It’s all about the teams, the rivals and the race as you become driver for hire, specialising in your favourite disciplines or conquering them all in an intense world of professional motorsport.
User reviews: Mostly Positive (4,422 reviews) - 77% of the 4,422 user reviews for this game are positive.
Release Date: Jun 26, 2014

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Buy GRID Autosport Complete

Includes 10 items: GRID Autosport, Grid Autosport Season Pass, GRID Autosport - Boost Pack, GRID Autosport - Premium Garage Pack, GRID Autosport - Best of British Pack, GRID Autosport - Coupé Style Pack, GRID Autosport - Sprint Pack, GRID Autosport - Road & Track Car Pack, GRID Autosport - Touring Legends Pack, GRID Autosport - Drag Pack

LUNAR NEW YEAR SALE! Offer ends February 12

 

Recent updates View all (67)

December 10, 2015

GRID Autosport now available on SteamOS, Mac and Linux

GRID Autosport, winner of GamesRadar "Racing Game of the Year 2014", is now available for your Steam Machine as well as Mac and Linux computers.

Codemasters and Feral Interactive have ported the massively popular racing game to these systems to offer a world class racing experience to the broadest possible community of players. Current owners of GRID Autosport on Steam have immediate access to the GRID Autosport from SteamOS and Mac or Linux devices running Steam.

New purchasers can also play the game from the PC, Mac, Linux, or Steam Machines and their profile and saved game data will come with them from system to system.

60 comments Read more

October 24, 2015

The Codemasters sale weekend is in full swing with up to 90% across the catalogue.

The Codemasters sale weekend is in full swing with up to 90% across the catalogue.

Get GRID Autosport Complete now - includes all DLC and Season pass

6 comments Read more

Reviews

“One of the outgoing generation's best racers”
9/10 – CVG

“A vivid impression of what it’s actually like to be bumper-to-bumper at 140mph”
9/10 – Edge

“No modern day racer captures the romantic idea of driving a racing car like GRID Autosport”
9/10 – GamesRadar

About This Game

It’s all about the teams, the rivals and the race in an intense new world of professional motorsport. Racing alongside a teammate, you must overcome key rivals and satisfy team sponsors in ferocious races where every pass and position counts. In a huge career, specialise in your favourite racing discipline or conquer them all feel the aggression of the pack in Touring Cars, manage tyre wear and race into the night in Endurance events, race Open-Wheel cars with precision, show car control in Tuner events and react on the fly in Street races. Each unique category features series dedicated to different classes, including Touring Cars, Hypercars, Endurance GT Cars, Prototypes, Single-Seaters, Super Modified vehicles, Drift cars and many more. Bursting with content, GRID Autosport features over 100 routes across 22 incredible locations and the world’s most exciting contemporary and classic high-performance racing cars to collect, tune and upgrade. Development has been driven by Community feedback to include the return of in-car view, authentic handling and multiplayer racing powered by RaceNet to deliver new challenges every week, plus all-new Racing Clubs for online team competition. Party modes, Demolition Derby and competitive split-screen modes complement the game’s extensive career mode and expansive core online game.


BUILD YOUR PRO RACING CAREER. Live out your professional race driver dream. Join and switch teams, earn sponsor rewards, beat your rivals and race with a teammate. Choose your favourite style of racing or conquer them all.

HUGE RANGE OF SERIES. Compete in series dedicated to Touring Cars, Hypercars, Endurance GT Cars, Prototypes, Single-Seaters, Super Modified vehicles, Drift cars and many, many more.

EXPERIENCE DIFFERENT RACING STYLES. Take on aggressive pack racing in Touring Cars, manage your tyre wear in Endurance competitions, race smoothly and with precision in Open-Wheel cars, demonstrate your car control in Tuner competitions and react on the fly in Street Races.

RACE THE MOST EXCITING CARS. Love the cars you race as you tune and upgrade the world’s most thrilling contemporary and classic high-performance racing cars. Show your style online by creating your own liveries and building your car collection.

RACENET MULTIPLAYER INTEGRATION. Join with friends to form Racing Clubs and race under your own team colours against other clubs in the community. Receive new challenges every week, track stats and climb leaderboards powered by RaceNet.

AUTHENTIC HANDLING. GRID Autosport’s new handling model recreates the feel of motorsport’s most exciting contemporary and classic racing cars, hitting an authentic, responsive sweet-spot between Arcade and Simulation handling.

REALISTIC AI. Feel the pressure of racing wheel-to-wheel against advanced, realistic rival driver AI who will defend their line, take chances or spin out under pressure depending on their personalities AI will adapt to the racing style taking place for an authentic experience, for instance, racing more cleanly in Open-Wheel events, or making contact in Touring Cars.

INTENSE RACING. In front of cheering crowds, every pass counts and every position matters. Become immersed in the race with the return of in-car view, use Teammate controls and Radio comms to ask your teammate to attack or defend for you to take the advantage.

A WORLD OF AUTOSPORT. GRID Autosport features over 100 routes across 22 incredible locations and the huge career and core online game is complimented with Party Modes plus competitive split-screen.

FEEDBACK DRIVEN DEVELOPMENT. Codemasters has consulted extensively with the Community, Racing Drivers and experts from AUTOSPORT magazine in designing and producing GRID Autosport.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, Windows 7 or Windows 8
    • Processor: Intel Core 2 Duo @ 2.4Ghz or AMD Athlon X2 5400+
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or AMD HD2000 Series or NVIDIA Geforce 8000 Series Series
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: Direct X compatible soundcard
    • Additional Notes: Supported Graphics Cards •Intel HD3000 Series, HD4000 Series, HD5000 Series • AMD Radeon HD2000 Series, HD3000 Series, HD4000 Series, HD5000 Series, HD6000 Series, HD7000 Series, R7 Series, R9 Series • NVIDIA GeForce 8000 Series, 9000 Series, GTX200 Series, GTX400 Series, GTX500 Series, GTX600 Series, GTX700 Series • AMD Fusion A8 or higher
    Recommended:
    • OS: Windows Vista 64 bit, Windows 7 64 bit or Windows 8 64 bit
    • Processor: Intel Core i7 or AMD FX Series
    • Memory: 4 GB RAM
    • Graphics: Intel HD5200 or AMD HD7000 Series or NVIDIA GTX600 Series minimum 1GB RAM
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: Direct X compatible soundcard
    Minimum:
    • OS: Mac OS 10.10.5
    • Processor: 1.8 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB AMD 5000 series or better, Intel HD 4000 series or better and NVIDIA 600 series or better. New MacBooks are not supported (Intel HD 5300).
    • Storage: 18 GB available space
    • Additional Notes: The following graphics cards are not supported: ATI X1xxx series, ATI HD2xxx series, ATI HD3xxx series, ATI HD4xxx series, Intel GMA series, Intel HD3000, Intel HD5300, NVIDIA 8xxx series, NVIDIA 7xxx series, NVIDIA 9xxx series, NVIDIA 3xx series and NVIDIA 1xx series.
    Recommended:
    • OS: Mac OS 10.11.1
    • Processor: 2.4 GHz
    • Memory: 8 GB RAM
    • Graphics: 1GB: AMD 6000 series or better, the Intel Iris Pro and the NVIDIA 700 series or better
    • Storage: 20 GB available space
    • Additional Notes: The following graphics cards are not supported: ATI X1xxx series, ATI HD2xxx series, ATI HD3xxx series, ATI HD4xxx series, Intel GMA series, Intel HD3000, Intel HD5300, NVIDIA 8xxx series, NVIDIA 7xxx series, NVIDIA 9xxx series, NVIDIA 3xx series and NVIDIA 1xx series.
    Minimum:
    • OS: Ubuntu 14.04.02 (64bit) or SteamOS 2.0
    • Processor: 2.6 GHz Intel Core2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1GB NVIDA 640 or better with driver version 352.55
    • Storage: 20 GB available space
    • Additional Notes: Intel and AMD GPU's are not supported at time of release.
    Recommended:
    • OS: Ubuntu 14.04.02 (64bit) or SteamOS 2.0
    • Processor: 3.4 GHz Intel i5 quad core or equivalent
    • Memory: 8 GB RAM
    • Graphics: 2GB Nvidia 760 or better with driver version 352.55
    • Storage: 20 GB available space
    • Additional Notes: Intel and AMD GPU's are not supported at time of release.
Helpful customer reviews
88 of 112 people (79%) found this review helpful
16 people found this review funny
40.8 hrs on record
Posted: September 4, 2015
Well this is the third Grid game which is surprisingly long and giving much more motorsport than the second one. After playing Grid 2 i felt like playing the different version of NFS: Hot Pursuit because of the enviroment and the race types. With this game Codemasters give us a hope for a future realistic Grid games that may be possible to come out. Let's make a quick review with pros and cons.

+Long and challenging gameplay
+Simple menu and racing menu interface
+Good graphics and car details
+Team radio is better than the other two games
+Five different classes

-I believe there is a hidden Dlc in this game called The Dumbest Teammate in this World. No matter which team you are racing for your teammate is an idiot.

-After playing 30 hours or much game is just repeating itself.
-You can't choose your teammate like in the first game.
-This whiteline penalty...It is so sensitive and it doesn't show how many seconds you take the penalty.
-I don't understand why there is a utopic team named Ravenwest Motorsport.

Nevermind my cons review this game is good than worth buying. I recommend all for the Grid lovers.
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67 of 84 people (80%) found this review helpful
3 people found this review funny
94.4 hrs on record
Posted: August 22, 2015
Codemasters had a plan when they rebranded under the Codemasters Racing Studio banner. That plan was to have the GRID and Dirt franchises to release a game every other year in syncopation. This started with Dirt Showdown, followed by GRID 2. However, Codemasters have abandoned their plan after only a single iteration. Possibly in part to the release of the next generation of consoles and the learning curve required in developing for the new platform, but ultimately it can be put down to the fact that GRID 2 received such a mixed reception from the fans. No cockpit view? A story driven racing game? What were Codemasters thinking?

So what is GRID Autosport then? Codemasters claim that the “time and technology were right” to release another version, only a year later than GRID 2 had graced our shelves. What the fans really think is that GRID Autosport is an apology for GRID 2. One thing is for sure, it’s a fine game.

Codemasters went to a lot of effort in listening to their fans. One of the biggest gripes of GRID 2 was the lack of a cockpit view. Well GRID Autosport has two of them. Codemasters reason for leaving it out of GRID 2 made a lot of sense, saving on resources that could be better used making the rest of the game beautiful, something they definitely achieved. So while GRID Autosport has brought back in the cockpit view, it is relatively low detail, with no sign of dials or monitors anywhere on the dash to provide feedback to the player. This is still a bit of a sticking point, especially when the player is encouraged to play without any UI for an extra XP reward bonus each race.

The difficulty settings are pretty much back to the way they were in the original GRID. You get a set XP reward from your performance during a season, and this can be enhanced depending on the difficulty settings you pick. Not just the level of the AI, but driving assists, forcing the view to cockpit only and driving with no UI all help raise your XP bonus. It is rather key then that with the low end internal view that Codemasters provided some further form of feedback to the player. This is done in terms of a race engineer.

In previous games the race engineer came onto the radio when the game felt the need, start of every lap, after a bad crash etc. In GRID Autosport you can request information from him at any point. Your position, your team mates position, your rivals position and a damage report are all just a button press away. This works really well during races, but Codemasters have still slightly missed out here by not having it available during the timed events or qualifying sessions.

A gripe of mine when it came to GRID 2 was the forcing of multidiscipline play. The GRID series has its origins set from the TOCA Touring Car games, and it has always been what they have done best. GRID Autosport goes some way to correcting this by getting rid of the whole story based driving idea and focusing a lot more on circuits over open road tracks. The selection of tracks is not huge, twenty two locations combine to provide over a hundred different track layouts. There are a couple of new tracks in there, but the majority of them are old favourites.

You can race on these tracks across the set disciplines available in GRID Autosport. These are Touring, Open Wheel, Endurance, Tuner and Street. The set up is a lot more like the original GRID where each season you pick a discipline, then select an event from that discipline to race in over the course of that season. Each event category will give you a couple of driver offers to chose from, with season objects set and XP rewards in that discipline for completing them. Once you reach level three in all disciplines you unlock the first of the GRID Championships.If you chose to complete a GRID Championship season you will compete across all disciplines, but the season objectives will be challenging yet rewarding. These are probably the best way to boost your XP across all the disciplines.

However, if you are like me then you will prefer one or two disciplines over the others. In fact, I see no reason for some of these to be in here at all. Tuner, for example, is mostly filled with Time Trial and Drift events. Who plays these? The Open Wheel discipline is nice, but all it does is make me look forward to the next F1 game. I wouldn’t be upset if these two categories were not in the game. Street is good, it has been a strong part in all the GRID games, though the loss of Live Routes is a shame, as it was easily the best feature in GRID 2. Endurance requires a lot of skill, with the minimum length of races being eight minutes and tire wear playing a huge part in each race.

Endurance racing is very much about consistency, and it’s the discipline where you see AI mistakes more than any other. Touring is the bread and butter though. I’ve already mentioned that the GRID roots are in the TOCA series, and to be honest, I’d love to see Codemasters go back and make a pure TOCA game again, and I don’t think I’m alone.

The multiplayer side of the game works off the same experience system as the single player, with every race providing you with XP in the selected discipline. To begin with you will be loaning a car in each race you enter, but once you own a car you can start competing with it if the right events show up in your playlist. Codemasters have gone to a lot of effort to make the online experience a lot more personal. You can customise cars you own in terms of livery and sponsors, but each race also earns the car XP which will unlock upgrades for it.

Overall GRID Autosport has taken a step backwards, but in a good way. One big shame in single player is that you never form your own team like in the original GRID, picking the livery and sponsors. You are just constantly a driver for hire. The discipline system works well though, and if you are not bothered about the GRID Championships then you can just stick to what you enjoy.
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43 of 59 people (73%) found this review helpful
2 people found this review funny
23.1 hrs on record
Posted: November 2, 2015
What a let down this game is.
The career mode has left the idea of creating your own team, aquiring your own cars and teamates out in favour of the 'offer system' which was a fund saving option every season in the original GRID. By doing this you no longer have any personal attachement to the team, the car or your teamate who btw always seem to suck. The Ravenwest team is your constant rivals while leveling up, always one tier above the rest of the AI.

And whats your reward once you've jumped through all the hoops of said leveling? Driving for them of course! The team you've been drilled to loathe is suddenly your employer and youre supposed to feel proud? honored? pfffff.....

The aquiring of cars and making your own livery is still present, but only in online modes.... which is divided between the challenges we know from previous iterations, sadly updated only weekly and only offering a single entry per class making buying a car kinda useless while starting out, since you'll most likely only be able to afford one car, the chances of getting to drive it are slim, since the challenge also needs to be for the right tier of vehicles.
Or you could go for the other online mode - forced matchmaking...or wait no you can't because no one plays that.

Mechanically the games is fine bar the rubberbanding which seems everpresent in all modes and the drifting which is horrible, gone are the linking up of high speed drifts from the original grid in favor of doing snail-paced burnouts while streering, easily doubling the score of the AI. In the race modes the AI are boring robots rarely doing anything out of the ordinary, no spin-outs, crashes or remarkable performances, every race will end with you first, then both Ravenwest drivers, then the rest of the field and lastly your teammate. It got so boring I spent and entire season just trying to run the Ravenwest drivers off the track... all i discovered was that the AI seem to have Scalectrix levels of front end grip.

There are two bright points in the game however - Open wheel classes which have a distinct feel of downforce and good pace, and the managing of tire conditions in the Endurance mode. The latter should have been expanded to all modes and the pit-stops from the old TOCA games should have been brought back and this game would have been more than it is which is an incredible beacon of mediocrity 5/10.
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18 of 21 people (86%) found this review helpful
5 people found this review funny
64.1 hrs on record
Posted: December 23, 2015
Ok about time for a review, I have had enough hrs in this game to give a fairly clinical observation
Sure it will be biased but in the end I will as objective as possible

So game play overall? let's just say with some tweaking once you upgrade your cars, you can have some serious grin time
Now let's explore this, you need to grind to upgrade your cars, and by grind I mean go online and compete either with real players or AI
It can get repetitive but don't let this fool you into thinking this game is shallow
The grind is arduous, I prefer not to race online as then you are forced to have your "download" set to UK servers which will cause latency issues
People who think otherwise, really don't understand how "networking" works
So having left my "downlaod" set to UK, iI found my actual game downloads were notoriously slow, so make sure you return to your regional setting if not playing this online with real opponents

Living in Australia gives me around 250+ ping to UK, so this kind of ruins any sort of gaming with others, which is this game's achillies heel
They ruined it by having so little servers populated that you are forced into a UK region

So what next? there is always online events to participate in, and these rotate every 100 hrs or so, compete in these (grinding) with a bought car and this is how you can become more competetive if you so wish to play against real people
Otherwise it's a fools paradise trying to compete with peopel who have already maxed out their resepctive cars
This should never been implemented in this game, everyone should have the same car, or similar in class

So how does this compare with two other car games of similar context?

Grid 2:
GAS is muuch more realistic and has tunable cars once unlocked, and what I mean is once you meet level requirements, you can now adjust suspensin, diff, brakes etc etc
Makes gaming much better and AI seem more behaved too

So about the AI, something good in GAS make you realize that AI do not hap hazardly just RAM you, they can be aggressive, but it all depends where you are in the racing line
I spun out today, car behind me actually braked and would not try and go around, so not only was I not rammed, but I was given time to get back on track, good touch imo

So on the other end of the spectrum we have

Project Cars:
GAS does so much more, better and just with more reward, I'll explain.
pC has ground breaking bugs where cars AI pass you on the greass, or you pit only to come out with flat tires, or crap where everyone is online and race starts but suddenly you lose ability to use your wheel?
See pC is pretentious and gets so many things wrong than right, GAS on teh otehr hand is the underdog just prodding along and almost championing what it can do, but alas falls just short

It's lack of specific tracks that ruin it for me, specifically Nords

So out of the 3 games, I prefer GAS based on:

Quick play and reward
Great graphics, but not as good as pC
Good AI with challenging game play
Nice tweaking options of cars without being too complex
Different styles of driving, ie drag racing, destruction derby, drifting to name a few

Is this the creme de le creme car game? no, does it offer a lot to kleep you occupied, yes but in small doses

This game gets a nice solid 8.5 based on what it does and does well, without all the BS involved with pC and more depth that Grid 2 offers

:D


TL:DR 8.5
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37 of 58 people (64%) found this review helpful
6.4 hrs on record
Posted: December 11, 2015
This review is about the Linux port and possibly the Mac port as well

This port is broken atm, here's why:
  • Saving doesn't work, it failed to load every time I tried.
  • Performance is ok, I get just over 60 fps on ultra with a 980.
  • Crashes a lot, but upgrading from 352 to 355 seems to have fixed it.
  • Cutscenes always have a 100% volume.
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