Experience true psychological horror as you explore nightmares inspired by the creator's struggles with depression and OCD. The defenseless protagonist must avoid monstrous manifestations of what haunts his subconscious in his quest to wake up into reality.
User reviews:
Recent:
Mostly Positive (28 reviews) - 71% of the 28 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,416 reviews) - 73% of the 1,416 user reviews for this game are positive.
Release Date: Sep 26, 2014

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Reviews

“Neverending Nightmares falls into the must-play section of the horror genre. Whether or not you find it scary, you’ll definitely be disturbed and intrigued as you seek resolution to the madness.”
4.5/5 – GameRevolution

“Neverending Nightmares is an excellent display of psychological horror that is as thought-provoking as it is terrifying.”
4.5/5 – TwoDashStash

“By the time I was done with Neverending Nightmares, not only did I have a great scary time, I felt like I understood a little bit of what Gilgenbach and others struggling with the illness feel on a daily basis. Make no mistake, it's still a horror game first and foremost, but that extra little bit of dark knowledge is unsettling. The terror feels more real, more concrete, than any other horror game I've played in recent memory.”
7/10 – Destructoid

About This Game

Neverending Nightmares is a psychological horror game inspired by the developer's actual battle with mental illness. In the game, you take on the role of Thomas who awakens from a terrible nightmare only to find that he is still dreaming. As he descends deeper through the layers of hellish dreamscapes, he must hide from horrifying apparitions and outrun his inner demons. He must discover which of the horrors he encounters are a manifestation of his own psychological state and figure out what reality will be when he finally wakes up.

  • Terrifying nightmare worlds inspired by real life struggles with OCD and depression.
  • Black and white artwork creates a distinctive moody and dark atmosphere.
  • Branching narrative features 3 completely different endings.
  • A dynamic lighting system gives the ever present darkness a character of its own.
  • IGF nominated composer Skyler McGlothlin delivers a haunting and oppressive dark ambient score.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.7GHz Intel/AMD CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compliant video card
    • Storage: 500 MB available space
    Minimum:
    • OS: OS X 10.7 or later
    • Processor: 1.7GHz Intel/AMD CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compliant video card
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 1.7GHz Intel/AMD CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compliant video card
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (28 reviews)
Overall:
Mostly Positive (1,416 reviews)
Recently Posted
born_naughty
( 0.7 hrs on record )
Posted: June 28
I know this game is called "neverending nightmares" but god do these nightmares get repetitive quickly. I absolutely loved the art style and the tension it builds in the first 10 minutes of the game. But at 1,5 hours, this game is an hour too long. It's all style and no substance.
Helpful? Yes No Funny
Phoenix 'til I Die
( 3.7 hrs on record )
Posted: June 25
This is a diamond in the rough of the incredibly crowded and mostly underwhelming modern horror genre. Scares you to death without resorting to cheap jumpscare tactics. (Yes FNAF, I am talking about you.) My only complaint is the pricetag. £11 for a game you will get 6 hrs max out of is a tad expensive.

9/10

New pants please.
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{=Corrosion=}
( 0.5 hrs on record )
Posted: June 22
Wow this is boring.
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Crannberry Sauce
( 1.3 hrs on record )
Posted: June 20
Gosh darn this game is boring.
for the first few minutes its sort of creepy but once you get past the first part (about 3 mins) everything becomes tedious and the atmosphere becomes vapid. Each level is Way too long and stretched out that walking right, which is the only objective, becomes a huge chore. This game is just crossing a hallway with the same two hazards ten times for each level. The whole shtick could have been done well if it was a $1 30 minute game but instead its a incredibly boring 2 hour long trudge to a really anticlimactic ending.
Helpful? Yes No Funny
jessica.rae.sigafoos
( 1.8 hrs on record )
Posted: June 18
Excellent art, with such find attention to detail and nuance. Although I found the art style immediately compelling, I was a little concerned that it would prevent me from getting creeped out. That was a foolish concern, the game does a gret job of building tension and dread, and providing some satisfying creepiness. I had the computer hooked up to the television so my partner could watch as I played, and there was one moment were we both actually shouted and jumped out of our seats, one of the jumps scares got us so good. (Though note, there are very few jump scares in the game, it most relies on atmosphere, story, and sound for it's scares.)

Apparently there are several story branches, and it looks like you do get some differences in game play at a certain point toward the end of the game. So it may offer some replay value for those of you who like to see all the different endings.
Helpful? Yes No Funny
Noodlefox
( 2.0 hrs on record )
Posted: June 9
I feel like this game might have done better as a short animation. The art style is really interesting to look at and lends itself well to the creepy atmosphere. The pen style drawing look makes the world around you far more unsettling. The music and sound is a great compliment as well and there were plenty of times I found myself on edge just from the noises around me, even when there was nothing actually happening. The entire set up should have lent itself to a fantastic horror game except it's missing the game part.

There really was nothing to the gameplay here. Every so often you could look at a picture or the face of ever deteriorating dolls, but there wasn't much to interact with. Sometimes monsters would show up that you would have to avoid, but they were all pretty standard and as far as I could tell there was no real penalty for death if you screwed up. All of them were simple to figure out and were very easy to deal with making them very non threatening. There were one or two times the game did something interesting with each individual creature, but it only ever happened once and then never again.

Pretty much the meat of the game was walking slowly down hallways looking at artwork that you couldn't interact with. To make it worse a lot of the same visuals were used over and over and over again. The same creepy dolls the same creepy pictures the same unsettling blood splatters. What started out as unnerving quickly became dull and in some cases kind of funny because of how overused it was.

Finally the story was a little... meh. It was nothing special to begin with then add on to that the main characters seeming disinterest in everything going on around him just made the world feel even more lifeless. With the exception of some of the "cutscenes" seperating the parts of the game you feel like you're controlling a paper doll. Dead body falling from the sky? Not a flinch. Seeing people hanging from the ceiling? Not even an eyetwitch. He just doesn't feel like a character let alone someone I should be concerned/interested in.

This game obviously had a lot of heart and love put into it. It shows in the style, the atmosphere, in the sound design and how smooth the gameplay is when it does happen. It unfortunatly just doesn't have enough to hold it up as a game and definatly not enough to justify the price of it.

I've only gotten one ending so far (the bad one I think) but I just don't think there was enough to keep me invested to try and get the other two. The first playthrough only took me 2 hours with me taking my time/looking hard at background scenery and out of that probably only about 20-30 min was spent on actual gameplay outside of walking forward.
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Mr. Tweedy
( 0.3 hrs on record )
Posted: June 8
Dumb. Unpleasant for the sake of unpleasantness, with no real challenge, story, or theme. Did not finish.
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savycakes
( 2.7 hrs on record )
Posted: June 5
Wonderfully creepy/scary game. I had a couple of jump scares. Art was fantastic. Lots of plot twists. Recommended to all of my friends.
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Wayon Silverfang (TFCG Wolf)
( 4.6 hrs on record )
Posted: May 30
This game was really great. Short, yes, but great. It still seems a bit weird, but i loved how it gave off that nightmare feel too it, which is a reason why i loved it. The character ran out of breath fast, but i guess everything went slow so i didnt need to run for a long time. But, this game was great.
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Harvester of Sorrow
( 2.4 hrs on record )
Posted: May 28
I recommend it, but... get it on sale, 2 hours of gameplay for $15? I don't think so. ANOTHER BUT... I did enjoy the game. I'm a horror fanatic; headsets, lights off, volume up kinda deal. This game was a nice quick good scare. The art work in this game is great and delievers a spine chilling vibe. The creator of this game had the inspiration from personal experiences with depression and OCD and that definitely becomes viable in this game. There are very frew jump scares as the game relies more on it's heavy and dark atmosphere to deliver the scare. The story is a mystery, there's three different outcomes and definitely gets you thinking. IF IT'S ON SALE and you're looking for a quick spook, go ahead and grab this.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
2.4 hrs on record
Posted: May 28
I recommend it, but... get it on sale, 2 hours of gameplay for $15? I don't think so. ANOTHER BUT... I did enjoy the game. I'm a horror fanatic; headsets, lights off, volume up kinda deal. This game was a nice quick good scare. The art work in this game is great and delievers a spine chilling vibe. The creator of this game had the inspiration from personal experiences with depression and OCD and that definitely becomes viable in this game. There are very frew jump scares as the game relies more on it's heavy and dark atmosphere to deliver the scare. The story is a mystery, there's three different outcomes and definitely gets you thinking. IF IT'S ON SALE and you're looking for a quick spook, go ahead and grab this.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
2.7 hrs on record
Posted: June 5
Wonderfully creepy/scary game. I had a couple of jump scares. Art was fantastic. Lots of plot twists. Recommended to all of my friends.
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2 of 2 people (100%) found this review helpful
Recommended
4.6 hrs on record
Posted: May 30
This game was really great. Short, yes, but great. It still seems a bit weird, but i loved how it gave off that nightmare feel too it, which is a reason why i loved it. The character ran out of breath fast, but i guess everything went slow so i didnt need to run for a long time. But, this game was great.
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1 of 2 people (50%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: June 20
Gosh darn this game is boring.
for the first few minutes its sort of creepy but once you get past the first part (about 3 mins) everything becomes tedious and the atmosphere becomes vapid. Each level is Way too long and stretched out that walking right, which is the only objective, becomes a huge chore. This game is just crossing a hallway with the same two hazards ten times for each level. The whole shtick could have been done well if it was a $1 30 minute game but instead its a incredibly boring 2 hour long trudge to a really anticlimactic ending.
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Most Helpful Reviews  Overall
628 of 663 people (95%) found this review helpful
12 people found this review funny
Recommended
45.7 hrs on record
Posted: October 2, 2014
*Disclaimer: I am the developer of the game, so take my review worth a grain of salt*
That being said, I thought it'd be helpful to use the review system to speak candidly about the game. Hopefully people find it helpful.

This isn't a typical horror game. It's not about startling you with jump scares. It's about creating a tense and oppressive atmosphere that mirrors my experience with mental illness.

It's not very game-y. Some may describe it as a "walking simulator". While it is true the main mechanics are walking, this was a deliberate design choice. The game is about disempowerment and vulnerability, which is important to creating a horror experience. To further the vulnerability, the main character has asthma. That means he can't run very far without stopping to get his breath, and we use the stamina to create tense situations.

We wanted to create a focus on immersion. That's why there is no UI, hud, or traditional game mechanics. We want you to forget you are playing a game and get lost in our nightmare-scapes.

It's not very long. A playthrough to one ending is between 1.5 and 2 hours. However, we have 3 different endings with unique content leading up to them, so I would recommend playing all nightmares. That will add another hour or two to your playtime.

Will you like this game? That really depends on what you are looking for. If you are looking for a unique take a horror with thick atmosphere, then I think you'll love what we are offering. If you are turned off by short games or ones without a lot of challenge, then this may not be the game for you. It's tough to make a game that appeals to everyone, but I think we've created a special game that a lot of people will really love.

Thanks for reading, and I hope you enjoy the game! :)
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398 of 470 people (85%) found this review helpful
2 people found this review funny
Recommended
5.2 hrs on record
Posted: September 26, 2014
Full disclosure: review copy provided by developer/publisher!

“Neverending Nightmares” is one of the more aptly named titles for a game on Steam (y'know, besides "Shannon Tweeds Attack of the Groupies"), because that is exactly what will plague you upon playing it: never-ending nightmares. This is bleak, brutal, and brief – like every good horror should be.

As Thomas you wake up from a nightmare... only to realize that you're still asleep, still dreaming. And like a Freudian Dante you'll make your descent down the increasingly bizarre and menacing circles of your inner Hell searching for your Beatrice... of sorts. The world is sketched starkly and wildly in black and white (like a schizophrenic's scribblings) with the occasional accent of blood red and sickly yellow to mark manipulable objects and pretty much every childhood fear, irrational or otherwise, you still foster in your beating heart: darkness, gore, claustrophobia, self-harm, asylums, creepy porcelain-skinned, raven-haired girls, dolls... it touches on them all. ♥♥♥♥ing dolls. ♥♥♥♥ing dolls and raven-haired girls, man. Some people are afraid of heights. Some people are afraid of clowns. I'm afraid of dolls and women with black hair and fair complexions. And if you aren't, you will be.

The atmosphere is thick in this one. As you progress slowly from room to room and area to area, the game will do its damnedest to put you on edge. China will crash to the floor with no prompting, birds slam into windows with suicidal intent, and shadowy figures dissipate as you draw close. Then the tension will ease off, and your guard will be lowered. That's when the game will hit you. And it will hit you relentlessly. As I've said, this will touch on all your creeping nightmares... and perhaps some new ones will blossom. How great for you! “Neverending Nightmares” utilizes its jumpscares effectively. While they are numerous, they're only as scary as the atmosphere allows and let me tell you, it abides.

According to the “About This Game” section, “Neverending Nightmares” is in part inspired by a developer's own struggle with mental illness. And that absolutely comes across in the game. The jarring, not-initially-clear story, the imagined monsters... and the real ones; the soft, distorted, plinky music and “mental ward sketching” look of the art... it feels very personal. And the game benefits from it. This is a man's soul laid bare, complete with an intimate, artistic peephole into his troubled mind. It gives the game character. More importantly, it makes it that much more terrifying and tangible.

“Neverending Nightmares” doesn't overstay its welcome, keeping it fresh and frightening. And with the divergent endings you'll likely get some replayability, but don't expect to revisit this one over and over as it's fairly linear. It isn't all that challenging either, though that isn't why I play horrors. I play them to have a story told to me... a story told to me by an unspeakable horror that has me bound to a chair in basement with a lone, swinging light bulb above my head. And it's on the fritz.

“Neverending Nightmares” is one of the better ways to ring in a new spooktastic October.
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150 of 162 people (93%) found this review helpful
Recommended
3.5 hrs on record
Posted: November 21, 2014
While I really enjoyed this game I do think it's good to know what you are getting into as this game is not for everybody. I've seen some reviews and comments where people complain this game is both short and has very little real game-elements. Both of which are true. So if you are looking for an action packed lengthy horror-game, this might not be the best choice for you. If you however enjoy atmosphere and an 'experiance' this is really worth picking up.

Neverending Nightmares is more like games such as Dear Esther, Gone Home or even Journey. It's not really the gameplay or the length. It's all about being sucked into an experiance and the atmosphere being presented to you. It's still very different from those games however. For one this is a really disturbing exeriance, it's a horror game after all. It does have some mild puzzle solving (how to avoid some enemies). The main thing is the visual style. The art, both graphically and sound make this game and this experiance.

Knowing that you are going through things in the game based on the real nightmares the developer experianced being clincally depressed also helps to better understand the game. You aren't playing it for the sake of playing it as a video-game. This is experiancing the night-terrors of another real humanbeing.

Minor downpoints is that you sometimes do have to walk a lot before something new happens. I understand it's building tension, but sometimes a few less rooms would have helped. Ironically, the game might have been better if it has been slightly shorter in that sense.

Your sense of 'dread' also depends on the imagery, sound effects and jump scares. You quickly learn that death doesn't really impact. Which I do find a good desission. It's not about avoiding death, it's about the atmosphere. By the end however I could predict there an enemy encounter would probably happen as a bedroom was also nearby (if you 'die' you awake in the closest bedroom).

All in all I highly recommend this game and hold it in high regard. But know it's not a game for everybody.
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183 of 213 people (86%) found this review helpful
7 people found this review funny
Recommended
3.3 hrs on record
Posted: March 8, 2015
Was very keen to try this one... (Watch out people, another long one. This one’s slightly personal).

…for a few key reasons!
In its description it reads “Neverending Nightmares is a psychological horror game inspired by the developer's actual battle with mental illness.”, “Nightmare worlds inspired by real life struggles with OCD and depression”. Which are all points of interest for me. I really enjoy psychology and I have had more than my fair share of mental illness myself in much of the same respects. Being someone who has also had experiences with depression and night terrors, it was almost personal to me. I had to try this game.

I’ve read very mixed reviews on this.
Some love it, others think that it’s not a horror, not scary or compelling enough to play because of its “Walking Simulator” qualities. Which I’d have to say is true to certain extents, there is quite a bit of walking, but the nature of this game is not the norm. This isn’t a typical horror game. I’d say this is more of an experience then a horror game. At least that is the way that it comes across to me.

I was very interested to see what kind of stuff would come up in this from what it’s based on. The difficult thing with dreams and nightmares is you can show and tell someone what happened, but you can’t always bring across the emotions, how you felt and the general tone and atmosphere of the dream for that very reason. An example being that I have a phobia (or Phonophobia to be more precise), an irrational fear, which I could try to explain to someone, but ultimately they’ll never understand the real feeling of having this overwhelming fear for something even you know is absolutely ridiculous.

(This is where it gets personal, skip this section if you frankly couldn’t give a rat’s ♥♥♥♥.)
The one thing this game brought back from the back junk filed caverns of my brain was an experience I had. I would wake up (still dreaming) in my room, and the tiniest little detail would be out of place. Whatever was out of place would “clue” as to what phobia I had developed in that particular dream. If I didn’t figure it out in time, I’d be killed. By something relating to the phobia I had just developed. For example, an out of place poster on my wall that advertised Claustrophobia. I didn’t recognise it in time, a TV turned on in my room and it showed rows upon rows of beds, pairs of which that were opposite each other would slowly move toward another, then slam together face to face. Crushing the people inside. Starting from the furthest away and working its way to me I had to force myself to “wake up”. Only to wake up in my room again, a new slightly different oddity in my room, a new clue and a new phobia.
This happened what felt like hundreds of times. Safe to say when I finally woke up for real I was sat on my bed examining my room for something out of place like a true maniac. That experience being what this game reminded me of. It’s not the exact same, but it definitely rang a few bells.

I am beyond a pansy when it comes to scary games and I was able to play this without stopping, hiding behind something and absolutely dreading moving forward like I have with traditional horror games. It’s gory, but it’s not particularly scary. Don’t get me wrong, this game builds tension and suspense and really had me and my heart rate going at times, but I don’t play many horrors games because of how big of a baby I am. If it couldn’t get my of all people’s jimmies truly rustling, I doubt it will for you.

Gameplay wise, you walk, you avoid and you run. There isn’t much to it, but where it lacks in gameplay it makes up in other aspects. The art style and use of colour is wonderful. Things that are coloured can be interacted with. A lot of things you can interest I was honestly curious as to what the significance of. Maybe they are just there for curiosities sake? Some are items you can use but most are just little things in the scene to get a closer look.

The settings are interesting and at times almost labyrinth like. I was torn between feeling like it was linear and I was on the right path and feeling like I was going in circles and was completely lost. It definitely added to the game. Wasn’t at all frustrating for me.

Finally, story. I’m not sure I would go as far as saying there is a story given the nature of nightmares. But you can tell there is definitely a recurring theme. Which is interesting! Made me wonder. This is definitely one of those games I would actually be interested in hearing the developer talk about.

All in all (thank god it’s over, right?) this is a great little indie game. I enjoyed it!
It’s an interesting experience and it’s a pretty easy 100% which is always a nice bonus!


TL;DR : (Don’t blame you) You walk a lot and gameplay wise you don’t do much. But it makes up with that with a wonderful art style and an interesting theme/story. It’s an easy 100% and I think it’s definitely worth a try. Especially if you like this psychology hoop-la, like I do!
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165 of 207 people (80%) found this review helpful
Recommended
19.0 hrs on record
Posted: September 27, 2014
The greatest and most effective aspect of horror is the tension and the atmosphere, the feeling of creeping unknown terror that lurks around each corner ahead, the mysterious buzzing sounds of some vile machine sprinkled with the curious moanings of what one could only guess are tortured souls.

When it comes to horror, it's hardly ever the execution of cheap scares or the appearance of the actual monster that are scary or make the experience, but the thick and heavy atmosphere and the suspense that it builds in you throughout the journey and this is exactly where Neverending Nightmares excels above and beyond everything I have come to expect from the horror genre.

Neverending Nightmares tells its chilling story of endless terror in the heart of a young boy through brilliantly gritty black and white artwork that evokes a strong nostalgia in me for the works of Edward Gorey, and the influence is obviously strong both in visuals and narrative content. This mysterious story of a troubled young protagonist shows a deep connection between him and his sister, and yet he seems to be so alone, so isolated in this nightmare realm.

The effects of prolonged solitude and isolation from the rest of the world can bring about these strange and hard to manage feelings of anxiety or OCD, and it creates a feeling of fear and distrust towards the few humans that are close to the inflicted. We see this fear in the protagonist and his close relationship with his sister as his visions slowly distort the image of this caring force in his life into someone who doesn't even recognize who he is.

The title screen alone gives a foreboding and chilling effect as the eerie sounding notes of a piano descend peculiarly in the same way the player will descend into progressively bizarre and terrifying realms of what seems to be the characters own mind. Deeper into the hauntings of your nightmares you will journey, waking up over and over again only to find yourself in an even more terrifying nightmare than the last like some kind of harrowing metaphor for the day-to-day dealings of those who suffer from mental health issues.

With each passing of these horrible nights that seem to be a dream or vision our protagonist awakens back in his bed suddenly, gasping for air and trying to put together the pieces of what he saw. Each time you awaken startled out from your slumber your environments change and the place you once called home slowly evolves into something hellish and terrifying. More and more with each damning vision your surroundings become enshrouded with antique oddities and bizzare, grotesque imagery.

I'm not the biggest fan of horror, not because I get scared easily but because blood and gore never really do it for me. I was kinda exposed to a lot of violent entertainment as a kid unfortunately and saw a lot of thriller and slasher flicks and such at probably too early an age. I became totally desensitized to shock values in horror.

This game, though.. This effects me in ways I can't really explain, and wouldn't feel comfortable explaining because it really hits home with issues I've had dealing with insomnia and anxiety at a younger age although clearly not as extreme as what the developer, who states that his own real life experiences were a huge influence on the game, has been through. The point, either way, seems to be that mental health, no matter how small or severe, is a real issue that needs to be looked at more seriously especially in the gaming world.

Despite the very sparse dialogue the characters are given incredible authentic personality through the emotions they portray throughout the game. The sound design is the best I've heard in a horror game and recommends you use headphones, I can see exactly why and would absolutely recommend it now as well. The effects all come at you from every direction and make you feel like footsteps accompanied by the rattling of chains are closing in behind and faint whispering can be heard as you step deeper into dark basements, the atmosphere is so thick and heavy that I find myself stopping to catch my breath and gather my thoughts.

Still, after a couple playthroughs and seeing half of the endings I am left with so many question on what exactly our main character is going through. What causes him to see some of these visions, particularly of the cruel happenings between him and his sister? Which of these events are reality, and which are merely a figment of his paranoid and anxious mind?

This is a story I will revisit and contemplate many times, and it's a story I'll be determined to show everyone I know with or without an interest in the subject matter of mental health. Neverending Nightmares manages to be genuinely terrifying and surpasses even the most realistic 3D horror experiences on PC simply through the usage of skin-tingling atmosphere and an art style that won't soon be forgotten.
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152 of 189 people (80%) found this review helpful
5 people found this review funny
Not Recommended
3.8 hrs on record
Posted: March 5, 2015
Neverending Nightmares, in my opinion, isn't all that great.

It's got an interesting art style, the audio is good, there's a few interesting ideas... But there's not too much more for me to say. Gameplay is... Okay, if not super simple. Mainly just walking left or right, looking for an item, some enemy avoidance or running from enemies in places, going back and forth to and fro. And that'd even be okay... But the story completely lets itself down. Playing it, I knew it was going to be a game that would be made or broken by its story, and it just does not deliver. It has all this mystery, surrealism, themes, and absolutely no pay-off. I don't want to say too much, but the game has three-endings, and not the good multiple ending kind. Basically, there's no real meaning to anything as the endings suggest different potential 'answers', and with that, are the most cliche-horror answers you could think of.

It's not terrible, worth it if interested, and there are some good scares (many front-loaded) and moments, but there's just not enough there, and what is there isn't backed up by a complete vision to be a worthwhile experience. Pieces of it are good and interesting, but let down by simplified, repetitive gameplay, and an uninteresting, cliched open-ended narrative.
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