So, I've been using this software on-and-off again for about two weeks now. It's a fantastic tool for doing curvy objects -- think humans, vases, crab-alients, tribbles, squirrels, etc. It is NOT really a tool you would expect to use if you were carving, say, a house or other strict geometric objects because the port to .OBJ leaves you too many extra vertices to clean up.
Of course, if your video game takes place in a Dr. Seuss world, maybe that is the house for you.
When it comes to quick, rounded objects and characters, this software compares favorable to it's competition (in my opinion) as it allows you to easily rock between low and high poly, do intrecate detailing, add textures, add bones, and then port to .OBJ (and only .OBJ I might add).
It serves a singular purpose, so it's not as broad as it's competitors. But then again, it's not as expensive. And when it comes to putting out quality meshes, the tools in this program are up to the task.