Your heroes and your armies will need strong leadership to take them on a spellbinding odyssey that has everything a gamer’s heart could wish for breathtaking worlds in space, battles against cunning enemies and even downright treason from your own government faction - are you up to it?
User reviews: Mixed (162 reviews)
Release Date: May 20, 2000
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Buy Earth 2150 Trilogy

 

Recommended By Curators

"I love this classic RTS! Design your own units, tunnel under the ground, and escape the doomed Earth. Great game."

Recent updates View all (1)

August 21

Mac OSX Port available now!

We just released a Wine port for Mac OSX

5 comments Read more

Reviews

“A first-rate RTS game that just may revitalize the genre.”
90 – PC Gamer

“Earth 2150 is one of the finest examples of a classically-styled RTS I've seen in years, and I look forward to more out of TopWare in the future.”
89 – IGN

“Three unique perspectives and a host of missions make this a program that can be played over and over again.”
90 – GameZone

About This Game

Your heroes and your armies will need strong leadership to take them on a spellbinding odyssey that has everything a gamer’s heart could wish for breathtaking worlds in space, battles against cunning enemies and even downright treason from your own government faction - are you up to it?
Accept the challenge…let this gripping EARTH 2150 RTS trilogy thrust you into the far future… and YOU will decide the fate of the universe!

The Trilogy includes EARTH 2150 Escape from the Blue Planet, The Moon Project and Lost Souls!

FEATURES:

  • Over 150 non-Linear missions in 9 campaigns and a high-action Skirmish Mode
  • Aggressive and intelligent computer-controlled opponents - a true challenge
  • Over 100 different units and structures
  • Easy-to-use map editor for creating own missions and campaigns
  • At least hundreds of hours Single player action and endless Multiplayer fun
  • Over 50 Multiplayer maps for LAN, Internet and EarthNet
  • Unmatched battle variety: build fortified bases, blitz the air, storm with armor, engage with naval units, even dig tunnels for surprise attacks.

EARTH 2150: ESCAPE FROM THE BLUE PLANET

The 21st century was supposed to herald the dawn of a new age. The wars, famines and suffering of the last 20 millennia were to become a distant, fading memory, as scientific advances brought global peace and prosperity. Toward the end of the 20th century, a now forgotten US president even went so far as to officially proclaim the arrival of a New World Order, in which right, not might, would govern international relations. This bright future was not to be. First came a meltdown of the international stock and currency exchanges. Then the major international conglomerates were dissolved in a vain attempt to stop the fiscal hemorrhage. By 2012 the world economy had collapsed. Poverty and hunger caused social and political tensions to flare. As the crisis wore on, few were bold or naive enough to predict anything positive for the future. Most realized that the planet was on the verge of global conflict.

In 2048, the anticipated global conflict broke out with a violence that shook the planet to its core. All major centralized governments were destroyed in the maelstrom. Europe and Eastern Asia bore the brunt of the devastation, as entire urban centres, from Madrid to Moscow and from Seoul to Singapore were literally wiped off the map.
The human race has always been known for its resiliency. Within a dozen years, the Earth's inhabitants had begun to restore their old nationalities - with a few twists. Twelve states of the former United States joined together to form a new country, called the United Civilized States. The UCS citizens had essentially given up their old roles as producers and leaders. Nearly all work was being performed by robots which are controlled by expert computer systems. Not surprisingly, the human inhabitants of the UCS had become lazy and decadent.

The 20th-century dream for a better world had ended in death and destruction.

EARTH 2150: THE MOON PROJECT

The year 2150 … one of the blackest chapters in the history of mankind. While the Lunar Corporation, Eurasian Dynasty and the United Civilized States are preparing themselves for the last all-encompassing battle, work is being feverishly carried out on a secret project on the Moon. Only the code name of this project is known ………… "SUNLIGHT"

EARTH 2150: LOST SOULS

It is the 7th of December 2150 – in a few hours our beloved planet Earth will no longer exist.
Devastating wars between the Eurasian Dynasty and the United Civilized States have wreaked havoc and caused mortal wounds to our planet, but that is not all, a series of nuclear explosions close to the Antarctic had changed the Earth’s orbit around the sun, glaciers melted, the sea rose to a threatening level, and meteorite showers buried whole parts of the world. Famous scientists from the Lunar corporation, a long forgotten colony on the moon first recognized the signs of the imminent catastrophe. According to their calculations the distance between the sun and earth would decrease in the next few years by 17%, which would lead to terrible consequences.

The only hope left for the population was the escape to the red planet Mars. Hurry up, cause time is ticking away....

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel or AMD Single Core CPU
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card with TnL support and 64 MB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: required (DirectX compatible)
    • Additional Notes: Keyboard and Mouse
    Recommended:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel or AMD Single Core CPU 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 3D graphics card with TnL support and 128 MB RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: required (DirectX compatible)
    • Additional Notes: Keyboard and Mouse
    Minimum:
    • OS: Mac OS X 10.7
    • Processor: Intel Mac Single Core CPU 1.8 GHz
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card with 128 MB
    • Hard Drive: 700 MB available space
    • Sound Card: required
    • Additional Notes: Mouse, Keyboard
    Recommended:
    • OS: Mac OS X 10.8 or higher
    • Processor: Intel Mac Single Core CPU with 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 3D graphics card with 128 MB
    • Hard Drive: 800 MB available space
    • Sound Card: required
    • Additional Notes: Mouse, Keyboard
Helpful customer reviews
27 of 33 people (82%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: March 21
First this is an old game.
Second no one has yet to follow where they went.

I am not going to give a game review but give a review of why no one has followed its foot prints.

The games give 3 factions in that it follows others but where it changes is that each faction has a strong point. The lurnar group is hover low armor/high shield output, the ED are heavy tanks with high armor/low shields, and the UCS are robot mechs with a med armor/shield output. This gives a 3 factions that play in their oun way.

The vehical system is where this game blows the rts walls open. Make a vehical tha way you want it not the premade idea some one thought up. Like rockets add that to the tank, like heavy guns change it to heavy guns then build it. Want a combo? Yea heavy guns with a rocket on top, it dose that(for real!!! best tanks for ED) The weapon combo system with a med weapon system added on top of a large weapon makes for vehicals that are your liking.

Then they put ammo in, you need to reload your vehicals with air drops from cargo choppers linked to supply depo's. With energy weapons needing time to recharge, lasers, spark cannons, sonic guns(hate that aoe), it makes for a good balance.

Save your crew, this isnt much in the muti player but in any campaign if you keep units alive you can transport them back to a main base and reuse them on the next mission. This leads to the exp, as you keep units alive they make kills and gain more armor,hp, and damage with each lvl. The quick way to see this is make a unit with a banner, it adds 2 lvl's to units around it, very use full early but wont add past lvl 4 if a remember right. This will show give an example of the added damage/hp a unit has at higher lvl's. The next thing is a unit that will let you upgrade units with new tech, better shields ready add it on and upgrade it. Some units you cant, but that up to you to find them the starting unit types.

The game was ahead of its time and I dont think any rts has come close to following the way it plays. The line that describes the game with 150 missions and 9 campaigns is true but thats ED,UCS, and LC X3 games so each game has a campaign for each group. I would start with ED on ESCAPE FROM THE BLUE PLANET to learn the game, it has the easy start, the UCS and LC through you in.

The bugs are mosly sceen size issue's, the game wasnt made for todays HDtv screens/widesceen issues, search for the fix its out there.
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15 of 16 people (94%) found this review helpful
1 person found this review funny
13.5 hrs on record
Posted: May 11
Very good game for its time.
Bought a copy when I was 10. Quite impressed about unit customization and graphic. Soundtrack is good too, especially compard to Earth 2160 (In Earth 2150, each faction has its own tracks; In Earth 2160, all factions share same set of BGM). Plot is not as boring as it seems.
However, it is quite unbalanced. You can rush with basic tank of LC at the start of a skirmish... And even in singleplayer campaign, LC gets their own overpowered hero unit. The tech tree is comprehensive, and many techs are useless.
Still, it is a decent game even by current standard. If you see this game on discount, you can buy it and have a try.
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6 of 6 people (100%) found this review helpful
2.9 hrs on record
Posted: June 11
It's old. It's flawed. But it's okay. A classic RTS for people who are into that kind of thing.
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4 of 4 people (100%) found this review helpful
11.0 hrs on record
Posted: August 4
Earth 2150 is an old 3D Real-Time Strategy which has expected core gameplay with some few unique features. Trilogy consist of original Earth 2150: Escape From Blue Planet and it's two stand-alone expansion packs: Moon Project and Lost Souls.

So, let's see how Steam rerelease fares. Well, it was released on Steam in "as is" state, which is never a good idea for early Windows games.
Unless you configured it properly, it will crash when you try to open research or unit construction windows by pressing F2 or F1. Which are very important to gameplay, you will not even get military units without it. Thus you have to open up configuration and then set resolution to 4:3 ratio. Also set driver to OpenGL. This should fix it all.
Also, you will not be able to multitask or chat while playing this game. It does not allow alt-tab. After fixing the game the steam overlay will not work. Windowed mode steals mouse and is just clunky.
Movies don't work in Expansion Packs. Only in original E2150. No idea if that's because they weren't included or because of bugs.

Multiplayer is known not to work there. I didn't look past registartion, to be honest. Now, looking over forums, some people suggested some ways to get it working. Fan patches and tools. But I don't feel that it's worth it, to be honest. Doubt that anybody plays it regulary nowdays. And then some people still couldn't get it to work, so eh.

The plot as follows is that ED, Eurasian Dynasty, devastated UCS, United Civilized States, base on north pole with nuclear weapon, in order to win the war that was started by UCS main computer due to some error. The huge explosion altered trajectory of Earth and soon it's going to get closer to the sun, burning everything alive. LC, Lunar Corporation, which previously was sitting on a moon cut off from Earth's war, realized that they will burn up as well and joins the fray. All of them need Earth's recources to build huge space shuttle in order to evacuate to Mars.
The plot itself in a game isn't anything to talk about, it doesn't have any big storytelling. Though, it does have some here and there, but it's all text at the beggining of a mission, no big cuttscenes. I msotly enjoyed reading them because they show the unique relation inside each faction, giving them more personality.

Now, basis of a game itself is a fairly standard RTS game. You build base, you build power stations, you extract money from sparce recource fields and you build army to crush another player.
Interface quite old. A bit awkward, with big windows and having to use left mouse button to both select and send command. Still better than in Earth 2140.
The scale is old-schoolishly spammy. You know, where you build 5 Mines over single field and 8 Weapon Productions Centers and then make them all produce your varied army. Whoever doesn't agree will get crushed by AI. Then again, it's much needed, since game's pacing is a bit slower. You don't build a single unit in few seconds, it may take a whole minute to get a tank rolling out, so you will not get overwhelmed.
There is a fair amount of usual micromanagement too. Usual stuff of having to send transport that carries resources to mines as soon as they spawn. And putting all 3 of mines of a tiny field. And such. At least units don't have special abilities to manually use, it probably wouldn't fit there. It matters more during battle. You see, most of units can attack while moving around, even without command to do so. And if your enemy uses projectile weapons, like grenades or plasma, then it's sometimes better to just use cheaper variant of speedier machine with less HP and then circle around, delivering fire while not getting hit.

And then there are few features that Earth 2150 tried to do. First, you actually have to assemble unit before mass-producing it, allowing you to be creative. Well, actually, not exactly creative, you are limited by few selection and by what you researched, but Single-Player people will still enjoy this aspect. You just pick a chassis and equipment. Sometimes you get to put second equipment as well.
You can also build bridges and tunnel. Bridge building is quite simple and does as you expect. For tunneling there is a serapate underground map under the main map. You build tunnel entrance and then get inside it, where you can also build tunnels in these caves and forgotten labs, to build tunnel exit leading to another place. Like backyard of enemy. Or to get ground forces behind mountains. Yes, you can fight underground if you meet somebody there, just not build anything. Oh and you can also affect surface anymore, by either creating trench or by flattening terrain to remove it. No, you can't flatten mountain.
And then there are smaller things, like changing weapons on top of some buildings, researching slowly whatever new stuff you want or building headquarter building, which will handle some things. Like, auto-upgrading all defences. And whatever gadgeds that msot players would find not worth bothering with.
And yea, compared to E2140 they removed infantry and automatic research. Which is good, more focus.

And three factions look differently and play differently in some ways. ED and UCS are quite standard RTS factions, being different in nuances. ED uses tanks, UCS uses mechs. ED has to build fwe power sources, while UCS get enough from a single station which can be upgraded. ED needs mines, refinery and machines to deliver crates, while UCS needs only harvesters and refinery.
LC playes much more differently there. All units can hover over the water and it doesn't have economic units. You just place buildings where you want, they slowly descent from the space. You just put mines over recource fields and complete forget of them. This all makes them possibly more powerful at times than they should be, as you can pretty much scout and then grab up all the recources on the map for yourself. They just lack a bit of main base focus, maybe.

Main differences between Earth 2150 games is campaign. Original is very pleasent, starting off easy and slowly teaching you of new researches and units by making them available one by one. It's also great that you maange both main base and mission map at same time, sometimes sending reinforcement. Sadly, your mission is to send certain amount of recources on each level to main base and seeing how you can't know much of recources fields on each level is, how strong is enemy and since you can't sell any building or unit, only auto-destroy here, well, you can get stuck. So, often you will have to restart mission.
Moon Project is proper expansion, introducing new units for everybody. It also has more normal campaign. Still with main base. But without recources requirements in each mission. So it's a good one, just isn't good as introduction to the game.
Lost Souls only adds campaign and it wants to wreck you.

You can also play Skirmish. Sadly, you can't preset AI into each team. And they seem to always refuse to be allies with you during the game. I wouldn't be surprised if they only want to target player base. Just expect duels. It's not so cheating, outside of knowing where exactly your base is and such. It's quite nice AI, can counter whatever you send.
Actually, the only way I won most battles is by grabbing all recources on the map and surviving long enough for AI to run out of it's recource field. And then denying AI's attempts to get more, until it can't even produce units anymore. Yep, it's the main weakness of this AI. Pretty hard otherwise, it sure knows how to go big and spammy.

There early graphics of 3D were great for it's time. They now look outdated. Until night comes in and you see everything activating lights. Always digged dark/light playes. Soundtrack is also nice, each faction has it's own set.

It's a good RTS. Sadly you can't alt-tab and that game is slow-paced at times, so I will not be playing it much. Has nice ideas otherwise.
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101 of 108 people (94%) found this review helpful
21.5 hrs on record
Posted: November 26, 2013
The best the Earth 21XX universe has to offer and very complex.

Pros:
-terrain reshaping
-tunnel digging
-customization of vehicles
-weather influence
-complex weapon mechanics
-research of new technologies
-three unique factions

Cons:

-Windows 7 compatibility isn't good but there is a solution in the HUB
-No real multiplayer community
-Mediocre enemy A.I

Overall rating: 9/10

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