WORLD WAR II: PANZER CLAWS [aka Frontline Attack: War over Europe] pushes back the boundaries of real-time strategy gaming! Take control of the Allied, German, or the Russian in the harsh reality of the battlefields of World War II.
User reviews: Mixed (63 reviews) - 58% of the 63 user reviews for this game are positive.
Release Date: Jan 14, 2004

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September 14, 2015

Mac OSX version released!

today we released a Wine port for Mac OSX.

3 comments Read more


“I am addicted to this game. I can’t stop playing mission after mission. The strategy is fun, and the graphics make it visually stimulating.”
80 – GameZone

“Die Earth-Engine glänzt ein weiteres Mal mit schönen Lichteffekten.”
80 – PC Games

About This Game

WORLD WAR II: PANZER CLAWS [aka Frontline Attack: War over Europe] pushes back the boundaries of real-time strategy gaming!
Take control of the Allied, German, or the Russian in the harsh reality of the battlefields of World War II. At your disposal are a vast number of vehicles and tanks, as well as ground troops and the ability to call in air forces when needed. All these elements must be used in order to obtain the ultimate prize: Victory!

PANZER CLAWS II: In 1940, France fell beneath the dark tide of war. During the early days of the occupation, the French government capitulated, and formed a collaborationist state. While the country was under enemy control, resistance fighters took to the hills, and back alleys. These brave souls began mobilizing for a fight against their occupiers, and mis-directed government officials.
Panzer Claws II offer the player the choice between one of the four sides in the conflicts: the Germans, the Russians or the Allies and the French Resistance.

Includes both parts: Panzer Claws I + II!


  • 3D maps enhance the gameplay experience
  • Four campaigns with over 40 missions on the four sides in the conflicts: the Germans, the Russians or the Allies and the French Resistance.
  • True to history, the campaign missions take place in various seasons of the year, greatly affecting your strategies
  • True real-time: night and day will occur during your missions, changing light and visibility
  • 15 extra missions to play in Skirmish mode, 8-player Multiplayer over LAN and EarthNet™
  • The easy-to-use editor allows you to create your own missions to play single-player or multiplayer

System Requirements

    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel/AMD Single Core CPU with 2.0 GHz
    • Memory: 512 MB RAM
    • Graphics: with DirectX support and 128 MB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1250 MB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Keyboard and Mouse
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel/AMD Multi-Core CPU
    • Memory: 1 GB RAM
    • Graphics: Per-Pixel-Shader 1.3 support and 256 MB
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible
    • Additional Notes: Keyboard and Mouse
Helpful customer reviews
8 of 11 people (73%) found this review helpful
2.2 hrs on record
Posted: September 18, 2015
Honestly, I played this game for about 40 minutes. This game is neat, but in no means a good game.

This game has major flaws and problems. When I played it, I felt that I both loved it and hated it.
So Imma gonna start out with da good stuffs!

The effects- I love these effects, They kinda remind me of golden eye 64. After a devastating explosion there is fire and smoke everywhere, and I LOVE IT. So good destructive effects give me the feeling of the real chaos or devestation of a battleground. BUT, these effects go away like all good games have them do. I really do like fires on a battle field or smoke always lingering. I dunno, that's just me. The thing that gets me that you can have an entire area get blown up, but when you look back it's all gone and the landscape is back to normal! It might have been system or budget limitations so I dunno. Not an expert on de subject.

The idea- This game does kind of remind me of C&C Red Alert. You gain resources by garrisoning factories, mines, and some other stuff. I like what this game tries to do, I think it is pretty neat. In another sense it reminds me of Company of Heroes. Why? Because IST WW2. Am I gonna expand on that? Nawp.

The units- These units are both pretty cool and completely useless. FOR EXAMPLE. The infantry. The infantry serve one purpose and one purpose only. TO COUNTER OTHER INFANTRY!!! Here is the catch. This game makes you use infantry as you would in a real military strategy. Seeing in further detail how NONE OF THE TANKS HAVE MACHINE GUNS. It might be a blessing in disguise. Alot of RTS games allow you to defeat your enemies with tanks and armor alone. This game does not give tanks or vehicles a machine gun that has a cannon as it's main weapon. IT MAKE NO SENSE. Maybe it does, I dunno. But here is the thing, Tanks are massive mobile killing platforms. As with many advantages, there comes with some disadvantages. Tanks, (Especially in WW2) were very clunky and primitive in the sense of infantry protection. The germans tried many things to keep rockets, grenade, and mines from destroying the hull of their heavy expensive tanks. They do have these units in game, such as mine clearing tanks, tanks with balistic plating only used on later german tanks, and self propelled guns. They are all usefull in their own ways. But when you are in a cramped steel killing machine with only so many ways to figure out what is happening outside of the tank and infantry can easily sneak up behind or beside a tank and easily destroy it. They use infantry to fill in the gaps. That is what this game tries to emulate, but it is done poorly to the point when all my infantry is dead or being distracted by some enemy units. MY TANKS ARE DEFENSELESS. Of course they will turn to attack in turn, but the tank shells do pitiful damage. WHEH?! I dont get why tank shells dont do more damage. The same thing with tanks. The king tiger on the training level that you get, gets to attack about 3 T34-76's. Each taking about five shells, maybe even more. I feel that in a real scenario, A tiger would eleminate all of them if they had a fair set of distance between eachother. The duels between two tanks dont really feel like fights of skill or determination or even superiority, but as to my suprise, they are just slugging matches. The fire at eachother until someone wins game. DRUNKEN BRAWLS ALL ROUND. I think I has made my point.

Welp, I think that is all the somewhat good things I have to say about this game. NOW LETS GET TO THE BAD.

The animation- honestly, graphics, not a problem with me. Models? Good looking models do help with the over all game.
Animation? Yes. Animation is a must. Without animation the game feels lifeless and empty, but in a game like this, animation is not needed to be as crucial or prioritized in an RTS game. In games like action games, RPG's, shooters, fighting games, sports, or anything else for that matter. In first person shooters you need to know if your character is reloading his weapon. So, as it would occur, you hit X or R if you will see a reloading animation. Is kinda hard to figure out if ya character is reloadin his gun if you cant tell if he is or not on the screen. In this game, animation is minimal. Is this a bad thing? Nah. But is it a good thing? Never. Without animation in video games, you lack the feeling of impact or explanation. This is what happens in this game. Especially the infantry, *Shudders* the infantry... The infantry move WAY TO FAST, and that animation does not match that speed. You know that there is a great game called Blitzkrieg. I am gonna talk about the first one. Maybe because it is the best one in my opinion and it felt like the most strategic of the series. The infantry in that game moved incredibly slow, which in turn encourages you to use mechanized vehicles to transport your infantry. In this game. There is infantry carriers in this game, but they in turn are unbelievably weak and cannot even hold a full team of infantry. SO WAS DA POINT. In addition the soldiers felt more like robots than humans...

The maps- This game has alot of maps. A suprising amount of neat maps I might add. Here is the catch with this one. Alot of these maps dont apply to the way the units in this game move. There are alot of mountains in this game, and the path finding in this game makes all the units hug the walls. I dont know why? It's not the shortest route, it's just plain stupid.

The AI- This AI might be aware of the state of their insecurities and immediatily wish to declare a truce on the battlefield. I am not kidding. Other than that, the AI is pretty standard.

The UI- This is in no doubt what ruins this game for me. The User Interface on this game is despicable. Every thing feels clunky and unfinished or rushed. The UI feels more user hostile than friendly. It doesnt lighten up the fact that a certain other thing I hate about this game. The map doesnt make sense either. How your units are represented on the map is very difficult and impractical to me. I would continue but then I would have to do the next point so here we go.

The camera- Now that I think about it. This camera is the worst thing about this game. There is some options for this stupid camera, but I dont think it helps out alot. The camera is really hard to explain. When you rotate the camera by holding down the mouse button. The camera moves, but not the map direction. If you have had experience with RTS games. There is a normal white square or something along those lines on the map that indicate what direction the map is facing and what you can see from both perspectives. Of course this game does it, but poorly. It isnt done by the white rectangle but by the way you are facing the map will get brighter from what you see. This does help in some cases, but a few of these maps are in the snow. AND THAT DONT HELP MEH. Now, to get where I am coming from. You have to understand how to play a RTS. How I like to control my forces is from the highest view possible as from a bird's eye perspective. Well, this camera pans straight down. I no like. I dont feel like it is preference, but when the camera pans down the I cant see what I want my troops to attack or advance too. Here is another thing. The camera doesnt feel free. It doesnt feel like it wants to cooperate at all times, like it should. When the enemy attacks me, I want to jump to the place on the map that the enemy is attacking. Combined with the bad camera, hard to use UI, and everything else cluttering ontop of your game. IST NAGHT FUN.

But I digress. There is tons of things that I could say. It might have been lack of budget or system limitations. Here is where the game gets me. I like the effects...

A bunch of cool little things+
A bunch of other things-

In the end. This game is normally on sale. It is dated fun of some kind. I have had plenty. GOOD DAY.
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1 of 1 people (100%) found this review helpful
15.9 hrs on record
Posted: September 18, 2015
Panzer Claws I&2

This game included Panzer Claws 1 and 2, not sure how that works, the two games might be merged somehow because I did not see a separate menu for each.

It is a crude graphically by 2015 standards but in other ways completely polished.

-- It has pause, and orders can be given to your units.
-- It has a time adjustment slider so you can play the action leisure laggardly or fiercely fast.
Yes some modern "RTS" games just do not have these features anymore and I avoid them like the plague.

Good music.

There are a wide range of units and each have their own particular use in the rock paper scissors scheme.
At this time I have not played any missions, just skirmish. I do not know what it is about these games all the way from Age of Empires 1 to Company of Heroes 2. For some reason the skirmish against the AI is what I play more than the missions.

It is odd though, in skirmish game I played, the King Tiger is cheaper than the Tiger 1 and after the first battle battle, the enemy 2nd wave included a JS 3 tank on the Russian side! My pzIIIs scattered! At theis time I'm playing meduim difficulty.

2nd skirmish with an AI ally and a T34/85 is in the 2nd wave attack. The AI stole my initial recon vehicle! They killed the crew in the initial exploration attack and crewed it before I could send guys up there to man it!

Also the supply, if one calls for supply to top off their tank and then moves that tank, it seems the supply truck goes to the first set of coordinates to drop the load, so I had to learn to move ammo dumps closer and not confuse the supply truck by not moving my tank after calling for it. Also it seems the supply truck will auto supply units after ammo levels drop past a certain point.

Vehicles can be captured, an enemy armed car was abandoned and I took that, and the AI got even by snagging a motorcycle I lost and could not recrew.

The best part I liked about this game is calling airstrikes. It seems easier to understand and more satisfying than say Company of Heroes. Maybe it is the scale of the map and sprites, anyway click on an airplane then target and the airplane in a few seconds will fly over to it and drop its bomb. If it strikes generally that vehicle is KaBOOM dead. If the tank moves in the meantime though, it seems the plane will drop its bomb at the spot it was, it may not follow the tank or drop it on a neighbor. If one can save enough money, a good carpetbomb airstrike with heavy bombers (He-111's on the German side) will really mess up an enemy blob.

Runs fine on
Windows 8.1 64bit (bootcamp)
2012 Imac 27"
8 gigoRAM
GTX 680 MX
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1 of 1 people (100%) found this review helpful
3.0 hrs on record
Posted: January 13
So far I enjoy this. Whoever the genius was that made a HUD with a transparent display and super gritty yellow letters over a generally gritty yellow-grayish background is evil, my eyes have never been so strained. Fun to play and use the editor, not fun to read. (sure theres a mod for it though, if not just turn gamma up or down to a reasonable sight.)
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3 of 6 people (50%) found this review helpful
7.7 hrs on record
Posted: September 19, 2015
it is worth it on sale. I have found it fun, idk if multiplayer works but facing the cpu is fun. you can have up to 7 ai and u on teams of 4v4 2v2v2v2 or 8 ffa, if multiplayer does work it would be a great game with 8 friends.
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153 of 203 people (75%) found this review helpful
127 people found this review funny
0.3 hrs on record
Posted: September 22, 2014
Started a 1v1 against the AI and it asked for an alliance immediately and I won
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