From the award winning studio that brought you Ravensword: The Fallen King and Aralon: Sword and Shadow, comes Ravensword: Shadowlands. After the fall of Ravengard, the world descended into chaos. The Kingdom of Tyreas stood alone against a sea of dark elven invaders. The Ravensword was lost, and the dark times began.
Gebruikersrecensies: Verdeeld (321 recensies)
Releasedatum: 6 dec 2013
Populaire tags van gebruikers voor dit product:

Log in om dit item aan je verlanglijst toe te voegen, het te volgen of om het als niet interessant te markeren

Ravensword: Shadowlands kopen

 

Door curatoren aanbevolen

"The game's features lists Oculus support but I haven't seen anything besides this backing the claim. If anyone has any information, please post."

Over dit spel

From the award winning studio that brought you Ravensword: The Fallen King and Aralon: Sword and Shadow, comes Ravensword: Shadowlands.

After the fall of Ravengard, the world descended into chaos. The Kingdom of Tyreas stood alone against a sea of dark elven invaders. The Ravensword was lost, and the dark times began. As a descendant of an ancient line of kings, you alone have the power to wield the Ravensword again and restore that which was lost.

FEATURES


Explore a vast and richly detailed world, gather powerful weapons and items, increase your skills, and follow a deep storyline to solve the mysteries of the Kingdom of Tyreas.

  • Gorgeous and realistic landscapes
  • Seamlessly switch between First and Third Person view
  • Ragdoll Physics
  • Hundreds of items to discover
  • Reflex and precision based combat with manual blocking and dodging
  • Various weapon types - Bows, Crossbows, Hammers, Swords, Axes
  • Horses and Flying Mounts
  • Battle various enemy types including huge prehistoric creatures.
  • Lockpicking, Pick Pocketing, and Stealth skills
  • Magical Runes
  • Item enhancement system
  • Mounted combat
  • Decision based, multi-part Quests
  • Reputation and Jail System
  • Original Soundtrack from composer Sean Beeson

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP Service Pack 2
    • Processor: Dual Core 2GHz CPU Intel or AMD
    • Memory: 2 GB RAM
    • Graphics: GeForce 400 Series or Radeon 6000 Series, 512MB graphics memory
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • OS: Windows 7 SP 1
    • Processor: Quad Core CPU Intel or AMD
    • Memory: 4 GB RAM
    • Graphics: GeForce 500 Series or Radeon 7000 Series, 1GB Graphics memory
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Mac OS X 10.6 (Snow Leopard) or newer
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Mac OS X 10.6 (Snow Leopard) or newer
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Hard Drive: 2 GB available space
    Minimum:
    • Processor: Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory: 2 GB RAM
    • Graphics: OpenGL shader model 2.0 or newer, 512 MB graphics memory
    • Hard Drive: 2 GB available space
    Recommended:
    • Processor: Quad Core 2.66GHz or 3.2GHz AMD
    • Memory: 4 GB RAM
    • Graphics: OpenGL shader model 2.0 or newer, 1GB graphics memory
    • Hard Drive: 2 GB available space
Nuttige klantrecensies
134 van de 190 mensen (71%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
6.0 uur in totaal
Geplaatst: 8 december 2013
Uninspired grind grind grind grind. After a few hours of almost nothing but killing goblins, boars and bears I'm giving up. I have no clue what the point of the story is supposed to be, what the world is, why I should care, and my character is already level 10. Maybe it gets better later on, but I couldn't bring myself to kill the same dozen infinite-respawning bears again and again to find out.
Was deze recensie nuttig? Ja Nee Grappig
139 van de 204 mensen (68%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
3.0 uur in totaal
Geplaatst: 12 december 2013
Watch the full review at http://www.youtube.com/brbteabreaktv
http://youtu.be/lgnAjR2RFRo

As of late we've seen more and more smartphone games get ported over to PC, with mixed results. This is because they're usually saturated in heavy microtransactions, which are very common on the smartphone marketplace. Rarely do we see a port and not see microtransactions, Ravensword: Shadowlands is one of these examples.

The PC Port itself is a mixed bag; it improves its graphical fidelity with improved textures and post effects, re-bindable keys and an improved control scheme which is vastly superior to its smartphone counterpart. That’s where things end; the UI cannot be customised and is very clunky as it's made to be used with limited screen space. Everything in the menus can only be done through mouse clicks, leading to frustrations after continued use.

Animations are clunky, actions feel unresponsive, combat and movement inputs override each other causing unrealistic actions, such as performing an attack followed up by a roll which shows a standing attack animation but you move as if you’re rolling. The RPG elements are very basic, all the talents, stats and gear are simple increase X or Y with no real flare to them, there are no tough options and it’s hard to see your character truly progress.

For $15 it’s a hard sell, its smartphone equivalent is $7.50 and I think that price should carry over to the PC platform. While it does change and improve on its smartphone build, it falls a little short at its current price.

Though it's currently on sale so it may be just what you're looking for even with all its faults. Play for a couple hours, have a laugh or two and move on.
Was deze recensie nuttig? Ja Nee Grappig
66 van de 88 mensen (75%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
5.1 uur in totaal
Geplaatst: 19 januari 2014
So, Ravensword: Shadowlands is pretty much terrible - can you believe that? This game feels unfinished/unpolished and is exactly the kind of stuff that gives mobile games their bad name. Basically, it seems to be a pseudo-ElderScrolls rip-off with a slightly upgraded combatsystem (dodgerolls!). The problem is, it feels like a working alpha of something that they somehow never bothered with completing. I mean, the original Elder Scrolls: Arena had more going on than this - the plot is (even considering that the majority of fantasy RPGs have very bad stories) incredibly dull. Some big foozle wants to take over the lands from his shadowy demon-dimension... yadda-yadda. You are "the chosen one" who needs to find and wield some sort of legendary sword that can kill demons. As simplistic as this premise is, with a bit of lore here and there and some developed characters this still could have worked. The devs did not bother though, you hero has no personality whatsoever and the NPCs all have about 2 lines of dialogue - but aren't having any characteristics or personality either and only serve as generic placeholders, fulfilling a certain function like questgiver or vendor. And don't expect them to have some sort of "life" they will be frozen in place day and night, just waiting for you to interact with them in the most basic way imagainable. I have seen quite a bit of openworld-games that were lacking in the story/character-department - but this game is literally devoid of anything even remotely resembling "writing".

Unfortunately, that is only the tip of the iceberg - as the gameplay is just as underwhelming. If you manage to find a quest (you don't exactly see who is a questgiver and who is not, so you go running around town talking to everybody and feel like you will never get those minutes of wasted life back) you can go about getting X, killing X or talking to X. Which is hardly entertaining nor exciting especially when there is basically no motivation besides gold or XP. Questing as a whole feels utterly pointless (that is why I did about three missions in the entire game and simply didn't bother anymore). The mainquest isn't much better off, you basically run as far as you can to all four cardinal points, find a dungeon, get a stone and return.

The rest of the time you spend hacking and slaying various beasts and enjoying the scenery. But even here the game manages to fail, as the vast areas are strangely barren. Feeling a lot like early MMORPGs with mobs just sprinkled over the landscape without much rhyme or reason - then again, all the enemies either just stand around waiting to be killed or roam a very tiny area so it doesn't look too static when you can see them from far away. Which is another low-point - you spend way too much time running through empty areas, there is nothing happening and not much to explore despite the vastness of the maps.

If you finally manage to get locked into combat with one of the beasts it is mostly a "click 'em to death"-afair without much finesse. Sure, you can block, dodgeroll or cast some spells from magic runes - but there is no punch to any of that, no "gamefeel" whatsoever. And it is ultimately pointless as you will sooner or later be either dead because you get caught in a loop of weird hitstun (getting clobbered to death in the process) or dealing one-shots to all who oppose you.

As a game, it is a failure - horribly unfinished, at times feeling like a fangame or a mod to something. The only things I kind of enjoyed were the visuals and the music - which is overly dramatic considering that nothing really "epic" happens and suffers from the loops not being long enough, thus becoming somewhat repetitive. While the visuals, which are not exactly state of the art, have that early 2000-charme to them. Some of the monster-models are looking actually pretty cool and at times there are even nice details on creatures, like the saliva dripping from the jaws of some of the bigger dinosaurs you encounter. Some of the beasts you fight are pretty huge too, which was kinda fun and again reminded me of some olden MMORPG-shenanigans.

Finally, the UI is pretty bad - sorting stuff or selling items to vendors feels clunky. There is NO gamepad support, eventhough I think this game could work pretty good with a controller. And you just can tell from clicking around the status screens that this was ment to be on a touch-enabled screen, which is less than optimal on a machine that has proper input-technology attached to it.

I think it is worth a laugh or two if on sale, as it is hilariously crappy and underwhelming (and I actually did finish it!) but since you can get almost every other noteworthy and/or modern Openworld-RPG on PC here on Steam, there is NO reason to get this other than ♥♥♥♥♥ & giggles.
Was deze recensie nuttig? Ja Nee Grappig
52 van de 70 mensen (74%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
0.7 uur in totaal
Geplaatst: 24 mei 2014
What is this game with the generic fantasy RPG name?
- Shadowsword: Ravenlands
- Swordlands: Ravenshadow
- Landshadow: Swordraven
That last one sounds pretty cool. A heroic raven with sword-like tallons darkens the lands with his terrifying shadow!

Ravensword: Shadowlands
Note: The exact events have been slightly altered for the sake of sarcasm.

The games starts with a cut scene, "A great war has been raging in the north lands for centuries." [Very long awkward pause while the camera drifts over the landscape.] "The dark elves have retreated to their last remaining fortress." [Another pause with the camera looking at a tower within a fortress.] "The great mage summons his army to battle." [A guy with a staff stands on a tower. Super awkward pause. More standing... A breeze makes the guy's cape slightly billow. End of scene.]

A soldier with a sword appears and I'm a bird [could it be a raven?!] flying over his right shoulder telling him what to do. [Actually no, I'm not a bird. I'm a flying camera. The options are first person or awkward-over-the-shoulder first person.] I enter the battle with sword swinging. [Wow, combat is really clunky. How do I hit things? The elf has to be directly in front of me? What's going on?! Thankfully these 3 NPC soldiers can kill stuff.] A big ugly troll enters the battle. [These graphics a pretty ugly given how detailed they are... and it's not just the troll.] I run away because I can't see what I'm doing ... The tower explodes in a small puff of fire and the cut scene tells me everyone is dead except one person. [I wonder who that could be...]

I awake in a room. [Look it's me!] There's a woman near the fireplace. The scene goes exactly like every other scene where you awake with a woman in an RPG, which is notably different from the version seen in movies. [Wow, this woman is hideous!] "Clean yourself up." [I start fiddling with my face... like my hair, beard, jaw size and eye color. I didn't see the plastic surgeon but he's got to be here somewhere. Too bad he's not a very good one. I can be super ugly or slightly more ugly with a painted on mullet and beard. I choose the bald, shaven look.] I am now a member of their guild, which, with the addition of me, has 3 members in it. [So... this lady finds a random dude in a pile of dead bodies, brings him home, cares for him while he's unconscious and fills in his guild membership form noting his main attribute to be "Not completely dead." I don't think I want to be in this guild.]

I visit the guild leader, who is even more ugly... "Blah, blah, go visit blacksmith."

I walk around the town talking to people who try to sell me things I can't afford. At least the blacksmith is attractive, and by that I mean normal-looking.

I'm sent off to visit a wizard in a cabin.

I shoot a few boars by constantly running backwards and waiting for the boar to be right in front of me.

I enter the cabin to find a tiny guy in a glass bottle with a stopper in it. I'm amazed that he's a great wizard. [This is evidenced by what must have transpired: 1) the dude shrunk himself, 2) he teleported inside a bottle that clearly has a neck too narrow for him, 3) he levitated a cork into the top of the bottle, and 4) he waited around in the bottle hoping someone would stop by to help him.] He asks for my help to get him out of the bottle by collecting something from a nearby cave.

Quit.
Exit.
Uninstall.
Was deze recensie nuttig? Ja Nee Grappig
35 van de 44 mensen (80%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
0.2 uur in totaal
Geplaatst: 1 oktober 2014
A skyrim type experience for mobile games, but not worth any price for PC. It's hard to get a skyrim-type experience for your smartphone. This title does an excellent job at being that, but bringing it over to the PC was a mistake. Why the heck would you pay for this game, with sub-par gameplay, graphics, sound, length, and combat, when you could just go get skyrim. I'd definitely reccomend this on your andriod or Iphone. Your computer? No.
Was deze recensie nuttig? Ja Nee Grappig