From the award winning studio that brought you Ravensword: The Fallen King and Aralon: Sword and Shadow, comes Ravensword: Shadowlands. After the fall of Ravengard, the world descended into chaos. The Kingdom of Tyreas stood alone against a sea of dark elven invaders. The Ravensword was lost, and the dark times began.
Évaluations des utilisateurs : Variable (269 évaluation(s))
Date de parution: 6 déc 2013
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À propos de ce jeu

From the award winning studio that brought you Ravensword: The Fallen King and Aralon: Sword and Shadow, comes Ravensword: Shadowlands.

After the fall of Ravengard, the world descended into chaos. The Kingdom of Tyreas stood alone against a sea of dark elven invaders. The Ravensword was lost, and the dark times began. As a descendant of an ancient line of kings, you alone have the power to wield the Ravensword again and restore that which was lost.

FEATURES


Explore a vast and richly detailed world, gather powerful weapons and items, increase your skills, and follow a deep storyline to solve the mysteries of the Kingdom of Tyreas.

  • Gorgeous and realistic landscapes
  • Seamlessly switch between First and Third Person view
  • Ragdoll Physics
  • Hundreds of items to discover
  • Reflex and precision based combat with manual blocking and dodging
  • Various weapon types - Bows, Crossbows, Hammers, Swords, Axes
  • Horses and Flying Mounts
  • Battle various enemy types including huge prehistoric creatures.
  • Lockpicking, Pick Pocketing, and Stealth skills
  • Magical Runes
  • Item enhancement system
  • Mounted combat
  • Decision based, multi-part Quests
  • Reputation and Jail System
  • Original Soundtrack from composer Sean Beeson

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP Service Pack 2
    • Processor: Dual Core 2GHz CPU Intel or AMD
    • Memory: 2 GB RAM
    • Graphics: GeForce 400 Series or Radeon 6000 Series, 512MB graphics memory
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • OS: Windows 7 SP 1
    • Processor: Quad Core CPU Intel or AMD
    • Memory: 4 GB RAM
    • Graphics: GeForce 500 Series or Radeon 7000 Series, 1GB Graphics memory
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Mac OS X 10.6 (Snow Leopard) or newer
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Mac OS X 10.6 (Snow Leopard) or newer
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Hard Drive: 2 GB available space
    Minimum:
    • Processor: Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory: 2 GB RAM
    • Graphics: OpenGL shader model 2.0 or newer, 512 MB graphics memory
    • Hard Drive: 2 GB available space
    Recommended:
    • Processor: Quad Core 2.66GHz or 3.2GHz AMD
    • Memory: 4 GB RAM
    • Graphics: OpenGL shader model 2.0 or newer, 1GB graphics memory
    • Hard Drive: 2 GB available space
Évaluations intéressantes des utilisateurs
10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
8.8 heures en tout
Posté le : 23 juillet
I have to admit that I was a little hesitant about playing this game especially after reading so many bad reviews about it but I decided to try it anyway. I actually had fun playing it. I mean, sure, the gameplay is pretty generic and short but you get a pterodactyl as a mount! That won it for me.
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10 personne(s) sur 14 (71%) ont trouvé cette évaluation utile
0.5 heures en tout
Posté le : 17 juillet
Let me sum it up for you: Meh

It looks quite decent, the music sounds okay and that's it. The story is flat, the NPCs are lifeless and the world is boring. The combat system is pretty much a joke plus the collision boxes after defeating an enemy are way off. Overall it just feels wrong and unfinished. Don't waste your time.
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7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
1.4 heures en tout
Posté le : 15 octobre
Grind, grind, grinding. You leave the area and come back 2 sec later - all enemies have respawned. If at least the combat was decent, you might even enjoy the killing. Unfortunately, it comes down to attack, kite and block. Enjoy the grinding fest since there is not much else to enjoy.
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10 personne(s) sur 16 (63%) ont trouvé cette évaluation utile
8.0 heures en tout
Posté le : 11 octobre
The best enjoyable RPG for mobile phones that i played on PC...
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 8 décembre
BEST GAME EVER!!!!!!!! I loved skyrim but it wouldnt run on my pc fast. ravensword2 is just as fun!! I too am a UNITY game developer. Please update the game. It is still laggy because of the render distance. it is really far even when lowered all the way , and the grass could be a toogle 1/0 object, but the game is the best!!!;)
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
10.2 heures en tout
Posté le : 19 août
This game was actually pretty nice. A simple, but not too simple action RPG to occupy you for a few days. I didn't know it was originally on IOS. Shocking.
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
5.5 heures en tout
Posté le : 31 octobre
Great game if you don't take it seriously at all its a cheap game and a short one but its good for a few laughs. Its worth its price but if you go in expecting a serious rpg your going to be disappointed you may have to do some grinding for money/exp but if you get $4000 crossbow from the northern part of town you should be good to go since range is the most powerful thing in this game so far.
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4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
0.2 heures en tout
Posté le : 1 octobre
A skyrim type experience for mobile games, but not worth any price for PC. It's hard to get a skyrim-type experience for your smartphone. This title does an excellent job at being that, but bringing it over to the PC was a mistake. Why the heck would you pay for this game, with sub-par gameplay, graphics, sound, length, and combat, when you could just go get skyrim. I'd definitely reccomend this on your andriod or Iphone. Your computer? No.
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4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
8.1 heures en tout
Posté le : 3 août
I bought this game after playing the other TERRIBLE ravensword game hoping for a laugh at how bad it would be, but what I find is a passable, playable game instead. With the price drop it actually might be worth it. But be warned, it's a pretty bare bones rpg where you can finish everything in 8 hours if you take your time. But hey, its only 7$.

Basically play it, garner enough enjoyment in your time in game that you are at least slightly amused, and move on. You will quickly forget it however.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
23.9 heures en tout
Posté le : 7 mars
Ravensword: Shadowlands s'inspire des TES et Gothics mais évidemment il n'en a pas la carrure, cependant il n'est pas dénué d'intérêt, il y a mêmes de bonnes idées comme la gestion de la faim, la "chasse", certains sorts (marrants à utiliser) ou le fait de pouvoir se déplacer sur le dos de différentes créatures. Les environnements sont plutôt beaux et variés, malgré des textures assez pauvres. Quand à l'histoire elle est tout à fait classique, tout comme les quêtes d'ailleurs.
Les faiblesses sont le respawn des ennemies et la difficulté parfois abusée et mal équilibrée, qui peuvent parfois décourager. Ainsi que quelques bugs, mais rien de bien grave le jeu étant plutôt bien fini.
Finalement je dirais que c'est un petit RPG assez sympathique à prendre à petit prix et à jouer lorsque l'on a un peu de temps entre deux grosses licences.
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5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
8.8 heures en tout
Posté le : 22 juin
Voici que débarque sur PC, Ravensword Shadowlands, un action-RPG développé à la base sur Iphone, qui a réussi à se faire remarquer sur ce support. Mais si le parc des RPG sur téléphone est encore à développer, sur PC, le terrain est déjà bien occupé par des blockbusters qui assurent leur pérennité grâce à des épisodes presque tri-annuels et qui se sont installées il y a au moins une décennie. Et puis d'ailleurs, un portage vers une machine bien plus puissante est-il un bon point ou tout simplement une erreur ? Ce jeu acclamé par des joueurs sur téléphone est-il tant que cela une réussite sur PC ? Bien des questions auxquelles je vais essayer de répondre.

Ravensword : Shadowlands propose de poursuivre la quête de Ravensword the Fallen king sorti fin 2009 sur IPhone. Retrouvé sur les lieux d'une bataille avec une mémoire en carton et recueilli par les habitants d'Aven, vous allez essayer de comprendre ce qui s'est passé et quelle est votre destinée maintenant. Un pitch des plus conventionnels ne poussant pas à l'excitation mais qui permet de se mettre dans le bain. Après un choix de personnalisation faciale (nez, tête, bouche) très succinct mais existant, vous voici libre de partir à l'aventure dans Aven la cité du royaume, lieu central de l'univers qui se compose de plusieurs régions.

La suite, c'est ici : http://www.rpgfrance.com/test-10115
Et les bugs qui vont avec : http://www.youtube.com/watch?v=3-f1y0b5AOc
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
2.3 heures en tout
Posté le : 14 juin
Commençons par une première partie de ce jeu.
1 - Créez votre personnage grace à 2 customizations différentes. (rappellons que le jeu s'autoproclame comme un ES - like)
2 - Les premières impressions sont graphiques et vous ramènent une bonne décénie en arrière. C'est moche.
3 - On essaie de bouger et le personnage semble flotter sur quelque chose.. ca n'entrave pas le gameplay général c'est juste étrange.
4- parlons a des NPC... statiques... inexpressif, figés dans des maisons vides ou presque, possédant 3 lignes de dialogues.
5 - Sortons dans la lande pour voir une rivière carré (si si les angles pour faire tourner le cours d'eau sont a minimum de 45°) des rocher flotter dans les air, des trous dans la map
6- Combattons... une seule et unique IA peu importe le monstre qui ne sait pas contourner un objet...

Bref ... Ca continue comme ça pendant des heures


Porter un jeu tablette moyen vers PC ne suffit pas, ce titre pue la fénéantise.
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4 personne(s) sur 9 (44%) ont trouvé cette évaluation utile
0.8 heures en tout
Posté le : 17 janvier
Impossible de jouer sur linux. Le menu où devrait apparaître "Play" ne s'affiche pas, simplement les montagnes et les nuages du fond sont visibles. C'est une honte de faire payer un produit inutilisable !
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2 personne(s) sur 11 (18%) ont trouvé cette évaluation utile
7.6 heures en tout
Posté le : 6 décembre 2013
impossible a jouer le jeux ne marche pas
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128 personne(s) sur 183 (70%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 12 décembre 2013
Watch the full review at http://www.youtube.com/brbteabreaktv
http://youtu.be/lgnAjR2RFRo

As of late we've seen more and more smartphone games get ported over to PC, with mixed results. This is because they're usually saturated in heavy microtransactions, which are very common on the smartphone marketplace. Rarely do we see a port and not see microtransactions, Ravensword: Shadowlands is one of these examples.

The PC Port itself is a mixed bag; it improves its graphical fidelity with improved textures and post effects, re-bindable keys and an improved control scheme which is vastly superior to its smartphone counterpart. That’s where things end; the UI cannot be customised and is very clunky as it's made to be used with limited screen space. Everything in the menus can only be done through mouse clicks, leading to frustrations after continued use.

Animations are clunky, actions feel unresponsive, combat and movement inputs override each other causing unrealistic actions, such as performing an attack followed up by a roll which shows a standing attack animation but you move as if you’re rolling. The RPG elements are very basic, all the talents, stats and gear are simple increase X or Y with no real flare to them, there are no tough options and it’s hard to see your character truly progress.

For $15 it’s a hard sell, its smartphone equivalent is $7.50 and I think that price should carry over to the PC platform. While it does change and improve on its smartphone build, it falls a little short at its current price.

Though it's currently on sale so it may be just what you're looking for even with all its faults. Play for a couple hours, have a laugh or two and move on.
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122 personne(s) sur 175 (70%) ont trouvé cette évaluation utile
6.0 heures en tout
Posté le : 8 décembre 2013
Uninspired grind grind grind grind. After a few hours of almost nothing but killing goblins, boars and bears I'm giving up. I have no clue what the point of the story is supposed to be, what the world is, why I should care, and my character is already level 10. Maybe it gets better later on, but I couldn't bring myself to kill the same dozen infinite-respawning bears again and again to find out.
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53 personne(s) sur 73 (73%) ont trouvé cette évaluation utile
5.1 heures en tout
Posté le : 19 janvier
So, Ravensword: Shadowlands is pretty much terrible - can you believe that? This game feels unfinished/unpolished and is exactly the kind of stuff that gives mobile games their bad name. Basically, it seems to be a pseudo-ElderScrolls rip-off with a slightly upgraded combatsystem (dodgerolls!). The problem is, it feels like a working alpha of something that they somehow never bothered with completing. I mean, the original Elder Scrolls: Arena had more going on than this - the plot is (even considering that the majority of fantasy RPGs have very bad stories) incredibly dull. Some big foozle wants to take over the lands from his shadowy demon-dimension... yadda-yadda. You are "the chosen one" who needs to find and wield some sort of legendary sword that can kill demons. As simplistic as this premise is, with a bit of lore here and there and some developed characters this still could have worked. The devs did not bother though, you hero has no personality whatsoever and the NPCs all have about 2 lines of dialogue - but aren't having any characteristics or personality either and only serve as generic placeholders, fulfilling a certain function like questgiver or vendor. And don't expect them to have some sort of "life" they will be frozen in place day and night, just waiting for you to interact with them in the most basic way imagainable. I have seen quite a bit of openworld-games that were lacking in the story/character-department - but this game is literally devoid of anything even remotely resembling "writing".

Unfortunately, that is only the tip of the iceberg - as the gameplay is just as underwhelming. If you manage to find a quest (you don't exactly see who is a questgiver and who is not, so you go running around town talking to everybody and feel like you will never get those minutes of wasted life back) you can go about getting X, killing X or talking to X. Which is hardly entertaining nor exciting especially when there is basically no motivation besides gold or XP. Questing as a whole feels utterly pointless (that is why I did about three missions in the entire game and simply didn't bother anymore). The mainquest isn't much better off, you basically run as far as you can to all four cardinal points, find a dungeon, get a stone and return.

The rest of the time you spend hacking and slaying various beasts and enjoying the scenery. But even here the game manages to fail, as the vast areas are strangely barren. Feeling a lot like early MMORPGs with mobs just sprinkled over the landscape without much rhyme or reason - then again, all the enemies either just stand around waiting to be killed or roam a very tiny area so it doesn't look too static when you can see them from far away. Which is another low-point - you spend way too much time running through empty areas, there is nothing happening and not much to explore despite the vastness of the maps.

If you finally manage to get locked into combat with one of the beasts it is mostly a "click 'em to death"-afair without much finesse. Sure, you can block, dodgeroll or cast some spells from magic runes - but there is no punch to any of that, no "gamefeel" whatsoever. And it is ultimately pointless as you will sooner or later be either dead because you get caught in a loop of weird hitstun (getting clobbered to death in the process) or dealing one-shots to all who oppose you.

As a game, it is a failure - horribly unfinished, at times feeling like a fangame or a mod to something. The only things I kind of enjoyed were the visuals and the music - which is overly dramatic considering that nothing really "epic" happens and suffers from the loops not being long enough, thus becoming somewhat repetitive. While the visuals, which are not exactly state of the art, have that early 2000-charme to them. Some of the monster-models are looking actually pretty cool and at times there are even nice details on creatures, like the saliva dripping from the jaws of some of the bigger dinosaurs you encounter. Some of the beasts you fight are pretty huge too, which was kinda fun and again reminded me of some olden MMORPG-shenanigans.

Finally, the UI is pretty bad - sorting stuff or selling items to vendors feels clunky. There is NO gamepad support, eventhough I think this game could work pretty good with a controller. And you just can tell from clicking around the status screens that this was ment to be on a touch-enabled screen, which is less than optimal on a machine that has proper input-technology attached to it.

I think it is worth a laugh or two if on sale, as it is hilariously crappy and underwhelming (and I actually did finish it!) but since you can get almost every other noteworthy and/or modern Openworld-RPG on PC here on Steam, there is NO reason to get this other than ♥♥♥♥♥ & giggles.
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43 personne(s) sur 59 (73%) ont trouvé cette évaluation utile
0.7 heures en tout
Posté le : 24 mai
What is this game with the generic fantasy RPG name?
- Shadowsword: Ravenlands
- Swordlands: Ravenshadow
- Landshadow: Swordraven
That last one sounds pretty cool. A heroic raven with sword-like tallons darkens the lands with his terrifying shadow!

Ravensword: Shadowlands
Note: The exact events have been slightly altered for the sake of sarcasm.

The games starts with a cut scene, "A great war has been raging in the north lands for centuries." [Very long awkward pause while the camera drifts over the landscape.] "The dark elves have retreated to their last remaining fortress." [Another pause with the camera looking at a tower within a fortress.] "The great mage summons his army to battle." [A guy with a staff stands on a tower. Super awkward pause. More standing... A breeze makes the guy's cape slightly billow. End of scene.]

A soldier with a sword appears and I'm a bird [could it be a raven?!] flying over his right shoulder telling him what to do. [Actually no, I'm not a bird. I'm a flying camera. The options are first person or awkward-over-the-shoulder first person.] I enter the battle with sword swinging. [Wow, combat is really clunky. How do I hit things? The elf has to be directly in front of me? What's going on?! Thankfully these 3 NPC soldiers can kill stuff.] A big ugly troll enters the battle. [These graphics a pretty ugly given how detailed they are... and it's not just the troll.] I run away because I can't see what I'm doing ... The tower explodes in a small puff of fire and the cut scene tells me everyone is dead except one person. [I wonder who that could be...]

I awake in a room. [Look it's me!] There's a woman near the fireplace. The scene goes exactly like every other scene where you awake with a woman in an RPG, which is notably different from the version seen in movies. [Wow, this woman is hideous!] "Clean yourself up." [I start fiddling with my face... like my hair, beard, jaw size and eye color. I didn't see the plastic surgeon but he's got to be here somewhere. Too bad he's not a very good one. I can be super ugly or slightly more ugly with a painted on mullet and beard. I choose the bald, shaven look.] I am now a member of their guild, which, with the addition of me, has 3 members in it. [So... this lady finds a random dude in a pile of dead bodies, brings him home, cares for him while he's unconscious and fills in his guild membership form noting his main attribute to be "Not completely dead." I don't think I want to be in this guild.]

I visit the guild leader, who is even more ugly... "Blah, blah, go visit blacksmith."

I walk around the town talking to people who try to sell me things I can't afford. At least the blacksmith is attractive, and by that I mean normal-looking.

I'm sent off to visit a wizard in a cabin.

I shoot a few boars by constantly running backwards and waiting for the boar to be right in front of me.

I enter the cabin to find a tiny guy in a glass bottle with a stopper in it. I'm amazed that he's a great wizard. [This is evidenced by what must have transpired: 1) the dude shrunk himself, 2) he teleported inside a bottle that clearly has a neck too narrow for him, 3) he levitated a cork into the top of the bottle, and 4) he waited around in the bottle hoping someone would stop by to help him.] He asks for my help to get him out of the bottle by collecting something from a nearby cave.

Quit.
Exit.
Uninstall.
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32 personne(s) sur 47 (68%) ont trouvé cette évaluation utile
3.5 heures en tout
Posté le : 14 décembre 2013
-Generic RPG, don't know about tablets but PC Players have higher standards-

The game is part of a series on tablets and it seems to be somewhat cheaper there too. Ravensword is generic, contains mostly empty non-detailed areas, boring fights and a lot of grinding - feels like a mmo without other players. Hidden extras, secrets and puzzles are non-existent (beside maybe a small cave or two). Exploring the landscape is ultimatively pointless. The music is ok, graphics are ugly. Open-world though you have to grind first to survive the higher-tier areas. Gameplay is absurd - you slay trolls and giants but the tiny crabs completely own you. Story and characters are forgettable. You're some male looking for a sword to slay a demon.
Rather buy or play some more Skyrim (or Fallout or Baldur's Gate or Witcher or Isaac or Terraria or or or) and if you hate Skyrim you'll hate this game anyway. Ravensword is a waste of your playing time and money.
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18 personne(s) sur 22 (82%) ont trouvé cette évaluation utile
9.9 heures en tout
Posté le : 17 avril
DO NOT BUY THIS GAME!!
There. I hope anyone scrolling through will realise that buying this game is a bad idea, let me explain why...

First off, the game seems to have a nice charm to it. I got it in a humble bundle (April 2014) and got some suprisingly bad games with it, although some were ok. It reminded me of games I used to play when I was a child with its slightly poor graphics and mediocre AI, so starting off was a nice experience. The feeling was stripped from underneath me though however when the quests started. The quests don't tell you enough on how to get round and where to go, I ended up lost and confused. A lot of the time I would go into a place that was way too high of a level for a starting character, so in my genius, I googled what I had to do. But what came up shocked me. As I said previously, I bought this game on humble bundle so didn't buy this game individually or sit through the most arrogant of trailers. Because it turns out this game is a mobile port. Things began to make sense; This explained everything. I thought about reviewing this game for what it was before realising that it was not a mobile game: It was a steam game, so I shall review it as a steam game.

The second thing that decided to creep out from its bug infested rock was the head bobbing. When holding nothing in your hand, to to auto holstering after time or unequiping the actual weapon, there is absolutely no head bobbing. However when you get a weapon out your head decided to go crazy, as if the character is headbanging with a anvil cellotaped to his head. When you draw an arrow the crosshair moves around steadily but still weirdly enough for it to be off putting. None of this is the case though on horseback. You can run about as you please without any bobbing and have perfect aim. Not a great start.

This paragraph will be kindly donated to all the bugs I found after 2 hours of playtime, let's see, shall we?

1. The title screen will sometimes not load any buttons
2. Arrows will sometimes stick to the bow and decide never to fire
3. Axes and swords will stick sideways in the hand
4. Arrows will clip through objects
5. The sky will sometimes go completely black
6. With a shiled equiped, It sometimes doesn't want to appear/ be usable
7. Sometimes sounds will forget to play when using weapons
8. Sometimes animations forget to play
9. Sometimes runes don't do anything
10. Some small obsticles cannot be jumped over although in third person it shows them going higher
11. Some obsticles can be walked though completely (Trees, big rocks etc.)
12. The shadow only shows the arms and weapons
13. The loading screen plays bow sound effects
14. With a bow equiped, after a loading screen your bow appears to be drawn but isn't
15. Enemies can get stuck on small objects until you look away from them

Not sure if these are bugs...
1. Blunderbuss will have a fiery sound effect whilst reloading
2. Blunderbuss also creates a fireball whilst reloading
3. NPCs will only speak their first line of dialogue and use text for the rest
4. The axes hit range is crazily high
5. The character cannot move for around a second after they are hit whereas the enemies can
6. When swimming, third person shows your head below water, first person shows it above
7. The fire rune has shown no difference to using nothing to me
8. The head bobbing I spoke about earlier
9. ALL THE FLAGS WAVE IN DIFFERENT DIRECTIONS
10. Some chimneys have fire coming out of the top
11. Teleporting to a place on the map will sometimes take you to the other side of the place that you clicked
12. The only way of a horse is to change the camera view and then the horse disappears

The game seems to be copying greatly of Skyrim and I want to judge it against that because Skyrim basically owns this market anyway. I will some up everything about. Graphically it is okay and i am sure it could benefit from a HD graphics mod but I am still okay with the graphics. The sound, despite buggy, was quite nice. Grinding for XP and money was way to easy but levels didn't make enemies any easier to fight. After 15 minutes I had the highest level armour I could find (Despite the trailer showing better) and also the best bow and axe I could find, but my newly aquired levels didn't change much.

Overall I am going to give this game 3.5/10 as It really didn't uphold any of my interest for long enough to see it get any better. I got this game and others for 60p but it is shocking a mobile port would ask for £12.
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