ hours) this game tried to address everyones outrage to how terriblke Grid 2 was. Welll... they tried but didn't listen to what the customers wanted. People straight up told them to copy Grid 1 physics and have a cockpit view. Guess What?

They screwed both of those simple request up. Cockpit view is a half ♥♥♥ low quality job that is laughable by todays standards. Driving physics are bad.. not bad as grid 2 but they are not enjoyable like Grid 1. I enjoyed driving in grid 1, The cars feel off and are not anything like cars in Grid 1 were.

Grid Autoport lacks the soul of its predesessor, I feel ripped off they even put Grid in the title and tried to play it off like "ohhh yea we understand Grid 2 was a big pile of steaming dog poo.. Here's grid autosport its like grid 1"

Except it's not.. GG codemasters
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10 of 16 people (63%) found this review helpful
578.3 hrs on record
Posted: August 30
Very nice "Grid 2 Fix" Good Job, Codemaster, keep in that way, and you will make happy all oldschool gridders and ToCa players.
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3 of 3 people (100%) found this review helpful
7.7 hrs on record
Posted: November 29
I waited way too many months before purchasing this game (due to mixed reviews of it). To the people that complain about the driving mechanics and the poor quality of interior views - youre wrong. That's all I have to say! Great game, physics are well done and work to replicate realistic high-performance driving, and the interiors work because youre focusing on where your car is going, not whats on your dash. Good job Codemasters!
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7 of 11 people (64%) found this review helpful
80.3 hrs on record
Posted: September 22
Despite there are wildly different opinions on this game, I find Grid Autosport to be a fairly enjoyable game with it's accessible yet fun driving physics, great content and a throwback to Grid 1 or even TOCA series that should set the foundation for the next Grid game. Grid Autosport also brings back the rather enjoyable multidisciplinary racing aspect of Grid 1 and TOCA series where the game features cars from exotic hyper cars, Australian V8 Supercars, Formula 3 Open Wheel, GT3s, drift machines and so on. The career is serviceable as the whole team management aspect in Grid 1 was axed so you are very much a driver for hire now which is disappointing to me. Personally, I would still recommend Custom Cup (or commonly known as Quick Race in most racing games) where you can choose to race with any car and on any tracks to your liking, considering all the cars and tracks are unlocked once you boot up the game. There are some issues with the game such as the poorly implemented multiplayer mode, AI that can be too aggressive at times and a lot of recycled content that some might find it to be a bit lazy. Still, with a revamped and improved driving physics, driving on tracks such as the licensed race track, Red Bull Ring in Grid Autosport is certainly more enjoyable than Grid 2.

I do recommend Grid Autosport to you if you enjoyed Grid 1 or TOCA series but was disappointed with Grid 2's direction. Or you are racing game fan who is looking for a fun, accessible simcade with tonnes of content.

If you stumbled upon this review on a sale, I do recommend you to pick up this game along with the Season Pass as there are some really enjoyable content in the Season Pass.
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2 of 2 people (100%) found this review helpful
13.1 hrs on record
Posted: December 23
I'm writing this review with about 6 hours of play time logged, so keep that in mind.

GRID Autosport is a great game. I has a few downfalls, but overall it is very enjoyable.

Starting with the graphics/visual side, it has some great looking effects and beautiful lighting. Car models look a little on the low-detail side, but its not a very big problem.

The in-car cameras, I have to say, fail. There's no working dials, and very low detail on the interiors. The mirrors don't work either. Depending on what your requirements are, this could be game breaking or just a 'meh' situation. I can live with it, because I'm not a hardcore sim player. It still needs fixing though, because sometimes it is a nice change to play inside the car.

Physics wise, the game is super. It feels great with an Xbox 360 Gamepad, and absolutely jaw-droppingly amazing with a wheel (and I'm even using an old Logitech Momo wheel!). Haven't tried it with a keyboard yet. It's very accessable, but also quite deep. A very good example of 'simcade' handling, and a great improvement over GRID 2.

My old Momo steering wheel worked fine first time, so thumbs up for old wheel support :)

I don't know whether I like or hate the AI. I think maybe both. They are so damn agressive, it makes for some hair-raising, what-the-heck-how-did-I-pull-that-off racing, but also gets a bit rough, and can get on your nerves sometimes if you want to race clean. They'll grind and bump you quite regularly, so get used it it :)

I haven't had a go at Online yet, I'll update the review when I do.

Car list is good, ranging from the VW Golf, to the Bugatti Veyron and Koenigsegg (did I spell that right?) Agera. Like said before, it would be nice to have some higher quality car models, but it's not game breaking.

There are a nice range of tracks, from Bathurst to the original San Francisco from GRID 1 (finally! I loved that track!).

Performance is good, running it all maxed out at 1080p with a solid 60FPS on a GTX 770 and i5 4670.
Pros & Cons List:

+ Nice Graphics.
+ Jaw dropping handling (in my opinion).
+ Supported my old Momo Force Feedback wheel.
+ AI provide a good challenge, and make the races exciting
+ Good car list, nice variety (all DLC included).
+ Nice range of tracks (all DLC included).
+ Good optimization, had no hitches getting it running.

- The car models are not as high quality as I'd like.
- Interior views are lacking detail.
- AI can get too rough.

Overall: 8/10

Thanks for reading :)
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